Aetherpunk (Steampunk, Freeform, LGBT Friendly)

Started by Crash, July 13, 2014, 12:19:43 PM

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Crash


The winds were with the airship Maria Bella and her crew as they sailed the open skies. The clouds were full and fluffy, flowing away in streams of soft mist as the bow of the ship pushed its way through them. The aether that filled their balloons allowed them to move silently over the Pacific, their sails only needing the occasional adjustment to keep the ship on her path. San Francisco was still a goods way off, but they were making good time. Damn good time, if Captain Nathaniel Harper said so himself. Again, he pulled out a pocket watch from his vest pocket, flipping the case open and glancing at the face, watching the second hand tick away. A quarter past the hour. Perfect.

“Everything seems to be in order, Captain.” Quincy Jenkins, first mate, reported as he joined the other man by the helm. Slowly, a grinned pulled across the Captain’s lips, the rust color of his goatee only enhancing the mischievous curl of his lips. Quincy echoed his captain’s devious expression as Nathaniel closed the pocket watch, stuffing it away and pulling out his spyglass. High into the clouds, they offered a blanket of cover for those below, but as they moved through them, the soft white puffs allowed Captain Harper to gaze down onto the unsuspecting world. More specifically, the unsuspecting ship.

“Right on schedule…” He purred, collapsing the lens then yelling to his crew, “Alright you lot! Time to really earn your keep! All hands on deck! Prepare to dive!” The men ran across the deck with an extra spring in their step as they all moved to their designated stations.Strapping themselves in, the men buckled into the safety harnesses that connected to the hulls. Diving was always a risk and the last thing a person wanted to was fall over the gunwale into the thousands of feet of air below. Men on both sides of the ship pulled at levers and a soft hissing began to slowly ease. The heat to the balloons was reducing, cooling the aether-bonded helium that kept the ship afloat and slowly the bow of the ship began to plunge.

The alarm sounded throughout the U.S.A.S Kearsarge as the vessel shook violently, the load thunder of cannons filling the air around them. Sailors ran to their posts in a hurried fashion as they finished putting themselves together, buttoning their uniforms and tying their boots, stumbling and sprawling across the deck floors as volley after volley bombarded their hulls. The captain of the Union cruiser emerged onto the bridge with a frown, almost taking a tumble as the port side was hit with another round of cannon fire. Donning his hat as he straightened himself out, he glared at his first mate. “What’s going on, Lieutenant? Whose firing on us!?”

The younger man’s expression was grim as he turned to his captain, filling the bridge with a sense of dread with his short explanation.

“Pirates, sir.”


Welcome to our second phase of recruitment! The British Invasion of 1863 took the Americas by surprise and while the North and South pitted brother against brother and all eyes turned towards each other the British launched an unexpected invasion that battered the Union forces on the brink of victory.  Union forces were pushed out of their traditional stronghold in the Northeast and forced West.  Some of the Union forces were forced to ally with the Confederacy in the South when they were cut off from the Union.  Ironically the south would have fallen if not for these soldiers. When confronted with a foreign invader they chose to stand side by side with their southern brethren and stall the British for a time on the southern front.

None of this would matter if Germany hadn’t chosen to attack British holdings in Europe in 1868.  England was forced to pull troops back to Europe to defend their territories leaving the British advance stalled along the Colorado State lines.  Now the Midwest is contested territory, a land dotted with homesteads and military encampments.  The Union holds the West, England the Northeast and The Confederacy the South and all parties have agents in San Francisco where cloak and dagger activities have reached a fevered pitch as the war has moved into the shadows.  It is a glorious time to be a pirate!  Where others find strife others find profit.  Merchant vessels, privateers, smugglers and pirates ply the skies about the mountains and plains of the Americas.  The Aether Rush may be over but the Sky Race has just begun.

