The Six Seals - freeform fantasy

Started by Envious, August 05, 2018, 11:51:02 PM

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Envious

#25
Main thread with updated information <- Check here to see some updated info/added world flavor

Character Creation Guidelines

1. You can choose to create any humanoid character that fits within the mold of a generic fantasy adventure.
2. Your character may have some relation to the Godtouched line if you so choose. It does not grant extra abilities/power, but depending on how close you are to the main line, it may give you a little prestige in the world.
3. No matter how your character chooses to present themselves, deep down (for some, maybe deep, deep down) they want to be a part of this adventure to save the world.
4. You are free to make up the Kingdom/Tribe/City/Town/etc. your character comes from. You can make up law organizations, criminal organizations, guilds, holidays, religion, entertainment - whatever you want. I will just fold it into the narrative of the story. I may make some adjustments for consistency.
5. You should be able to post IC or OOC once a week.




[b]Name:[/b]
[b]Race:[/b]
[b]Class:[/b] Generic descriptor - archer, mage, warrior etc.
[b]Weapon:[/b]
[b]Abilities:[/b] A brief description of the things your character can do.
[b]Prestige:[/b] Is there something that makes your character recognizable? A wanted poster, a famous performer, Godtouched lineage, best baker?

[b]If your character found a magical artifact, what would it do?[/b]

[b]If your character found a powerful weapon, what would it be?[/b]

[b]What is the one thing your character wants most in the world?[/b]

[b]Is there an interesting side-quest we might be pulled into due to your character?[/b]
Due to that wanted poster, personal responsibilities, bad choices, or for the lols?







Name: Cleric Selador
Race: Human, though it is suspected that there is a little Elf in there somewhere
Class: Healer
Weapon: Knife
Abilities: She has the ability to heal minor wounds, purify common poisons, create a protective barrier, and smite with a holy fire.
Prestige: As a Cleric, she will often be asked to heal those in need.

If your character found a magical artifact, what would it do?
It would allow her to teleport.

If your character found a powerful weapon, what would it be?
A shield that would allow her to protect those who needed it.

What is the one thing your character wants most in the world?
To become Oracle and hear the voice of the Goddess.

Is there an interesting side-quest we might be pulled into due to your character?
People travel to Clerics for healing, not the other way around. It is rare to see a traveling Cleric and their services are extremely valuable. She may be asked to perform a healing where refusal is not an option.

Doomglazer

Quote from: Envious on August 09, 2018, 11:41:27 AM

@Doomglazer, could you expand a bit on how you envision the necromancer abilities working in combat? Like, if you release a plague on one of the monsters and the monster attacks one of the party members, does that person now have the plague? You say plague and I think burn it with fire before it spreads.  :P  How do you envision controlling the dead to look? I have no problem with you playing a necromancer. I just want to make sure I know what you mean.


The plague will work in a way that i first need a  drop of skin or blood or hair so i can "tell"my plague to only attack that strain. So if the plagued one touches somebody else nothing will happen. And only the creature i have a strain from will get affected.  Controlling the dead will be via mind control they will only listen to me. So even when my mouth is sealed i can still control the undead.

Brittlby


Name: Hobnail Snatchpastry
Race: Goblin (Cuckoo)
Class: Rogue Illusionist
Weapon: Magic Rope
Abilities: She is a confidence trickster, spy and thief who uses illusions to mask her appearance and confuse enemies.

Prestige: Amongst the wealthy elite, one of Hobby’s many thief identities is spoken of in hushed tones. They call her the “Epicurean”, for her habit of stealing things less for their monetary value and more for their beauty or edibility. Wine collectors and rare game gourmets fear her greatly. 

Additionally, the noble Renard Family has a standing bounty on her head or for any information, as Hobby was switched with their daughter from the age of three to nineteen, when she was discovered.

If your character found a magical artifact, what would it do?

Most likely a scryers tool that would allow her to spy from the comfort of her own home or a bauble that could allow her to pass through walls.

