[DnD 5E] Out of the Abyss

Started by Premier, March 19, 2016, 08:44:19 PM

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Premier

Deep beneath the world likes the Underdark, a realm of endless labyrinthine tunnels where the sun never shines. The creatures that dwell there are as numerous and varied as the lands above, but most have head of the Drow, the dark skinned elves who raid the surface and take away prisoners to their City of Spiders, never to be heard from again.

Whether caught in a raiding ambush, sold by an unscrupulous friend (Who probably isn't a friend anymore) or just unlucky enough to fall into the Underdark and be caught while wandering through the unending dark by Drow roping down on lines of spider silk from the air, you now all find yourself taken prisoner by a small warband of Drow. Shepherded to the Outpost of Velkynvelve, built into the stalactites of a massive so high the ground below is not even visible and joined by webs spun by giant spiders that the Drow keep as pets. You were told to get used to your Slavery, for once you reach the City of Spiders you will be a servant or meat for the fight pits.

Neither sounds very appealing.  Escaping the Underdark will take charm, grit, some hastily made friendships and more than a little luck but there's got to be a way back to the light above somewhere.




Out of the Abyss is a game for 4-5 players of level 1 characters, using the ability score point cost method with 27 points to spend. A bit of background would be nice but you don't have to go all out because just like everyone else you will be starting in captivity in the Underdark, so most of the above surface stuff won't come into play. All characters must be from the surface, the Underdark is to be a strange place you've little familiarity with.

While you won't be starting with your equipment it will be somewhere out there, so make sure to note it down.

Also roll 1d10 for the number of days you've been in the Underdark already. Then roll a 1d20 just for me! You'll find out what that's about when you begin.

It's not first come first serve, I'll do a little fiddling to put together a party that might actually survive this! Will be in the Bondage section when we go because really with all these Spider overtones it's going to be a thing at some point surely.

Blythe

I'm incredibly interested!

Would you prefer sheets be posted here or PMed to you?

Revelation

I too would be interested, possibly playing a fighter or perhaps a paladin, something meaty for the front lines. Gonna mull it over for a bit before I work on it firmly.

freeko

I have a cleric that was made for a game that does not seem to be actually running. I would easily be able to port that over to this though I would need to know if Variant Humans are allowed. I would post the sheet, but I think I will just clone the sheet, give her a different name and then put it up for consideration in this game.

Let me know what you think about it so I can get to working on porting the sheet over to this point build. I think the other game used a fixed build that had 35 points. Should not be difficult to switch over to the more traditional 27 points however.

Premier

I'm very new to this system, so I'd like it if people stuck to books and mentioned if they're using any outside of the main ones or Forgotten Realms.

Sheets here are fine, it's not like there's a big call for secrecy among you.

Blythe

I think I'm going to whip up a tiefling ranger of some sort. ^^

ShadowFox89

 Looking at running a wood elf rogue.
Call me Shadow
My A/A

freeko

Quote from: Premier on March 19, 2016, 09:24:31 PM
Sheets here are fine, it's not like there's a big call for secrecy among you.

http://www.myth-weavers.com/sheet.html#id=755422

That's my cleric. I think I got all of it right but I have not actually played 5E ever so I reserve the right for something to just be flatly wrong somewhere or somehow.

Revelation

I'd be happy to help new players work out their characters as well if anyone wants or needs help.

Anteros

#9
I'm very interested. I'd probably play a druid or bard.

Here are the rolls you asked for:

Six days in th UnderdarkAt 2016-03-20 00:22:03, Anteros (uid: 1787) rolls: 1d10 Result: 6
Twelve on the mystery rollAt 2016-03-20 00:22:59, Anteros (uid: 1787) rolls: 1d20 Result: 12
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Guancyto

Consider interest greatly expressed!

As we discussed, a most likely a paladin of some sort! Whether it'll be an old guy or a tiny ferocious halfling I haven't decided

rolls are 2 days in the Underdark, and a 12 on the d20

https://elliquiy.com/forums/dicebot.php?r=86676
https://elliquiy.com/forums/dicebot.php?r=86677
(accidentally left in a +4 on the dicebot, but the raw rolls are displayed!)

Blythe

I think I'll withdraw my interest; there are a lot of people who'd like to play, and I'll leave them a better chance to play!

Happy gaming! ^^

Mysterica

I've wanted a chance to try 5e so I can actually get at least a little use out of the players handbook I bought here a while back. I think I'd like to roll up an elven ranger, but for the moment I need to get some sleep so I won't be totally useless at work tomorrow.  But before I go I will roll the dice you requested.

