Dragon's Land Reality Show (5e DnD)

Started by ZameRagues, February 07, 2017, 12:40:49 AM

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ZameRagues

Welcome to The Trial of Dragon's Land, the world's first scrying show for nobles and mages looking for tested warriors and adventurers. All those willing to endure the dangers of this new land are welcome. Legend tells of a King's fortune hidden away somewhere on this set of islands long forgotten to time.

So here's the idea. This will be a 5th Edition DnD game for either a single character or a small group of 2 or 3. It will be a female character only game. The island is known as The Dragon's Land, it is a gorgeous lush forested set of islands filled with natural beauties such as hot springs and other natural wonders. Without the "hostile" creatures it is a paradise by all definitions. Anyone is allowed to enter for the chance to find the treasure but only those who pass a screening and meet the requirements will be taken to the island. Many of those in charge who have created this competition know the secret behind this "Show". While the legend of the treasure is true, the island is full of monsters and dangers that seek to take advantage of the poor unsuspecting prey it finds, and the nobles know this and want to watch.

Put simply the "Contestants" are hand picked to be used for entertainment purposes, and are sent out to fail from the start. All characters will arrive at one of two starting points where a base camp has been set up similarly to a small town. Here characters can rest, trade, and plan out their next adventure into the wilds of the island. Xp will be rewarded upon each return to the base camps where the players can level up. However if the character's should fall, they will not die buy be toys for the island's natural inhabitants. They must either escape captivity or accept their new lives. Players can make new characters should their character succumb to lust. The island's less dangerous areas will be dotted with crystal eyes allowing the general populace to watch this new form of entertainment. Meanwhile those that can scry all on their own can watch the adventurers at any time and from any angle.

Standard array for stats 15, 14, 13, 12, 10, 8
Starting Level 3
Humans, Elves, Half Elves, and any medium sized humanoid race.
Contestants can be anything from pheasants, slaves, dancers, even all the way up to a nobleman's daughter.

Image:
Name:
Race:
Class:
Simple Backstory:
Kinks:
Turn offs:

I can run a handful of groups using both Posts or Roll20
Orcpub has a very simple character builder for quick creation

Feel free to ask questions or PM me.

For those interested in a Non-forum game such as Roll20
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Daril

#1
https://www.myth-weavers.com/sheet.html#id=1105127

Name: Nayla
Race: Half Elf
Class: Wizard
Simple Backstory: Nayla was born a slave in a distant land.  Due to her propensity for magic she was "kidnapped" from her owner at a young age by a travelling entertainer and was raised as part of said entertainer's troupe.  She came to Dragon's Island in the hope of getting rich.  She wants to earn enough money so she can find and free her mother.
Ons/Offs: Nayla is generally not shy about sex.  If taken prisoner she might actually try to seduce her captors.  She has a preference for girls, but is attracted to boys as well.  She'd probably enjoy naughty tentacles too.  While she generally prefers to be treated tenderly, being tied up and spanked would probably turn her on, while electrostimulation or being forced to ride a wooden horse would make her very wet in spite of loud protests.  Due to her half elven heritage the tips of her ears are an erogenous zone.
Alternate Image (NSFW)

Flying Tengu

As you probably remember, I first expressed interest in the Roll20 version of this advertisement, but it's really the pbp version that I'd be most interested in.

I see that it's intended for a single character, or a small group of 2-3, and that you could do a small number of groups.  Should we just form up as appropriate, depending on how many people are interested?

I'm thinking of a Paladin, by the way.

Snake

I'm interested too but usin the array for easy stat generation? that works :3

Flying Tengu

#4
I've got all the stuff except for the sheet.  I'm a bit shaky on 5e rules; perhaps I could get some assistance with constructing the sheet?

EDIT:  I did get most of the character sheet done.  Just a few pointers on the remaining things:

http://www.orcpub.com/dungeons-and-dragons/5th-edition/character/list/71667


Name: Valanna Guilheim
Race: Human
Class: Paladin
Simple Backstory: The Guilheim family is a noble one, with a long lineage and a great many holdings.  However, Valanna is the youngest of eight children.  She did not receive the same education as the elder children did, and she did not enjoy their company, nor the company of other noble families.  When she was twelve, arrangement were made for her to receive her education from the temple instead, where she received her Paladin training.  Now an adult, she has traveled to Dragon's Land to make a name for herself.
Ons: Valanna:  "D... don't ask about things like that!"
Flying Tengu:  Forced pleasure (captors are hopefully skilled), actions involving breasts, subduing her via sex, mxf scenes mostly.  Mild exhibitionism/mild humiliation (crystal eyes should work well for this)
Offs:  Anal, pain, cruelty, anything too inhuman, too much roughness

Snake

#5
Image:

Name: Remi
Race: Human
Class: Fighter (Eldritch Knight)
Simple Backstory: Remi is the last of a tribe of warriors and mages that had served for ages as a private military force for whomever could pay their, admittedly, exhorbitant fee. Recently though; they were sought out by a client that would ultimately betray them to one of their formidable enemies. This would result in the mass slaughter or enslavement of the group. Remi was a survivor of the conflict and had escaped capture by fleeing into the wilderness years ago; now treated like an exile by decree of the kingdom the group had been affiliated with.  She got involved in the contest on the island as a way to redeem some of her ancestors and possibly earn a place back into society.

