Pathfinder Adventurer's Guild-Interest Check

Started by kckolbe, September 23, 2013, 09:57:01 PM

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kckolbe

There's no debating that Pathfinder is very much in demand right now, so I've been buying up modules and adventure paths like mad.  I'm heavily considering starting my own game, and here is the idea I have in mind.  The PCs (all of which will start at level 1-3) will all belong to an adventurer's guild.  Missions will be made available for them to choose from, with PCs working out among themselves which ones they take and which other characters go with them.  PCs will not receive a lot of money from doing these missions, as a huge cut goes to the guild.  Doing missions earns the characters xp and increases their rank within the guild, which increases their cut of other missions. 

As missions are completed, PCs will invariably network a bit with other PCs and NPCs as well.  Eventually, PCs will be given the chance to get involved in other organizations and/or politics of nearby nation-states and villages.  This is encouraged.  The goal is that the guild eventually becomes just one organization among many, each wielding different types of power.

I *will* need at least one co-GM for this, one who can play the bulk of female NPCs, and/or someone good with handling maps.  If one person is able to do both of these things, then wonderful.

Please post here if interested in this type of game, especially if interested in helping out as a co-GM.
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Muse

I'm afraid my GM slots are jam packed, but I'd love to play. 
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AndyZ

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Countdown0

I'd be interested in this, though not as a GM. My GMing muse is just not working right now :P
My posting rate is SLOOOW at the moment... sorry about that :(

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Ghostwheel

I can handle maps, stat up encounters, keep things moving with rolls and such if you want.

Rhaegar14

Question: Is this a kind of thing where I could make a character, then sign on for adventures whenever I have the time/desire and otherwise remain largely inactive, kind of like an actual guild? Or are you seeing an overarching plotline focusing on a core group of characters?
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EroticFantasyAuthor


kckolbe

Quote from: Ghostwheel on September 24, 2013, 01:04:09 AM
I can handle maps, stat up encounters, keep things moving with rolls and such if you want.

Great!  Hopefully we can get someone to play one or two female NPCs, as well as some female PCs, then we'll be looking pretty good.

Quote from: Rhaegar14 on September 24, 2013, 01:12:32 AM
Question: Is this a kind of thing where I could make a character, then sign on for adventures whenever I have the time/desire and otherwise remain largely inactive, kind of like an actual guild? Or are you seeing an overarching plotline focusing on a core group of characters?

A little of both.  Most "missions" will require a group of PCs.  You could sign your char up for easier missions by himself, yes, but it would mean encounters below his level.  Obviously, if you were with a group, I would expect you to not hold them back too much in terms of posting.  You could remain inactive in between missions, though there will be RP opportunities and some plot hooks outside of missions.  Also, a contact from a previous mission may try to get a hold of your char to ask for help or offer your char a job of sorts, and if your char can't be found but someone else is available, you may miss out.

So, short answer, yes, you can do that, but you will likely miss out on some things.
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EroticFantasyAuthor

What's the expected/desired level of erotic content?

kckolbe

There isn't an expected level.  I, personally, enjoy tease scenes and the occasional shorter sex scene, but I won't force any scenes or make them overly convenient.  I am striving for a bit of realism, at least as much as is feasible for the setting.

To those who have bookmarked, but seem unsure: what are you hoping for, and what are you wary of?
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amol

Quote from: kckolbe on September 24, 2013, 04:37:28 AM
Great!  Hopefully we can get someone to play one or two female NPCs, as well as some female PCs, then we'll be looking pretty good.


I could co/GM some female NPCs or play a female PC in this one.
To all the people I RP with: I'm getting quite ill at the moment. So if I do not reply to games in the coming days it's not because I've abandoned you. It'll be because I can't.

kckolbe

Thanks amol!  Everyone feel free to continue posting interest as well as letting me know what you would want out of this game.  Since I've not worked with Ghostwheel or amol before, I'll take some time to coordinate with them as well, and I will have a proper recruiting thread up in a week or so.