At 2016-03-19 23:53:19, Tear (uid: 6410) rolls: 1d10 Result: 8
8 days in the underdark
At 2016-03-19 23:53:30, Tear (uid: 6410) rolls: 1d20 Result: 20
And a 20... something makes me guess either really cool or really unfortunate... at any rate off to sleepy times.

freeko


Quinz128

#14
Sooo, i haven't managed to play a 5e game yet, but have been waiting for some version of D&D/Pathfinder to come out and see if a Kobold Sorcorer be a possible addition. Could be useful having something that knows how the underground words, and didn't see any dwarves requested, nor any arcane casters. I admit, though, if a paladin is chosen in a party with a kobold things could get really messy and/or really fun. (Will wait until a confirmation or denial on that before rolling up stuff.)

Just as a note the stats I'd use for the Kobold (Which I think is in the DMG for 5e) would be as follows, if accepted:
    Ability Score Adjustments: -4 Strength, +2 Dexterity
    Size: Small
    Speed: Base walking speed 30 ft.
    Darkvision 60 ft.
    Sunlight Sensitivity: You have disadvantage on attack rolls and o Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
    Pack Tactics: The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
    Languages: Common and Draconic

Revelation

So in short, here are the big options i'm thinking of. Mostly spitballing and seeing what other potential players might think would work best in the group so far, since I like hearing opinions.

1) Fighter, spear user or perhaps an archer, a bit more armored and direct than a ranger. Probably a soldier/scout who was captured where the rest of his squad lost him in a fight.

2) Paladin - Not sure on oath yet, but wanting to at least act as some shining light in this dark hour. Sword and shield or two handed weapon.

3) Barbarian - tough as nails, goodish in the wilds, how would one fair in the underdark?

D20 roll: 4

D10 roll: 5

DeviantMunster

#16
I'd like to place interest in the one system I know fairly well!
Or maybe not.

If there's room I'd love to join! I'd think... hrm. Wizard, probably? Unless someone else is going that.

Out of curiosity... And should I be able to join... Do you want a solid combat party? Or building, say, a wizard with high wisdom or charisma be alright?
Edit:
Hrm hrm, or maybe warlock?

Premier

#17
There's gonna be a fair bit of combat and while some of it can be charmed through bringing a useful character is only polite to others. If you want a charmy spellcaster there's always Sorcerer!

Quote from: Quinz128 on March 20, 2016, 01:32:04 AM
Sooo, i haven't managed to play a 5e game yet, but have been waiting for some version of D&D/Pathfinder to come out and see if a Kobold Sorcorer be a possible addition. Could be useful having something that knows how the underground words, and didn't see any dwarves requested, nor any arcane casters. I admit, though, if a paladin is chosen in a party with a kobold things could get really messy and/or really fun. (Will wait until a confirmation or denial on that before rolling up stuff.)

We're almost certainly going to have a Paladin, but tough times mean making weird alliances so it might not be as bad as you think!

DeviantMunster

I have to say, pack tactics seems a little...
Hrm. S-strong!

Didn't see the Kobold Sorceror comment, so hrm, hrm!
Wizards can be enough different because they can pick 'fun' spells, but if combat is a major focus...

Perhaps Warlock then?

Tamhansen

I'd like to propose Edgar Rogers, dilletante noble and musical phenomenon. Also, not to bad with a dagger or crossbow if need be. character sheet including his backstory.

dicerolls
86701   Noone or Anyone   2016-03-20 06:50:56   At 2016-03-20 06:50:56, Katataban (uid: 25286) rolls: 1d10 Result: 6
 86702   Noone or Anyone   2016-03-20 06:56:39   At 2016-03-20 06:56:39, Katataban (uid: 25286) rolls: 1d20 Result: 18
ons and offs

They left their home of summer ease
Beneath the lowland's sheltering trees,
To seek, by ways unknown to all,
The promise of the waterfall.

freeko

I guess it is only fair to mention this since I am making it clear for clarity's sake. I have a planned vacation that will be anything but a vacation upcoming. I have a convention next weekend followed by a business trip to Reno and another convention during the next weekend. I should be able to semi-regularly pop in to post but I will not be as available as normal and that bothers me to not at least say something beforehand.

