Deathwatch Campaign - Recruitment Closed

Started by Primarch, August 06, 2012, 01:34:43 PM

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Cold Heritage

#75
Actually, I take that back: they've been errata'd from incomprehensible wankery into annoying 'why deity why' book keeping.

And don't worry. I've got the Apothecary covered. Flavius Occulus Batiatus, Ultramarines Apothecary will soon be here to serve the Emperor and let all non-Ultramarines know how great the Ultramarines are, how great the Codex is, how Roboute Guilliman single-handedly saved Terra and the Imperium, and that if they too are sufficiently pious and Codex-adherent, they may be worthy enough to accept Marneus Calgar as their spiritual liege.

The Most Pious Ultramarine In The Emperor's Service Today
Name: Flavius Occulus Batiatus
Chapter: Ultramarines
Specialty: Apothecary
Demeanor: Proud
Chapter Demeanor: Honour the Codex
Rank: 1
Experience: 12,900
Banked Experience: 100

Wounds: 19/19
Fatigue:
Critical Damage:

Insanity:
Battle Fatigue:
Primarch's Curse:

Movement:
Half: 4/5
Full: 8/10
Charge: 12/14
Run: 24/30

Fate Points: 5/5

Corruption:

CHARACTERISTICS:

Weapon Skill: 40
Bonus:
Ballistic Skill: 55
Bonus:
Strength: 40
Bonus:
Toughness: 40
Bonus:
Agility: 40
Bonus:
Intelligence: 55
Bonus:
Perception: 40
Bonus:
Willpower: 40
Bonus:
Fellowship: 30
Bonus:

SKILLS:

Awareness:

Ciphers (Chapter Runes):

Climb:

Dodge:

Common Lore (Adeptus  Astartes, Imperium, War, Deathwatch):

Concealment:

Drive (Ground Vehicles):

Forbidden Lore (Xenos):

Intimidate:

Literacy:

Navigation (Surface):

Scholastic Lore (Codex Astartes):

Silent move:

Speak Language (High Gothic, Low Gothic):

Tactics (Defensive Doctrine):

Tracking:

Chem-Use:



EQUIPMENT:

Astartes power armour, Astartes  bolt  pistol, 3 Astartes  frag  grenades, 3 Astartes krak grenades, Astartes combat knife, repair cement, one Chapter Trapping. Astartes bolter with fire selector, reductor and narthecium.


Power Armour:
AP:
History:
Abilities: +20 Strength; Auto-Senses (dark sight; immune to photon flash and stun grenades; Called Shots are Half Actions; +10 to Sight/Hearing Awareness Tests (+20 w/ Heightened Senses); built-in Vox Link; built-in Magboots; Nutrient Recycling (can operate for 2 weeks without resupply); recoil suppression (may fire Basic weapons 1-handed without penalty); Size Hulking (no bonus to enemy attacks); -10 penalty to delicate tasks unless using equipment designed for Marines; with helmet on, armour is environmentally sealed.

TALENTS & TRAITS:

Ambidextrous: Suffers no penalty for using off hand; when combined with a Two-Weapon Wielder Talent, the penalty for making attacks with both weapons in the same turn drops to -10.

Astartes Weapon Training: Proficient in all but exotic weapons.

Bulging Biceps: Can fire heavy weapons using Semi-Auto Burst or Full Auto Burst without bracing, and does not suffer the -30 penalty for failing to brace.

Deathwatch Training: Always confirm Righteous Fury against alien enemies without needing to re-roll the BS or WS test.

Heightened Senses (Hearing, Sight): Gain a +10 bonus to any tests specifically involving this sense.

Killing Strike: When taking an All-Out Attack action, a Marine may spend a Fate Point (before rolling the dice) to make his melee attacks for that round impossible to parry or dodge.

Nerves of Steel: Character may re-roll failed Willpower Tests to avoid or recover from Pinning.