For now, off to work!
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(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
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Ghostwheel

I'm willing to go in and get my hands dirty already, but one thing that I'm wary of is the rate of posting slowing down and combat taking potentially weeks (rather than days) to finish. I've been in enough games like that (or am, at the moment) that I'm not really interested in another game that moves at a snail's pace and leaves me bored and uninterested due to the lack of momentum that keeps me engaged.

amol

I understand your concerns. It's one of my major problems with PbP games that uses rules.

The way I usually runs combat in the PbP games where I'm the GM is I set a time limit for when everyone has to post their actions and when the time is up I conclude the events for the round. Depending on the group the time limit can be everything from 24 to 72 hours. In this way the combat round is never more than a few days.
To all the people I RP with: I'm getting quite ill at the moment. So if I do not reply to games in the coming days it's not because I've abandoned you. It'll be because I can't.

kckolbe

I agree that a deadline will need to be in effect for combat actions to prevent draggage.  Combat will still take about a week (for semi-significant fights).  I will make an effort to cut out as many random encounters and instead make them tougher, which will speed the game up.

I still am not going to advertise this as a fast game, in or out of character.  I want characters to have the opportunity to use craft and profession skills, or to train new levels (don't panic at that part, as it will not be required for every level, just levels in a new class).  I want players to have the chance to plot and make things happen.

The saying "no one ever got rich working for somebody else" will hold true in this game.
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(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

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Blinkin

Posting my interest in the concept. It sounds like it has the potential of giving those of us who have to fight for a game the opportunity to actually play. ;)

I have no problem playing a female PC, but I admit some concern over the return of investment. It's understood that the guild takes it's share, but as a generl rule, this has rarely been a significant amount unless the guild is actually providing something besides a "For hire" list.

I like the idea that there will be down time for skill use, but the Pathfinder system is notoriously stingy on incentive for doing real crafting and minimal income means minimal resources in the long term. If you're spending what little you get to replace supplies and cost of living, then why bother to adventure?

Anyway, I find the challenge intriguing, so I'll watch the thread and see what happens.
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kckolbe

Well, here was my initial thought on the guild.  Imagine you are a level 0 weakling with almost no gear and no connections.  You learn of this organization that will equip you well for free, give you some training, help you find some work that normally employers wouldn't consider you for, and, on top of all that, should things go wrong there are others that can help you, to include several very experienced adventurers.  All you have to do is agree to do a certain number of missions for them and give them a (significant) cut of the payment.  On top of that, you get free room and board.

I'm not saying it's a fair deal, but it isn't without merit.  It does require PCs to create their characters with very humble beginnings or recent misfortune.

You are painfully correct about crafting, and I will be working with the GMs to speed up crafting for magical and non-magical items.  One way is by providing assistants and masterwork tools free of charge, giving you a +4, but it will also mean a slight adjustment to the current crafting rules.
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CurvyKitten

OHH I am so in, ~bookmarks~ I may have another suggestion for the combat. We could work out the rolls and what happens over the ooc , pms, or a combat stat thread. Then once the technical stuff is done and we know what takes place in the combat (agreeing to it all of course), we all write up our combat posts and then move on from there. Again just a suggestion, and will go with what ever the gm decides.

Also I'm am always willing to help out on stuff, I'm just not good at working out maps with some of these computer programs for them. Though Give me some graft paper and pen and I'm golden. hehe

Blinkin

Well, if the guild is providing all of that, it's somewhat reasonable to take a larger cut. I don't have a problem with that. It makes sense in a way and no, it's not fair, but if you look at most unions today, you rarely get what you're paying for in value on an individual basis and other organizations aren't that much different.

The problem I have with crafting rules is mainly that you can't really make anything out of actually crafting things. If you craft a shield, for example, you'll only get half value, after spending a third of that value, so you won't make much, even on magical or masterworked things when you take into account the feats and other sacrifices you make for it. Masterwork tools and a place to work helps on the actual making, but not so much on the other end. Aside from saving yourself a bit in character generation, crafting has always seemed pointless, as well as the feats to do it well. If the income potential was adjusted, perhaps as much as 75% value through the guild (Offering the items for sale for you for example), it makes character development in that direction much more appealing. Still, something to think about for the long term since magical items are almost a must when you get to even mid-level areas.

