3.5/Pathfinder dungeon (Closed from recruitment)

Started by Wandering Mind, December 13, 2017, 06:48:50 AM

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Wandering Mind

I suppose I should get the disclaimers out of the way first.  I've never run a game on the site before so I'll be learning how to run a game here.  I do not anticipate being very active.  I can post on average, weekly.  And I only have a small amount of experience with smut.

I have a dungeon crawl with a sexy twist to it.  The game is going to rely on the interactions between the players, given my activity level.  My activity level may change in the future but I'm unsure at the moment.  Work, medical issues, family, and real life in general tend to interrupt my plans.  This game will be starting at level 1.  The game will use official 3.5 and Pathfinder materials.  If you want, I will allow sexy fluff as long as the overall rules are the same.  For example, perhaps you hit someone with 'stunning fist', you strike at some esoteric pressure points that induce sexual pleasure.

If I have some people who are interested, I'll start posting character creation and house rules.
Estimated response rate: 3 to 10 days.
Owed Posts: Too many
Status: Busy month ahead but in a good way.
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InoshimaLance

I think I would like to try this out. If you post at least once a week, then I don't see much of a problem.


Cataclysmic Archangel


Thorne

Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
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Chulanowa

intrigued; what kind of dungeon crawl are we looking at?

HopeFox

I'm certainly up for giving this a try! I don't mind posting being slow, as long as it moves forward. A smutty dungeon crawl sounds like a lot of fun!
If you're such an iconoclast, where were you when we trashed Constantinople?

Ons/Offs: https://elliquiy.com/forums/index.php?topic=358012.0

Muse

A smutty dungeon crawl does indeed sound awesome.  What do you mean by relly on the interaction between the players? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Wandering Mind

Looks like we have some good initial interest.

The general premise is fairly standard.  Someone is hiring the adventurers to stop.  At first glance, the dungeon is fairly standard as there's combat, treasure, and traps with a little plot.

As for what I meant about relying on players, I meant that the game wouldn't succeed if it focused on interactions between player characters and NPCs.  It'd be different if it was a one to one game, but games with multiple characters is doomed to failure if it relied on a slow GM.  Loss of interest and attrition is always an issue for any game/story collaboration, and this is especially true for slower posting rates.

The rules for the game itself are as follows...

Let me know if you will be using 3.5 or Pathfinder since this game will be using both simultaneously.

For character creation:

You start at level 1.

Use the standard point buy system for Dungeons and Dragons 3.5 characters (Dungeon Master Guide p.169).

Use the standard fantasy purchase for Pathfinder characters (Pathfinder Core Handbook p.16).

This is a non-evil campaign.

Starting wealth is double starting average gold for your class and 1000 gold.

This game accepts any Dungeons and Dragons 3.5 and Pathfinder material.
The only exceptions are the following:
No Dragon magazine.
No Dungeon magazine.
No third party material.
No home-brew material.
While it is possible to break the game with the material available, please do not.

This will take place in the Forgotten Realms campaign setting.  Knowledge of the setting is not needed.  Since the game is predominately about exploring the dungeon, the campaign setting will play only a minor part of the game.  Golarion pantheon material is usable for this game if you don't want to use Forgotten Realms deities.
Estimated response rate: 3 to 10 days.
Owed Posts: Too many
Status: Busy month ahead but in a good way.
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Re Z L

Hmm...that opens a lot of possibilities.

I'll try and see if I can put together a proper healslut healer for the group  ;D

I think the only point of confusion would be with the skills between the two systems, I would opt to use Pathfinder skills for all characters as they're a bit simpler to use
A&A

Thorne

Huhn. Alright. I'll stick with Pathfinder myself.

Uh.. Rez is building a healer, that frees me up to ... um.. hang on, lemme dig in the folder. Mebbe I has a useful rogue or fighty-type...
Writer of horrors, artist of mayhem.

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Cataclysmic Archangel


HopeFox

I think I'll make a proper dungeoneering rogue, since I don't play many actual dungeon campaigns. Maybe a dwarf, drow, ratfolk or kobold, for the true subterranean feel.
If you're such an iconoclast, where were you when we trashed Constantinople?

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Thorne

Hm. I've been wanting to muck about with Pathfinder's Brawler class a little; if I pull one of those out, is it going to cause a problem?
Was going to run it either as half-orc or tiefling; the concept doesn't really care which.
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Currently available, frequently lurking.
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Chulanowa

Cool sounding stuff, will have to apply some brain once I get home :-) assuming all the roles aren't filled, of course :p

HopeFox

I'll be using Pathfinder rules, mostly because there's so much stuff in the SRD to use.

Any preferences for race? I could do a very sexy male drow rogue (probably chaotic neutral). I also have a cute idea for a kobold snare setter rogue who used to work in a dragon's lair. Or a very friendly ratfolk lady.
If you're such an iconoclast, where were you when we trashed Constantinople?

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Chulanowa


Muse

Ooh!  The realms? 

Of course, the blend of editions is going to be confusing. 

*ponders...* 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)


Wandering Mind

As for races, you're open to using whatever you want as long as there's no level adjustment.  No custom races either even though you can build your own with Pathfinder rules. 

I'll be able to handle 3.5 and Pathfinder side by side.  Nobody has to worry about a system that they are not familiar with.  Just pick one and use that system exclusively for your character.  I have experience using both systems simultaneously in tabletop and online games.  I find that things only get confusing for players when they contest each other and someone is not familiar with the other system when the GM is not around. 

One of the things I can toot-my-horn about is my experience.  It doesn't mean I have all the answers or the best writing but I'll be able to handle some of the things coming my way.  That being said, I will include a few house rules to help smooth things over.  I will try to keep them to a minimum to prevent too much confusion.  I know some of you are in other d20 games which have their own house rules.

