[Interest Check] Kingdom Hearts: Advent of the Crystal Blade [NC-E]

Started by Zadaris, January 23, 2011, 01:35:32 PM

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Pretty in Pink

And as promised, the updated version of Mina!

QuoteName: Mina
Gender: Female
Age: 17
Appearance:

Personality: Somewhat reclusive, Mina doesn't open up easily, for various reasons, all of which will be understandable once someone manages to get her to open up enough to talk about her past.  This is rather difficult, because she sees talking about your past as attaching to someone, and she is VERY slow to allow that to happen, no matter how much she may enjoy being around the person.  Now, however, the most pressing thing on her mind is the near imperceptible balance, a balance she feels driven to protect no matter the cost.

Home World: Traverse Town

Theme: Nightwish ~ Over the Hills and Far Away
Class: Twilight Keyblader

Weapon:
Name - Justicia
Unsealed Form -
The pendant hangs from a thin wire necklace around Mina's neck, the chain made of filigreed silver, twisted together into a cord that is much more durable than it looks.
[-] Balance of Light and Dark - Fires off parallel waves, mingled shadow and light writhing within them, that streak out a good thirty feet before detonating in a whirlwind of magic that seems to strip those affected by it of their reason to cause chaos, if they have one, so struck are they by how badly they are upsetting the delicate balance of life and death.
[-] Life or Death - Allows Mina to jump from one place to another, making her deadly and devastating in combat.  This ability allows her to switch places with an ally who is about to take lethal blow, taking it herself and turning it from lethal to wounding.
[-] Fire Magic
[--] Fira
[--] Firaga
[-] Light Magic
[--] Lightra
[-] Haste Magic
[--] Hastera

Heart System: 50L/50D

Background Story: Mina was born in Traverse Town, but lost her mother when she was born.  Her brother, Darin, raised her as best as he could, enlisting help from a few of his friends around Traverse Town to help him raising a young infant girl when he was only 13 himself.  So she grew up with not so much a group of friends of family, but a rather large, extended, and dysfunctional, but complete, family.

Her brother did what he could to provide for her, while keeping one thing secret from her, something that he didn't want her to know.  The necklace she wears now originally belonged to him, and he never once took it off, for any reason whatsoever.  Being as young as she was, she didn't understand why he always wore it, because he always refused to talk about it.

Her brother would occasionally vanish for a few months, not telling her where he was going, and then come back with word of 'finding' money out there between the stars, and they would have an easy time of it for a few more months, and then he'd vanish again.

This went on for as long as she can remember, until she was 15.  He took off one night, not knowing she was wide awake and following him.  When she saw where he vanished to, her eyes widened in shock.  He was going to a gummi ship the likes of which she had never seen before.

Making her move as he was getting ready, she snuck on board, hiding away from him inside the ship, and when it took off, she felt a pang of guilt, for leaving people behind to worry about her.  But she was tired of wondering where he got that money.

Imagine her surprise when, rather than stopping in space somewhere, they touched down on another one of the many myriad worlds, and her brother left the ship.  She vowed to stay put until he returned, but that vow didn't last long when he didn't come back for four days.

One of the many things he had taught her to do growing up was track things, so leave the ship and track him she did, hunting around the planet looking for him.

She reached him just as a large Nobody lashed him open from shoulder to hip, just before being split in half by a strange looking blade that she knew for a fact he hadn't been carrying when he'd left the ship.  He dropped, and the blade vanished, as he fell face forward in the dirt to the sound of her scream.

She ran to him, cradling him in her arms and bawling her eyes out.  He wasn't quite dead yet, and managed to work out what had been happening, coming clean to her at last.

So it was that she learned of Keyblades, and their power over all the creatures of the Creeping Darkness, and how her family was always capable of weilding one, if they could find one.  He had, a Keyblade by the name of Cerberus.  He had been flying to various planets taking care of the nastier Nobodys and the smaller Heartless for years now, providing for her with his own blood and sweat.

He told her to take his necklace, to take the Gummi Ship, and after burying him, make her own way in the world, using the munny he had managed to save up over the years, which was still stashed in various nooks and crannies in the ship.

With that, he breathed his last, and her heart-wrenching wail was heard halfway across the world she was on.  She buried him as he had asked, and then boarded the Gummi Ship and never looked back.