I'm not sure that putting combat into a side thread to work out actually saves either time or effort. You still have to work out rounds, actions and rolls. That will take just as much time on a side thread as it would in a main one and in the mean time, the main thread is waiting idle while you more or less do the same thing else where. The sad truth about nearly all RPG's is that combat is designed to take time and when everyone has a different schedule, it's only going to take longer. Unless combat is extremely simplified to "I attack Orc #3 and kill it... I roll a 12!" it's only taking the same effort elsewhere.

The real time savings of side threads in in interaction. Rather than bog down a story, for example, between Baris the Fighter and Sasha the Wizard having a discussion on whether blades are better than spells, the story can go on while that's played out in the side-lines.

Just my thoughts and no offense is intended.
"I am a Southern Gentleman, which means that I'm a rogue and a scoundrel. When I'm not kissin' the hands of married women, I'm slipping off their wedding rings."
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Yes, I really am blind.
Being Literate is the ability to read and understand a language. When you ask for literate, what you are looking for is Verbosity, which is the ability to use lots of words without actually saying very much... like politicians. I consider myself both literate and verbose.

Florence

#20
I'm interested as a player. :o

Its not a deal breaker, but would it be possible to play a half-drow?

I believe they exist in Pathfinder as a racial sub-type of half-elves... -looks it up-

Yep: Drow-Descended These half-elves clearly bear the features of their dark elf parents, branding them immediately as a potential threat in the eyes of others no matter what their intent or character. These half-elves have the drow-blooded and drow magic alternate racial traits.

The character I had in mind is basically a port of a character I played in a Neverwinter Nights 2 server named Meredith. She was actually less obvious, physically, in her heritage, and often passed as a peculiar looking half-elf with pale-pink (nearly white in most lights) hair. She was a bard. Every group needs a bard. Also, if pale-pink hair doesn't work, I could just as easily make it white/silver hair >_> Similarly she had pink, overall human eyes. All in all, she stood out, but not so much that she was instantly identifiable as a half-drow. In Faerun, most people simply thought she was half-moon elf or something of the sort.

Of course, if the whole half-drow thing doesn't work, I have other character ideas. A female half-orc rogue, or perhaps a female dwarf with a big axe... or I could do an idea for a male, human barbarian I had a while back, but never wound up making.
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Countdown0

The character I have in mind is a Lawful Evil wizard, who is going to always be on the look out for ways to increase his own power. If, along the course of an adventure, he happens to make some money, that just one more benefit :D
My posting rate is SLOOOW at the moment... sorry about that :(

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kckolbe

Blinkin, glad the guild premise makes enough sense.  At least one potential pitfall is covered.  As for crafting, I fully agree, and we are reading through variant rules that will both speed it up and make it more meaningful.  I've read a few already, and an old GM friend of mine had rules for increasing masterwork bonuses as well that I remember we really enjoyed. 

I am okay with half-drow, though the other GMs and I are still discussing tone, which will affect allowed races.  I will likely want to avoid anything too exotic.  As for your concept, though, I see more that fits than causes flags.  After all, that is a character that could well be in a situation to have to align with a guild to get work, yet isn't that odd by itself.  Chances are it will not only be approved, but applauded.

As far as concepts go, though, please don't send me stuff like "by level 10 he/she will..."  I just want to see level 1 concepts, with the rest being open for development through the game world they live in.

Lawful Evil is perfectly acceptable.  Some characters won't want to team with him, but they won't have to, so who cares?
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Florence

:D!

I'd be happy to get to play Meredith again, especially since I just learned the original NWN2 server I made her on is apparently gone, so all her data is gone forevar :<

Her original story was pretty interesting, involving her finding employment at a theater in Athkatla, avoiding worshipers of Shevarash, and falling in love with a female Thayan knight.

I'm curious to see how differently her story will play out in a different setting :o
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Countdown0

Quote from: kckolbe on September 24, 2013, 09:26:22 PM
Blinkin, glad the guild premise makes enough sense.  At least one potential pitfall is covered.  As for crafting, I fully agree, and we are reading through variant rules that will both speed it up and make it more meaningful.  I've read a few already, and an old GM friend of mine had rules for increasing masterwork bonuses as well that I remember we really enjoyed. 