San Francisco
Welcome to San Francisco 1869.  Shanghai of the West and Gateway to California.  The city has survived the Gold and Aether Rush of 1849, the Civil War, the British Invasion of 1863 and continues to prosper, even thrive in the shattered states of America.  Much has changed for the port city of the West in the past twenty years.  The population has increased ten-fold to nearly a million people if you count visitors that flood out meandering streets daily.  The docks remain full of fishing vessels, but the skies are now filled with airships of all shapes and sizes and steam powered trollies chug up and down the steep city hills.  The south of the city is a city in its own right, Chinatown.  Filled with the masses of Chinese laborers that came looking for gold, coolies that worked the rails and the Manchurian dynasts that fled their homeland Chinatown is as exotic as the Orient with its own rules and politics.

San Francisco is a bustling trade city that has profited through its designation as a free port on the west coast.  While California became a state in 1850, San Francisco was able to remain independent do too much of the wealth already pouring into it.  It sided with the rest of Californian and the Union during the Civil War, but its mercantile nature allowed for business as usual when it came to trade and currency of the North and South were accepted readily in the markets of San Francisco. While the West was far behind the Chinese and the British in harnessing Aether and the resulting steam technological boom that it produced San Francisco has made great strides in catching up and boasts some of the best airship factories in the world.

Underneath its prosperous exterior, trouble bubbles.  Tensions are growing between the European California’s and the Manchurian led Chinese, both influential in business, politics and crime.  The covert games between the North, South and Britain leak violence into the streets while agents of Mexico, Germany and mainland China stir the pot.  Victorian Spiritualism, Chinese Daoism, American puritanism and other darker things clash in the shadows over the rights to human souls.

What is this game?

This is a Freeform Steampunk game within the existing Aetherpunk world we have created!   You and your crew will navigate skies about North America and the Machiavellian web of intrigue that the British Invasion has left in its wake.  Are you a dread pirate, a daring merchant, patriotic privateer, a brave explorer or a speedy smuggler?  Any of these are possible.   There are some fantasy elements, but nothing over the top like wizards throwing fireballs, elves or dragons.  It uses an alternate history of the United States and will combine Victorian and Chinese styling for the look and feel that I am going for.  This game is a sandbox and very much what you the players make of it.  I will be adding Threads to the Aetherpunk game representing your Airships so you have a place for your crew to interact and other threads if we find that we need them.  You will be part of the main game as well and can post in any thread with Aetherpunk in the title.  San Francisco is a huge port city and neutral to the political factions of the world with a thriving black market making it perfect for unscrupulous Captains looking to sell their ill-gotten gains.

What is Aether and how does it work?

Aether is the fifth element, the thing that binds all other elements together. It often defies normal scientific conventions in all of its forms.  It is difficult to extract, but incredibly useful in any of its states.  As a gas it is remarkably stable and lighter than air making it perfect for airships.  As a liquid it burns slow and hot and is used to light many large cities and propel the amazing Airship your crew uses to sail the skies.  Aether had not been found in its solid state yet, but liquid Aether is often used to infuse other elements altering their chemical make-up.  Aether infused coal has led to huge advancements in steam technology. 

Spiritualism

Victorian Spiritualism, Chinese Mysticism and Voodoo are real or so people think.  The supernatural brushes against the skin of the world and many of the beliefs have incorporated the use of Aether in their practices to frightening effects.  That said the supernatural is hidden in the shadows, hiding in the disbelief of the reasoned minds of this industrial age.

What can I play?

Airship Captain, Aether Engineer, Pilot, Smuggler, Ships Mate, Swabby, Government Agent, Explorer, runaway slave….anyone who would have a reason to sail the skies over America be that money, glory, God or country.  Submit Characters to Crash and Madame Professor.

1. Magic may be in this game but I want it to stay true to Taoism, Victorian Spirituality or Voodoo. This does actually leave a lot of room. If you want a strange creature in a plot try to give these things a steampunk flare if you can.

2. I am opening this game up to more dastardly characters than I have in the past.  Remember the rules of this game however and if you think someone may not like to be the center of your evil intentions talk to them first and talk about what your are thinking. 

3.  We will start with two airships at first and as they fill we can make more.  We would like four active characters on each ship so not everyone will be a captain.  Sometimes you will work together, other times you will be at odds depending on where your political or mercantile views lie and who might have hired you for a job.