While I am experienced GM, I have never ran or played a game here so I'll have to ask for your patience and occasional help.  In that respect, I am a complete noob.  For instance, I don't know how to roll dice on the site.
Estimated response rate: 3 to 10 days.
Owed Posts: Too many
Status: Busy month ahead but in a good way.
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HopeFox

Sounds great! I'm going to go with a kobold lady, then. It might not be the most effective build, but it should be fun!

So I get 1280 gp for my starting gear? Any restrictions on how we spend that (e.g. no more than half on any one item)?
If you're such an iconoclast, where were you when we trashed Constantinople?

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Chulanowa

I'm feeling like Barbarian, but as mentioned, gotta go over options; been a LOOOONG time since I cracked open a 3.5 book.

HopeFox

Oh, for Pathfinder characters, do we get traits? I'm looking at Smoke Resistant and Trap Savvy for my little red kobold girl, because she was the trapslave for a red dragon before she got away.
If you're such an iconoclast, where were you when we trashed Constantinople?

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Wandering Mind

Missed this question before but if anybody wants to be a brawler, go for it.

There will not be any purchase restrictions.  If you feel splurging on a magical item, go for it.

I'm okay with Pathfinders gaining up to two traits.  Anymore would require the 'additional traits' feat.
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Thorne

Alrighty then! I've been wanting to mess around with this class for a while. Hee!

Er. Pathfinder tieflings don't come with level adjustments, but 3.5e tieflings do; is that going to be an issue? I'm leaning more towards the tiefling here..
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Muse

If it turns otu to be relevent, in the 3.5 book Player's Guide to Faerun there's an ECL 0 "lesser tiefling'.  The  only diference is that their type--outsider--changes to Humanoid--planetouched 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Chulanowa

Honestly, I'd just go with Pathfinder wherever there's overlap. Especially on races, since 3.5 had some really weird and overly cautious ideas about balancing them. Tieflings get +1 LA for no reason other than they're outsiders. Woo, I can't be affected by Hold person, totally worth screwing up character progression forever.

Basically, I think the idea here is "pathfinder, with access to 3.5 stuff if you want it"  ;D

Wandering Mind

To prevent confusion, I'm going to ask that each character use one system exclusively despite how the other system handles any races, classes, feats, spell, and etc. 

Considering how many people are interested, I am going to have to cut off anymore new applicants.  I may even have to narrow down depending on how many are still around next week.
Estimated response rate: 3 to 10 days.
Owed Posts: Too many
Status: Busy month ahead but in a good way.
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Thorne

Tieflings - and Aasimar, for that matter - also got some nifty powers, resistances and stat boosts that other races didn't. The plane-touched as a group were and are fairly buff, when compared. I just like the built-in hot water generator they come with that makes for interesting roleplay stuff. >.>

Kiva

Kiva

Female oni-spawn tiefling brawler 1 (Pathfinder Player Companion: Blood of Fiends 22, Pathfinder RPG Advanced Class Guide 23, Pathfinder RPG Bestiary 264)
CN Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +4



Description:  Kiva stands five inches shy of six feet tall in her bare feet. Some might have called her pretty, if they got to see her in repose; few do, and her abrupt manner rarely makes her any friends. Her knuckles and forearms are striped with scars that show up pale on her ruddy skin, and even standing still she seems restless.

--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 11 (1d10+1)
Fort +3, Ref +4, Will +0
Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee unarmed strike +5 (1d6+3)
Special Attacks martial flexibility 4/day
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 12, Int 14, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 16
Feats Improved Unarmed Strike, Weapon Focus (unarmed strike)
Traits ever wary, vandal
Skills Acrobatics +4, Climb +5, Disguise +1, Escape Artist +4, Intimidate +1, Knowledge (local) +6, Perception +4, Profession (soldier) +4, Sense Motive +4; Racial Modifiers +2 Disguise, +2 Intimidate
Languages Common, Dwarven, Infernal, Orc
SQ brawler's cunning, martial training

Equipment:
Carried: lamellar (leather) armor (Masterwork) [UC],  dagger, darkwood light crossbow, masterwork backpack[APG], belt pouch, quiver, hip flask[UE].
Quiver: acid bolt, blunted bolts (10), crossbow bolts (20)
Pack: bedroll, hemp rope (50 ft.), torch (5), trail rations (5), potion of cure moderate wounds, potion of shield of faith +3, acid, mirror, silk rope (50 ft.), sunrod (5),
Belt Pouch: flint and steel,  waterskin, whetstone, 2 gp, 9 sp, 8 cp

