007: Spy Games (Interest Check) Espionage/RPG

Started by Vostroya, December 18, 2014, 12:30:15 AM

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Vostroya



"No Mr. Bond I expect you to play!"

So have you ever wanted to play a character in a Bond movie or some type of spy movie? Perhaps the above picture has sparked your nostalgia?
But the question is...who will you play? Maybe the dashing spy looking for the clues? Perhaps your fancy is to play the evil henchman working to further the great plan? Or maybe you want to play both for maximum fun?

Then good news! This is a game for you!

So can I play as James Bond? Or other established characters? No! Thats too easy! We want original characters. Besides that would spoil all the fun! Why play as an established character when your mind can come up with so many different possibilities!

Can I play an agent from the CIA or other intelligence agencies? Absolutely! You will be going up against a big organization! You will need all the help...or competition...You can get!

What if I want to play a Villian? You can do that to! Sometimes playing the baddie is more fun than the good guy! They have to play by the rules! Villians don't...

But what if I want to play as both!? I love the enthusiasm! and yes you can! However there are special rules that would apply to you. Such as your villian and agent cannot fight or post together. They need to be separate, we want to keep it balanced!

Will there be romance and/or sex allowed? Yes it will be allowed! Though perhaps that whirlwind romance is just a play?.....






How the game will work:
The game will be mostly freeform with elements of simple dice rolls to play out combat and specific mission sequences. Such as a Villian and an Agent having a fight. One player will roll a Attack roll on the sites D20 roller. Then the player being attacked would roll a Defense roll, with the higher number of the two winning. The second player would then roll their own attack if they wanted to. The attack/defense rolls would continue until a set number of "hits" is reached. That person will be then considered beaten.

As for mission mechanics rolls. They would be used to accomplish difficult tasks. Such as hacking a computer, or stealthing past a lot of guards. Situations such as that. The rolls would be as follows. An agent wants to sneak past a group of guards. So he would roll a D20 for the move. The GM for the guards would also roll. The agent rolls a 16 while the guards roll a 10. The agent then has sneaked past the guards. If the agent fails the roll, that agent is considered to have made a noise or some other situation that leads the guards to become suspicious. Another dice roll is commenced and if the agent fails again, he is considered to be detected.

Any dice roll made however will need to have a description of what the objective of the roll will be. This will hopefully prevent someone who rolled an attack of 20 and the defender a 1 from just killing off the player in the next post.



Character sheet:
[float=left][img height=300] (Picture Here) [/img][/float][b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Occupation:[/b]

[b]Personality:[/b]
[b]Virtue: (What your character is best at)[/b]
[b]Vice: (Your characters weakness)[/b]

[b]History:[/b]

[b]Ons:[/b]

[b]Off's:[/b]

Virtues and Vices explained: Since no one can be the best at everything and everyone has a weakness, this will be included in the game. Using a virtue in a game will allow the player to have an easier time doing the task that is in the purview of the virtue. Such as, a person with the virtue of computers would have a much easier time hacking computers. The opposite would be true for having to do a task that falls under the vice. Tasks or players using a vice against the opposing player will have a higher chance of succeeding against the vice of that player.

The First Mission

Atlas industries, a major government arms contractor, has recently had its weapons research lab in the Czech Republic raided by an unknown group. All we know is that the attack was carried out with a level of precision and planning that suggests a highly trained team. The latest in military technology that the corporation was designing was stolen. These prototypes are highly dangerous pieces of technology that in the wrong hands could jeopardize the national security of any first world nation.

A tip off has placed the stolen weapons being presented for sale and auction at a international arms conference in Estonia. We need the weapons found, identified, and taken back quietly to avoid international press on the matter.


*GM Updates
12/20/2014: Added "State of the World" thread. Also added a convenient "Game Links" spoiler tag to each game thread for easy browsing back and forth between threads.
1/2/2015 First mission in the game series has been posted and game is now active!

PhantomPistoleer

Always seeking 5E games.
O/O

Vostroya

Quote from: PhantomPistoleer on December 18, 2014, 12:41:36 AM
So interested!  :>

Excellent! Glad to have you!

Have a preference of which side you would like to play on?

Ontan

#3
Quick question about the 007 theme: Will it be following the most recent reboots (i.e. a more sophisticated, ‘realistic’ feel), or will it be harking back to the classics with ridiculous gadgets and supervillains bent on world domination?

There’s no wrong answer, incidentally – this sounds like a great idea either way. I’m just a little worried that half the players will go for the darker, classy theme while the other half opts for hat-throwing henchmen and jetpacks.
... Also, if it's the latter, I've thought up a truly abominable name for a henchman. 

Vostroya

While I am all for the newer style, I want a more light hearted tone for this game. Now does that mean it will be total camp? No the game will have its dark moments, but I really enjoy the Villains evil lairs and plots for world domination.

Ontan



Vercile

#7
Name: Unknown (Agent 69: Code Name - Phoenix)
Age: Unknown
Gender: Female
Occupation: Secret/Special Agent

Personality: "No one really knows what she's really like, I've worked as her handler for three years and don't even know her name...." - Miranda Schneider
Virtue: It's Not Over Yet - Agent Six-Nine will always finish the mission.... one way or another.
Vice: In Good Conscience - Even as Ice runs through her veins, she is unable to kill anyone who she deems good... even if they are not.

History:

"The longer you remain in this business, the more dangerous it becomes..... at first you think it's for Queen and Country, protecting... and serving the people for a greater good of the world. But with each terrorist's throat you slit, each hackers brains you scatter across the floor, each war criminal you seduce and put to death... you yourself... die a little inside. And no matter how hard you try there are always loose ends that lead back to you, whether it's a foreign agency wanting answers as to why you were in their country when a "Clock Maker" is assassinated. Or perhaps when a hired assassin comes asking questions with a Barrett M82 after slitting the throat of a king-pin arms-dealer. Either way your face is out there, you're known and a lot of unsavory people want you dead... or worse. But there is one redeeming factor.... after years of "service" to your country, your heart freezes and your blood turns to ice... of course that only happens if you survive... and in this business, you do whatever it takes."
Partial Note Taken of Agent Six-Nine
Ons / Off's: O/O's


Vercile

There's an entire history I need to write out in a better tone too. But this is a start. :)

PhantomPistoleer

Name:  Agent 040
Age:  Unknown, appears to be in his early 30s
Gender:  Male
Occupation:  Special Agent

Personality:  Agent 040 is a straight-laced Englishman who just happens to like fast cars.  He has a meticulous nature and is incredibly organized.  Agent 040 can be friendly and funny, but he is naturally inclined to be reserved.  Nothing excites or bothers him.  He is very cool under pressure.