4.  It is highly unlikely that any captain could afford a ship on their own.  Each ship should be at least nominally aligned with a faction be it a corporation, county or criminal group like the Gentlemen’s Marque.  Take a look at the People, Places and Things Thread to get an idea of the San Franciscan factions that might hire a ship.  The North, South and British often hire Privateers to harass the other’s interest as well and Pirates are…well Pirates!

5. Take a look at the Character Sheet thread to see what face claims have already been taken.

Created and edited by consortium11


Sample Character

Name: Captain Nathaniel Harper
Player: Madame Professor
Concept:  Captain of the Airship Maria Bella, Swashbuckling Pirate of the open skies!
Trouble:  Does rum count? He hardly thinks so! His gambling on the other hand…
Sex: Male
Age: 29
Orientation: Heterosexual
On’s: Profit, snarky and strong women, bondage, aerial combat,  brunettes… Profit.
Off’s: Being stolen from, being tied up or imprisoned, seemingly frail and dainty women.

National Affiliation and Ancestry: Where every pirate’s allegiances lay… with himself! Nationality and war be damned!

Appearance:
Hair: Reddish brown
Eyes: Dark brown
Height: 5’ 11”
Weight: 175 lbs

Description: Appearances are important, no matter what career you have chosen. Or what career has chosen you. For Nathan, he makes sure to maintain an air of confidence, or more correctly arrogance, about him at all times. He does so by keeping his facial hair tidy but scruffy, his short, curly locks in disarray, and a crooked smile on his lips. While not the tallest or thinnest of blokes, he is athletic and strong, as the free skies do not suffer the weak. Eyes chocolate and hair of rust, both of which hold a reckless abandonment for the world around them. Not usually visible are the tattoos that mark his body. Few have as much meaning to him, though, as the elegant name over his left shoulder, Anna Rose.

Personality: As one would expect of a swashbuckling pirate, Nathaniel is loud, rude, and crude. Snarky and arrogant, Captain Harper fancies himself the best in the business… which differs from day to day depending on what one might need done. But he has a silver tongue and knows how to use it well and had he not found himself in the life of piracy, he would have made an excellent salesmen. Charming to a T, it can often get him into trouble, but where his charms fail him, his skills do not, only fueling his arrogance more. For his clients and his crew, he puts on a strong and carefree face, but when alone in his cabin, he lets the truth show; that he rarely knows what he is doing, that his life style will catch up to him. Few have seen the serious side of Captain Nathaniel, usually only in the most dire of circumstances, and those that have often don’t live long enough to mention it, though rarely by his own hand.

Background: Born and raised in Boston, Nathaniel Harper was the third son of a third son. Which meant when visiting the grandparents, he had to suffer the treatment his wealthier and more ‘to-do’ cousins would put him through. He often found himself in the kitchens, playing with the baker’s son and daughter. They would often pretend to be on grand adventures, going anywhere they wished with no one telling them what they could and could not do. Michael and Anna Rose where is only friends and a shining light in his normal dull life. As they got older, his feelings towards Anna Rose changed and grew into something more than a childhood friend. He would never get to truly tell her how he felt though, as an unfortunate accident would steal her away from him. The runaway carriage trampled the young woman right before him and her brother and they were powerless to stop it. From that moment, Nathaniel decided life was too short not to do as he pleased and through a series of seemingly random events he found himself the captain of an airship, the ultimate symbol of freedom.

First Adventure:  “She’s a fine vessel, sir. The best we ‘ave in the yard.” Nathaniel approached the hull of the ship, letting his strong fingers graze lightly against the polished surface. She certainly was beautiful, a fine craft fresh off the line. The price tag, though… dealing in imports and exports would require the best of the best, especially if he wanted to compete with some of the well established vessels in the industry. Well, haggling is what he did best!

With a nod and a grin, Nathaniel turned to the boy, “She’s a fine vessel, indeed, though grossly overpriced.” The boy balked at the accusation. “But… I think we can work out--”

“Grossly overpriced is an exaggeration, sir.” Called another voice. Nathaniel turned, his grin faltering only a moment as another gentleman, older but obviously wealthier, approached. “I’d say it’s a fair price indeed for such a ship, a bargain, even!” He turned to the boy, “Sell her to me, boy, and I’ll not cut into your earnings.”