--------------------
Special Abilities
--------------------
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
--------------------
Background:
       She applied to the city guard early, and ended up farmed out to the standing army almost immediately. They put her in with the rest of the misfits and irregulars, as motley a crew as Kiva had ever heard of. They got thrown in for suicide runs, rear guard and other crap details the rest of the army was too good for.
   If the others minded, they didn't say anything. Kiva certainly minded; rear guard was boring and suicide missions got old after the second or third one. She wasn't sure if she was luckier than the others, or just harder to kill, but she was still alive, and starting to be considered a fixture of the squad. Then their neighbor decided he wanted the land and people. Rather than fight a war, he had their ruler and his family, and anyone else who might have taken over assassinated. Quick, clean, cut and dried. The remaining soldiers were absorbed, and Kiva found herself rather suddenly out of a job.
   "What do you mean, no? I was three years in the shit brigade, and this is what it gets me?" Kiva registered the irritation on the officer's face perfectly well. She just ignored it. "Out on the streets without even severance?"
   "Honoured veterans get severance. You're just street trash. Remove her..." The officer waved a hand, and Kiva growled and braced, refusing to be 'removed'.
   "You can't /do/ tha-aaagh!" It took four men to drag her out, and four more to make sure she stayed out. Not one of them emerged unscathed; Kiva didn't need a weapon to hurt people. She looked around, at leveled weapons, and a handful of elites, knights and other sundry armored morons, some mounted, some not. An orderly tossed a bulging rucksack in her general direction; it landed in the mud with a heavy splat and spilled open. Kiva stared at it, and again looked around. By now the audience had grown to include a handful of the townspeople, many of whom were mumbling as they watched her gather her gear from the mud. 
   Kiva trudged away, mud dripping down her back, growling under her breath. Housing, a job, all of the things that had been provided, she would have to find. The first trick was a job.
   "Need a bouncer?"   
   "Ain't hirin'; specially not you hellspawn." The sixth tavern owner in a row told her a variant of the same thing they had all been saying. "Get out with you."
   Kiva gritted her teeth. Being polite and friendly - the key to attaining employment! - wasn't easy for her, especially after the long day she had been having. She muttered a curse and walked out. It was getting dark, and the next three taverns didn't serve tieflings. Kiva spent that night in a rat-infested hole; her muddy bedroll was cleaner than the bed. She awoke at dawn to find a contengent of the town guard on her doorstep; tieflings were no longer welcome within the city walls.
   "You're.. throwing me out?" Kiva wasn't awake enough for this to make sense.
   "Right now." They were armed, and naked steel was lifted meaningfully.
   Kiva lifted her hands. "Easy. Let.. me get my gear." She was packed and ready in less than five minutes. They shoved her out the main gate not ten minutes later, and with no better plan, Kiva started walking. Exiled? Years of service, loyalty .. and this was what it got her. She grumbled for a while, then her stomach started grumbling for her. Kiva was still walking by the time noon rolled around. She was still walking when the sun began to fall. The bandits found her just around sunset.
   "Your money or your life!"
   Kiva sighed. "Tradtionalists. How nice. I don't /have/ any money, you idiot." She rolled her shoulder, dropping her pack to the path. "You're welcome to try for my life."
   Arrows answered that, prompting Kiva to dive behind a tree. They came at her with axes and clubs. Kiva answered with her fists. A lunge here, a swipe there. Dodging under a wild swing, she caught an arm and pivoted, swinging its owner into the line of attack from one of the others, a man with an axe. His head split like a melon, and Kiva dropped him. The axe-wielding man swore and jerked his weapon loose. Kiva was already moving to take the next, planting sharp elbows in his soft gut, then cracking his face open on her knee. She ducked the axe-wielder, sidestepping and dropping into a crouch. Her next punch knocked the axe-wielder back into one of his friends, and Kiva was quick to take advantage of their confusion.
   A sharp set of punches to the gut put that one down where she could break his neck, but she had to run the last one to ground. Kiva straightened from his twisted corpse, panting. Four bandits, with little on their person, meant there were probably more somewhere. Kiva walked back to search the remaining three, and retrieve her pack. She found little of value, and no one living to tell her where they had come from.
   "Feh. Useless." Kiva straightened and turned, hefting her pack and continuing down the road. She rubbed one of her horns as she walked, muttering under her breath as she chewed on a piece of jerky taken from the pouches of her assailants. They supplied her with waterskins and limited rations, if not information. "And if I'm lucky, I won't starve or freeze. Damn the nobility anyway." Kiva muttered.

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RSGAlex

Quote from: Chulanowa on December 16, 2017, 03:01:12 AM
Honestly, I'd just go with Pathfinder wherever there's overlap. Especially on races, since 3.5 had some really weird and overly cautious ideas about balancing them. Tieflings get +1 LA for no reason other than they're outsiders. Woo, I can't be affected by Hold person, totally worth screwing up character progression forever.

Basically, I think the idea here is "pathfinder, with access to 3.5 stuff if you want it"  ;D

I had a character I was going to submit before a refresh showed me submission was closed. But so as to not waste the rest of the post, I'm cutting my text down to just that.

The real benefits the native outsiders get are proficiency with all Martial weapons (for some builds that's worth a level there), having outsider as a type option for Polymorph/Alter Selft, and not being Extraplanar for the purpose of spells that care for it. There's other benefits to being an Outsider, but they're either factored into being an Aasimar/Tiefling .

Just think of it like this. A 13th level Tiefling wizard can Polymorph into an Astral Daeva angel multiple times a good few levels before a humanoid wizard could. Sure, it lacks the befits of Shapechanging into an Astral Daeva, but getting 22 STR, 18 DEX, and 18 Con is almost worth the cost of the spell.

Don't feel like looking Holy, Holy, Holy? How about becoming a Barbed Devil? It's better in a fight even if you're not willing to grapple. Feel like being silly? Turn into a Succubus or Incubus.

Just expect to get Sternly Looked at, at best.
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HopeFox

Neeral

Neeral grew up in the warrens of the Flaming Descent tribe, a tribe of kobolds that served the red dragon Koraxatalan, and had done so for all of their recorded history. They lived in the tunnels and caverns behind Koraxatalan's lair, where they mined for gold and gems to add to the glory of their master's hoard.

The Flaming Descent tribe worshipped Koraxatalan, both figuratively and literally - he was the centre of the tribe's purpose, and the one to whom they offers their prayers every day. The eldest and most talented of the tribe were permitted to labour in their patron's presence, helping to hollow out his lair in the precise fashion he desired, and lay the traps that would ensnare would-be treasure hunters and dragon slayers who dared to broach the caverns. Neeral was apprenticed to the tribe's chief trapsmith, learning all about the mechanical and magical means by which the tunnels could be secured against intrusion. On some days, she had the honour of working in the lair itself, and Koraxatalan's size, strength, ferocity and beauty filled her heart with worship, admiration and lust. She wanted nothing more than to be the dragon's treasured servant, toiling in his presence all her life.

