GM wanted: Evil campaign

Started by Thorne, December 22, 2012, 07:36:58 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Thorne

I'm looking for someone interested in running an evil campaign ala Way of the Wicked, using the Pathfinder ruleset, set in the Realms.

Anyone else ever wanted to put Cormyr to the torch? Drive your enemies before you, lamentations, and so forth? Me too.
Not having any functional knowledge of post-spellplague Faerun, I'm just as happy to play pre-spellplague - anything else, I would be winging like crazy. Well. More than I would be anyway.

I am specifically interested in the climb from 'insignificant minion' (L1 wannabe) to 'unholy champion of EEEEVIL' (l15-20 badness), and I don't want to deal with too much in the way of intra-party drama. Or, for that matter, ooc drama - in my experience, either tends to make for short-lived games, and I was hoping for something that would be going for a while.
I just don't find it fun. :/
Breaking my poor, unsuspecting little aasimar out of jail, however ... that could be /loads/ of fun.

Content. Well ... it's evil. Content is likely to not be general-audience friendly, and I wouldn't blame a GM (or other players) in the slightest for not wanting to be constrained, but at the same time, I'm not looking for a game focused on the bedroom frolics. Fun as they are. ^^;

So, who else would be interested, and would anyone be willing to run this enormity of eeeeeevil?
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

PhantomPistoleer

I would be interested in playing.  I don't think I would be interested in GMing.
Always seeking 5E games.
O/O

Urbanzorro

Sounds like a great idea, sadly I just know nothing about the setting/system.
I'm a leaf on the wind, watch how I soar.

My Idea Page
Things I Enjoy 
My Apologies.

Andi

I'd be interested in playing. Not so much running it either.

Thorne

Well. That's enough for the commonly accepted 'four food groups' ...
I have a rogue with more ambition than sense, and a plethora of ideas for Horrible Things to do to her - is there really no one who'd be interested in GMing?
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

VonDoom

If I may be so bold as to suggest that maybe drafting up between one or three more specific premise/scenario pitches, written in an evocative manner, may serve you better in garnering both attention and interest from potential GMs?

I have been hoping to play in evil campaigns for awhile, particularly one in which the participants themselves are nobility of Baator making a bid for power over the Nine Hells themselves, but such high level mechanics can get rather tedious in a play-by-post campaign, even if the main focus is storytelling and social interaction/intrigue. I would be up for a rise from minion to evil overlord myself, though I'd be hoping for non-linear progression at certain points (or going the Planescape: Torment route of awarding far more experience for social and mental encounters, as well as story progression, than plain old combat); the Dark Side being a shortcut and all.
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

Zaer Darkwail

I have quite plates full as GM even if I know Faerun (Forgotten Realms) setting quite well. Would voice interest to be player though.

Thorne

*chuckle* Alright, alright - I'll go put on my writing panties and see if that grabs anyone with setting/system familiarity, if you guys think that would help.  ;)
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

LisztesFerenc

  As a potential GM, would the following scenario work:

  Your characters are in a prison in a remote part of Cormyr for crimes you can each decide during character creation. Whilst there you witness the attempted execution of the leader of war band that has sworn to destroy the region. Before he can be killed he is rescued by his lieutenants and the rest of his "army", and in the confusion some of the other inmates escape with him. These inmates are then given the option of joining his army, The Inheritors of Kruthla. From there it is a climb up the hierarchy of the war band, which you could eventually leave to start your own, or take over once you outrank its current leader. And in case it isn't obvious from the name, the war band is probably "augmented" by some eldritch meddling. Nothing compulsory for the PCs, but the unfortunate cannon fodder who only managed to attain NPC classes...

  Assuming that basic premise works for you, there's two important questions I have:
1. Would any of you mind the use of select material from 3.5 source books converted to the PF system?
2. Would you be opposed to limiting certain archetypes to regions/organizations making them hard for you to acquire? For example, the siegemage archetype could be virtually unique to the war wizards of Cormyr, requiring you to capture one or raid their notes to gain access to the teachings.

