Heist of the Century: A Pathfinder cloak & dagger intrigue game.

Started by LtFox, May 24, 2011, 04:50:52 PM

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LtFox

In the bustling city of Sacrafel, where the Noble Houses rule with an iron fist from their lavish keeps and the common people are little more than slaves catering to their desires, the ultimate heist is going down.  A single, intrepid commonborn thief decides to do something about the social order by staging the robbery of the century.  The plan is simple, yet incredibly daring.  To destroy the Noble Houses forever by driving them into ruin with cunningly calculated high-profile thieveries.  And to do that, he will need some help.  His plan is utterly insane, everybody believes.  Yet, he has a reputation for making the insane doable.  Now he's looking for some others to join in his madness...



************************

This is the premise for the game, a kind of hybrid between political intrigue and backalley thieving action.  This setting is fairly light on the magic, and gods are all but forgotten, so factor that into your character planning.  In fact, a popular swearphrase is 'By the Forgotten Gods!'

Some information on the city and setting in general:
The city of Sacrafel is a huge metropolis, with a population nearing two million, of which the vast majority are commonborn humans.  The nobility make up only a few percent of the total population, but they have near absolute control of the city.  The reason for this is very simple:  They are the only ones with magic and armies.  The practice of several forms of magic, while not common, is also not frowned upon or forbidden among the nobility.  It is indeed regarded as a valuable talent.  The near-slavish mindset has been impressed upon the commoners for several generations now, and most have lost their will to try and change anything.  The nobles also keep a close watch on any commoners who might be trying to learn magic, or have some inborn talent.  Those people tend to disappear without a trace in short order.  This has led magical bloodlines all but dying out in the common people, and magic itself becoming something of a myth, most people no longer believe it even exists.

The culture is mostly a mix between Victorian-style and Gothic as far as architecture and fashions go.  Sacrafel is a city-state in it's own right, and easily the largest city on the continent, serving as a hub for the outlying small fiefdoms which all profess fealty to Sacrafel.  The nobles hold lavish parties in the keeps that dot the city, and run the city's administration and armies, as well as most of the economy.  Nearly all the rest of the work is left to commoners.   The city is easily divided into the noble's areas which cluster near the keeps marking the High Families and are all high-class manors at the least, and the commoner's area which is mostly made up of hovels and other semi-decent buildings.  Commoners have very few rights, are given no education which does not directly pertain to their chosen profession, and generally get treated like dirt.  However, they still have a marginally better position than other races.  Those who are not human are outright slaves, treated as possessions instead of individuals.  Centuries ago, the humans of Sacrafel conquered and nearly drove to extinction the other races on the continent.  Now the remnant of those destroyed races are used as slaves for all imaginable purposes, as happen to suit their racial traits.

However, even after the centuries of oppression by the nobility, a few of the commoners resist falling completely in line, thus the city has a bustling underground.  Groups of thieves, prostitute rings (some which even minor nobles like to frequent, as it's considerable cheaper than their own higher-class brothels), smuggling and other kinds of shady businesses go on under nobility's collective noses.

One particularly charismatic thief and con artist named Asleod has made a career in pulling off insane and impossible heists often hitting the higher tiers of the nobility.  Many whisper of him, but none know how he pulls of his insane miracles.  And now he's looking for some suitable candidates to join in his latest lunacy.

******************

The band of thieves Asleod is putting together is where you'll come in.  Your characters can be just about anyone who can fit the roles, nothing is set in stone beyond the general concepts. 

Looking for players for the following:

-Boss Asleod (Played by me as a semi-NPC.  Runs the crew, plans out the operations and has hoards of secrets.)

-Fixer/logistics person (Someone needs to ship off and turn into money all the things you steal, as well as keep you supplied.  Also acts as a general second-in-command and planner.  Mostly involves negotiating with other parts of the underground and help Asleod plan things.)

-Muscle (What it says on the tin.  For the times when you need someone to look really intimidating and kick the shit out inconvenient people.  Asleod also appreciates some intelligence and initiative in his people, so he won't pick up just any two-bit thug with the intelligence of a toad for this job either.)

-Breaking and entering specialist (For when you actually need to get to places.  Mostly involves spying, gathering information discreetly and of course stealing lots of stuff.)

-Spy among the nobility (A member of the crew posing as a noble to gather information directly and plant rumors, get into confidences and carry out the occasional other misdeeds.  Will be going to a lot of balls and parties; Fixer needs to beware the wardrobe budget.) - Role taken by Healergirl

-Any other role you feel will fit in with the game. (Anything beyond the roles described above go here.  If your idea is more on the esoteric side, discuss with me first.  Depending on the interest in the primary roles, I may take 1-2 of these extras into the game.)


Character creation
The game uses the Pathfinder rules, also known as D&D 3.75E.  You don't need any books, all the info required for playing is readily available at the SRD: http://www.d20pfsrd.com.
No earlier knowledge is required, though experienced Pathfinders are more than welcome.
Players of 3E and 3.5E of D&D are also entirely welcome, you should have an easy time transitioning to these rules.
Advocates of D&D 4E system are also welcome, as long as they don't gripe about the superiority of their chosen system vs this one.  In that case, go away.  This is a Pathfinder game.
Everybody else, RP experience not an issue: Most welcome!  Hopefully you have a positive experience learning the Pathfinder system.

As for mechanics,

1st level characters to start with.

Max starting HP and Gold.

25 point buy for abilities.

Races in the setting are mainly human, though other races are present in minorities, mostly as slaves.

Class and other material: Everything on the SRD is fine, as is stuff from Core Book and Advanced Player's guide.  Everything else, run it by me first.  Remember though, that magic is rare and highly controlled by the upper strata of citizens, if you play a magic-heavy character, prepare to be heavily persecuted.  You should also consider the role you will be playing in the group when picking a class and skills.

Considering the game's genre and type, direct combat will likely be of lesser import than intelligence gathering and social skills.  There will still be combat, though, and probably at the times you least expect it.

That should be all for now.  Once I get some interest and hopefully character applications, I will make an OOC and later the actual game thread.  Also, don't hesitate to put any questions up in this thread or shoot me a pm if it works better.

_LF_
O/O

In Sword, Truth.

Healergirl

Yay for the official announcement!

Come one, come all, this will be fun!

Wintercat

Got a bit of interest for the breaking and entering specialist. Could become an interesting game afterall. Already involved in a few things, but should have time for this, depending on when the actual launch occurs.

On a side note, also got some interest in a bit of a more esoteric character, an alchemist to be more precise, if there's someone else also keen on playing the breaking-and-entering fellow. I understand I'd need to have a word with Fox first about it, but the Alchemist could be the sort of a 'low-bit-low-magic' esoteric talent that could occasionally add a little surprise to the mix, and perhaps help the fellows pull off something that supposedly shouldn't be able to those 'dumb common thieves' and so on.

Anyhow, waiting to hear how it turns out, and how the game fills up. If there's another B&E specialist candidate around, I'll ask about the alchemist, otherwise, I figure the listed roles are more important to fill up.
I've taken the Oath of The Drake. Remind me of it if you think I act against it.
A&A

PhantomPistoleer

I think I want to be the breaking & entering specialist.
Always seeking 5E games.
O/O

Starlequin

I've never played a D&D system before, but this seems really cool. I'll have to check out those rules, but i think I might really like to play the fixer / logistics man.
You live for the fight when it's all that you've got.

LtFox

Hi there folks, and thanks for the interest!

Healer, you had an almost ready character concept done.  Now I'm only waiting for the numbers.

Winter, Alchemist slides into the acceptable 'grey zone' where the magic of the lower classes is concerned.  Considerably easier to play than any pure caster, for sure.  As long as he doesn't flaunt this skills, he probably will not get picked up by the searches for magic the nobles perform on regular basis.  As for the role, he might be able to fill in as a de facto healer and item supplier, if you have any inclinations towards it.  If not, he could probably slide in easily anyway, alchemists are versatile.

Phantom, Nice to hear from you!  Are you planning on going straight thief, or something more exotic for the B&E specialist?

Star, Pathfinder is a fairly simple D&D system to learn!  As the game's focus won't be combat, instant grasp of the battle mechanics isn't all that important either.  So, take your time and ask if unsure.  Myself or others familiar with PF will be glad to answer.

Best regards,
_LF_
O/O

In Sword, Truth.

PhantomPistoleer

I'm planning to be a half-elf rogue.  I understand that my character's ancestry might be problematic, but he is a dirty rogue.
Always seeking 5E games.
O/O

PhantomPistoleer

Always seeking 5E games.
O/O

LtFox

Phantom: 

Nah, it's not a problem.  Although other races are rare, there are still a fair number of them in the city, with most being slaves and a very few escaped slaves or hidden freedom fighters.  Elves in particular are very popular as pleasure slaves, so there's a fair number of half-elves running around despite the nobles frowning on halfbreeds.

Oh, I didn't mention it in the chargen guidelines, my mistake.  You get the 2 traits at character creation.

_LF_
O/O

In Sword, Truth.

Wintercat

I might have considered playing an elf (its not that unusual race for me to pick anyhow) but based on what you just said about their role, figure it would be just inviting trouble. Especially if a female character.