Quick Draw: The character can Ready as a Free Action when armed with a pistol or basic ranged weapon, or a melee weapon that can be wielded in one hand.

Resistance (Psychic Powers): Gain a +10 bonus when making tests to resist the effects of this group.

True Grit: Whenever the character suffers Critical Damage, halve the result (rounding up).

Unarmed Master: Unarmed attacks deal 1d10+SB in Impact Damage, and these attacks no longer have the Primitive quality.

Unnatural Strength (x2), Unnatural Toughness (x2): double strength/toughness bonus.

Autosanguine

Marine Implants: do not suffer from Blood Loss; suffer no penalties to Perception-based tests when awake for long time; +20 to Toughness Tests against ingested poisons; gain a Skill or Skill group temporarily by devouring a portion of an enemy; may re-roll failed Toughness Test for drowning/asphyxiation and gain +30 to Toughness Tests made to resist gases (with a re-roll on failed results); may enter suspended animation; re-roll failed Toughness Test to resist poisons and toxins, including attacks with the Toxic Quality; may detect poison or toxin by taste with a successful awareness test; gain +10 to Tracking tests against a target you have tasted; re-roll failed Toughness Tests caused by temperature extremes; may spit acid: range 3m, dam: 1d5, pen: 4, toxic, if you hit target by 3+ DoS the target is blinded for 1d5 rounds; opponents do not gain bonus to hit due to size.

SOLO MODE:

Solo Ability: Favoured Son


SQUAD MODE:

Expenditures:
500 - Autosanguine
400 - Chem-Use
Thank you, fellow Elliquiyan, and have a wonderful day.

Triggvi

Quote from: Cold Heritage on August 14, 2012, 10:34:13 PM
Actually, I take that back: they've been errata'd from incomprehensible wankery into annoying 'why deity why' book keeping.

And don't worry. I've got the Apothecary covered. Flavius Occulus Batiatus, Ultramarines Apothecary will soon be here to serve the Emperor and let all non-Ultramarines know how great the Ultramarines are, how great the Codex is, how Roboute Guilliman single-handedly saved Terra and the Imperium, and that if they too are sufficiently pious and Codex-adherent, they may be worthy enough to accept Marneus Calgar as their spiritual liege.

We need both an Assault Marine and a healer. if I was not so invested in Cornillius I would pick up the Assault marine banner.

HairyHeretic

Quote from: Triggvi on August 14, 2012, 01:27:37 PM
It just looked like the trained skills you had a +10. the progression is common (half stat), Trained (full Stat), Stat +10, Stat+20
hopefully this helps. If you want i can read up on the space wolf scout class for a double check. An extra set of eyes is always helpful.

Yeah, looks like I've written my skills a bit off. I'll get them sorted when I have some time.

I think basic skills, you can try even if you don't have the skill itself, but the stat is halved. The advanced skills, you need the training in them or you can't test. The +10 or +20 could go on to either a basic or advanced skill. The layout is a little tricksy.
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

Triggvi

Quote from: HairyHeretic on August 15, 2012, 04:21:45 AM
Yeah, looks like I've written my skills a bit off. I'll get them sorted when I have some time.

I think basic skills, you can try even if you don't have the skill itself, but the stat is halved. The advanced skills, you need the training in them or you can't test. The +10 or +20 could go on to either a basic or advanced skill. The layout is a little tricksy.

A common skill or basic skill can be used at half stat untrained. Advanced skills you must be trained in to used at all. When you are trained in either a basic or advanced skill you roll your full stat for tests and after that you can improve your skill to either stat+10 or 20.

Triggvi

#79
I went ahead and changed Cornillius from a tactical marine to an Assault Marine. He is still a great option for squad Leader with command and air of authority. He brings 7 cohesion instead of 9 now.

He is a fast moving assault marine wearing the Mk 6 Corvus Armor.

https://elliquiy.com/forums/index.php?topic=148337.msg6754264#msg6754264

AndyZ

#80
Thanks to Triggvi for help in a properly done sheet.