Through the events following her departure from and subsequent return to Traverse Town, Mina has awakened a dormant part of her family's blood, becoming the Balance Guardian, the very being that will strive to protect the balance, even at the cost of her own life, her Key reformed anew into one more fitting of her station, her appearance itself having shifted.  She knows not what this heralds, but she has a sinking feeling that it is going to cost her her life in the end.

OTHER INFORMATION: Flash Powder: Created by Mina's brother Darin, and taught to her before his last journey.  When flung out, it serves as an ignition point for her Fire spells, creating massive explosions in large doses.  Unfortunately, a small handful takes three days to make, as it is a very intensive process.
[FLOATLEFT][/FLOATLEFT]O.O ~{=}~ Ideas ~{=}~ A&A[FLOATRIGHT][/FLOATRIGHT]

I've taken the Oath of the Drake for Group RP

Zadaris

"The only way to discover the limits of the possible is to go beyond them, into the impossible."


Prismwind

Name: Latru
Gender: Male
Age: 24
Appearance: Despite being 24 and male, Latru's 4 foot height, soft voice, and long black hair often have him being mistaken for a young girl. His skin is pale white and smooth, the only hair on his body being on his head, his shadow always a little darker than normal. He wears simple black sweats and boots, and a black cloak over them, his hood often hiding his face in shadows that are again darker than they should be.

Personality: Latru is exceptionally shy, his frequent blushing and stuttering not helping his trouble convincing others that he's male. He's also fairly gentle and tends to avoid conflict when he can help it. Despite this, when angry or fighting for whatever reason he is very focused. He prefers stealth and subtlety over direct conflict.

Home World: FF IV's Earth

Theme: "Honor the dark, it protects and hides from evil's sight... honor the dark, and fear the light."
Class: Warrior

Weapon:
Name - Shadow
[-] Amorphous: Latru's shadow is as much a part of him as his arms and legs, and can be shaped as Latru wills and take physical form. It cannot have more substance than the rest of him, but can be shaped at will. Deals Dark damage.
Name - Healing Staff
[-] Healing Plus - The staff augments the power of healing spells and deals Light damage when used in melee, though the actual damage done is no more than a normal staff.

Heart System: 50/50 (Twilight)

Background Story: Latru's father was a being of shadow, not a heartless but a creature that was born and grew up on a world engulfed in shadow. He fell in love with his mother, a white mage who healed it rather than trying to kill it when she found him injured. Latru's appearance takes more after his mother, as his father had no true solid form, but as he grew he aged slower and slower each year, now 24 with the appearance of a child, even though he went through puberty at 14. From his father he inherited a shadow that was as much a part of him as his arms and legs... from early in life he was able to cause it to take solid form, though always attached to him and never having more substance than Latru himself. His mother taught him the ways of white magic, but when his world was covered in shadow his mother and father both disappeared. He now searches for them.
Ons and Offs

Honor the dark, it protects and hides from evil's sight, honor the dark and fear the light...

Vergil1989

Name:  Sir Macbeth Virgos
Gender: Male
Age: 25
Appearance:

Personality:  Loyal to the Fairy Tail Guild back in Earth Land, Sir Macbeth Virgos is the strong silent type that has little qualms about going all out on those that would threaten his friends or the innocent.  Devoted, stubborn, yet wise beyond his years, Macbeth is a shining example of what a knight is and what it is capable of since he's also honorable and compassionate.  Earn his anger however, and be prepared to reap the whirlwind.  It is rare to see him smile, but when he does, it is for good reason given the hard start of his life.

Home World: Earth Land.  ((Open...though for how long?) Fairy Tail)

Theme: AMV - Titania The Fairy Queen (Erza's Theme) [HD]
(It also serves as a means to showcase the power I'll be bringing to the table.)
Class: S-Class Mage of the Fairy Tail Guild who specializes in Sword and Armor magics by means of Requip.  Warrior to start out as, but Keyblader in due time.
(Best example of what I am planning on bringing to KH.  Wiki info for one Erza Scarlet.  Her armors and weapons is what I'm most interested in, more as examples than anything else.  I'll be making my own stuff.)
http://fairytail.wikia.com/wiki/Erza_Scarlet

(Due to the sheer volume of weapon and armor combinations available to him, I'll list his five most used forms.)
Weapon And Armor combo:  Elemental Ranger Armor.  Staff of Isis
Spoiler: Click to Show/Hide