I'll pop on as I can but with conventions being what they are the internet is generally terrible at best while I am on site. I should have a few points during the week where I can pop on, so it should not be a concern but I would rather be forward about things than assume I will not have problems and then I end up being completely unable to post through the whole of the weekend.

So, what do I win for having the lowest rolls out of everyone?


Mysterica

Well fuck...  I was going to hash out a little bit of character before work but now I can't seem to find my 5e handbook.  Must have been misplaced when I moved, I just haven't had much reason to go looking for it I guess.  I'll find it I'm sure (I hope much expensive book to lose) but I have to leave for work soon.

Thais

What you see is what you get: a heart of an Angel and the mind of a Devil
I am looking for a creative and imaginative female player. I am openminded, creative and imaginative as well
I love to research, plot and plan and I want to engage in cooperative brainstorms with you
I'm available on Discord. Please feel free to connect  thaisdk#4077


Thais

Have a half-orc in mind. Armor/shield. Melee weapon. No ranged. Am to make a character with strengths and flaws to add to the story. Can do background as well
What you see is what you get: a heart of an Angel and the mind of a Devil
I am looking for a creative and imaginative female player. I am openminded, creative and imaginative as well
I love to research, plot and plan and I want to engage in cooperative brainstorms with you
I'm available on Discord. Please feel free to connect  thaisdk#4077

Revelation

#26
Lucas, Paladin of Lathander
Appearance

Included a short background on him - only first level. While I have his stats fleshed out with equipment in mind, since we start as slaves and thus with (hopefully) just clothing, his AC and such will be significantly lower of course.

Also my rolls from earlier

D20 roll: 4

D10 roll: 5


Edit: Crap, I kinda skimmed over Guancyto's post. I don't mind making a different martial/fighter type, if necessary.I don't want to stop on anothers shoes, but I do like playing paladins and I don't mind doubling up against another or anything.

Skynet

#27
So for the 7 other folks who expressed interest, we have as ideas...

Paladin (ChangingSaint) Charsheet

Cleric (freeko)

Rogue (Shadowfox89)

Bard/Druid (Anteros)

Paladin (Guancyto)

Ranger (Mysterica)

Sorcerer (Quinz128)

Warlock/Wizard (DeviantMunster) Charsheet

Bard (Tamhansen) Charsheet

Cleric (TheFourthShade) Charsheet


And we have 4 character sheets so far.





My Character Idea

It seems like we're well tied with melee (if Paladins are still good bruiser types), and we may have a good skill-user with bards and rogues offered, so I might hinge closer to a spellcaster. Divine most likely, but arcane if our future party lacks one.

So, how open is this group for third party content? Specifically in regards to a certain race. Book of Heroic Races has catfolk as a race, and their full stats appear in the product preview. As you can tell by my avatar, I have a hankering for catgirls :3

Catfolk Racial Traits


Catfolk have the following racial traits.

Increased Ability Score. Catfolk are graceful and light on their feet. Your Dexterity score increases by 2.

Age. Catfolk mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster, too, and
rarely reach 75 years of age.

Size. Some catfolk have powerful builds while others are slim and lithe, but they all tend to stand between 5 and 6 feet
tall. You are Medium size.

Speed. Your base speed is 30 feet.

Cat’s Luck. Once per day, you can have an advantage when attempting a Dexterity saving throw. You must decide to
use this ability before the saving throw is attempted.

Feline Senses. You are proficient in the Perception skill.

Sprinter. Your speed increases by 5 feet when dashing or disengaging from combat.

Languages. You can read, write, and speak Catfolk and Common.

Subrace. The two most common types of catfolk are the faol and saebul. Choose one of these subraces.

Faol Catfolk

Faol catfolk have human-like faces, short hair all over their bodies, and longer hair on top on their heads.

Increased Ability Score. Faol catfolk have a persuasive personality and charmingly good looks. Increase your
Charisma score by 2.

Darkvision. Faol catfolk live for the night, hunting prey by starlight. Within 60 feet of you, treat dim light as if it were
bright light and darkness as dim light. When in darkness, you see only shades of gray without any color.

Saebul Catfolk

Saebul catfolk possess feline faces and thick fur that covers their entire bodies.

Increased Ability Score. Saebul catfolk can spot hidden sources of danger and are patient when stalking their prey.
Increase your Wisdom score by 2.

Hunter. You are always proficient in Stealth and Survival.

