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Finite and Infinite Games

Started by adventurer, September 30, 2008, 11:55:26 PM

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adventurer

Want to expand the horizones for role playing in general. Connecting the so called real and imagined worlds. With work of James Carse:



Finite and infinite Games

There are at least two kinds of games: finite and infinite.


A finite game is a game that has fixed rules and boundaries, that is played for the purpose of winning and thereby ending the game.


An infinite game has no fixed rules or boundaries. In an infinite game you play with the boundaries and the purpose is to continue the game.


Finite players are serious; infinite games are playful.


Finite players try to control the game, predict everything that will happen, and set the outcome in advance. They are serious and determined about getting that outcome. They try to fix the future based on the past.


Infinite players enjoy being surprised. Continuously running into something one didn't know will ensure that the game will go on. The meaning of the past changes depending on what happens in the future.


All games are inherently voluntary. There might be consequences of not playing, but there is always a choice required. Driving in the right side of the road, shaking people's hands, and paying taxes are games one has a choice about playing. There are certain rules and boundaries that appear to be externally defined, and you choose to follow them or not. If you stop following them you aren't playing the game any longer.


There is no rule that says you have to follow the rules.


All finite games have rules. If you follow the rules you are playing the game. If you don't follow the rules you aren't playing. If you move the pieces in different ways in chess, you are no longer playing chess.


Infinite players play with rules and boundaries. They include them as part of their playing. They aren't taking them serious, and they can never be trapped by them, because they use rules and boundaries to play with.


In a theatrical play the actor knows that she really isn't Ophelia. The audience knows that she really isn't Ophelia. But if she does a good job, Ophelia can express herself through the actor. The playing is most enjoyable when it is both clear that it is chosen play, that it is the actor doing it voluntarily, and at the same time it is so convincing, following the rules well enough that it seems real.


You can play finite games within an infinite game. You can not play infinite games within a finite game.


You can do what you do seriously, because you must do it, because you must survive to the end, and you are afraid of dying and other consequences. Or, you can do everything you do playfully, always knowing you have a choice, having no need to survive the way you are, allowing every element of the play to transform you, taking pleasure in every surprise you meet. Those are the differences between finite and infinite players.


These ideas are paraphrased from the delightful book:


"Finite and Infinite Games - A Vision of Life as Play and Possibility" by James P. Cars
"You can discover more about a person in a hour of play than in a year of conversation."
(Plato)

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magnamos

This theory has a major flaw. It is an approach to explain life from the authors point of view. Considering that this is ture in videogaming or gaming in general it would imply that you can play any finite game only a single time. That's not true. If you played it through you can do it over and over again. Probably you can change decissions and go a different way. That would mean you can actually play a infinite game within finite games.

adventurer

Magnamos,

all kinds of finite plays seem already enmbedded in infinite games.

Personally I see life, evolution and consciousness itself as biggest infinite game. Alway oscillating, emerging, spiraling and evolving..from limited identites, roles and mindsets to complexer ones.

William Blake, Shakespeare and lots of other writers and poets have expressed this infinity.

Paulo Coelho, Kevin kelly and others in 21st century have discovreed the digital expansions of dreams and imagination.

Films like MATRIX show even deeper layers of our lives as much as the carbon based ones as the digital ones. When studying the interviews of L. Wachowski and Ken Wilber as much as with kevin kelly the label "Game" grows intself into new dimensions...

"You can discover more about a person in a hour of play than in a year of conversation."
(Plato)

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Inkidu

#3
The infinite games not taking the rules seriously thing is bull. I won't tell you how many DnD cliche's.

Other than that this guy pretty much states the obvious. Although I find him erroneous that he says all finite players are in it to win it. I play chess for chess's sake and sure I like trying to guess my opponents  moves but I do it for fun. Besides this is so in the wrong forum. This is a politics and religion thing. Trying to explain life through chess. Pfft. Chess is the first war simulation not life.

Actually if you think about it, no game is truly infinite. It might be open but nothing man creates is infinite. So he's wrong on that count for at least using the wrong word. Even the longest DnD campaign comes to an end. Human's aren't meant, and in my opinion, can't truly fathom what is infinite, even in games.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Oniya

I think most of the table-top games I've been in have been of the 'infinite' variety.  At least, the good ones.  The phrase we've come to use is 'thinking outside the polyhedra - there is no box'.  A casual gesture by the ST/GM during a villain's monologue may cause a party member to try a particular shot.  There's no way to quantify that gesture in the rules. 