I am okay with half-drow, though the other GMs and I are still discussing tone, which will affect allowed races.  I will likely want to avoid anything too exotic.  As for your concept, though, I see more that fits than causes flags.  After all, that is a character that could well be in a situation to have to align with a guild to get work, yet isn't that odd by itself.  Chances are it will not only be approved, but applauded.

As far as concepts go, though, please don't send me stuff like "by level 10 he/she will..."  I just want to see level 1 concepts, with the rest being open for development through the game world they live in.

Lawful Evil is perfectly acceptable.  Some characters won't want to team with him, but they won't have to, so who cares?

Well, as lawful evil, he isn't going to be trying to murder them. He's just going to have a serious superiority complex though :D He might try to become a Lich once he's powerful enough too. Assuming he lives that long.
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Tydorei


Blinkin

I don't have a problem with half-drow myself, the LE thing wouldn't be something one of my characters would seek out, but as long as the character doesn't actively screw the party over, any of my characters would work with one.

As far as concepts go, I'm waffling between two. The ultimate decision will depend on character generation and what hits me as most useful at that point. Either a swashbucker (rogue) or a straight fighter.

in either case, the basics are the same in backstory.

Character (Yet to be named) grew up with her mother, a barmaid at one of the local inns, had always wondered about her father. Her mother refused to speak of it though and the result was that character believed that her father had been either a customer who got too frisky, or her mother had been forced. While the child of violence didn't make her happy, it wasn't a direct impact on her life and she ran the streets as a child until she was caught doing something illegal one day. The alledged victim saw something in her and required that she attend him for a period of 3 years as payment for her act... or go to the stocks and the judgement of someone less... forgiving. During this time, she learned the basics of the way of the blade and the dance.

When her mother dies of an illness, she finally reveals that her father hadn't been a one-time thing, but a romance with the son of a noble that was doomed from the start. The character's father was forced to set her mother aside or loose his inheritance... in the end marrying for politics and never knowing that he had a daughter. When the character confront her father to tell him of her mother's death, she is quietly bought off (The starting gold) and pushed out the door with the demand that she never return... but she will return once she can face him as an equal and demand recognition of who she should be.

It's basic and I'll expand more on this as things progress and the character is generated.
"I am a Southern Gentleman, which means that I'm a rogue and a scoundrel. When I'm not kissin' the hands of married women, I'm slipping off their wedding rings."
My Ons' & offs'
Absenses & Apologies (Updated 3/02/23)
Blinkins' Thinkin's (Story Ideas)
Yes, I really am blind.
Being Literate is the ability to read and understand a language. When you ask for literate, what you are looking for is Verbosity, which is the ability to use lots of words without actually saying very much... like politicians. I consider myself both literate and verbose.

kckolbe

Blinkin: The thing different about this game as opposed to standard D&D adventures is that you don't *have* to try to make your char get along with another character.  We are going to have about PCs, it seems, making it pretty easy to avoid the ones you don't like.  Chaotic Evil could even be allowable, though getting his employers in trouble could mean serious problems.

Also, I know creation rules will affect your decision, and I promise to post them as soon as we decide on them, though there are other things we are trying to decide as well.

Tydorei:  You know I love your char concepts, still waiting to see your char for Katataban's game.

Finn:  Happy that you're happy.  Looking forward to working with you.
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Ershin

Definitely interested in this, though I won't be able to put down a background for a character unti about friday or so when I'm re-united with my computer and its physical keyboard (currently posting on a phone).

Countdown0

Remember, as lawful evil, my character wont be just going around murdering random innocents. He's the smart kind of evil. :D
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amol

Quote from: Countdown0 on September 25, 2013, 05:07:54 AM
Remember, as lawful evil .....  the smart kind of evil. :D

lol - so basically you are going to be a politician? Or maybe a lawyer with a conscience :)



--- seriously I have nothing against RL politicians or lawyers (at least not as a uniform group) ...just couldn't resist that one.
To all the people I RP with: I'm getting quite ill at the moment. So if I do not reply to games in the coming days it's not because I've abandoned you. It'll be because I can't.

kckolbe

Hey Ershin, glad you are interested.  There is no rush on concepts at all.  We are far from ready to accept them, actually.

