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Black Crusade: We Hunger (Interest Check)

Started by ShadowFox89, June 12, 2014, 09:24:50 PM

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ChaoticSky

Nah, just got tired of being indecisive and decided to throw that up there XD, but after looking at it, im just going to use one of my old favourites. a Knight of Khorne.

Sinestra

Annnd I'm back after life throwing some curve balls.

So! Yes! If the offer is still on the table to recolor that armor... if you could do something in a "Sororitas" black and white with maybe a bit of "Slaaneshi Pink" in there, I would be super grateful. :)

And to the calling "Dibs" on the Scream Queen? You're gonna have to earn her just like you'd earn a suit of termie armor. Lol ;)

If you want to take her for a spin, I'm sure she'll have that itch... but to claim dibs... that's gonna be a long haul mission. ;)
"I don't mind that most fictional women look like they have F cups at minimum. I do, however, mind that their brains aren't nearly as... 'developed'."

Cataclysmic Archangel

#52
Well, I think I have my sheet just about done.  Maybe people can take a look and tell me if the newb got it all right (or if I'm doomed to a horrible explody death). 

I still need some ideas for acquisitions, because frankly, I want him using his sorcery more than fancy firepower, and he already has a Force Sword.  Also, I have no idea how to change the spoiler tag to read something else.  Oh well.

Arcannyx's stats
Archetype: Thousand Sons Sorcerer

Traits: Psyker, Unnatural Willpower (+2 (+1))

Skills: Athletics, Awareness, Command, Common Lore (War, Imperium), Scrutiny, Forbidden Lore (Adeptus Astartes, The Horus Heresy & The Long War, Psykers), Forbidden Lore (Warp), Logic, Psyniscience +10, Scholastic Lore (Occult, Legend), Dodge, Linguistics (Low Gothic), Navigate (Surface), Operate (Surface), Parry.

Talents: Psy Rating 3 (+1), Ancient Warrior, Foresight, Meditation, Warp Sense, Ambidextrous, Bulging Biceps, Legion Weapon Training, Heightened Senses (Hearing, Sight), Nerves of Steel, Quick Draw, Resistance (Psychic Powers, Cold, Heat, Poisons), Unarmed Warrior.


Stat Allocation 100/100
Ws: 30 + 15 = 45
Bs: 30 = 30
S:  30 + 10 – 3 (Arcane) = 37
T: 30 + 10 = 40
Ag: 30 + 5 = 35
Per: 30 + 15 + 5 (Foresight) = 50
Int: 30 + 15 - 4 (Hubris) + 2 (Arcane) = 43
Will: 30 + 15 + 5 (TSS) = 50
Fel: 30 + 15 +5 (TSS) - 5 (Foresight) = 45
Inf: 1d5 + 19 + 9 (TSS) + 2 (Hubris) = 33

Corruption: +15 (TSS) + 4 (Arcane) + 1 (Sorcerer)

Special: Sorcerer, Rubric of Ahriman


Gear:
Legion Bolt Pistol, Force Sword, 2 Clips of Tzeentchian Inferno Bolts, Talisman of Tzeentch
Power Armor (Chain Loinguard w/ Autosenses, Sustainable Power Source, Bio-monitor & injectors)


Cybernetics:
None


Rolls:
15+1d5 Wounds= 20 (5)
30+1d5 Infamy= 33 (3)
20 Corruption: Reward of Tzeentch (Yes) = Mark of Tzeentch    (64 + 3inf = 67)


Character:
Pride: Foresight
Disgrace:
Motivation:

Advancement: 500/500 spent

Strong-Minded (300)
Psyniscience +10 (200)


Khorne:
Nurgle:
Slaanesh:
Tzeentch: 2

Alignment: Tzeentch

Acquisitions:
Psy-Focus (Avg)

Warlock

#53
The cost for the skill upgrades in Advancement should be 200xp for each, since they're already known and for +10 you look under the Trained category (core p.92, p.77). You have also forgotten to add some of the Chaos Marine race abilities, otherwise it looks solid.

