[Pathbreakers] D&D 5e Campaign - Recruiting 2

Started by Aethyrium, December 02, 2019, 07:12:15 PM

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keyotess

#75
The questions on the sheet are meant to give us a sense of history without requiring you to narrate their whole adventure. It provides me enough wiggle room to take your vision and do something fun with it. The idea is for you to help own the world, add something to it for me to use. If you struggle, feel free to contact me here or via PM. If you have a particularly outrageous idea, you can also shoot it my way. In general though, I want you to implant some seeds and then I'll take them and hopefully grow you something neat to explore.


Garathel
RACE Human (V)
BACKGROUND Outlander: raised by wolves
CLASS Barbarian: Totem Warrior

Skills
Acrobatics: +2
Animal Handling*: +4
Arcana: 0
Athletics*: +6
Deception: +1
History: 0
Insight: +1
Intimidation: +1
Investigation: 0
Medicine: +1
Nature: +1
Perception*: +4
Performance: 0
Persuasion: +1
Religion: 0
Sleight of Hand: +3
Stealth*: +6
Survival*: +4
Proficiencies
Weapons: simple and martial weapons
Armor: Light and Medium armor, Shields
Tools: Musical Instrument: Drum
Saving Throws: Str, Con
Skills: Stealth, Athletics, Survival, Animal Handling, Perception
Languages: Elvish, Sylvan, Common
Proficiency Bonus: +3
Spells

Spirit Seeker: ritual spells: Beast Sense, Speak with Animals

Features

Human: variant trait
abilities; +1 Dex, +1 Con
skill: stealth
Language: common, elvish
Feat: dual wielder
You master fighting with two weapons, gaining the following benefits:
• You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
• You can use two-weapon fighting even when the one handed melee weapons you are wielding aren’t light.
• You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.

Background: Outlander: wolf child
skills: athletics, survival
tool: musical instrument: drums
language: sylvan

Class Features: Barbarian: Totem Warrior
Rage  3 rages between long rests
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren’t wearing heavy armor:
Lasts 1 minute, drops if don't attack or get attacked for one full turn, unconscious, or use a bonus action to end the Rage
• You have advantage on Strength checks and Strength saving throws.
• When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown
in the Rage Damage column of the Barbarian table.
• You have resistance to bludgeoning, piercing, and slashing damage.

Unarmored Defense: 10+Dex mod+Con mod, no armor but can use shield

Reckless Attack
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Danger Sense
At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.

Totem Warrior:
Wolf: special characteristic: longer than normal canines
Totem Spirit: While you're raging, your friends have advantage on melee attack rolls against any creature within 5 feet of you that is hostile to you. The spirit of the wolf makes you a leader of hunters.
Spirit Seeker: ritual spells: Beast Sense, Speak with Animals

Lvl 4th: Ability Improvement: +2 Str

Extra Attack: Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Fast Movement: Starting at 5th level, your speed increases by 10 feet while you aren’t wearing heavy armor.



STRDEXCONINTWISCHA
16
16
16
10
12
12
(+3)
(+3)
(+3)
(+0)
(+1)
(+1)


Armor ClassInitiativeSpeed
17
+3
40ft


Hit Points
Hit Dice
55
5d12

Equipment
Worn
Necklace of Wolves Claws: totem
2 Silvered Daggers: belt (204 gp, 2 lbs)
2 Silvered Battle Axes: hooked to strap on backpack (220 gp, 8 lbs)
Clothes: Travelers: Furs  (2 gp, 4 lbs)
Pouch: Sling with 20 stones  (6 sp, 4 cp, 1 + 1.5 lbs)
Pouch: 2 Common Healing Potions (100 gp, 5 sp, 1 + 1 lb)
Backpack
Bedroll (1 gp, 7 lbs)
Mess Kit ( 2 sp, 1 lb )
Rope, silk (10 sp, 5 lbs )
Rations: 5 days ( 25 sp, 10 lbs)
Waterskin: (2 sp, 5 lbs)
Money
6cp
9sp
192gp
0pp