Countdown, I really don't need reassurances.  If other characters enjoy working with him, then he'll be fine.  If not, he'll be alone.  Either way is perfectly acceptable in my eyes.  The same goes for all alignments.  A lawful good character could be a real prick.  A neutral character could be well-liked, but seen as "not carrying his weight."  Hell, one fighter may not want to work with another because they both like the same kind of gear, and one might be selfish (a common issue on WoW).  Characters can and should be picky about who they choose to work with.  It's great for character development. 
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
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EroticFantasyAuthor

Will playing two characters at the same time be allowed?(Sisters)

kckolbe

No.  I may allow PCs that prove reliable to take on NPCs as their own, but no one will be allowed to submit multiple characters.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
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Blinkin

I'm leaning heavily toward the swashbuckler (Rogue archetype) simply because I like the versility of the class and the idea of being a witty, urbane sort of character with the fancy moves... and the clothes, of course. ;)

As I mentioned, I don't have a problem with LE, or even NE alignments, they can be fun to play with. If the character gets too much of a head, he or she might find him/herself without much work, but it's just as true for anyone.

I have played with evil aligned characters who seemed to delight in the "evil" part and just do whatever they wanted to screw the party and get themselves ahead. That was my only thought on the matter, and is not a universal trait.

As an example, in one table-top game I played in, our NE thief found out that the party had gotten a bounty on their heads for ruining some evil plot of the arch villian. So, to make himself some gold... he tricked the party into a position of getting captured and collected the bounty on the party... To be fair, once he was paid, he broke the party out again, but tensions between the thief and the rest of the party never recovered.

I usually have two laws of gaming that I ask be observed. The first one is that there be no attempts to hurt or kill a fellow party member. Argue all you want, get into a bitch slapping contest and shoot each other murderous looks, but don't devide the party with open warfare. (Of course, once that party breaks up, this rule doesn't really apply)
The second rule is that theives not steal from fellow party members. I've seen this one kill not just a party, but a gaming group at a table-top game. Just bad business all around.
"I am a Southern Gentleman, which means that I'm a rogue and a scoundrel. When I'm not kissin' the hands of married women, I'm slipping off their wedding rings."
My Ons' & offs'
Absenses & Apologies (Updated 3/02/23)
Blinkins' Thinkin's (Story Ideas)
Yes, I really am blind.
Being Literate is the ability to read and understand a language. When you ask for literate, what you are looking for is Verbosity, which is the ability to use lots of words without actually saying very much... like politicians. I consider myself both literate and verbose.

EroticFantasyAuthor

So many possible options for characters, having trouble narrowing concepts down.

amol

If you - or anyone else for that matter - would want to bounce a few ideas around then I'm more than willing. I am one of those weird persons that can amuse myself for hours just creating characters I'll never get to play......
To all the people I RP with: I'm getting quite ill at the moment. So if I do not reply to games in the coming days it's not because I've abandoned you. It'll be because I can't.

Teo Torriatte

Hey there... is it too late to get in on this? Too early?

amol

This is still an interest check. No real recruiting has begun yet :D

But that being said, kckolbe is the uber god here and has the final say ;)
To all the people I RP with: I'm getting quite ill at the moment. So if I do not reply to games in the coming days it's not because I've abandoned you. It'll be because I can't.

CurvyKitten

I've been looking over the pathfinder book and trying to figure out what I'd want to play and coming up with concept to work behind it. But I am still here and interested, reading along and plotting hehe

Ghostwheel

Like Amol said, this is just an interest-check thread, so you've probably got a couple of weeks (maybe a month) before this actually goes live.

bigwad73

I'd be interested in playing someone who is a staff member in the guild--say a low level mage that does research and helps prep parties for their adventures.  Not sure if that would fit in, though. 
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kckolbe

First off, Ghostwheel and amol are spot on.  All spots are open and unclaimable in this thread. 

Blinkin posed some interesting thoughts about pvp-related rules.  How does everyone feel about them?