Devastator Axis


Name:Axis
Nick Name: Axis
Chapter:Dark Angel-Ravenwing
Specialty: Devastator
Chapter Demeanour: Sons of the Lion
Sex:Male
Personal Demeanour: Taciturn
Rank:1
Past: Served in the Ravenwing
Description:



Attributes



StatScore   CB   Adv1Adv2Adv3Adv4Total
WS 35    +0 +0 +0 +0 +0 35
BS 50    +5 +5 +0 +0 +0 60
ST 35    +0 +0 +0 +0 +0 35
AG 45    +0 +0 +0 +0 +0 45
T    45    +0 +0 +0 +0 +0 45
INT 45   +5 +0 +0 +0 +0 50
PER 40    +0 +5 +0 +0 +0 45
WP 40    +0 +0 +0 +0 +0 40
FEL 35    +0 +0 +0 +0 +0 35



SkillCommonTrained+10   +20   Total   
Acrobatics(AG)      No     No                       0      
Awareness(PER)      Yes    Yes                        45    
Barter(FEL)                 Yes    No                            17   
Blather (FEL)      No   No         0   
Carouse (T)      Yes   No          22   
Charm (Fel)      Yes   No          17   
Chem-Use (Int)      No   No          0   
Ciphers (Int)      
    Chapter Runes      No   Yes          50   
_____________________No            0   
Climb (S)         Yes   Yes         35   
Command (Fel)      Yes   No         17   
Common Lore (Int)   
    Adeptus Astartes   No    Yes         50   
    Deathwatch      No    Yes         50   
    Imperium      No    Yes         50   
    War         No   Yes         50   
_____________________No   No         0   
Concealment (Ag)   Yes   Yes         45   
Contortionist (Ag)   Yes   No         22   
Deceive (Fel)      Yes   No         17   
Demolition (Int)      No    No         0   
Disguise (Fel)      Yes   No         17   
Dodge (Ag)      Yes   Yes         45   
Drive (Ag)      
    Ground Vehicles   No   Yes         45   
_____________________No   No         0   
Evaluate   (Int)      Yes   No         22   
Forbidden Lore (Int)   
    Xenos         No   Yes         50   
_____________________No   No         0   
_____________________No   No         0   
Gamble (Int)      No   No         0   
Inquiry (Fel)      Yes   No         17   
Interrogation (WP)   No   No         0   
Intimidate (S)      Yes   Yes         35   
Invocation (WP)      No   No         0   
Lip Reading (Per)      No   No         0   
Literacy (Int)      No   Yes         50   
Logic (Int)      Yes   No         25   
Medicae (Int)      No   No         0   
Navigation (Int)      
   Surface         No   Yes         50   
_____________________No   No         0   
Performer (Fel)      
_____________________No   No         0   
Pilot (Ag)         
             No   No         0   
_____________________No   No         0   
Psyniscience (Per)   No   No         0   
Scholasic Lore (Int)   
    Codex Astartes      No   Yes         50   
_____________________No   No         0   
_____________________No   No         0   
Scrutiny (Per)      Yes   No         22   
Search (Per)      Yes   No         22   
Secret Tongue (Int)   
_____________________No   No         0   
_____________________No   No         0   
Security (Ag)      No   No         0   
Shadowing (Ag)      No   No         0   
Silent Move (Ag)      Yes   Yes         45   
Sleight of Hand (Ag)    No   No         0   
Speak Language (Int)   
   High Gothic      No   Yes         50   
   Low Gothic      No   Yes         50   
_____________________No   No         0   
Survival (Int)       No   No         0   
Swim (S)         Yes   No         17   
Tactics (Int)      
    Assault Doctrine    No   Yes         50   
_____________________No   No         0   
Tech-Use (Int)       No   No         0   
Tracking (Int)       No   Yes         50   
Trade (Int)      
_____________________No   No         0   
Wrangling (Int)       No   No         0   
_____________________No   No         0   