Thorne

This sounds like a good start - I'd only add that the PCs, as a group, have a reason to work together, to continue to work together, and not be randomly backstabbing each other for a larger piece of the pie.
Either because we elected to stick together from the prison break (very like Way of the Wicked, as I understand it), or because we have a common cause, or both.

I'm dubious about using 3.5e sources, and wouldn't be using them myself, but if you think you can keep track of everything, I'm largely okay with it. I just don't want to suddenly find myself disadvantaged because I'm not using something from a 3.5e sourcebook.
As for archetypes, I wasn't planning on using one myself, so that doesn't effect me. It does, however make sense, so I don't have a problem with it.

And here I had a bit of story all knocked together for you guys. ^.^;
Guess I'll have to save it for later.
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

Andi

Regarding 3.5e sources, I would advise caution. While Pathfinder is designed to be able to use them, I have found a lot of them, especially some of the later Forgotten Realms ones, to throw any semblance of game balance (and mystery) to the wind. That having been said, if it is a vetted selection, I have no problems with the idea as such.

Regarding availability of archetypes, I am not certain that is appropriate. "As written," archetypes can only be taken at level 1 (I have to doublecheck the specifics - Hero Lab enforces /CHARACTER/ level 1), making them not difficult, but impossible to acquire. On the other hand, restricting prestige classes certainly seems a good idea.

Concept-wise, I have little to add to what Thorne said. It sounds like a good start; the PCs would need a reason to stick with each other without trying to backstab each other the moment there is a chance.

Zaer Darkwail

I think one reasons tick together is that all prison breakers are wanted in Cormyr and borders are closed up because of some conflict in Cormyr (orc, goblin invasion perhaps?). Overall I am fine with demands that some archetypes are locked down or hard to get and same to PrC's and cautious about 3.5 splatbook materials.

Tydorei

I'm interested. I love pathfinder.

As for the two questions... I despise 3.5... so I would like to veto all of it. But will play if you want it in. As for archetypes, they are fine with me... only two that I can think of are OP.

VonDoom

Sounds intriguing! The scenario certainly works, though I don't really know a lot about Cormyr beyond that it's generally more good-aligned and very feudalistic. As to your questions:

   1. Depends on which selection of material, really. If it's just the iconic Forgotten Realms monsters that aren't in Pathfinder, like Beholders or Illithid, that's perfectly fine. I'd rather keep the Feat and Spell selection primarily to Pathfinder, though I suppose I would be fine with some conversions of the more thematic setting-tied prestige classes that can't easily be simulated. Those that aren't innately better than anything Pathfinder has put out, anyway.
   2. Sure. Though remember that Archetypes can only be taken when you first take the class, far as I remember, so you'd need instructions anyway. You don't wave your hand and become a wizard. Though I'm pretty sure HeroLab only letting you choose one at Character Level 1 is a failing of the program, rather than something intrinsic to Pathfinder. But I may be wrong.
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

Tydorei

well, that's because most achetrypes dont stack with each other. If any modify the same things, they are incompatible. Hence, only a few classes can even use more than one at a time. Though, I suppose hero lab should make an update so that you can use more than one acrhtype of they can be used together.

VonDoom

No, no, that's not quite what I meant. You can have two archetypes if they don't modify the same thing. But you need to take them at the first class level.
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

LisztesFerenc

  The 3.5 material would mostly be of the realm specific stuff, but also some of the darker options from the evil books. Sure, a lot of the stuff WotC puts out in such books is insufferable "look how edgy we are" crap, but some of it is legitimately horrid for reasons other than the fact that several people felt it was worth publishing. Another option would be to allow 3.5 things aimed at fixing certain classes. I know penetrating strike is popular option (allows 1/2 sneak attack damage against creatures normally immune) but that might not be necessary as PF removed said immunity from undead and constructs.