Where are you from?: The general area and what it's like. Who is someone important there?
Garafthel was found in the Westwood Forest by the Elven Druidess Dorneth.  Westwood is a dense forest on the edge of civilization, the closest town is called Cragtown. To the north of Westwood and Cragtown was a large mountain range.  No one knows how Garafthel become part of a wolf pack, or when, or what even her birth name is.  Garafthel was too young to remember anything from her childhood. The Druidess Dorneth named the wolf girl, Garafthel, after healing her of the mortal wounds dealt to the young girl.  Dorneth backtracked Garafthel's path through the first and found the dead bodies of a pack of wolves that had been mauled by some being.  There were hints of this being the work of a fiend, but nothing comes of Dorneth's investigation, whatever attacked the wolf pack was long gone or dead.  Dorneth took over the raising of the wolf girl and taught her, resocializing the wolf girl so that she could re-enter civilized societies, if she wants.

What is a secret (as small or big as you want) going on / has gone on there that people don't know.
Secret that people don't know:  Elven Druidess Dorneth lives in Westwood. 

What is something you do know that you probably shouldn't (unrelated to previous fact).
That Dorneth is guarding a magical seal, she doesn't know what it is sealing.

How did you attain level 5?: What have you been doing? How did you acquire your local fame. What did you do? Who did you help? What chain of events did you set in motion that you are unaware of? Who did your actions upset that are aware of?
A demon was sent to destroy the seal, although only Dorneth knows that and Garafthel suspects it.  She was making her monthly visit to Cragtown to pick up some specialized supplies that Dorneth wanted.  Garafthel's told people she was from the otherside of the Westwood forest and the supplies she was picking up were not available over there.  Another reason she was sent into town, was to resocialize her, incase she decided she wanted to re-enter civilization.  Anyway, while she was there, a demon came through the town, killing villagers for the sake of mayhem on its way to break the seal.  Garafthel with the help of the town militia attacked and barely managed to defeat the demon, Garafthel only surviving because of her toughness and grabbing up some silver knives in desperation for a weapon to damage the demon.   And that wasn't the only demon attack, she helped Dorneth stop several attacks as well.  Whoever was summoning and trying to destroy the seal was not too happy with Garafthel, since she had help stop several other demon attacks.

Where are you going?: What's your goal, your ambition, your desire? Why did you decide to join the Pathbreakers after their invitation? What legacy do you want?
Garafthel was out to explore the world and if possible find the person responsible for summoning demons that destroyed her pack.  She joined the Pathbreakers because they give her a reason to travel.  She wants revenge on who killed her pack.


What have you left behind?: You left your native land to join the Pathbreakers. What's unresolved? Who is looking for you? What won't you be there to deal with? What will happen in your absence?
She leaves behind the only person she considers family, Dorneth.  She didn't tell Dorneth the truth as to why she was leaving, because she knew that Dorneth would not approve of her goal to find the summoner.    If more demons are sent to break the seal, Dorneth will have to handle it on her own again.
By accepting what is and making the best use of every situation, life can be fulfilled without a constant demand for more. --Wen Tzu

In writing, a flaw is not the interesting part of a character.  What is interesting is how a person overcomes a flaw.  I want to read how a person overcomes a flaw, not how the flaw overcomes the person.

My story contribution: FemFour: superheroine, Futa, NC-H

On/Offs: https://elliquiy.com/forums/index.php?topic=335439.0

BadSister

I'd love to write up a character today if there is still room. What classes, genders and races are currently in use right now?

Aethyrium

Whew! Was not at all expecting so much renewed interest. Selections have been made, and PMs have been sent out.

New character submissions would definitely have been accepted, but with how much interest came from previous applicants I think it fair to pull from them first - if only because they invested some time already. Thank you everyone for the interest, again. If things open up I will definitely look at all characters, rather than just those previously submitted in the next wave (should it ever become needed).

Happy writing!