For acquisitions I would check the Beguiling Gem in Tome of Excess (p.39) and a Force Field of some sort, if you're looking to increase defensive power. The talisman and psychic hood should be very good against psykers, so you're fine on that front.

Psychic powers, I kinda like doombolt and telepathy have some nice powers.

Spoiler=example] is how you change the spoiler tag name, just replace 'example' with whatever you want.

Vercile


Cataclysmic Archangel

#55
*eyes Frozen*  Black Crusade is for playing CSM.  I suppose a Fallen?


@Warlock:  You're right about the advancement, so I'll drop Lore (Psyker) and keep the Trained Psy.  1 less advance, but since I start Aligned to Tz, I still have that roll.

I was pretty sure I added all of the CSM base line stuff into the sheet... what did it look like I was missing?

I actually was considering focusing on the Divination tree for powers, I had already picked some and forget to write them in:
Boon of Tzeentch (granted)
Precognition
Preternatural Awareness
Doombolt
Thought Sending

As for gear... again, still kind of confused on this front.  If I'm reading it right, I get all the stuff that a CSM + TSS is allowed from their gear, plus 3 items (for my 3 Inf bonus) that can't have any more than a -10 difficulty rating.  -10 is Rare, -20 is Very Rare but if I only buy one, I get +10... so Very Rare is the best possible item I could get for each one, right?  The Talisman's free, so's the Force Sword, so it doesn't matter that those are Extremely Rare... but the Psy Hood is also Extremely Rare, and my first choice, a Crown of Prospero, is Near Unique.

Warlock

Unnatural strength and thoughness, amphbious. You forgot those traits.

You got the rules right on the gear front.

A possibility if you want the hood is to add Poor Craftmanship (bringing it down to very rare), problem is that it doesn't come in different craftmanships. A house rule could then be that it has a -10 mod to the focus test, along with something else negative. Check with Shadowfox, see if you can work something out. Another way could be by using the Wealth pride (p.71, extra acquisitions +20 bonus), if you can work it into the character, requires some changing around the sheet also.

Cataclysmic Archangel

Quote from: Warlock on June 18, 2014, 09:49:36 AM
Unnatural strength and thoughness, amphbious. You forgot those traits.

You got the rules right on the gear front.

A possibility if you want the hood is to add Poor Craftmanship (bringing it down to very rare), problem is that it doesn't come in different craftmanships. A house rule could then be that it has a -10 mod to the focus test, along with something else negative. Check with Shadowfox, see if you can work something out. Another way could be by using the Wealth pride (p.71, extra acquisitions +20 bonus), if you can work it into the character, requires some changing around the sheet also.

Ah.  I was cutting/pasting, and missed that line for those.  I'll need to add them in.

Wealth would allow me the Crown... but it goes against everything else I had considered with the character.  Wealth just doesn't suit him, to be defined by possessions.  On the other hand, I suppose an arcane scholar can lead that towards the magical relics and artefacts... that could be a stretch of Wealth, but it would make sense with relics like the crown and a Force Sword....

Yeah.  I can do that.  And it won't take much changing on the sheet, because I'll just juggle the existing attribute points to mimic the Foresight passion, and find some points to make up the Willpower loss.  As long as I don't have to go 'My preciousss....'

Can an acquisition be used to modify weapons?  Not that there's much that you can add to a Force Sword except for the dueling grip, but what about other stuff?  I can get 4 items using Wealth, so there's the Gem, the Psy Focus (feels like a waste, since it's average), and the Crown...

HairyHeretic

#58
Here's the start of mine. I'd like to confirm the GM is okay with my Legacy weapon idea (it will be only additional equipment)  before I write everything up.


  "Show your enemy mercy and he shall one day seek vengeance upon you for every petty, imaginable slight. Mercy is therefore a weakness; a crime waiting to be born. Mercy I have long since expunged, both from myself and my Legion."

        — Attributed to Konrad Curze, The Night Haunter, Primarch of the Night Lords Legion

The Night Lord known as Draugr is a former member of the 3rd Claw Terror Squad within the 20th Chapter. He wears heavily modified Mark 6 plate, complete with the distinctive skull faced helm of a Terror Squad member, and bears a weapon which he uses almost to the exclusion of all others, a Stalker pattern legion bolter named 'Last Breath'. Rumour has it the name comes because once his sights are upon you, you have time for but one last breath before the end.