  As far the region specific archetypes, the retraining rules could be employed to gain the benefit at a later stage once a PC gains access to it. And yes, certain prestige classes would also be similarly tied to regions/organizations.

  As for keeping the group together, if your backgrounds do not involve you already having met (which seems to make the most sense) I imagined you could be united by your hatred of Cormyr, and maybe a charismatic commander who doesn't like failure, at least while you build bonds with the other PCs. I like the idea of the borders being closed, and if the orc hoards are tying most of the army down it does explain why a war band would be willing to try and grasp at such an ambitious goal.

Zaer Darkwail

Yah, Cormyr militia is scary so you need serious threat for them to tackle while evil grows whitting deeper in Cormyr and away from borders. A force which you cannot really make alliance (like orc/goblin/giant hordes in large number). It would leave skeleton crew inside Cormyr to handle ruffians but not enough to make manhunt for escaped criminals who hide in woods.

VonDoom

Question is, how much would you focus on interactions and such? I'd prefer a city setting for that, myself. Hiding in the woods doesn't lend itself to much social activity. And, for that matter, how 'down to Earth' do you want it to be? Some extraplanar influence or even travel would be nice, as would a non-linear progression brought about by evil pacts or artifacts or the like, if you read my earlier post.
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

LisztesFerenc

  I imagine it would change as the PCs power and abilities increased. At lower levels you would mainly be acting as guerrilla warriors, but as you levelled up social interactions would become possible. You could be sent to forge alliances, recruit intelligent monsters, and once disguise becomes an option you could be sent in to disrupt the enemy in less obvious ways. As you rise in power you will also have underlings of your own to direct, and will be able to choose your missions rather than simply receive orders.

  That raises another question: how strict do you want your orders to be? I imagine the war band's leader to be quite laid back and perfectly happy to give vague orders that allow plenty of place for his minions to use personal initiative one, such as "Make sure the forest garrison cannot come to the Melek's aid". Does that work for you, or would you prefer more concrete guidelines for missions?

  As for the realm's stuff, if we set the game towards end of the crisis with the ruler being Crown Princess Tanalasta and the enemy hoards stemmed but not defeated and the remaining ghazneths hiding, that should lead to plenty of opportunities to hurt Cormyr and explain why the Purple Dragons and War Wizards are initially absent.

Zaer Darkwail

I prefer more open ended commands so it gives room of creativity to perform them. Of course there are points where you cannot shuffle much if task is 'kill this general guy without placing blame on us' but it could leave open who gets the blame and why (or make it look accident).

Also time period sounds great for concept.

Thorne

If you borrow Pathfinder's ogres (a nastier bunch I pray never to meet), throw in some Book of Vile Darkness for the useful stuff in it, you're probably golden (and I say this as someone who's running Rise on another site, and thus, who knows exactly how bad the ogres and ogrekin can get).

Starting at lower levels, we are probably going to be running around in the woods, or otherwise the armpit of the city (sewers! joy! Euw! What a wonderful smell you've discovered!), anyway, just because we're expendable, and we're not going to get the good jobs until we prove we can hack it. Good jobs likely run the board from social scenes to masterminding the fall of a city, or so (assassinating Purple Dragon Knights sounds like good times, but Lorne's not going to be capable of even thinking about that until at least level 7, so .. yah. Sewers and backwoods sounds about right to start with).

Orders. Hrm. If we get a commanding officer with brains, I wouldn't expect him to be terribly specific, as long as the job gets done properly. We're likely going to be a small group, so non-detection and being able to deflect attention elsewhere should be high priority for us as a group anyway.

I have no idea what you're referring to with the end of the crisis, Lisztes, but it sounds perfectly plausible (Lorne would know, so maybe I better go do some research...).
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

Andi

If my memory serves, Cormyr had a non-human / Zhentarim problem shortly after the death (assassination?) of Azoun the Something-or-Other-th... (Third?). They essentially took advantage of a boy-king and regent situation to wreak some havoc.