All of that changed on the day Koraxatalan was slain. A party of adventurers - humans, elves, orcs, other races she had never seen before - came to the lair, somehow surviving all of the traps her tribe had laid, and vanquished their patron and god. Neeral had been tinkering with a mechanism in one of the side tunnels, and had watched the entire fight from behind a cluster of rocks. The adventurers had killed Karaxatalan - not without some deaths among their own number - and butchered him for his heart and scales, while loading his hoard into wagons to take away.

What could Neeral do? How could she return to her tribe with the knowledge that their ancient master was dead? In the end, Koraxatalan was no god, merely another creature who could be killed. The foundation of her world was shattered, and nothing would ever be the same.

In the end, Neeral abandoned her tribe and struck out into the outside world, looking for a new purpose in life. Her skills as a trapsmith were in demand, and she soon made something of a name for herself, working as a mercenary or as a consultant for nobles wishing to secure their castles. She never found a home, though, nor a purpose, simply drifting from job to job as the winds took her.
If you're such an iconoclast, where were you when we trashed Constantinople?

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Wandering Mind

Thanks for the additional information RSGAlex.  I'll try to get back to you if there ends up being room later.  I didn't expect to be so many people voicing their interest in just a few days.

Kiva and Neeral have some sad stories.  I'm impressed that Thorne already has a completed sheet ready.

I'm trying to figure out how games are run here so there might be a slow start up.  Anybody have a thread that they recommend that I take a look at?  When the game starts, I can't figure out how to consolidate everything to one place.  Do I just start something up in a sub board or is that something that's not available until a game gets large enough to warrant it?  I suppose I'm too used to another role playing site that I use.  A little surprised that I'm only seeing system in the Play-By-Post: Non-Consensual sections.  Oh well.

Anyway, a little about me and this game.

This game will be considered Non-Con(sensual) - This is for roleplays and stories where one party does not give their explicit consent. This can be quasi-consensual (where no really does mean yes) to outright rape.  I will inform you that outright rape is a subject that I will not be introducing into the game.  That's part of the spectrum that I'm not comfortable with so I'll ask that we refrain from venturing there.
Most of the NPCs that I run for possible sexual contact will be Human - The sexual participants in these stories and roleplays are either human, or close enough to it that there is little physical distinction - elves, nymphs, etc.  Just wanted to give a heads up on that and what I'm comfortable with.  You can check out my profile to see my preferences.  I'm not going to restrict PC interactions to this.  This is merely what I'm comfortable writing with.  Nor do you have to have any sexual interactions in this game at all.  Considering that we have a kobold, I'll open this into the exotic section if more than one person is interested in going direction.

Within the game/plot that I am devising, I would scale this at a 2 out of 5 for sexual content.  This does not include what the players may be initiating with NPCs or each other.
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Thorne

I .. have a whole folder full of technically complete characters, for at least a few different systems.

And that's not even counting all the orphans from games that started, went a few weeks/months and then crashed. ^^;
Writer of horrors, artist of mayhem.

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HopeFox

Neeral's sheet is linked underneath her picture. She is a bit sad, but being out from under the claws of her draconic master can only be a good thing in the long run, really.

I can see both system and freeform boards for Solo, Small Groups and Big Groups in the NC Human and NC Exotic areas. Generally, you pick a board (NC: Exotic-System Small Groups sounds like the right one) and post a few new threads there. You'll want one thread for IC play and another for OOC discussion. Some GMs add another thread just for character sheets, and also add extra IC threads for sexual interactions or other scenes that are separate enough from the main story to warrant their own thread. You can have a number of threads for a single game equal to twice the number of players, so that should be plenty.

Another consideration is whether you want people to have a particular posting style, such as a standard header with character name, current HP, active effects and so on. Personally I don't think that it needs to be standardized, but it is good for people to post active effects and other notes in their headers, so that there's no confusion about them later.

Take a look at any of the games on the boards, and you'll see the different ways in which people run them. Any of the posts in my post history are probably a good example.

I'm happy to steer clear of outright rape. I'm keen for Neeral to be very sexually active - that's why I'm on Elliquiy rather than some other site - so whatever anyone feels like, I'm up for it! That includes PCs and NPCs, whoever is interested, and I'm up for some dubious consent too, since Neeral is from a culture of strict hierarchy and submission to more powerful beings.
If you're such an iconoclast, where were you when we trashed Constantinople?

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Chulanowa

Huh. So far it's a tiefling Brawler and a kobold rogue? (That image kinda cracks me up; considering how small kobolds are, what's that trap going to catch, a toe?)

I'm feeling like a sword-swinger or a finger-wriggler here. Just gotta find a dude who fits my aesthetic. I just hate the hulking scowly all-squares-no-curves style of fantasy dudes.

Wandering Mind

Ah.  I should have guessed that others kept their old characters.  I recently lost my desktop.  The motherboard was fried according to the professional that I brought it to.  At least I still have some of my characters on mythweavers.

Thank you for pointing out about the link to your character, Hopefox.  I had missed that.

I'll just ask the rest of you to give at least the basic background of your character, their sexual preference, race, and class.  While useful, the details and specific stats of your characters can wait until after the game starts since beginning of the game won't require any rolls.
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Kathyan

And I was to go with a tiefling monk myself, mmm should I change to a different character or shall we have both of the tiefling unarmed girls share a background?

Thorne

Quote from: Kathyan on December 19, 2017, 12:14:05 AM
And I was to go with a tiefling monk myself, mmm should I change to a different character or shall we have both of the tiefling unarmed girls share a background?

I'm honestly not sure how that would work.
Mind, I say that about monks in western fantasy settings a lot, so you may take it with a grain or three of salt. ^^;
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Ons and Offs
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Ideas and inspirations: small groups

Wandering Mind

Okay.  Once we get enough people submitting a basic concept, I'll start up an OOC thread for us to communicate on.  I would encourage (though will not require) for your character to know at least one other.  You should discuss that with one another if that's something you're interested in.