TheFourthShade

#28
http://www.myth-weavers.com/sheet.html#id=755726

A Gnome Cleric of Chauntea, who got caught up in a small human village's quest of revenge against the Underdark (she would have felt guilty to let them go without a healer).  Needless to say, it went poorly.

Though likely ill-suited to the perils of the Underdark by herself, she has used magic to look out for others in the past, and so she will in the future.  Getting out of this situation with her head still on her shoulders and most of her new comrades still alive will put a feather in her cap!


Thais

I wish you all a good game

Thais
What you see is what you get: a heart of an Angel and the mind of a Devil
I am looking for a creative and imaginative female player. I am openminded, creative and imaginative as well
I love to research, plot and plan and I want to engage in cooperative brainstorms with you
I'm available on Discord. Please feel free to connect  thaisdk#4077

Skynet

#30
Here's my character sheet so far.

Zhandi's basically a catgirl from the southern nations, blessed by the deities/spirits of the storm. She used to be a concubine/pleasure slave for a decadent noble, although their relationship was a good one in that she wanted for nothing and had access to herbs to prevent unwanted children. Sometime later she received an epiphany and became a true Cleric; which may or may not have contributed to buying her freedom; she enjoyed her master's company, but felt a calling to travel the world.

If catgirls aren't allowed as a third party option, I can change her race around to Elf.

I know we start equipment-less, but for the equipment we get later do we still "buy" our stuff? If so, what do we do for starting gold? Roll it, or max?

Also, are feats allowed?


Stat Block
Zhandi
Catfolk (Faol Subrace) Cleric 1 NG

AC 14 HP 10 Speed 30ft

Str 10 (0) Dex 16 (3) Con 14 (2) Wis 15 (2) Int 8 (-1) Cha 12 (1)

Attacks
Warhammer +2 1d8/1d10
Longbow +5 1d8
Dagger +5 1d4+3
 
 

Darkvision 60 feet
Sprinter +5 feet when sprinting or disengage
Cat's Luck 1/day Advantage on Dex Saving Throw
Spellcasting
Divine Domain (Tempest)
Wrath of the Storm (2d8 lightning/thunder, Dex Save, reaction attack)

Sargepepper


Premier

#32
I haven't picked yet but I think this should really be enough apps, I'm going to have to drop three as it is. Maybe next game!

Quote from: Skynet on March 20, 2016, 03:25:31 PM
I know we start equipment-less, but for the equipment we get later do we still "buy" our stuff? If so, what do we do for starting gold? Roll it, or max?

Also, are feats allowed?

Roll gold I like the wonk there rather than at character gen.

Also yes Feats are allowed, but replace the Attribute Advance like usual.

Quinz128

Since it's not a first-come first-serve basis, I'm assuming that messages will be sent out to those that are selected for it. I'll keep an eye on the thread until the recruiting is closed, but will not post much beyond this stating I'm watching... Irony? xD

Quinz128

Quote from: DeviantMunster on March 20, 2016, 06:52:02 AM
I have to say, pack tactics seems a little...
Hrm. S-strong!

Admittedly, it may be a bit in an underground campaign, but in normal overworld campaigns the Sunlgiht Sensitivity usually balances it out. Will have to see how things go, otherwise. Not to mention it'd mean that the Kobold would have to be in melee, and it has a -4 strength. I think it's meant to make them more on-par with other party members than to be a great advantage for it.

Revelation

As far as characters go, I can also switch what i'm playing, I wouldn't mind playing an archer or melee based fighter like I said earlier, i'd have to change the character up, but I am fine with that as well! It seems we are currently full on caster applications, but we don't have anyone playing a tried and true fighter, so I can swap things around a bit.

Guancyto

Working sheet: Austrahild Wanderfoot (Aussie or Hild for short)

Rolling gold? Huh.
At 2016-03-20 16:40:16, Guancyto (uid: 56325) rolls: 5d4 Result: 17 170+15 from Acolyte background, guess that means some serious dosh (for a 1st level character anyway). Shame about the getting captured thing.


DeviantMunster

My sheet has some info towards the very end of it, but if more background is needed...
Not sure how to quote! I'm bad at these things. But the kobold pack tactics... seems to imply you'll almost always have advantage on attacks? If we have a tank in the party?

Anyway! Feel free to offer up a rejection to my character. Didn't realize how many would drop in for this!

Quinz128

Quote from: DeviantMunster on March 20, 2016, 05:38:55 PM
My sheet has some info towards the very end of it, but if more background is needed...
Not sure how to quote! I'm bad at these things. But the kobold pack tactics... seems to imply you'll almost always have advantage on attacks? If we have a tank in the party?