This sounds, overall, like a useful premise. I would say degree of specificity depends on the situation and could range from "This is the result. This is the deadline. Go." To a very specific set of instructions, if such is required (e.g. pulling off a Dark Ritual).

VonDoom

I was more referring to characters actually having a social life and ambitions within that  -- having opportunities to befriend (or at least make pretensions to in order to get in their good graces) people from your side, for example. Or going for a gambling night. Not particularly keen on playing a game where you need to 'unlock' social interaction with a certain level, but I'm going to assume that's not quite how you meant it.
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

Thorne

Well, it's not how /I/ meant it.

I expect some opportunity will be had, along with downtime for crafting and suchlike (seriously. We're EVIL. We're not going to be able to waltz into the local magic!mart...). If nothing else - there's the rest of the Army of Darkness to socialise with, at least until we have some means of insuring we won't be recognised for what we are.
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

VonDoom

Why? Does the magic shoppe cast Detect Evil on our money?  :P ;D
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

Thorne

No. but they might cast it on US. Nevermind the high probability of being recognised on the streets, or running into people that can cast it at will ...
Just seems to me like it'd be easier to make our own items, and not have to depend on outside sources that might turn us in or otherwise screw us over because ... well.. they can.
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

Zaer Darkwail

Well, I imagine as we break out from top security military prison our faces would be in wanted posters because we did something to earn death row seats in there. So we are wanted criminals but nothing prevents using disguises, hired second hands do shopping for us or use magic disguise our alignment.

VonDoom

I'd be more concerned with the wanted posters than our alignment, really -- but yes, a disguise might well do. Or just someone without any particularly unusual features, unless we really are actively terrorizing the whole region, which seems somewhat counter-intuitive to the whole 'wanting to be hired' thing that mercenaries have going for them. And even then we could just go elsewhere to buy our stuff.
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

Thorne

Sure.. but I still think such a group would be better off to be as self-sufficient as possible.

It's a thing I can't seem to get anyone to grok - the less you are depending on third parties and mundane/magical disguises, the more flexible you are (and the less you have to worry about an Evil!GM (tm) biting your butt with details).
and yes, when I run games, I am that kind of GM. So I tend to expect it from other GMs. ^^;

Either way, I guess. I just feel like it's something a character would be really reluctant to do, with their mug on wanted posters and half the country looking for them.
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

Andi

Self-sufficiency has another advantage: instead of high-risk attacks to capture finished goods, lower-risk raids on raw material sources can be made. The tradeoff is time, of course, but any attempt to raze a country like Cormyr is a long shot to begin with.

VonDoom

Sure, and less interaction with other people means a more boring, solitary existence and game experience.  :P
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

LisztesFerenc

  At lower levels as it stands social interaction will be limited. There will be the rest of The Inheritors of Kruthla (not all of whom will make that good conversation partners), but even they will not be around if you go on a mission that takes you away from the rest of the war band. Do you want me to send some NPCs with you when you go on such independent missions?

  As for the self sufficient argument, there is certainly something for it. If there is a war going on magical items may be rationed as those capable of crafting them are conscripted, and purchase could be restricted (especially if a rebel army had just raided a merchant caravan nearby).

Zaer Darkwail

Not to mention if we need healing our budjet is tight as no doubt Inheritors of Kruthla would hog all healing capable personel (minus any PC who is divine spellcaster). Also setting would favor sorcerer based spontaneous casters as wizard to get new spells to spellbook is risky endeavor which asks murdering a war wizard to loot his spells from book.

Imagine us as top wanted terrorists is pretty close the scenario where we are in fantasy setting.

LisztesFerenc

  At the same time you are only 1st level PCs. I know even a commoner can be serial killer, but in a world of dragons, archmages and warriors who can kick down a drawbridge, 1st level criminals cannot warrant THAT big a manhunt.