Kinks: Unknown (not like she'd openly admit to the following: Bestiality, Tentacles, Voyuerism)
Turn offs: Guro, Scat, Watersports, Vore, Pain, oversized insertion

Sheet Link: Clean and new

ZameRagues

All three characters look good, I will have a thread up within the next couple days.
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Daril

ZameRagues, I realize this is your game, but do you mind if I make one suggestion here?  I'm thinking maybe it would be better if the "cameras" were orbs that followed the adventurers around rather than being in fixed locations all across the island.  The fixed "cameras" make the island seem like a known and controlled environment.  I think it might be nice if even the organizers aren't really that sure what's out beyond the base camp.  Perhaps there are groups of pirates who were shipwrecked or came to search for the same treasure the girls are searching for.  :-) (Another idea for introducing foes not native to the island would be for the event organizers to deliberately import them to provide a challenge for the girls.)


Hobbes1266

http://www.orcpub.com/dungeons-and-dragons/5th-edition/character/list/72022


Name: Delia Farport
Race: Elf
Class: Fighter2/rogue1
Simple Backstory: Delia was born on an Elven pirate hunting vessel which was captured by the infamous pirate Arc the red, who adopted and raised Delia as her own. Delia grew up at sea, and when her adoptive mother was mortally wounded in a raid Delia was to become the new captain, but the crew not willing to risk their lives with the inexperienced girl abandoning her on an island only to accept her as the captain if she can escape and return with treasure to prove her worth. After escaping on the back of a sea turtle that she tied herself to with her own hair Delia went off in search of treasure.
Ons: Eye contact, mild roughness, what she's read in stolen romance novels.
Offs: Snuff, gore, scat, and crooked noses.

ZameRagues

Quote from: Kathyan on February 09, 2017, 01:12:40 PM
Guess I'm too late already for this, right?

Not quite, we could still do a solo thread or join one of them and travel as a pair. I haven't made a thread for the first three yet, so you could partner up if you'd like. There is also Hobbes that you could join.
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Flying Tengu

Seems like there's a couple different ways that we could be divided up.  By party balance of course, but also by, errr, preferred captor type, maybe?  I guess as long as any particular captor group was a bit varied, this isn't a huge concern.

I'd be happy either solo or in a small group.

Daril

#12
Maybe we could figure out who's partying with whom by having a thread where the characters can mingle aboard ship/upon their arrival on the island? (Also if we get one more player in addition to Kathyan we'd have enough for two groups of three.)  Of course it depends what the GM wants to do.

Snake

I hope it starts up soon :3 Just put up a link to the IC in the thread :3

Kathyan

#14
Quote from: Daril on February 10, 2017, 01:43:18 AM
Maybe we could figure out who's partying with whom by having a thread where the characters can mingle aboard ship/upon their arrival on the island? (Also if we get one more player in addition to Kathyan we'd have enough for two groups of three.)  Of course it depends what the GM wants to do.
That sounds good, I like that idea ^^


Name: Selena Sykhe
Race: Human Variant
Feat: Dual Wielder (trident and net)
Class: Valor Bard (Mercenary Veteran)
Simple Backstory:Daughter of a mercenary warrior and a bar maid Selena grew up being trained by her father and dancing at the bars, not for money but for pleasure and delight instead. For this reason she was slow to learn but she still admired her father and wanted to became like him trying to follow his teachings the best she could and eventually becoming a mercenary by her own merits.  Pay was good for a while but with the discovery of the dragon island things changed a bit, there were no longer good paid jobs or if there were there were far too dangerous without good teammates and the best men had already gone to look for luck, so she soon started wondering about going there as well.
Kinks: non-con, rough sex, humiliation, exhibitionism (give the crowd what they want ^^), restrains, mind control
Turn offs: Scat, watersports, gore, bestiality(monsters are fine though)

Sheet

Str:16(+3), Dex:14(+2), Con:12(+1) Int:8(-1), Wis:10(+0), Cha:14(+2)
AC: 16, (17 while using two weapons)
HP: 21
Saves: Dex +4, Cha +4

Proficiencies:
Light and medium armors, shields, simple and martial weapons
Lute, flute, horn, gaming cards, land vehicles

Skills: Athletics*+7, Deception+4, Perception*+4, Persuasion+4, Performance+4, Survival+2

Features: 2 bardic inspiration (d8), jack of all trades+1, song of rest (d6), expertise, valor college
Feat: Dual Wielder

Spells: DC12, slots 4/2
Vicious Mockery, Friends
Charm Person, Healing Word, Dissonant Whispers
Enhance Ability, Phantasmal Force, Suggestion

Equipment: trident, net, rapier, whip, lute, scale mail, dagger, entertainer pack, uniform of your company(travelers clothes), a set of gaming cards, belt pouch
Gold: 2gp

Daril

I'm actually not all that experienced with 5E -does anyone have any idea what appropriate gear for a 3rd level sorcerer would be?  I was thinking of having my character carry a magic staff of some kind to fit with the great mage image she tries to cultivate (in reality she's a borderline charlatan) but I'm not sure that would be appropriate at her level.