Anyway! Feel free to offer up a rejection to my character. Didn't realize how many would drop in for this!

Rereading and checking over things, you may be right. I took it from a discussion which included the default monster kobolds having pack tactics. I can understand it for an active community of them, but perhaps may be a bit much for an adventuring party. Could be specific to Kobolds with other Kobold Allies, of course then that makes the idea of them being quite weaker... Which I, personally, don't have a problem with. But may need to add some other bonus to balance it. Then again, Kobolds in previous versions weren't exactly standard/strong. xD

DeviantMunster

Mhm! It's not overpowered in regards to -kobolds-. But you're a masterful human in a kobold disguise! I'm sure a different advantage could be given to you once Premier's about

Premier

The Kobold NPC line is probably a bit much as Sunlight Sensitivity isn't going to come into play really and Pack Tactics seems way too powerful for a caster. If it was Melee it wouldn't be a huge deal as you could just be flanking anyway but on a Sorcerer where the Strength loss wouldn't matter it'd be silly.

If you just want to take the Halfling Stat line and reskin it as a Kobold though, that would seem an easy way to do it?

Anteros

Here is my character sheet for a Wild Elf (Wood Elf Subrace) Druid: http://www.myth-weavers.com/sheet.html#id=755783
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Quinz128

#42
Quote from: Premier on March 20, 2016, 06:08:27 PM
The Kobold NPC line is probably a bit much as Sunlight Sensitivity isn't going to come into play really and Pack Tactics seems way too powerful for a caster. If it was Melee it wouldn't be a huge deal as you could just be flanking anyway but on a Sorcerer where the Strength loss wouldn't matter it'd be silly.

If you just want to take the Halfling Stat line and reskin it as a Kobold though, that would seem an easy way to do it?

Mmm, main reason I like Kobold stats is the 30ft move speed. I'd be fine with making Pack-Tactics to be exclusively for Kobold Allies (They can tell between each other with subtle tail movements after all). As I'm not a fan of the idea of a 20ft move speed... Even more so than the minus to strength. xD

What about an opinion on that? That may not come into play, really, but keeps the small + average movement speed, rather than slow.

Premier

That'd be fine yeah! I'll sort about putting together a party tomorrow from the apps tomorrow, it is later here and I need sleep.


Skynet

Well, realized that in regards to equipment packs you have a choice of either choosing a starting pack or rolling for gold. Thought you could do both, so I ended up with too much equipment. Will stick with the choosing of packs starting out.

Revelation

By the by, in case there's an issue with two paladins, I made a ranged fighter as well. I admit i'd love to play the paladin, but I don't mind making this as a potential backup character as well.

Mikhail Volkov, Archer fighter
appearance
[/url]

Premier

Hate to have to pick as there's so many, but here goes! It's a little mix of people I've played with before, random selection and Skynet because they've been super helpful and I'd feel like a heel if I didn't pick 'em.

Gauncyto (Paladin)
TheFourthShade (Cleric)
DeviantMuster (Warlock)
Changingsaint (Fighter, sorry! But it is a cute pic)
Anteros (Druid) 
Skynet (Cleric 2)

While I wanted to go with 4-5 for a party, I realize PbP is notorious for drop outs so we'll try a start with 6 which I've been told is not an unusual party size and thus should be okay?

Anyone who didn't get in I'm sorry! I'll get in touch if space opens up or if I start another campaign. If this one goes well I'll be keen for running another.

I'm pretty sure I picked everyone with a sheet already, but I ain't checking until later tonight so you got time to fix it if I didn't or swap a character class if you like. Looking after a little brother tonight, so we'll likely start tomorrow if I have everything. Anything I should read up on? First time GMing 5e, I did 4e a bit but I'm told that's a much different kettle of fish.

Quinz128

#47
Boo, and here I went ahead and set up a sheet. Ah well, least I have one made for next time a 5e comes along that would allow a kobold. I'll leave it here in case for curiousity anyways.

http://www.myth-weavers.com/sheet.html#id=756714
Rheeld the Kobold Sorcerer
]

And rolls if reconsidered:
At 2016-03-21 09:01:07, Quinz128 (uid: 45057) rolls: 1d10 Result: 4 - Days
At 2016-03-21 09:00:49, Quinz128 (uid: 45057) rolls: 1d20 Result: 8 - Mystery Roll

TheFourthShade

I'd advise reading all of it.