Zaer Darkwail

True, we are just 1st level bastards :P. So not actively hunted but kept eye out for.

Tydorei

Should i make a character now? Lol

Andi

*grins* Well, we /should/ wait for Lisztes to finalize what he wants to do here... that said, I have a few stray ideas already running around.

LisztesFerenc

  I've got the basics, I'm just waiting to hear if any changes need to be made to the structure.

  In the meantime, the mechanics:

  1. Classes: All PF classes are available except the non-core oriental ones, with the following distributions in Cormyr:
Common: Alchemist (although most take levels in wizard/sorcerer, so "pure" alchemists are rarer), Bard, Cleric, Fighter, Paladin, Ranger, Rogue, Sorcerer, Wizard
Uncommon: Barbarian, Cavalier, Druid, Inquisitor, Magus, Monk, Oracle, Witch
Rare: Summoner, Gunslinger, Antipaladin

  2. Stats: Point buy 32, but with scaling costs, so higher stats become incrementally more expensive. Use the following link, adding racial modifiers after the 32 points have been allocated.
http://tools.digitalightbulb.com/pbcalc.html

  3. Traits: Each PC is permitted 2.

  4. 3.5 (and homebrew) material: If you think there's something not created by Paizo that would really enhance your character concept, go ahead and ask me. Here's a guideline on what sort of thing stand the best chance: I won't approve base classes and I probably won't approve prestige classes. I may approve archetypes. The things I am most likely going to approve are feats, spells and magical items.

  5. Restricting archetypes: I've decided against this, as most of them are too general. I will be adopting this approach with certain prestige classes.

Andi

Just got one question there. Are we using benefits for starting regions, and if so, are they free, are they Traits, are they something else?

Andi

Now that I think about it, another question: any racial restrictions?


Tydorei

#42
I'm writing up a Sorcerer.

LisztesFerenc

  Regarding regional traits, I'm not entirely convinced they are worth the effort, but if all the players are keen I'll work on converting them.

  As for what races are allowed:
  Core races + aasimar, tiefling, drow, goblin, orc and kobold. Also some of variant racial abilities may mark you as a sub race of the one you chose (such as shield dwarf, sun elf, ghostwise halfling, ect).

Zaer Darkwail

Well, regional feats/gear is just nice bit extra. Example wizard from Thay could get lots scrolls to start with (1st level ones or few 2th level ones). Giving free masterwork longsword for someone coming from Cormyr would think tale/background why he has such fine blade (heritage items are possible via the regional gear).

Overall I myself never considered freebie gear based on region being unbalanced. Even if most expensive ones is example heavy warhorse with riding gear.

LisztesFerenc

  I was thinking about the regional feats. Starting equipment works, except for the fact that as prisoners such gear would likely have been confiscated.

Zaer Darkwail

True, but some gear could returned when group breaks free during prison break.

Thorne

Depends if they still have it in lockup - and if we can get to it.

I'm setting up a rogue, btw. Although I suspect I might have said that already. >.>
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

Andi

Aright. I'll claim the wild card and set up an Archivist, in that case.

swordwind

*looks about* No set group yet I assume? If not could I hop in?

Andi

I think we have a number of volunteers, but no game thread and posted characters yet.

Tydorei

I did not know pathfinder had an archivist class? What book is that in?

Andi

Bard archetype. It's in the APG.

LisztesFerenc

  So far we have a sorceror, a rogue and an arcivist bard. So yeah, others feel free to apply.

Thorne

I'm more or less done - just let me know where you want it sent, and what you want sent.
I can provide a HL .por file, or a .pdf sheet, or both. Whichever you'd rather.
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

LisztesFerenc

  Just PM a link, either format should do.

Zaer Darkwail

I will start work on the char in tomorrow if not busy. Very least got something by friday. But I ask advance are following classes okay; Cavalier and Summoner? I thinked Strategist archetype for Cavalier.

