Pathfinder: wrath of the righteous interest check

Started by Tamhansen, January 19, 2014, 09:39:12 AM

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Chreestafer

Yup I think I'm going to gear towards a druid.  However Kat, I get an animal companion is there any restrictions on this front? And does he get the additional feats also?
“The Doctor: This is bad, I don't like this. [kicks console and yells in pain] Never use force, you just embarrass yourself. Unless you're cross, in which case... always use force!
Amy: Shall I run and get the manual?
The Doctor: I threw it in a supernova.
Amy: You threw the manual in a supernova? Why?
The Doctor: Because I disagreed with it! Now stop talking to me when I'm cross!”
Ons and Offs
F-List

Latooni Subota

I got halfway through making a Witch, when I realized I should really ask whether or not I CAN be a Witch before expending all this effort, since some GM's really dislike them. Though, I also have a concept for a Magus if something more punchy is still needed. I can really go either way at this point, lol.
ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

Muse

Oh!  Would you still benefit from a tanky type? 

I was afraid this game had been swamped before I'd ever had a chance to apply.  *reviews* 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Tamhansen

#28
@Muse: There is no harm in applying. I can't promise a spot to everyone, simply because games like this are immensely popular. However, if the group I ultimately pick, keeps up the posting, and people don't go lost before even starting, I'll probably start up a second table.

@Latooni: In the first post I wrote down the classes I didn't want, and they have very specific reasons. Witches I don't mind as long as you uphold the alignment restriction. A magus is fine too.

@Chreestafer: The animal companion restrictions are simply if they have stats as animal companion in a paizo book there's a table on this page http://www.d20pfsrd.com/classes/core-classes/druid/animal-companions which lists all the published animal companions. Just for your info, Kenabres is in a temperate zone bordering the subarctic, and landlocked. Like Scandinavia, or inland Canada

Edit: Also companions do not get the extra bonus feats. They are there to replace traits for the pc's
ons and offs

They left their home of summer ease
Beneath the lowland's sheltering trees,
To seek, by ways unknown to all,
The promise of the waterfall.

Latooni Subota

It wouldn't be an anti-demonic campaign without a poor, good Tiefling out to prove she's not a monster. Well . . . okay, she's a cook that gets dragged into something WAY over her head, but luckily for her she has an adorable kitten looking out for her. :)

Miriel

Name: Miriel
Race: Tiefling (Elf)
Class: Witch

http://www.myth-weavers.com/sheetview.php?sheetid=770279

Appearance:


Miriel has extremely exotic looks considering her unusual parentage, though she is surprisingly petite. She stands at a mere 5'0" with a somewhat weak build, though has some very womanly curves that many would be jealous of. Her hair is stark white and VERY long, reaching clear down past her firm bottom, though has an ever-present frizz to it that annoys the young cook to no end. Her skin is a healthy bronze color with almost no blemishes to speak of, stave for the birthmark of the Seeker's Spiral on the small of her back. She has a long prehensile tail just below the mark, but above her buttocks, and a pair of swept-back horns on her head that further mark her as born of demons. Her eyes are an unusual amber color, but soft and expressive, rather than harsh and imposing. Despite her naturally sultry looks she purposefully dresses down in simple peasant garb, knowing full well that being accused of being a succubus would end QUITE poorly.

Background: Miriel is a young woman of elven descent, born and raised in Kanabres . . . as well as a tiefling. To her knowledge her mother had been an elven traveller that had been attacked by cultists or demons, and become impregnated, staying in town only long enough to give birth. For whatever reason she couldn't stay in the town, nor could she take the child with her, so she asked local priests of Sarenrae to take her in and protect her from the less-than-kind sentiments of people in the town towards those with demon blood. Thankfully, the priests did indeed raise her, doing their best to instill a sense of honor and empathy in their new ward. Unfortunately, no matter how good of a girl you are, there are always people that insist on judging you by your looks.

