Log Horizon: Living in the Database (RECRUITING)

Started by Sabre, March 29, 2014, 07:58:56 AM

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Izaya Orihara

#50
May as well bring in a couple of my own, with more or less complete backgrounds:

Yukihiko

Name: Yukihiko (Sora Asakura)
Race: Fox Tail
Class: Sorcerer (Level 90)
Subclass: Alchemist/Dragon Slayer- the second one being an acquired title (Level 88)
Biography/Personality: Sora Asakura is a mysterious yet benevolent seeming young man, believed to be in his late teens or early twenties. He grew up in a fairly rich and influential family, with the vestiges of power that an old Japanese clan retains after having survived for centuries, despite having been defeated by the Oda, whilst in alliance with the Azai, at the Battle of Anegawa. And having become unlucky later, with their head being implicated in a plot in 1632, before being banished and dispossessed. In more modern times, the family owns several powerful corporations, and Sora, being the heir apparent, is regarded as something along the lines of a prince. From an early age, his keen intellect was evident, as was his interest in music, culture, history and the occult, as well as games.

Despite the life it seemed would be laid out for him, it would not be as easy nor as peaceful as one would imagine. Being the only son, his birth had shunted his older sister, Kimiko into the sidelines in terms of inheritance. Something that irked her considerably. Accordingly, she did all she could to make him suffer, both directly and indirectly; verbally, physically and whatever else one could imagine, with Kimiko having something of a sadistic nature. Needless to say, it changed Sora's perspective on things, and made him a bit more drawn in. With his older sister and her friends grinding him into the ground at any chance they got, he seldom went out of the mansion unless it was for a family meeting, or school, or the like, and even then, grudgingly. Delving further into technology and music, he often played games, including MMOs, whilst also becoming quite competent with violins, guitars, panos and several other instruments, like the shakuhachi flute, as well as the Tonkori, Shamisen and Kokyu. He also took to watching anime and reading manga. All of these in a manner, signified a form of desire to distract himself from some of the more troublesome elements in his life, or perhaps to escape from them. Whilst playing Elder Tales, he became something of a reputable yet mysterious figure, a Fox Tail Sorcerer who'd attracted some loyal allies, and even slain a dragon without too much difficulty, whilst having been involved in numerous legendary quests and high level raids, in order to increase his own power. He'd also involved hmself heavily with quests involving nobles and royalty, fitting in rather well considering his real life upbringing. Shortly before the Apocalypse, Kimiko went even further, and poisoned their father, forcing him to give her the inheritance in his will. Unbeknownst to Sora, Kimiko was also  playing Elder  Tales , and may have even been amongst those who were online at the time.

After the Apocalypse, Sora adjusted well to the changing conditions, manipulating other players as well as People of the Land, whilst increasing his own wealth, power and status, buying Hirado Castle in the Ninetail Dominion, and using it as his base. However, he's cautious of Plant Hwyaden's influence in the area, with their suppression of the town of Nakasu, the only player town in the Dominion, as well as the Guild's control over the Holy Empire of Westelande, and the strong political influence that the said empire has over the Dominion. In some ways, he can be quite arrogant, believing others are inferior to himself. And he can often be a far cry from disdainful, being rather the opposite on other occasions. He possesses both a superiority and an inferiority complex. If he encounters someone who is stronger, or he believes to be stronger than himself, he can seem fanatically obsessed, or perhaps scared, of them. He desires to become stronger than them if possible, and would use any means necessary. As a result of his past, he's also quite cautious around girls. He tends to be quiet and sometimes unemotional when dealing with other people, though he can seem charismatic and kind in order to project a certain image. On the rare occasion, an older self of his can appear, which seems friendly, cheerful, good-natured, polite, and tends to acts very carefree, masking many of his real feelings with a smile.