We were the monsters you wanted, the weapons you shaped us to be. We sacrificed all to be what you needed, and you dare .. you DARE .. censure us for doing that, for doing just what it was you wanted? We brought scores of worlds to compliance, and for every one we visited, for every one where they learned to fear the night, five, ten, twenty would surrender for fear they would be next.

We are the ones betrayed. That bitch assassin was allowed .. allowed, not able .. to take our father. To prove the truth of his words. Well, listen to the truth of my words. I will burn one world in the name of each of my brothers, and when the ashes of those worlds burn cold, my fathers words will be all that remains.


He has sworn an oath of vengeance, an eternal oath of moment, to make the Imperium pay for all it has done. He doesn't particularly care how he does it. He's as happy to cause a world to revolt in civil war as he is to assassinate the PDF high command just prior to an invasion by Orks or Dark Eldar, or drop an asteroid onto the worlds capital. He knows he won't be able to wreak his vengeance alone, but there are plenty of tools he can use along the way.

Night Lord Terror Squads
Terror Squads were specialist squads of Space Marines utilised exclusively by the Night Lords Legion during the Great Crusade and the Horus Heresy in the late 30th and early 31st Millennia. No Legion of the Legiones Astartes ever elevated the use of fear itself as a weapon to the extent that the Night Lords did. Through their fearful and bloody acts entire star systems were cowed into submission, often occasioning far less ultimate loss of life than a conventional war might have brought. The midnight and storm-clad VIII Legion served also as dark judges and executioners; they enacted the Emperor's retribution on Planetary Governors, recidivist cults and rebels alike, where their crimes proved severe enough to have called down the Imperium's wrath so utterly upon them.

When such punishments were intended to be at their most visceral and personal, the Terror Squads of the VIII Legion were unleashed. Head hunters and torturers, flayers and mutilators; within the ranks of the Terror Squads were found both the most coldly dispassionate and darkly imaginative of the Night Lords brethren, and where once the terrifying arts of murder and mayhem they perpetrated were a coldly calculated means to an end, as the decades of the Great Crusade progressed, the Terror Squads became a sink-hole for the most unstable and unsubtle elements within their Legion, many within them standing under their own sentences of death -- commuted so long as they proved useful to their macabre master, the Night Haunter himself.

Last Breath
Stalker pattern bolter 'Last Breath'
Merciless (Vicious) Stalker pattern Legion Bolter - Legacy of Slaughter
Class: Basic
Range: 200
RoF: S
Dmg: 2d10+5 X
Pen: 5
Clip: 24
Rld: Full
Special: Accurate, Tearing
Wt: 17

Stats
WS: 40
BS: 50
S: 45
T: 40
Ag: 45
Int: 36
Per: 45
Wp: 43
Fel: 35
Inf: 33
Corruption: 15 - Warp Touched (Disorder rolled randomly - Dead Inside)
Wounds: 16

Pride - Foresight
Disgrace - Wrath
Motivation - Legacy

Skills
Acrobatics
Athletics
Awareness +10
Common Lore (War, Imperium)
Deceive
Dodge
Forbidden Lore (Adeptus Astartes, The Horus Heresy, The Long War, Pirates)
Intimidate
Linguistics (Low Gothic)
Navigate (Surface)
Operate (surface)
Operate (Aeronautica)
Parry
Scrutiny
Stealth
Survival
Tech Use

Talents and Specials
Trait:
Dark Sight

Talents:
Ambidextrous
Ancient Warrior
Bulging Biceps
Cold Hearted
Counter attack
Deadeye Shot
Jaded
Legion Weapon Training
Lightning Reflexes
Heightened Senses (Hearing, Sight)
Nerves of Steel
Paranoia
Quick Draw
Raptor
Resistance (Cold, Heat, Poisons)
Unarmed Warrior

Special Abilities:
Spectral Haunter
Terror Tactics

Equipment and Weapons
Stalker pattern bolter 'Last Breath'
Legion Power armour (Scavanged Reconstruction - Functioning systems: Sustainable power source, Autosenses, Osmotic Gill Life Sustainer)
Legionaire combat knife
4 clips
Legion Powersword
2 Legion frag grendes
2 demo charges


Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

Cataclysmic Archangel

#59
I was considering Legacy Weapons when I saw them... wasn't sure about them or not.  Thought might be too over the top.  Although now if I'm going with the whole 'artefact/wealth' thing...