Here's the basic outline and time table.  Obviously, this can chance in accordance to how the game progresses.  It can move forward much more quickly but experience tells me that it is unlikely and will in fact take much longer.  The game will likely progress past 3rd level by the conclusion of the game.  I know few games/stories ever reach its conclusion for one reason or another.  If I drop out for any reason, I give permission for anybody else to continue the game.

Introduction and journey to the dungeon: Minimum of three months.  Will transition to a player driven story when the dungeon thread begins.  You can continue to role play with one another while you're waiting on the plot moving forward in the next thread.  Please keep it in the tone with the rest of the game.
First part of the dungeon: Minimum of six months
Second part of the dungeon: Players control the narrative while the third part of the dungeon begins.  Similar to the 1st income thread where you can continue your player driven narrative.  Please keep it in the tone with the rest of the game.
Third part of the dungeon and conclusion: Minimum of six months
Estimated response rate: 3 to 10 days.
Owed Posts: Too many
Status: Busy month ahead but in a good way.
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HopeFox

Sounds like a good plan!

I'm happy for Neeral to have known other PCs through having worked together before as mercenaries. That's pretty much her social life these days. Before her master died, she wouldn't really have met anyone except other kobolds.
If you're such an iconoclast, where were you when we trashed Constantinople?

Ons/Offs: https://elliquiy.com/forums/index.php?topic=358012.0

Re Z L

My current idea that I'm pretty settled on is a Gnome Shaman, just gotta put the pieces together...

That 15 point buy is hurting though  >_<
A&A

Thorne

It does force a certain amount of prioritizing... then again, so does a bad roll on 3d6. I'unno. I'm just here for the story.....


Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

Kathyan

Quote from: Re Z L on December 20, 2017, 02:27:02 PM
My current idea that I'm pretty settled on is a Gnome Shaman, just gotta put the pieces together...

That 15 point buy is hurting though  >_<
And I was thinking making a shaman instead of a onispawn tiefling monk now lol xD

HopeFox

Well, I promise that my kobold girl will try to get along with whoever she's traveling with. Even a gnome!
If you're such an iconoclast, where were you when we trashed Constantinople?

Ons/Offs: https://elliquiy.com/forums/index.php?topic=358012.0


Callie Del Noire


Wandering Mind

Additional things you can expect out of this game.

- I will try to realistic about the expectations of this game.  I’ve come across too many people who claimed that they plan on taking games through 20 levels or something else that’s ridiculous and never hand out any experience or maintain the game for very long.  This game could probably be done in two tabletop sessions but that might mean that this game would take over a year in play by post.
- I will try to hand out experience rewards every couple of months.  I intend to keep this up more frequently but not making any promises.  I am currently contemplating some house rules on leveling up.  I'll let you know when I contemplate it some more.
- I will not be active.  I have other obligations that will take me away from this game.  It’s why near the beginning I stated that my average in-game posting rate will be weekly.  I will try to be more active but I guess we’ll see how this will turn out.  I may be open to having a co-GM to make sure to keep the game going in my absences.
- Attrition.  As some of you are already aware of, some players will drop out over time.  It’s a shame but it’s common place in play by post.  As such, I recommend that you limit posts about interacting with a specific character in a group setting.  For instance, asking the rogue a question about disarming a trap.  Instead, you can inquire to the group at large if anybody would disarm a trap.  There’s bound to be a little overlap with your skill sets and capabilities so there might be multiple people who can answer.  I’ve noticed that games can stall out sometimes as we’re waiting for a specific person to answer.
Estimated response rate: 3 to 10 days.
Owed Posts: Too many
Status: Busy month ahead but in a good way.
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Re Z L

Work in progress:






Tamari Kyri
CG Gnome Shaman (Level 1)

Profile




  • Hair Color:  Blonde
  • Skin Color:  White
  • Eye Color:  Brown
  • Height:  3' 4"
  • Weight:  32 lbs
  • Age:  54
  • Gender:  Female
  • Sexual Preference:  Pansexual

Description



Endlessly curious, optimistic, and friendly, the little gnome prefers to avoid conflict when possible.  Peace, she feels, is a more natural state for people to be in and so does her best to remain that way.  Of course there are beings out there that don't necessarily share her viewpoint, but she doesn't let that get to her.  Sometimes she has feelings of inadequacy that lead her to having a more submissive personality, though she always tries her best in whatever the situation may be.  Of course that also means it's somewhat easy to bully her into quickly agreeing with the demands of others.  Her peaceful nature lent itself to a more passive role in adventuring, and so she prefers to heal others, or use her magic to impede whatever foe she runs into.

The small girl typically tends towards more natural colors in what she wears, favoring some dark greens.  She is on the thinner side for her species, which helps accentuate her more angular facial features.  Her short, blonde hair gives her pointed ears plenty of room to be visible to others, helping to distinguish her from the similarly built halflings.

Background



Tamari was something of a staple in her small community.  The village of Gnomes dwelled more in the forested areas of Faerun and so had little interaction with some of the more typical Gnomish enemies.  Still they had troubles from neighboring fey, or other stranger wandering dangers.  Tamari was the one that they relied on for healing.  She had learned at a young age what sorts of plants were good to use for a variety of purposes, and had also learned how to distil them into useful unguents, oils, potions, or elixirs to help soothe the ills of others.
A&A

RubySlippers

DnD 3.5, not sure of class likely a Conjurer they are fun and well a well structured build can make them a interesting character and its a fairly broad school of magic. And I have the rules and ample source materials official naturally I can use. I need to finish another character first.