Suigetsu

Name: Suigetsu (Harutora Fujiwara)
Race: Human
Class: Assassin (Level 81)
Subclass: Tracker (Level 78)
Biography/Personality: WIP (more or less complete, though)

Harutora Fujiwara is something of a rising figure in the criminal underground of Elder Tales, despite having played the game for a while. In real life, he was something of a model student until middle school, the vice president of the elementary student council, the star at sports meetings, and winning independent research awards, poetry awards, slogan awards, and participated in essay contests. This combined with his good looks and a respectable family- with an older brother being a famous actor, made him well known, especially with his girl classmates. He also has two eccentric twin younger sisters. However, Harutora was not particularly loved or hated since he went through school life in a withdrawn state, preferring to observe everything from afar, carrying out his life philosophy to be 'neither too close nor too far' from the others.

During afternoon breaks and such, other students would talk in the classroom or play in the courtyard, but since Harutora would always be in the library, he gave people the impression that he was a loner. But Harutora enjoyed being a step away from his surroundings. He knew he was a top student, however, he didn't think the people around him were idiots and didn't look down on them.

At this point, his observations are not used for ill, rather a simple hobby, but slowly it was turning more and more into an obsession. At one point, he became the vice president of the biology club, and much to the surprise of the president, turned the whole club into a gambling ring with one of the other members, Nakura, serving as Harutora's business partner. At one point, Nakura attacked him after having lost money in a bad bet, and Harutora responded by stabbing him, and incapacitating him. After this, he began to develop something of a darker reputation.  He got involved with gangs, indirectly causing conflict and watching from the sidelines as they clashed, before picking out the weakened survivors.

He also manipulated and used others, discarding them when necessary. He even went as far as to collect "followers" for his own purposes, manipulating traumatized teenage girls, ranging from gothic lolitas to gyarus (though the majority of them simply took Harutora to be a fortune teller of sorts) who would do whatever he said and worshipped him in an almost cult-like fashion. Most of them were usually depressed and/or suicidal and have all been victims of pretty severe levels of violence from their families or lovers. Those girls were lost and desperate for someone to believe in, making them especially easy to use. They weren't really in love with the families or boyfriends concerned, they simply put their faith in them. All Harutora did was shift their faith to him. If he wanted them to die, they would probably have gone ahead and died, even if they had doubts. Then again, some were unpredictable enough, at some point causing him to abandon this strategy after a small group of them grew too obsessed, and also blamed him for their lives, nearly killing him, breaking his arms and legs and hospitalizing him for the better part of a year, though he only found his way in hospital after he'd been stumbled upon after being left to die in an abandoned garage. It went to show that luck was finite, and strengthened his belief that humans would always have an element of unpredictability, something which made him want to see all they had to offer, even more than before.

After the Apocalypse, he is a member of a sinister and little known guild called Yūgure Tanken (Twilight Blade), based in Shibuya, involved in PKing, looting, assassination of Landers, and all kinds of shady business. Harutora also sometimes takes on contracts from rich nobles involving killing rivals and those who have slighted them, whilst also using his dark reputation to manipulate others into doing his bidding, and also instigating conflicts and rivalries between people of note, and convincing the leader of his own guild to have the guild take advantage of the weaker parties in such orchestrated struggles.

He is rather odd at times. Said oddness is apparent in the variety of different personalities he seems to have. His darker, more animal-like side can be quite predatory in nature, when baser instincts and emotions have more sway over him. Sometimes he can be brutal, impulsive, excessively-violent and possessing of a lethally-short temper. However, despite his aggression and obvious blood lust in battle, he can possess a feral cunning and has a knack for quickly exploiting any opening his opponent reveals. In addition, he can be blunt, sarcastic, and quite sadistic, revealing a psychotic grin or laughing maniacally whenever he becomes excited sometimes, or eerily silent, cold and disdainful at other times. He is also very rude and quite disrespectful at times, and mockingly polite, cunning and manipulative at others. He's often serious, yet at the same time disdainful of others, often laughing when opponents claim that they can defeat him, unless they tie in with things he's come to fear in life. And he can often be a far cry from disdainful, being rather the opposite on other occasions.  Harutora is often emotionally distant, refusing to allow anyone to become too close to him.  He claims to love humanity, and greatly enjoys putting people in miserable or chaotic situations in order to observe their reactions. With a thorough understanding of human behaviour and tendencies, he is able to determine people's thoughts and predict their reactions with high accuracy. He is extremely talented, and puts his skills to good use.