So probably best I pick a more standard thought, a Human Male Alchemist. Someone with a keen mind and perhaps not enough common sense to be more careful. Figure that's part of the reason why the character's gotten into the habit of making bombs too.

I figure I might consider making at least potions, seeing how that feat is free for an Alchemist, but for other things, I think it would be a bit harder to say seeing as Alchemists dont get that many of the spells that truely useful magic items would require for crafting them I think. Still, something to consider for the long run definitely.

Hmm, still, sort of tempted with the Female Elf possibility, but given the dark mood of the game, I think I'm safer off playing a Male character at least, and probably wiser to stick to a human. Just thinking out loud.
I've taken the Oath of The Drake. Remind me of it if you think I act against it.
A&A

LtFox

Winter,

As I said earlier, either is fine with me.  Whether you want to take the chances (and possible opportunities) that come with playing an elf, be my guest.  If not, that's fine too.

Also, something other players might want to know.  My world settings are always very fluid, there are very few, if any, preset story rails around.  This means your characters can have great impact on the story and the setting itself through their actions.  By the time the campaign is done, it's entirely possible you've managed to destroy half of the world somehow.  Again.

_LF_
O/O

In Sword, Truth.

Wintercat

Fox,

Someday we'll have to explain it to a confused crowd just what those 'inside jokes' mean anyway.

But I promise not to kill any white bears while I'm at it.

Well, at least unless they're coming right at my character.

Heheh well going to keep considering my options still, the class is set, the gender and race are not, but I'm eager to see what the others come together with.

EDIT:

I just realized a question that came to mind. Which XP chart are you planning to use? Pathfinder offers 3 afterall, not that it matters to us as players as much as you as a DM, since it tells how many challenges we have to face in order to advance. Merely a bit curious which of the three you want to put to use.
I've taken the Oath of The Drake. Remind me of it if you think I act against it.
A&A

LtFox

Well, incomprehensible inside jokes aside...

I'm running with the fast chart to start with, may change it later if necessary.  Remember, there will probably be less combat than usual in D&D based games, so XP will be mostly as story/roleplaying awards, with the occasional combat bonus thrown in.

_LF_
O/O

In Sword, Truth.

Starlequin

Ohmigods ok wow that's a lot of rules...I don't mind saying , I am really more than a little intimidated right now. I'm sorry Fox, but im  pretty sure i won't be nearly good enough to keep up with a game like this, so as much as id love to join, I'm gonna have to back out now. I hope your game goes well.
You live for the fight when it's all that you've got.

Foxfyr

I'm interested in joining this, though my experience with D&D is rather low at this point (I've only played between 10-15 sessions) and am still learning the finer aspects to the game.  I am pretty quick to pick things up and don't see this as being an issue in the long term.

As for the character/role I'm interested in playing; I was thinking of playing as a human Ranger (or Urban Ranger archetype) who is the muscle/lookout for the group.  I'm looking into a character that is efficient at both ranged and melee combat, able to transition in the middle of battle with relative ease where his help is needed.

Black Howling

I have an idea for a spy among the nobility. Not sure if it will work. I was thinking one of the nobility that doesn't like the way things are going down, maybe one of the lower ended houses. Perhaps one that has recently fallen out of favor, but still seen at the local parties? Not sure if that fits your game. Since the nobility practices some magic, a sorcerer could work and give us some light areas of influence, Could also be a bard, or rogue if little to no magic is the preferred bet for the role. I'm flexible in all cases.

Let me know when you can, I'm very interested in this game.

PhantomPistoleer

For my part, I've completed the thief's mechanics, I simply have to work on his character history.

Does everyone know one another?
Always seeking 5E games.
O/O

Black Howling

Quote from: PhantomPistoleer on May 24, 2011, 11:56:50 PM
For my part, I've completed the thief's mechanics, I simply have to work on his character history.

Does everyone know one another?
If I can come up with a concept that Fox likes I'd be game to set up some history if it fits. That goes for anyone.

PhantomPistoleer

#18
Half-Elf Rogue:
Lebanon Faltir
Master of Locks and Thievery
Character Sheet; 10 HP (Current 10); AC 15
Bolts:  10 in quiver



Court Transcript, Transcribed from Shorthand by A. Leister for the Honourable Barrister Pennilock Fern, of Fern, Noble & Noble, offices Sacrafel, regarding Mr. Lebanon Faltir, son of a slave, a half-blood, who was arrested on four counts of burglary, this afternoon, the 18th of June, in the year ----

Examiner:  I call Mr. Lebanon Faltir to the stand.

Judge:  Mr. Faltir.

Lebanon rises, approaches and is sworn in.

Bailiff:  Do you swear to tell the truth, the whole truth, no matter what?

Lebanon:  Aw, shove it.

Judge:  Mr. Faltir!  Do you dare?  In my court?

Lebanon:  You're wig's too tight, blondie.  You must've not heard me.  I said 'shove it.'

Judge:  Take him to a cell!  I hold you in contempt, Mr. Faltir!  Unless you can behave, unless you can behave in a civilized manner in my court room, you shall not see the light of day.

Lebanon:  Good!  I'm a night person anyways.

Lebanon is dragged off by the bailiff and two constables, as he screams:  "Away to Merryville, Away; I'm a little saint, a little saint, who went to Merryville all Day!"  Then he laughs, and the Ladies in the court all bear the countenances of terror.

The Next Day

Faltir enters, accompanied by guards.  He appears to have taken a beating.  Still, he is smiling.

Judge:  Ah, I see you're doing better.

Examiner:  Your honor, I insist that we carry on the proceedings.  Mr. Faltir is incorrigible, and is prone to outbursts, but time is of the essence.

Judge:  Yes, I am aware of your employer's... needs.  Very well.  Mr. Faltir, you will speak when you are spoken to.  You will answer questions.  If you do not, you shall be beaten until you do.  But it would be best if you didn't sully my court with your blood.  Is that clear?

Faltir:  Crystal.

Judge: Very good.  Now, Inquisitor, you may proceed.

Examiner:  Thank you, your honor.  Sir, for the record, please state your name.

Faltir:  Lebanon Faltir.

Examiner:  And are you a slave?

Faltir:  No.

Examiner:  Are you certain?

Faltir: Yes.

Examiner:  But I have here that you are the bastard son of a slave, a pleasure elf.  Here is the certificate of your birth, and the certificate indicating that you belong to a noble, his eminence, Count Devon.  Is that not so?

Faltir:  No.

Examiner:  Do you refute the evidence?

Faltir:  No.  I just don't think that they're very important.

Examiner:  Ha!  But they are important, Mr. Faltir.  Documents such as these, they are important to society!  Why, what of property?  What of citizenry?  If it weren't for these documents, there wouldn't be wealth.  Only common rabble.  And we can't have that, can we?

Faltir:  The only common thing in here is you, you fat son of a bitch.

Examiner:  Testy!  Your honor, please--

Judge:  Noted.  Guards?

The guards beat Faltir down with clubs.  He is injured, but still smiling.

Faltir:  Ha ha ha ha ha.

Examiner:  And what is so funny, Mr. Faltir?

Faltir:  This.  This is funny.  It's hilarious.  This circus.  This trial.  I know I'm dead as I stand.  If it weren't for your precious stones, I would already be underground.  But you'll never get them back.  A portion of your wealth just went up in smoke.  Disappeared.  Never to be used by the likes of you again.  No, ha ha ha, to be used against you.  If only you hadn't done away with the Gods!  If only you hadn't disappeared those who could wield magic!  Perhaps then you might get a shred of information from me.  But your ignorance, your indignation, all of these have doomed you.

Examiner:  So you are not a common thief?  You are one of these anarchists?

Faltir:  Anarchist?  No.

Examiner:  But you hate the nobility!

Faltir:  Yes.  I passionately hate all of you.  I wouldn't give you my urine if you were dying of thirst.

TBC:  Will Update on this Post

Always seeking 5E games.
O/O

PhantomPistoleer

I think that I'm going to do it so that Lebanon's just about to get hooked to the good old noose for a crime he is very much guilty for.  It'd be nice if your character, Howl, was the person Lebanon didn't snitch out.  It'd also be neat if your character saved my character from getting executed just at the last moment.

At any rate, I don't want to write out a history, so I'm just going to simulate a court trial.  I guess it'll expose the character's personality, and his motives for thievery-- which make him a perfect fit for the job squad, because he totally hates the noble houses.
Always seeking 5E games.
O/O

Wintercat

So, thinking of what we have then.

-Fixer/Logistics: Still looking

-Muscle: Loki Aesir

-Breaking and Entering Specialist: PhantomPistoleer

-Spy Among the Nobility: Healergirl & Black Howling

And as for the 1-2 'other' possibilities,

-Alchemist: Wintercat



Once we get a fixer to our side the team would seem to be assembled then. Of course, that's just my look as a player here, waiting to hear what Fox is plotting.
I've taken the Oath of The Drake. Remind me of it if you think I act against it.
A&A

LtFox

Wow!  A lot more people here than I first expected.

Let's address things in order.

Since Star withdrew, the fixer role is open.  Winter, do you have any inclinations towards this?  Your alchemist could fit the role fairly easily.

Loki:  Welcome!  Like I said in the intro post, this is fairly simple game even for the D&D newbies, as there won't be that much combat, more intimidation and intrigue.  Ranger is fine , the magic abilities are small and thus slide fairly easily beneath the radar, as long as he's careful about using them.

