DnD 3.5 Thayan Campaign Wanted Small Group GM/Players Interest Check

Started by RubySlippers, July 30, 2014, 11:51:19 PM

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RubySlippers

I was thinking a 6th Level game allowing traits, flaws, a broad choice of sources and naturally no good alignments based in Thay I was thinking as a basic set of base ideas.


Kunoichi

I'd certainly be willing to sign on as a player if you can find a GM. ^^ A game like this one is something I've been wanting to do for a while.

RubySlippers

The idea I have is a LN human Specialist Wizard 3/Master Specialist 2/Red Wizard 1 quietly devoted to studying her school of magic and likely does a suitable craft and/or profession.

Kunoichi

Hmmm, not quite sure what sort of build I'd go for...  Probably something with a level adjustment on it, though.  Any chance your character would be interested in having, say, some manner of chaotic evil outsider for a bodyguard?

RubySlippers

CE, no, LE likely would be acceptable. But it was just an idea for a possible build.

It depends on HER faction she would plug into someone's like Ssazz Tam's bloc.

Kunoichi

I was thinking I'd play a Bariaur from the Planar Handbook, though my thoughts on the exact build beyond the character's race are still up in the air.  Probably a Warblade, though it could be interesting to try making some stealthy Bariaur character with one of the more rogue-like classes.  Either way, they aren't as restricted in alignment as most extraplanar outsiders, so I could certainly make a Lawful Evil one.

Although, for another possibility for a character, a country run by wizards like Thay would probably have quite a few Tibbits running around...

toshiue

I might be willing to GM something like this. It's been awhile since I played anything in the realms and I think a Thayan campaign could make for some interesting opportunities.

RubySlippers

Quote from: Kunoichi on July 31, 2014, 01:36:36 AM
I was thinking I'd play a Bariaur from the Planar Handbook, though my thoughts on the exact build beyond the character's race are still up in the air.  Probably a Warblade, though it could be interesting to try making some stealthy Bariaur character with one of the more rogue-like classes.  Either way, they aren't as restricted in alignment as most extraplanar outsiders, so I could certainly make a Lawful Evil one.

Although, for another possibility for a character, a country run by wizards like Thay would probably have quite a few Tibbits running around...

But why its not like you could enjoy yourself in Thay being a creature from the infernal realms?  >:)


Zaer Darkwail

Just note that Thayans use demons and devils equal measure. Demons make most ideal 'brute shock troops' in warfare example. Where as devils are more dangerous to keep as they can be cunning plotters (some demons like Grazz'zt can be cunning like devil but in general demons are unsubtle sort unless they are succubi).

I could bring my old char; Adrian into this game as well (as conjurer focused specialist 3/master specialist 3/red wizard 1). Assuming we get free regional feats (besides normal 1st level feat). What school you planned specialize in Ruby? Or which to ban. I was thinking lean to ban evocation, enchantment and necromancy (and once as red wizard ban transmutation). Although I thought place Adrian as LN so he could someday qualify to become Malconvoker (a sickly awesome PrC for conjurer builds).

Although if you plan play red wizard you should start the game in 7th level then with that build :P. Also Adrian would lean to Szas Taim camp.

Kunoichi

Quote from: RubySlippers on July 31, 2014, 06:51:07 AM
But why its not like you could enjoy yourself in Thay being a creature from the infernal realms?  >:)

Oh, I'm still tossing character ideas around at this point. :P That said, if I were to play the Bariaur, I suppose I'd just take the basic stats for the race and reflavor it into some variety of demon or devil, as appropriate for the campaign.

RubySlippers

Quote from: Zaer Darkwail on July 31, 2014, 09:45:03 AM
Just note that Thayans use demons and devils equal measure. Demons make most ideal 'brute shock troops' in warfare example. Where as devils are more dangerous to keep as they can be cunning plotters (some demons like Grazz'zt can be cunning like devil but in general demons are unsubtle sort unless they are succubi).

I could bring my old char; Adrian into this game as well (as conjurer focused specialist 3/master specialist 3/red wizard 1). Assuming we get free regional feats (besides normal 1st level feat). What school you planned specialize in Ruby? Or which to ban. I was thinking lean to ban evocation, enchantment and necromancy (and once as red wizard ban transmutation). Although I thought place Adrian as LN so he could someday qualify to become Malconvoker (a sickly awesome PrC for conjurer builds).