Miriel was a bullied child, treated poorly for her demonic features, though never bad enough that she had any lasting injuries. While there are always bounty hunters and cruel people willing to hurt a tiefling, few had been willing to hurt one under the care of the church of Sarenrae to-date. Rather than make Miriel grow up jaded though, she learned to be clever and use words and speed to disarm situations. While there was always the stigma against her, she did her best to be charming and diplomatic, and talk her way out of trouble. As she grew up she got a job working in the back of a popular tavern as a cook, preparing the food the ever-increasing amount of warriors relied on to keep themselves strong. Around the same time she gained a 'friend', an unusual little cat with fur the same color as her long white locks, and eerie amber eyes . . . the cat appeared to want nothing more than to stay near the young woman, sneakily teaching her arcane secrets and instructing her in matters of history and other worlds. Nothing was ever said between them, but the cat had a habit of leading her to more . . . interesting books in the library.

Mythic Path Choice: Archmage (Riftwarden Orphan)

ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

Tamhansen

Okay, I'll be leaving this open for another 24 hours, then I'll start making my decision. I'll open the discussion thread the same day, and start the adventure Friday morning (GMT)
ons and offs

They left their home of summer ease
Beneath the lowland's sheltering trees,
To seek, by ways unknown to all,
The promise of the waterfall.

Muse

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Muse

Mercy
--The Babe on the Temple Doorstep
--The Dancing Paladin
--The Dreamer on the Wall
--The Whimsical Shieldmaiden

   Though she was raised in a temple of the severe, heroic, and vigilant goddess Iomedae, the foundling child the mother superior named Mercy never met with much approval as an acolyte.  Though fit and skilled at arms, she was an incompetent acolyte, lacing in discipline and vigilance.  She daydreamed through her studies, slipped away from prayer vigils to dance in the rain, and spent more time with the old mage Hemmingway than with her instructors in religion. 

   Even her arms master—who frequently spoke up in her defense on account of the fact that she excelled under her tutelage in ways she’d never begun to as a priestess, began to grow vexed with Mercy when she chose for her war gear a chainmail bikini and beat up old greatsword heavier than most girls her age could lift. 

   The mother superior strictly disapproved of the whimsical foundling’s attitudes and prepared the temple to bid their prodigal sister farewell on her eighteenth birthday… 

   One woman, though, in all the world believed in Mercy.  One woman saw her pure heart.  One woman saw that she whiled away her hours in fantasies of vanquishing evil, aiding the weak, and protecting all goodly folk. 

   That woman was Iomedae, and on her eighteenth birthday she blessed Mercy as her paladin. 

http://www.myth-weavers.com/sheetview.php?sheetid=771874
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Tamhansen

Quote from: Muse on January 22, 2014, 08:56:20 AM
Don't suppose I could persuade you to add Open Minded to that bonus feat list? 

http://www.d20pfsrd.com/psionics-unleashed/feats/open-minded

Open minded is a third party feat, and as such not part of the list.

The reason I don't do third party materials is because a lot of those materials have never really been checked for balance or even properly play tested. Some of them most likely have, but it's almost impossible to find out which are. This is mainly true for the psionic classes and abilities. Though I admit that open minded seems fairly balanced for a feat, being a duplicate of the 'skilled' racial trait, and I would accept it as a regular feat, the feats in the list were chosen because of their power level.

In short, I'll think about allowing the feat on a one off basis, due to the character concept

Also, please note I can't locate your racial feature choice on the character sheet.
ons and offs

They left their home of summer ease
Beneath the lowland's sheltering trees,
To seek, by ways unknown to all,
The promise of the waterfall.

Muse

Oh.  :)  not quite done yet. 

I also have a few more skill points to spend even without Open Minded. 

(I always understood that Dreamscarred Press wasn't particularly third party.  More like Paizo didn't have the resources to publish the psoinics stuff, so licensed it to them.) 

But I'm not complaining.  :) I'll find another feat. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Ghostwheel

#35
Updated my first post with my character. Just need to finish the actual character sheet and I'll be good to go.