Chulanowa

I just gotta decide what race i wanna use, and which image for that race, but I have a barbarian cooking up. Every team needs someone who can take a fireball to the face.

RSGAlex

Oh, hey, new applicants sign. Might as well toss up some of the sheet and get some spot calls on strange material, since I'm doing 3.5 classes and races and depending on how long things go it could be very important or not at all important.

Here's the basics as they stand:
Baradis

Race: Azurin
Class: Psi Warrior 1 (Dragonscale Hide ACF taken)

STR      13      
DEX      9      
CON      15   
INT      10      
WIS      14      
CHA      11      

Skills: (totals only)

Concentration - 6
Knowledge: Dungeoneering - .5
Autohypnosis - 4
Know: Psionics - 1

Powers: Precognition, Defensive

Feats:
Dragontouched
Azure Talent
Psicrystal Affinity (Nimble)

Gold: 1250


Now, looking forwards, here's the slightly sticky part. Looking ahead, I'd want to use Mind's Eye's conversion of the Soulcaster, the Soulmanifester, but that's a good bit distant the way I'm doing it. (Min of 6th, I'd probably want to delay till 7th for the Incarnate class feature at 3rd level.)

If it's not available, I'd probably go Psi-Warrior/Totemist and focus on getting approximately All the Claws.

Or perhaps just go full Incarnate and mess around with being the Law.


EDIT: Forgot to do the backstory. ... I'll do it tomorrow.

Stupid bad cable connection making a liar of me. Well, here it goes/comes.

Backstory, as related by Baradis: Once, not too long ago, a wizard found a hidden repository of heavy magic... whatever that is, and dragon bone, although for the longest time the wizard was unaware of what was at the bottom of his pond. Still, something about that pond drove the wiz to experiment. At first just with making things, but that didn't hold for long. Soon after, the wizard began experimenting on putting that pond's magic into people. The first few were, to be frank, probably extremely bad and made worse by not knowing about the dragon bones I assume.

But around twenty? Yeah, let's say twenty years ago, the process had been refined enough that monsters weren't being born. Just humans with sometimes strangely blue eyes, and occasionally a hint of dragon in them. Which is kinda how I figured out there was something special about me beyond the whites of my eyes being the blues. My probably real father's combat training plus hints of dragon blood equals scaled hide, who knew?

Well, it certainly helped save my hide a few times, and also my wallet since it's almost as good as a shell of well made steel.

Description: Tall, broad about the shoulders, and almost strong probably best describe the person under the scaled-hide. But most often, the scales are fully grown in, in which case Baradis's shape becomes rather less distinct. The broadness seems to be more about the body as a whole than at the shoulders, and it's hard to judge whether the person's got the muscle to armwrestle an ork or not. (The answer's still not, but the comparison still works.) Indeed, with the protective shell covering Baradis, only the most intimate of judges could hazard more than a guess as to the gender of the person beneath the blue scales.

Signature Recreation Pending....

Downloading Drivers 1 of @*.

Please wait warmly.

HopeFox

Quote from: Chulanowa on December 25, 2017, 07:36:09 PM
I just gotta decide what race i wanna use, and which image for that race, but I have a barbarian cooking up. Every team needs someone who can take a fireball to the face.

I think a barbarian would be a very welcome addition to what we have so far!
If you're such an iconoclast, where were you when we trashed Constantinople?

Ons/Offs: https://elliquiy.com/forums/index.php?topic=358012.0

Green Goo Theory

Is this getting close to filling up?  There seems to be a lot of interest and I don't want to step on someone's toes who posted here first. 
Coming soon...

Chulanowa


Name: Taran Wulftarn
Race: Human (Reghedmen)
Class: Unchained Barbarian 1 (Archetype?)
Sheet: https://www.myth-weavers.com/sheet.html#id=1438360


Background:    Taran hails from the Tribe of the Wolf among the Reghedmen of the far north. There was nothing particularly special about his birth. He was the third child and second son of Olv Issverd's second wife, Marka; two more daughters would follow, a large family for the Reghedmen near the glacier. They lived as their ancestors, hunting in the summer, ice fishing for the grayling in the winter, and trading ivory south to Ten-Towns every so often.
   Growing up, battle was not unknown to Taran; besides his older brother and his friends constantly roughhousing to "toughen him up," there were frequent raids from goblins on the tundra, among worse foes. The first battle, Taran felt fear burn in his heart, and that fear led to a friend of his dying when the goblin - a clean shot for Taran - stuck a spear in poor Ulli's belly. Filled with shame, Taran sought advice from the tribe's shaman and older warriors. From them he learned practical strategies, and of Tempos, specifically the wolf cult of the war-cod his own tribe held in esteem.
   Some years later, when Taran was entering his seventeenth winter, a stranger fell into the camp; literally, a young female elf crashed through the packed snow roofing the winter lodge, wounded too badly to describe. She babbled in her elvish tongue, and before she died, she passed something into the nearest hand; Taran's. It was a leather tube that held parchments so ancient that the edges crumbled to the touch.
   That night, the shamans howled for the dead elf, a stranger to their camp that they could not help, and comissioned her to the snows, to be covered in stones when the snows ceased. But Queldu-kellaith, the eldest of the shaman, poked a bony finger into Taran's chest, and proclaimed him Chosen. He had been chosen by hte spirits, and the ghost of this dying elf, to fulfill some mission. He could not rest until he did so.
   At next light, the young man left the lodgehouse, and began the trek south. Surely someone knows what the elf's words meant, or could find the owner of these scrolls! He no longer felt fear; The tattoos on his back, given to him all through the night, imbued him with the spirit's blessing and made him a Raseri, a spirit warrior!