Although if you plan play red wizard you should start the game in 7th level then with that build :P. Also Adrian would lean to Szas Taim camp.

I still plan to be LN one of those upwardly mobile long term but not planning to be a Zulkier or something sort, one who would be acceptable to the Pyramid she is in she might reach the upper Middle Class area. If the GM will allow some Pathfinder feats at we do bump characters up some Master of the Ledger is a feat I would love to take. But need to get Appraise to 9 Ranks so would need to be 8th level for that as a Red Wizard build.

So may I suggest tie level to how much magic goodies you have if loaded down with some good magic 6th level and if fewer items 8th level (likely more of a character like a merchant minded Red Wizard or scholar of the Art).

Kunoichi

I think that it would probably be a better idea to just have everyone start at a higher level in that case.  The system really wasn't built to handle having characters differentiated between wealth and level like that. ^^; The 8-10 range seems perfectly suitable for spellcasters and people who hang around them in Thay, to me.

RubySlippers

I might suggest Level 8 then, you get two ability boosts for leveling and can get 9 ranks in cc skills and enough in class skills etc.  for many Prestige classes. And would have a nice base of gold for many uses magic items likely one could save making them for yourself with the right feats, a residence, opening a business and so forth.

Zaer Darkwail

You get 11 ranks in class skills unless we use pathfinder formula :P. But fine with 8th level as sweet spot for starting (as no doubt more than just we two want play as red wizards).

RubySlippers

We could use the Pathfinder skill system it would be easier, many key ones are consolidated.

Kunoichi

I think we might want to see what sort of GM we can get and what they'd think of such things, first. ^^; I certainly wouldn't mind using Pathfinder's skill consolidations, though.

RubySlippers

True.

I will favor lower level some say 7th if using Pathfinder skills they are better.


Ironwolf85

Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Kunoichi

Quote from: toshiue on July 31, 2014, 06:32:05 AM
I might be willing to GM something like this. It's been awhile since I played anything in the realms and I think a Thayan campaign could make for some interesting opportunities.

So...  Still interested in that GM position? ^^; It looks like there are a number of interested players, at least.

toshiue

Quote from: Kunoichi on August 02, 2014, 01:07:30 AM
So...  Still interested in that GM position? ^^; It looks like there are a number of interested players, at least.

Interested? Yes... unfortunately it seems I have overbooked myself and I don't know that I have the time to actually do it. I'd hate to start the game and get everyone excited only to have it die down because of slowness of posts, or to have to bow out suddenly. I hope you guys can find a GM with some more time on their hands.

RubySlippers

I'm running two Thayans on rpol, not adult, but 1st level and may not go Red Wizard its not needed. But I would love to play here especially if blending in some Pathfinder for skills and some feats nothing crazy but the Skill Focus type ones and if better in modest ways.

I have ideas for builds for a LN Red Wizard that would be fun if flexible enough on classes [Specialist Wizard] with Red Wizard and another Prestige Class focusing on being a rank and file professional mage not prone to pose a threat to anyone and useful. Why Master of the Ledger is an awesome Pathfinder Feat for that if I can work it in. A Zulkier always need people that can make them lots of gold. She can also invest her funds to make a NICE income.

But we need GM interested to run this.

Kunoichi

I'm definitely hoping someone steps up to the plate to GM this game, especially since I've finally managed to figure out a good character concept and general build that I would really like to play.

The character concept I've got in mind would resemble quite a few heavy metal album covers. ^^ A halfling slave girl, clad in a skimpy, Princess Leia-esque outfit and riding atop the back of a massive winged tiger as it tears her master's enemies asunder with its razor-sharp claws and fangs...

RubySlippers

Mine would depend on the rules but a Conjurer 3/Master Specialist 3/Red Wizard 1 appeals to me with the Pathfinder Feat Master of the Ledger with some 3.5 Flaws to beef her feats up. She works for the Zulkiers making them money with her Platinum touch. And invests her own money to get a nice income her fees for the Zulkiers would be modest for her services. Being LN she backs the Zulkier seats (not who sits in them) and Thayan law which as a Red Wizard benefits her but not any Zulkier who runs things doesn't matter she enjoys order its good for business but if Ssazz Tam took over she wouldn't mind. A basic rank and file Red Wizard who runs things and just wants to focus on her own studies exploring the powerful school of Conjuration.

Ironwolf85

sorcerer
I have a picture of an illithid girl that'd fun for this, I'll do though the savage species book and find a way to make it work.
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.