Although Harutora enjoys conflict, often showing up wherever there is potential for one, he usually stays out of it, preferring to observe the fight instead of directly taking part in it. However, when provoked, he quickly puts his opponent in his place, simply proving his superiority without actually beating the other person. Therefore he is usually seen as the one starting fights, but hiding in the shadows instead of directly taking part. As an Assassin, he ends things quickly when necessary, though he also enjoys prolonging the imminent death of his target, if nothing else but to see how it plays out, and to see how they react in such a situation, with his intent in witnessing all the variables of human behaviour that exist in the universe.


Well, if I had to give a reason for my actions, I guess it's because I love people. I guess I wanted to see the faces that mankind has to offer.

Sabre

I've been putting some thought into how this game might run, and came up with a few options.

1) Standard group of adventurers moved from quest to quest by a GM running the main plot.

2) The same but with very minimal GM control, if any.  Players run everything in collaboration.

3) A small, core group of players as co-GMs, with or without an overlord GM, who run 'episodes' to their liking.


Now, option one has the common weakness where any dropouts can really hinder the plot if not stop the game in its tracks.  Waiting for someone - including the GM - to post, but they don't for too long and interest is lost.

Option 2 is the anarchic approach, and things can run along just fine forever or players run the whole thing into the ground, at least until everyone loses interest if there's no goal everyone agrees to follow.

Option 3 is a sort of compromise, something to cover the weaknesses of both styles.  A group of 2-4 players who agree to keep the game alive and cover for one another runs the game.  We collaborate and come up with mini-arcs that one co-GM will run trying to move the plot forward, but should that GM disappear or not be able to post in a certain period of time then the other GM's should have the authority to take over until his or her return.  Otherwise that subplot goes on hiatus and another GM diverts the group onto their own idea, hopefully seamlessly.  It might help if the GMs give each other limited control of each other's characters in that case.

But to keep Option 3 from being a small game there'd be an eternal recruitment drive.  Think of it like the co-GMs forming a small guild but putting up ads in the Akiba guild hall for various adventurers (or Landers even) to come join the quest a certain GM is running.  They join up with fresh characters, have an adventure, and if they stay they stay, if they want to bow out they can, and anyone that disappears can be politely written out of the necessary plot (death isn't permanent after all).  And any returning players can return with their characters intact or make a new one for a new adventure.


It's just an idea, and having come up with it on the spot while eating dinner and watching some Legend of the Galactic Heroes might mean it's got room for improvement.

Latooni Subota

1 or 3 are my votes, personally. I'm no good as a co-gm though, so take that with a grain of salt. :x
ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

KnightNelson20

I like options 1 and 3. I would say if we were a guild of sorts then the guild tops/leaders should be the gm/co-gm that way its easier to remember.

pendarious

i like 1 or 3. if we go with 3 i can do co-gm if need be
Psycho Mantis: You must spend every day pretending to act like you're falsely letting on that you aren't not unbetraying someone you don't not purport to allegedly not work for but really do! How do you keep all this shit straight without having an aneurysm?
Revolver Ocelot: *shrug* Practice.
—The Last Days Of FOXHOUND


Latooni Subota

Welp, here's my character, finally!

Tsubame

Name: Tsubame
Class: Assassin Lv.90
Sub-Class: Aristocrat Lv.90

Tsubame is an enigmatic young woman who has been playing the game a very long time, appearing randomly throughout Elder Tales over the course of a decade with long gaps inbetween active periods. She is well known as a roleplayer with the role of an assassin and thief posing as a noblewoman, and has been in and out of several prominent guilds and a part of more than a few special events. Whenever there were difficult quests involving escorting NPCs or attending boring parties at castles, she was the first one in, playing at fitting in with all the nobles. This caused her Aristocrat level to sky-rocket (relatively speaking, considering how long she's played) leaving her with the dubious honor of (most-likely) being the highest leveled Aristocrat in the game. Post-Apocalypse she was one of the ones that didn't succumb to depression immediately after being trapped inside the game, and instead became FASCINATED with the change to their reality and the fact that the People of the Land had become so 'real'. While she'd only played at being a noblewoman, she found that her actions in the early game had given her a more storied 'history' in Elder Tales than she'd thought. Her decade of playing the game amounted to over a century of rubbing elbows with nobility by the game's reckoning, giving her the reputation of an immortal courtier that disappeared for years on end, only to return to assist the People of the Land in their times of need and attend fabulous balls and events. Fully capitalizing on her reputation in Eastal, she is utilizing her natural charm and fame to sway public opinion of the People of the Land in her favor, in order to try and lay claim to her own land.
ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

