Clocktower survival horror game

Started by Cosmo_ac, November 01, 2006, 07:46:55 PM

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Cosmo_ac

I'm currently looking for a Gm who'd like to try a suvival horror game, similiar to the Clocktower series.If anybodies interested, they can PM me and we can talk over details.

MadPanda

Ooo, ooo, sounds fun...although I'm more of a Silent Hill fan.   ;D
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Celestial Goblin

Mention of Clock Tower always makes me interested. I'd play it, probably.

Ixy

Oh, my god, I haven't thought about ClockTower since I was a Junior in College... genius! 

Please put me in as a maybe.
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MadPanda

Okay, gang, if you're all still interested, heeeere's an update.

Cosmo_ac and I are negotiating matters.  I had a system proposal, which (on second and third thought) might not be optimal...so I'd better poll opinons.

System or freeform?  (The system I've got in mind is a survival-horror application of Wushu, and details will be provided if we go with this one.)

And do you want the opportunity to (ahem) play around a bit amidst the horrors?  (As if I have to ask...)
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Cosmo_ac

well, i admit i'm somewhat hesitant to put in too much sex, as it might detract from the horror aspects, i think if we put our heads together we might be able to figure out something that works well.  Something to talk over for sure.

Praxis

God I loved the first game.

That creepy fucker with the scissors was SUCH a...a...a creepy fucker!

I can still remember the sounds of him and his giant scissors.  hah, what a brilliant game for it's time.

ZK

Who will be the one doing all the killing?
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Cosmo_ac

not sure.  At this point everything is up in the air.  And yes Ender, the first game, at least the first game that came over to the Americas, did indeed rock.

ZK

I could take the role of a depraved psychopath. ^^
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Cosmo_ac

Hehe, i'll deffinitly keep that in mind ZK.  However, it's possible things have taken a serious turn for the sexual at the moment.  Of course it once again depends on several things including interest.  However, here is part of the basic idea i had the other night if players want a more Sexual style of survivor horror.

here's an idea i had for a game last night, and it's somewhat fatal frame based.  It would also be highly sexual.  The name of the game would probably be "Lust" or something liek that.

Basically their would be three or four charactors.  One female detective, one male journalist, and one female College student/folklorist. 

It would all begin with the finding of 8 sorority pledges, who are found dead in various sexual positions, and it seems they were all fucked each other to death or were fucked to death. 

Well, all three chars as they are looking over the crime scene, the detective checking things over while the other two slipped in, the journalist for the story, the college girl because she knew one of the girls, they all see a powerful flash of light, at the same time, as they happen to all enter the room of the death at the same time.

From that point on, every night the chars all have the same dream where they are taken to an old castle, one that, hundreds of years ago was used as a sexual dungeon where the victoms were usually put through some types of sexual torture, like prolonged orgasm denial or forced orgasms or made sex slaves, etc, nothing too painful or unpleasent.

While in this dream world the chars see the spirits of those who died in a mysterious ceremony years ago where it seemed like all the inhabitants of the castle died the same way the 8 sorority pledges died.  Some of the ghosts are nuteral, not noticing the players and carrying on with their daily activities as if they weren't their while other ghosts will attack the chars.

However, instead of doing damage, these ghosts will generally either attack by causing the char to experience growing levels of lust with each new attack, or more intense levels of pleasure until orgasm is achieved.   Each succesfull attack will also drain a Char's Stamina bar.

As the days go by for the Chars though, they notice things.  For example, each Char is supposed to have a dornment level of ESP which the flash of light has triggered, and they start seeing some of the spirirts from their dreams in real life.  And those ghosts are very horny and want to find the sexual extasy and relief they were denied in real life.  As the days go by these ghosts get stronger and bolder.

IE, for example, on say the third day, the reporter might be sitting at his desk when his hot female boss comes in, and while she's talking to him, his zipper might cum undne, and suddenly he feels his cock pulled out of his pants and two tongues rolling over his cock.  If he looks under his desk a bit he'll see two female spirirts giving him a blowjob.   By the sixth day, his boss might come into his office with the intent to fuck him.  And by the twelth day, an all out orgy might erupt in his office.

I have more details but i think that this is enough for you to mull over for the moment.  Tell me what you think.

That is just a very basic idea, but i have more to expend upon.  However, i still need a willing DM and possibly one more female player, though i suppose the GM could easily play one of the female Chars.

ZK

Ah, if you go that route, I'll stay out of it.
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Cosmo_ac

What if it was a mainstreme horror game?  I have another idea for a game.  It would be called "Folklore".  A lot more like clock tower in some ways.

MadPanda

Hmmmm.  But I like the Clock Tower idea...  :P
And after some thought, I even managed to get an angle on the college student ya wanted me to play...Wushu statted or otherwise.
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ZK

I like clocktower too, I just don't like sex in my horror games, but that is just me.
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MadPanda

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Cosmo_ac

what did you have in mind panda?

I could try my own game "Folklore" but i'd prefer not to for two reasons.  Well, three actually.

1.  I would have to be the GM.  At this point i don't really want to be the GM of another game.

2.  Even though i know how the story of the game would go, i still have to figure out a system that works for the game.

3.  I have no experience with horro games and am unsure if i would be able to handle it at this point.

MadPanda

I was thinking of the "Rubik's Prison" idea we talked about.
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Rydia

Check it out.

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MadPanda

Go here.
Scroll down until you find Rubik's Bunker.
Share and enjoy.

http://www.unknown-armies.com/content_comments.php?id=2498_0_3_0_C14

This was the starting point, though by no means the ending point, of an idea I bounced past Cosmo earlier.
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Dreamy

Spooky, but basically just about being trapped and isolated from the world in a strange way, with a few twists that the occupants might or might not know about?

MadPanda

#21
To start with, yes.  It's merely the inspiration, so unlike the original concept there would be an outside to go surviving exploring, a few puzzles to solve, and the occasional nasty to flee.  ;)

I hadn't put much more thought into it when Cosmo outlined his suggestion, which seems much more 'complete' than mine.
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Cosmo_ac

fortionatly i have a fairly mindless job, so when an idea pops in, if i find it appealing, i can expand on it and have a rough outline in a day. 

As far as an abandoned bunker being a good place to start, it works for me.  as to where that bunker leads too....i have a few ideas, but i don't know if there has been any thought about how the chars get there, what the purpose is, who the enemy is, or even if their is a tangable enemy.

Not to meantion if the interest lies in this game being a sexual/horror game, or phsycological/horror game, etc.  I guess this is where people need to start putting in their input for.

MadPanda

I was hoping to make the 'how did we get here and who are all you people' stuff part of the game, myself.  ;D
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Cosmo_ac

Quote from: MadPanda on November 26, 2006, 08:57:43 PM
I was hoping to make the 'how did we get here and who are all you people' stuff part of the game, myself. ;D

Hehe, i expected that you would, but i meant had you figured that out yet.

MadPanda

Ahhhhh!  Nope.  Not yet.  I like to tailor these things to my PCs...and not having any to work around just yet...(shrug)   :D
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ZK

If sex isn't the main focus, I'd like to play in that.
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MadPanda

I wouldn't rule it out, exactly...but no, it wouldn't be the main focus for the game I have in mind.
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Rydia

Chalk me up for an interest.  It sounds like a combination between Saw II and an older movie called (what else) the Cube I saw once. 
Check it out.

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Ixy

...

fuck. 
Is 'Cube' an 'older movie' now?

Somebody euthanize me before I need a walker.  *goes off to have a midlife crisis*
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Rydia

Older than Saw II and not as old as, say, Gone with the Wind.  It's all context, love.
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MadPanda

Yes, the Cube might be an influence here, although I have something weirder in mind...
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ZK

The Cube is an awesomeness...even the B-rated sequal [hypercube] wasn't that bad either. Kind of like the first one, but you used teleportation and dimensions instead of a series of cubes.
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MadPanda

Since Cosmo asked nicely...

Part of what I had in mind was to throw a group of strangers, connected through a common factor that they do not initially recognize, into a very bizarre situation (ie Rubik's Bunker) and then let them 'enjoy' exploring and escaping their new and unpleasant environment.

The common factor I was initially considering was a dark secret of some sort, like an occult society that shows up in all their backgrounds (someone's crazy uncle Jiro is a member, someone else was investigating them, etc etc).

I also had a very light ruleset in mind, if anyone wants to look over the 'open' version of the rules.
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Elandra

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MadPanda

Silly me.  Here's the link to the Open/Reloaded version of Wushu.

http://wiki.saberpunk.net/Wushu/OpenReloaded

Two things to note: first, this is like the OGL or the dX version of Tri-stat in that it's the core concepts around which a game could be structured.  Also, this is the 'reloaded' version.  It contains feedback from the surprisingly robust (and opinionated) online advocates for all things Wushu.

I've compiled some notes for using these in a Survival Horror setting and we can get to those later, if folks are still interested in trying this.  We can also do this freeform if we prefer, but I thought of Wushu since it's almost as good as freeform and gives the players a certain amount of creative license.
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MadPanda

Could I get some feedback re: Wushu, please?  It does me no good to start a game using a system that nobody likes.  :P  The Zombie-fu info will follow...
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Ixy

Hm.  I liked it right up until the section about Chi.  It's a great concept, and I still think I'd really enjoy it, if I could have a little help juggling the mechanics.  Honestly, I am certain that I will not count my details as I write, keep track of stats, etc. 

My fear for this kind of game is that, at some point, I'll spend a couple of days getting into a scene only to have this happen: "Nuh-uh, I veto that, cause I CLEARLY wrote 96 lines of text in my last post, and you only wrote 25, so that's not fair--" etc.  As ludicrous as that sounds, there's probably lots of people here who remember those guys from Yahell, etc.

However, this is Elliquiy, so naturally there's a higher level of expectations on the players; I'm optimistic that, with a ST that has a firm grasp of the concept of Wushu, a group of level-minded players could really have a good time with this.  I'd really like to see that, and be part of it.
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Rydia

I'd need a walk-through to make sure I understand the rules, but I think I could work with it.  It seems as lite re rules as you can get without actually being free form, so yeah.  Why not?
Check it out.

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MadPanda

Okay, to hopefully help clear up a few things:

'Chi' is simply a way of measuring a character's ability to affect the current scene.  Losing Chi is NOT the same as being hurt--getting hurt is a detail  ;)  It takes a bit of getting used to, I'll admit.

The VETO is in practice a very rare thing, and comes in two flavors: hard and soft.  The hard veto is, of course, 'you can't do that' (as in 'this is Capone Versus Untouchables.  Where'd you get a force-field, Bobby?') and should be invoked only if someone is going out-of-genre.  The soft veto is 'hey, wait, wouldn't it be cooler if...'  ;)

The only cost to coming up with fewer details is having fewer dice to roll.  You always get at least one die, just for doing something!  If you don't want to count, you can always filibuster (we have one player who never, ever counts his dice.  He asks 'what's my die cap' and sets that number out on the table at the start of the scene...)
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MadPanda

#40
Stuff in normal text is 'description'.  Stuff in italics is 'mechanics'.  This is 'borrowed' from Pulp-fu, so it's more cinematic and flashy than survival horror would be.

The Rumrunner races through the crowded streets of Bombay, eight Nazis hot on his heels!  In the back seat, the Liberated Woman keeps a tight grip on the Staff of Shiva, an ancient relic they just rescued from a Nazi convoy.  The Flying Ace is in the passenger seat, desperately wishing he was the one behind the wheel.

A pair of Nazi motorcycles flank the Rumrunner's recently 'acquired' Chrysler Imperial.  The engine roars like a jaguar/as the Rumrunner hits the gas and jerks the wheel to the right/bumping one of the motorcycles into a collision with a farmer's cart. (3 dice). 

On the other side of the car, the Nazi goon in the sidecar jumps across to the Imperial and starts clambering into the back seat.  The Liberated Woman shatters his left goggle with the Staff of Shiva/then kicks him hard in the face/sending him careening into a fish stall. (3 dice)

The Flying Ace steps across the Rumrunner with a quick "Beg yer pardon"/and leaps into the now vacant sidecar/ pushes the motorcyclist unceremoniously off his seat and takes control of the bike/with a nod and a wave to his friends in the car. (4 dice)

These mooks are just a warm-up for something else the GM has planned, so she gives them a Threat Rating of 12 and sets the die pool limit at 4 dice for this scene.  Each player reserves one die for defense. 

The Rumrunner rolls 2 Yang dice and his 1 Yin die against 'Bat Shit Crazy' trait (5) for his stunt driving...getting two Yang successes to reduce the Threat level to 10.  His Yin die fails, however, and he cashes in a point of Chi.  "Must've dented the fender."

None of the Liberated Woman's three dice fail against her 'Tough As Nails' trait of 5, so the Threat level is down to 8.

The Flying Ace rolls against 'Daredevil' with a target number of 4 and gets 2 Yang and 1 Yin successes, reducing the Threat Level to 6.

Time for a new round...


The two remaining Nazi bikers open fire on our heroes!  The Flyboy zigzags across the road like a madman/ alternately drawing fire and blocking their bullets with the sidecar. (2 dice)

The Liberated Woman opens the passenger side door and swings herself out over the road / to nab a bag of flour from a passing truck. / She tears it open with her teeth as she swings back into the car / and empies its contents into the air to create a white smokescreen behind the Imperial.  (4 dice)

The Rumrunner cranks on the emergency brake / and sends the car into a box slide that sends them sideways / then rockets into a narrow side street / as the Nazis sail blindly through the flour into a dead end!  (4 dice)

The Flying Ace zigs the other way through the flour dust and zags off down another alleyway (+1 die for the Flyboy)

The Liberated Woman racked up 4 dice with a nice Pass, which both her fellow players use to good effect.  She splits her dice 3 Yang/ 1 Yin and rolls all successes, and the Threat level is now 3.

The Rumrunner, sure that the mooks are done for, narrates what he thinks should be an appropriate end--sending them down a blind alleyway!  He splits his four dice evenly, not wanting to lose another point of Chi, and gets 2 successes of each kind.  The Thread Level drops to 1...not quite enough.

The Flying Ace rolls 2 Yang and 1 yin, gets 2 Yang successes--enough to drop the mooks to -1 and end the threat, but blows his defense and cashes in a point of Chi.

Little do our heroes know, the GM isn't done with them.  Next round...


and so on, and so forth.  Questions?
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Elandra

I too have read the system and think it will be easy to adapt to forums; it adds a nice mechanic to freeform. Thanks for the example, it helps out tremendously.
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MadPanda

We've been using it for pickup games.  It's kind of fun.    ;)

And since I'm getting positive feedback for this, I'll see what I can do about setting up a game...but since happyfuntime sex isn't going to be a main feature of this, what do folks think about putting it in Light/Weird?
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Rydia

Check it out.

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MadPanda

Awright.  I'll think of a title and ping the next 'goddess' I see, and I'll get the data posted.  We can brainstorm there, once it's ready.
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Celestial Goblin


MadPanda

Almost there, gang!  I've thought of the Big Picture.  Now I just need a title...

Alas, listening to the Silent Hill game soundtrack over and over is doing wonders for my mood, but not much to inspire a title.   :P
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#47
Request is in.  Now we just wait and see...

I will post the Zombie-fu stuff in the game thread, when it shows up.

UPDATED: Game's up!

"Perfect Strangers", under Light.

Brainstorming over PC generation may now begin!
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