Bigwad73, that is a very doable concept.  I figured some folks would want to play support characters that rarely go on missions.  We can work something out once the recruiting thread is up.  Most likely something like higher starting level, but lower attributes and slower xp progression.  Sound about right?
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

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Muse

  I'm not leaving over an evil character because of the nature of this game, but PVP would not make me happy. 
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How to set this Muse ablaze (O/Os)

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Blinkin

I really wasn't talking about PVP. It's been my experience that PVP generally kills a game because you get people who only want to kill other characters and once you loose a character or two like that, you loose interest really fast.

The two request on character behavior (No killing other party members and no stealing from the party) were more to keep parties from falling apart over inner squabbles becoming physical. The second part, "What you do after the job..." was more a bit of humor than anything. I would not be in favor of PVP in any way.

My other comment, on doing the mechanics of combat in a side-thread was that the problem with combat in PBP is that players don't post quickly enough, which wouldn't change in a side thread... so the main thread would basically sit idle while the same amount of time is spent working the combat out off thread. In that event, you might as well keep it in the main thread and hope that players post more regularly. My personal thought is that during combat that a 72 hour posting limit be used. From the beginning of a round, all combatants have 72 hours to respond or loose the action... or have their characters NPCed and risk all that it involves. 3 days should be plenty of time for anyone to get around to a short post and dice roll.
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EroticFantasyAuthor

KC, what content are you so far considering to allow?

bigwad73

Quote from: Blinkin on September 25, 2013, 06:28:07 PM
(snip)
My other comment, on doing the mechanics of combat in a side-thread was that the problem with combat in PBP is that players don't post quickly enough, which wouldn't change in a side thread... so the main thread would basically sit idle while the same amount of time is spent working the combat out off thread. In that event, you might as well keep it in the main thread and hope that players post more regularly. My personal thought is that during combat that a 72 hour posting limit be used. From the beginning of a round, all combatants have 72 hours to respond or loose the action... or have their characters NPCed and risk all that it involves. 3 days should be plenty of time for anyone to get around to a short post and dice roll.

One game I played in had each character list a standard attack that they would execute for both ranged and melee combat.  That was listed on the character sheet for each character.  That way, if someone didn't respond, at least there was a fallback for a combat action.


Also, being a supporting character would be great!  Thanks!
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Blinkin

That would be a fair option, although it amounts to the same thing as your character being NPCed for the round that you didn't respond in. The way I see it, if the round is simply lost, then perhaps the character is excluded from being hit... and loosing some of the total exp for the encounter, where as if the character is NPCed, there's equal chance of getting hit and damaged (perhaps even killed).

Again, the problem seems to be with everyone waiting for one player to post and therefore everything grinds to a stop. Either way solves the problem to some extent.
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Being Literate is the ability to read and understand a language. When you ask for literate, what you are looking for is Verbosity, which is the ability to use lots of words without actually saying very much... like politicians. I consider myself both literate and verbose.

CurvyKitten

I'm just fine with those house rules, they are ones that I normally try and play by anyway. Granted I played a kinder (or kender...I think) once that didn't...hehe Though she didn't steal from the party she 'borrowed". It honestly became a game between the party members towards the end of our campaign.

AndyZ

I recommend the problems of PVP aren't considered killing players only.

I had a character once who played a rogue who blatantly stole in front of my paladin.  When my paladin finally reacted after repeated warnings by trying to smite him (the rogue really was evil), the DM (the boyfriend of the rogue) said that I lost my paladin powers.

Stealing from party members, hiding the choice bits for yourself, and any number of similar issues can all cause the same kinds of problems as outright PVP.
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kckolbe

Some good points.  Ghostwheel was already thinking of an NPC rule for inactivity during combat, so I think that will be a plan.  We'll do some kinda vote for 24 or 48 hours.  As you've seen, we have different times for availability, so one of us should always be on.

As far as pvp, I am inclined to agree that directly screwing over fellow PCs generally ends badly.  I am disinclined to outright rule against it, so I am thinking of just making a guild rule about certain conduct resulting in serious IC penalties for offenses.  Would that sound all right to folks?

Also, I greatly enjoy "political pvp."
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Florence

That sounds good to me!

-dances in place waiting for this rp cause impatient and excited- xD
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Countdown0

I'm fine with the rules for interaction between players as well.