Description:    Taran is an unusual sight in the southlands; Tall, strong-armed, and with a confident gait of a man who has never knelt before a southern king. He wears his long silver-blonde hair loose, the wavy locks falling over his neck and shoulders, sometimes set with feathers or charms. Despite his height and thew, his cheeks and chin are smooth, which with his curious blue eyes, give him a boyish look. His garb outside of battle is simple enough, favoring little more than a caribou-hide kilt and boots in warm weather, showing off his firm muscles and smooth chest, and in winter, comfortable furs and leggings to keep the cold out but not restrict movement too much. On his adventures he wears a jerkin of oiled leather set with steel rivets and a kilt of metal-ringed leather flaps, of clear southern make. The greatsword he carries is of clear dwarven make as well, austere but beautiful in its well-crafted lines.

Persona    Taran is not used to southern customs and beliefs, and does not think he ever will be. Despite that, he's very curious about them; he is after all, a visitor in their camps, and it's only polite to try to do things their way - except of course when it would angler his own ancestors. He has all the curiosity and exuberance and... stamina of a strong young man, and sees himself as a proud warrior of a proud warrior people; other Reghedmen might roll their eyes about that back home, but here in the south, it's true enough! despite his ability to rage, he is not surly or angry (at least, eh doesn't think so); rather, the Rage is a blessing of his god Tempos to aid him in battle. At every civilized stop, he asks locals who seem they might know, what the meaning of a particular phrase is. The trouble is, the phrase is in an archaic elvish dialect, and Taran doesn't even have the slightest grasp on modern elvish, and keeps mangling the phrase. Oh well!

Sexuality: Taran is a lusty young man with a very healthy interest in the opposite sex - And maybe sometimes a little curiosity about his own, and the spectrum between. The prevailing wisdom among his tribe's men is that a woman shouldn't have to ask you twice. In terms of race, well, let's just put it this way; back home, the goblins are sworn enemies, but here in the southlands, he doesn't know these goblins. Might be worth a try... that is, he sees no reason to be picky over willing partners based on the shape of their ears or snouts or what-have you.


RubySlippers

My DnD 3.5 Conjurer is coming along just need to get her spells and gear selected. And find a nice pic.

Kathyan


Vannalys Nelethiel

Vannalys had always lived in the wild regions of Ustalav, due to her connection with nature she never had the need to venture into settlements though she still did to satiate her darkest desires. The buxom elf witch had always had a craving of using and abusing humans, males or females. She really enjoyed dominating and even humiliating them in lavish ways mattering little if they initially cooperated or not as they would end doing so thanks to her magic. Latelly though she began craving for more thinking of letting her own desires for bondage grow into what would be a craving for a sex dungeon, she didn't know of any place that would suit this recent taste she had so she thought of looking for a real dungeon she could use for this after cleaning it up of any possible dangers of course. It wouldn't be hard to find other adventurers that like her would be looking for a dungeon to explore, although most probably they would be looking for treasure unlike her but that was a good thing, she could trick them and probably use some of them to satiate her own lust.

Stat block
Vannalys Nelethiel
Female Elf Witch (hedge witch) 1
CN, Medium Humanoid(elf)
Init +3; Senses Lowlight Vision; Perception +2/+4 with familiar


Defense


AC 13, touch 13, flat-footed 10 (+3 dex)
hp 8 (1d6+2)
Fort +1, Ref +3, Will +0/+7 vs charm or compulsion
Defensive Abilities


Offense


Speed 30 ft.
Melee whip -6 (1d4-2) doesn't threaten, no damage to armored, staff -2 (1d6-2)
Ranged crossbow +3
Special attacks Spellcasting, Hexs
Details

Hexs
   Slumber Hex DC 16: Will save negates. The target falls into a deep, magical sleep, as per the spell sleep for a number of rounds equal to the witch’s level. can affect a creature of any HD. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
   Evil Eye Hex DC 15: The target takes a –2 penalty on one of the following: AC, ability checks, attack rolls, saving throws, or skill checks for 8 rounds. A Will save reduces this to 1 round.
Spells (CL 1, +2 vs SR; concentration +6)
   Cantrips      Detect Magic, Guidance, Dancing Lights
   Prepared spells:   Beguiling Gift, Charm Person, Mage Armor
   Spellbook: Beguiling Gift, Charm Person, Enlarge person, Grasping Corpse, Mage Armor, Sow Thought, Unseen Servant, Whispering Lore


Statistics


Str 07, Dex 16, Con 12, Int 20, Wis 07, Cha 07
Base Atk +0; CMB -2; CMD 11
Feats Extra Hex
Skills Artistry(Erotica) +9, Bluff +2/+9 to lie, Craft(leather) +9, Diplomacy +2/+9 to persuade, Knowledge(Arcane) +9, Knowledge(Nature) +9, Perception +2/+4 with familiar, Profession(Dominatrix) +2, Spellcraft +9/+11 to identify
Languages Common, Elven, Celestial, Draconic, Sylvan, Gnome, Goblin.
SQ Fey Magic(Bluff, Perception), Dreamspeaker, Elven Magic
Class Features Hex, Spellcasting, Witch Familiar, Spontaneous Healing, Empathic Healing, Favored Class Bonus: +1hp
Traits Student of Philosophy, Irrepresible
Other gear Sexy Leather Body Harness, Tear-Away "Entertainer's" Outfit, Training Whip, Witch's Kit, Crossbow(10bolts), Leather Artisan's common tools, Gear Maintenance Kit, Chain collar and Leash, Manacles with average lock, Grooming Kit.
Money 3gp, 8sp
Witch Familiar

Thrush
Mistress gains +3 Diplomacy
Speaks Common as a supernatural ability


Wandering Mind

#57
Good to see people still being interested in the game.  I anticipate starting this game sometime next month.  I will be closing the game to anymore applicants since we have plenty of interested parties.  Those of you who posted your interests, including those who haven't submitted your character concept still have an opportunity to get in.  I may have to pick out which are the most compatible with the rest of the group.