They may not be infinite in the mathematical sense, but the games are at the very least, episodic with each session ending with a 'to be continued - sometime', instead of a simple 'Fin.'
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And in that endeavor, laziness will not do." ~*~*~*~*~*~*~*~*~*~*~Don't think we're never gonna win this war
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Inkidu

Quote from: Oniya on October 11, 2008, 11:10:22 AM
I think most of the table-top games I've been in have been of the 'infinite' variety.  At least, the good ones.  The phrase we've come to use is 'thinking outside the polyhedra - there is no box'.  A casual gesture by the ST/GM during a villain's monologue may cause a party member to try a particular shot.  There's no way to quantify that gesture in the rules. 

They may not be infinite in the mathematical sense, but the games are at the very least, episodic with each session ending with a 'to be continued - sometime', instead of a simple 'Fin.'
Well infinite and finite are horrible words to use. Better one's would probably be defined or undefined, or open-ended, restricted.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

adventurer

The general feeling of a game -however its defined- is much reflected here, in this description of Dave Szulborskis book "This is not a game.":


"Imagine a world of mystery and excitement, adventure and fantasy, waiting for you to explore. A world that reacts to your every move, with characters that talk to you, send you messages, and even give you items to help you in your quest. A world so immersive that you can no longer tell where reality ends and fiction begins. Welcome to the world of Alternate Reality Gaming. This Is Not A Game: A Guide to Alternate Reality Gaming by Dave Szulborski is the perfect introduction to this exciting new world."

This makes sense....and points out to the general thrill devloping in games of ALL kind.

The more complex.the more exciting for me...
"You can discover more about a person in a hour of play than in a year of conversation."
(Plato)

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Inkidu

But even the most open ended games have rules. Of course one could argue you're not playing a game if there's not chance of losing it.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

adventurer



   
    
I found this nice essay from Gwen Gordon. So True!:

www.gwengordonplay.com

Play: The Movement of Love


An essay by Gwen Gordon






Not long ago, I lived in an apartment that over-looked a preschool playground. At 8:00 a.m., as I ate my granola every morning, the doors to the school yard burst open and preschoolers spilled onto the yard. I sat staring out the second floor window, happily buffered from the full volume of their blood curdling screeches, and watched, mesmerized. Children hurled themselves into the day, bumping, tripping, bouncing, building things, smashing them down, hitting, kicking, laughing, hugging. Everything was there-trial, disappointment, grief, success, connection, creativity, celebration, belonging, not belonging-all in one little playground. I had the distinct feeling I was watching the raw business of the universe, the workings of evolution itself.

An angel hovering above the world must feel the same way, gazing down at this one big rumpus with all its scraped knees and first kisses. Myriad life forms emerging out of the primordial seas, gathering together, creating more life forms, making cities, cities falling apart, people fighting, others writing poems, the aurora borealis, jellyfish, fleas that jump into the nostrils of hummingbirds, 2,000 year old Sequoias.

The qualities that are so exuberantly displayed in childhood play are writ large in the evolutionary process on a cosmological scale. The whole Universe is one big playground, and evolution one great big, gorgeous rumpus.

Watching the play every morning my heart would burst with delight because the cosmos is delightful. Then it occurred to me - I was feeling waves of love watching the children play, not because they are so adorable and I have a biological clock, but because play itself is the movement of love.

Most of us were taught that the Universe is a deadly serious place, run by fixed laws, chance and necessity-like a machine: Our human world a small island of meaning and civility in a vast sea of violence and indifference. The image has no romance, no delight. Is it any wonder that we now live in deadly serious times, full of terror and madness? We have created the world that fits our worldview.

But the view of the Universe as a collection of fixed objects is not fixed. It is shifting to a view of the Universe as, what Thomas Berry calls, a “communion of subjects.” Everything in the Universe is intimately relating to everything else. Eros is running the whole show with attractions of every kind pulling for communion, physically, emotionally, and spiritually in every curve of the cosmos. There's no such thing as empty space anymore. Space is as empty as the space between lovers' eyes. It's teeming with desire, electrical charges, and sexy curves in the Universe's wild embrace.