Shadow, are these a possibility?  I'd love to run a Legacy Force Sword, and maybe use my last acquisition towards it (with the starting FS also)... Probably Perfection, and then a Versatile weapon.

Terian

I wish I could have run a Legacy Weapon, but sadly, Heavy Weapons that are worth anything are all Very Rare, which puts them over the starting acquisition level :(

ShadowFox89

 Legacy weapons are a thing. And you can combine Cursed Heirloom with Legacy weapon to get a Very Rare weapon.
Call me Shadow
My A/A

Vercile

Lol yes that was the idea Arcannyx. *cough cough*

Cataclysmic Archangel

Quote from: ShadowFox89 on June 18, 2014, 10:45:12 PM
Legacy weapons are a thing. And you can combine Cursed Heirloom with Legacy weapon to get a Very Rare weapon.

What about if we don't need Cursed Heirloom to make it happen?  ToB mentions that any item you can start with already can become one... Or do we have to take Cursed Heirloom for it?

Terian

Quote from: ShadowFox89 on June 18, 2014, 10:45:12 PM
Legacy weapons are a thing. And you can combine Cursed Heirloom with Legacy weapon to get a Very Rare weapon.

Not quite, a Heavy Weapon adds another -10 to the difficulty of having a Legacy Weapon, so it's still out of reach :(

Cataclysmic Archangel

I'm glad I looked this up for you Terian, because this also answers my question: I can run a Legacy Force Sword because I still have one acquisition left, and Force counts as one extra item...

Terian, for you, I think what Shadow is saying is that you can have a Very Rare weapon as per normal (having only one of a Very Rare makes it -10), but then for every special attribute it costs you one more acquisition.  So what weapon were you aiming for?  A Legion Heavy Bolter would be out of reach, but an M34 Autocannon or even a Plasma Cannon could be gotten, while the Legion Heavy Bolter would require Cursed Heirloom to make it obtainable.  Then the rules for starting with a Legacy Weapon states that you can have a weapon that you're already starting with, as long as it's not one of those attributes.... and if you want those, you can spend more acquisitions.

End result?  If you take a RARE heavy weapon (the Autocannon, a Missile Launcher), you should be able to get the Legacy Weapon you want, but you may need to use more of your starting gear for it.


With all that said... Here's my guy again!


Andrus Arcannyx 2.0

Archetype: Thousand Sons Sorcerer

Traits: Psyker, Unnatural Willpower (+2 (+1)), Amphibious, Unnatural Strength (+4), Unnatural Toughness (+4)

Skills: Athletics, Awareness, Command, Common Lore (War, Imperium), Scrutiny, Forbidden Lore (Adeptus Astartes, The Horus Heresy & The Long War, Psykers), Forbidden Lore (Warp), Logic, Psyniscience +10, Scholastic Lore (Occult, Legend), Dodge, Linguistics (Low Gothic), Navigate (Surface), Operate (Surface), Parry.

Talents: Psy Rating 3 (+1), Ancient Warrior, Foresight, Meditation, Warp Sense, Ambidextrous, Bulging Biceps, Legion Weapon Training, Heightened Senses (Hearing, Sight), Nerves of Steel, Quick Draw, Resistance (Psychic Powers, Cold, Heat, Poisons), Unarmed Warrior.