If your character found a powerful weapon, what would it be?

Hobby doesn’t like to get her hands dirty in a fight and so likely it would be a golem or familiar who could handle physical matters for her.

What is the one thing your character wants most in the world?

To know who she really is and to win back the love of her “adopted” family.

Is there an interesting side-quest we might be pulled into due to your character?

Likely an angry gourmet may have an expensive score to settle and may try to bring her out of seclusion by using some rare delicacy as bait.

Or the Renard family and their personal army of bounty hunters may find clues of her here and there which would bring them running.

(One option, you can take it or leave it if it doesn’t mesh, is that Claudette Renard, the child Hobby was switched with is one of the missing sacrifice children of the God Touched. Likely taken hostage by the Goblin Kingdom, no ransom was ever called for... And Hobby has no affiliation with them since they used her as a child decoy. They only discovered her identity when it came time to sacrifice her.)


Nitpicking naysayers barking like beagles, through the tall grass of poisonous tongues
Slide down your throat like an antidote you can quote...

O/O

Captain Whitebread


Name: Cujo
Race: Human
Class: Juggler/Acrobat
Weapon:Knife or throwing knife (although he is also skilled with whips)
Abilities: Endurance - Cujo can (and has) danced for days at a time.  He is physically and emotionally exhausted at the end of it and will sleep for days afterwards but while awake he can perform incredible feats of endurance (digging or cutting wood for hours without rest).  It is often hard to get him to stop, as if he were in some form of trance.

Fireplay -Cujo has learned to play with fire and not get burned.  He has no greater resistance than the next man but his understanding of how the fire works makes it appear that he is immune to the flames.  He can also use it therapeutically, to help accelerate healing.

Cold Reading - Cujo can read small ticks and changes in expression and uses those to make his fortune telling more accurate.  When called upon he 'reads' fortunes in a candle flame.  He does not like doing this because he knows he has no true ability to foretell the future and feels he is cheating people.

Juggling - Cujo can juggle not just flaming torches but also knives and other objects that can be thrown with devastating accuracy.  He has any number of props to use in his fire act, fans, whips even cages on the ends of chains.  His maximum number of objects that he can juggle is 6 or 7 (different techniques for odd or even numbers).  He's good enough to catch most things that are thrown at him but catching an arrow is well beyond his abilities.  He lives in hope, however.  He's also skilled at contact juggling.

Acrobat/Tumbler - Cujo is a skilled tumbler and acrobat, although it is not his specialty. 

Pyromancy - Cujo has a small amount of magical talent, allowing him to create and manipulate fire.  He cannot throw fireballs (yet) but can create balls of fire than he can throw (as long as he does it quickly).

Prestige: Cujo has limited fame as a performer but he's not likely to be recognized unless he is in costume

If your character found a magical artifact, what would it do? It would be a pair of gloves that allow him to handle fire without being burned (or maybe let him catch arrows)

If your character found a powerful weapon, what would it be? A flamethrower

What is the one thing your character wants most in the world? Given a choice between developing his fire magic or being able to catch an arrow, Cujo would probably want to catch an arrow.

Is there an interesting side-quest we might be pulled into due to your character? If Cujo heard that one of his old circus friends was murdered, he would cross flaming mountains or oceans of fire to find the killer.
There are nights when the wolves are silent and it the moon that howls.

Doomglazer





The first picture is his normal self when he is not in combat, strolling the city. The second one is his battle mode

Name: Axel
Race: Human
Class: Necromancer
Weapon: 2 handed staff
Abilities:

Casting: He can inflict plagues onto creatures but he first has to have a sample of it before the plagues work on the creature

Drain life: the more life he drains and stores in his staff the higher the rank of summons he can do

Summon: summon various ranks of undead to fight for him

Healing: can use the the drained life in his staff to heal and lift curses



Prestige: Axel is just your average Joe, he doesn't stand out in a crowd or he isn't famous for anything. The only thing that would draw some attention is the scar in his face