It's just samey enough to throw you off, says my limited experience with the system.

Premier

Okay! Start on Wednesday then, so I can read up on Tuesday and gather together some cheat sheets.

Skynet

Quote from: Premier on March 21, 2016, 08:24:08 AM
I'm pretty sure I picked everyone with a sheet already, but I ain't checking until later tonight so you got time to fix it if I didn't or swap a character class if you like. Looking after a little brother tonight, so we'll likely start tomorrow if I have everything. Anything I should read up on? First time GMing 5e, I did 4e a bit but I'm told that's a much different kettle of fish.

4E is different than the others in that it was the one which did away with a lot of sacred cows to create a certain style of game. It was also the one which used a universal "at will/encounter/daily" separation for powers for all classes, whereas in the past a per-day system was used for most special abilities, especially spells.

I'd say that mechanically, 5E is most similar to 3E mechanically, but with an increased focus on leaving things up to DM discretion, less emphasis on character customization as a mini-game, and more streamlined things. The rules text also has "natural language," which I've heard mixed things about, but this is intentional on the designers' part.

5E does have a significant following among old-school (pre-3E) players, especially the OSR (Old School Renaissance). They say that 5E's modular nature and DM empowerment more easily replicates their playstyle and can help conversion from older materials. I don't see that as much, in that a lot of the rules old-school is known for don't appear present in the rules from what I've read.

Regarding cheat sheets, one of the most sought after is a PHB index, especially for the spells. Here's a resource folder I found via the /r/dndnext subreddit.

Revelation

Whee! Archery, been a while since I played an archer. So it'll be fun at least.

Anteros

I'm very happy to have made the cut! I'm looking forward to playing with you all!
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TheFourthShade


DeviantMunster

Woo! As well.
I'd say, in a more lay-person's terms... That 4E just completely destroyed the story and what the classes used to be like. That said, people that've played it without prejudice have said it was very fun, mechanically.

I'd say, 5E, is a very nice system that's streamlined compared to 3E. Simple to pickup, without a real pressure to multiclass, while allowing you to make a charismatic wizard, or a charismatic fighter, or an intelligent barbarian without 'completely' messing up your character. The backgrounds are wonderfully done on that front.

It just lacks the material. They could still end up adding things like traits, or prestige classes... Who knows!

Skynet

I can't help but notice that our party makeup's rather divine-heavy, if I don't say so myself. Out of the Abyss takes place in the Realms, correct?

I'm also amused that my first PC's going to be a Cleric Archer of sorts. Back in 3rd that was a notoriously complicated build on the CharOps boards.

Anteros

Well, divine casters have never been as fun to play as in 5e, so I'm not too surprised.
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DeviantMunster

Mm. It's a shame more people can't fit into these. But I imagine it'd be hard to run a quasi freeform system game - if that's even possible.

I used up the 5 gold to buy soap! And totes useful stuff.

TheFourthShade

You know, I just didn't want to play a race or class I had played before.

You never know how many games you'll get before your number gets punched or the edition runs out, you know?

Revelation

As a big 4e fan I admit I kinda find 5e lacking in a few crucial parts.

but, I can still have fun with it. I think my big question with group composition isn't the divine stuff, but by all accounts we are ranged heavy. Would the group prefer a second melee focused character?

DeviantMunster

I... could... rework my warlock into a blade-lock. But I feel that would weaken her, generally!

Revelation

Oh, I wasn't thinking of making an arcane into melee. I could if people need, play a more defensive fighter I suppose!

Premier

I'll be setting up a roll20 game for this, but it won't be used for actual play but more of a mapping tool for me as it was really good for an Eclipse Phase game I ran. I'll be taking screenshots for the game here for those who don't want to use it (And for those reading over what's happened), but if anyone wants in I'll be setting it up tonight and you can drop in to see the current state of play and everyone's health and whatever when we're in a battle.

It's also got a really good Dynamic lighting and Darkness system that lets you set some players to have low-light vision if they have it and since we're in the Underdark, that's going to be kind of important.

Also while we're on unusual difficulties, food and supplies (Torches and ammo especially!) are something that will need to be managed as you go along so be sure to note down stuff like rations and ammunition! I'm not a very harsh GM and I trust you all to keep it in order for me, but part of the fun of the campaign I'm hoping will be the mix of survival and dungeon crawl.

As for party makeup, you go with what feels good. I've no idea what works and what doesn't!