Stat Allocation 100/100
Ws: 30 + 15 = 45
Bs: 30 = 30
S:  30 + 10 – 3 (Arcane) = 37
T: 30 + 10 = 40
Ag: 30 + 5 = 35
Per: 30 + 20 = 50
Int: 30 + 15 - 4 (Hubris) + 2 (Arcane) = 43
Will: 30 + 18 + 5 (TSS) – 3 (wealth) = 50 (55 sword drawn)
Fel: 30 + 7 +5 (TSS) = 42
Inf: 1d5 + 19 + 9 (TSS) + 2 (Hubris) = 33

Corruption: +15 (TSS) + 4 (Arcane) + 1 (Sorcerer)

Special: Sorcerer, Rubric of Ahriman


Gear:
Legion Bolt Pistol, Force Sword, 2 Clips of Tzeentchian Inferno Bolts, Talisman of Tzeentch
Power Armor (Chain Loinguard w/ Autosenses, Sustainable Power Source, Bio-monitor & injectors


Cybernetics:
None


Rolls:
15+1d5 Wounds= 20 (5)
30+1d5 Infamy= 33 (3)
20 Corruption: Reward of Tzeentch (Yes) = Mark of Tzeentch (64 + 3inf = 67)


Character:
Pride: Wealth
Disgrace: Hubris
Motivation: Arcane

Advancement: 500/500 spent

Strong-Minded (300)
Psyniscience +10 (100)


Khorne:
Nurgle:
Slaanesh:
Tzeentch: 2

Alignment: Tzeentch

Acquisitions:
Psy Focus (Average)
Crown of Propsero (Near Unique, obtained with Wealth passion)
Beguiling Gem (Very Rare)
‘Paradox’, Legacy Force Sword: Legacy of Excess (+5 Willpower), Versatile: Unholy Union (+5 WS)

Psychic Powers:
Boom of Tzeentch, Doombolt, Thought Sending, Precognition, Preternatural Senses


Baalborn87


ShadowFox89

 @Baal: Still accepting, I haven't picked the final four-five yet.

Steps to acquire a Cursed Heirloom Legacy weapon. Let's go with a Bolter....

Step 1: Take Cursed Heirloom (bolter). Roll a 1d5 for the properties.

Step 2: Grab the Legacy Weapon talent. Apply it to CH Bolter.

The trick with it is, Cursed Heirloom gives you an extra starting weapon/armor of up to Very Rare with no need for an acquisition roll. Since no roll is used, you aren't applying the usual +/- to it.
Call me Shadow
My A/A

Cataclysmic Archangel

It's a talent? I missed that part.  And the only way for a legacy is through Cursed and then that heirloom and the talent?

Eh. Wont work for my sword then. I can always try to elevate in game.

Terian

Quote from: Arcannyx on June 19, 2014, 05:43:01 AM
I'm glad I looked this up for you Terian, because this also answers my question: I can run a Legacy Force Sword because I still have one acquisition left, and Force counts as one extra item...

Terian, for you, I think what Shadow is saying is that you can have a Very Rare weapon as per normal (having only one of a Very Rare makes it -10), but then for every special attribute it costs you one more acquisition.  So what weapon were you aiming for?  A Legion Heavy Bolter would be out of reach, but an M34 Autocannon or even a Plasma Cannon could be gotten, while the Legion Heavy Bolter would require Cursed Heirloom to make it obtainable.  Then the rules for starting with a Legacy Weapon states that you can have a weapon that you're already starting with, as long as it's not one of those attributes.... and if you want those, you can spend more acquisitions.

End result?  If you take a RARE heavy weapon (the Autocannon, a Missile Launcher), you should be able to get the Legacy Weapon you want, but you may need to use more of your starting gear for it.


With all that said... Here's my guy again!



I think I see, does that mean then that I could turn my Autocannon into a Legacy Weapon after all then?

Baalborn87

#70
Just to Start with. (I still need to flesh out his background). My Night Lords Raptor...