Howl:  The idea is workable.  Nobility is allowed, even encouraged to practice magic, and indeed try to preserve magical bloodlines.  Thus, sorcerer is a valid class for a nobleborn.  You may want to consider how your character got involved with the underworld, though, as even for nobility the penalty for magical felonies is death.  Commoners get death penalty simply for knowing magic, and without any trial involved.  There is some hurdle in that Asleod has a rather deep hatred for all nobility, he will have to be careful in dealing with him.

Phantom: Lebanon looks good, only one question, was his non-slave parent a noble?  As commoners tend to not get fair trials in the first place, where they are not summarily executed on the spot when arrested.  Other than that, very good!  The trial gives him instant depth, it's fine if you use it as a replacement for deeper background info.  I'll be making a Character archive thread soon, repost him there afterwards.

As for the rest, It's fine if some of the characters are acquainted from before, Asleod will probably be familiar to the ones involved in underground activities as well, at least by reputation.  He's something of a minor legend among other thieves.

In any case, things seem to be rolling on just fine.  All the character concepts I've seen thus far are fine, you can start working on the numbers.  I don't necessarily need a lot of background for the characters, just something which will highlight why Asleod decided to pick them for his insanity of a job.

_LF_
O/O

In Sword, Truth.

PhantomPistoleer

LtFox,

Yes.  He is the son of a noble.  I'm not sure which parent will be the slave, though.

However, the trial is happening because someone is calculating that he'll give up his accomplices and tell of where the stolen was stashed.  They know Lebanon to be a boastful sort, even if he is mad, and all he needs is a public venue to flaunt his successes.
Always seeking 5E games.
O/O

Healergirl

Ltfox,

Just as a clarification:  the 25 point Ability buy, is 25 points using the Pathfinder ability purchase system, not 25 ability points themselves?

Mysterica

Hey.  This idea intrigues me and I was curious if an elf rogue would fit somewhere into this game.  the idea would be for her to have grown up a pleasure slave in a pillow house, but taking learning how to disguise herself well using mainly cosmetics given to her to help make herself look pretty for her clients.  It would take a fair bit of time to master the art, but as an elf, she's had plenty of time.  the idea for this game would be an escaped slave playing as the spy subtype for the rogue class.

Wintercat

LtFox, I am willing, although reluctant to take up the Fixer/logistics guy's role. It appears to be a bit big role, as is, and the art of moving things along might take a bit of work to pull off in game. Though it does present some interesting options. I will take that up I suppose, if nobody else will.

I am presently thinking of making the character a male human alchemist, and possible traits that gave permanent class-skills in Bluff & Sense Motive. Those would make the fellow able to lie enough to make his backroom deals more successful, and the Sense Motive could come in handy to avoid the long arm of the law.

I am contemplating though, that the character might be a male ELF but in that case I figure he would be, at least in name, under someone else's care if I understood right. Elves aren't even commoners, more like Slaves? Anyhow, the long life would have let an elf with a bit of magical ability tinker with it without risking showing his true nature on the open for everyone.

The character might, given enough time, actually seek to be someone to create some magical items too, if I end up inclined to go that road. The problem with that is that the Alchemists spell list (or 'Recipe Book' actually) is fairly limited, though it contains some Divine as well as Arcane things upon it.

Well, there's still a little time to think I believe.

Presently thinking...

Str 10, Dex 12, Con 12, Int 20, Wis 12, Cha 12.

That contains a +2 Human Racial ability bonus to Intelligence. If I took up the ELF race, the Dex would hop to 14, and Con would be dropped to 10. Still a fairly capable all around fellow, with a sharp head on his shoulders.

Alchemists are pretty lacking in social skills (amusing, since I think they're among the few people that have easy access to SOAP too) and hence I'd focus on the social side on the Traits to play a rounded figure. Either to help in the Fixer position, or to avoid being caught and lying convincingly if caught in trouble.

Given that Sleight of Hand is also a class-skill, as is disable device, who is to say the good alchemist isn't a bit of an 'opportunist' himself as well though.

Ho hum, ho hoo, we'll have to see as we go.

I'm actually tempted to pull out some chart of various alchemical goodies and play the character as trying to offer those wares to people now and then to maintain his 'cover'.

An elven alchemist stepping out to try and sell a bit of soap to a lady, or a some remedy guaranteed to solve a hangover to a guy, he might make a bit of 'minor trading' all along the way at the side, actually looking perfectly 'legit' while planning to help out with the heist.

His actual motivations for the crime would have to be resolved still, but as long as I am torn in this whole Human / Elf dilemma, I cant make up my mind fully. Half-Elf is not an option to me either, just not feeling like going that road.

Amusingly, I actually tossed up a thought of making the character a Gnome, but figure that would not be very appropriate, and second, I imagine the small race shares elves state as slaves, and probably more common sight in a kitchen or such than on the streets. Might raise too many questions. So yeah.

Ehmm uhmm, thinking too much again, but its an exciting prospect and can't wait to see what it becomes.
I've taken the Oath of The Drake. Remind me of it if you think I act against it.
A&A

LtFox

Whoa whoa, that's a lot of stuff!  And even more people!  Welcome, all of you!

Now to answer all the questions:

Phantom: Lebanon is now the first official character!  You can repost him into the Character thread. (Link below.)

Healergirl:  Yeah, the 25-point point buy method found in pathfinder.  It gives very decent starting stats.

Mysterica: Welcome!  We're getting slightly crowded, but I designed the game to be flexible, so it's still fine.  Your idea is mostly fine as well, in a game like this you can never have too many rogue/spy types.  As an escaped slave though, she will need to be extremely careful.  Punishments for escaped slaves are extremely harsh, and especially for elves there is generally always a reward posted for information on escapees at most major inns and taverns.

Winter:  I haven't gotten any further applications for the Fixer, so consider yourself appointed for the time being.  As well, we seem to be getting several possible elf characters, so you can decide whichever way you wish.  The above point and my earlier comments still apply if you're going elf, a free elf is sure to raise suspicion, so it will need to be handled carefully and possibly need to masquerade as a slave.  Beyond that, I'm looking forward to seeing how the game kicks off!

Character Archive thread: https://elliquiy.com/forums/index.php?topic=108034.0
OOC thread: https://elliquiy.com/forums/index.php?topic=108033.0

I put it in NC-Exotic due to all the slavery content plus mechanical reasons.

_LF_
O/O

In Sword, Truth.

Mysterica

Ok cool, and just btw, this would be along the lines of breaking and entering role.  After all, she would have to be fairly decent with a lockpick to find her way out of the brothel from whence she came.  And don't worry about me getting caught.  I'm already eyeing a set of manacles and a lock to slap onto myself should it seem likely she is getting caught, and besides, cloaks with hoods help a lot.

LtFox

Mysterica,

that would probably work quite well.  With more people on the B/E jobs, you could take on bigger challenges and carry away more loot, after all.  Not to mention you'd have someone standing guard while the other works on some particularly devilish lock or trap. 

With you and possibly one more, I'm thinking this game is now mostly full, so I'll be waiting on those character sheets from you people!

_LF_
O/O

In Sword, Truth.

Mysterica


Black Howling

Quote from: LtFox on May 25, 2011, 05:32:46 AM
Howl:  The idea is workable.  Nobility is allowed, even encouraged to practice magic, and indeed try to preserve magical bloodlines.  Thus, sorcerer is a valid class for a nobleborn.  You may want to consider how your character got involved with the underworld, though, as even for nobility the penalty for magical felonies is death.  Commoners get death penalty simply for knowing magic, and without any trial involved.  There is some hurdle in that Asleod has a rather deep hatred for all nobility, he will have to be careful in dealing with him.

I have a good idea for the character in question that I think might work well. I'm not at a point I can fully describe it right now, as I am pretty busy; but I'll make sure to have it out to you by tonight. You can tell then if it'll work, but I think with what Phantom said last night, and an idea that just popped into my head when I seen wintercat post, I might have something very workable. We'll see though.

Oh, and I'm planning it now to be a bard.

LtFox

Howl:

That sounds promising!  Bard is fine too.  It may actually be a more useful class for this kind of game than a full-blown sorcerer.  Take your time, we aren't in a horrible hurry at the moment.

_LF_
O/O

In Sword, Truth.

Wintercat

I am glad if my writing has helped you in any way at all, Black Howling.

I'm tempted by an elf character since the whole long-life aspect appeals to me in general, but it seems that there's already a fair content of elves in the game.

So I think I'll make the character a human man. Possibly quiet intrigued about elves still, but figure that he's so low-level fellow he can hardly see elves other than spotting one out along with their owner somewhere. Anyhow, going to try and get the character in shape soon.

Also, the character will take up the role of the Fixer if necessary, though that does change my concept a little. Anyhow, going to be working on it.
I've taken the Oath of The Drake. Remind me of it if you think I act against it.
A&A

Zaer Darkwail

Well, I have interest also but not sure where fit in my concepts.

If bard taken then sorcerer, but I have most interest with summoner (not yet decided on race but half-elf probably). Or human figther (corrupt militia watchman working for underground).

Perhaps elves have own ghetto community which is more like prison than normal community ward.