Now the order for cavalier is trickier to decide, in Cormyr either Lion or Dragon would make sense but for my char to be jail he had very likely commited act of treason. Order of Cocktratrice serves well for selfish (and ambittious) cavaliers. I thinked Order of Lion could work also if he believes a 'wrong monarch' sits on the throne.

LisztesFerenc

  That class and archytype is acceptable. The Purple Dragons Knights would be of the order of the lion, and your character can be of the same or the Cockatrice. Your choice.

LisztesFerenc

  Okay, so that's two characters finished with a third one from Zaer presumably on the way. Still room for another 2-3. In the meantime, do the players with finished characters want me to start the game thread (it would just be your characters in the prison courtyard milling around until the execution began)?

Thorne

Wouldn't bother me any. And might lure in a couple more....?
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

LisztesFerenc

  Do the players want this game to be NC or extreme?

Thorne

I really have no preference, but would probably be more comfortable if things didn't wander too far into Extreme territory. ;p
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

Zaer Darkwail

#62
Quote from: Thorne on January 11, 2013, 10:19:26 PM
I really have no preference, but would probably be more comfortable if things didn't wander too far into Extreme territory. ;p

I agree with above. No any preferance but I guess most would like stick out from Extreme.

Name:Lord Arigail Bleth  Player: Zaer Darkwail
Race: Human              Class: Cavalier 1
Align: LE                Deity: Bane

Appearance and Background
Appearance
Height:6'1'ft   Weight:180lbs.   Age:23

Background
Lord Arigail Bleth is scion of exiled Bleth house which was involved with accident where his ancestors tried assassinate king and succeed to extend to place him to comatose but instead getting house placed as leading regent house it instead got led by Steel Regent herself! Bleth and another house was exiled, wealth and land taken and royal titles also! Lord Arigail did not settle for this sort disgrace for his house what he was meant to lead when he was older! So overtime he replaced his elder relatives who screw up by disposing them properly and becoming leader of Bleth house. When house was exiled he was merely twelve years old, now eight years later he joined Purple Dragon Knights under a simple alias. He rided along purple dragon knights for three years until he waited moment to strike and launch his coup plot.....but he was caught and shockingly his true identity was known since the start! But Steel Regent had given him chance to prove to be more than his heritage and he had failed.....so he was imprisoned for treason towards Cormyr royal crown and so he was sentenced to death. But still he churns and his ambittion continues burn in him.....he desires nothing less than the crown of Cormyr for himself by whatever means neccesary!

Stats
Str:18
Dex:10
Con:14
Int:14
Wis:12
Cha:16

HP:12   BAB: +1   DR: —   SR: —

Initiative: +0 = +0 Dex +0 Misc

AC:    10 = 10 +0 Armor +0 Shield +0 Dex +0 Size +0 Nat +0 Defl +0 Misc
Touch: 10
Flat:  10
CMB: +5
CMD: 15

Fort: +4 = +2 Base +2 Con +0 Misc
Ref:  +0 = +0 Base +0 Dex +0 Misc
Will: +1 = +0 Base +1 Wis +0 Misc


Weapon             Bonus   Damage   Crit   Range   Type
   Notes
Unarmed Strike      +5       d3+4    ×2    Melee    B     Unarmed, Nonlethal

Armor               AC   MaxDex   Check   Spell   Speed
   Notes
                    +0      —       +0      0%      —     

Race

Human
+2 to any single stat
Size: Medium.
Speed: 30 ft.
Extra Feat and Skill Points.
Languages: Common.
Favored Class: Any.