ZameRagues

Just go with basic gear from the core book. You'll find magic items.
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Snake

Can we have a secondary character for this if we can handle it?

Snake

#19


Name: Syra
Race: Human
Class: Rogue (Assassin)
Simple Backstory: Syra is the daughter of a well-respected, some would say feared, lesser noble with many ties to the criminal underworld.  However, though some badly handled deals and a betrayal of two; her family lost it's title and was stolen by another group.  How and why, she doesn't know; but ever since then she'd sought after their riches to reclaim as her own; and to eliminate those that orchestrated the wholesale murder (of character) of her family.  While she isn't keen on restoring it; she hates the fact that someone pulled a fast one and made off with everything of value.

Her remaining family members have taken to lives of crime out of necessity, just like her and have since formed something of a very private murder-for-hire business as well as a minor thieves' guild. Which city they're in is unknown  anyone outside of the family.

Kinks: Admits to none, but enjoys voyeurism, "sexy" bad endings (for others particularly if she's responsible for it), Submission (of others). But being amoral; Syra doesn't mind using her body to accomplish her goals really, to her it's just another tool.

Turn offs: Pain, Vore, Guro, Watersports, Scat, Small breasts, ugly faces, impregnation

Kathyan

#20

Name: Abigail
Race: Firbolg
Class: Druid
Simple Backstory: Abigail was born in the northern frozen forest of the continent and since young she was prepared to receive her tattooed inheritance while also being trained in the ways of the land. Time has passed and she passed all the tests she was presented but she felt there was something else, something calling for her, an ancient power long forgotten somewhere within the core of the southern lands. Traveling south she found out about the recent discovery of the dragon island and she new immediately she had to go there to fulfill her destiny no matter what, fortunately she wouldn't have to that all by herself.

Kinks: Abigail is quite naive and innocent and will blush on almost anything but she is also really curious and while would never admit it she can't say no to hardly anything she is proposed.
Turn offs: Scat, watersports, gore

Height: 8'2"
Powerful Build
Inheritance: she has a
tattoo
on her lower back and ass

Azee


ZameRagues

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Marie Reynolds

Would you still be recruiting?  If so I have some other questions.

Would you be willing to accept the change to the Entertainer background to represent a Stage Magician/Escape Artist but switching out a Proficiency for Instruments for a Proficiency in Thieves tools?

Would a Half-Elf be an acceptable race to play?

Would a College of Lore bard be okay?

ZameRagues

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Marie Reynolds

Oh sorry missed something else i should have asked to switch out for the entertainer back ground. On top of getting a proficiency in thieves tools, Could I also swap out  instead of getting a musical instrument for equipment from my background could i get a set of thieves tools? Again apologies for missing that and not asking earlier.

ZameRagues

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Marie Reynolds

I hope I am are not to late with finally getting this ready.

Character Sheet
Name:Meriele Thorngage
Race: Half-Elf
Alignment: Chaotic Good
Background:Entertainer
Skill Proficiencies: Acrobatics, Performance

Tool Proficiencies: Disguise kit, Thieves Tools

Equipment: Thieves Tools,
a costume(4lbs), and a belt pouch (1lbs)containing 15 gp

F e a t u r e :  B y P o p u l a r D e m a n d
You can always find a place to perform , usually in an
inn or tavern but possibly with a circus, at a theater, or
even in a noble’s court. At such a place, you receive free
lodging and food o f a modest or comfortable standard
(depending on the quality o f the establishment), as
long as you perform each night. In addition, your
performance makes you something of a local figure.
W hen strangers recognize you in a town where you have
perform ed, they typically take a liking to you.

Entertainer Routine: Dancer,Juggler and Tumbler

Personality:
Nobody stays angry at me or around me for long, since
I can defuse any amount of tension.

I’m a hopeless romantic, always searching for that
“special someone.”

Ideal:
Honesty. Art should reflect the soul; it should come
from within and reveal who we really are. (Any)

Bond:
I would do anything for the other members of my
old troupe.

Flaw:
I’m a sucker for a pretty face.

Carry Capacity: 120 lbs

Push,Drag or lift: 240

Class:Bard(College of Lore)/3


Str:     8
Dex: 16
Con: 14
Int:   10
Wis: 12
Cha: 16

HP:24

Proficiency Bonus: +2

Weapons:
Rapier   AB:5 1d8+3 piercing 2 lb. Finesse
Dagger AB:5 1d4+3 piercing 1  lb. Finesse, light, thrown  (range 20/60)
Armor:
Leather  11 +3=14 10 lb
Racial Traits:

Speed.  Your base walking speed is 30 feet.