LtFox

Howdy Zaer!

The game is getting slightly full as it is, but if you have a well-developed and interesting character concept, I'll take you on regardless.  As it stands and if things continue as predicted, this will in all likelihood become one of the biggest games I've run the recent history.

A few pointers, though.  Nobility is allowed and encouraged to practice magic, but half-breed aren't recognized as nobles regardless of who their non-slave parent was, they are classified pretty much slaves along their non-human parents.  So, no halfbreed can officially practice magic anymore than a commonborn can.

Also, elves aren't THAT common, so they are highly prized personal slaves for the most part, and as such they certainly aren't let out of their owner's sights long enough to establish any kind of ghetto.  They typically reside with their owners or in small city-approved slave training facilities.

All the best,
_LF_
O/O

In Sword, Truth.

Zaer Darkwail

Ok, I will conjure charsheet soonish. But what summoners would be among nobles or in world overall? Consider gods are kinda abaddoned then how planar relations are atm?

Mysterica

Other than searching for a picture, I have just one minor question before finishing my character...  how much would you charge for just a hooded cloak?

Zaer Darkwail

Quote from: Mysterica on May 25, 2011, 03:37:20 PM
Other than searching for a picture, I have just one minor question before finishing my character...  how much would you charge for just a hooded cloak?

Is it magical hooded cloak? Otherwise I think it comes off free.

Mysterica

No.  Not magical.  I'll just post her up then, and if there are any slight monetary problems I'll just go in and fix them.

LtFox

Yeah, a basic cloak which has a covering hood is pretty much free, unless it's some kind of super high quality or made of silk or something like that.

Zaer, were you thinking of the Summoner class, which unless I'm mistaken doesn't really have anything to do with the gods, or some kind of conjuration-specialist wizard or sorcerer?

No one knows if the gods are still around, people have forgotten just about anything dealing with them.  The planes still function mostly as before, though, with a few minor differences which will likely have no direct impact on the game.

_LF_
O/O

In Sword, Truth.

Zaer Darkwail

Playing summoner as a class :). I thinked a nobleborn human summoner who dislikes present social structure because his mother is/was commoner (noble father tough).

Wintercat

I was considering one option, about playing the male human alchemist. I was thinking of actually making the character an 'outcast' from nobility.

Someone born to a noble family, with both father and mother nobles of some reputation. Then he was born, a black sheep, not being able to use magic unlike his family expected.

Those without talent had no place among nobles, he was cast out. Only then did he find out he had actually magic in him, but he remembered how he was cast aside like dirt. He was a commodity to his parents, a tool. He didnt' think it would be any better if he approached them.

He could have. He might even have been accepted as a noble with his gift. Instead, he took what little he had left, and began trading, and making vials for himself, brewing minor magic potions illegally. He was taking care of himself, and trying to establish a living that way.

---

That's just one thought of what might be, but if the character is a human man who has chosen to not go back to nobility despite having a talent afterall, disliking how he saw he was treated without it.

So in effect, his motivation is partly his pride. He wants to be important as himself, not because he has a natural talent for magic, which only appeared after he was kicked out and studied something less usual. He could go back to an easy life, but anything he did would be just to serve the purposes of his family, making him a tool.

So he's been trying to establish himself, making trades, and ran into the person that turned him around. The person with a heist in mind.

Somehow, that person convinced the Alchemist to step out and offer his talents to service.

As an 'outcast noble' or 'rejected nobility', he would be a commoner, but people might assume he left with some wealth under his name. So he would perhaps be someone able to -afford- and -own- a few slaves.

Such as the other player characters. I am not saying others should be his slaves however! I am saying that he could offer that as a cover, that anyone needing to claim to belong to someone already could say they belong to the alchemist.

Thoughts anyone?
I've taken the Oath of The Drake. Remind me of it if you think I act against it.
A&A

LtFox

Hello again!

Okay, a few pointers to Zaer and Winter.  Discussed this with Winter for some extent already.

Asleod, the boss of the thieving crew running the operation and looking for recruits, has an extreme dislike of nobility.  He makes killing them as occasion presents something of a hobby.  So, any nobles or nobleborn characters will have to overcome that prejudice somehow, either via distancing themselves from noble society and working against it, or in some other way that would make them valuable to a thief with an anti-noble mindset.

Nothing's set in stone, of course, that's just something to keep in mind during character creation.  I've gotten more noble-type character idea submissions than I originally anticipated, so I may have to jostle a few things to make everything fit, but thus far no problems.

_LF_
O/O

In Sword, Truth.

Zaer Darkwail

Well, I thinked perhaps my char who was walkign down the 'commoners' area to meeting his mother sided relatives (secretly note, his father sided relatives frown on this habbit). He then met one thief's associates in trouble with other noble's guards and he then took of his disguise to save thief from serious trouble (not knowing person was thief but he thinked guards bullied as usual a commoner). But as result he was then grounded by his father for a month for walking in commoner's districts but that time Asleod made background work regarding the noble kid to know he is basically half-noble and half-commoner.

Basically mother worked as barmaid in ranchy restaurant where girls worked as prositutes, father regulared the place discreet fashion, grew fancy with mother and made romantic move reveal to be noble and offered her life among nobles (and also give generous amount of money to rest of her family as her family cannot come but gain benefit from marrying the daugther). Reason why father did not just take her as slave girl in first place is genuine love beyond his caste. Or that he in background heard family sorcerer recommend the union because of sleeping sorcerer blood in mother's family and through divination was found out son will become favored by magical gifts. In char's case they manifested as gifts as summoner.

Wintercat

Point taken.

I am more than willing to play the alchemist without any nobility background, but I might suggest the same original idea to the person playing a lesser noble then, as a possibility.

Anyhow, if playing a former nobility character seems bad concept as such, how about a man who's mother was accused of being a witch, and killed, for knowing some folk remedies that were more powerful than they should have been, naturally.

The son also has this talent (alchemy) but has kept things that are more powerful hidden away, or only doing them on need, and not saving them. Trading, making a living with trade, a good chance he's become a fence as such. He might bear a grudge towards the nobility already for that, the fact they killed his mother for just knowing something they -suspected- might be magic.

I imagine he has no idea about who his father is either in that case, on a brief side note.

Anyway, the whole idea of taking the elven characters under care of someone else so they have a name to say as a cover if accused somewhere and in danger of being arrested as runaway or such.
I've taken the Oath of The Drake. Remind me of it if you think I act against it.
A&A

LtFox

Well, I've said it before, but it bears repeating.

Develop your characters as you wish, the scenario will adapt when necessary, and deal with things when not.  As long as they are thematically correct.

Winter, either this one or your previous concept will work without much problem. go with whichever you want.

Zaer, If you wish to go with that concept, bear in mind that if your character is spotted or caught using magic in any felony, it's an automatic death sentence if taken into custody.  Noble blood notwithstanding.  Also, Asleod may be willing to work with him, but will probably eventually ask him to work against his father.

_LF_
O/O

In Sword, Truth.

Zaer Darkwail

Yeah, understood. Also my char can work against his father so long him nor his mother is not harmed. He may spy father's friend, ruin operation or two, but in end if he haves to choose with his own life or father's, he is ready sacrifice his own life.

Henceforth a Chaotic Good noble rebel is born :). Altough note appearance of his eidolon matches a succubus, but what else expect from demonic/fiendish bloodlined sorcerers summoners eidolon to be :P.

Black Howling

Yes, winter, it inspired me quite a bit. The idea is simple, and might require an OK from Phantom to fully work. I don't plan on taking any liberties here, so stomp on me if I am.

I was thinking of nobles daughter, so a rising member of somewhat low standing. She has potential though, and her father thinks she is working toward restoring her families standing which has possibly fallen of late. She has different plans though, as she finds the way things are to be twisted and vile. She's an idealist first and foremost, and was trained before the family fell from grace to be an inner noble spy to keep tabs on her fathers rivals. (Explaining the bard training.)

I was thinking that after it fell she started trying to work her own things in. Perhaps she tries to get some of the other races taken as slaves out of cruel hands, or tries to find ways to take them under her wing as a form to try to keep them from harm until she can set them free. She thinks all the nobles are corrupted right now, and I was thinking that perhaps she was enamored with Phantoms character and helped get him from that trial. Break him out in secret, perhaps at the execution so that thought he was dead.

It could also, maybe work for why Aesold got interested in her. Feel free to make suggestions, I love working with the GM on characters.

Crovonovin

It would seem that I may very well be too late to join in on this fascinating game, but I figured I'd make the attempt regardless of any possible disappointment coming my way!

The idea I have for my character is one that I've been pondering for awhile now, but never quite got the chance to put into action.  It really requires more of an urban setting to feel right, which is why this game immediately caught my eye!  I want to know if it would be possible to play a druid that summons and trains creatures of the vermin type, rather than beasts.  That could include anything from giant maggots to sewer centipedes to leeches, which would probably be far more common in a city so large and decadent.  I was inspired in part by one of the D&D 3.5 articles on the Wizard's site.  The only main difference between a vermin-using druid and a normal druid is the use of an empathic link, rather than tricks and handle animal.