Nathaniel almost cursed out loud. No way was he going to lose his chance for freedom from some hoity toity entrepreneur. So like with any situation, the young man put his grin back on and addressed the other gentleman. “You seem the sort to find opportunity… Care for a wager…?”

Character Sheet Code


[float=right][img height=400 padding=8]<insert image>[/img][/float][b]Name:[/b]
[b]Player:[/b]
[b]Concept:[/b]  <A short description about who you are:  Captain of the Airship Vixen, Conflicted Member of the Eugenics League, Coolie with a Secret, Tenacious Street Urchin>
[b]Trouble:[/b]  <Everyone has a trouble. It could be addiction, troublesome family, owing money to the wrong people, arranged marriage, whatever>
[b]Sex:[/b]
[b]Age:[/b]
[b]Orientation:[/b]
[b]On’s:[/b]
[b]Off’s:[/b]

[b]National Affiliation and Ancestry:[/b] <What is your nationality and what Nation are you currently a part of?  How do you feel about your country?>

[b]Appearance:[/b]
Hair:
Eyes:
Height:
Weight:

[b]Description:[/b] <Text, Images or Both>

[b]Personality:[/b]

[b]Background:[/b]






Rules and Regulations


The following are the rules and regulations set for Aetherpunk. Please read these thoroughly and understand that by applying it is implied that you understand what you have read and commit to it. While we attempt to keep these rules stagnant throughout the course of the game, if something begins to pose a problem we will make a rule about it and enforce it.

Disclaimer : We reserve the right to add rules as necessary.

  • Be excellent to one another. Do not fight. Do not squabble. If an altercation between players occurs, please bring the matter to myself or your residential Co-GM who will periodically patrol the thread for me when I cannot. We will be perfectly happy to sort out the discrepancy between the players and arrive to the most fair and just solution allowed. Do not turn us into a broken family.
  • Do not God Mod another player's character! Due to the nature of the characters it is easy to accidentally cross into this territory. Please do not control their actions. YOU control YOUR character. On that same tangent please do not make yourself invulnerable to everything. Nothing more boring than a “perfect” character.
  • NO PLAYER CHARACTER MAY BE KILLED WITHOUT PLAYER'S EXPLICIT PERMISSION TO DO SO. There is no leeway to this rule. Don't do it.
  • Never, EVER do something to a player's character they do not like. Consult with the player before making a decision that you think might be a bother to them, even if they list it as okay in their Ons and Offs. Communication is paramount between players! Please use it.
  • Communication is important. If you are going to be gone longer than a day or two, please try to notify the GMs. We are very understanding about outside life – Trust me. I, myself, am a Full-Time Worker, Husband and Dad and I go to school part time. I am busy and sometimes it gets hectic. Everyone has lives. That is okay. But let us know so we're not missing you.
  • You are not expected to post once a day. While it isn't expected of you, more posts are undoubtedly appreciated by your fellow players. However, if you know you are getting ready to leave for a week, we ask that you try not to get your character wound up in a plot that is going to change things drastically. That will bog all players and prove to be quite a pain. We ask that all players post, minimum, once a week. A single post within seven days isn't so bad, is it? Quicker is always better and preferred, though.
  • Please have a good grasp of the English Language and Grammar Structure before applying. We fancy individuals that use complete sentences, full thought, and detail their posts with enough for another character to react to. I am not tying certain post lengths to this game, but I beg you not to use one to three line posts. That would be VERY difficult for another player to react to. Use your best judgment, but give enough for the players to respond to. Multi-Paragraph is best. Remember, a paragraph is a construction of thought usually ranging between three to five sentences.
  • Please use tags in the header of your post.All posts should have tags noting who your character is talking too, about or noticing.  This will help people find conversations that involve their characters in threads that may hold multiple conversations.  Acceptable tags are: another character’s name, OPEN or CLOSED.  Open means anyone can join the conversation or scene.  CLOSED means that player does not want the scene interrupted by other players.
  • Players are responsible for not creating Paradoxes. Players are allowed to create multiple scenes for their characters at different times of the day or week simultaneously.  It is the players responsibility of they choose to do this to not create paradoxes by playing multiple scenes that occur at the same time.

