Remnant [An Original RWBY-Fandom] Team 2 Open/Building [1/4] No Faunus for now.

Started by TheBlackThrone, March 29, 2018, 03:20:32 PM

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Broken



Name: Akumo Isevard
Nickname(s): Aki
Age: 18
Gender: Male
Race: Human
Nationality: Mistral
Written Appearance: Lean and toned build, Wine-Red Hair, Pinkish-Red Eyes, 6,3", 190lbs, Main Outfit, Tattoo of his emblem over his chest in Black
Family:
Hekon Isevard; Father Diseased
Jubilas Isevard; Mother Diseased
Amol Isevard; Grandmother Diseased
Titaou Isebard; Grandfather Alive
Personality: Always trying to support a level head in both communication and combat scenarios, Akumo is very hard to off balance. Practicing patience and paced thinking, he is quite a calm personality that can be quite soothing or menacing to specific people. Always trying to understand friend and foe alike. He doesn't try to show his feelings when he is upset or frustrated, but people who show blatant disregard for the well being of someone else will cause an obvious tell which is the clenching of the right fist and the narrowing of his eyes. He enjoys sitting in the background of conversation in groups, and will often be the listener in teamwork situations. Leadership roles were never his thing, but he also strides in independence.
Background: Hailing from the Cliff-side settlements of Anima, Akumo's family are a lineage of soldiers, not remarkable in the eyes of history, but their actions proved louder than written word in the eyes of their companions. The family were notorious in their usage of large and heavy weapons, not only to intimidate but designed in ways that caught the enemy off-guard. When it came to Akumo's parents, the Segment Rocket Great-sword and the Rocket Gauntlets were his mother and father's trade. However, after the conception and birth of Akumo, the wars took them from him, and time took his grandmother. Leaving just his veteran grandfather to raise him. When he was strong enough, Akumo took his father's weapon, and burried his mother's gauntlets away. He built his strength trying to use the unruly weapon. There was some indeed close calls with falling off the cliff due to the weapons nature. But his body grew into using the weapon. Becoming toned and lean. Eventually Akumo began to guard his town, the weapon was powerful against large Grim, which caught the attention of a scout making their way through, seeing a chance for a powerful soldier if they could refine the raw determination into power.
Emblem: Wings of Remembrance
Weapon: Titanus, a rather large and imposing Greatsword that looks far too heavy for the average soldier, and indeed it has slow and powerful strikes that are devestating, but looks very easy to dodge. But that is the point of the weapon, it's far more deadly then what it appears to be. The blade is segmented, and the blade can become propelled by dust through vents in these segments making this slow looking weapon become neck breaking fast, lodging or cleaving itself hilt deep into the floor or walls. But this is only a prelude to the weapons ranged ability, through the squeeze of a trigger on the blade's hilt, the sword splits all the way down in segments and becomes a long rocket chain blade, that has a massive reach and powerful swings which are great for large monsters or far away targets. The weapon is powered mainly from a crystal residing in the metal just above the hilt and uses vents along each segment of the blade to control the direction of where the blade is going, and to return it back into it's greatsword form. While great against large Grim and slower targets, the weapon lacks effectiveness in it's ranged form with faster and smaller targets, and in greatsword form, if the element of surprise is lost with the surprise rocket cleave attack, it leaves wide open moments that can be taken advantage of.
Aura: Red [Locked Currently]
Semblance: Beserker Rage, Acting like a slow charge and fire, Akumo once able to access his aura will find that during fights, over time he will feel a growing 'surge' in his chest, and will continue to grow the longer he fights until it reaches it's 'maximum' level and at that point Akumo can unleash it with his emotions, causing a firing of bright red fiery aura that radiates off of him, his muscles will become slightly larger and more defined, his eyes glow and his hair looks to be on fire with red flames. But it's not just a visual change, but a physical one. His strength has doubled, along with his reaction time and speed, making him a monster on the battlefield. At some point the aura will begin to fade until he is set back to zero, which can be exhausting to adjust back to your normal level, and from there the charge will continue back up for a set number of 2 more times.
Fighting Style: Akumo knows his weapon will appear to make him look like a intimidating target which he uses to his advantage, while trying his best not to telegraph his attacks, he will go for large advancing cleaving swings aimed to decapitate or disable limbs, for smarter targets he will try to catch them off guard with his weapons sudden rocket propelled blasts to smash the flat of the weapon against them or devastating cleaves. He uses the weapon itself as a shield due to it's size when he knows he can't avoid an attack, but will also use the rocket propelled varient to get himself into different positions by sinking the blade into a wall or ceiling and then pulling himself up or around by holding onto the sword as it goes back into sword mode.
Strengths: Akumo is incredibly physically strong, not only to wield his weapon as well as he does without it's rocket propelled traits, but to physically pick up or stop heavy objects with his hands, and take heavy blows without being sent flying.
Weakness: Akumo is not suited for fast paced scenarios, if his opponent has a speed advantage, or currently having an aura, he is at a disadvantage immediately.
Character Theme:
Color Code: #C70039
Character Diary
Any relations you create with other characters go here. You can also keep a summary of storyline events that your character was involved in here.

Snake

Well I'm withdrawing the previous applicant and using a different one.

Name: Jason Sabreheim
Nickname(s):
Age: 18
Gender: Male
Race: Human
Nationality: Mistral
Written Appearance: Jason's a big guy; standing about 6'4" and weighs around 210 lbs with a muscular build. HIs hair is short, straight and a chestnut brown color. His facial features are somewhat angular but sharp and well-defined with a sort of rugged handsomeness. He generally sports a 5 o'clock shadow in terms of facial hair. Set off by his steel-blue colored eyes.
Overall he generally likes to wear dark colors and light clothing unless temperatures demand more. His favorite outfit would be a black sleeveless shirt with a matching duster with fingerless gloves over his torso and simplistic black or blue jeans with high boots fastened with buckles with stylized dragon talons extending off the toe for better grip while running.
Family: Jason was orphaned by a strong storm that capsize the ship he and his parents were aboard. He only survived by virtue of being on the top deck and was thrown off during the listing. He drifted in a dinghy that'd broken free and half paddled, half drifted to the island of Menagerie.
Father- Alexander Sabreheim (Deceased)
Mother- Maria Sabreheim (Deceased)
Older Sister- Lilith "Lily" Sabreheim (Alive and is currently in Atlas when story starts, working with the military's R&D)
Grand-father: Anthony Astrilyn (Mother's father; the rest of his family is unknown to him; but it's somewhat large but more or less estranged fom immediate family)

Personality: He'd call himself  "A ghost"; the type of person that nobody really notices is there unless they speak up or do something. Which is fine with him, he thinks more people are idiots with a few exceptions, stemming from an opinion that individual people are smart, witty and overall decent folk; but as whole people are idiots. He can be blunt and tactless, but honest; as he sees no reason to lie for the most part. Jason considers himself a good "sounding board" for people as he can patiently listen and engage with people in an effort to help them feel better or understand something.

As for what Jason likes... he likes women (obviously) but is the type to rarely feel good/worthwhile enough to say anything about it. Outside of that; he likes survivalist stuff and seeing new things if that's all possible. As for Disikes: he hates elitists with a flaming passion and anyone who thinks their wealth makes them above others. He can't stand spicy food either (overly sensitive to it)

Background: Jason hails from a small town in Mistral where his father was a well-respected stonemason and blacksmith, while his mother operated a small family shop to sell the wares his father made and also to arrange masonry jobs. His older sister was always the type who wanted to see the world and left home almost as soon as she turned 18 (she is 6 years older than him). His background is pretty average though, all things considered; no big tragedies, grimm attacks or other events.

So the trip to Menagerie was a surprise; his father had been commissioned to design and build something. The building was just a normal watchtower and an attached warehouse; it was nothing particularly special. He and his mother going with since his mother wanted to see it herself and handle the business dealings while Jason was supposed to help his old man out with the work itself. However, during the night while his parents were resting; a strong storm rolled in which caused the sea to become angry and choppy which would ultimately fling Jason from the top deck and into the drink. He doesn't recall much detail other than the sensation of something purposefully hitting the ship's hull underwater from a violent and sudden jerk of the ship.

He clung to a lifeboat that'd been dislodged and tried to help others that ended up in the sea; but was pushed away from it by the wave action and currents. Washing up sometime around midday on Menagerie, where he stayed for about a year until he sorted through the event and shook off the shock of it all. He returned to Mistral and applied for one of the combat academies after learning what likely struck the ship was some sort of Grimm. He went from there to Beacon after completing the training requirements

Emblem: Dragon wings partially furled around a downward pointing sword
Weapon: Nodachi (It's about 5 long and affixed to his back using a strong, disengagable magnet; it has no special form or decoration, and Magnum revolver that fires dust-empowered bullets, powered by a crystal in the handle; usually powered by a fire crystal or a water crystal; imparting the proper elemental damage. It's a standard 6-shot revolver that'd been modified to use dust/crystals to power itself
Aura: Maroon X3
Semblance: Hydrokinesis (A specialized version of telekinesis, focusing on manipulating/controlling water. He can only manipulate what exists already; in a dry area it takes more time to use; but in a humid one it's far easier)
Fighting Style: A mix of both swordsmanship "gun-fu" of sorts. a Self-taught freeform style to allow for maximum in-combat flexibility
Strengths: Jason's a natural survivalist; knowing much about living off the land away from civilization. He's quite well-educated as well in the fields of biology, history and tradecraft. He's also a decent cook/chef and practices landscape painting when he can. In combat; he's very physically strong and tough (even without his aura; he can still take a beating)
Weakness: Spicy food (He can't stand it); tends to stay quiet in social situations when around people he doesn't know or large groups. Suffers headaches from using his semblance since he just recently unlocked it. Becomes easily frustrated by logic games/riddles. 
Character Theme: Click here for Theme
Color Code:
Character Diary
Any relations you create with other characters go here. You can also keep a summary of storyline events that your character was involved in here.

TheBlackThrone

@Snake

Background: His father was required to design and build "something." Is this going to remain a secret or did you have an idea what that something is?

Weapon: Describe all you can about this weapon as well as how it fires as a magnum. How many rounds total can it carry? What are the common dusts it uses? What is the maximum length of the nodachi? What does it look like if it has a special appearance?

Aura: One color only x3.

Semblance: Does he create this water out of thin air or does he manipulate water already in existence?

@Everyone Else

Be sure to see the links on the front page. I have placed the Character Thread link there so move your CSes there only if you have been approved by me.
The gates are open
Current Time Zone: US MST
Delays: School 20 Feb - 9 May
Current solo request: None.
Current group request: Strings

TheBlackThrone

The IC is up. Refer to the links section. If you haven't been bookmarking the threads, then please do so. Majority of GM announcements will be happening in the OOC thread.
The gates are open
Current Time Zone: US MST
Delays: School 20 Feb - 9 May
Current solo request: None.
Current group request: Strings

Snake

There we go. fixed

TheBlackThrone

The gates are open
Current Time Zone: US MST
Delays: School 20 Feb - 9 May
Current solo request: None.
Current group request: Strings

TheBlackThrone

Quote from: Snake on April 19, 2018, 12:58:40 PM
Well I'm withdrawing the previous applicant and using a different one.

Name: Jason Sabreheim
Nickname(s):
Age: 18
Gender: Male
Race: Human
Nationality: Mistral
Written Appearance: Jason's a big guy; standing about 6'4" and weighs around 210 lbs with a muscular build. HIs hair is short, straight and a chestnut brown color. His facial features are somewhat angular but sharp and well-defined with a sort of rugged handsomeness. He generally sports a 5 o'clock shadow in terms of facial hair. Set off by his steel-blue colored eyes.
Overall he generally likes to wear dark colors and light clothing unless temperatures demand more. His favorite outfit would be a black sleeveless shirt with a matching duster with fingerless gloves over his torso and simplistic black or blue jeans with high boots fastened with buckles with stylized dragon talons extending off the toe for better grip while running.
Family: Jason was orphaned by a strong storm that capsize the ship he and his parents were aboard. He only survived by virtue of being on the top deck and was thrown off during the listing. He drifted in a dinghy that'd broken free and half paddled, half drifted to the island of Menagerie.
Father- Alexander Sabreheim (Deceased)
Mother- Maria Sabreheim (Deceased)
Older Sister- Lilith "Lily" Sabreheim (Alive and is currently in Atlas when story starts, working with the military's R&D)
Grand-father: Anthony Astrilyn (Mother's father; the rest of his family is unknown to him; but it's somewhat large but more or less estranged fom immediate family)

Personality: He'd call himself  "A ghost"; the type of person that nobody really notices is there unless they speak up or do something. Which is fine with him, he thinks more people are idiots with a few exceptions, stemming from an opinion that individual people are smart, witty and overall decent folk; but as whole people are idiots. He can be blunt and tactless, but honest; as he sees no reason to lie for the most part. Jason considers himself a good "sounding board" for people as he can patiently listen and engage with people in an effort to help them feel better or understand something.

As for what Jason likes... he likes women (obviously) but is the type to rarely feel good/worthwhile enough to say anything about it. Outside of that; he likes survivalist stuff and seeing new things if that's all possible. As for Disikes: he hates elitists with a flaming passion and anyone who thinks their wealth makes them above others. He can't stand spicy food either (overly sensitive to it)

Background: Jason hails from a small town in Mistral where his father was a well-respected stonemason and blacksmith, while his mother operated a small family shop to sell the wares his father made and also to arrange masonry jobs. His older sister was always the type who wanted to see the world and left home almost as soon as she turned 18 (she is 6 years older than him). His background is pretty average though, all things considered; no big tragedies, grimm attacks or other events.

So the trip to Menagerie was a surprise; his father had been commissioned to design and build something. The building was just a normal watchtower and an attached warehouse; it was nothing particularly special. He and his mother going with since his mother wanted to see it herself and handle the business dealings while Jason was supposed to help his old man out with the work itself. However, during the night while his parents were resting; a strong storm rolled in which caused the sea to become angry and choppy which would ultimately fling Jason from the top deck and into the drink. He doesn't recall much detail other than the sensation of something purposefully hitting the ship's hull underwater from a violent and sudden jerk of the ship.

He clung to a lifeboat that'd been dislodged and tried to help others that ended up in the sea; but was pushed away from it by the wave action and currents. Washing up sometime around midday on Menagerie, where he stayed for about a year until he sorted through the event and shook off the shock of it all. He returned to Mistral and applied for one of the combat academies after learning what likely struck the ship was some sort of Grimm. He went from there to Beacon after completing the training requirements

Emblem: Dragon wings partially furled around a downward pointing sword
Weapon: Nodachi (It's about 5 long and affixed to hide back using a strong, disengagable magnet; it has no special form), and Magnum revolver that fires dust-empowered bullets, powered by a crystal in the handle; usually powered by a fire crystal or a water crystal; imparting the proper elemental damage. It's a standard 6-shot revolver that'd been modified to use dust/crystals to power itself
Aura: Maroon x 3
Semblance: Hydrokinesis (A specialized version of telekinesis, focusing on manipulating/controlling water. He can only manipulate what exists already; in a dry area it takes more time to use; but in a humid one it's far easier)
Fighting Style: A mix of both swordsmanship "gun-fu" of sorts. a Self-taught freeform style to allow for maximum in-combat flexibility
Strengths: Jason's a natural survivalist; knowing much about living off the land away from civilization. He's quite well-educated as well in the fields of biology, history and tradecraft. He's also a decent cook/chef and practices landscape painting when he can. In combat; he's very physically strong and tough (even without his aura; he can still take a beating)
Weakness: Spicy food (He can't stand it); tends to stay quiet in social situations when around people he doesn't know or large groups. Suffers headaches from using his semblance since he just recently unlocked it. Becomes easily frustrated by logic games/riddles. 
Character Theme: Click here for Theme
Color Code:
Character Diary
Any relations you create with other characters go here. You can also keep a summary of storyline events that your character was involved in here.

If you make that correction that I highlighted in "red", then his CS will be good to go.
The gates are open
Current Time Zone: US MST
Delays: School 20 Feb - 9 May
Current solo request: None.
Current group request: Strings

Snake

if it's the notion of what color it is, I've changed it. ifnot then I'm not sure waht I'm missig. o.O

TheBlackThrone

Quote from: Snake on April 21, 2018, 04:54:16 PM
if it's the notion of what color it is, I've changed it. ifnot then I'm not sure waht I'm missig. o.O

"Teal x3" is all Aura needs to say.
The gates are open
Current Time Zone: US MST
Delays: School 20 Feb - 9 May
Current solo request: None.
Current group request: Strings

Snake

oh it was a literal correction. not me impinging on another's color choice. *derp'd*

TheBlackThrone

I'm going to post a clarification. This game is still accepting and is not closed to new players. Players can still join Chapter One. However, if this game gets three players at this point and not four, then they could potentially not be a formed team yet. Again, however, if any of the new players that join and get approved now happen to make eye-contact with other characters during the Entrance Exam, then they won't have to worry about the team-less-ness. My goal though is to make sure a team is formed for how ever many players choose to join this game.  :-)

This game receives a lot of interest, but not many people finish their CSes. If you plan to join this game, please make an effort to finish the CS so you can join up.
The gates are open
Current Time Zone: US MST
Delays: School 20 Feb - 9 May
Current solo request: None.
Current group request: Strings

Cula

I really love the concept of RWBY's world, and I think this RP could be a lot of fun! It's been a little bit of time since it was clarified that characters are still being accepted, but if it is still open then I'd like to throw my hat into the ring, even if it involves waiting to see if other folks show interest.

Spoiler: Click to Show/Hide

Name: Lyn Starcaterus
Nickname(s): N/A
Age: 19
Gender: Male
Race: Human
Nationality: Solitas, on the edges of civilization

Written Appearance: While Lyn is of middling height for a man of his young age, the unassuming stature belies a brawny build. Lyn stands just under six feet tall with a muscular frame that suggests he’s seen a lifetime of outdoors activity. He is typically garbed in rather rustic attire, with a practical tunic and a fur cape, which leaves him looking quite out of place in the hustle and bustle of modern society.

Lyn has pale blue eyes and a face that carries an air of optimism. His blonde hair is long and unkempt, falling into a wild mane that completes his altogether rugged appearance. He would have ended up looking like a relic of a bygone age were it not for his obvious youthfulness.

Family: Lise (Sister), Vand (Brother, missing, presumed deceased), Sife (Mother), Himmel (Father, deceased), Fray (Grandmother), Mader (Great-grandfather, deceased)

Personality: If Lyn could use four words to describe himself, he would say “rough and tumble.” If he could continue further, he might mention that he’s not very good at counting.

While it becomes quite apparent while interacting with him that Lyn is hardly the brightest young man to walk Remnant. He can be a bit oblivious to the world around him, foolhardy, and downright bull-headed from time to time. He has a tendency to look for direct solutions to problems, even if they aren't the best solutions. In fact, Lyn sometimes demonstrates that he has a bit of a temper. He’s quick to get frustrated when he’s out of his depth, or when he feels slighted.

However, interacting further with him reveals that, beyond his rugged and stubborn exterior, he has a keen intuition all his own. He is a friendly, kind-hearted person, with his own form of wisdom born from his uncommon upbringing. While he is boisterous and exuberant, he is also empathetic and loyal. If the off-putting exterior of a fool can be passed, Lyn proves to be a stalwart friend. And one with quite the abundant sense of humor, at that. What’s better than a good laugh, after all?

More important than any of that, however, is that Lyn loves to fight. Sparring, wrestling, tussling, and even actual blood-and-thunder battles. The flow of adrenaline when skill is pitted against skill in the noblest sport fills the young warrior with elation. While he is normally full of vim, vigor, and boisterous spirit, it will increase tenfold in the heat of battle. He will roar, rollick, and holler with glee, and perhaps a touch of rage.

Beyond brawling, he enjoys the wilderness. He has spent much of his life roughing it in the wilds, and has come to appreciate all of its many aspects. Animals, crisp air, open skies, and freedom from crowds. What’s not to like?

Background: Lyn traces his path back to Solitas, where he was born and raised on the outskirts of civilization. His father passed to illness when he was very young, leaving Lyn with his mother, older brother and sister, and grandmother. The family mostly kept to themselves out in the wilderness, away from the more advanced cities of Atlas. This provided Lyn an opportunity to become acquainted with the ways of the wild, growing to be a good hand at survival, at least for a youth.

While he was never told the reason for his family’s relative seclusion, Lyn personally suspected that it had to do with his great-grandfather, Mader, who served as an officer for Mantle in the Great War. From what Lyn could learn, Mader’s command was disgracefully obliterated in the campaign in Vacuo, despite the family’s history of military excellence. The failure wiped away the family’s reputation and prompted them to decide to live on their own.

Lyn’s older brother, Vand, took it upon himself to attempt to clear the family’s name and restore their prestige. He took up the family’s axe and set out to become a noble Huntsman. He was accepted into the Atlas Academy, despite the ill mark on his family name. He proved to be a successful hunter, graduating and going on to what he hoped would be greatness. An unfortunate fate awaited him, however, as he soon went missing. All that was recovered of him was the axe, returned to his family, and he was presumed slain by the Grimms he hunted.

By the time he neared adulthood, Lyn decided to follow in his brother’s footsteps. Armed with his family’s axe, he set off to find his calling as a Huntsman, desiring to vanquish powerful foes and protect those who needed it, and perhaps clear his family’s honor in the process. His first destination was to make his way to Sanus, where his name wouldn’t carry quite the same stigma, or so he hoped.

Of course, given his lack of experience with more civilized locales, he had a rough time of it…

Fortunately, his roaming caught the attention of particularly interested persons. It was not everyday that such a promising young man left a trail of Grimm bodies in the wake of his seemingly aimless wandering. It didn’t take much to convince Lyn to undergo some preliminary tests to prove his suitability as a prospective Huntsman to attend Beacon. And the rest, as they say, is history.

Emblem: The Starcaterus emblem is known as the Cleave of the Mountain. It is a double-bladed axe with golden blades facing towards the ground, its haft pierced by two red thorns.
Spoiler: Click to Show/Hide


Weapon: The Mountain King

The Mountain King’s primary form is that of a giant, brutal, double-bladed axe. The haft alone is about eight feet long, providing it ample reach, but leaving the weapon overwhelmingly heavy. Each blade is practically a guillotine in its own right at two feet long, and the weapon is capped by a nasty spike. The axe has clearly seen some use, looking old and worn, but just as menacing as ever.

A lever on the axe’s haft slides the blades up and to the side, forming the bowstave of an oversized repeating crossbow. The weapon is still incredibly heavy, but the projectiles, powered by Lightning dust, pack a wallop and a half and can be fired quickly. Though the secondary form is just as powerful as the massive axe it originates from, the simplicity of the transformation suggests that it is, indeed, an old weapon. The only perceptible change when it switches forms is the blades fanning out to the sides to create a smooth arc to fire bolts from, leaving the haft just as long as before.

Aura: Sky Blue x3

Semblance: Calm Before the Storm: Lyn is able to exhibit his aura by slowly building up static electricity over an extended period, particularly when he is moving on the ground. The electricity visibly crackles upon his body as it reaches a fever pitch, serving as a protective barrier against harm when in this state. He can choose to sacrifice the barrier by releasing it in a singular explosion with a short range, delivered by touching his opponent with a finger. The static explosion is indiscriminate in its destruction, and can severely harm Lyn, as well.

Fighting Style: Lyn primarily relies on strength and brute force when fighting, whirling his axe in broad, cleaving strikes that, while slower than the weapons of most Huntsmen, are still surprisingly swift. Though he prefers direct power, that is not to say he is lacking in agility. He moves and dodges around his axe, as if the weapon were the center of the combined unit rather than the wielder. He even goes so far as to use the axe as an aid to perform acrobatic feats, flinging its weight to-and-fro like a counterbalance. In a pinch, or even just for the hell of it, Lyn won’t shy away from throwing punches and kicks into the mix, to supplement his weapon’s slow speed.

When he finds himself getting into the heat of battle, and feels adrenaline flowing hot within his veins, Lyn sometimes flies into a frenzy. His fighting style stays much the same, but takes on a decidedly savage air. He won’t be afraid to stoop low and use his hands to aid in moving along the ground. His attacks grow more aggressive and he fights with reckless abandon, holding less concern for his own safety. Fortunately, both in and out of his incensed condition, Lyn is naturally quite durable.

Strengths:

  • Overwhelming Force: Lyn is strong. Very strong. His build allows him to swing for the fences and smash through his opponents’ defense with sheer might.
  • Rugged and Tough: Lyn is naturally fairly sturdy, only aided by an active and outdoorsy life.
  • Survivalist: Lyn is well-acquainted with the wilderness, due to his upbringing, and can survive comfortably in most environments.
  • Animal Affinity: Lyn is fond of critters of all shapes and sizes, and most seem to be fond of him. Nevermind that he’s been bitten a few times. That won’t dissuade him.
  • Loyal: Lyn considers his loyalty one of his greatest strengths. When his friendship is won, it isn’t soon lost.
  • Wise: Despite whatever shortcomings he may have, Lyn has his share of empathy and intuition, and then some. He often has valuable insight, though it’s usually simple and straightforward.
  • Carry a Tune: Lyn’s most surprising skill is that he actually has a very nice singing voice. He explains that he spent much of his time in the woods singing to himself, and therefore had plenty of practice.

Weakness:

  • Fool: While some of the claims about Lyn’s intelligence are grossly exaggerated, it’s true that he can be a bit dense from time to time. His education was not as comprehensive as most prospective hunters, and it often shows.
  • Stubborn: Lyn can be incredibly stubborn, to his detriment, especially when he feels slighted.
  • Temper, Temper: Lyn has a fairly short temper and, while he does not always express his anger explosively, he has been known to get rather upset. He’s often put himself in hot water by getting mad at the wrong time or at the wrong person.
  • Rustic: Lyn is fairly inexperienced with the ways of the more urban world, and it is hard to miss as he 'Oh's and 'Ah's at trivial wonders. His manners could certainly use some work, to say the least.
  • Archaic Weapon: The age of his axe has its downsides. The transformation between its forms is more sluggish than more modern weapons, and it is far less compact.
  • Slow: While Lyn himself is not a particularly slothful person, having to use an old, unwieldy weapon like his axe keeps him held back. While swinging it is still hardly glacial, it is much slower than most weapons used by other hunters. Most maneuvers take a bit more time to accomplish than his peers while wielding such a behemoth of a weapon.

Character Theme:


Color Code: Sky Blue #35BCF8

Character Diary
Any relations you create with other characters go here. You can also keep a summary of storyline events that your character was involved in here.



Hopefully everything checks out nicely! Let me know if I need to fix anything up, and all of that.

TheBlackThrone

The CS looks good. I only request you state how long the axe actually is for reach purposes, and he's good to go. :-)
The gates are open
Current Time Zone: US MST
Delays: School 20 Feb - 9 May
Current solo request: None.
Current group request: Strings

Cula

Edited my post with precise details on how long the haft and blades are! Hopefully that clears it up.

TheBlackThrone

Looks good. Approved! It's late here, so I'll work on adding him to the list tomorrow. You are free to move his CS to the character thread, post in the OOC , and the IC.  :-)
The gates are open
Current Time Zone: US MST
Delays: School 20 Feb - 9 May
Current solo request: None.
Current group request: Strings

Cula


Shenzi

Um, um.
So I've been kinda stalking this thread for a week and I can't take it anymore, I'd really like to join. Dx

If it's cool, I can submit a sheet sometime today?

I also take it the thread title is stating that the 4th team has one member so far, is that right? I couldn't tell if there's one spot LEFT or if there was only one person on the team so far, I'm sorry if I misinterpreted it!

Silk

Hey Mouse. :) Currently we have 2 full teams and 1 person in forming a third, with you as well means we will need 2 more to fill the third team. :)

TheBlackThrone

Quote from: supermouse on May 05, 2018, 08:04:21 AM
Um, um.
So I've been kinda stalking this thread for a week and I can't take it anymore, I'd really like to join. Dx

If it's cool, I can submit a sheet sometime today?

I also take it the thread title is stating that the 4th team has one member so far, is that right? I couldn't tell if there's one spot LEFT or if there was only one person on the team so far, I'm sorry if I misinterpreted it!

Submit away.  :-)
The gates are open
Current Time Zone: US MST
Delays: School 20 Feb - 9 May
Current solo request: None.
Current group request: Strings

Keith


Name: Quinten Whitaker
Nickname(s): Quin
Age: 19
Gender: Male
Race: Human
Nationality: Vacuo
Written Appearance: Quin lets his brown hair grow past his honey brown eyes, is above average in height standing at six feet tall, and weighs one hundred and ninety pounds. Despite living in the harsh desert of Vacuo he has maintained a fair complexion due to his chosen weapon's practicality. While living in the desert his clothing was light and breezy. He purchased a heavier wardrobe for going to Beacon, a light dress shirt, sweater, and jacket being his usual outfit for the colder climate.

Family: Lorance Whitaker - Father
Cynthia Whitaker - Mother
Dolan Whitaker - Brother
Silas Whitaker  - Brother
Solis Whitaker - Brother
Nolan Whitaker - Brother
Personality: Quin tends to make others angry with his straightforward speech. He can be quite blunt and gets to the point of sarcastic. He also doesn't get angry or frustrated in situations where others might. Over the years he has shown tremendous patience, whether it's waiting for a situation to arise, or using his unique perspective to coach his older brother's.

On the flip side of his personality and speech, it becomes rather difficult to know what he's really thinking as others have to work out if he's being sarcastic or straightforward. One example of this is that he readily smiles, an expression that makes him seem arrogant or smug, but he is the type of man that would stop and chat with a janitor like they were equals.

Background: True to his name's origin Quinten is the 5th son of Lorance, a once great Vacuo huntsman, and the grandson of a long passed soldier in the Great War who did not the strength of Lorance. Growing up in the harsh desert was made no easier by his family. Lorance raised his boys with the Vacuo motto "anyone who is able to survive the harsh conditions of Vacuo is welcome to live among them" to which he interpreted to mean that his sons had to be strong and had each trained in a style that suited them.

Once they were relatively skilled he would test his sons by bringing them out to an abandoned settlement and drawing weak grim. This spartan training worked until he brought out his fourth son, Nolan, and the settlement had been worse off than he realized. From Nolan's recounting their father had slain the massive scorpion grim at the cost of his life, though his body was never recovered and neither beast nor Huntsman was seen again.

Determined to keep the tradition going, and against their Mother's wishes, Quin's elder brothers brought him out to an abandoned settlement and tested his mettle. He proved to be almost disturbingly calm and made good use of his skills as a fighter, even using his semblance to inform his brother's that a group of grim had taken notice of them and giving them the chance to safely retreat.

Getting into the first combat academy was expected and easy. One brother entered after another every year, with Quin at the tail end of the pack. His family name became known for above average fighters, though they all had a cold attitude or fiery tempers except for himself. It was how, along with his particular weapon, he separated himself from his brothers. That was also the reason Beacon felt more comfortable accepting him, the calmest and most patient of the Whitaker's, after rejecting his elder brothers.

Their Mother's influence on her sons has been relatively small, she relates most to Quin as he is the most like her, and has a very hands-off parenting style. She has been the main support for the family after her husbands passing as even before she married she had been involved in the dust trade and made good enough money to support five growing boys.

Emblem:



Weapon: Umbral Manifestation

Carry Mode: It is simply a heavy metal umbrella which covers a large area and carrying it around in the desert in this mode enabled him to preserve his fair complexion over the years. In this mode, the spear tip can still be seen and the umbrella itself is durable, though it wouldn't stand up to a grim in its passive form.

Melee Combat: The metal folds in half toward the tip of the spear, giving each thrust additional weight, and the rotating movements he likes to use between attacks let it build up considerable momentum. While fighting Grim his preferred method of combat is powerful deep stabs with the spear tip to weaken and aims for the head for finishing blows. He also mixes in heavy bludgeoning blows to keep his attack pattern unpredictable.

Ranged Mode:The ranged mode of the umbrella has the metal shifting higher and forming six barrels by which it spews out rapid shots with the use of fire dust. This is his preferred method of dealing with large groups of small grim, spending dust to save his endurance for larger threats.

Aura: Teal x3

Semblance: Audio Loud consistent sounds, like music or prolonged battle, provide him sonar-like ability to sense his surroundings. It makes him immune to ambush and with training, it can give him forewarning of incoming ranged attacks. The unfortunate side effect is that using it also means everyone knows right where he is at all times.

Fighting Style: Quin is adept at martial arts and mixes them strategically into his weapon attacks, along with moves that most would consider deceitful at best and dirty at worst. One of his favorite combos is to spin Umbral twice, make an bludgeoning attack from above, retract before hitting an opponents guard, thrust the spear tip forward to bring the guard up again. The attack will be aimed wide so he can use the thrust to carry him forward, grasp his opponents face, take them off their feet with the momentum, and slam their heads into the ground. Manipulating his opponent and attacking in unexpected ways is his preferred method, though he will readily fall into rapid thrusts or just the spinning bludgeoning blows if his opponent is too clever to be fooled.

Strengths:
  • Adapting - He has been exposed to a multitude of volatile personalities and dangerous situations and has always taken them in stride.
  • Stamina - He has been running and fighting in the desert on little water for years and trained his body for combat of attrition.
  • Loyalty - To those that deserve it.
  • Ruthless - He will not hesitate to kill an enemy or to preserve his life.
  • Patience and Calm - Busy streets, bloody battles, screaming children, foul-mouthed aggressors, he will remain composed.
  • Survival - Put him anywhere in the world and he would muddle through it with a whistle and a smile.

Weakness:

  • Cold - He has discovered that he hates the colder Vale climate and his wardrobe reflects his propensity for getting a chill.
  • Carbonation - The first time he drank a soda his eldest brother tickled him and the burning in his nose turned him off carbonation forever.
  • Speed - Though his dexterity is high and he masks his lack of speed with the spinning movement of his weapon he is not particularly quick on his feet.
  • Unseasoned Food - In Vacou dried meats with heavy spices and salt are common, and the relatively unseasoned food in Vale is so bland he can barely eat it.
  • "He'll be fine." - Though he will help if he deems it a life or death situation he has the parental instincts of a bird who would kick it's young out of the nest to see if it can fly.
  • Forgetful of Grudges - Even if someone did manage to get under his skin or slight him somehow he would probably just forget it within a month, especially if he already enacted vengeance.

Character Theme:
Color Code: #39BAD4
Character Diary
N/A

Character Notes: Whitaker means "white field".

TheBlackThrone

This will be potentially third person for team 3. I will look at this profile when I get a moment. Just providing a heads up for delay.
The gates are open
Current Time Zone: US MST
Delays: School 20 Feb - 9 May
Current solo request: None.
Current group request: Strings

TheBlackThrone

What's the duration of his Semblance ability? Time is not measured in writing so I have everyone measure duration in turns. A turn is one complete rotation in a posting order or cycle. Unless it is meant to only activate for one turn, which would be long enough to perform whatever action he needs to perform within the post.
The gates are open
Current Time Zone: US MST
Delays: School 20 Feb - 9 May
Current solo request: None.
Current group request: Strings

Keith


TheBlackThrone

There are no passives here. Everything has a cost and for him,currently, it is 3 uses.
The gates are open
Current Time Zone: US MST
Delays: School 20 Feb - 9 May
Current solo request: None.
Current group request: Strings

Keith

Really... I hadn't seen a no passives rule anywhere.

So here's what we're gonna do. Instead of telling me what I can't do, tell me what I can do. You, GM, tell me the player, how long you think is fair.

Trust me, it will be a time saver for both of us.