Darkvision.  Thanks to your elf blood, you have
superior vision in dark and dim conditions. You can
see in dim light within 60 feet of you as if it were bright
light, and in darkness as if it were dim light. You can’t
discern color in darkness, only shades o f gray.

Fey Ancestry.  You have advantage on saving throws
against being charmed, and magic can’t put you to sleep.

Skill Versatility. You gain proficiency in two skills
of your choice.

Languages.  You can speak, read, and write Common,
Elvish, and Sylvan

Class Traits:

Armor: Light armor

Weapons: Simple weapons, hand crossbows,
long swords, rapiers, short swords

Tools: Singing,Dancing,Pan Flute

Saving Throws: Dexterity, Charisma

Skills:  Choose any three

Ba rd i c  Inspiration

You can inspire others through stirring words or music.
To do so, you use a bonus action on your turn to choose
one creature other than yourself within 60 feet of you
w ho can hear you. That creature gains one Bardic
Inspiration die,  a d6.

Once within the next  10 minutes, the creature can roll
the die and add the number rolled to one ability check,
attack roll, or saving throw it makes. The creature can
wait until after it rolls the d20 before deciding to use the
Bardic Inspiration die, but must decide before the DM
says whether the roll succeed s or fails. Once the Bardic
Inspiration die is rolled, it is lost. A creature can have
only one Bardic Inspiration die at a time.

You can use this feature a number o f times equal
to your Charisma modifier (a minimum o f once). You
regain any expended uses w hen you finish a long rest.
Your Bardic Inspiration die changes w hen you reach
certain levels in this class. The die b e co m e s a d8 at 5th
level, a d 10 at  10th level, and a d l 2 at  15th level.

J a c k   o f  A l l  T r a d e s
Starting at 2nd level, you can add half your proficiency
bonus, rounded down, to any ability check you make that
doesn’t already include your proficiency bonus.


S o n g   o f  R e s t
Beginning at 2nd level, you can use soothing music or
oration to help revitalize your wounded allies during
a short rest. If you or any friendly creatures w ho can
hear your performance regain hit points at the end o f
the short rest, each o f those creatures regains an extra
1d6 hit points.
The extra hit points increase when you reach certain
levels in this class: to  1d8 at 9th level, to  1d 10 at  13th
level, and to  1d 12 at  17th level.

B a r d  C o l l e g e
At 3rd level, you delve into the advanced techniques o f
a bard college o f your choice: the College o f Lore or the
College o f Valor, both detailed at the end o f the class
description. Your choice grants you features at 3rd level
and again at 6th and  14th level.

E x p e r t i s e
At 3rd level, choose two o f your skill proficiencies. Your
proficiency bonus is doubled for any ability check you
make that uses either of the chosen proficiencies.
At 10th level, you can choose another two skill
proficiencies to gain this benefit.

C o l l e g e   o f  L o r e
Bards o f the College o f Lore know something about
most things, collecting bits o f knowledge from sources
as diverse as scholarly tom es and peasant tales.
Whether singing folk ballads in taverns or elaborate
com positions in royal courts, these bards use their gifts
to hold audiences spellbound. W hen the applause dies
down, the audience m embers might find themselves
questioning everything they held to be true, from their
faith in the priesthood o f the local temple to their
loyalty to the king.
The loyalty o f these bards lies in the pursuit o f beauty
and truth, not in fealty to a monarch or following the
tenets o f a deity. A noble w ho keeps such a bard as a
herald or advisor knows that the bard would rather be
honest than politic.
The college’s members gather in libraries and
sometimes in actual colleges, complete with classrooms
and dormitories, to share their lore with one another.
They also meet at festivals or affairs o f state, where they
can expose corruption, unravel lies, and poke fun at self-
important figures o f authority.

B o n u s  Proficiencies
W hen you join the College o f Lore at 3rd level, you gain
proficiency with three skills of your choice.

C u t t i n g W o r d s
Also at 3rd level, you learn how to use your wit to
distract, confuse, and otherwise sap the confidence and
competence o f others. W hen a creature that you can
see within 60 feet o f you makes an attack roll, an ability
check, or a damage roll, you can use your reaction to
expend one o f your uses o f Bardic Inspiration, rolling
a Bardic Inspiration die and subtracting the number
rolled from the creature’s roll. You can choose to use
this feature after the creature makes its roll, but before
the DM determines whether the attack roll or ability
check succeeds or fails, or before the creature deals its
damage. The creature is immune if it can’t hear you or if
it’s immune to being charmed.