Any ideas on what the rules of character creation will be, or is that a surprise?
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EroticFantasyAuthor

IC conduct rules and penalties sound awesome.

kckolbe

Character creation rules aren't a surprise, but have not been discussed yet.  The best I can say is that you will start low level.

When the recruiting thread is posted in a few days, you will see all of that information posted.
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kckolbe

So, as I continue to discuss house rules with the other GMs, is there anything to you folks, the players, that you want to see?  It can be a tone, a type of adventure, a type of setting...just let me know.  I am a big fan of ooc coordination, and those who have played my games know that I tend toward fairly ambitious games that cater to player styles.

As for the House rules, I am open to ideas as well.  Right now we are discussing options to make crafting more profitable/useful, as well as allowed classes.  I can say that as far as races go, it will probably be a short list...likely core races with a few other fitting ones, but I don't want too exotic a group since I want the majority of the players to be able to comfortably work in the major cities.

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Florence

Quote from: kckolbe on September 26, 2013, 09:03:04 AM
So, as I continue to discuss house rules with the other GMs, is there anything to you folks, the players, that you want to see?  It can be a tone, a type of adventure, a type of setting...just let me know.  I am a big fan of ooc coordination, and those who have played my games know that I tend toward fairly ambitious games that cater to player styles.

As for the House rules, I am open to ideas as well.  Right now we are discussing options to make crafting more profitable/useful, as well as allowed classes.  I can say that as far as races go, it will probably be a short list...likely core races with a few other fitting ones, but I don't want too exotic a group since I want the majority of the players to be able to comfortably work in the major cities.

Hmmm, well, if I'm playing Meredith, just some chances to use my bardic skills and charisma would be nice. She's not a whore, though :U So, she's not going to bed everyone convenient for her, but that doesn't mean she won't lead them on, or use her charm to get what she needs. Humans find her pretty, she knows this.

So I guess... some adventures that lean more towards the social and sneaky than outright bloody warfare. That's fine too, and Meredith packs a crossbow to deal with those situations, but some jobs where, maybe they have to steal something during a fancy ball. Of course, I'm sure we'll have big muscular 'Krug smash' types as well, so I'm not saying every mission needs to be like that, but throw the bard a bone, ya know.

As for house rules, I would just suggest being caution not to let anything too gamebreaking slip by. Crafting does sound fun though.

I know the idea of multiple characters was already brought up, but I figured I'd bring up the idea of having multiple characters on the grounds that maybe you can only have one one a mission at time. This way players could take part in certain missions that perhaps one of their characters wouldn't fair so well in. Of course, I can see the downsides of this as well, but I figured I'd bring it up for consideration. I admit, its mostly selfish because as committed as I am to playing Meredith, the idea of a half-orc rogue or a dwarven fighter are pretty tempting.

Still, I can stick to Meredith if I must :P

Also, what of prestige classes? If they're allowed, I'll likely groom Meredith to become a Pathfinder Chronicler.
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EroticFantasyAuthor

#58
As far as I am concerned, more options is always better.

One of the concepts I've been considering is a Vishkanya(From Advanced Race Guide) Sorcerer with the Serpent Bloodline. Would that be too exotic? Basically medium humanoid with snake-like features and scales. What about making the setting more cosmopolitan?

If a more erotic tone/theme is wanted/decided on for some groups, I would then be interested in playing some type of elven "sex mage"

Ghostwheel

I don't think that would be a problem based on what we've discussed thus far.

Blinkin

Bring on the telflings... lol

I would prefer something more in the social aspects as well. Urban or wilds are as good as anything else, but I enjoy the role-playing of social situations and intrigues over combat driven... not that I mind combat. lol
"I am a Southern Gentleman, which means that I'm a rogue and a scoundrel. When I'm not kissin' the hands of married women, I'm slipping off their wedding rings."
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Yes, I really am blind.
Being Literate is the ability to read and understand a language. When you ask for literate, what you are looking for is Verbosity, which is the ability to use lots of words without actually saying very much... like politicians. I consider myself both literate and verbose.

kckolbe

Thus far I am looking at a few different modules and adventure paths that I find interesting.  ALL of them feature dungeons/houses/wilderness maps that are a pain, but they all also have challenges that can be solved without fighting, and still award experience, which I like.  Sometimes, the only way to get extra experience involves social/investigation skills.