Thank you Faustus and Broken Bonds for letting me pilfer much of their rules.







"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Kadigan

It reminds me very much of Crimson Skies, a game that was near and dear to me. I have a few ideas but will look over the characters already taken, and try not to duplicate.

Crash

Most of the characters are not currently involved in airships so concepts are pretty open. ;)

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Loves

I shall add to my list for a character sheet for this  :)
ON HIATUS AGAIN

Crash

Always good to have a Loves character on board.

Players should feel free to talk about there characters here and who might be good shipmates with similar goals and such.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Karma

I'll be offering my existing character Elsa Herzog for this once the plot she's a part of has concluded (or the Sky Pirates section takes place later than the plot takes place). :)

Madame Professor

I will be creating a character for Sky Pirates, as well. Love me some pirates! ;D
The Professor's Research Notes (O/O)  Locked away in the Laboratory (A/A) 
Not currently available for new roleplays
Procaffeinating: (verb) The tendency to not start anything until you've had a cup of coffee.
Perkatory: (noun) The anguished, prolonged period spent waiting for a fresh pot of coffee to be ready.

Loves

<-----------------------  has always wanted to be kidnapped by pirates   *grins*

ON HIATUS AGAIN

Hazy Sky

Interesting. I'll be having a think about this one.

*Waves at Loves.*
Looking for and accepting new stories.

Current earworms
Kallax
The Midnight
WOLFCLUB

Chreestafer

Does this coinside with the other game as we should know what's going on there? I planned to join the original a while back but couldn't find the time. However now I'd love to be a part of this one if you'll have me :)
“The Doctor: This is bad, I don't like this. [kicks console and yells in pain] Never use force, you just embarrass yourself. Unless you're cross, in which case... always use force!
Amy: Shall I run and get the manual?
The Doctor: I threw it in a supernova.
Amy: You threw the manual in a supernova? Why?
The Doctor: Because I disagreed with it! Now stop talking to me when I'm cross!”
Ons and Offs
F-List

Crash

#10
Quote from: Chreestafer on July 13, 2014, 03:44:23 PM
Does this coinside with the other game as we should know what's going on there? I planned to join the original a while back but couldn't find the time. However now I'd love to be a part of this one if you'll have me :)

It is part of Aetherpunk, but you will not need to know what is going on.  You are free to port in San Francisco for a while and interact with all of the players there or fly off and have your own adventures on your ship.  It would actually make sense that the Airships would not know all of what is going on in San Francisco all the time so it should not be a problem.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Karma

Even in the existing Aetherpunk threads, unless you've involved your character in an event, it's not super important for you to be keeping track of all the others. It's really all about the scenes you want to be a part of.

Crash

Quote from: Karma on July 13, 2014, 03:52:35 PM
Even in the existing Aetherpunk threads, unless you've involved your character in an event, it's not super important for you to be keeping track of all the others. It's really all about the scenes you want to be a part of.

Karma is right. It isn't necessary to keep track of all of the other threads.  It is a lot of fun, but not required.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Karma

The writing quality of this game will be sure to have you following at least a few threads you aren't in! I know I do. :)

Loves

Quote from: skyre on July 13, 2014, 03:26:59 PM
Interesting. I'll be having a think about this one.

*Waves at Loves.*

*pounces*

HI!  you should join.  *sage node* 
ON HIATUS AGAIN

Hazy Sky

Quote from: Loves on July 13, 2014, 04:49:35 PM
*pounces*

HI!  you should join.  *sage node*

*Cuddles down with Loves and nuzzlelicks*

Hope your weekend was awesome. I'm definitely thinking about it. I have a few ideas in mind. Care to plot together Loves see if we can come up with a pair of characters for this?