It might seem as if we've come a long way from child's play. What I saw on the playground, though, was immensely erotic and intimate. It was pure, raw and lusty life force impelling those children to grapple with gravity and their own coordination to discover what a human can do and make. By far the most common use of words for play in most languages is in an erotic context. Diane Ackerman tells us that: “the Sanskrit word for copulation is kridaratnam, which translates as ‘the jewel of games.' In German, a spielkind (literally a ‘play child') is a baby born out of wedlock. In English we make a play for, play up to, indulge in love play.” We also have foreplay, and Playboy magazine with playmates-of-the-month. If the evolving Universe is a communion of subjects then evolution is love play, the intimately creative adventure of Eros.

Until recently, evolutionary theory was a grim picture-nature, red in tooth and claw where only the fittest survived, new species emerging only through chance and necessity. Now we have a slightly kinder, juicier, and more mischievous picture. Stephen Jay Gould gave us the term “exaptation” to describe how nature improvises by coopting previously evolved functions to do new things. This helps explain flight. Imagine a bug in the tropics. It can't regulate its own body temperature so it has to grow elaborate fans on its back to stay cool. One particularly hot summer afternoon, a bug with a pair of fans the size of which no other bug had ever seen before sits fanning itself dreamily. Suddenly-Whoooooooaaaaa-a flying bug. Improvisation lifts us up and out of our daily habits to see things from a new perspective. Now that's a playful Universe.

Exaptation is pure improvisation. It's like the character in the movie Airplane who, when given a document and asked what he makes of it, answers, “Well, I could make a hat, or a broach, or maybe a little paper airplane.” Nature takes what's there and makes stuff up. Before I got a Master's degree I used to put the initials M.S.U. after my name. They stood for “Make Stuff Up.” I had no idea that making stuff up was wired right into the human brain. Gould says that the human brain is par excellence the chief exemplar of exaptation. This is because, about 150,000 years ago the hominid brain expanded massively. When it did, it acquired neural circuits that are not closely tied to any specific function but can be used in a variety of ways. It is this neural plasticity that enables the blind person to develop acute hearing and sensitive fingers for reading Braille, and the right-handed pianist to have as much coordination in the left hand. Neural plasticity has enabled a frontal lobe designed for hunting and gathering to be repurposed into Beethoven's Sonata Pathetique, Shakespeare's Sonnets, and the Beatle's Abbey Road. The human is the only species that specializes in being unspecialized.

If the Universe were a collection of fixed objects governed by fixed laws, then it would be wise to stay rigid. But the Universe is a fluid current of living play, so our own improvisational play and flexibility is essential for going with the flow of the cosmos, responding creatively moment to moment to the changing needs, demands, and opportunities we meet. When we play, we enter the creative current of possibilities, the self-organizing force of the whole cosmos, as active participants. Before the human, all animals were specialized for particular niches. We have the flexibility of the cosmos dancing right in our neurons, enabling us to move into any niche and explore the whole world as a playground.

While play is built right into the cosmos, it's generally agreed that playfulness didn't come on the animal scene until about 150-200 million years ago, with mammals and birds in the Jurassic period. As I write this, my dog Luna is shaking her rope toy, insisting I stop what I'm doing this instant and play tug-of-war. Meanwhile, my neighbor has a diabolic African Gray Parrot who repeatedly calls the dog, Patrick, over to her cage yelling, “Patrick!!” then spills the water dish over his head and laughs out loud, “Ar ar ar.”

Most animals outgrow the playfulness of their youth, but humans are curious and playful, exploring the world, learning, playing practical jokes, and inventing things throughout our whole lifetimes. That's because in some sense we never really grow up. Compared to other animals, the human rate of development is extremely slow. As a result, childhood qualities extend all the way into old age. This phenomenon is called neoteny. Neoteny causes us to retain qualities like curiosity, sensitivity, imagination, wonder, flexibility, humor, optimism, honesty, and spontaneous expression, and remain in an unending state of development potentially through our whole lives. Humans are developmentally adolescent chimps that have become sexually mature.