Special Abilities/Talents
Unrelenting Devastation
Stoic Defense
Mighty Shot


Basic XP= 12,000
+
Spent xp =900
Total Xp=12,900

Spent XP on

BS Advance200
Per Advance200
Mighty Shot500

Honours


Powered Armor
Mk 7 “Aquila”
+20 ST
+10 Auto Sense
8/10 AP

Powered Armor History:
1. Gorge from the mk8 (on a head hit roll 8,9,10 in hits the body instead)
Hit Locations

Head     R. Arm     L. Arm     Chest     R. Leg     L. Leg     
1-1011-2021-3031-7071-8586-00
AP 8AP 8AP 8AP 10AP 8AP 8
Astertes Heavy Bolter

ClassDamageTypePenRangeRate of FireClipReload
Bolt1d10+12   x     5 150m   S/--/660full
   Special: Tearing   
   
Astartes Bolt Pistol

ClassDamageTypePenRangeRate of FireClipReload
Bolt1d10+9   x     4 30m   S/2/--14full
   Special: Tearing   
               
Astartes Combat Knife

ClassDamageTypePenRangeRate of FireClipReload
Melee1d10+8  R     2 ----  ---  -------
   Special:
                     
Krak Grenadesx3

ClassDamageTypePenRangeRate of FireClipReload
Thrown3d10+4   x     6 24m   S/--/---------
   Special:
                     
Frag Grenadesx3

ClassDamageTypePenRangeRate of FireClipReload
Thrown2d20+2   x    0 24m   S/--/---------
   Special: Blast (4)   
                  
Repair Cement               
               
Packpack Ammo               
Trapping - Nightwing Robe

Fate 3
Wounds 23


Movement

half         4/5*
full          8/10*
Charge12/15*
Run      24/30*
*Movement in powered armor (+1 Powered Armor)

Basic Space Marine Talents& Traits
Ambidextrous
Astartes Weapon Training
Bulging Biceps
Heightened Senses (Hearing, Sight)
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
True Grit
Unarmed Master
Unnatural Strength (x2)
Unnatural Toughness (x2)
Deathwatch Training
Unarmed Warrior      
It's all good, and it's all in fun.  Now get in the pit and try to love someone.

Ons/Offs   -  My schedule and A/As   -    My Avatars

If I've owed you a post for at least a week, poke me.

Triggvi

It looks like our dynamic has changed a bit.
The kill team as it stands now

1. Novamarine Assault Marine
2. Ultramarine Tactical marine
3. Ultramarine Apothecary
4. Dark Angel Devastator
5. Space Wolf Scout Marine

the only thing left we need is a techmarine.

ChaoticSky


ShadowFox89

 I'm waffling around a bit on if I still want to be playing in this... might not have time for so many games :-\
Call me Shadow
My A/A

Cold Heritage

Thank you, fellow Elliquiyan, and have a wonderful day.

Triggvi

#85
Quote from: Cold Heritage on August 15, 2012, 08:58:15 PM
I'm going to drop.

dude, why? I hope I wasn't stepping on your toes? I wish the best either if you stay or not.

Triggvi

If cold heritage wants to drop I guess Darkling and shadowfox89 are up. Gm being the guy with the final decision.

ChaoticSky

If Prim lets me in, i can pick up the dropped Apo role.

Or a Assault or Tech, depending on the groups preference.

Triggvi

Quote from: Darkling on August 15, 2012, 10:37:51 PM
If Prim lets me in, i can pick up the dropped Apo role.

Or a Assault or Tech, depending on the groups preference.

if it where me I would vote for either a techmarine or an apothecary. We do have most of the rest of the position covered.

Primarch

Quote from: Cold Heritage on August 15, 2012, 08:58:15 PM
I'm going to drop.

Fair enough mate, its your decision. Good luck with future games.