KnightNelson20


Saric

I am EXTREMELY interested in this game, however I would like to raise a point of order and request ether a GM rulling or a consensus.

In the Classes section it states that some classes are 'server specific', in other words only the japan server had samurai and shrine maidens. The series creator performed a poll of what the classes were for other regions of the world and there's a link to it at the bottom of the classes page of the wiki. So the questions are thus: What part of the world do we want to be in? Do we want to use the 'official' alternate classes or make our own? And do we want to assume that everyone, no matter what server they were on at the time, got sent to the same world? (in other words could someone with a special class from the America server be present in a guild of mostly Japanese players because he was out exploring the world and got caught on the wrong continent when the shift happened? remember there used to be portals between the major cities, so being on the other side of the world wouldn't be an issue in the game, but is a tremendous problem in the world) Or would people prefer that we pick one world and stick with it?

Thank you for your consideration.
"I believe in dragons, good men, and other fantasy creatures." - Slovotsky's Law #42

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”― Neil Gaiman, Coraline

“The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.” - Terry Pratchett (Rest in Peace, Master Storyteller)

Latooni Subota

So far we've been under the assumption of doing Japan, probably around the end of the Autumn Festival arc. Mainly because it's what we have the most outright information for. I'm not opposed to picking a different region, but we'd need to do some extra work in fluffing out the region-specific stuff and areas. Gotta admit though, New York City would be a cool Adventurer town to hang out in sometimes. :P
ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

Saric

Quote from: Latooni Subota on April 10, 2014, 09:52:59 PM
So far we've been under the assumption of doing Japan, probably around the end of the Autumn Festival arc. Mainly because it's what we have the most outright information for. I'm not opposed to picking a different region, but we'd need to do some extra work in fluffing out the region-specific stuff and areas. Gotta admit though, New York City would be a cool Adventurer town to hang out in sometimes. :P

Got one name for ya: Norad (i.e. the Cheyenne Mountain nuclear bunker) Adventurer town or Dungeon? Ether way it's the ruins of a giant bunker that takes up most of a Mountain! Awesome is now in attendance.

On the other hand Europe is covered in caves, castles, and landmarks. The Colosseum as a guild hall? The Eiffel Watchtower? Remember Akihabara is a famous section of Tokyo, the whole rest of the world is an option for this game.
"I believe in dragons, good men, and other fantasy creatures." - Slovotsky's Law #42

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”― Neil Gaiman, Coraline

“The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.” - Terry Pratchett (Rest in Peace, Master Storyteller)

pendarious

#60
It's true that there are multiple servers running in Elder Tales it is confirmed that it's all just one world despite the region specific classes. There is a light novel that details the journeys of Kanami (The former leader of the Debauchery Tea Party) traveling from the European continent back to the Japanese Islands.

Theldesia runs on a system called "The Half Gaia Project" which takes the design of our earth and reduces it by half it's size. Thus Theldesia is literally a smaller version of our world. According to the history of Elder Tales the world as they know it is built on the ruins of our own after an extensive nuclear war. OF course there are also the wars of the Alvs and the other races, and the two or three world fractures but none the less it's all the same.

Traveling across continents would be difficult because without the city gates we would either need a ship or would have to play around with the Fairy Rings until we got to where we wanted to go.


EDIT: added history for my characters
Psycho Mantis: You must spend every day pretending to act like you're falsely letting on that you aren't not unbetraying someone you don't not purport to allegedly not work for but really do! How do you keep all this shit straight without having an aneurysm?
Revolver Ocelot: *shrug* Practice.
—The Last Days Of FOXHOUND


Saric

I don't suppose you know of anywhere one could get an English translation of any of the light novels do you?