Crash, stupid question probably, but are there flying machines other than airships? How common are they and are they armed or not? I plead ignorance of Aetherpunk as a world at this point. 
Looking for and accepting new stories.

Current earworms
Kallax
The Midnight
WOLFCLUB

Loves

Quote from: skyre on July 13, 2014, 04:56:12 PM
*Cuddles down with Loves and nuzzlelicks*

Hope your weekend was awesome. I'm definitely thinking about it. I have a few ideas in mind. Care to plot together Loves see if we can come up with a pair of characters for this?


my weekend was great, but I am sure glad to be home.  *nuzzles and nibbles*

I would love to plot for character ideas with you.   Shoot me a PM with your idea if you like.  I'm working on Morti and Mae now that I've had dinner. :D  hopefully my mind is ready to be put to work

;)

ON HIATUS AGAIN

Hazy Sky

Quote from: Loves on July 13, 2014, 05:00:54 PM
my weekend was great, but I am sure glad to be home.  *nuzzles and nibbles*

I would love to plot for character ideas with you.   Shoot me a PM with your idea if you like.  I'm working on Morti and Mae now that I've had dinner. :D  hopefully my mind is ready to be put to work

;)

Awesome glad to hear it and awesome, I'll be looking forward to reading those in the morning. It's about bedtime for me, so I'll drop you a few thoughts on characters and stuff once I've had a chance to think a bit.
Looking for and accepting new stories.

Current earworms
Kallax
The Midnight
WOLFCLUB

Loves

Quote from: skyre on July 13, 2014, 05:06:30 PM
Awesome glad to hear it and awesome, I'll be looking forward to reading those in the morning. It's about bedtime for me, so I'll drop you a few thoughts on characters and stuff once I've had a chance to think a bit.

Alrighty :)   I'll be looking forward to the PM.

and sweet dreams, I hope you rest well.  *kisses and hugs*

ON HIATUS AGAIN

Crash

Quote from: skyre on July 13, 2014, 04:56:12 PM
*Cuddles down with Loves and nuzzlelicks*

Hope your weekend was awesome. I'm definitely thinking about it. I have a few ideas in mind. Care to plot together Loves see if we can come up with a pair of characters for this?

Crash, stupid question probably, but are there flying machines other than airships? How common are they and are they armed or not? I plead ignorance of Aetherpunk as a world at this point.

Please, I encourage the questions.  There are racers that use flight suites such as...



But they don't tend to be armed.  All ships use Aether balloons or propellers for lift and the engines use aether infused coal for thrust.  There are a variety of sizes though.  Captain Dunwich's ship is a fairly small but very fast smuggling ship.  Most small ships do not make use of cannons, but could be able to mount Gatling guns.

Airships


"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Karma


Crash

Yeah, the Chinese are pretty advanced for Airship building.  That is one of their Imperial Navy Ships.  They are part of the reason that San Francisco has advanced shipyards.  The Manchurian's bargained their techniques for land and a spot on the Council of Seven.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Kadigan

Crash has given his ok on this, so posting this up. Meeeeeeep

Spoiler: Click to Show/Hide



Name: Emry “Emerald” Blair
Player:Barbara Gordon
Concept:  Slightly ill sharpshooting cupcake with a gun.
Trouble:  Emry has a rare heart condition that while, not untreatable, eats up most of her money buying the drug necessary. The drug itself can leave her in a euphoric state for anywhere from minutes to hours afterwards depending on the mix, rendering her a bit useless for small-medium periods of time.
Sex: F
Age:21
Orientation: Bisexual
On’s: Guns, violence, strong partners, adventure, excitement, a nice book, shiny things.
Off’s: People who are disagreeable to her, the English, people that try to change a deal.

National Affiliation and Ancestry: Emry is of Irish decent, which by law makes her an English colonial, though she holds no love for them. Currently she prefers to think of herself without borders. 

Appearance:
Hair: Red
Eyes: Green
Height: 5’5
Weight: 130

Description:

Personality: Emry can be a bit sarcastic and standoffish at times. She knows when to be quiet and do her job however, and shut up. She has a bit of an attitude at time, but she’s never happier and more fun then when she has a target in her crosshairs.