Virtue:  Agent 040 is an excellent wheelman, and is able to perform nearly impossible car stunts.  He possesses an encyclopedic knowledge of every make and model, and can perform emergency jury-rigs to temporarily increase an automobile's performance.  While other agents enjoy the finer things in life during their off-time, Agent 040 can usually be found tinkering away at the agency's garage.
Vice:  Agent 040 ranked in the lower third of his class when it came to marksmanship and hand-to-hand fighting.

History:  Agent 040 is an Englishman from Durham, graduated from Eton, and entered Her Majesty's Service at the age of 20.  He has been employed as a field operative for nearly ten years, and specializes in vehicular extractions.  He is gifted with a near precognitive knowledge of urban geography and traffic flow, making him an ideal driver on any terrain.  Although Agent 040 prefers to be on land, he is also an exceptional helicopter pilot.

He has been an operative on a number of successful missions, both in the UK and abroad.  Agent 040 is known to be dependable, and his cool demeanor is usually a sight for sore eyes for many fleeing agents.

His car of preference is his personalized black 1970 Chevrolet Chevelle SS 454.

Ons:  See O/O
Off's:  See O/O
Always seeking 5E games.
O/O


Foxy DeVille

#12
Jaws had his teeth. Tee Hee had his hand. This woman has something else...


Name: Major Titanya Toppov
Age: 32
Gender: Female
Occupation: Spetsnaz commando (former)/ Henchwoman (current)

Personality: An adrenalin-addicted amazon of action. Titanya fights, lives, loves, and fucks hard. Completely loyal to whatever cause she serves, be it Mother Russia or her current employer. Due to a combination of her own unique talents and her belief in putting the needs of the mission above her own, she enters deadly scenarios without fear.
Virtue: Titanya is a highly trained special forces soldier. In addition to being skilled in weaponry such as firearms and knives, she is a master of the Russian martial arts of Sambo and Systema, even adapting them to suit her unique advantages. Her reputation as a fighter, somewhat inflated by interagency gossip, wll sometimes demoralize a foe who is aware of it.
Vice: Not exactly the subtle sort, Titanya will frequently follow her baser instincts and charge in headfirst into a situation. Somewhat vain about her close combat skills, Titanya will choose to fight hand to hand at times when a bullet would be much simpler. She also has problems keeping an outfit intact but doesn't really seem to mind this much, if at all.

History: Born in Saint Petersburg, Titanya Toppov is the daughter of a proud Red Army soldier who taught her how to take care of herself in a fight. She followed in her father's footsteps and joined the Russian Ground Forces after she discovered the limited opportunities for a female mixed martial artist. Titanya proved to be quite exceptional and was selected to join a counter-terrorism unit. She served with distinction for seven years and rose to the rank of major. While fighting Chechen separatists, Titanya dived on a grenade to save her comrades. Although gravely wounded in the chest, she managed to barely cling to life. Her body was rescued, not by her fellow soldiers, but by an unknown benefactor.

Flown to a secret facility, Titanya was selected to be the first subject of Projekt Delta Delta. Her damaged chest was rebuilt using a highly puncture resistant artificial skin backed by a pair of implants containing an impact dampening gel. Her spine, sternum, and ribs were reinforced with a shatterproof ceramic and the pain receptors in the upper torso were rewired to send endorphins into her brain. When the scientists were done, Major Titanya Toppov had become... the Girl with the Bulletproof Bust!

With her new enhancements, Titanya was ready to return to action as an operative for her mysterious savior, to whom she feels a deep debt of honor towards. She discovered many uses for her breasts in addition to stopping bullets. She could ride down a zip-line using clamps on pasties, which allowed her to keep her hands free to fire guns. She also learned to neutralize opponents by knocking them out by slamming their heads into her chest or smothering them in her bosom. These techniques have caused her fellow soldiers of fortune to nickname her "Torture Rack" Toppov.

Over the past year or so, Titanya has engaged in a variety of missions where violence is expected. These have all taken place outside of Russia due to her refusal to directly harm her motherland or its people. While facial recognition technology has exposed her identity in spite of her use of hair dyes and wigs to conceal it, no intelligence agency has been able to learn how she has survived many potentially lethal firefights or why she left the Spetsnaz to begin with. This has made her something of a legend in the black ops world.

Ons: The alterations done to her have turned Titanya into quite the aficionado of breast torture. She has also become an exhibitionist and loves showing off her secret weapons. Titanya keeps morale up in her mercenary unit through gangbangs, taking at least one comrade in every orifice. It is said she had received a special gold medal in watersports from the Russian Olympic Committee and her relationship with her wolfhound Rasputin seems very close.

Off's: Titanya has no interest in pregnancy since it would derail her career. She thinks scat is a symbol of western decadence.

Vostroya


PhantomPistoleer

Always seeking 5E games.
O/O

Vostroya

Now I'm kinda said she works for the good side...

Foxy DeVille

She could be a friendly rival. Or henchwoman for the Big Bad.

Vostroya

Haha, cause I am getting a very Xenia Onatopp vibe from her. I think she would be awesome on the bad side

1SAZ

I do love me some 007 and the announcement for the next Bond movie does have me pretty excited. I'm definitely interested and wouldn't mind joining in.

Vostroya

Quote from: 1SAZ on December 18, 2014, 06:38:16 PM
I do love me some 007 and the announcement for the next Bond movie does have me pretty excited. I'm definitely interested and wouldn't mind joining in.

We would love to have you

Foxy DeVille

Quote from: Vostroya on December 18, 2014, 06:34:11 PM
Haha, cause I am getting a very Xenia Onatopp vibe from her. I think she would be awesome on the bad side

We could figure something out. Like either she decided to go where the money is or the baddies were behind Projekt Delta Delta and now she's loyal to them for saving her life.

Vostroya

Quote from: Foxy Oni on December 18, 2014, 06:58:17 PM
We could figure something out. Like either she decided to go where the money is or the baddies were behind Projekt Delta Delta and now she's loyal to them for saving her life.

I like the second option. Gives her that henchwoman feel to it

1SAZ

Name: Miles O'Connor
Age: 28
Gender: Male
Occupation: Hitman for hire

Personality: Calm, collected, and charming, Miles is the exception to the normal Irish stereotype that has plagued his people for years. Fun loving and care free, there is very little that can really break the smiling look of the cold killer for hire. However, if there was one thing that could get a man on Miles' bad side, it would be stiffing him out of his payment for a job. While there are few things that the man truly loves, a good fight and a fine glass of Irish whiskey do tend to top the list.
Virtue: A master killer for hire, Miles has made a name for himself as a mechanic by bringing about death where few can access. While he has little thought about killing a man for a paycheck, his ethics are what make him a common choice for criminals the world over. He prefers to leave few witnesses and minimal collateral damages, but he has never shied away from getting his hands dirty when necessary.
Vice: Like any man, Miles claims he is without flaw, but there are many things that have nearly brought him down in the past. His love of women has been his achilies heel in past hits, nearly costing him a fortune and his life. His love of money is even greater, to the point where he has double crossed the man who hired him when the pay was better on the other side of the fence.

History: While the earliest parts of Miles' life has been shouded in mystery, the earliest known reports that government agencies and crime bosses can account for are his early involvements in Boston as a runner for the Irish mob. at the age of 17, Miles was first arrested for extortion and assault, a scrawny boy with nothing going for him. Spending only a year in jail, Miles was released on good behavior after charming his psychiatrist into believing he had reformed. Notation in his records at the time hint at a relationship, but nothing has been confirmed. As soon as the man was released, a string of crimes had been been noted in the Boston area, deaths with little evidence. Over the years, crime bosses have come forward to speak of the boogieman that could walk into a building and kill a man without a single witness left to speak of his name.

The legend Miles' created with his actions carried him through to becoming the first one called when someone had to die. Police couldn't charge him for crimes that they couldn't prove he committed, and when they did turn to him, he would simply work his magic to turn their eyes away yet again. He became a ghost with a silver tongue.

Ons: Miles has a thing for agressive women, and rough sex. He will try anything once with the right woman, with very few limits to that fact. He has also never shied away from groups, more than comfortable enough with his own sexuality.

Off's: While not squeamish, blood has never been something Miles enjoys seeing during sex, and scat is on his no go list.


1SAZ

Thanks. I thought a villianous anti-Bond would be a good thing to try out.

Ontan

Is the villain roster looking a bit full? I had an idea for a character, but don't want to tread on any toes.

Vostroya

Quote from: Ontan on December 18, 2014, 09:48:15 PM
Is the villain roster looking a bit full? I had an idea for a character, but don't want to tread on any toes.

At the moment it sits we are half and half, so go ahead.

Foxy DeVille

Tweaked Titanya's bio a little bit so she now serves a clandestine group. I see her leading the grunts into battle.

Ontan

007 had Q to provide all the gadgets, so it seems only fair for the villains get a quartermaster of their own. Let me know what you think!




Name:Alexander Briggs
Age: 29
Gender: Male
Occupation: High-tech weapon specialist (henchman)

Personality: Dark humour and an easy confidence lend Alexander a refined charm, though the effect is inevitably overshadowed by his wolfish smile, jittery disposition, and bloodthirsty nature. His blue eyes gleam with cleverness and cruelty in equal measure, a gaze which inspires nervousness in most, and curiosity in those less wise.
Virtue: A first-class inventor and engineer, Alexander is resourceful, brilliant, and aggressive. His more ambitious contraptions sometimes kill the person using them, but his talents nevertheless provide an immense boon to black marketeers and shady operators alike, providing equipment that can often match military-grade technology.
Vice: Treading the fine line between tactical and cowardly, Alexander makes no secrets about his risk-adverse nature. He’s willing to get his hands dirty alongside his fellow mercenary, but if things start looking bad, he’ll likely be the first one to break ranks. 

History: A veritable savant of chemistry and mechanical engineering, Alexander could’ve had his pick of top-tier R&D corporations to work with, but instead opted to join the Royal Australian Air Force. For several years he excelled as an Aerospace Armament Engineering Officer, refining or prototyping several weapon platforms, and it wasn’t long before his creations started to feature at forefront of military technology. Weapon miniaturisation and incendiary payloads fast became his specialisations of choice, and he seemed to possess a limitless imagination when it came to finding newer, dirtier ways of fighting.

The exact catalyst for Alexander’s breakdown remains unknown, but at some point his love of armament engineering took on a sinister, obsessive edge. He took to field-testing his equipment firsthand, often without proper authorisation to do so. He also became fixated with ways of maximising collateral damage, usually using fire, and he started developing portable weapon systems that could be concealed in civilian equipment. While his work was undoubtedly brilliant, his superiors grew increasingly uncomfortable with the direction of his research, and they started to place heavy restrictions on Alexander’s work. Outraged by this perceived insult, Alexander’s behaviour became ever less disciplined, and there indications that he planned to go rogue. Left with no recourse, his superiors suspended all researched projects and began proceeding to court martial Alexander Briggs.

Alexander barely escaped incarceration, fleeing to Asia where employed his talents in a short but colourful career as both an arsonist and bank robber. His modus operandi never changed – force an evacuation, torch the building, and rob it during the chaos – but his methods became surprisingly sophisticated in an alarmingly short time. Starting with simple hold-ups using a handgun and petrol bombs, it wasn’t long before he was employing all manner of homemade flamethrowers, shaped explosives and, at his pinnacle, even a suit of mechanised body armour. After a number of spectacular robberies, including the New Year’s raid of a major Hong Kong bank, Alexander Briggs was finally cornered and captured in Indonesia. Accordingly to official records, he was executed by firing squad a few weeks later, but MI:6 has recently found some worrying discrepancies in that account of events. A trail of lost documentation, discreet bribes, and general inconsistencies suggest that some higher power might’ve intervened. In short, it seems that that Alexander Briggs might actually be alive and well, working ‘off the grid’ for some wealthy benefactor – a theory supported by the sudden emergence of new black market armaments.

Ons / Offs: Linked in my profile!

Vostroya

Looks good! Interesting take on the techy character

Juggtacular

#30
Name:
Agent 009 - Code-Name: Ghost -{REDACTED}

Real Name -Moses Churchill Price Jr.

Age: 30
Gender: Male
Occupation: 00 Agent

Personality: Moses is one of the nicest guys you will ever meet in your life. A gentle giant and kind to a fault; Moses is living proof that books shouldn't be judged by their colors. He'll help an old lady with her bags. Give you a lift if your car broke down. Even give a homeless guy enough money for a few nights in a hotel. He's just a nice guy.

He's also quick with a joke and likes to laugh. However Moses is not a slab of human sized cardboard and there are many facets to his personality. As stated he's a nice guy something of a joker. That all changes when it comes to work. During business, he is a consummate professional. He allows a joke here and there, but he is focused on getting the job done and it shows. He will kill a man in cold blood without a second thought if it means completing the mission and saving lives. Despite being a human mountain, Moses is surprisingly smooth when it comes to the more clandestine aspects of MI6. He has seduced and bedded women for any number of reasons with a high rate of success. He does love the ladies. Moses suffers from PTSD due to his time on the battlefield, and sometimes he'll have a spell. Flashbacks, intense depression, etc... He has it mostly under control though and for the most part is a great guy.

Virtue: H2H Combat. Without a doubt, 009 excels in conflict. His military upbringing, harsh training, and extended combat periods have honed him into a finely tuned machine.  But where he truly shines is melee combat. He possesses a rare genetic anomaly that allows him to actively trigger adrenaline surges which increase his perception of time, as well as his strength, speed, and pain threshold.

Vice: PTSD/Shrapnel - Post Traumatic Stress Disorder is a complicated mental condition that is primarily seen affecting soldiers who suffer traumatic experiences in battle. Moses suffers from this, as he lost his entire unit in an ambush while he was with the SAS. He saw seven friends die from bullets and explosions. Their screams, the looks on their faces, the smell of burning flesh and copper still haunt him to this day.

Sometimes he has flashbacks and loses himself, sometimes he gets depressed or emotionally unstable to the point that no one could understand unless they experienced it for themselves. He also has small bits of debris and shrapnel lodged in his body from the same IED that killed one of his men. The shrapnel in itself is mostly harmless, but it couldn't be removed due to it's nearness to some vital parts. It usually doesn't hurt, but at times the pain does flare up and he remembers back to the day it happened.

History: Moses was born in Brixton, South London and raised there until he was about 13. His father was ex-SAS who now worked as a security guard and his mother was a computer programmer. Moses came from a military family, and that's how he was raised. Grandfather, father, uncle, older cousins. Most if not all the men in his family served England in some capacity. With all the training he got, it was no surprise that Moses seemed to excel in all things physical. Football, Rugby, Marksmanship Team, self defense training.

If it involved breaking a sweat, he seemed to take to it like a fish to water. When he turned 18, he enlisted in the Army. He undertook a number of missions, and due to his high efficiency rating and mission success rate, was transferred to the SAS within two years. He was with the SAS for five years, raising to the rank of Lieutenant. His squad was codenamed the Hounds. They were a fast rising unit with Moses at the head.  His command was cut short however. After making Lieutenant, he only commanded a few missions before bad intel got nearly his entire squad killed.

He saw one of his best friends head get blown off by a sniper round. Another was blown apart by an IED. Only he and a few others survived the slaughter; none of them were the same afterward. He and the other survivors were treated for PTSD and the seven survivors of the Hounds were all honorably discharged for their service. He couldn't just sit around though, and in a year he'd secured a position with a PMC called BlackGate.

He thought he'd found a home with them until he realized most of the men he fought with were more in it for the money than service. Luckily for him, his record had been outstanding and MI6 found out about him. They bought him out of his contract and extended him an offer to join them. He immediately accepted and has since worked his way up the ladder to 00 Agent status.

Ons: Foreplay, Rough Sex, Anal, Oral, Publix Sex, Voyeurism(from years of spying on people), threesomes

Off's: Blood, Scat, Watersports

Vercile


Vostroya

Interesting character Juggtacular, however, your virtue is very powerful and encompasses a lot a very different fields in addition to having control over his Adrenal system. It is quite overpowered, especially when your vice is realitively not a major issue.

Juggtacular

#33
Well the virtue is just being a good soldier. And the actual adrenaline rush would be limited in that the effect doesn't last very long, and he can only use it a select amount of times within a given period. I can work on it if needed though. As for the vice the PTSD can flare up at any time and sometimes can be incapacitating. He could be in the middle of a fight and he gets hit by a flashback which of course leaves him open to a world of hurt.

Vostroya

Quote from: Juggtacular on December 19, 2014, 02:48:53 AM
Well the virtue is just being a good soldier. And the actual adrenaline rush would be limited in that the effect doesn't last very long, and he can only use it a select amount of times within a given period. I can work on it if needed though.

Well the wording you use does not make that clear, when you use words like "Excel, Master, Top, or one man army" it makes you think that he is the best at everything.

What I'm trying to say is that, if you do want to keep this virtue, you will need to come up with a stronger vice. You need something powerful enough that if it were triggered would really bring him down. That or modify the virtue to be more specific.

A virtue in this game is a specific talent that makes the skill unique above others. The same goes with the Vice. The way you worded the two, you are giving yourself a very wide selection of abilities and jumbling them into one.

Juggtacular

Took out a lot of the stuff that made him seem more over the top than I intended.

Modified the virtue to be melee combat. Which is basically close quarters.

Modified the vice to include some shrapnel in his body that causes him a great deal of pain from time to time, as well as occasionally triggering flashbacks of the day his squad was killed. Either alone is enough to take him out of commission for a bit, but both at the same time are bad news.


Vostroya

Much much better sir thank you!

Thanks for understanding

Juggtacular

I've run some games and admin on a site. I know how it is.  XD

Mystic Mika

Give me a few to whip something up. Could always use more baddies, right?
The difference between saving the world and blowing it up is all in the toss of the dice.

Vostroya


Garuss Vakarian

#40
Quote from: Ontan on December 18, 2014, 02:15:42 AM
Quick question about the 007 theme: Will it be following the most recent reboots (i.e. a more sophisticated, ‘realistic’ feel), or will it be harking back to the classics with ridiculous gadgets and supervillains bent on world domination?

There’s no wrong answer, incidentally – this sounds like a great idea either way. I’m just a little worried that half the players will go for the darker, classy theme while the other half opts for hat-throwing henchmen and jetpacks.
... Also, if it's the latter, I've thought up a truly abominable name for a henchman.

>_< Because I am a fan of the books and the movies. The current movies are not reboots, every book has basically it's own feel and story. Why most films switch in tone to try and match with it. Ian Flemming is the writer of James Bond. And wrote 12 whole novels. Casino Royal being the first of the bond books. (Does that name sound familiar? ;) ) Any way, not meaning to be mean. Just clearing up some air. Any way, not reboots technically.

Edit: Say for casino royal. It is a reboot. http://www.imdb.com/title/tt0061452/ There was an older film to my surprise. Then again, was more for the books then the films. :P . Maybe be interested.

Vercile


Vostroya

I believe we are waiting on one more character profile to be posted then we can start.

Kuroneko

This is ... tempting. I need to do some thinking  >:)
Ons & Offs//Requests//Where is the Black Cat?
Current Posting Time - Once a Week or More

"One should either be a work of art, or wear a work of art" ~ Oscar Wilde
"I dream of painting and then I paint my dream" ~ Vincent Van Gogh

Batman4560

Status: Stepping away for a while.


Batman4560

Great, I'm going to bookmark this and get something up when I get home from work so by Sunday I should have something up for you. Was there a faction (Heroes villains) You want more of?
Status: Stepping away for a while.

Vostroya

#47
Quote from: Batman4560 on December 20, 2014, 12:12:25 AM
Great, I'm going to bookmark this and get something up when I get home from work so by Sunday I should have something up for you. Was there a faction (Heroes villains) You want more of?

Cool. We could always use more baddies if that is the direction you want, However Heroes are also wide open.

Foxy DeVille

Quote from: Vostroya on December 20, 2014, 12:13:51 AM
Cool. We could always use more baddies if that is the direction you want, however Heroes are also wide open.

PHRASING!

Juggtacular


Mystic Mika

Quote from: Vostroya on December 19, 2014, 10:48:13 PM
I believe we are waiting on one more character profile to be posted then we can start.

Sorry, got super busy over here. Will have it up shortly
The difference between saving the world and blowing it up is all in the toss of the dice.

Vostroya


Mystic Mika

#52

Nada Teezovich
Age:28
Russian/Hungarian National
Occupation: Classified
Psych Profile: Classified

Virtues: Sex Appeal. Growing up in the streets of Budapest, Nada learned quickly that her gypsy heritage and her fiendish good looks could be used to her advantage. Nada has no inhibitions about using her body to seduce, distract, or whatever else she might need to do in order to get the job done.
Vice: Ruthless. Similarly, growing up an orphan and being recruited by the KGB in her early teens has left Nada with a very specific set of skills and the iron determination to use them. This cold and sometimes brutal approach to the mission has left Nada with few friends in the circles she travels in. She prefers it this way, but without back up on many operations, she has a much greater risk of being compromised.

History: Nada was born to a teenage mother living in the slums of Budapest, her Father a Soviet officer of some rank. She was orphaned at an early age and was soon reduced to crime as a means of survival. After pickpocketing a KGB officer on accident, she was taken in by the service and raised to be an undercover agent. Trained in H2H combat and proficient with most standard military hardware, Nada was trained to sneak, seduce, and if the occasion called for it, to kill. Nada was an outstanding field agent for five years until it was discovered that she was secretly selling information to an unknown source. When KGB authorities attempted to make an arrest a vehicle blew up in front of them resulting in five deaths and three wounded. It is unclear whether the demolition was caused by Nada or by her unknown contact is unclear. What is known is that her bank accounts, passports and liquid assets disappeared along with her. She has been a ghost ever since.




The difference between saving the world and blowing it up is all in the toss of the dice.

Reia

I'm definitely interested, if you have room for more?
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Vostroya

Quote from: Reia on December 20, 2014, 04:39:54 AM
I'm definitely interested, if you have room for more?

Of course!

Also, good character Mika!

Mystic Mika

Quote from: Vostroya on December 20, 2014, 05:35:34 AM
Of course!

Also, good character Mika!

Thanks.  I know its a bit vague. Does the vice make sense with the given d20 feel you are looking for?
The difference between saving the world and blowing it up is all in the toss of the dice.

Vostroya

Quote from: Mystic Mika on December 20, 2014, 07:50:28 AM
Thanks.  I know its a bit vague. Does the vice make sense with the given d20 feel you are looking for?

I believe so, though if you want to have something specific I wouldnt mind.

The way I see the vice for you now would be if given the option to be quiet or go in hard, she would have to make a roll on her vice. Also it makes it so she probably would shy away from work as a team, making her job more difficult.

Mystic Mika

That's what I had in mind as well. Baddies are always more difficult to control anyways  >:)
The difference between saving the world and blowing it up is all in the toss of the dice.

Juggtacular


vin26m

Inspired by Foxy Oni's awesome character.  He can be a minor villain or the Big Bad.



Name: Maxim Venediktov
Age: 40's
Gender: Male
Occupation: Vor, or "Thief in law" (a professional criminal who has an elite position within an organized crime movement and who follows a code).  Arms dealer and information broker.

Personality: Usually intellectual and detached, he can also come off as secretive, arrogant, proud, vain, aloof, stable, serious, sneaky, and deceptive.  When dealing with others, he is friendly and outgoing.
Virtue: Maxim is a charismatic leader and criminal mastermind.  He can motivate allies, manipulate enemies and call upon a vast network of informants and other connections.
Vice: Maxim loves tall, busty, strong women, kinky sex, lots of money and exotic material things.  He is not a violent man by nature - although he is a reasonably skilled combatant, he prefers to avoid fights and he has few, if any, kills to his credit.  If someone has to die, he has someone take care of it for him.  But if he needs someone to talk, then he gets up close and personal.

History: Supposedly, Maxim was a singer and guitarist in a rock band, where he used his charm and performance skills to control and incite large crowds to act on his suggestions to do anything from getting rowdy to trashing neighborhoods to boycotting corporations.  He got mixed up in the wrong kind of business with the wrong kind of people, and eventually stopped being a boy trying to get in the pants of groupies to a man making multi-million dollar deals for weapons and information. 

Ons: BDSM, voyeurism, exhibitionism, watersports, watching women with animals.

Off's: Permanent damage or death.

Vostroya

Good character Vin. He will make a good minor villian as I will be playing the big bad. Who shall remain mysterious for now. I want to build up the tension a bit. Lol.

Batman4560

Name: Aaron Shaw- Agent 88
Age: 30
Gender: Male
Occupation: Government agent.

Personality: Friendly and happy, Shaw goes out of his way to make friends but that might just be because he likes to use those friends to cause a distraction.
Virtue: (What your character is best at) Stealth operations: Aaron knows how to case a joint, sneak into and out of areas and use shadows and crowds as cover.
Vice: (Your characters weakness) One on One: Shaw can fight due to his training but anything more than one on one and he starts to panic and can't focus. More often than not Shaw can't come out on top against more than one man or woman who has been trained.

History: Raised in California Aaron grew up to be a Police Officer before being picked up by the C.I.A. There he learned the art of stealth and information gathering, ranking top in his class. His combat training one on one also garnered him high marks but group combat wasn't nearly as great. Shaw spent the next five years of his life gathering information for the C.I.A.

Ons: Open to try anything once.

Off's: Depends on what he has tried already.
Status: Stepping away for a while.

RubySlippers

#62


Name: Charlie Gemini (lower) and Emma Gemini (upper)
Codename: The Twins
Age: 28
Gender: Female
Occupation: Bodyguards-for-Hire/Assassins-for-Hire demands comparable skills sets [VERTIGO]

Personality: Quit pleasant but professional they will kill just for the money its only business they never take it personally but won't hurt minor children. They do think alike, share their own language and are lovers and loyal to their contracts so are weird but reliable talent. They also talk as one sometimes that freaks people out but they can read each other to an unnatural level it seems. They will often do work for the organization for a smaller fee since they can rack up favors with various governments.

Virtue: Are together very formidable killers highly trained to get to a target using a variety of tactics and taking them out.

Vice: Work best together, alone their not as good, but still they are very capable just work best together like tag team wrestlers are good wrestlers but work best as a team.

History: Growing up in the slums of New York City they had to use their wiles to survive, at first as the lover to a drug dealer as they forged themselves as expert criminals in their field. Seduction, teamwork, guns, athletics, observation. martial arts, languages, infiltration and security systems/safe cracking and planning are key you never fight one of them and the are always in proper armor lined clothing and packing. Both also are trained with the katana to a high level. Once they turned eighteen they worked killing targets through the organization VERTIGO a clearing house for mercenaries, hired killers, thieves and hackers who work together and for anyone willing to pay well and they are highly regarded. They worked for MI:6, the CIA, private interests and well not to picky once they take a contract. Markers for work done are in their back pockets since VERTIGO also trades debts owed for work at a good price. They hold a license to kill from VERTIGO as in can tap the organization like any agent for a government can tap their organizations.

Distinguishing Features: VERTIGO tattoo on the nape of the neck with their serial number.

Vostroya


RubySlippers

And its the James Bond setting odd characters with funny names and concepts just work, look at Jaws for a fine example. And come on I couldn't resist seeing that pic to base my characters on them.


Reia

Quote from: Vostroya on December 20, 2014, 05:35:34 AM
Of course!

I'm debating on what type of character to make. What's the balance between good guys and bad guys right now?
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Vostroya

Quote from: Reia on December 20, 2014, 03:36:36 PM
I'm debating on what type of character to make. What's the balance between good guys and bad guys right now?

As it stands right this moment we have 6 villians to 4 agents. So we could use more good ones.

Vostroya

*GM Update

Added "State of the World" thread. Also added a convenient "Game Links" spoiler tag to each game thread for easy browsing back and forth between threads.

The State of the World thread will contain basic information as to the World at large as it pertains to the agents and villians. I hope this will allow players to have a way for their characters to actively mold the shape of world politics as the game goes along.

I will be adding to it shortly. If any would like to help or pitch in their ideas for the game, please don't hesitate to shoot me a pm!

TheMysteriousLime

This looks great, if you've got room for me I'd love to join!
I would create an agent as we seem to have slightly less of those.

Vostroya

Quote from: TheMysteriousLime on December 20, 2014, 07:06:16 PM
This looks great, if you've got room for me I'd love to join!
I would create an agent as we seem to have slightly less of those.

That would be awesome!

RubySlippers

Now true The Twins will work for anyone VERTIGO arranges and can pay well. Consider them neutral operatives.

Vostroya

Quote from: RubySlippers on December 20, 2014, 07:12:41 PM
Now true The Twins will work for anyone VERTIGO arranges and can pay well. Consider them neutral operatives.

True, but who controls that agency mmmm?

RubySlippers

We don't ask and they don't tell but we will work for lots of different parties of all ideologies, within our moral limits, they won't harm children for example so won't work for psychos that would - but gladly would terminate them.


TheMysteriousLime

Name: Jackson 'The Hacker' Gates

Age:
20's to 30's
Gender:
Male
Occupation:
MI5 Operative

Personality:
Jackson is an energetic character who, despite spending a lot of time on computers, loves to meet people. While he might be considered awkward when  it comes to romantic (and sexual) encounters he is generally a lovable person. He is a loyal friend and a determined enemy. He is not considered to be violent or bull headed, although his cautious approach can lead to some sticky situations due to not acting fast.
Virtue: (What your character is best at)
Jackson is a computer wizard. There is no electronic defence he cannot bypass nor any online system he can't abuse for his own purposes. This knowledge and skill earned him the nickname, 'The Hacker'.
Vice: (Your characters weakness)
Jackson has awful aim for MI5 standards. His skill with long range weapons is appalling, barely managing to pass MI5 regulations. He should not be trusted with anything you have to have a scope for.
History:
Jackson grew up in a wealthy part of London with access to all of the latest computers and devices. He spent all of his free time toying with the various electronic systems at his disposal and started to become well versed in them. By the time he was 20 it had gotten to the point where it had became dangerous. The true extent to Jackson's abilities was shown when he became aware that his wealthy businessman father was having an affair with a co-worker. His father planned to leave his family for his mistress, taking all of the money of the family with him. Jackson used his skills as a master hacker to instead transfer all of the family money into an account for his mother and himself so that they could run away and hide from the man who planned to betray them. However, when he informed his mother of what he had done, she panicked. She called the police and Jackson was set to be put behind bars for a long, long time.
This was when MI5 first noticed him. Instead of rotting away in cell for the rest of his life, Jackson was given a chance. A chance to use his skills for good. Jackson was trained and tested appropriately and has since been an agent for MI5 where he uses his skills for good.
Ons:
Will most likely stick with vanilla, he is open to experimentation (eg BDSM)
Off's:
Extremes such as scat, watersports, extreme gore etc.


-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Is that alright for a character sheet? If you need more detail on some of the different sections let me know. Also apologies for the picture, it's not the best. I can change that also if need be.
If there is something stupid that I've overlooked please tell me so I can change it. I'm rather new here so I might have missed something obvious!
Look forward to hearing your feedback.


TheMysteriousLime


Foxy DeVille

Quote from: RubySlippers on December 20, 2014, 03:17:18 PM
And its the James Bond setting odd characters with funny names and concepts just work, look at Jaws for a fine example. And come on I couldn't resist seeing that pic to base my characters on them.

Gimmicky naughty girls unite!

Reia

I haven't had a chance today to create my character, but I'm going to try to get it up sometime tomorrow afternoon. I was planning on having a techie type that's really good at electronics and gadgets. Still not sure what side of have her on - maybe a more neutral character?
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Vostroya

Quote from: Reia on December 20, 2014, 10:09:36 PM
I haven't had a chance today to create my character, but I'm going to try to get it up sometime tomorrow afternoon. I was planning on having a techie type that's really good at electronics and gadgets. Still not sure what side of have her on - maybe a more neutral character?

That would be fine.

Reia

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Vercile

I edited my CS a bit, nothing major as I still want to leave people relatively in the dark.

Ontan

#82
Quote from: Reia on December 20, 2014, 10:09:36 PM
I haven't had a chance today to create my character, but I'm going to try to get it up sometime tomorrow afternoon. I was planning on having a techie type that's really good at electronics and gadgets. Still not sure what side of have her on - maybe a more neutral character?

Are we still one agent short? I think it’s 6 v 5, assuming Ruby’s character(s) count as a villain (which seems fitting, as they’re unaffiliated contract assassins who owe their loyalty to the biggest pay cheque).

Just a thought of course. It's more important to make a fun character than it is to have perfectly balanced teams.

Quote from: Vostroya on December 20, 2014, 04:14:56 PM
Also added a convenient "Game Links" spoiler tag to each game thread for easy browsing back and forth between threads.

Thank you! Why don’t more GMs do that sort of thing, rather than forcing people to bookmark a hundred different links?

Quote from: Foxy Oni on December 18, 2014, 05:41:09 PM

[...] Titanya was selected to be the first subject of Projekt Delta Delta [...]

How did I miss that before? Classic.


As an aside, if anyone wants our characters to have some shared history (for example, a past rivalry with agents, a common employer, or even being the employer themselves in Venediktov’s case), say let me know.

Vercile

I wouldn't mind having previous history with a couple of characters.

RubySlippers

Actually body guards or assassins (GM's idea) the skill sets are the same so could be doing good honest guarding or killing depending on the contract.  ;D

Ontan

#85
Frozen: It’d be easy enough to set something up between 69 and Briggs. Perhaps they crossed paths during his crime spree across Asia, or maybe she was instrumental in bringing him down when he was finally captured. Something along those lines?

Naturally, I’m happy to extend these possibilities to other agents, so don't be shy. More backstory is good!

Ruby: True! I guess I'm just used to equating anything mercenary / privatised with being evil, but having them as a wildcard could also be fun.

Foxy DeVille

#86
I added some stuff in Titanya's bio, making her a less-than-secret agent in the Great Game. So someone's character could already know about her even if that knowledge isn't reciprocated. Also some things to make her more of the Jaws/Oddjob sort who tussle with the hero face to face instead of just shooting him in the back.

Also, maybe Briggs had a hand in some of the design of Titanya's... enhancements. And of course she may have met either of her fellow Russians at some point.

Vercile

#87
Well all the characters are pretty awesome so it's hard to put the idea of a history passed any of them! Of course I wouldn't want to go into too much detail though having more character having a history gives more purpose for characters to interact. Say 69 Apprehended Briggs and intelligence gathered lead her to Titanya (as he made her "enhancements").

I'd love a History or an in-depth story between 69 & Moses and 69 and the Gemini Twins.

But if anyone's interested in a history or something with my character, feel free to P.M. me and I'll hit you with a concept or two.


Ontan

Quote from: Foxy Oni on December 20, 2014, 10:59:09 PM
Also, maybe Briggs had a hand in some of the design of Titanya's... enhancements.

Quote from: Frozen Star on December 20, 2014, 11:07:21 PM
Say 69 Apprehended Briggs and intelligence gathered lead her to Titanya (as he made her "enhancements").

Works for me!

The only iffy point is the bit about intel leading to Titanya - I guess that'd depend on when Briggs made the enhancements, which in turn depends on how recently Titanya herself was injured. I'll let Foxy decide on that, seeing as it affects her character more than mine.

Vostroya

I wanted to ask everyone on this.

Since the holidays are fast approaching, do we want to delay the game beginning till after Christmas, that way no one is left behind and the game does not stall?

Foxy DeVille

Quote from: Ontan on December 22, 2014, 07:15:04 AM
Works for me!

The only iffy point is the bit about intel leading to Titanya - I guess that'd depend on when Briggs made the enhancements, which in turn depends on how recently Titanya herself was injured. I'll let Foxy decide on that, seeing as it affects her character more than mine.

Well, I was thinking Titanya has been working for the big bad for about a year.

RubySlippers

Quote from: Vostroya on December 22, 2014, 07:18:32 AM
I wanted to ask everyone on this.

Since the holidays are fast approaching, do we want to delay the game beginning till after Christmas, that way no one is left behind and the game does not stall?