On a more... 'on topic' note.
Spoiler: Click to Show/Hide
The last episode of the anime does mention one of the gates being activated. We could start earlier in the timeline, maybe even the day of the apocalypse itself, and have the town gate activate later in the game if we want to relocate. Going to Japan itself is probably on hold till season 2 comes out since we won't know anything about the city itself until it comes out. And while it's fine to make up stuff nobody else is going to see we don't want to establish stuff that could become 'cannon' later adn have to ether retcon stuff or explain backstory to every new player that shows up.

New classes can always just be put in the ooc thread or an info thread.
"I believe in dragons, good men, and other fantasy creatures." - Slovotsky's Law #42

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”― Neil Gaiman, Coraline

“The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.” - Terry Pratchett (Rest in Peace, Master Storyteller)

pendarious

well Baka Tsuki has the main light novels through volume 6 or 7 I forget which. This covers the entirety of the anime plus some stuff that may or may not be in season 2 of the anime. Also though I haven't found them there are sites that have the West Wind Brigade and Crescent Moon Alliance side stories for the series...though there supposedly isn't an English translation for the one about Kanami...I only got that info from the Tv Tropes page.

Spoiler: Click to Show/Hide
The gate that is working is in Minami and it is apparently unstable. it's access was made by Nureha using a new kind of magic apparently....I'm not too clear on the details though....
Psycho Mantis: You must spend every day pretending to act like you're falsely letting on that you aren't not unbetraying someone you don't not purport to allegedly not work for but really do! How do you keep all this shit straight without having an aneurysm?
Revolver Ocelot: *shrug* Practice.
—The Last Days Of FOXHOUND


Charlemagne

*sticks head in thread*

I saw Log Horizon on the Interest Checks page and broke my mouse because I clicked too hard!

Not really.

Anyway, I haven't read through all the comments, but I'm interested in this because of the fact that most characters would be 90 already, which would leave the necessity for progression out of the way, which I'm all for.

I think I saw like two character spoilers, so for the OP, were you gonna put up an OOC for when you gathered enough people for this?

Izaya Orihara

I think I've more or less done the personality/bios for my characters.
Well, if I had to give a reason for my actions, I guess it's because I love people. I guess I wanted to see the faces that mankind has to offer.

Sabre

For region specific classes in different servers:

I'm going to have it so cultural differences between classes remain in effect even in other servers.  So a Japanese Kannagi and Samurai will remain Kannagi and Samurai in Europe or elsewhere, and vis versa with outsiders coming to Japan.  The classes are decided by where the character is originally created, and the abilities remain the same but with different names.  So yes, outsiders are certainly allowed.

As for the setting to this game, that's still uncertain.  So far people have written up characters that assume a Japan setting, and that has certain advantages and disadvantages.  If set in Japan we have a wealth of background and world building to draw from, and it might be possible to include familiar faces and places from the show/novel.  However others might feel limited by the ever expanding influence and changes brought about by the protagonists, though we can just as easily throw caution and later revealed canon to the wind.

A setting some place else in the world however has its own benefits.  We'd have less official material on hand to build off of, but we have much more freedom to pursue our own goals regardless of what is occurring in Japan.  We could even RP from Day One of the apocalypse and not know what to expect if we begin this in Europe, or the Middle East, or the Americas.  Personally I'm a fan of Eastern Eurasia in general as this massive world we can explore to our heart's content, and being in the middle it can feasibly include players who wish to have characters from either Japan or North America who were visiting for whatever reason on the fateful day, or who used a fairy ring and appeared there out of sheer luck.


The structure of this game is still up in the air so I'd like to keep this thread alive for a bit longer to both discuss things further and to draw in some more players.  As for the characters I've seen so far I'm deciding on what sort of limits if any we should adhere to.  If possible I'd rather not have players begin as too accomplished or unique, and rather have them work to make their legend in the RP itself.  I'd have to be against things like control of their own guild, a unique title (especially without it replacing their subclass), or having accomplished world-class magic before we even begin, such as turning a Lander into a summon.  I'm working on a sort of template to see if it's possible to have well-balanced but unique characters distinct from one another, and it should be ready soon.