Quote from: Finn MacKenna on September 26, 2013, 01:45:47 PM
Also, what of prestige classes? If they're allowed, I'll likely groom Meredith to become a Pathfinder Chronicler.

I will strongly ask that you not try to plan out your char in advance.  That is a personal preference more than actual rule, though.  As for your actual question, http://www.d20pfsrd.com/classes/prestige-classes all seem fine enough, and that includes the Pathfinder Chronicler.

As for Vishkanya, what kind of poison is used for this ability?
Toxic (Ex): A number of times per day equal to its Constitution modifier (minimum 1/day), a vishkanya can envenom a weapon that it wields with its toxic saliva or blood (using blood requires the vishkanya to be injured when it uses this ability). Applying venom in this way is a swift action.
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Ghostwheel

Quote from: kckolbe on September 27, 2013, 08:13:27 AMAs for Vishkanya, what kind of poison is used for this ability?
Toxic (Ex): A number of times per day equal to its Constitution modifier (minimum 1/day), a vishkanya can envenom a weapon that it wields with its toxic saliva or blood (using blood requires the vishkanya to be injured when it uses this ability). Applying venom in this way is a swift action.

As the race description mentions:
Quote from: Pathfinder SRDVishkanya Venom: Injury; save Fort DC 10 + 1/2 the vishkanya's Hit Dice + the vishkanya's Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.

Florence

Quote from: kckolbe on September 27, 2013, 08:13:27 AM
I will strongly ask that you not try to plan out your char in advance.  That is a personal preference more than actual rule, though.  As for your actual question, http://www.d20pfsrd.com/classes/prestige-classes all seem fine enough, and that includes the Pathfinder Chronicler.

Well I just like to have an idea of what prestige class to shoot for. I mean, I don't like to overly plan things, but if I don't even think about it... well, there's a lot of skills and feats, if I /never/ take the required ones, then I can pretty much forget about the prestige class. Besides the requirements for Pathfinder Chronicler aren't that far out of the way for a typical Bard.
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EroticFantasyAuthor

What level of erotic content does everyone prefer?

Blinkin

I like a nice mix of everything. Don't want eroticism to be the focus, but I enjoy the occasional romp in the bushes. ;)
"I am a Southern Gentleman, which means that I'm a rogue and a scoundrel. When I'm not kissin' the hands of married women, I'm slipping off their wedding rings."
My Ons' & offs'
Absenses & Apologies (Updated 3/02/23)
Blinkins' Thinkin's (Story Ideas)
Yes, I really am blind.
Being Literate is the ability to read and understand a language. When you ask for literate, what you are looking for is Verbosity, which is the ability to use lots of words without actually saying very much... like politicians. I consider myself both literate and verbose.

Countdown0

I would prefer that the erotic content doesn't overshadow the adventuring and monster slaying and other such things.
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Muse

  I'm with blinkin. 

  I'd particularly enjoy a bit of non con, but if they content is to be player driven,  I can offer a character to fill gender rolls, or to faciliate a few players desires. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

amol

I'm specifically here to play female NPCs. So I guess I'll be on the receiving end of that Muse?? Not that I mind :)

Because I guess that non con between players can be seen as a sort of pvp and we have ruled that out....
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Florence

I'm with the general idea that erotic content should just happen as it happens. Personally, I'd prefer if we're not stopping to boink every time we make camp, but if it happens, it happens.

Meredith herself will probably be one of the more chaste characters xD She's a sappy romantic, and not one to just give it up lightly.
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Countdown0

Gotta side with Finn here.

My wizard isn't going to be looking for sex at every stop. More often than not, he'll be looking for ways to gain power! Muhahahahaha... um... none of you read that evil laughter, okay?
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kckolbe

I rarely discuss level of sexuality.  It's kind of odd, because I feel that establishing expectations and tone is a chief responsibility of GMs.  On the other hand, no other issue seems to self-regulate more than that of sex levels.  I can say that I will not approve a character that is "empty calories," which does a bit to help with that, but for the most part, players really control that issue more than GMs.
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kckolbe

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(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

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