Skills:
Arcana:      2=0+2
Acrobatics:      5=3+2
Deception:      5=3+2
Insight:      3=2+1
Investigation:      2=0+2
Perception:      3=2+1
Performance:      5=3+2
Persuasion:      5=3+2
Sleight of Hand :   5=3+2
Stealth:       5=3+2

Equipment:
•  (a) a rapier                     2lbs
•  (b) an entertainer's pack: Includes a backpack(5lbs), a bedroll(,7lbs)
         2 costumes(8lbs), 5 candles, 5 days of rations(10lbs), a waterskin(5lbs), and a
         disguise kit(3lbs). This pouch o f cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.   38lbs
•  (b) Pan Flute                    2lbs
•  Leather armor and a dagger             11lbs
• Thieves tools                   1lbs
• Trinket(A small packet filled with pink dust)      0lbs
• Manacles X2                      12lbs
• Blanket                     3lbs
•  2 50 ft ropes                     20lbs
•  2 man tent                     20lbs
•  Soap                      0lbs
•  Whetstone                     1lbs
•  Mess Kit                     1lbs
•  Steel Mirror                     .5lbs
•  Sack                        .5lbs
Total Weight:                     117lbs
•  1gp
• 2 sp
• 6 cp
Spells:
Cantrips:2

B l a d e W a r d
Abjuration cantrip
Casting Time:  1  action
Range: Self
Components: V, S
Duration:  1  round
You extend your hand and trace a sigil o f warding in the
air. Until the end o f your next turn, you have resistance
against bludgeoning, piercing, and slashing damage
dealt by weapon attacks.

Prestidigitation
Transmutation cantrip
Casting Time:  1  action
Range:  10 feet
Components: V, S
Duration: Up to  1  hour
This spell is a minor magical trick that novice
spellcasters use for practice. You create one o f the
following magical effects within range:
•  You create an instantaneous, harm less sensory effect,
such as a show er o f sparks, a puff o f wind, faint musi­
cal notes, o r an odd odor.
•  You instantaneously light or snuff out a candle, a
torch, or a small campfire.
•  You instantaneously clean or soil an object no larger
than 1  cubic foot.
•  You chill, warm, or flavor up to  1  cubic foot o f nonliv­
ing material for 1  hour.
•  You make a color, a small mark, or a symbol appear
on an object or a surface for 1  hour.
•  You create a non magical trinket or an illusory image
that can fit in your hand and that lasts until the end o f
y our next turn.
If you cast this spell multiple times, you can have up to
three o f its non-instantaneous effects active at a time,
and you can dismiss such an effect as an action.

Spells known: 6

1st level spells:4

Cure Wounds
Casting Time:  1  action
Range: Touch
Components: V, S
Duration: Instantaneous
A creature you touch regains a number o f hit points
equal to  1d8 + your spellcasting ability modifier. This
spell has no effect on undead or constructs.
A t Higher Levels. When you cast this spell using a
spell slot o f 2nd level or higher, the healing increases by
1d8 for each slot level above  1st.

Dissonant Whispers
Casting Time:  1  action
Range: 60 feet
Components: V
Duration: Instantaneous
You whisper a discordant melody that only one creature
o f your choice within range can hear, wracking it with
terrible pain. The target must make a Wisdom saving
throw. On a failed save, it takes 3d6 psychic damage and
must immediately use its reaction, if available, to move
as far as its speed allows away from you. The creature
doesn’t move into obviously dangerous ground, such
as a fire or a pit. On a successful save, the target takes
half as much damage and doesn’t have to move away. A
deafened creature automatically succeeds on the save.
A t Higher Levels. When you cast this spell using a
spell slot o f 2nd level or higher, the damage increases by
1d6 for each slot level above  1st.

Healing Word
Casting Time:  1  bonus action
Range: 6 0 feet
Components: V
Duration: Instantaneous
A creature o f your choice that you can see within range
regains hit points equal to  1d4 + your spellcasting
ability modifier. This spell has no effect on undead
or constructs.
A t Higher Levels. W hen you cast this spell using a
spell slot o f 2nd level or higher, the healing increases by
1d4 for each slot level above  1st.

Thunderwave
Casting Time:  1  action
Range: S e l f (15-foot cube)
Components: V, S
Duration: Instantaneous
A wave o f thunderous force sweeps out from you. Each
creature in a  15-foot cube originating from you must
make a Constitution saving throw. On a failed save, a
creature takes 2d8 thunder damage and is pushed  10
feet away from you. On a successful save, the creature
takes half as much damage and isn’t pushed.
In addition, unsecured objects that are completely
within the area o f effect are automatically pushed 10 feet
away from you by the spell’s effect, and the spell emits a
thunderous boom audible out to 300 feet.
A t Higher Levels. W hen you cast this spell using a
spell slot o f 2nd level or higher, the damage increases by
1d8 for each slot level above  1st

2nd level spells:2

Lesser Restoration x2
Casting Time:  1  action
Range: Touch
Components: V, S
Duration: Instantaneous
You touch a creature and can end either one disease or
one condition afflicting it. The condition can be blinded,
deafened, paralyzed, or poisoned.

Backstory:
Meriele was born to parents she never met but still had a father figure in her life , That is Eldon Thorngage ,The halfling bard her parents  dropped her off with. Eldon did not even see them after collecting his fees from the night before performance's he returned to his cart to find a baby left behind and at that moment he decided the next town he was going to which was a much bigger one then this one he would get a steady gig and raise her their. Thankfully he was not alone and had his young protege Anna Amblecrown   A 16 year old Half-Elf girl who was Eldon's assistant in his Stage Magician and Escape Artist act. Meriele surprisingly never bore any anger or resentment to whoever her parents were cause where they left her gave her an amazing adventurous life

As she grew up Anna(27 year's old) and Meriele (11 years old)grew to  be  fast friends  and despite help with her care as a baby they never came to consider each other siblings and preferred to be known as fast friends more then family. Eldon Anna and Meriele began their travels again now that  Meriele was old enough to travel and become his third Protege and assistant.