Saric

Quote from: Sabre on April 11, 2014, 07:22:04 AM
For region specific classes in different servers:

I'm going to have it so cultural differences between classes remain in effect even in other servers.  So a Japanese Kannagi and Samurai will remain Kannagi and Samurai in Europe or elsewhere, and vis versa with outsiders coming to Japan.  The classes are decided by where the character is originally created, and the abilities remain the same but with different names.  So yes, outsiders are certainly allowed.

*snip*

A setting some place else in the world however has its own benefits.  We'd have less official material on hand to build off of, but we have much more freedom to pursue our own goals regardless of what is occurring in Japan.  We could even RP from Day One of the apocalypse and not know what to expect if we begin this in Europe, or the Middle East, or the Americas.  Personally I'm a fan of Eastern Eurasia in general as this massive world we can explore to our heart's content, and being in the middle it can feasibly include players who wish to have characters from either Japan or North America who were visiting for whatever reason on the fateful day, or who used a fairy ring and appeared there out of sheer luck.


The structure of this game is still up in the air so I'd like to keep this thread alive for a bit longer to both discuss things further and to draw in some more players.  As for the characters I've seen so far I'm deciding on what sort of limits if any we should adhere to.  If possible I'd rather not have players begin as too accomplished or unique, and rather have them work to make their legend in the RP itself.  I'd have to be against things like control of their own guild, a unique title (especially without it replacing their subclass), or having accomplished world-class magic before we even begin, such as turning a Lander into a summon.  I'm working on a sort of template to see if it's possible to have well-balanced but unique characters distinct from one another, and it should be ready soon.

Are we going to use the existing list of alternative classes or can we make some of our own? I personally feel like America got jipped since it only has 1 alternate class while everywhere else has at least 2 and two regions have 3!

I like the idea of starting in a different part of the world but I'd like to go on record against denying access to titles and the like. If you were in a raiding guide in the game and went on a legendary raid with your guild you could easily end up with a relatively rare title. I'm not a hardcore gamer and have never been in a hardcore raid guild but even I have done some of the 'final' boss fights in quite a few MMOs. That said it should be limited and fit your backstory. No level 20's from a crafting guild with Dragon Slayer for instance.
"I believe in dragons, good men, and other fantasy creatures." - Slovotsky's Law #42

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”― Neil Gaiman, Coraline

“The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.” - Terry Pratchett (Rest in Peace, Master Storyteller)

Sabre

The trick is balance I think, otherwise we'd have someone with a fancy Dragon Slayer title next to someone else with a level 60 Courier subclass.  I'm thinking of a pyramid styled point-buy template for characters, and not for stats but for things like subclass level, non-consumable magic items, rare weapon or armor, special level skills, or an asset.  Each person can have one very-rare level item or skill such as a rare subclass, a rare raid item/equipment drop like summon flutes or unique weapons, a guild or network of guilds that feed them information, items or gold, or a secret-level skill of their choice that makes them stand out against other level 90 players.  Then two uncommon level feats or objects, and so on.

Izaya Orihara

Hmm. Seems like it's getting pretty complicated, though I understand where you're coming from.  :-(
Well, if I had to give a reason for my actions, I guess it's because I love people. I guess I wanted to see the faces that mankind has to offer.

Sabre

I hope to simplify things greatly, and even more for the RP itself.  Smooth sailing with a well built ship and all that.

KnightNelson20

I understand. I should have waited to see when and how we were starting before making his back story so decorated. Also is it still up in the air about whether we will all be in a guild together or separate to begin with and coming together at some point(etc.)..??

Charlemagne

I remember an SAO RP that started with everyone /not/ in a guild, and it ended up dying. So I think starting together might be important.

Vanetias

Latooni, is it ok that I serve you as your 'pleasure servant'? (If you know what I mean  8-))(No anal though? As I don't do anal, so sorry about that.)

Latooni Subota

In a word: No. You don't know my character, and I don't know yours, and it is FAR too early to set up anything like that. :x
ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

Vanetias