QuoteInsects understand need, and that is about it: need for food, need for safety, need for shelter from the elements, need to escape predators, need to protect offspring (in some cases). Animals understand these too, but animals can move beyond basic needs in their intellectual capability. Vermin cannot be handled, or trained, or even spoken to. Because of this, the relationship between a druid and her vermin companion is different than it would be with an animal.

I wondered what would drive a man to seek companionship amongst such creatures, rather than the common dog or cat or bird.  In the context of Sacrafel, I could see it as an attempt to forge a deeper connection with the city around him, a city that has long since consumed and saturated the natural world around it.  Domesticated animals and people have become the alien element, while scurrying things most would find disgusting are now the native inhabitants.  In a place where people are so often cruel, who wouldn't find some measure of peace associating with things incapable of hatred or jealousy or pettiness? 

Befitting his nature, this man would clearly be one of the common rabble.  Perhaps he was born with this unusual gift, a natural evolutionary balancing act as humanity adjusted to living and dying in the same city all their lives.  Call it mutation, if you like, for I'm certain the nobility would do the same.

Assuming there's room and assuming I haven't turned you off the idea already, this might take a little finagling.  Knowledge (Nature) doesn't make much sense as a class skill in this environment, so perhaps Knowledge (Local) would be a better alternative.  Perhaps Handle Animal could be altered to something more fitting as well?  I was thinking of taking the Packlord Archetype from Ultimate Magic (also on the SRD), which would allow for multiple vermin companions.

QuotePack Bond (Ex): A pack lord druid may not select a domain and must choose an animal companion. The druid gains a +2 bonus on wild empathy and Handle Animal checks made regarding her animal companion. The pack lord may have more than one animal companion, but she must divide up her effective druid level between her companions to determine the abilities of each companion. For example, a 4th-level pack lord can have one 4th-level companion, two 2nd-level companions, or one 1st-level and one 3rd-level companion.

Each time a pack lord’s druid level increases, she must decide how to allocate the increase among her animal companions (including the option of adding a new 1st-level companion). Once a druid level is allocated to a particular companion, it cannot be redistributed while that companion is in the pack lord’s service (she must release the companion or wait until the companion dies to allocate its levels to another companion, which she can do the next time she prepares spells). The share spells animal companion ability only applies to one animal companion at a time—the pack lord cannot use it to cast a one-target spell and have it affect all of her animal companions. This ability replaces nature bond.

On that note, I wonder if it would be possible to include swarms in this package?

Now I won't drone on and on about possible motivations for working with the rest of these dashing scoundrels in the event that I'm talking to a wall and you're all full up!  If you are, I'd be happy to wait in the wings in the event that spaces open up later on down the line.

Wintercat

Quite amazed how popular  Fox's game has gotten but then again loving the sight of it drawing people in. This should be a tale to remember. I've had a prior chance to roleplay with Fox and he's one of the guys I know can throw a very good game when in the right mood and all.

I've found some more people like him on this site but I've had the pleasure of exploring his games before and know to look forward to this game too, eager to see it once it has truly got going.
I've taken the Oath of The Drake. Remind me of it if you think I act against it.
A&A

PhantomPistoleer

Quote from: Black Howling on May 25, 2011, 09:59:48 PM
Yes, winter, it inspired me quite a bit. The idea is simple, and might require an OK from Phantom to fully work. I don't plan on taking any liberties here, so stomp on me if I am.

...

I was thinking that after it fell she started trying to work her own things in. Perhaps she tries to get some of the other races taken as slaves out of cruel hands, or tries to find ways to take them under her wing as a form to try to keep them from harm until she can set them free. She thinks all the nobles are corrupted right now, and I was thinking that perhaps she was enamored with Phantoms character and helped get him from that trial. Break him out in secret, perhaps at the execution so that thought he was dead.

Lebanon Faltir doesn't have any redeeming qualities.  He's a rebel without a cause.  I'm not sure that I want anyone to be enamored with him because of it.  It doesn't help that he's also not monogamous.  However, I don't mind your character being enamored with him, and I don't mind your character helping him out.  Just know that Lebanon is a thankless bastard.
Always seeking 5E games.
O/O

Zaer Darkwail

Nobleborn Rebel
Rilyth, Daniel's Eidolon

Daniel Fhaulrein
Heir and summoner from noble house of Fhaulrein
Character Sheet; 10 HP (Current 10); AC 15



Daniel Fhaulrein is from house of Fhaulrein, a nobleborn heir. His mother, Julice Rosewood, worked in Green Goblin tavern, working both as waitress and prostitute. His father is lord Greymor Fhaulrein. In twenty years ago he had habit to 'slum' incognito. Finding such habit thrilling and exciting activity (and also he gave him good ear on ground information about house businesses through tavern talk). He met Julice in Green Goblin, finding her attractive and sharp minded for commoner. Besides enjoying her soft bosom he enjoyed with her talks regarding city politics, art and theater. He acted as merchant and brought her along, finding her company pleasant.

Then he did unusual; against family wishes he proposed her! He married her and she did not mind marry with noble (especially rest her family would get handsome sum of money as part of marriage). ten months later Daniel was born. Ever since as child Daniel had been charming rascal, pretty much like his father (and father with humor dreaded it would happen). Daniel had quite happy life, raised up to standards of nobility. But with one expection; Julice often disguised herself and Daniel with simple illusion magic to walk down to commoners area to meet Daniel's mothersided relatives eversince he was kid. However visits were banned when it was found out when Daniel was six. But he had already grown fond to his uncles, aunts and cousins living in commons. So he took situation to his own hands! He started visit by himself, knowing dangers of the city but still daring go there, disguised as normal peasant.

Around age of ten his magical abilities manifested in odd fashion. A clever eyed thug had seen he was not just ordinary kid in commons, but a noble's brat! Thug made move to kidnap Daniel, perhaps even murder him out of spite for nobles! But when Daniel ran, was cornered and plead for help when none answered! From shadows manifested Rilyth, his eidolon. Rilyth scared hell out from thug before she with savage fury charged and attacked the thug! The thug was shred from her claws and finally pierced on the chest with her sharp stinger tail. Then she had cleaned her claws and tail from blood with her lips and while blood had covered her lips she had smiled to Daniel and spoke; "You sure chose fun spot to visit master!" Daniel of course was confused all this and woman introduced herself as Rilyth and escorted Daniel back home. Shocking is tame word to describe reaction what house did upon seeing Rilyth and Daniel guilt revealed tale from continued visits and now attacked by thug first time.

He was grounded till age of 16 but it gave him time educate with magic, as it was clear his sorcerers powers had manifested. But instead traditional sorcerer he became summoner, creating natural bond with realms beyond. In family tree they had long ago made pact with demons to gain power, with a fiendish ancestor and pact it would make sense for several generations pass and gift of sorcery or summoner resurface time to time. Daniel was quite alone considering he was watched 24/7 now, both by guards and now by Rilyth who became his constant companion and a friend. Altough bit dimwitted at times she has her charming moments and is not dump. Not to mention she can be fiercely protective about Daniel and as often result gets hurt. Daniel studied simple incantation for shield spell and rejuvenation magic for Rilyth to help heal her. Also unusual overtime as Daniel grew up, so did Rilyth become from slim girl to full figured woman with envied bust! A raven haired pale fiendish beauty.

Once at 16 his grounded status was lifted as Daniel was asked to attend noble parties once more. Now much more mature and off from traditional noble pickering and raising he learned early to be quick with tongue, be diplomatic polite, lie or outright intimidate people around him. He learned to be fashionable and have good sense for good taste in clothes, or impressive at least. After age of 18 he started sneak out again to commons and slums to meet his mother sided relatives. He got Rilyth an concealing hooded cloak to keep her out from standing in the crowd. Altough at times she can be mischievous flirt and enjoys shock people around her with fiendish features. Daniel one time after visiting his uncle who ran smith workshop then encountered a young boy, bullied by a fellow noble by using his hired thug bodyguard!

Daniel had never liked how nobles treated lower class, consider his mother had been one and all mother sided relatives which he loved and cared were also made him step up front to act like he was boy's master! Shouting other noble back off from mauling his servant or else his thug getting become meal for his eidolon! It scared off the noble back off and was convinced the boy was the servant and so he departed. After incident Daniel patted boy on head and asked him run and keep out of sight for while and avoid nobles next time. Unaware that small boy was one Asleod's operatives, a pick pocket and information sniffer. Daniel's encounter with noble became widespread news, his house heard it and grounded him now for month in the house as a lesson for scaring fellow noble off. It's okay defend property (or hired hands) but some limit to actual threats. In that time Asleod snuck in and had private talks and meetings with Daniel, measure his character and then Asleod openly talked Daniel to join his operation as noble rebel. Daniel agreed, only because he agrees that present order of things is distasteful for his own sense of compassion. So he agrees help Asleod to humble the nobles and reduce them peck or two down from their lofty heights as a lesson. Seeking to change the city politics alongside of Asleod.

Zaer Darkwail

Ok, here above is my char now. Rich Parents trait gives +900gp to starting gold, but I hope GM does not mind I got instead just slightly magical signet ring (creating arcane mark seals), +1 studded leather which works as fashionable jacket and 150gp expensive clothes and jewelry to able use his equipment trait. Assuming rest items are provided by house by need basis. Anycase both claws and stinger are primary weapons for eidolon so I guess I place claws as primary attack and all natural attacks which I add after claws become secondary attacks. I eventually plan my eidolon able to fly and able use wing buffet attack so that's why she has cosmetically wings which serve no purpose at the moment.