Class

Cavalier
-Challenge 1/day
-Mount
-Order: Cockatrice
-Tactician (Duck and Cover)

Feats

(racial): Mounted Combat
(1st): Power Attack

Traits
Lost Nobility
Tactician (Crusader Tactician)

Skills

Skill Points: 8

Skill                        Total = Rank+Mod+Misc+Class


Appraise(Int)                  +6  =  1 + 2 +  0 +  3
Bluff(Cha)                     +7  =  1 + 3 +  0 +  3
Climb(Str)                     +4  =  0 + 4 +  0 +  0
Craft[](Int)                   +?  =  0 + 0 +  0 +  0
Diplomacy(Cha)                 +7  =  1 + 3 +  0 +  3
Handle Animal(Cha)             +7  =  1 + 3 +  0 +  3
Intimidate(Cha)                +7  =  1 + 3 +  0 +  3
Knowlegde:Nobility(Int)        +7  =  1 + 2 +  1 +  3
Perform[Oratory](Cha)          +3  =  0 + 3 +  0 +  0
Profession[](Wis)              +?  =  0 + 0 +  0 +  0
Ride(Dex)                      +4  =  1 + 0 +  0 +  3
Sense Motive(Wis)              +5  =  1 + 1 +  0 +  3
Swim(Str)                      +4  =  0 + 4 +  0 +  0

Gear

Encumbrance: 100/200/300
Current:      lbs.
Curency: 0 gp (0 pp 0 gp 0 sp 0 cp)

Item                     Cost(gp)    Weight(lb.)
   Notes
ITEM                      0           0           


Here is the code what I used for my charsheet;


[font=courier]Name:                    Player:
Race:                    Class: 
Align:                   Deity: 
[/font]
[spoiler=Appearance and Background][float=right][img padding=10]IMAGE URL[/img][/float]
[b]Appearance[/b]

Height:       Weight:     lbs.   Age:



[b]Background[/b]



[/spoiler]

[spoiler=Stats][font=courier]Str 
Dex
Con
Int
Wis
Cha

HP:     BAB: +0   DR: —   SR: —

Initiative: +0 = +0 Dex +0 Misc

AC:    10 = 10 +0 Armor +0 Shield +0 Dex +0 Size +0 Nat +0 Defl +0 Misc
Touch: 10
Flat:  10
CMB:
CMD:

Fort: +0 = +0 Base +0 Con +0 Misc
Ref:  +0 = +0 Base +0 Dex +0 Misc
Will: +0 = +0 Base +0 Wis +0 Misc

[u]
Weapon             Bonus   Damage   Crit   Range   Type[/u]   Notes
Unarmed Strike      +0       d3      ×2    Melee    B     Unarmed, Nonlethal
[u]
Armor               AC   MaxDex   Check   Spell   Speed[/u]   Notes
                    +0      —       +0      0%      —     
[/font]
[b]Race[/b]

Human
+2 to any single stat
Size: Medium.
Speed: 30 ft.
Extra Feat and Skill Points.
Languages: Common.
Favored Class: Any.

[b]Class[/b]



[b]Feats[/b]

FEAT (1st)

[b]Traits[/b]


[b]Skills[/b]

Skill Points: 0×0 = 0
[font=courier][u]
Skill                      Total = Rank+Mod+Misc+Class[/u]
SKILL (MOD)                   +0 = 0+0+0+0
[/font]
[b]Gear[/b]

Encumbrance: 0/0/0
Current:      lbs.
Curency: 0 gp (0 pp 0 gp 0 sp 0 cp)
[font=courier][u]
Item                     Cost(gp)    Weight(lb.)[/u]   Notes
ITEM                      0           0           
[/font][/spoiler]

Andi

I suppose /strictly/ speaking, any cross-species pairing meets the technical definition of zoophilia...  ;) That said, NC seems to be about the appropriate level.

Tydorei

is there a thread showing all the characters?

LisztesFerenc

  Not yet. I'll post the game and OOC threads tomorrow, and those with a finished character can give a description in there. What level of secrecy are people aiming for with their PCs and other party members?

Thorne

I'm currently trusting in a certain amount of ability to not meta-game, and thus I don't much care if the group is aware of Lorne's stats and general possessions, above and beyond what she shows and/or admits to.
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

LisztesFerenc