That is true, might be good to wait.

Batman4560

Status: Stepping away for a while.

Reia

Quote from: Vostroya on December 22, 2014, 07:18:32 AM
I wanted to ask everyone on this.

Since the holidays are fast approaching, do we want to delay the game beginning till after Christmas, that way no one is left behind and the game does not stall?

It'd be pretty awesome if you could do this. I haven't yet had the chance to create my character due to work and holiday stuff. I'll be good time-wise after Christmas.
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TheMysteriousLime

I'm fine either way, though it seems it would be better for people if we delayed until after Christmas.

Foxy DeVille

A wee delay would also give us time to hammer out existing connections.

Mystic Mika

The difference between saving the world and blowing it up is all in the toss of the dice.

Ontan

Happy boxing day, everyone!

Just a thought, but maybe we should set up a dedicated OOC thread to discuss things further?

Vostroya

Quote from: Ontan on December 26, 2014, 06:36:08 AM
Happy boxing day, everyone!

Just a thought, but maybe we should set up a dedicated OOC thread to discuss things further?

Good idea I will post one up and post a link to it here.


Reia

Going to withdraw my interest, can't come up with a character. Have fun with the game, everyone! :D
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Juggtacular


Vostroya

Im stuck in my hometown from coming home for the holidays, bad ice storm rolled in so I have not been able to head back home to start the game. Bear with me.

Juggtacular

Quote from: Vostroya on December 31, 2014, 02:01:39 PM
Im stuck in my hometown from coming home for the holidays, bad ice storm rolled in so I have not been able to head back home to start the game. Bear with me.

No problem. Just wanted to see if people were still here for this. Really excited to be a spy.

Lady Kitsune

I am working on it, I swear!

Ontan

Quote from: Juggtacular on December 31, 2014, 02:03:06 PM
No problem. Just wanted to see if people were still here for this.

I'm still here, and still looking forward to things kicking off  ;)


Lady Kitsune

Cool! I will try to get up a character sheet later today.  8-)
I am working on it, I swear!

Lady Kitsune

#108
I hope this is okay.  :-)

Mina Starling, Formerly Min-Ji Pak:
Age:Unknown
Gender:Female
Occupation:Former NIS, she now works for MI6 as Agent 033, AKA “The Nutcracker”

Personality:Polite and patient to a point but has a severe temper that has gotten her into trouble more than once. She has been known to throw out sarcasm at the most inopportune times. She is a borderline sociopath, able to turn off her emotions when necessary.

Virtue:She is not a very trusting person but if you gain her loyalty it is for life. She will never leave a man behind whatever the odds.

Vice: Being small and slight has been a contention for her all her life. She tends to pick out the big dogs just to prove she can bring them down. No problem is too big. So far she has been lucky enough to walk away from those encounters.

History:Mina’s father was a dignitary visiting South Korea. When on a side trip to Jeju Do Island, South Korea’s prime resort location, he met her mother, a pearl diver. After becoming pregnant from the encounter and bearing the shame of being an unwed mother, the child was given over to the government and from there Mina was entered into a program to train and educate children in the art of war and subterfuge.

Mina excelled and was routed to the specialists programs where she was to be groomed for the KCIC (Korean Counterintelligence Corps) despite her delicate appearance.  They actually used this to their advantage and was trained by courtesans and prostitutes. By the time she graduated to actual duty, it had been renamed the NIS (National Intelligence Service).  She was easily given International status and became the top agent for gathering intelligence from nearly inaccessible locations and wetworks. She can break into just about any location and death is silent. She gives new meaning to the word “pillowtalk”. She enjoys using sharp objects because it is quick and silent but she does like guns and carries a custom made Sig Sauer P226 9mm.

It was only when Mina was made the scapegoat in a failed mission; not of her own doing that she became disgusted with her betters. Not willing to just let her go, they sent a team after her. Managing to escape after hours of torture, she fled to her birth mother who told her who her father was.

Mina left South Korea a fugitive and sought Sanctuary in England. Appearing on her father’s doorstep, she managed to blackmail into indoctrinating her into MI6. It was not so hard as her father had been following her career but was unable to take a hand in her life because of possible scandal and later sensitivity to his high level position in Parliament. Given a new name and citizenship, she now does what she does best.

Still new to her duties, she was given a job to oust the leader of a Russian Bratva slave trade in the heart of London. Nearly gang-raped, she managed to crush the nuts of all seven men except the Boyevik. His, she delivered to his Brigadier and hence was given the tag “Nutcracker”. She is now awaiting a new assignment.

Ons:Dominant men, passionate moments, and a little freaky-deaky.

Off's:The usual, scat, vore, mutilation, bestiality…

EDITED: Spelling and such
I am working on it, I swear!

Vostroya


Vercile

Looking for a connection with a female character! Preferably rival. Looking to get into bad ass stand offs and even sexual interrogation ;)

Batman4560

Open to connections or will simply take the wait and see approach.
Status: Stepping away for a while.

RubySlippers

Quote from: Frozen Star on January 02, 2015, 05:34:00 PM
Looking for a connection with a female character! Preferably rival. Looking to get into bad ass stand offs and even sexual interrogation ;)

How about The Twins?

Lady Kitsune

Quote from: Vostroya on January 02, 2015, 05:18:00 PM
Nutcraker! hahahaha, I love it, accepted!

Yay!

I am up for any interactions as well  :-)
I am working on it, I swear!

Vostroya

*GM UPDATE*

Its a bit early but I have posted the Mission 1 thread and it contains a initial briefing for each side of the battle so that each of you can intro your characters into the game. Feel free to PM me or write in the OOC if you have questions.

Lets get this thing started!

Mission 1

Vercile

Is anyone still interested in continuing this game? I am, all I  wanted to say. :)

Juggtacular

I'd totally do this again. Never got a chance to really get into it the first time around.

RubySlippers


RedEve

"I don't have a dirty mind, I have a sexy imagination."
My ons and offs- My F-list

Ontan

I'd be interested in a reboot. The first attempt never really got off the ground, unfortunately.

RedEve: Almost all the information you need to know is on the first page of this thread. It's definitely not a historical drama, if that's what you're asking.

RedEve

"I don't have a dirty mind, I have a sexy imagination."
My ons and offs- My F-list