Healergirl

Presenting Belinda "Belle" Starr:


Belinda was more fortunate than a lot of pretty girls in the slums.  She belonged to a gang from a quite young age, acting as runner, spy, gofer.  Pretty much a matter of keeping her eyes and ears open and not being noticed.  She excelled at carrying messages and blending in.  Then the roof fell in.  A gang war, a nasty one and hers lost badly.

So she became a small time operator.  Carrying messages, picking up information and delivering word to interested parties, running shell games and the like in local taverns.  Posed as  a prostitute to scam drunken horny johns out of the money, She was very good at coming up with ways to avoid closing the deal.  Sometimes she used an ally to bust things up, sometimes she fast-talked her way out of actually putting out, sometimes the guy was just too drunk (with her subtle help) to rise to the occasion.  But she had to seal the deal often enough to know she did not want to do that for a living.  She grew up on the streets, she has seen what becomes of old whores.  She is an attractive young woman in her own right.  Cleaned up, dressed up, made up she becomes truly beautiful.  This  was a problem:  Very dangerous people were noticing her looks,  some of them reputed to be slavers.  And she noticed them.  Then somebody threw her a lifeline.

The Boss (she never, ever uses his real name) saw her in action on a few occasions while scouting for local talent to help with his master plan and was impressed enough by her success rate that he decided to see what she can do with a little training and teamwork.

She has grabbed this chance with both hands.

http://plothook.net/RPG/profiler/view.php?id=8640

LtFox, I think a good mission for Belinda might be as point of contact between those working in Noble/Upper class circles and the actual Wet-Work crew.  Compartmentalization, need-to-know will be life and death for this job.



Zaer Darkwail

I could think Daniel works often with Belinda. Give her information about nobles business to her and she walks out with the info. She could accompany him often to the parties as hired prostitute disguise (and consider how his father met his mother.....well what they do say about sons being like their fathers :P).

Healergirl

Zaer,

I'm good with that!  Further discussion should be on the OOC thread, I think.  https://elliquiy.com/forums/index.php?topic=108033.0

LtFox, sorry for the delay in posting Belinda, but I have almost the ultimate RL reason:  My refrigerator literally caught fire.  I've been cleaning up the mess and replacing it.

LtFox

Wow, just wow...

I never imagined I could attract this much of a crowd for a game I originally started as nothing more than a fleeting fancy.  Now, though, this has become one of my most ambitious gaming projects to date.  As such, and thanks to the increasing number of people playing nobles or people moving in noble circles, I've decided to modify the way I'll conduct the game slightly from my original plans.  Instead of one thread collecting all the action, I'm going to split the game into two different threads, covering the Noble Society and the Underworld respectively.  They will, of course, overlap frequently with characters transitioning between them as situations merit, but it should keep things more clear with the greater number of players.

Let's address things once again.

Howl:

Sure, you can play a noble daughter disappointed in the deadly intrigues commonly plaguing their society, and the rank disparity between them and the common folk.  Asleod might find her a useful tool to use against the rest of the nobility, and as such might be willing to work with her to an extent.  As Asleod doesn't quite trust the nobility, even ones who work for him (at least at first), he has his own spy to keep an eye on things in their functions and to act as a go-between.  (Healergirl's character Belinda.)

Shilong:

Thanks for the interest!  Your idea sounds quite fascinating, but a few minor things aside, your character would be a full-fledged caster who's not noble.  That's Trouble with a capital T.  He'd be hunted quite relentlessly at the drop of a hat, and it's extremely unlikely that he could have grown up in the city and go undetected and un-executed all through adolescence and youth.  If, instead, he arrived recently, any display of magic would get him instantly into deep doo-doo.

Although we are getting a little full, and certainly over my original plans, the idea is interesting enough that I won't reject it out of hand.  Since I'm splitting the game into two threads, I can manage a bit more players, but you'd need to consider how to fit him in the setting, considering that the Inquisitors sweep the commoner areas of the city regularly looking for just a person like him, a full-blown caster hiding among the common folk.

Zaer:

Daniel looks good!  Feel free to put in in the character archives!  Keep up the good work.

Healergirl:

Don't worry.  I occasionally have RL commitments as well, so it's not a big deal.  Besides, it's not every day a refrigerator goes up in flames.
Belinda seems mostly fine, though I didn't see any equipment yet.  Just update that, and I think she's good to go.

Everybody else, this is shaping up to be a really memorable game, so let's all work hard to make it a good one, neh?

_LF_
O/O

In Sword, Truth.


Crovonovin

Thanks for giving me a chance, LtFox!

Now I know that being a commoner and a caster was asking for trouble, but the guy I have in mind isn't exactly obvious about his abilities.  He's a druid, but he's not making trees sprout out of the ground or casting healing spells on the street.  I plan to make him capable enough with bandages and the like to give people rudimentary medical care without the use of magic.  I imagine that his family would have hammered subtlety into him the moment even the slightest unnatural ability manifested.  The fact that he's level 1 also means that he doesn't have access to wildshape yet, which is easily the most "obvious" ability that a druid possesses.  Add a bit of Sleight of Hand and he could well disguise his caster status (Create Water to look like pouring from a flask, Purify Food and Drink masked by dropping a fizzing tablet and calling it medicine, etcetera). 

He also doesn't look like a caster.  I imagine he looks fairly average, not exactly the sort of person that stands out in a crowd.  I was planning to give him a more legal profession as an architect, with a bit of smuggling on the side that would likely put him in the perfect position to work alongside the rest of the group.  Having to live in fear all his life would also be a pretty big motivator to work against the nobility.

Unless you mean to say that these roving Inquisitors can detect magic in random passerby, in which case I may have to give this more thought.  The way it was put made it seem like they were simply extremely suspicious and overzealous about watching out for it, not that they get drawn to casters like magnets to metal.

LtFox

Okay, a few pointers again.

Zaer, after looking through your charsheet in more detail, even the 'Rich Parents' trait doesn't exactly cover starter magical items.  Now, I'll let it slide for the time being.  Just bear in mind that wearing magical equipment openly among people is one of the surefire ways to get into trouble, as even if the magic isn't that visible, it's still of far better quality than most common people see in their lifetimes.

Shilong:

No, the Inquisitors can't exactly detect magic, as such, since minor talents like alchemists and rangers and the like frequently slide under the radar, as long as they're careful.  But they can notice a magical presence in general, and full casters have a more distinct magical aura than minor talents.  They can't pinpoint you, most of them anyway, but they may notice your presence in the general area, and the longer you stay in the same place the higher are the chances of that.  And once they narrow the area down, the rest is just a matter of cordoning an area off and time.  And, of course, there is a good standing reward for any information related to any 'unnatural occurences' as the Inquisitors refer to magic among the lower classes.

Hope that helps,
_LF_
O/O

In Sword, Truth.

Crovonovin

Alright, I'm sending a rough idea your way to see if we can't work it out!

LtFox

Shihong: I like it.  I definitely like it.

We've now gotten several characters done, and if this pace keeps up, I might be able to kick things off in force during or after the weekend.  So you can probably look forward to getting started next week!

_LF_
O/O

In Sword, Truth.

Zaer Darkwail

Nice, anycase I guessed Rich Parents do not cover the cost of items so kind of asked GM permission for them :).

PhantomPistoleer

I recommend that you start the game now;  at least, allow the finished characters to interact in a dark tap room, or a front's basement, in preparation for an important meeting.
Always seeking 5E games.
O/O

Wintercat

Character, Ready.

Alexander Thornrose
Spoiler: Click to Show/Hide

Appearance:
Alexander is a young man, usually found dressed in an outfit with several pockets, with a strange, lightly exotic scent following him, and a small smirk across his lips. He is fairly handsome and seems like a pleasant fellow, making his presence as a merchant known. His eyes are light brown in their color, and his hair is golden blonde. Alexander is slender young man with dextrous fingers, a fit and healthy body, and a cunning, intelligent look in his eyes.

He has the look of a man who is not noble but who is able to make a living with his skills, and a good living on occasion actually. Dressing up in an explorer's outfit, he likes the many pockets it provides him. He tends to carry a few things with him including a good number of small bombs. Extracts prepared in small vials with a thin skin between them keeping the two fluids separate, his belongings might look harmless but in his hands, those vials can become lethal weapons when he personally shakes them and tosses them when the mixture has began its reaction.

Craft & Profession:
Spoiler: Click to Show/Hide
Alexander sells alchemical creations, and occasionally buys some things he believes he can move along and sell with a profit later on.  He's got a good eye for spotting quality merchandise, a sly tongue that can twist the truth now and then, and a friendly diplomatic tongue that lets him work his way through some troubles. He's naturally suspicious of others though, tending to try and read their intensions when its possible. Its a precaution he has taken up since he doesn't want the Inquisitors to come knocking on his door, unless they are there to buy something to settle their head after too much drinking.

Alexander Thornrose is used to selling things to both nobility and commoners. He offers a variety of things from a hangover cure to bloodblock meant to help with healing the wounded, to smelling salts to wake someone up. He's made a bit of a reputation selling make-up kits to both men and women at times, to help them look their best, as well as massage oils and some discreet products to the clients that might have use for them.

For all his 'common work' he also tries to move ahead things he can sell for profit, fencing stolen goods from time to time. He is a capable bomb-maker, though those bombs remain in his possession, merely a warning to those that think about shoplifting from him.

"If you take it without buying, don't come crying to me if you lose an arm."

Lastly, Alexander knows a little bit of true magic. He can create alchemical brews and potions that contain actual magic, when he wants to put an effort into making such, but considering the risks in such goods he prefers to make those very discreetly.

History:
Spoiler: Click to Show/Hide
Alexander is the son of a late Witch and an unknown father. His mother sometimes hinted his father might have been a nobleman, but given her never-serious attitude about things Alexander believes it has just as much chance to be a lie as it has to be a truth. Either way, his mother lost her life when an inquisitor charged her with using magic. Alexander was spared because it was believed the young son had no such talent, though his actions were monitored for a long while.

He apprenticed himself to a merchant, and in time began to show talent in mixing together alchemical ingredients in a natural manner. Alexander had found his calling, and as he later discovered, his talent for magic. He did not have big showy spells and arcane gestures, but his vials contained more than enough reason to smirk now and then. It also gave him a bit more safety, his magic being 'harder to prove' and giving him a small measure of safety from the inquisitors.

Luck only goes so far though, and Alexander has been working hard to buy and sell things to make a profit and build up his wealth. He is a man that believes in the good, and doing the right thing, but he also believes one man cant do so much. This has drawn some people to him that need to make discreet purchases, and sometimes cant pay him with coin, but given his nature of buying and selling things he has taken up sometimes accepting other materials instead, selling them on when he can find a buyer. On occasion he forwards things to others that might be able to secure a better profit, agreeing to lose a little of the money he might make otherwise on such items, if he can at least make a small, tidy profit from such things.

Alexander feels somewhat bitter about the treatment he has seen the nobles have towards most people though. He doesn't show it directly when making a deal for a noble, but he does notice things and far too often these things make him curse the nobility for their thoughtless cruelty, and on occasion the intensional evil in them.

Example Goods Sold:
Spoiler: Click to Show/Hide

* Acid * Alchemist Fire * Antitoxin * Smokestick * Sunrod * Tanglefoot Bag * Thunderstone * Tindertwig (The usual basic Gear)
* Alchemist Kindness (Hangover cure) * Antiplague * Bladeguard (Handy against Rust [monsters] and oozes) * Bloodblock (for first aid) * Flash Powder (Good for blinding guards or small 'magic tricks' for performers) * Smelling Salts * Smoke Pellets (Handy for a quick distraction and getaway), and many more.

And then there are a few more things that might come in handy now and then.
* Makeup Kits * Massage oils (Good for escaping bonds as well) * Discreet goods.
I've taken the Oath of The Drake. Remind me of it if you think I act against it.
A&A

Elven Sex Goddess

Thank you LtFox, posting character.



Link for: Character sheet

The elven beauty Talanna has been captive for far longer then she can remember.   She was but a elven teen when she was captured.    For over fifty years she has served the noble house of hers.  As a concubine of its harem.   She is now into the third generation of lord of the noble house.    Her other life beyond the captivity is a distant memory.   

Through physically weaker then the average person, even for other elven blooded.   Talanna has developed a sturdy constitution that gives her a better then average fortitude of her race.   Tall and slim like most of her race.   A real beauty that is athletic and agile.    Trained in the art of dance.    Her dances design to enthrall an tease the senses of the onlookers.   

Yet it is not lithe beauty of an agile frame that truly marks Talanna.    For it is her extraordinary skill of sleight of hand.   The ability to pick a person's pockets that sets her aside from many others.   The deftness like a mongoose with striking to flinch a purse or other bauble from another.   

Loyalty to her noble house.   No escape is entertained in thoughts.   She would not know what to do with herself if she were freed.   No doubt becoming nothing more then a conniving pickpocketing whore of the streets.   Now she moves amongst nobility, of course as a pleasure slave.  However, nobles don't think twice about having such in their house.   

Long has her masters known her skill in flinching a person of a purse or bauble.   However,  as always Talanna never had interest in keeping such.   She merely did such because she could, it became a game.   She is allowed such for such purses an baubles she gives to her master.  At first secretively she would slip them the items.  Until she was caught and full disclosure of her skill is revealed.   The only thing that changed then was now her master would advise her who he wanted to be the mark.     

Zaer Darkwail

Hmmmm, how Talanna then would be involved with other PC's? She would need her master be somehow involved with the criminal heists. So far what I could think is perhaps connect Talanna as my char slave (who is true nobleborn char). He would be the type allow Talanna have her game going on and also consider his developing involvement with the underworld he would have use for her talents pick up items or documents from nobles.

But then it would make my char quite a playboy noble :P. He has gorgeous (dimwitted) succubus alike eidolon, Belle (who is underworld messenger and also aid spy in some parties) and then Talanna.

LtFox

Yes, that's as we discussed.

I approved it already, so you can repost it into the Character Archive thread as well.  https://elliquiy.com/forums/index.php?topic=108034.0

Now, seeing as we are only missing one character from thus far approved ones, I'm going to start the game in the form of a meeting soon.

Talanna is the property of a certain off-city noble who's in Asleod's pocket due to some information he's got.  Thanks to that blackmailed noble, Asleod has gotten his hands on all kinds of useful alibis and noble invitations.  He also requested that the noble send his elf slave over on 'loan', as Asleod doesn't like slavery in the least.  He tried setting Talanna free, but she wouldn't hear it.  So now he uses her as a spy among the other slaves and some nobles.

_LF_
O/O

In Sword, Truth.

Zaer Darkwail

Ahaa, ok so my char will not be noble pimp then :P. Fine with that :). But what capacity Daniel would serve Asleod then if he got already his noble spy/informant around? Or is that Daniel is his central noble political informant figure (and spy).

LtFox

There are different circles in which spies are require.

Daniel can move among the normal nobility, and work there.

Belinda acts as a go-between, as well as Asleod's eyes and ears in noble functions.

Talanna can move among the nobility's slaves with ease, and can also get 'loaned' to some more discerning nobles for an evening or two.  Though Asleod will never order her to do that against her will.

_LF_
O/O

In Sword, Truth.

Zaer Darkwail

But when it would be even against Talanna's will :P. As what I read it appears she is completely obedient slave with no sense of own freedom.

Mysterica

And as I said once before, with my character's status as an elf and skill with disguises, she could also infiltrate under the guise of just a slave as well.

Zaer Darkwail

Ah, true enough. Only problem is then when his father asks from Daniel 'Where that elf slave girl went? Would not mind round with her while your mom is on journey in country....'

Basically people asking about the elf slave girl which is not inside his house. But in parties he can smuggle her inside and there nobody asks who's property slave is I guess :P. So long you do not cause physical harm to slave which obeys (nor any lasting harm in any case).

Elven Sex Goddess

Quote from: Zaer Darkwail on May 27, 2011, 10:33:00 AM
But when it would be even against Talanna's will :P. As what I read it appears she is completely obedient slave with no sense of own freedom.

Obedience is not lack of total freewill.   She chooses to be obedient as such things as loyalty and honor  are guiding factors for Talanna.  Her freedom comes because she chooses to be obedient,  to honor the conditions of her capture and captivity.    Nor does she intrude or hinder but merely adds another dimension within the group.   The concept is more then just a pleasure slave forced into sexual acts.  It is akin to a Geisha,  trained in the art of conversation.   An what better listener then an obedient slave that would hold such secrets.   O:)    That just happens to be a natural born talented cutpurse.  That can acquire the baron's key he always keeps on a chain around his neck.   


Zaer Darkwail

Ahaa, I see. Well she chooses to be obedient and so when Asleod asks is she okay go to be borrowed to other noble would her reply be 'Whatever master wishes' or 'Yes sir'? Just curious :). As I could think Asleod tries hammer her to have idea for life outside being slave but so far Talanna is content being one. As I assume she had not very abusive training and raising in noble household so she has not got any 'bad' masters yet I assume?

Anyways interesting char and geisha alike servant is interesting in more western based society :).

Elven Sex Goddess

Quote from: Zaer Darkwail on May 27, 2011, 11:07:47 AM
Ahaa, I see. Well she chooses to be obedient and so when Asleod asks is she okay go to be borrowed to other noble would her reply be 'Whatever master wishes' or 'Yes sir'? Just curious :). As I could think Asleod tries hammer her to have idea for life outside being slave but so far Talanna is content being one. As I assume she had not very abusive training and raising in noble household so she has not got any 'bad' masters yet I assume?

Anyways interesting char and geisha alike servant is interesting in more western based society :).

Your looking at it in terms she has just been captured.    Glossing over the fact she has been with the noble house of Asleod for over fifty years.   Three generations of lords leading the house.   She is a valuable fixture and asset to her noble house.    So no she has not had a bad master.   She merely has chosen the opposite of the other elf.  To take what is given her in life and work within its constraints.    Yet if the house should fall because of the ventures underway,  and she finds herself in entirely different circumstances of a malevolent master,  then  survival out weighs  duty and honor.   