If your character found a magical artifact, what would it do? It would be the Talisman of Zul'Amandiel, rumor has it, that if the person gets attack while wearing this Talisman a bone armor will be formed around the wearers body to protect him from the incoming blows to reduce physical and magic damage

If your character found a powerful weapon, what would it be? It would be the war scythe Massacre, Last Hope Of The Ancients. The wielder of this scythe would have the power to summon the 4 horseman  of the apocalypse. Each having a unique ability. But it would require an enormous amount of life force and the longer the summon lasts the more sanity the wielder will lose upon the point of collapsing and falling into a living nightmare that could last for several hours.

What is the one thing your character wants most in the world? To stop having nightmares every time he closes his eyes

Is there an interesting side-quest we might be pulled into due to your character?Rumor goes around that in a far away land there is a witch that can take away your nightmares. If he stumbles upon a hunt where he could find her he would go after it.

Envious

Hi everyone, it's looking great!

I'm going to wait for a few more profiles to roll in before I open the IC thread.

Envious


ff

#32
Quote from: Envious on August 10, 2018, 07:54:34 PM
Hi everyone, it's looking great!

I'm going to wait for a few more profiles to roll in before I open the IC thread.

OK I'll try to  make an actual char profile this weekend!

Full disclosure - I intend to repurpose a char sheet I made for a fantasy RP awhile back that never got started. So here's that sheet....but I probably need to go over some of the 'lore' info specific to this thread so I can fit it into this setting better (and format it the same way as the others).

But this will give a general idea of the sort of char I am thinking

(EDIT: Deleted, see sheet in post later down)

Arcanist

Name: Alain Dumas
Race: Human
Class: Rogue/ Archeologist (Seeker of the Lost)
Weapon: Warhammer
Abilities:
Sage: Alain is a fountain of knowledge in the areas of Archaeology, especially ancient,  crafting and Engineering, with a special fondness for traps. He also has knowledge of the magic of the ancients. Although, not a mage himself, he uses his knowledge in conjunction with his other specialties to bypass, disarm, delay, destroy, find the weakness of, nudge or any other actions that would lead to a successful outcome.

Lucky/instinctive: Alain is extremely lucky, either that or his skills and knowledge has become so intertwined that it has become almost instinctual to him and seems like luck. For example, leaning on the right brick to open a secret passage or happening to be standing on the only safe flagstone.

Rogue Abilities: Alain is highly proficient in stealth, disarming and arming mechanisms such as traps, hidden doors, etc. and well being in the right place at the right time or is it the other way around.

Warhammer: Alain is quite proficient with his Warhammer. A weapon and tool that he goes nowhere without.

Prestige: Is the third son of the second born of House Dumas and, at least to him hopefully far enough away to hold anything of importance. Unlike his older siblings, his interest lay elsewhere. One of the youngest sage employed by the High College of Inverness, if he is not in class teaching his students the History of the Ancient World, he would be at a dig site uncovering its secrets.

If your character found a magical artifact, what would it do?: It would be a magical vest that protects him from harm and the elements, but more importantly, he would be able to produce any items he would need in his adventures. These items would be anything that can be imagined, such as thieves tools, a climbing pole, a sextant, or even a boat for 6.

If your character found a powerful weapon, what would it be? A Warhammer that is both a weapon and a tool. It could also change its shape and mass via its wielder's thought. For example, it could lengthen or shorten its half or increase the size or mass of the main business end.

What is the one thing your character wants most in the world? The usual answer of World Peace so that he can be left alone to pursue the things he loves.

Is there an interesting side-quest we might be pulled into due to your character?
Perhaps a family matter has put him in a situation that needed him to take care off or the discovery of artifacts that contradict currently held beliefs or even just the discovery of new artifacts.
Choice is but an Illusion. Consequences are however real.

Envious

Profiles are looking good!

Here's a question for your guys - do you want to start out exploring the Godtouched Temple, or be thrown right into a... ruckus?