Remaining childlike enhances our capacity for communion. Like Cupid, a Greek image for Eros, neoteny is the romantically savvy child who, with an impish, knowing wink, shoots Eros onto the scene. Because of neoteny the human pelvis doesn't rotate like it does with most large primates, enabling humans to make love face to face. Our extended childhood makes us softer, rounder, smoother, and more sensitive. Compared to our primate ancestors, we are much less aggressive, far more cooperative, and capable of depths of emotion and care that are the basis of art and culture.

While we can thank neoteny in general for the finest aspects of civilization, it is the resulting intensity of the mother/child bond that deserves most of the credit. The mother/child bond has to be extraordinarily intense because humans are born extremely premature. As newborns, we are utterly helpless little fetuses. In contrast, picture the newborn colt standing and walking within the first day of being born. We, on the other hand, leave the physical womb before we have even finished gestating. We can't crawl for three to six months and require eight years of protective care to finish our development. We are utterly and completely dependent on our caregiver's constant, nurturing care. Our bond with her is our second womb.

This means that an amazing and mysterious thing has to happen if the baby is to survive. The caretaker has to embody the profoundly nurturing qualities of the mother's womb, the compassion of the womb of the whole Universe, or the baby will die. And this is exactly what happens. Many new mothers never imagined they were capable of so much love, they're drunk with it. This is the compassion of the Universe awakening in the human to serve its ongoing play. The child's adventurous play and the mother's loving care emerge together through the dance of the baby's exquisite intimate dependence.

The Indo-European word plegan, the root for play, means to risk, chance, expose oneself to hazard. Adventurous play is risk. We can risk to the extent that we feel safe and held in love. In turn, what we hold in love can open to the world and play. The cosmos wouldn't be in a dance of evolving play if it weren't held by the caring curvature of spacetime in a tender gravitational embrace. This curve, the mother's embrace, enables the whole play of evolution. Play and care are the order and chaos of a creative cosmos, but through the human the cosmos can play with and care for itself like never before.

So why, if care and play are so essential to our nature, are we violently destroying ourselves and the planet? What went wrong? We have not grown into our destiny as cosmic playmates because we do not feel ouselves held in a loving cosmos. Care and play in balance generate ingenious inventions that add to the life and beauty of the world. Out of balance, they wreak havoc. Care with a lack of play is static, while play with a lack of care is disconnected and cruel. Milan Kundera writes about the laughter of devils and the laughter of angels in The Book of Laughter and Forgetting. He describes the laughter of devils as laughter at the meaninglessness of things, and the laughter of angels as laughter with the meaning of things. The laughter of devils is play without care.

On the playground, I watched the occasional outburst of tears when someone got too rough, bossy, mean, or exclusive. There were others who stayed on the edge of the playground cut off from the play. Play is a sign of health. When a child is overly aggressive or withdrawn from play something is wrong. In the ‘60s, psychiatrist Stuart Brown did extensive research on the personal histories of horribly violent mass murderers and others “on the fringe,” and found that all of them had lacked natural, spontaneous, free-spirited play during their childhood. A lack of nurturing care combined with a lack of play is deadly because it goes against the grain of the whole Universe.

As a culture we are like the child sitting on the edge of the playground, unaware of the playmates all around us. Thinking that we're separate from the world, we are cut off from the sense of being held that makes play possible. Our play impulses are lacking the tempering influence of care. The disproportionate amount of money spent on the military and prisons instead of education and social programs is a portrait of a homicidal, play-deprived culture sitting on the edge of the playground. We have yet to come into our true nature and powers as cosmic playmates.

The Buddha described how the noblest qualities have “near enemies,” qualities that are often mistaken for the noble ones, but which lack deep care and connection. In the Buddha's teachings, the near enemy of equanimity is disinterest. I propose that the near enemy of play is entertainment and recreation. Competitive sports, video games, luxury cruises, and high stakes gambling on the stock market are not play. Neither is drug use, or shopping sprees. They are attempts to get relief from the gray backdrop of our play-deprived lives through forms of near-play that lack intimacy with the world. That is why near-play quickly becomes compulsive. It can never satisfy our deepest urges for true play as intimate participation in the cosmos. The free-spirited true play that is our birthright has become so dangerously distorted by a play-deprived culture that we confuse it for war.

