Wheel of Time d20 system game [Recruitment open, 3/5-7 spots filled]

Started by Zaer Darkwail, August 31, 2011, 04:38:42 AM

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Zaer Darkwail

Well, the content depends on players :). Unlike from the books we can go much greater details of intimate scenes between lovers (or NC seduction scenes).

TheVongola10th

hehe, kinda hoping there is some ;P also, i was going to have my character be a blacksmith apprentice, would that help any in crafting etc? if so would I only need to put down "Black smith apprentice" for profession and he would get skills for it later? or what would i need to do for my character sheet

also, http://www.myth-weavers.com/sheetview.php?sheetid=335154 this is what I have so far, I could use some help xDD

Aybara

Craft is the skill you are looking for with blacksmith being the one you want... and depending on what you were making armour smithing, weapon smithing and lock smithing might also be on the cards for you.
My own character is the son of a local Leather worker so my skill with that is fairly good as he received some training.

You'll want to add in your character class base saves, the saves section is about halfway down the screen, your class has a +1 to Fortitude, +1 to Reflex and +0 for Will. Put those in the boxes to the right under base.
Under armour put in +3 as thats what your class gets towards it defense which contributes to armour class, look at where you put dex in on the sheet and follow along that line to the right to find this section.
You've put in natures warrior but you have to pick an area to specialise in for it to show you being more used to that area, I'd suggest woodlands or possibly mountains given where you grew up as some of the others wouldn't suit in my mind.

You are going to have forty skill points to spend, spend these in your class skills which are listed in your class on the site, you can have up to four ranks in your class skills or two in non class skill but these cost double! You have a lot of skill points so you could be proficient in all the forms of smithing! You fill points in on the character sheet in the skill section below weapons and armour, these skill points go into your rank in the skill, which is the second last column in this section.

While on the subject of skills you will have to pick a background, or in this case because you have to be from Emond's Field it will be Midlander.
This means you will have handle animal, heal, ride and wilderness lore which you will have as additional class skills and you can put four ranks in one right off the bat. All of these are class skills except on the website Wilderness lore which is obviously a clerical error.
Also this means you can choose one background feat from Bullheaded, Luck of Heroes, Militia and Strong Soul. Forget about the mechanics, pick one and note it down and then myself or Zaer will tell you what it does, I'd advise not militia as since you are a woodsman and one of the more combat focused classes you already have the benefits.
You also get one of three gear packages from your background: A) Light Horse and Healers Kit, B) Boar Spear, Longsword, Leather armour, small shield and tent or C) Two Rivers Longbow

Your HP (Hit points) are going to be across the way from your Strength stat as your class gives you eight and your high constitution gives you an additional one.

You can choose one feat and since you are going for wolf brother I'd suggest Latent Wolf Brother in under the dragons banner, if you are willing to take a few points of insanity ahead of schedual you can get the wolf brother feat for free at first level so you could start the game having your eyes begin to change and beginning to hear the call of the wolves.

What style of weapons do you imagine him using?

My character has a masterwork sword and I was thinking if you have craft weapon smith maybe yours crafted it for him as a  going away present when he left a bit over a year ago as a caravan guard?

Zaer Darkwail

Also profession:Blacksmithing can cover generic income as blacksmith while craft measures your skill.

TheVongola10th

Ok, the class skills part lost me. I'm looking at my class information but i don't see class skills, I see bonus feats and other class features that I would get as I level up, is what you are talking about in the pdfs? if so I don't remember seeing any mention of woodsman in them

TheVongola10th

#80
Also do I need Latent at all? Zaer said this earlier when i asked
Quote from: Zaer Darkwail on October 02, 2011, 02:08:36 PM
As note you do not need latent feats to qualify for the actual feats which give the abilities related to old powers :).

Zaer Darkwail

Yeah, no need for latent feats as I find it just a unnecesary feat tax for coolness ;). You can have latent feat present you got the ability but it has not yet matured 'active' mode yet. Once active it turns from latent to actual feat.

TheVongola10th

mmmk so it is latent but no cost for wolfbrother when it becomes "active"

Zaer Darkwail

Yeah or you can choose it is active now but we need then roll for your madness rating then (and your eyes would had started to change in color and hear the wolves).

TheVongola10th

ill just list it for wolfbrother(inactive) no need for madness yet ;P

Aybara

Under the Dragons Banner is one of the links.

The Woodsman class skills are: Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), Use Rope (Dex).

TheVongola10th

Ohhhhhh ok i thought you just started off with those and it was modified by your stats o.e

TheVongola10th


Aybara

Its any of the other skills on the sheet though ignore spellcraft, wheel of time has weavesight but I don't think non channelers can get that

TheVongola10th

i kinda reset my sheet x_x lol, ill open a new one and copy paste over, what about feats? all i can find for that are lost feats and a lot a feats regarding weaves and such

Aybara

There are lots in the rpg book but you might not have access to that. At lower levels if you want to be good in combat weapon focus (choose a weapon) is good, it give you a bonus +1 to hit.

TheVongola10th

i dont even know of the rpg book o.o, also what about craft armor? i do not see it on here

TheVongola10th

Also what's the difference in Craft, and Craft(weaponsmithing)? and would the latter be a cc for me and cost the extra points? Also I see you are starting off with a masterwork sword, is this because of your background story? and if so how much can you affect your character with your backstory? oh and sorry for so many questions xD

Zaer Darkwail

rpg book is the basic book for wheel of time game as this one. It's not online anywhere and links provided were just 'extras' and 'updates' to classes and stuff in the rpg book.

Anyways craft:armorsmithing is basically craft skill and craft skill is basically create things by rolling d20 and adding craft modifier. Max skill ranks this point is your level + 3. So 5th level char can have 8 ranks in skill. But the amount of skill points (based per level gained in class, first level it's multiplied by 4) is limited. Example you got 4 skill points, you add Int modifier to the number (let's say +2).

You got 6 skill points per level of the class which you have chosen. In first level (the 1st level, not just first level in class) your skill points are multiplied by 4. So you gain 24 skill points in first level. You got 10 class skills, you can give either six skills max ranks (which is 4). Or you can get max rank in two skills while to rest you get just 2 ranks.

Difference in armorsmithing and weaponsmithing is what they do. Armorsmithing focus creation and repair of metal armors (breastplate example). While weaponsmithing focus creation of weapons and repairing them (crafting items take lots of extended time but simple repairs are easy to do).

The bonus items from background are possible :).

TheVongola10th

ok, but what im saying is i saw weaponsmithing but not armoursmithing, at least in Aybarra's char sheet

Aybara

Because I took it, craft isn't one skill its a bunch of skills so each time you take a craft it's skill is separate from the others, I chose craft weaponsmithing because I wanted my character to be able to take care of his sword, my class gets way less skill points than yours. There are a few other crafts as well like carpentry. But craft: blacksmith, craft:weaponsmith, craft armoursmith and maybe craft locksmith are the ones a blacksmith might get.

TheVongola10th

interesting, so what would you suggest if I wanted to be a blacksmith that specializes in weapons, but also Can do armor?  and would this be a non-class skill, or would it be a class skill since i get "craft"?

Mysterium

Zaer, you never did say if you approved of Vitani's background. I've got the rpg book now in pdf file. I'll be working towards finalizing something soon. I've got a cold or a flu or something icky my poor brain is not quite functional.
Raise your glass if you are wrong in all the right ways!

TheVongola10th


Mysterium

Mhmm *nod nod* I'm gonna be gettin my hands on the Big Damn Heroes (aka Firefly) rpg set too if I can *grins*
Raise your glass if you are wrong in all the right ways!