Captain Whitebread

Nothing brings people together like a ruckus.
There are nights when the wolves are silent and it the moon that howls.

Aethyrium

::Steps in:: Is this game still looking for additional characters? I am intrigued by its concept.

Envious

Yes! Feel free to drop a character in - we're starting soon =]

Aethyrium

#38
Name: Rinoa
Race: Elf
Class: Druid
Weapon: Fighting Claws
Abilities: Beastshape (transforming into natural animals), Plant Manipulation (growing, empowering, altering, and controlling plant matter), Beast Speech (talking to and "controlling" animals), Elemental Manipulation (the ability to shape, create, and utilize the standard elements)

Prestige: Rinoa is a rare elfkin, recognizably so. The land from which she comes is the heart of the world, the seat of The World Tree; the so called cradle of the world, from which life sprung and gets the energy to continue to flourish. The sacred lands were entrusted to her people eons ago, and in the forest they have stayed since those times. What could drive one of them out into the world...

If your character found a magical artifact, what would it do?
A crystal sphere that could replace the eye she lost, granting her magical sight greater than any natural sight, able to gaze beyond the veil of life and death, pierce through illusions, to see distant places, even gaze upon other worlds.

If your character found a powerful weapon, what would it be?
A staff fashioned in the most ancient of times from wood naturally fallen from the World Tree that would enhance her drudic magics by allowing her to tap into the well of power of the world itself.

What is the one thing your character wants most in the world?
To lift the blight that now consumes her home, and root out the creatures that lay siege to the World Tree.

Is there an interesting side-quest we might be pulled into due to your character?
Rinoa comes from an ancient land filled with lost knowledge and power, that others might be interested in learning about - or taking. Rinoa's kind don't exist outside the world, so she has that exotic element going for her as well. Druidism itself is a rare gift, with powers that could change economy's if used to alter the natural balance of location to promote abundant and quick harvests.

Arcanist

Choice is but an Illusion. Consequences are however real.

Envious

It's bee a busy couple of days for me! I'll post ooc and open main thread tomorrow! Welcome, Aethyrium.

Envious

Heyo, everyone! I will send out a PM to everyone who showed interest in this thread sometime this week to ask if they are still interested in playing.

Check out the OOC to get the header for your posts! https://elliquiy.com/forums/index.php?topic=291770.0

The main thread is here: https://elliquiy.com/forums/index.php?topic=291769.0

ff

#42
OK official char submisssion




Name: Gwendolyn an Montlac
Race: Human
Class: Sorceress
Weapon: Mostly, just magic. Carries a few daggers, a short sword, a small crossbow, and a small rune-etched axe from her native Skellige which in truth she usually uses for wood when trekking. She has modest skill at arms at best, and thinks of physical weapons primarily as deterrents against pickpockets, belligerent lusty tavern drunkards, alleyway molesters, and the like.
Abilities: Herbalism, Healing, Magical Knowledge. Some sailing and ropework knowledge. Modest experience with physical weapons. Herbalistic knowledge of brewing potions and decoctions, and the foraging or growing of ingredients for such. Nonmagical and magical healing knowledge, including wound binding, bone setting, and and midwifery. Magical arts, including granting some protection and regeneration of nearby allies, levitative flight of self and allies within arm’s length, telepathy. Manipulation of water, a good deal of healing magic, and some channeling of ice and electricity (but to a much lesser extent than the best battle-sorceresses). Has an attunement to the presence of nearby life forces and intuition of their health and need and healing. Is sometimes able to soothe beasts, intuit their instincts or emotional states, mollify their aggression, or guide them in useful ways such as coaxing a wild dog to sniff out a trail. Is not above using mind magic (think Jedi mind trick level) to try to charm or glean information from otherpeople, which can socially backfire when sensed by stronger-minded would-be targets.
Prestige: Infamous in her native land due to be being part of a failed 'soft coup' (see Backstory below), not well known outside it except among circles of other sorceresses and itches.