The philosopher James Carse, in a brilliant little book called Finite and Infinite Games, describes the difference between finite and infinite play. Finite play has rigid limits, rules, winners and losers, and does not include everybody in the game. Infinite play, on the other hand, changes the rules as needed and includes everyone. The whole purpose of infinite play is to keep the play going. Now we can see a little more clearly what has gone awry in our world. Without caring connection, infinite play becomes finite. With high stakes, winners and losers, it takes itself very seriously and when you take things too seriously you end up dropping bombs. The ultimate expression of finite play is war.

But in infinite play, everything-war, death, deadlines, annoying bosses, barbed wire fences, fear and terrorism-can all be brought into the play. This implies that it's possible to get to the source of being that lets you sing and dance no matter what else is going on. When our sense of well-being comes from a deep enough intimacy with the Universe, there's nothing to win or lose. We can risk anything. We can trust that no matter how foolish, confused, or inept we might be, we will not fall out of the web of life. Being held keeps us from holding back from the world and lets us participate play-fully.

Spiritually realized people tend to be the most mischievous, childlike, and playful of all. Infinite play is the natural expression of a liberated consciousness that recognizes itself as the ground of being. This is our own true infinite, unbounded nature that we share with the whole cosmos. We meditate for hours, do prostrations, chant and tie ourselves in pretzels, in order to touch the Absolute, to feel held in the wild embrace of the Divine. We touch the Absolute in order to play in the relative. With the divine mother's spiritual maturity and the divine child's flexibility and enthusiasm, our perceptions of the world are as fluid as the world itself. We can sense reality as the intimate movement of the Divine, the Lilla, illusion, or Divine play. The word for illusion literally means “in play.” The ultimate goal of spiritual practice is enlightenment, the lightness of being that comes from recognizing the world as play. It is the liberation from a finite identity in a finite game to the infinite.

So how do you stay light in heavy times? In the Dine Navajo culture, a person with imbalances is given a special blessing ritual to heal them. This involves the whole tribe coming together to hold them in beauty and tell the cosmic creation story for many nights on end. Beauty and the story of the Universe remind us that we are held in the compassionate embrace of the cosmic mother. Our greatest challenge and opportunity in this time is to find our way to feeling profoundly held. Our hearts are aching for it. When we have this, we can include everything we experience into the play. As Rainier Maria Rilke wrote, “Let everything happen to you, beauty and terror, no feeling is final.” Whatever you're feeling, if you greet it as a playmate, it will begin to move.

Play is movement. When something has play, it has wiggle room. It isn't rigid or fixed. With play a regular stiff stick becomes a joy stick. There is inherent joy and ecstacy in the movement of play. Ecstasy or ex-stasis, literally means, standing aside, or getting off our spots. You can't play unless you can move, whether physically, emotionally, or spiritually. If you're stuck, then play will help. Wiggle your grief, your pain, your depression. Give it breath, find its edges, exaggerate it, paint it, sing it, put a clown nose on it. Play gets us off of our spots, our tragic stories, our habitual ways of thinking and being, and brings us present with the constant movement of love that is the Universe. There can be pain in the present moment, but in the infinite play, pain is felt fully and then moves into something else, and something else after that.

If we forget to play, we lose our love for life, and loving life is what will save our world, not fearing destruction. We're desperate to be invited into our joy, into our energy source, the belly laugh, the burst of giggles, wild abundance, bright color and zest for life of play. The laughing Buddha is fat to show that even the most massive bulk can lift off the ground-with a big enough laugh. Laughter is the sound of play and a doorway into play. Right now, wherever you are, put this article down and laugh. Not because there's anything funny going on, but because you're free to laugh. It may seem awkward at first, but stretch into it. Get off your spot. You will discover that you can find ecstasy just by moving toward it. Play is the movement of love, and love is what moves the Universe. Never underestimate, especially during a time of crisis, the power of play to move the world. Indeed it's the only thing that ever did.

“And we should consider every day lost on which we have not danced at least once. And we should call every truth false which was not accompanied by at least one laugh.”

-Nietzche, Thus Spoke Zarathustra
"You can discover more about a person in a hour of play than in a year of conversation."
(Plato)

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