After some time though Eldon finally set  Anna on her own path as was his way to go and forge her own act  this graduation from apprentice was full of sharing memories and  good times  and the next day with a bitter sweet farewell for Anna(31 years old) and Meriele(15 years old). This lead to Meriele being the only apprentice for a good bit. She became gained more responsibilities and skills to aid in the act and was blooming in her art form.

5 years later, An elven women approached us after the show fascinated by our performance that evening and after much drinking and merriment. Eldon found a new apprentice Lia Amakiir(100 years old). Lia first struggled getting along with  Meriele but this did not make  the half-elf give up cause she was apart of the troupe now and they had to work together and  through  Meriele dedication to working with her to help prepare to work with Eldon she eventually broke through and earned her friendship and trust after breaking through the barrier caused by the tiny rift between Half-elf and elf. The became friends  and worked well together since then. Though finally the day came when it was Meriele's turn to set out on her own and make a name for herself. She traveled a bit and did some shows here and their but she thought to get and assistant and get her name out  their she submitted an application to be considered for the  Dragon's Land Reality show.

Image:
Name: Meriele Thorngage
Race:   Half-Elf
Class:   Bard:3
Simple Backstory:
As a babe she was abandoned and raised by a  halfling bard name Eldon Thorngage. He and his current assistant help took care of the child and when she was old enough was taught the trade of a performer and went on the road with them when old enough.
Eventually have training the new assistant she was sent on her way to build a name for herself and start her own Stage magician and Escape Artist act as she has been trained for. Her bright idea to get her name out their was to put in an application for the Dragon's Land Reality Show.

Kinks: Bondage, Tickling, Orgasm Denial, Emotional Intimacy, Sensory Deprivation, Feet, Stockings,Medical Restraints and Bondage while wearing clothes and Self Bondage .
Turn offs: Incest Toilet play, Piss play, Scat, Mutilation, Rape play and  Water sports.

ZameRagues

You are right on time. Welcome to the island.
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Marie Reynolds

#31
Cool, Thanks! So what is the next step? Never mind I saw the message.

ZameRagues

Jumping into the game starting at the Base camp. Links are in the Ooc thread which I pmed you, your starting post is already there waiting for you IC.
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Marie Reynolds

cool I have a friend who is  having Tech issues at the moment but would like to know if you are still recruiting? If so  he would like a chance to join.

ZameRagues

Everyone still has a chance to join.
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Crash


"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Idej

I can get something in soon :D  And I am Marie Reynolds friend that was talked about.

ZameRagues

Quote from: Crash on March 16, 2017, 10:07:55 PM
This sounds fun...
So far it is.

Quote from: Idej on March 16, 2017, 10:08:35 PM
I can get something in soon :D  And I am Marie Reynolds friend that was talked about.
Take your time, and welcome friend of Marie Reynolds.
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Crash

Are you allowing Unearthed Arcana stuff?

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

ZameRagues

I'd prefer to stick to source material, but depending on the UA I may try it out.
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Crash

Hello Kathyan.

Zame: I'll stick to source material.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Idej

Almost done, how much money are we starting off with?

ZameRagues

Core money you get during character creation.
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Idej


Haztur

#45
http://www.orcpub.com/dungeons-and-dragons/5th-edition/character/list/94923
Name: Jordan Fenix
Race: Half Elf
Class: Paladin
Simple Backstory: Jordan grew in an elven city, but always was an outlander at home, she even followed her father's goddess instead of the elven gods of her family. She was trained as a dancer and a duelist, searching to get a place to herself among the elves, but the goddess came to her in a dream. Now she travels the world, correcting wrongs, fighting evil and trying to make the world a more beautiful place, while she trains herself into a better duelist and champion of her goddess. Her path had brought her to the Dragon's Land searching for some respite and for an ancient relic of her goddess which is said to be lost among the island's treasure.
Kinks: none to her knowledge or what she would admit / non-con, humiliation, rough sex, monsters, bondage
Turn offs: Guro, Scat, watersports, permanent dead, Hard vore

Note: we are not using feats, right?

let me know what you think.
"When we remember we are all mad, the mysteries disappear and life stands explained"
-Mark Twain

ZameRagues

Looks all good, welcome to the island.
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Daril


Haztur

Quote from: Daril on March 24, 2017, 01:51:13 AM
I thought you were allowing feats?

we are, he explained it by mail, i feat in exchange for ability increase... so I need to get to 4th level (I need my 1st level ability increase already)
"When we remember we are all mad, the mysteries disappear and life stands explained"
-Mark Twain

Snake

And I have one because I took the human variant.

Idej


ZameRagues

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Hexed

Okay gotta ask. Still taking entries or are you full up?

The threads you're running look fun as hell. Even when losing. :)

Haztur

Quote from: Hexed on March 25, 2017, 10:52:04 PM
Okay gotta ask. Still taking entries or are you full up?

The threads you're running look fun as hell. Even when losing. :)

as far as i heard we are open, add a character so Zames can check it.

And yes, we are having tons of fun :D
"When we remember we are all mad, the mysteries disappear and life stands explained"
-Mark Twain

Kathyan

Quote from: Haztur on March 25, 2017, 11:19:34 PM
as far as i heard we are open, add a character so Zames can check it.

And yes, we are having tons of fun :D

Indeed, we should still be open and yeah having lots of fun  ;D

ZameRagues

Quote from: Haztur on March 25, 2017, 11:19:34 PM
as far as i heard we are open, add a character so Zames can check it.

And yes, we are having tons of fun :D

Quote from: Kathyan on March 25, 2017, 11:29:19 PM
Indeed, we should still be open and yeah having lots of fun  ;D

They are correct.
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Hexed

Cool. Pondering a Way of the Four Elements monk.

Question though. Are dwarves and Tieflings permitted? They are medium, surprisingly enough in the dwarfs case. :)

ZameRagues

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AmandaWho

Hello :)

I'm expressing interest in this game, here's a character submission:

http://www.orcpub.com/dungeons-and-dragons/5th-edition/character/list/96209

Name: Sarasan Orgabe
Race: Human
Class: Monk
Simple Backstory: Sarasan grew up on the mean streets of Cathan, her mother a barmaid and her father a sailor. She was an unruly child, taken to wandering the alleys and getting into trouble. She often got into fights and turned out to be a talented natural fighter. After coming into conflict with the local guard, they gave her an option: go to prison, or help apprehend street scum. She chose the latter, and in her teenage years developed into a bounty hunter for the town law. It was during the commission of collecting a bounty where she met a superior fighter. She was so impressed by his strange and wondrous fighting skills that she asked him to teach her, and he did. He took her on as his student, Sarasan devoting herself to mastering his skills. She continued as a bounty hunter, but started to hunger for the wider world. Hearing of the contest, she figured the riches she acquired would be her ticket off of the streets of Cathan and into the wider world to learn of even more mysteries.
Kinks: Sarasan hasn't had much time for romance, spending much of her youth surviving and then the last few years mastering martial arts. (Her player's kinks, however, are wide and varied with few limits. I particularly like rough and non-con, and I am okay with permanent damage or death.)
Turn offs: Scat and watersports.

Idej

Gonna be delayed until next Saturday, sorry about that.  RL drama.

Datawych

Hm.. I'm going to venture a guess that I'm way too late to the party on this one?

Haztur

Quote from: Datawych on March 26, 2017, 04:21:49 PM
Hm.. I'm going to venture a guess that I'm way too late to the party on this one?

niet, make a 5e character and let the GM decide. There is a reason why we are all dispersed around the island.
"When we remember we are all mad, the mysteries disappear and life stands explained"
-Mark Twain

Kathyan

Quote from: Haztur on March 26, 2017, 04:55:00 PM
Quote from: Datawych on March 26, 2017, 04:21:49 PM
Hm.. I'm going to venture a guess that I'm way too late to the party on this one?
niet, make a 5e character and let the GM decide. There is a reason why we are all dispersed around the island.

Yeah I think you will be received with open arms, also not only you can run solo, or join others in a group but we are all free to change from one group to another when characters run together with each other.

Idej

Name:  Amadre Takeda
Race:  Half-elf
Class:  Monk (Way of Shadows)
Simple Backstory:  Amadre was a thief, always has been.  Never grew up knowing her family and thus grew to care only about those she considered friend.  Blood was thinner than that bond of friendship and thus was part of a small group of thieves that would do various deeds for different people.  Some good, some bad.  Regardless they always relied on each other and they were the family she wanted.  She took the surname, Takeda, because it was the name of the leader of this circle.  A human by the name of Retsuo Takeda.  The reason she came to do this contest is because Retsuo bailed her out of a tight bind with some local guards and also failed to smuggle a high price item.  She owes Retsuo alot for this and wants to pay back the debt she owes him and thus joined the adventure to seek out the treasure

Kinks:  Clothes ripping off, BDSM, non-con, heavy bondage.
Turn offs:  Necrophilia, bestiality, anal, scat, urine.

ZameRagues

Both Amandawho and Idej, welcome to the island. I will get your character sheets situated here shortly so your adventure can begin.



Quote from: Datawych on March 26, 2017, 04:21:49 PM
Hm.. I'm going to venture a guess that I'm way too late to the party on this one?

This is still open.
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rikka

#65

Name:  Juliet Valis
Race: Human
Class: Rogue (Arcane Trickster)
Simple Backstory: A noble's child, Juliet was saved by a group of gypsies when the carriage she rode on, as a babe, was attacked by bandits.  Both her parents died on the attack.  She was taken in by the gypsies and was raise as their own, learning many of their ways as she grew up among them while knowing very little of tragedy that befell her and of her true identity. She pulled her weight as a dancer and as a musician whenever the group visits settlements to earn money as well as commit acts of larceny on the side like pick-pocketing and burglary, of course for the good of the group. Eventually Juliet had to leave the group over a sense of extreme envy she got from her peers, especially from the other young womenfolk, due to the favorable streak she had been having while living with them.  Before she left, the elder, who has been her guardian, revealed to her about her origins but Juliet felt it did not matter, for she has been living for her own life.  The gypsies happened to pass by a port and it was there the Juliet learned of the contest and it was at that point that she decided to embark on her new journey of striking on her own by entering the contest.
Kinks: Bondage preferably arms over head suspension, spread eagle pose.  Being stretched on the rack or something similar but not to the point of being broken or torn.  Some moderate whipping; love those burning welts.  Non-con situations of course with above elements.  Oh, and tentacles and armor and clothing melting slimes. And some none fatal electro torture (could be combat related).
Turn offs: Scat, guro.
Whatever the outcome, it's on you.

Ons/Offs

ZameRagues

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Hexed

#67


Name:Binala
Race:High Elf
Class:Monk of the Four Elements
Simple Backstory:Binala had a simple life traveling from town to town with her bardish mother. That some of their meals were earned not with her mother's storytelling but with her mother's body was a simple fact of life to them, her mother enjoyed her work and Binala grew up with it so so nothing wrong. Growing up she learned to play the flute and dance in accompanyment of her mother but instead of following in the path of the bard she learned the ways of the fist from monks that would watch over her from time to time. Following the stories of the old hero's that could dance across lava and many other seemingly impossible feats she threw herself into the art whenever she could, following her minders as they trained or begging at monestary doors she didn't let much keep her from learning. When she heard about the contest it was taken up simply as another challenge. Another way to improve her arts. And given her surprising ties to fire an area full of monsters and not full of farmers in wooden houses sounded perfect for her practice.
Kinks: bondage, non-con, sensory deprivation
Turn offs: Sexual torture/beatings, scat, pissing, bloodplay

ZameRagues

I can see the image code in your post but no image shows up. Are you linking it from your desktop?

Character looks good otherwise.
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Hexed

#69
Nope. From a site. Odd as the pic is showing up for me. Lemme set it up in Elliquiy's files and try again.

Alright. Changed the pic source. Can ya see it now? Should be unless I messed up a blonde elven lass in a very short white dress. :)

Stumbled on a series of pictures that have her in various versions of that outfit. Figured it would be nice for damaged clothing.

ZameRagues

I can see it now, very nice pic of Zelda.

I will have her taken care of here shortly.
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ArinTalis

Is there any chance you have room for one more? If you do, I'll submit immediately. :D

ZameRagues

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ArinTalis


Name: Sandra Winterflower
Race: Wood Elf
Class: Ranger
Simple Backstory: Sandra was born and raised to be another in a long line of forest guardians for a distant Elven kingdom. Of course, she had a thirst for adventure, and decided to wander the world in search of new experiences and a life beyond sniping goblin and orcish raiders in the woods. The offers to explore the Dragon's Land sound fascinating, and she's keen to discover new vistas in this unknown terrain. She is most definitely an explorer, seeking out new experiences, although she may get a bit more than she bargained for...
Kinks: She's very inexperienced, but she will eventually discover the following suit her greatly: bondage, non-con, toys, BDSM, being a submissive, humiliation, oral, and anal. She will likely discover she has a human fetish (which would be considered scandalous by many of her people. :D )
Turn offs: scat, pissing, bloodplay, bestiality, watersports
(note, my Ons and Offs goes in to finer detail on each category)

ShadowFox89

 Is this still recruiting, and is Unearthed Arcana allowed? Specifically, I'd love to build a mystic.
Call me Shadow
My A/A

ZameRagues

Yes and no. I'd prefer to stay with source and play tested material
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ZameRagues

Quote from: ArinTalis on April 03, 2017, 09:18:05 PM
Name: Sandra Winterflower
Race: Wood Elf
Class: Ranger
Simple Backstory: Sandra was born and raised to be another in a long line of forest guardians for a distant Elven kingdom. Of course, she had a thirst for adventure, and decided to wander the world in search of new experiences and a life beyond sniping goblin and orcish raiders in the woods. The offers to explore the Dragon's Land sound fascinating, and she's keen to discover new vistas in this unknown terrain. She is most definitely an explorer, seeking out new experiences, although she may get a bit more than she bargained for...
Kinks: She's very inexperienced, but she will eventually discover the following suit her greatly: bondage, non-con, toys, BDSM, being a submissive, humiliation, oral, and anal. She will likely discover she has a human fetish (which would be considered scandalous by many of her people. :D )
Turn offs: scat, pissing, bloodplay, bestiality, watersports
(note, my Ons and Offs goes in to finer detail on each category)

Looks good. One note though, the character is level 3 so just change it on your character sheet and you are good.
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ArinTalis

#77
ooops! Gotcha, thanks! :D

Sheet edits have  been made!