Revelation

As for ammo, that does bring up a point.

Will there be a way for me to salvage/repair/craft ammo on the 'road' metaphorically speaking? Worrying about running out of ammo in the underdark and being nowhere near as effective as a dude who never has to run out of stabbing (Since swords don't run on ammo), can be a bit of an issue for me. If there's no way to realistically stock up on arrows for weeks or so at a time, i'd prefer to have some way to keep myself from becoming a burden to the group.

Quinz128

Quote from: Changingsaint on March 22, 2016, 04:30:13 AM
As for ammo, that does bring up a point.

Will there be a way for me to salvage/repair/craft ammo on the 'road' metaphorically speaking? Worrying about running out of ammo in the underdark and being nowhere near as effective as a dude who never has to run out of stabbing (Since swords don't run on ammo), can be a bit of an issue for me. If there's no way to realistically stock up on arrows for weeks or so at a time, i'd prefer to have some way to keep myself from becoming a burden to the group.

I had been reading 5e's rulebook and it states you can regather half of your used ammo after combat if able to search for 1 minute. So that should help things, something to keep in mind.

Premier

#65
You got a Druid so you're likely good on Nature checks and there's ways to make ammo on the move in the Underdark if you can work out what to make them out of since trees will be in short supply, it'll just take a bit of your time to fletch them when camping that you could be doing other things.

Arrows aren't high tech stuff, you'll be fine. I'm assuming anyone proficient in a weapon is proficient in maintaining it and for archery that includes making ammo on the move. It may not be the best stuff but 5e doesn't really care about arrow quality so I won't either.

DeviantMunster

There's an arrow to the knee joke in here somewhere, but damned if I can foot one.

Revelation

That does make it easier to swallow! I don't mind having to track ammo terribly, but basically my only issue with such is when it's a serious issue that can't actually be remedied. As long as theres an option to make some, i'll be fine with it. It's just when say, swordsmen (never needing to sharpen a blade!) and casters usually don't seem to want for cantrips or components. I suppose i've just had one too many GM's give me the shaft when it comes to playing an archer.

Guancyto

Honestly, I expect this being the Underdark and all that, the gang-up, the beat-down and the ranged ambush will reign supreme, and having a tiny halfling who can shove through everyone else's squares to keep the monsters off people might be just the right amount of melee.

Or maybe not! Haven't played 5e, don't know.

Premier

#69
Quote from: Changingsaint on March 22, 2016, 05:07:38 AM
That does make it easier to swallow! I don't mind having to track ammo terribly, but basically my only issue with such is when it's a serious issue that can't actually be remedied. As long as theres an option to make some, i'll be fine with it. It's just when say, swordsmen (never needing to sharpen a blade!) and casters usually don't seem to want for cantrips or components. I suppose i've just had one too many GM's give me the shaft when it comes to playing an archer.

Yeah I'm not going to leave you without arrows once you move into the campaign proper. Everyone will start off without their stuff, but once you're geared up I'm not the vindictive sort of GM who'll fuck you over. I much prefer to stand back and let the players fuck themselves over, then have fun with the fallout as they realize they've cooked and eaten the local leader's favorite pet rat.

The Underdark is Faerun's version of hell, so escaping it will be tough but I want the player characters to feel stressed and hunted, not the actual players!

TheFourthShade

I can find mushroom soup for up to five people and myself, so, we got this.

DeviantMunster

I thought my pun was funny. *Looks down at having not induced rage in others*

Anteros

Quote from: Changingsaint on March 21, 2016, 09:11:16 PM
As a big 4e fan I admit I kinda find 5e lacking in a few crucial parts.

but, I can still have fun with it. I think my big question with group composition isn't the divine stuff, but by all accounts we are ranged heavy. Would the group prefer a second melee focused character?
Well, I plan to go the Moon druid way, so I'll mostly do melee.
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Anteros

Quote from: DeviantMunster on March 22, 2016, 09:22:11 AM
I thought my pun was funny. *Looks down at having not induced rage in others*
It was, dear, it was.
*Pats shoulder*
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Guancyto

Quote from: DeviantMunster on March 22, 2016, 09:22:11 AM
I thought my pun was funny. *Looks down at having not induced rage in others*
Sorry, looks like it just didn't have legs.

Premier


TheFourthShade

I don't need eyes to see the truth.

Revelation

If we have a druid in melee as well, that's fine with me!