Quote from: Darkling on August 15, 2012, 03:51:46 PM
*whistles innocently*

Your up, get a character sheet up ASAP please. I'd like to start IC quite soon.

Quote from: ShadowFox89 on August 15, 2012, 07:34:03 PM
I'm waffling around a bit on if I still want to be playing in this... might not have time for so many games :-\

Don't take this the wrong way ShadowFox but if your still unsure by now I don't think its a good idea to proceed forward. I'm looking for interested, dedicated players. Could ruin everyone's fun if people drop out due to time restrictions after a few posts.

For the rest of you. Character thread, get your stats up please. Armour histories on the way. It'll be set in the bondage board, solely because its more likely you'll be taken prisoner over anything else.

Primarch

AndyZ: (1 roll)
Mk 8 elements: Provides Mk 8 gorget with a chance to deflect shots.

Cannibalised: Left leg replaced with Mk 5, Chest replaced with Mk 5

Mk 7 Elements: Replace chest piece with Mk 7 chest.

Muse: (1 roll)
A fury like lightning: +5 Ag, +1 initiative

Thy strength be legend: +10 Strength (added after Unnatural strength)

Terror be thy friend: Fear (1) in melee

HairyHeretic: (2 rolls)
Options 1
Cower not before the enemy: -20 on all silent moves & concealment checks, +10 to command

None shall escape the Emperor's Wrath: +5 BS, -10 dodge in melee

To forget is to forgive, forget nothing: Gain Hatred (Choose any)

Options 2
Undefeated: +10 pinning & fear tests, reduces Kill-team cohesion by 1. Every time character retreats + 10 bonus's are reduced by 1 permanently.

Last Survivor: Gain an extra fate point at the start of every mission, lose it if not spent.

A Hero's Spirit: In Solo Mode gain +15 WS, +15 BS, immune to fear & pinning. After combat gain 3d10 Insanity Points

Triggvi (2 rolls)
Options 1:
Gauntlets of Xirion: Gloves replaced with Mk4 version (AP7). +10 WS, +5 Fel bonus when dealing with anyone loyal to the Imperium

Mk5 Elements: Left shoulderpad AP8

Pauldrons of Fury: Mk 4 shoulder pads. Arms provide AP7, +10 Strength

Options 2:
Free choice of table Standard/Battle Scars/Legends of War/Skill of the Artificer

Triggvi

Quote from: Primarch on August 16, 2012, 07:37:58 AM
Triggvi (2 rolls)
Options 1:
Gauntlets of Xirion: Gloves replaced with Mk4 version (AP7). +10 WS, +5 Fel bonus when dealing with anyone loyal to the Imperium

Mk5 Elements: Left shoulderpad AP8

Pauldrons of Fury: Mk 4 shoulder pads. Arms provide AP7, +10 Strength

Options 2:
Free choice of table Standard/Battle Scars/Legends of War/Skill of the Artificer
I am going to to go with option 1 sounds like fun

Primarch

No, you pick 1 of the 3 from option one and then pick one of the tables on option 2.

When you roll on the armour tables you can pick what you roll and either the option one step up or down, so I'm giving you the option of the 3.

Triggvi

Quote from: Primarch on August 16, 2012, 09:44:54 AM
No, you pick 1 of the 3 from option one and then pick one of the tables on option 2.

When you roll on the armour tables you can pick what you roll and either the option one step up or down, so I'm giving you the option of the 3.

ok, cool. How do we handle the lower AP of the gauntlets compared to the rest of the arm?

AndyZ

Quote from: Primarch on August 16, 2012, 07:37:58 AM
AndyZ: (1 roll)
Mk 8 elements: Provides Mk 8 gorget with a chance to deflect shots.

Cannibalised: Left leg replaced with Mk 5, Chest replaced with Mk 5

Mk 7 Elements: Replace chest piece with Mk 7 chest.