If your character found a magical artifact, what would it do? Read the thoughts of others

If your character found a powerful weapon, what would it be? a Thor-style throwing axe that returns when thrown and can be 'guided' in fancy aerial patterns in its flight

What is the one thing your character wants most in the world? Further skill in magic

Is there an interesting side-quest we might be pulled into due to your character? Some vendetta with the aristrocrats of her homeland who were on the other side of her power struggles, and/or some quest for an artifact/book/etc. that would further develop her powers

Backstory: Gwendolyn hails from one of the Skellige’s few non-coastal settlements, Rogne, a mountain village near the center of its largest isle, Ard Skellig. She was born to loving but unambitious parents, her father a hunter and her mother a gardener and seamstress. Gwendolyn took quickly to thirsty absorption of knowledge, and learned what she might from such as village artisans and the druids and priestesses. To the latter, Gwendolyn thought for a time to devote her life, and was indeed a novice priestess of Freya, the Skelligan goddess of fertility and love and beauty. There she might well lived out her life, perhaps becoming a wife and mother, had her thirst for knowledge been more easily slaked. She desired ever the knowledge of the revered druids of Skellige, who were always selective with the taking on of acolytes, and all but impossibly opaque to womenfolk. Gwendolyn earned herself some measure of sacrilegious trouble when she stubbornly sought to learn all their secrets and magics.

She was on the verge of being exiled or worse, when larger political winds blew in her favor. There came the rare ascension of a princess, Cerys an Craite, to the throne of Skellige. Gwendolyn guessed this an opportunity. What knowledge of herbs and healing and magic she did have as a priestess more than sufficed to get her taken on as one of the new queen’s attendants. She worked as handmaiden, herbalist, and healer to the court, and likely would be midwife should the queen bear any children. Gwendolyn, when she subtly could, made suggestions to Cerys that perhaps declaring the druids ought take on women would bolster Cerys’s own claim as queen, by warming the populace to such notions in general. In her heart, Gwendolyn was ambitious, and saw herself an eventual place as chief druid and advisor to the queen, much like the role the elderly archdruid Mousesack had played to the island and its last king, Cerys’s late father.

Though Cerys’s ear proved tentatively receptive, Gwendolyn in other ways overplayed her hand. The other druids smelled out an ecclesiastical coup in the form of Gwendolyn and some of the other priestesses of Freya; they drummed up noise against her from among the noblemen and war captains. They circulated rumors that, out of black magic fed lusty ambition, Gwendolyn had been warming not only the queen’s ear, but also her bed. Admittedly, these rumors may have had some truth.

Cerys, fearful of discord and her own somewhat tenuous throne, privately suggested that Gwendolyn remove herself to the mainland for a time. Perhaps she might gain entry at the Lodge of Sorceresses, or at least learn for a time of magics and politics in ways she might not on Skellige, and perhaps eventually return with the power to back up her ambitions, and when the populace had grown more used to having a queen. 

This suited Gwendolyn just fine, for the prospect of the knowledge of sorceresses had more appeal than druidic politics, and she desired to see the wider world. And in truth she was becoming more than a little worried of being formally excommunicated by the druids and priestesses, or even murdered in her sleep.

So, she sailed with the tide to the mainland. Once she was able to gain attention of sorceresses, her existing magical knowledge allowed her to keep it. The deep delving into lore and magic she took to well, but she found the catty politics of sorceresses, and those of mainland kingdoms, to be even worse than the feuds back home! This time, Gwendolyn tried to keep her head down, avoid power struggles, and merely look to after her own knowledge and power and safety. In the aftermath of mainland war, there were many to be healed, of wounds from prior battles or free-roaming bandits and monsters, or of the famine-borne ailments that followed war. Otherwise, she tried to give the political fallout of the recent struggles a wide berth, and not to take sides.

Envious

ff, feel free to join the main thread! No need to crosspost profiles. I will ask that you tweak your magical abilities some and I will give some further guidance when I'm off work. Nothing big, but I wanted to say sooner rather than later.