I also found another image of the character art I might use for Mikhail, I like options

Also I hate to pester with inane questions! but I imagine there might not be much in the way of smut content in the RP, right? Fleeing from drow and more than likely demons, along with the underdark being rather unsavory and probably with a lack of proper safe havens, I don't see much in the way of that stuff happening, right? Not that I mind, but I figured i'd ask ahead of time just so it can be more gauged.

DeviantMunster

*gasps* And Elliquian interested in the level of smut in a RP? Unheard of!

Revelation

Quote from: DeviantMunster on March 22, 2016, 04:35:27 PM
*gasps* And Elliquian interested in the level of smut in a RP? Unheard of!

Hey, it's more curiosity than anything.  :P I'm mostly happy I get to shoot drow. (in time!)

Premier

Quote from: Changingsaint on March 22, 2016, 04:28:29 PM
Also I hate to pester with inane questions! but I imagine there might not be much in the way of smut content in the RP, right? Fleeing from drow and more than likely demons, along with the underdark being rather unsavory and probably with a lack of proper safe havens, I don't see much in the way of that stuff happening, right? Not that I mind, but I figured i'd ask ahead of time just so it can be more gauged.

It's a thing that'll come up as appropriate, but it's not going to be a constant feature no. More of a regular dungeon crawl with optional banging.  Not everything in the Underdark is horrible, ugly and murderous and there's always downtime dreams for a bit of escapism from the mushroom soup.

If you want a campaign full of casual sex this ain't gonna be it! But when it comes up it should be somewhat meaningful, so if you're into that I got you covered.

Revelation

Nah! That sounds exactly what I was figuring/expecting, which is more than good for me. It was more a question of idle curiosity than needing it or anything.

DeviantMunster

I-it's not like we w... wanted to be molested by s-sexy drow a-anyway!


Premier

#84
Okay so there was way more reading I needed to do than I thought! But I'm getting there. The game will start this week, Easter weekend and all but not today like I said.

Meanwhile the Roll20 "Current State of Play" is open for Application here. Though all you got right now is a picture of some mushrooms.
Edit: Everyone's here!

Make sure to let me know who you are as well if your name is different there. Joining Roll20 is not a requirement if you don't wanna, I'll do pictures to. It's just a convenience thing.

Revelation

Should have joined, name is Selios on roll20.

TheFourthShade


Skynet

Name is Edward Harman on Roll20.

I didn't know that this would be a Roll20 game (figured it was PbP), but I'm still game for it. However, my gaming schedule's pretty full during the weekend. This weekend I have other games to attend to on Friday, Saturday, and Sunday.

Also, name is Edward H. on Roll20.

Revelation

I think the roll20 game is just being used as a mapping tool. It'll be PbP, but the map/game on roll20 is used for mapping/positioning/other things.

Premier

#89
It's a PbP game yeah! Roll20 is going to be used as the map you can check in when we're in combat. It's tidier as you can do your post here, go move the counter on the map in Roll20 and everyone can see what's going on and look about/measure stuff and whatever.

I'll be dropping images here anyway for posterity, but images are harder to mess about with in a neat way like you can when you have the Roll20 tools.


DeviantMunster


Anteros

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Guancyto


DeviantMunster


Premier

That's everyone! Thanks all, I'll bring it up as it's needed.

I work a four day week, so I'll be generally far less active Monday-Wednesday as I do long hours to make up for not working Friday. Does mean I have the time to get us going after work today though, so expect some new threads later today.

Any char gen questions? I'll gather up sheets and pre-game rolls tonight.

DeviantMunster


Revelation

The d20 roll and d10 for how long we've been captured I reckon.

Premier


Guancyto

Gonna be going away over the weekend to visit family for Easter, and the homestead doesn't have much in the way of Internet access. I hope that won't be a huge problem!

Premier

That's fine! I'll have it started very soon, but there's six players so it'll be fine to hold you back until you return and you can drop into the scene in progress. Just buzz me in a PM or something when you do.



Revelation

We'll try to make sure the party doesn't die without you!

Premier

Character Bios thread up here: https://elliquiy.com/forums/index.php?topic=246523.0
OOC thread up here: https://elliquiy.com/forums/index.php?topic=246524.0

Say hi in the OOC!

IC thread will be up tonight or tomorrow, it's got a bit late and after that we're a go.

Premier

And the IC thread!

https://elliquiy.com/forums/index.php?topic=246541.0

I'm off to bed. This should be the last post here, use the OOC above for further chat.