Um...what do these mean?
It's all good, and it's all in fun.  Now get in the pit and try to love someone.

Ons/Offs   -  My schedule and A/As   -    My Avatars

If I've owed you a post for at least a week, poke me.

Triggvi

Quote from: AndyZ on August 16, 2012, 12:01:24 PM
Um...what do these mean?
you get to choose one of the three options for your Aquila Mk7 armor.

I would assume you would go with the mk8 gorge. It means that a certain percentage of hit to the head to to the chest plate instead.

ChaoticSky

#96
Whee salamander apo! For those who wanted a techmarine, do not fear! for my chapter advances give me some techuse stuff, so i should be able to do most of the techmariney stuff too. Everything is done except my description, waiting on my armour histories so i can weave them into the story.

Apothecary Daun


Name: Daun
Chapter: Salamander
Speciality: Apothecary
Chapter Demeanour: Promethean Cult
Personal Demeanour: Stoic
Rank: 1
Past: The Time of Trials
Deed: Protector of the Chapter (400xp, schol (chym), talented(medi) and +10 markers for handling geenseed)
Description:


Attributes


StatAllocCBAdv1Adv2Adv3Adv4Total
WS 40 +0 +0 +0 +0 +0 40
BS 30 +0 +0 +0 +0 +0 30
ST 50 +0 +0 +0 +0 +0 (10)50(+20)
AG 40 +0+0 +0 +0 +0 40
T    45 +5 +0 +0 +0 +0 (10)50
INT 45 +5 +0 +0 +0 +0 50
PER 40 +0 +0 +0 +0 +0 40
WP 40 +0 +0 +0 +0 +0 40
FEL 40 +0 +0 +0 +0 +0 40

Fate 3/3
Wounds 23/23
Fatigue 0



Movement

Half         4/5*
Full        8/10*
Charge12/15*
Run      24/30*
*Movement in powered armour (+1 Powered Armour)


SkillBasicTrained+10   +20   Total   
Acrobatics(AG)          No     No                       0      
Awareness(PER)      Yes    Yes                        40    
Barter(FEL)                 Yes    No                            20    
Blather (FEL)      No   No         0   
Carouse (T)      Yes   No          25   
Charm (Fel)      Yes   No          20   
Chem-Use (Int)      No   No          0   
Ciphers (Int)      
    Chapter Runes      No   Yes          50   
_____________________No            0   
Climb (S)         Yes   Yes         50   
Command (Fel)      Yes   No         20   
Common Lore (Int)   
    Adeptus Astartes   No    Yes         50   
    Deathwatch      No    Yes         50   
    Imperium      No    Yes         50   
    War         No   Yes         50   
_____________________No   No         0   
Concealment (Ag)   Yes   Yes         40   
Contortionist (Ag)   Yes   No         20   
Deceive (Fel)      Yes   No         20   
Demolition (Int)      No    No         0   
Disguise (Fel)      Yes   No         20   
Dodge (Ag)      Yes   Yes         40   
Drive (Ag)      
    Ground Vehicles   No   Yes         40   
_____________________No   No         0   
Evaluate   (Int)      Yes   No         25   
Forbidden Lore (Int)   
    Xenos         No   Yes         50   
_____________________No   No         0   
_____________________No   No         0   
Gamble (Int)      No   No         0   
Inquiry (Fel)      Yes   No         20   
Interrogation (WP)   No   No         0   
Intimidate (S)      Yes   Yes         50   
Invocation (WP)      No   No         0   
Lip Reading (Per)      No   No         0   
Literacy (Int)      No   Yes         50   
Logic (Int)      Yes   No         25   
Medicae (Int)      No   Yes         50   
Navigation (Int)      
   Surface         No   Yes         50   
_____________________No   No         0   
Performer (Fel)      
_____________________No   No         0   
Pilot (Ag)         
_____________________No   No         0   
_____________________No   No         0   
Psyniscience (Per)   No   No         0   
Scholasic Lore (Int)   
    Codex Astartes      No   Yes         50   
    ChymistryNo   Yes         50   
_____________________No   No         0   
Scrutiny (Per)      Yes   No         20   
Search (Per)      Yes   No         20   
Secret Tongue (Int)   
_____________________No   No         0   
_____________________No   No         0   
Security (Ag)      No   No         0   
Shadowing (Ag)      No   No         0   
Silent Move (Ag)      Yes   Yes         40   
Sleight of Hand (Ag)    No   No         0   
Speak Language (Int)   
   High Gothic      No   Yes         50   
   Low Gothic      No   Yes         50   
_____________________No   No         0   
Survival (Int)       No   No         0   
Swim (S)         Yes   No         25   
Tactics (Int)      
    Assault Doctrine    No   Yes         50   
_____________________No   No         0   
Tech-Use (Int)       No   No         0   
Tracking (Int)       No   Yes         50   
Trade (Int)      
_____________________No   No         0   
Wrangling (Int)       No   No         0   
_____________________No   No         0   