Muse

Okay, Kataban.  I still need to choose/request a mythic path, but other than that, how does she look now? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Tamhansen

#37
So far I have the following complete or mostly complete applications:

Martial
Muse - Mercy - changeling paladin
Andi - Corien - human fighter
Divine
Slapthatsquirrel - Horon - halfling cleric
Endofdivine - Marishka - Definitely not pitborn cleric
Arcane
Ghostweel - Ness - human sorcerer
Latooni - Miriel - tiefling witch
Skilled
Thorne - Deji - human rogue
Darras - Einin - human ranger

Still waiting on a few submissions
Chreestafer
yesiroleplay

There were a few other people showing interest. Still some 15 hours or so to go.
ons and offs

They left their home of summer ease
Beneath the lowland's sheltering trees,
To seek, by ways unknown to all,
The promise of the waterfall.

Andi

That should be Corien... let me doublecheck that I didn't foul up that sheet.

EndofDivine


Character: Marishka
Trait: Chance Encounter
Mythic Path: Heirophant
Personality: "It's as afraid of you as you are of it" describes her general interactions with humans pretty well. She's very much aware that people don't trust her and likely even outright hate her just because of what she is. The holy symbol of Sarenrae is displayed prominently on her shield and around her neck to at least make the more overzealous humans hesitate long enough for her to explain herself. Because of her heritage she often times has to work twice as hard as anyone else to earn the respect of her peers - something she doesn't really mind. Her trials are a penance of sorts for her, a way to prove to herself that she's truly put her past behind her. She views her demon kin mostly with pity and seeks to help those who can be saved.

Background

Bodies writhed in a tangled mess of demonic flesh, each of them clawing at one another just to pull themselves closer to the top of the pile and the mouth of the pit. Marishka was one of the thousands that knew only that miserable existence. She was little more than an animal, one trained to know only contempt for the mortals that walked the surface. As far as her demonic overlords were concerned, she was another solider, expendable and easily replaced. They all were.

A panicked gasp escaped from Marishka as she shot up out of her bed, heart racing from the images playing in her head. Her hands slid across her face, eventually brushing against the rough surface of her horns, reminding her that it wasn't a nightmare - it was a memory. Putting her past behind her seemed an almost insurmountable task and the villagers of Kenabres seemed almost too eager to remind her of her heritage at times. But still she tries to put it all behind her, no matter how difficult it has all been for her.

Her new life started with a smile and an extended hand that offered help to a pitiful creature cowering in an alley. Her kind had ransacked the village only to be intercepted by crusaders and quickly slaughtered. Even though all she had to look forward to was a life of continued suffering, Marishka still clung to life, hiding amongst the rubble and hoping that no one would find her. But she did. She was beautiful, an angel in human form, her teeth practically glowing amongst the destruction and flames as she lowered her weapon. She could have killed her - probably even should have - but instead the woman showed Marishka something she wasn't even aware existed: kindness.

Marishka attached herself to the woman like a lost puppy, completely enamored with every little quirk and every movement the woman that spared her life made. Her savior was perfect in every way possible and Marishka wanted nothing more than for the moment to last forever. It wasn't to be, however. The woman signaled to other humans, spoke in her alien tongue, and soon Marishka was being pulled to her feet by two armored males and harshly escorted away. Marishka's eyes never left the woman that remained behind, even as the woman's attention turned back to the ruined village. It would be the last time Marishka ever saw her.

The church of Sarenrae took her in and treated her almost as if she were a person. It was a painful and lonely life at first. Her body told her she didn't belong in this place; she couldn't explain it but it simply felt wrong. She had to will herself to enter the chapel or look upon Sarenrae's holy symbols and the sun itself caused her discomfort to no end. But she endured it all, just for the chance to see her again. At least that was her motivation at first.

Marishka became attached to her life among humans and even found herself feeling the same attachment to a few individuals among their kind. Her years serving Sarenrae enlightened her and opened her mind to concepts like self-sacrifice, empathy, and compassion. Her infatuation with the woman that had opened her eyes turned to respect and Marishka soon began modeling herself to become a servant of good using the best example she could think of; the way she wore her hair, the way she walked, the way she smiled, and the way she carried herself were all taken from the woman she owed everything to.