Background: Emry was born to Rogan and Tallula Blair, and while her life could never be described as filled with possessions, she never wanted for anything. A fire swallower and a marksman respectively, her mother and father raised her while traveling with the Duffy Family Circus. It afforded her a life few others could appreciate or even afford, rich by her own standards. She saw amazing men and women from all around the world, learned about cultures and ideals from every corner of the globe, though never learning why globes should have corners.

As she grew, she was always fascinated by the fire tricks her mother did, but her real talents lay from her father. Gifted with near impeccable eyesight and steady hands, she spent thousands of hours beside her father, practicing. From the age of 10 on, she practiced, trained, until at the age of 14 she joined him. First as his sidekick, doing trick shots and long distance exhibitions, later becoming her own act. The patrons loved her as she turned 18, the cupcake with a gun. She even managed to get a small feature in a newspaper with her photograph and everything, making her something of a minor, if not small niche, of a celebrity.

A small defect in her heart became apparent at this same time, and most of her own money went towards the drugs and herbs necessary to keep it in check. She hadn’t noticed it too much however, since living with the circus she had always assumed it would be her life forever, and wouldn’t have much need for money. Food, shelter, friends, a life..those things would always be there.

She’d been too young and too engrossed in her own life to notice something, that whenever they traveled to a new town, there was an “incident’ sometimes small, sometimes large. Her parents, and a few others in the circus in secret, were members of the IRB, sowing descent against their British rulers. The Fenian rising was a blood bath, with aether based weapons and the British rulers too distracted by the America’s to listen to their informers. Emry’s parents were lost that day, and she herself was kicked out of the only home she ever knew. The Duffy’s were kind people, but even they couldn’t overlook her parents involvement, and the crippling disaster her name would now bring.

She wandered for a bit, burning through what little money she had on things she never had to buy before. She was well on her way to either a life that would be far worse then anything she could imagine or a pauper’s grave. But a few friends had memories and knew some people and knew some people that needed a good gun hand, though there was a bit of travel involved..

First Adventure:  The nice thing about being aboard an airship, besides feeling as if you were above the entire world and your problems, was the free time. Sure the job was hectic, but sometimes it was a hurry up and wait kind of hectic. It was during those times she enjoyed herself, settled into a good book (which were becoming harder and harder to find these days) and curled into her little corner of nowhere. Still there was always some new person, always a rookie, some hand they’d hired because they needed a few extra bits of coin, that wanted to see if she was as good as they claimed. That’s when she would put down the book and give a predator’s smile.

The wind buffeted her hair gently, the ship moving at a lazy, slow pace through the sky. Her hand wrapped around the handle of her rifle. Her breathing calm, slow, she could be still reading her book for all she noticed. The rookie, and a few of his more enterprising friends had a handful of coins in their hands. She’d ponied up the last of what she had in the world, mainly because she was running low on her medicine and needed this. 4 glass jars, with colored powders settled between them all. Shaking her head a little, she wraps her scarf around her neck a bit tighter “Alright lads, all at once or one at a time, I’m easy so go ah....”

They don’t even let her finish, hoping to surprise her as they each throw their own jar out into the air. Whirling, she waits a heartbeat before squeezing the trigger, the gun barking and kicking into her shoulder like an angry critter being held. Each of the jars explode in turn, but she gives the boys a bit of a thrill. Letting out a small curse, she “misses” the last one for a moment, letting it drop almost out of site, before it explodes into a yellow mess in the sky. Smirking, she held out her hand towards the lads, collecting the pile of money with a gracious bow “Any time boyos, tell your friends, tell your loved ones.....”

Alone with her thoughts for a moment as she pocketed the money, she barely heard the footsteps behind her, giving a little grin “So..whatdjya think of the show then?” without even turning her head.

Crash

Welcome aboard BarbaraGordon!

Hopefully we will get a couple more character sheets in soon and you all can start plotting your ship/s.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Crash

I have updated active characters/face claims in the Character Sheet Thread.  Inactive Character Face claims are up for grabs with GM approval.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious