The Gunslinger [VAN] (OOC)

Started by Dark Deception, November 01, 2009, 02:04:57 PM

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Dark Deception

The Gunslinger

This is the third and final time I move this role play. I kept putting it in the wrong area, but I found it. This role play is going to be posted up in the Light: Human Small Groups forum. I already have two players, who I am waiting their profiles. I'm looking for good writers to sign up.

This is a role play that is very relaxed and fun. It is run in episodes instead of a continuous flow. So when the storyline for this episode concludes, the players may find a completely new experience in the next one. What this does, is it keeps the role play lively, and the players are always allowed to throw in some ideas for an interesting episode or something they just wish to do to bring out the love for their character.

I was inspired to create this role play by The Dark Tower series by Stephen King. I call it The Gunslinger series, but any who, you will see references to not only The Gunslinger but to other famous gunslingers in history, shows, etc. I have role played this RP on the other site I RP on up to a certain point before the players I RPed with disappeared, so I will have some bosses and bad guys already planned out, as well as for some NPCs.

My Role as a GM in this RP.

Firstly, I noticed that “GM” is a rank here and just to let people know, I’m not claiming to be one. On the other sites I RP on, the players who run the storylines of their RPs are called GMs or DMs, and that is all I’m saying here. I will be controlling all main NPCs that I have written in the NPC list. Role players who wish to create new NPCs to add must PM me and get my permission to do so. Sometimes when it comes to combat scenes, I’m not going to have the boss fight you (if I don’t feel like it), so you can take control of the boss and do a logical gun fight with him or her. The reason why I have a firm grip on the role play is so that I can get it off the floor first, and as we RP together, and I get to know you and you get to know me, I’ll loosen the grip because trust and dedication is what needs to be built in order to make a long-lasting RP. Regardless, the episode structure of this role play makes sure that if anyone gets overwhelmed or wants to quit that they are easily replaceable without the whole RP needing to end and it being ruined for everyone else.

Your Role as a Player.

I want you to learn who your character is and I want you to fit his or her boot. The more you grow to love your character, the better you will RP him or her, and I will not restrict you in your imagination. I am looking for dedicated, patient, and detailed role players. I am looking for players that can unlock the personality of their character completely, while maintaining the mindset that this is just a role play, and is no way associated with IRL. This role play is going to be run pretty smoothly so if someone takes a week or two to post, do something to occupy yourself through the wait. We’re not going to rush anyone. I will have a profile layout that you will need to fill out if you want to participate in this role play. I expect it to be filled out completely and with detail and not just a half-ass, blah-blah, whatever description. If you’re going to pull the half-ass card on me, then I won’t accept you. This RP isn’t going to start without you, so take your time. However, I will be looking at your writing in the past to see if you “fit the boot” as I said previously.

Setting

The role play is multiversal. It takes place on planet Eastwood, and though there are multiple races we’ll encounter on this planet, I am restricting role players to only RP transhumans. Transhuman means super human pretty much. But imagine this role play being western-style with advanced technology like in Trigun if you ever seen it.

Plot

Because I said this role play is run in episodes, the plot will be clearly visible as the episodes progress, so don’t worry about this right now. In the next section, I encourage you, meaning you really should, must, do it, you should read my character’s profile, and I promise that after you thoroughly read it, you will know about the gunslinger race, Wilson Chambers, all the important aspects that will be in this RP.

Main Character: The Gunslinger

T H E G U N S L I N G E R
The Gunslingers carry the blood of an excelled marksman and sharpshooter. They have sharp eyesight, hearing, smell, taste, and reaction time; and are far from precise with their aim. The quick draw specialists are accurate. Capable of wielding any projectile, the Gunslingers in combat are not individuals you want to pick a fight with. They each have their own ethics and goal, but when put up against each other, they are nearly deadlocked. Individual skill is what separates each one.
Z I E G D E S C H A I N
Stats.//
Alias: The Gunslinger
Age: Appears 24
Birth date: Unknown
Current Residence: Drifter
Birth Place: Planet Eastwood
Hometown: Tikita
Allegiance: No one
Belief/Religion: Agnostic
Titles/Honorifics: "Best in the West," "Whiskey Shot Award," and "The Gunslinger."
Profession: Gunslinging
Hobby: Drinking, sex, challenging himself-usually with whiskey shot, and being a mercenary for hire.
Gender: Male
Race: Transhuman
Sub-Race: Gunslinger
Strengths: Accuracy, reaction time, extraordinary physical capabilities, decent hand-to-hand, and focus.
Weaknesses: Any form of self-defense that isn't gunslinging.
Height: 6'3"
Weight: 210lbs.
Build: Solid
Hair: Rouge: naturally long down to the small of his back, he buzzed it all off, and keeps it cropped short.
Eyes: Dark maroon, appear blood red when the light hits them.
Skin: Smooth, sun-kissed, and his hands are rough and calloused.
Handedness: Ambidextrous
Scars: Bullet scars resembling rings about his torso and back. He also has one on his left ass cheek [that has a story].
Tattoos: A ring of words that loop around his head, shoulders, beneath his collar bones, and goes behind his shoulders--it reads: "My weapon is David."
Basic Description: A tall, young man with a thin, red goatee cutting down his chin. Eyes sharp like a hawk, and always looks like he's ready to handle or make trouble.
Disabilities: He would say being a handsome individual and the charisma that makes people remember his name are disabilities. He has a mild problem with his memory. He can hardly remember most things that have happened in his past--not due to any sort of amnesia or brain trauma. Being alert and paranoid are what keeps a Gunslinger on his or her feet.
Primary Outfit: Tanned long-coat tailored and seamed with a special and nonmagnetic alloy his people call Sama, standing for Save My Ass. The durability of the alloy can protect a Gunslinger from any Earth weaponry from stabs, blunt strikes, slashes, small and large arm fire. It can even protect a Gunslinger from fluctuating temperatures and explosions. With this long-coat, he sports a brown vest that has three-buttons that button just below his chest, leaving his collar and partial chest area exposed for viewers to see the solid, curves of his pectorals, his desert dragon-tooth necklace, and part of the words of his tattoo. He wears also brown suspenders with hard-plastic clips attached to denim leggings, and over the leggings are wider Sama pants that protect his legs in the same manner the duster does. On his feet are a sturdy pair of combat boots. They have a comfortable and snug fit, and protect his ankles from extreme shock. Imbued in the sole and the material is more Sama. On his head is a cowboy-ish Sama hat. Fingerless sama gloves cover his hands up to his forearms like gauntlets. They protect his wrists from shock, and allow him to stop most sharp weapons.
Secondary Outfit: With his long-coat, hat, and vest off, he stands in his pants and suspenders near completely vulnerable.
Occasion Specific Outfit: Varies.
Location Specific Outfit: Varies.
Most Prized Possession (Material Value): Desert dragon tooth necklace
Most Prized Possession (Emotional Value): His guns

Likes: Drinking, sex, women, gunslinging women, challenging himself, good cooking, and practicing his whiskey shot.
Dislikes: Having his hair pulled when its long and noobs that don't know when they have lost.
Goals: Keeping his title.
Life's Ambition ( Single greatest goal ): Keep his title and keep gunslinging.
Fears: Misplacing his guns.
Crippling Fear ( Single Biggest Fear): Missing. His opponents can evade his shots, but so far, he never misses.
Least Outspoken About: Himself.
Most Outspoken About: What he does.
Vernacular: Northern/Southern
Mannerisms: Rude, crude, and sometimes civil. He usually does whatever he pleases, and is always flirting with a pretty face. He has a good sense of humor, and his arrogance makes him hardly ever serious.
Psychological Condition: Egotistical, arrogant, ADD, and frank.
Aptitudes: Accuracy, Marksmanship, Sharpshooting, Quick Draw, & Decent Hand-to-Hand.
Superstitions: Believes in ghosts, and the goods and evils of the afterlife.
Morals: Neutral
Positive Characteristics: Can be a good guy.
Negative Characteristics: Can also be a bad guy.
Relationships: None
Family: Unknown
Relatives: Few cousins
Friends: None
Acquaintances: None currently
Rivals: None
Social Pressures/Problems: Getting aroused and not knowing how to hide it.
Other Pressures/Problems: Making the next move.
General Public Behavior: Arrogant, egotistical, funny, and bad ass.
Catchphrase: "I got another barrel for you to look at."
Favorite Sayings: "What was that?" "You got to be kiddin' me." "Yahoo!"
Quote: Pending
General Philosophy: Anything can die.

Dual Wacom 35 Double-Action Revolver & Magnum [SAMA]
Source: Tikita Gunsmithery - Best custom gun shop in the multiverse. Only downside is, you have to be a friend or trusting aquaintance of the smith, Wilson Chambers. His warehouse is a maximum security death trap, and every time Zieg has to go back, there's always a new trap he has to figure out.
Function: Double-action, light recoil, and controllable.
Description: Sama in its purest form. The gun resembles a foggy platinum with a smooth barrel. The words etched in it spell, "Gilgamesh," and the barrel has a checkerboard design minus the colors [A trademark design of Wilson]. It holds up to eight rounds total, and the beauty of it, it only needs to be cocked once per reload. The stock has a nonslip grip even when dealing with perspiration, and is molded to Zieg's handle. Anyone who tries to wield Zieg's custom weapons will have a difficult time being accurate.
Item Value: Everyone wants this gun for not everyone knows the secret of getting through Wilson's warehouse. The gun's value is near priceless.
Boey Knife [SAMA]
Boot Knife [SAMA]
Wacom 930 12-Gauge Shotgun [SAMA]
Source: Tikita Gunsmithery - Best custom gun shop in the multiverse. Only downside is, you have to be a friend or trusting aquaintance of the smith, Wilson Chambers. His warehouse is a maximum security death trap, and every time Zieg has to go back, there's always a new trap he has to figure out.
Function: 12-Gauge, medium recoil, and controllable.
Description: Sama in its purest form. The shotgun resembles a foggy platinum with a smooth barrel. The words etched in it spell, "Abaddon," and the barrel has a checkerboard design minus the colors [A trademark pattern of Wilson]. It holds up to eight rounds total. The stock has a nonslip grip even when dealing with perspiration, and is molded to Zieg's handle. Anyone who tries to wield Zieg's custom weapons will have a difficult time being accurate.
Item Value: Everyone wants this gun for not everyone knows the secret of getting through Wilson's warehouse. The gun's value is near priceless. Range: 100m Length: 3'

∙Ability Name: Curve shot
Type: Alteration Origin: Gunslingers learn the skill from other and more experienced gunslingers when they're younger.
Power Source: None
Usage Cost: One less round
Weakness: Only an inhuman or a being with keen eyes can see the motion of the gun before the bullet is fired. The motion the Gunslinger makes with his gun says how the bullet is going to fly.
Description: An unusual skill that curves the direction of the bullet to hit a target.

∙Ability Name: Reload shot
Type: Extraordinary Origin: Gunslingers learn the skill from other and more experienced gunslingers when they're younger.
Power Source: None
Usage Cost: One less round
Weakness: Gun isn't fully loaded.
Description: An amazing skill where the gunslinger inserts a round, slaps the cylinder to have the round insert the chamber, and exit from the barrel. It is a very rapid action that not all young gunslingers can master.

∙Ability Name: Ghost shot
Type: Alteration
Origin: Gunslingers learn the skill from other and more experienced gunslingers when they're younger. Power Source: None
Usage Cost: One less round
Weakness: Only an inhuman or a being with keen eyes can see the motion of the gun before the bullet is fired. The motion the Gunslinger makes with his guns says how the bullet is going to fly.
Description: An unusual skill in which the gunslinger fires a round that travels normally in one direction, and fires another round that travels behind the first round that will curve and hit the opponent if he or she evades.

∙Ability Name: Round shot
Type: Extraordinary
Origin: Gunslingers learn the skill from other and more experienced gunslingers when they're younger.
Power Source: None
Usage Cost: One less round Weakness: The gunslinger will be busy shooting the rounds of his opponent.
Description: An extraordinary skill where the Gunslinger shoots the rounds of the other opponent.

∙Ability Name: Gun Jam
Type: Extraordinary
Origin: Gunslingers learn the skill from other and more experienced gunslingers when they're younger.
Power Source: None
Usage Cost: One less round
Weakness: Hardly a weakness.
Description: An extraordinary skill where the Gunslinger fires a round into the barrel of his or her opponent's weapon to jam and destroy its mechanism.

Special Rounds
∙Frost Rounds - 16 rounds
∙Flame Rounds - 16 rounds
∙Lightning Rounds - 16 rounds
∙Air Rounds - 16 rounds
∙Earth Rounds -16 rounds
∙Vacuum Rounds - 3 rounds
∙Black Rounds - 16 rounds
∙Flash Rounds - 3 rounds
∙Toxic Rounds - 16 rounds
∙Explosive Rounds - 4 rounds
∙Slow Rounds - 3 rounds
∙Silver Rounds - 16 rounds
∙UV rounds - 16 rounds
∙Anti-Mech Rounds - 16 rounds
∙Force Rounds - 16 rounds
Each set of special rounds are carried in special cartridges beneath Zieg's SAMA pants.

Current Story: Zieg is avoiding a group of bandits known as the Desert Cobras. They are comprised of Iris Green, Big Bubba Green, Eddie Green, and usually a hired hand. They are wannabe gunslingers interested in stealing all gunslinger weapons, and have a lust for the weaponry of Gunsmith Wilson Chambers. They aren't the brightest group, but they are still dangerous in numbers.

Clarifications

The main character of this RP is the gunslinger, Zieg Deschain. The episodes won’t always be based on him for they may be based on your character becoming a gunslinger, surviving Wilson’s warehouse, developing as a transhuman, etc. He is only the main character because he is the guide you need to know in order to run into some really crazy people and storylines. You do not have to have your character follow him around. He will unfortunately and randomly find your character and just bring misfortune down upon his or her soul. He is known to be The Best in the West, meaning he will be revered as the best gun fighter and you don’t have to worry about me, I’m sure I can back it up lol. But yeah, don’t worry about your character having not run into him yet. It will come.

Gunslingers are a race. They are transhumans with an inhuman forte in accuracy, reaction time, and the use of projectiles. This means if you decide to make a gunslinger, he or she does not have to use revolvers. They can use a rocket launcher, crossbow, whip, throwing knives, etc. Any projectile. Hell, you can be a pie-throwing maniac. In Zieg’s profile, in his abilities list, all of those techniques are the basic techniques that all gunslingers have. As your gunslinger develops, maybe he or she will learn their own original or signature move to add to their own list. Gunslingers are only truly gunslingers if they have weapons made by Wilson Chambers. You do not have to make a gunslinger right away. You can RP a transhumant that has yet to realize that they are a gunslinger, and as the story progresses they eventually realize it and decide to become one or accept the consequences of being one. If you want, Zieg can even be your character’s mentor (after you beg or probably do something to persuade him—he’s a dick at times).

SAMA is the adamantium of this planet.

Wilson Chambers is an old man who resides deep inside a booby-trapped warehouse in the middle of nowhere. The warehouse is a death trap because Wilson Chambers’s art in weapon crafting is supreme, and everyone wants him and his skill. Because of this, he has imprisoned himself with his gift and curse and will only make weapons for those who survive his warehouse. No one will be affiliated to Wilson. No one knows how Wilson manages to live down there. He is a mystery and we may never know the truth in this RP.

If you have questions that need clarification, feel free to PM me.

NPCs

Lady Magnificent – Lady Magnificent is not a gunslinger, but she is one of the hottest and sexiest pistol-wielding women in the west. She is vain and the reason she is called “Lady Magnificent” is because of her magnificent rack. She is the biggest whore in the west as well and never commits. She takes money for almost any job no matter how good or bad, so technically this NPC is neutral, and you will see her a lot.

Renegade Randy – The only good thing this guy can do is kill you with his words. He is not a gunslinger and because he can’t get his hands on Wilson Chambers’s weapons, he pays big money to get the latest and often biggest weapon ever made to try and destroy gunslingers. No one has ever really had a good duel with Randy before because as soon as you get the guy started, be sure to find your character drooling asleep or feeling a brain fry coming along, the dude won’t stop talking.

Velvet Revolver – A transsexual gunslinging man who owns a big mansion where he lives with his boy toys. Like Lady Magnificent and in fact they’re best friends, he works like a bounty hunter to take on jobs and he makes a lot of money doing so. He loves strong and rugged men so don’t be surprised if your character is suddenly being hit on. Velvet Revolver may often time look very silly, but he is one of the toughest gunmen around (not a gunslinger).

The Green Family – The Green Family is comprised of Iris Green, Bubba Green, and Eddie Green. They are a hillbilly family that kill gunslingers for their weapons, and unfortunately have yet to kill one gunslinger yet. They spend their time gathering money to hire gun fighters and bounty hunters to fight for them for their coordination as a team sort of lacks. Iris Green feels she is the prettiest woman on earth, and at first she is quite the looker until you see her mad, hairy legs. Bubba Green is the largest and he is chronically ADD and airheaded. He is the slowest member and also the biggest threat for when he does listen to his sister, he is a raging juggernaut. Strangely, Bubba Green never dies no matter what you do to him. This will probably remain a mystery throughout the RP. Eddie Green is the smallest of the three. He is easily excitable and when he gets too excited he often gets out of control. With Iris being the main brains in the family, you can only imagine what she’s going through.

Sugar and Ginger – They are gunslinging twins. They are not gunslingers. Sugar is the blonde who is always talking and saying sweet things—sometimes sickly sweet things and even sweet and dark things. She is the nicest twin while her other, Ginger, often remains quiet until her interest is piqued. She is a red head and has a very sharp tongue. She is mean and the naughty one. The twins often fight with Lady Magnificent over who is the hottest, but they are actually friends with Lady M. The twins are an occasional sight.

Zieg’s Mentor – A mysterious man that comes and goes as he pleases. He is the true Best in the West, and occasionally appears in dire situations. Not much is known about this man. Not even his name.

Bosses

Cliff – A gunslinger with an enhanced telekinetic ability. His square and jutting forehead may be the source of his abilities, and he takes the curve shot to a whole new level. This man strives to become the only gunslinger in the universe. He seeks out gunslingers and mercilessly kills them with his unknown ability.

The Sniper – The deadliest gunslinger with very gifted eyesight. His victims never see him coming, in fact, they don’t see him at all. Camouflaged in the middle of the desert, this man can off you a mile away.

Detonator – A big man with an explosive attitude. He is short-tempered and his forte is demolition. His fetish is literally blowing things up. He is a walking a tank, and difficult to take down.
These are the three big bosses for now. We have quite a while before we ever reach them. Cliff will be the first to reckon.

Mini Bosses

The Wild Cats – They are a group of feline smugglers who speak in the language lol. They smuggle weaponry, rounds, and cheeseburgers. Their boss is Fat Cat, a giant blob of cat fat that never leaves his litter box haven.

The Ninja and The Pirate Clan

The ninja and the pirate clans have battled for many generations. The ninjas speak the language leet, and hope to gain dominance over the pirates. Strangely, all the ninjas in the ninja clan are males, and the pirate clan is run by super religious females who worship abstinence. Their fight is pretty much a battle of the sexes and the right to have it.

Rules

1.   I got approved so this rule has been deleted.
2.   I’m sure we all know how to give respect to each other. If something happens in the RP that you don’t like or was misread, just PM the person.
3.   Posting limit 200 words is the minimum.
4.   This rule is also deleted because I've been approved.
5.   You are going to take Zieg’s profile layout and fill it in with the description of your own character. You can even give him or her an alias, “The Drifter, “The Desperado,” “The Sharpshooter,” etc.
6.   I am just reminding you again. The character you apply with will be transhuman, which is super human.
7.   This isn’t a rule but a heads-up. I’ll be reading your profiles. I don’t think you can really be unoriginal with a western RP. They are rarely Rped, but yeah I’m just going to be reading.
8.   Enjoy. Love this RP. It will be fun and we can make new episodes. It isn’t a too serious RP lol though it has its moments.

I am going to eventually restrict the amount of people who can join this RP. I’m not going to now because I want to see how many people are actually interested in a role play like this. So if you’re interested, you can let me know and put up a profile as soon as possible. Remember you’re using the format above. This is not a D&D rp. I see that some RPs have D&D in it. We won't be using D&D here.

The BB Code


[center]T [b]H[/b] E [b]G[/b] U [b]N[/b] S [b]L[/b] I [b]N[/b] G [b]E[/b] R[/center]
(Place your character's title here)
[center]The Gunslingers carry the blood of an excelled marksman and sharpshooter. They have sharp eyesight, hearing, smell, taste, and reaction time; and are far from precise with their aim. The quick draw specialists are accurate. Capable of wielding any projectile, the Gunslingers in combat are not individuals you want to pick a fight with. They each have their own ethics and goal, but when put up against each other, they are nearly deadlocked. Individual skill is what separates each one.[/size][/center]
[center]Z [b]I[/b] E [b]G[/b] D [b]E[/b] S [b]C[/b] H [b]A[/b] I [b]N[/b][/center]
(Place your character's name here)

[b]Stats.//[/b]
[b]Alias[/b]:
[b]Age[/b]: 
[b]Birth date[/b]:
[b]Current Residence[/b]: 
[b]Birth Place[/b]: Planet Eastwood
[b]Hometown[/b]: (you can make your hometown up)
[b]Allegiance[/b]: 
[b]Belief/Religion[/b]:
[b]Titles/Honorifics[/b]:
[b]Profession[/b]:
[b]Hobby[/b]:
[b]Gender[/b]:
[b]Race[/b]: Transhuman
[b]Sub-Race[/b]: (You'll be a Gunslinger or just Human)
[b]Strengths[/b]: Accuracy, reaction time, extraordinary physical capabilities, decent hand-to-hand, and focus.
[b]Weaknesses[/b]: Any form of self-defense that isn't gunslinging.
[b]Height[/b]:
[b]Weight[/b]:
[b]Build[/b]:
[b]Hair[/b]: 
[b]Eyes[/b]:
[b]Skin[/b]: 
[b]Handedness[/b]:
[b]Scars[/b]:
[b]Tattoos[/b]:
[b]Basic Description[/b]:
[b]Disabilities[/b]:
[b]Primary Outfit[/b]:
[b]Secondary Outfit[/b]:
[b]Occasion Specific Outfit[/b]: 
[b]Location Specific Outfit[/b]: 
[b]Most Prized Possession (Material Value)[/b]:
[b]Most Prized Possession (Emotional Value)[/b]:

[b]Likes[/b]:
[b]Dislikes[/b]:
[b]Goals[/b]:
[b]Life's Ambition ( Single greatest goal )[/b]:
[b]Fears[/b]:
[b]Crippling Fear ( Single Biggest Fear)[/b]:
[b]Least Outspoken About[/b]: 
[b]Most Outspoken About[/b]:
[b]Vernacular[/b]:
[b]Mannerisms[/b]:
[b]Psychological Condition[/b]:
[b]Aptitudes[/b]:
[b]Superstitions[/b]: B
[b]Morals[/b]: Neutral
[b]Positive Characteristics[/b]:
[b]Negative Characteristics[/b]:
[b]Relationships[/b]:
[b]Family[/b]:
[b]Relatives[/b]:
[b]Friends[/b]:
[b]Acquaintances[/b]:
[b]Rivals[/b]:
[b]Social Pressures/Problems[/b]:
[b]Other Pressures/Problems[/b]: 
[b]General Public Behavior[/b]:
[b]Catchphrase[/b]:
[b]Favorite Sayings[/b]:
[b]Quote[/b]:
[b]General Philosophy[/b]:

[b]Weapon Name[/b]
Source:
Function:
Description:
Item Value:

(If you're going to RP a Gunslinger, your character naturally has these skills so you can just keep them the way they are)
∙Ability Name: Curve shot
Type: Alteration Origin: Gunslingers learn the skill from other and more experienced gunslingers when they're younger.
Power Source: None
Usage Cost: One less round
Weakness: Only an inhuman or a being with keen eyes can see the motion of the gun before the bullet is fired. The motion the Gunslinger makes with his gun says how the bullet is going to fly.
Description: An unusual skill that curves the direction of the bullet to hit a target.

∙Ability Name: Reload shot
Type: Extraordinary Origin: Gunslingers learn the skill from other and more experienced gunslingers when they're younger.
Power Source: None
Usage Cost: One less round
Weakness: Gun isn't fully loaded.
Description: An amazing skill where the gunslinger inserts a round, slaps the cylinder to have the round insert the chamber, and exit from the barrel. It is a very rapid action that not all young gunslingers can master.

∙Ability Name: Ghost shot
Type: Alteration
Origin: Gunslingers learn the skill from other and more experienced gunslingers when they're younger. Power Source: None
Usage Cost: One less round
Weakness: Only an inhuman or a being with keen eyes can see the motion of the gun before the bullet is fired. The motion the Gunslinger makes with his guns says how the bullet is going to fly.
Description: An unusual skill in which the gunslinger fires a round that travels normally in one direction, and fires another round that travels behind the first round that will curve and hit the opponent if he or she evades.

∙Ability Name: Round shot
Type: Extraordinary
Origin: Gunslingers learn the skill from other and more experienced gunslingers when they're younger.
Power Source: None
Usage Cost: One less round Weakness: The gunslinger will be busy shooting the rounds of his opponent.
Description: An extraordinary skill where the Gunslinger shoots the rounds of the other opponent.

∙Ability Name: Gun Jam
Type: Extraordinary
Origin: Gunslingers learn the skill from other and more experienced gunslingers when they're younger.
Power Source: None
Usage Cost: One less round
Weakness: Hardly a weakness.
Description: An extraordinary skill where the Gunslinger fires a round into the barrel of his or her opponent's weapon to jam and destroy its mechanism.

[b]Special Rounds[/b] (Rounds list. This only applies if your gunslinger has his Wilsons and if he or she is a gunslinger that uses guns. Otherwise, crossbow people or knife throwers need to come up with something different.)
∙Frost Rounds - 16 rounds
∙Flame Rounds - 16 rounds
∙Lightning Rounds - 16 rounds
∙Air Rounds - 16 rounds
∙Earth Rounds -16 rounds
∙Vacuum Rounds - 3 rounds
∙Black Rounds - 16 rounds
∙Flash Rounds - 3 rounds
∙Toxic Rounds - 16 rounds
∙Explosive Rounds - 4 rounds
∙Slow Rounds - 3 rounds
∙Silver Rounds - 16 rounds
∙UV rounds - 16 rounds
∙Anti-Mech Rounds - 16 rounds
∙Force Rounds - 16 rounds

[b]Current Story[/b]:



Currently involved in: 6 role plays

Dino

#1
T H E T E M P E S T
The Gunslingers carry the blood of an excelled marksman and sharpshooter. They have sharp eyesight, hearing, smell, taste, and reaction time; and are far from precise with their aim. The quick draw specialists are accurate. Capable of wielding any projectile, the Gunslingers in combat are not individuals you want to pick a fight with. They each have their own ethics and goal, but when put up against each other, they are nearly deadlocked. Individual skill is what separates each one.
Margaret Evans


((This is not my creation.))



Stats.//
Alias:  “The Tempest”
Age:  Early twenties, max
Birth date: She won’t tell
Current Residence:  Nomadic by nature
Birth Place: Planet Eastwood
Hometown: Yikistan
Allegiance:  Changes with the tide
Belief/Religion: Ain’t got one
Titles/Honorifics: “The worst damn temper you ever saw”
Profession:  She worked on a farm until she left home.  Now she does whatever she needs to make enough money in order to move on to the next town.
Hobby: Drinking, flirting, whistling, dancing, talking trash
Gender: Female
Race: Transhuman
Sub-Race: Gunslinger
Strengths: Apparently accuracy, but she isn’t sure about that
Weaknesses: One hell of a sharp tongue
Height: 5’ 5”
Weight: 125
Build: Slender and sinewy.  No curves on this one.
Hair:  Bright red and wild.
Eyes: Big and brown.
Skin:  Pale and freckled.
Handedness: Ambidextrous
Scars: She played hard as a kid and her legs are mostly covered in the shiny, white crescents that indicate a girl who fell down a lot and picked her scabs often.
Tattoos: None.
Basic Description:  She’s a small, slender young woman with no curves to speak of.  Her jaw is always set in a stubborn line, like she’s just daring you to mess with her.  Despite her lanky, "all knees-and-elbows" body, she is one hell of a kisser.
Disabilities: She doesn’t know anything about fighting.  If she’s caught in a sticky situation, she’ll fight like hell, but she has no finesse.
Primary Outfit:  She would feel naked in anything but a pair of jeans and a red-plaid, flannel shirt.  An old, worn leather belt with the inscription “Yee-ha!” on it holds the low-rise jeans at her hips.  A sheath rests against each hip, and each contains a slender throwing knife.  She’s never thrown them at a living target, but she feels better with them there, just the same.  Small brown studs adorn her ears all the time, and she never bothers to change them, even for special occasions.  She wears a watch on her left wrist, but she’s still late for everything.  Her steel-toe boots are practical for cleaning out stalls or kicking the shins of the men who piss her off.
Secondary Outfit:  Bare naked. 
Occasion Specific Outfit:  She’s been known to wear a dress once in a while.
Location Specific Outfit:  Varies
Most Prized Possession (Material Value): Her knives
Most Prized Possession (Emotional Value):  Her belt

Likes: Men, arguing, swearing, dancing
Dislikes: Men, being wrong, staying in one place
Goals: To do whatever the hell she wants to.
Life's Ambition ( Single greatest goal ): Stay alive and raise hell.
Fears: The unknown
Crippling Fear ( Single Biggest Fear): Having someone else rely on her in a fight
Least Outspoken About:  The Weather
Most Outspoken About:  What she wants
Vernacular: A little bit redneck
Mannerisms: Rude, confident, and easily pissed off.  She’s flirty but it can turn on and off in a heartbeat.  For the most part she's good-natured and fun to be around.
Psychological Condition:  She isn’t crazy, but many people say she is.  When that temper goes off, you don’t want to be anywhere near her.  She's arrogant without really being able to back it up, and though she knows she isn't gorgeous or especially talented, she can talk her way through any situation, so she feels it doesn't matter.
Aptitudes: They say her accuracy is good, but she isn’t so sure.
Superstitions: Believes that if she stays in the same town for more than two weeks she’ll be stuck there forever.
Morals: She has her own rules to live by, and she never breaks them.
Positive Characteristics:  She can be funny, witty, and kind.
Negative Characteristics:  She can turn into a major bitch if you piss her off.
Relationships: Hasn’t ever had one, and doesn’t ever want one.
Family:  She left a mother and a father back on the farm, but she knows that they support whatever she does.
Relatives: (See above)
Friends: She’s too much of a loner to make long-term friendships.  Moving from town to town prevents her from forming any strong attachments.
Acquaintances: She’s friendly and easy to talk to.  Acquaintances are a dime a dozen for her.
Rivals: Prettier women and anyone more sarcastic than she is
Social Pressures/Problems: Tends to appear full of herself
Other Pressures/Problems:  She has a hard time keeping herself from pushing others away
General Public Behavior:  She’s either flirty and friendly, or sarcastic and arrogant.  There is no middle ground
Catchphrase: “There’s more where that came from.”
Favorite Sayings: “Shut the fuck up” or “Yee-ha!”
Quote: Pending
General Philosophy: If she wants it, it’s fair game.

Throwing Knives
Source: Her 19th birthday
Function: They whistle like the wind
Description:  They are plain (black handles, shiny blades) and inexpensive, but they are well balanced and fit her hands well.
Item Value: Pretty damn cheap

(The following have yet to be learned.)
∙Ability Name: Curve shot
Type: Alteration Origin: Gunslingers learn the skill from other and more experienced gunslingers when they're younger.
Power Source: None
Usage Cost: One less round
Weakness: Only an inhuman or a being with keen eyes can see the motion of the gun before the bullet is fired. The motion the Gunslinger makes with his gun says how the bullet is going to fly.
Description: An unusual skill that curves the direction of the bullet to hit a target.

∙Ability Name: Reload shot
Type: Extraordinary Origin: Gunslingers learn the skill from other and more experienced gunslingers when they're younger.
Power Source: None
Usage Cost: One less round
Weakness: Gun isn't fully loaded.
Description: An amazing skill where the gunslinger inserts a round, slaps the cylinder to have the round insert the chamber, and exit from the barrel. It is a very rapid action that not all young gunslingers can master.

∙Ability Name: Ghost shot
Type: Alteration
Origin: Gunslingers learn the skill from other and more experienced gunslingers when they're younger. Power Source: None
Usage Cost: One less round
Weakness: Only an inhuman or a being with keen eyes can see the motion of the gun before the bullet is fired. The motion the Gunslinger makes with his guns says how the bullet is going to fly.
Description: An unusual skill in which the gunslinger fires a round that travels normally in one direction, and fires another round that travels behind the first round that will curve and hit the opponent if he or she evades.

∙Ability Name: Round shot
Type: Extraordinary
Origin: Gunslingers learn the skill from other and more experienced gunslingers when they're younger.
Power Source: None
Usage Cost: One less round Weakness: The gunslinger will be busy shooting the rounds of his opponent.
Description: An extraordinary skill where the Gunslinger shoots the rounds of the other opponent.

∙Ability Name: Gun Jam
Type: Extraordinary
Origin: Gunslingers learn the skill from other and more experienced gunslingers when they're younger.
Power Source: None
Usage Cost: One less round
Weakness: Hardly a weakness.
Description: An extraordinary skill where the Gunslinger fires a round into the barrel of his or her opponent's weapon to jam and destroy its mechanism.

Special Rounds (Rounds list. This only applies if your gunslinger has his Wilsons and if he or she is a gunslinger that uses guns. Otherwise, crossbow people or knife throwers need to come up with something different.)
∙Frost Rounds - 16 rounds
∙Flame Rounds - 16 rounds
∙Lightning Rounds - 16 rounds
∙Air Rounds - 16 rounds
∙Earth Rounds -16 rounds
∙Vacuum Rounds - 3 rounds
∙Black Rounds - 16 rounds
∙Flash Rounds - 3 rounds
∙Toxic Rounds - 16 rounds
∙Explosive Rounds - 4 rounds
∙Slow Rounds - 3 rounds
∙Silver Rounds - 16 rounds
∙UV rounds - 16 rounds
∙Anti-Mech Rounds - 16 rounds
∙Force Rounds - 16 rounds

Current Story:  Maggie lived at home in a sheltered environment for most of her life.  She snuck out every night after she hit puberty, going to the bars and pubs that she was much too young to visit.  Her parents were pretty loose with her for two reasons:  first, she had a hell of a temper, and second, they hoped that she would make her own mistakes and learn from them.  One day, Maggie just left town, tired of being bogged down in small-town life.  A year into her wanderings, she found herself in a little establishment called, “Big Bill’s Bar and Grill.”  A man got a little grabby and she got pissed.  She grabbed a dart off a nearby table and chucked it at the guy as he came back from the bathroom.  It embedded itself an inch deep, right between the man’s eyes despite the fact that he was all the way across a crowded room.  Big Bill recommended that she seek out the Gunslingers, and she decided to give it a try.