These days she feels like a completely different person, almost unable to comprehend that the figure in her nightmares is actually herself. Sarenrae saw fit to bless her with her gift as her thoughts and actions became increasingly more selfless. Marishka desires to return to the lands where she was reborn and extend the same mercy she was shown in the past to those like herself and to become to them what that woman from so many years ago has been to her.

Ghostwheel

Updated my background as well as my campaign origin.

Tamhansen

ons and offs

They left their home of summer ease
Beneath the lowland's sheltering trees,
To seek, by ways unknown to all,
The promise of the waterfall.

Chreestafer

#42
my character: Sevryn Salryn




Alternate Photos





Race: half-elf
Age: 43 (which is young for a half-elf)
Class: Fighter
Alignment: Neutral
Mythic Path: Exposed to Awfulness
Background:

Sevryn grew up an orphan for as long as he could remember.  The head of the orphanage knew of Sevryn's father, a grand warrior in the lands, so when the older man came to town with a child in his arms he begged and pleaded for his sons safety, he had matters to attend to. The warrior left the town never to return, and soon the years passed and Sevryn grew older.  Sevryn wasn't the strongest and most nimble of children, quit frail actually, and he was often picked on about his slightly pointed ears.  This often resulted in many fights which lead to many different disciplinary actions, and a subtly resentment of authority.  However, all in all, Sevryn wasn't a bad child and the taunting just made him a more resilient half-elf.  That was till the night of the fire.

Sevryn was 17 when a massive group of demons invaded the town decimating many things in their path.  One of these things was the very orphanage the half-elf called his home.  The came in the night, and shrill shrieks soon drowned the screams of terror out as they went about killing.  Sevryn wouldn't have any of this, so with a few other kids, they stood their ground against the small band of demons.  This of course didn't end well, and soon the building was blazing with flames as blood decorated the walls all about.  Sevryn, badly injured, attempted to make his way out of the building but was soon stopped with a clawed foot on his chest.  He closed his eyes knowing this was the end,  however as he did the building collapsed and all went numb, silent and dark.

Morning did come as the raid was sent scampering away, and search parties were organized for the living.  Sevryn was found, unconscious yet still alive, and after days of sleeping and healing he awoke.  Life wasn't as grand as it seemed though, when the half-elf woke he found himself scared with burns and gashes from the fire and the demons. Yet above all he couldn't see, somehow the mixture of heat, blood, and ash permanently blinded the boy.  He lived for years afterwards begging in the streets and finding what odd jobs he could to survive.  When souly alone he would train and practice as his heart felt only vengeance on the creatures that hurt him.  He found an old abandoned farm house and with some old farm tools he did the best training a blind man could. 





Sevryn Salryn, Male Half-Elf Ftr1: CR 1; Medium Humanoid (Elf); HD 1d10+1(Fighter) ; hp 11; Init +7; Spd 30; AC:17 (Flatfooted:14 Touch:13); Atk +5 base melee, +4 base ranged; +5 (2d4+6, Scythe); +5 (1d6+4, Sickle); +1/-3 (1d6+4, Sickle; 1d6+2, Sickle); SQ: Immunity: Sleep Effects (Ex), Low-light Vision
(Ex), +2 Saves vs. Spells and Spell-like Effects; RF: Elven Blood; AL N; SV Fort +3, Ref +3, Will +2; STR 18, DEX 16, CON 12, INT 12, WIS 10, CHA 8.
Skills: DIPLOMACY +1, Diplomacy +1, Gather Information +1, Intimidate +3, Listen +3, PERCEPTION +5, Search +2, Sense Motive +5, Spot +3, STEALTH +3.