I've also been looking over other games that ran on this site for inspiration.  I think I'm going to need to modify my original idea a bit so the beginning is probably going to be rough-around-the-edges.
Estimated response rate: 3 to 10 days.
Owed Posts: Too many
Status: Busy month ahead but in a good way.
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HopeFox

Well, Neeral has been spending her time as either a dungeon delver for hire, or a trapsmith for protecting rich people's houses. I'm very happy for her to have worked with any of the other PCs I've seen so far. She'd certainly be happy to have gone adventuring with a strong warrior like Kiva or Taran. Chulanowa, has Taran been in the area long enough to have taken on any mercenary or adventurer work like that?

Also, for Re Z L: obviously gnomes and kobolds are normally mortal enemies, but that doesn't need to be the case here. Maybe they've been hired for the same expedition in the past, or collaborated on an alchemical project, and thus developed some level of mutual respect?
If you're such an iconoclast, where were you when we trashed Constantinople?

Ons/Offs: https://elliquiy.com/forums/index.php?topic=358012.0

Wandering Mind

With the amount of applicants, I was wondering if any of you would be interested in backing me up in running the game.  I'm not looking for somebody to have any more responsibility in running the game than you're comfortable with, nor will I turn away anybody that wants to run the game as an equal GM.  I figure this way, the game can run more smoothly and possibly hand more characters.
Estimated response rate: 3 to 10 days.
Owed Posts: Too many
Status: Busy month ahead but in a good way.
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Chulanowa

Quote from: HopeFox on December 28, 2017, 07:20:42 AM
Well, Neeral has been spending her time as either a dungeon delver for hire, or a trapsmith for protecting rich people's houses. I'm very happy for her to have worked with any of the other PCs I've seen so far. She'd certainly be happy to have gone adventuring with a strong warrior like Kiva or Taran. Chulanowa, has Taran been in the area long enough to have taken on any mercenary or adventurer work like that?

Also, for Re Z L: obviously gnomes and kobolds are normally mortal enemies, but that doesn't need to be the case here. Maybe they've been hired for the same expedition in the past, or collaborated on an alchemical project, and thus developed some level of mutual respect?

Oh yeah. Dude's gotta eat, and there's always work for a man with a sword and an overwhelming, even possibly deserved sense of his own ability with it.

Also I like the idea of Neeral riding on his shoulders like Master-Blaster from "Thunderdome"

Thorne

Kobold from Above!? Should one of us be looking at Throw Anything? >.>

While I'm not entirely certain Kiva is going to expect a heckuvalot from most humans - she's got her teeth kicked in a time or three - a human wandering about with a kobold is certainly going to have an easier time convincing her he's serious about not minding /her/ company. ^^;
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

HopeFox

Great! It sounds like they'll get along pretty well.

Wandering Soul, I'm more than happy to help with things like rules and combat, and generally helping things run smoothly. I would advise against trying to take on too many players, even with any amount of assistance, though. More GMs doesn't make it easier to handle more players, nor does it reduce the amount by which extra players slow down the game overall. Personally, I am for six as an ideal number of players, since one or two will usually drop out before the game really gets going.
If you're such an iconoclast, where were you when we trashed Constantinople?

Ons/Offs: https://elliquiy.com/forums/index.php?topic=358012.0

Kathyan

Since I mentioned Vannalys was sexually interested mostly in humans so Taran and Baradis (who is close to being a human) would be her first interests. Not that she would ignore other races at all, Tamari and Neeral being small would be great targets for her too, and Kiva, depending on her tastes/goals I think they could easily became friends.

Wandering Mind

Quote from: HopeFox on December 30, 2017, 12:54:01 AMWandering Soul, I'm more than happy to help with things like rules and combat, and generally helping things run smoothly. I would advise against trying to take on too many players, even with any amount of assistance, though. More GMs doesn't make it easier to handle more players, nor does it reduce the amount by which extra players slow down the game overall. Personally, I am for six as an ideal number of players, since one or two will usually drop out before the game really gets going.

That is true.  Thank you for the help.  I appreciate the help.

So far, we have:
Baradis
Kiva
Neeral
Taran
Vannalys

We'll be able to accept one more character at the most.  I've been looking over some other games that ran or currently running and loosening some of my preferences involving NC material.

I'll start an OOC thread.  Let's have each person initially post their character biography, sexual preference, and eventual character sheet.  That way, we'll have the first page of the OOC thread contain the characters for easy reference that we can update as needed.  Once we get everybody's initial post, we can continue discussion.

https://elliquiy.com/forums/index.php?topic=280528.0
Estimated response rate: 3 to 10 days.
Owed Posts: Too many
Status: Busy month ahead but in a good way.
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Re Z L

Still piecing things together:  https://elliquiy.com/forums/index.php?topic=279668.msg13778556#msg13778556

Character sheet is basically done, just need to buy gear, and also finish up the background/history.

@Kathyan  How could a little Gnome say no to a lovely Elvish Witch?  ;D

@Hopefox  I'm painting her as more of a happy-go-lucky sort, and swapped out the racial trait vs. kobolds/goblins for something else as well.  So she wouldn't really have any trouble getting along with a Kobold as long as the Kobold didn't try to eat her  ;D  It's even possible that after Neeral's escape she found her and helped heal her to get her back on her feet?
A&A

Wandering Mind

Tamari is welcomed to join us.  Please post your character's information in the OOC thread: https://elliquiy.com/forums/index.php?topic=280528.0

Slots are filled.  Thanks to everybody who extended their interests.  Sorry we couldn't accommodate everyone.
Estimated response rate: 3 to 10 days.
Owed Posts: Too many
Status: Busy month ahead but in a good way.
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