Envious

Phew! Long day.

ff, I think my trouble is that I don't know what a witcher is or what their signs do. I started the game, but never had time to finish it  :P I'm also uncertain what you mean by remote communication.

I have no questions about the nonmagical abilities. The magical abilities of water, healing, ice, electricity, the attunement to life forces, soothing/mollifying/guiding beasts are fine.

I would prefer that Gwendolyn not have the ability to scry, as the Oracle will perform that function for this roleplay. I would also ask that she not be able to teleport or have telekinetic manipulation abilities.

Levi

Ok Envious baby steps but as I said in pm I am interested. Im gonna take a look at the submitted profiles and then go from there. Is there any type of character you need specifically?
A Working Progress.             Posting responses are: Slow.    Updated

LilyOfTheGalley

Name: Chloellë Huntinghawk
Race: Elf (high elf variant)
Class: Warrior
Weapon: Sabre; twin curved daggers
Abilities: Chloellë is an accomplished fighter with a range of weapons, but particularly skilled with bladed weapons. She normally fences with her sabre in open combat, and uses her dagger in close quarters such as confined dungeons or sneak attacks. She is highly athletic, with strong endurance, great running speed, and fantastic climbing ability, being almost supernaturally light-footed even without the aid of her climbing rope. She has some affinity for nature having spent time living in bandit camps in the deep forest, capable of rudimentary communication with beasts of the wild, and well practised in fieldcraft such as foraging, survival, and camouflage. She is fluent in numerous languages, although she does not always reveal this to those speaking in her presence. Beyond her innate racial powers (such as excellent vision and resistance to certain magics) she is not particularly magically inclined; a spell to cast light from a blade she holds is about the limit of her casting ability.
Prestige: Chloellë is a lieutenant in a mildly notorious bandit crew; it’s unlikely anyone in the party would directly recognise her as such, but they could come across those she’s previously robbed or done ill to.
If your character found a magical artifact, what would it do? It would play music of otherworldly beauty.
If your character found a powerful weapon, what would it be? Some kind of bladed weapon, no doubt. Although Chloellë dreams of powerful swords, a dagger might be a truer reflection of her character.
What is the one thing your character wants most in the world? Long past vengeance for her family, Chloellë is driven on by a powerful desire to bring down the Guild of Merchants.
Is there an interesting side-quest we might be pulled into due to your character? Chloellë’s family drowned at sea after a merchant cut corners on the safety of his ship to try to complete a trade ahead of schedule. Ever since she has developed a strong dislike of merchants and joined a bandit crew specifically to raid convoys of the Guild of Merchants, whom she sees as usurers who use other people for the sake of gold. Chloellë’s bandit crew could come looking for her, or she could encounter those she’s wronged.

Envious

Welcome, Lily! Feel free to join the OOC and IC thread and begin posting.

Levi, I will leave it open to you! Feel free to PM me any time if you have questions or want to talk out a character idea.

ff

Quote from: Envious on August 16, 2018, 08:30:56 PM
Phew! Long day.

ff, I think my trouble is that I don't know what a witcher is or what their signs do. I started the game, but never had time to finish it  :P I'm also uncertain what you mean by remote communication.

I have no questions about the nonmagical abilities. The magical abilities of water, healing, ice, electricity, the attunement to life forces, soothing/mollifying/guiding beasts are fine.

I would prefer that Gwendolyn not have the ability to scry, as the Oracle will perform that function for this roleplay. I would also ask that she not be able to teleport or have telekinetic manipulation abilities.

OK I've cut those abilities and the explicit Witcher / Witcher signs reference

Levi

Quote from: Envious on August 17, 2018, 07:33:46 PM
Welcome, Lily! Feel free to join the OOC and IC thread and begin posting.

Levi, I will leave it open to you! Feel free to PM me any time if you have questions or want to talk out a character idea.

Thank you, I will certainly do so.
A Working Progress.             Posting responses are: Slow.    Updated