Traits
Unnatural Strength (x2)
Unnatural Toughness (x2)
Fireborn
Enhance Healing (+1d5 wounds when healing first aid)
Armour History: +1 Kill team base cohesion

Talents
Starting
Ambidextrous
Astartes Weapon Training
Bulging Biceps
Heightened Senses (Hearing, Sight)
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Powers, Heat)
True Grit
Unarmed Master
Deathwatch Training
Unarmed Warrior
Talented (Medicae)
Acquired


Honours



Equipment
=Powered Armor
Mk VIII “Errant”
+20 Str
+10 Auto Sense
8/11 AP
-Powered Armor History:
Blood of a Battle Brother: +1 Kill team base cohesion

Hit Locations

Head     R. Arm     L. Arm     Chest     R. Leg     L. Leg     
1-1011-2021-3031-7071-8586-00
AP 8AP 8AP 8AP 11AP 8AP 8

=Weapons
-Astartes Bolter

ClassDamageTypePenRangeRate of FireClipReload
Bolter1d10+9   x     4 100m   S/3/--28full
   Special: Tearing
Upgrades: Fire Selector
   
-Astartes Bolt Pistol

ClassDamageTypePenRangeRate of FireClipReload
Bolt1d10+9   x     4 30m   S/2/--14full
   Special: Tearing
               
-Astartes Combat Knife

ClassDamageTypePenRangeRate of FireClipReload
Melee1d10+10  R     2 ----  ---  -------
                     
-Krak Grenades
Carried: 3

ClassDamageTypePenRangeRate of FireClipReload
Thrown3d10+4   x     6 30m   S/--/---------
                     
Frag Grenades
Carried: 3

ClassDamageTypePenRangeRate of FireClipReload
Thrown2d20+2   x    0 30m   S/--/---------
   Special: Blast (4)
                  
=Misc
-Repair Cement
-Reductor (makes removing progenoid a full action)
-Narthecium (+20 to medicae on SM, Lightly Damaged becomes 3x TB, 2x wounds healed for first aid, can hold 10 shots of drugs)   
-Vigil Braizer (Trapping. at the end of sucessful mission Roll d10 for every earned point of renown, on 10 gain additional point.)
               
Experience
Current Unspent: 0
Base XP: 12,000
Total Spent: 12,600


Experience Awarded      Date
xxxxxxxx/xx/xx


Spent XP on:
Deed [400] (doesnt count towards progression)
Tech Use [600]

Primarch

@Darkling. Power Armour history.
A) Blood of a Battle Brother: +1 Kill team base cohesion
B) Blood of those who came before: +10 bonus to pinning tests
C) Battered by war: +10 Intimidate, -5 to charm tests

Triggvi

When do we want to get this game started

Primarch

IC is up

Questions should be just related to the mission, Requisition will be handled OOC later on and squad leader will be decided before departure.