Obsidian Drabek

Pride: Wealth (-3 WP)
Disgrace: Dread (+5 Per, -5 WP)
Motivation: Ascendeancy (-2 wounds, +5 WP)

WS:50 (+20)
BS:45 (+15)
S:45 (+5 From being a Night Lords CSM) (+10)
T:40 (+10)
AG:50 (+20)
INT:40 (+10)
PER:40 (+10)
WP:32 (+5 From being a Night lords CSM)
FEL:30
INF:33 (+9 From being a Night Lords CSM)

Corruption:19

Skills: Athletics, Awareness, Dodge, Forbidden Lore (Adeptus Astartes, The Horus Heresy and The Long War), Linguistics (Low Gothic), Navigate (surface), Operate (surface), Parry, Acrobatics, Awareness +10, Survival, Common lore (War, Imperial Guard), Deceive, Dodge +10, Forbidden Lore (Pirates), Operate (Aeronautica), Stealth, Tech-use.
Traits: Ambidextrous, Unnaturall Strength (+4), Unnatural toughness (+4), Dark Sight
Talents: Ambidextrous, Bulging Biceps, Legion Weapon training, Heightened Senses (Hearing, Sight), Nerves of Steel, Quick Draw, Resistance (Cold, Heat Poisons), Unarmed Warrior, Ancient Warrior, Cold Hearted, Two-Weapon wilder,  Raptor, Sure-Strike
Gear: Legionnaire Power Armour (customization: Chain bandoliers), Legionnaire Bolt Pistol +4 Magazines, Legionnaire Combat Knife, Legion Power Sword, 2 Legion Frag Grenades, 2 Demolition Charges.
"Infamy" Gear: Jump Pack, Arm mounted Chainblade,  Melta Bomb
"Wealth" Gear: Lightning claw
Wounds: 16

XP to spend: 500

Cataclysmic Archangel

When I first wrote that, I'd say yes.  But after seeing Shadowfox's response, I may have missed something.

Here's my logic:

Core Rulebook says you can have acquisitions up to -10.  Rare is -10, Very Rare is -20.  If you add the 'only one of item (+10)' modifier, that brings Very Rare back to -10.  So a starting character can run a Very Rare item... which iirc (I'm not at home computer right now), the Autocannon counts as.  Missile Launcher is Rare.

As Shadow said, taking the Cursed Heirloom Talent lets you take an item up to -20, which would let you have an Extremely Rare.  Cursed, but that's where most of the heavy weapons fit in.

Now, the Legacy stuff mentions that you can use existing weapons, anything that you can normally start with, OR you can acquire any non-Heavy weapon at -10 that doesn't have that list of special abilities.... or another -10 for each ability, or an additonal acquisition for each ability.

However, Shadow mentioned a Legacy Weapon talent.  I completely missed that one.  I may have missed it... or it might be one he's created for the game. 

HairyHeretic

From what I can see, there are two options for starting Legacy weapons, one is upgrading a weapon the character starts with, the other is acquiring something else and upgrading that as part of the process.

Increasing a starting weapon (non heavy), for every quality on the list, it takes up an additional item from the starting kit.

Acquiring something more specialised, and upgrading that to the Legacy weapon seems to be more where rarity and modifiers are coming in.
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

Cataclysmic Archangel

Quote from: HairyHeretic on June 19, 2014, 06:23:23 PM
From what I can see, there are two options for starting Legacy weapons, one is upgrading a weapon the character starts with, the other is acquiring something else and upgrading that as part of the process.

Increasing a starting weapon (non heavy), for every quality on the list, it takes up an additional item from the starting kit.

Acquiring something more specialised, and upgrading that to the Legacy weapon seems to be more where rarity and modifiers are coming in.

That's what I figured, honestly.  Waiting to hear from Shadow about his ruling, I guess.  I was thinking about running a Legacy Force Sword (1 Acquisition plus starting stuff), but if it can only be done with Cursed Heirloom and a Legacy Weapon talent, then it's literally impossible for a Tome character, because there isn't enough xp.

HairyHeretic

Quote from: Arcannyx on June 19, 2014, 06:34:29 PM
That's what I figured, honestly.  Waiting to hear from Shadow about his ruling, I guess.  I was thinking about running a Legacy Force Sword (1 Acquisition plus starting stuff), but if it can only be done with Cursed Heirloom and a Legacy Weapon talent, then it's literally impossible for a Tome character, because there isn't enough xp.

I'll freely admit I could be misreading it, but it seems to me to be just the extra gear slots that get used up for the additional traits.
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.