Zaer Darkwail

Asleod has got a noble house for 50 years?! You probably mean house which you serve which ended up debted/blackmailed to Asleod. Anycase did not forget the 50 years of servitude but wondered how 'lawful' she is. So in your case your lawful so long your master is nice towards you (or when it's matter of surviving alive or continue holding her loyalty).

PhantomPistoleer

Just to clarify, there will be two groups, right?

And I'm not in the group with all of this slave/not slave noble nonsense?
Always seeking 5E games.
O/O

PhantomPistoleer

So let me get this straight:

Infiltration/Wet Works:
Ranger:  Loki Aesir
Sewer Druid:  Shihong
Thief:  PhantomPistoleer

Nobility (whatever these people are):
Zaer
Elven Sex Goddess
Wintercat
Healergirl

I mean, I don't really know where to put Wintercat.  The last thing my thief wants tagging along is a loud, clunky alchemist.  I would just like to make sure that the groups are going to be in two different threads.  I have nothing against the other group, their objectives just aren't my cup of tea.
Always seeking 5E games.
O/O

PhantomPistoleer

Also, Zaer, will you please stop badgering people?  For God's sake, find out in RP.
Always seeking 5E games.
O/O

Zaer Darkwail

Quote from: PhantomPistoleer on May 27, 2011, 11:35:54 AM
Also, Zaer, will you please stop badgering people?  For God's sake, find out in RP.

*sigh*

So I cannot talk or ask about other people's chars at all? Anycase what I understand there are two groups but there are points where people cross over to other thread or other for sake of mission or story factor.

PhantomPistoleer

Always seeking 5E games.
O/O

Elven Sex Goddess

Anyways I did not take it as badgering.  Through PhantomP is right about most of it should be found through role play in game.   

You mistake lawful.   She is lawful because she abides and believes in the society laws.   Hence her acceptance of being a slave.   She is not a slave or really more importantly because she is a submissive.    No her reasons is a more private code of honor and loyalty.   

I also view it she is elven.   She is not a human maiden.   She comes from a totally alien culture.   Sex is explored and not looked upon as sinful.   Often in young adult of their long lifespans it is encouraged to have more then one lover.    Her in nothing more then a sarong wrap skirt is not that big a deal.  As most human cultures tend to regulate female to inferior status.  Where as in perhaps elven society gender equality is such the case.     Thus it is not a big thing for her to be topless.   

Back to being lawful,  she is a kin to being a kleptomaniac.   It is not so much the want of something but the challenge.   It however, does not mean she is not law abiding in the society she is now part of or follow its rules and laws.  She will not break and enter, without some consternation over the fact.  She would offer counsel to her master against such.     Nor if sold would she automatically run a way.   A history of abuse and prospect of her death forthcoming from such would have the impact of driving her to run a way.   Thus breaking her personal code.   

Likewise,  gathering information for jobs.  From slaves,  nobility in itself is not an unlawful act. 

Her neutrality is more so she has it in her to do things good and at the same time such things that constitute an evil act.   

Anyways I tried to cover the bases,  to show the depth of the character and how she works.   This and anything further should indeed be found out within game.   



Zaer Darkwail

Ok, thanks from answering my questions of curiosity towards your char :). I do not 'badger' further about your char but your welcome ask questions regarding my char. I myself find the badgering useful for me as if someone asks questions about my char, his motives or his personality trait I can create more depth to my char (and have bigger image of from my own char).

Wintercat

It all looks good to me, and Phantom, the Alchemist is not going around 'clinking', he's more the sort that goes around carrying a bomb or two to toss onto someone that tries to cause a problem.

He's got a bit of skill with diplomatic things, but I figure that a thief would know him better through work. He buys and sells merchandise that might not be exactly legally acquired afterall.

He's not able to do it at 1st level, but later on he's also a source for some healing potions, if he has to brew actual potions for that, it costs more but those last as normal potions ought to, as for him making some alchemist brews, he should later be able to one into a cup and tell a person to drink it up there. Letting its magic heal those that come to see him, but not letting anyone walk out with a vial of his alchemist brew though. So, later on he ought to be able to help heal some things at least.

As for other things, he's a bit social character, but don't know who he's connected to and who he is not. He has possibly sold the "Alchemist's Kindness" to most folks that drink too much, that is, hangover cure. As for other things, he has a number of things that might help a thief at some point, but that might also work for more common folks.

Anyway, going to see how it turns out. I figure that my character might not have any pre-existing links to others, or he might have afew, going to wait and see how it goes.
I've taken the Oath of The Drake. Remind me of it if you think I act against it.
A&A

Crovonovin

He might actually know of Samuel, Wintercat.  If he's the sort to be moving illegal product (such as restorative potions, magical antitoxins and the like), then my druid may have purchased from him in the past or had a hand in smuggling said materials.

Wintercat

He can make potions of cure light wounds at the present time, so he might have moved a few now and then, but he's try to be discreet with those in turn.

Well, he might also have tried to buy some materials from outside to put to use in creating them, perhaps asking Samuel to bring him ingredients, both for natural potions, and the unnatural ones. Probably paying back with some prepared actual potions as part of the payment, and part in coin. Sounds like something he might have tried, though I imagine he still makes very few of the actual magical potions, due to the risks involved if caught.

Still a nice link.
I've taken the Oath of The Drake. Remind me of it if you think I act against it.
A&A

Crovonovin

I like your scenario even better!  Samuel knows the streets and the sewers of the city pretty well, so he'd likely be the man to go to if you had a shopping list of rare ingredients.  They probably wouldn't know much about one another beyond their professional connection, but it's enough to know that he'll at least have a connection to one of the others in the Underground Group.

Black Howling

Thread moved more while I was asleep. Looks like you got filled up on the spies, already there is three of them. Also, it looks like some people are getting agitated by how many people there are. Looks best if I don't finish the character sheet.

Wintercat

@Shihong:
I enjoy spinning a good tale together with friends now and then, if we can make a story more interesting together, I'm always happy to look for options. Heheh. Also, I'm usually not hard-headed so if you come up with more ideas, please do toss them out to be thought over. Looking forward to the main events later.

@Black Howling:
The thread has taken a bit of movement to it but I think its still forming up nicely, and please don't step away, we could use your presence in this game and it seems like you'd be around to create an interesting character, and I am truly hoping to see what comes through from your imagination when you commit yourself to creating one. So please, join us in this game that has expanded and join us in creating an Epic together.

Alright, that might have sounded a bit exaggerated, but really, we got excited people eager to play here, and that seems like a good starting point. Your writing earlier has me curious and I hope you will not just abandon us now.
I've taken the Oath of The Drake. Remind me of it if you think I act against it.
A&A

Zaer Darkwail

Aye, there is always room for spies ;). Also there is no one working as spy among other branches of government like military, basic street ear who pick and confirms rumors. Also besides role of spy you could also work in other capacity (Forgery? Smuggling? Blackmail combined with high gather info and social skills?). Also plain assassin I have so far not seen (got muscle but there is difference of a hired killer and professional assassin).

LtFox

Hello, folks.  Seeing as most people are starting to get ready, I'll be posting the opening thread for the game shortly.  It's something of an unofficial meeting, so people who aren't ready yet have plenty of time to get there before the main storyline launches.

Black Howling:  As I recall, your idea was a lower noble girl, whose house had fallen on hard times, and who wanted to change things in society.  Something of a female counterpart to Zaer's male noble scion.  As such, I definitely don't see her as a redundant character.  Yours and Zaer's characters are the only 'real' nobles currently in the game, and depending on how things fall out on the political scene, that could be very important.  So, it would be nice if you didn't leave us quite yet.  It would also round out the numbers participating in the noble society part of the game better.  Also, I've said it before but it bears repeating:  There are never too many spies in an intrigue game like this one.

Posting the 'First meeting' thread soon.

_LF_
O/O

In Sword, Truth.

Zaer Darkwail

*sets down on fours, tail waggling and ears flat waiting to pounce in as first poster in opening IC thread*

Waiting the game start eagerly :).

Black Howling

Alright, so long as it's not me just putting in a character that's not gonna help out. I'll finish the sheet up by tonight, takes me a while sometimes. Having a lot of college research to do right now, getting everything in order to enroll.

Crovonovin

As LtFox said, you can never have too many spies in a game of intrigue.  Assuming you were aiming to create a rogue, the class is open-ended enough to support all sorts of characters.  Just because you've got "rogue" on your character sheet doesn't mean that you need to be some lock picker or damage-monster.

LtFox

Okay folks, the first game thread is now officially open.  I'm linking it here and the OOC.  From now on, random discussion should move to the OOC thread.  This is reserved for character applications, after all.

Also, Howl, no need to rush, I know what that's like all too well, even if it's been a while since I applied to University.  This first in-game thread is just for freeform mingling, I expect people to pop in whenever it suits them, so there's no pressure.

First Meeting IC thread: https://elliquiy.com/forums/index.php?topic=108270.0

_LF_
O/O

In Sword, Truth.

Black Howling

That's the sheet. I'll look for a picture, then manage a history and finish up equipment.

Found picture and gotten equipment, now I just need to finish the background. It will be up either shortly, or in the AM. Sorry for the wait.

LtFox

Yep, that looks good.  Go ahead and move it to the Character thread, and add background as it gets completed.

_LF_
O/O

In Sword, Truth.