Feats: Alertness, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Blind-Fight, Improved Initiative, Iron Will, Shield Proficiency, Simple Weapon Proficiency, Skill Focus: Sense Motive, Tower Shield Proficiency.
Possessions:
Weapons: Scythe (18 gp); Sickle (6 gp); Sickle (6 gp).
Armor: Chain shirt (100 gp).
Goods: Coin: gp (34) (34 gp); Explorer`s outfit (10 gp); Backpack (2 gp); Bedroll (1 sp); Coin: sp (3) (3 sp); Flint and steel (1 gp); Rope, hemp (50 ft.) (1 gp); Soap (per lb.) (5 sp); Waterskin (full) (1 gp); Whetstone (2 cp); Coin: cp (8) (8 cp).
“The Doctor: This is bad, I don't like this. [kicks console and yells in pain] Never use force, you just embarrass yourself. Unless you're cross, in which case... always use force!
Amy: Shall I run and get the manual?
The Doctor: I threw it in a supernova.
Amy: You threw the manual in a supernova? Why?
The Doctor: Because I disagreed with it! Now stop talking to me when I'm cross!”
Ons and Offs
F-List

Tamhansen

#43
Okay,

First of all thanks to everyone for these wonderful applications, it was incredibly hard to choose a party from them.

I came up with the following party.

Muse
Andi
Endofdivine
Latooni Subota
Thorne

I've decided to run a second group starting somewhere end of next week, so I'll reopen recruitment for that group. I'm hoping to get one or two more people to join that group.

Recruitment is prolonged for group two
ons and offs

They left their home of summer ease
Beneath the lowland's sheltering trees,
To seek, by ways unknown to all,
The promise of the waterfall.

Anon315

Character Application
Graeg Trell
Master Swordsman
(Latrine Digger)
Character Sheet
Graeg
Male Tiefling Magus (Kensai) 1
CN Medium Outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 18, touch 15, flat-footed 13 (+2 armor, +5 Dex, +1 natural)
hp 10 (1d8+2)
Fort +6, Ref +4, Will +4
Defensive Abilities canny defense +1; Resist fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee Scimitar +3 (1d6+3/18-20/x2)
Spell-Like Abilities
. . 1/day—darkness
Magus (Kensai) Spells Prepared (CL 1):
1 (1/day) Shield
0 (at will) Acid Splash, Prestidigitation (DC 13)
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 14, Int 16, Wis 10, Cha 8
Base Atk +0; CMB +2; CMD 17
Feats Great Fortitude, Iron Will, Weapon Finesse, Weapon Focus (Scimitar)
Skills Climb +6, Fly +12, Knowledge (arcana) +7, Perform (dance) +0, Spellcraft +7; Racial Modifiers +4 Fly
Languages Abyssal, Common, Draconic, Elven, Goblin
SQ arcane pool (+1) (4/day), chosen weapon (scimitar), prehensile tail, spell combat
Other Gear Leather armor, Scimitar, Backpack, masterwork (28 @ 32.5 lbs), Bedroll, Belt pouch (2 @ 3.66 lbs), Blanket, Piton (5), Rope, Spellbook, Tent, medium, Torch (10), Trail rations (10), Waterskin, 25 GP, 8 SP
--------------------
Special Abilities
--------------------
Arcane Pool (+1) (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +1 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Scimitar) Kensai abilities only function when wielding a weapon of this type.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.

Background: Graeg was the son of a whore. At least so he was told during his youth. The versions varied, his mother was a whore who bedded a demon, or his mother was a demon who seduced a man, but either way the words were never kind to him. He began to hate his mother, his father, and anyone even remotely associated with demons, devils, or their ilk. So when the call came out that hands were needed to fight in the latest crusade, he could not join up soon enough! Glory would be his! His skill with a blade was superb, and despite those who called him demon and asked which side he planned to fight for, he knew in his heart he could make a difference!

As of late, he's stopped wanting to make a difference. When he arrived, they didn't pit him in battles. They barely gave him a room, and had him cleaning up after officers at first. Then when he insisted that his physical prowess was being wasted, they started him shoveling shit to earn his keep. He longs for something to break the monotony, and has begun taking classes from the barmaids that he might serve drink in a tavern rather than sling crap about. He keeps himself immaculately clean despite his day job, and finds the time at night to aid the less fortunate before camping out beneath the stars. There must be something more, though. Graeg knows there is a reason he was called here, and it certainly has nothing to do with what they're tormenting him with.

In time, will he be able to prove his lineage is not his destiny? Will he make a name for himself? Will his be the blade that seals the worldwound?


Ghostwheel

Curious, is the second still group potentially happening?