Name - 
[-] Ability Name & Effect - Armor Specific - The two blue orbs in the armor are able to absorb two magical spells of elemental origin and send them back at the user twice as powerful as they went in, fueled by Macbeth's own power.  One of his more powerful armors available to him.
Weapon Specific - When used in conjunction with the Armor, Macbeth is able to harness the elemental power he's absorbed and add to his overall defense and offense by making the armor and weapon he holds empowered by both.  For example, his armor could potentially be increased to withstand ice attacks while his staff unleashes physically powered electrical strikes, and so on, so long as the effects last which depends on the level of the spells used on him.

Weapon and Armor Combo:  Light of the Storm
Spoiler: Click to Show/Hide
Name -
[-] Ability Name & Effect - Armor Specific - When Light of the Storm is active, Macbeth's speed and agility are increased exponentially   while sacrificing overall defense.  Unlike the previous armor, Elemental Ranger, this one has no weapon, nor does it need one.  When in this one, The Knight is capable of using his lightning fast speed to devastating effect when engaging in close melee combat with the power of lightning behind every blow.

Weapon and Armor Combo;  Heaven Guard's Armor.  Heaven's Sword of Judgment.
Spoiler: Click to Show/Hide

Name -
[-] Ability Name & Effect -  Armor Specific - Able to fly thanks to the two angelic wings attached to this one, Macbeth takes to the air to deliver judgment from above.  This one is especially effective against dark and evil opponents since it gives off a holy light source that dims the weaker he gets.  Infused with holy magic, he is capable of giving off a healing light that aids those he is with while at the same time harming those of evil intent.
Weapon Specific - Heaven's Sword of Judgment is just as powerful as the armor it comes with.  Point it at an enemy, the rune appears around the wielder's hands, and unleashes a devastating beam of light wherever he points it so long as he focuses his power as well.  Like all magic used by the Knight, it can be interrupted but you only have a few seconds to do so.  Otherwise, the sword is a dangerous extension of the Knight's hand when used in the traditional sense.

Weapon and Armor Combo - Dragon Knight's Fury Armor.  Dragon Sword and Shield.
Spoiler: Click to Show/Hide




Name -
[-] Ability Name & Effect -  Armor Specific - One of his most powerful forms, this armor focuses both his awesome attack power as well as awesome defensive values while sacrificing speed.  In this form, he gains all the powers that a dragon is capable of, fire breathing, flight, nearly unstoppable defense, but one power in particular is open to him in this form, slowing down time.  He slayed a dragon capable of time manipulation, and when in use, this armor is capable of slowing time down around him, making any follow up attacks all that more dangerous, but it eats up his power so it's used only in emergencies.
Weapon and Shield Specific - The sword and shield that was made from the bones of the dragon slain to make the rest of this awesome form were not wasted.  The sword and shield are a dangerous combination since the shield's center is capable of unleashing a firestorm while the sword is constantly covered in black energy, making it a dangerous tool in combat since every other attack is able to unleash a wave of that same power.  While weak in attack on its own, the energy wave still makes engaging this Knight a dangerous proposition since it blasts through almost any armor without resistance.

Weapon and Armor Combo - Keyblader Armor.  Knight's Honor.
Spoiler: Click to Show/Hide


Name -
[-] Ability Name & Effect -  Armor Specific - When gained, it'll put his old forms to shame since the way of the keyblade is the way to ultimate power of the heart when used correctly.  In a Mage's hands, such as Macbeth's, that comes in the form of a balance of speed, defense, and attack power unheard of in one of his class since all armor and weapon combos always has at least one major flaw to them if not more.  This does not save for the fact it drains his power, but that's true for all of them thus stated.  It combines the best attributes of all of his armors, flight, high defense, speed, and attack, while limiting weaknesses to any one attack by use of a magical shield system.  The Dispelling Barrier is activated upon the Knight's command, and it can negate any one attack that's even with his power or below it, while reducing the damage of anything stronger than he's able to block.
Weapon Specific - Knight's Honor on the other hand is the ultimate in destructive power in this man's hands when he obtains it.  Use of this keyblade requires the knight in question to be all that he can be since it only appears to those worthy of its power.  Honorable, dutiful, willing to sacrifice all for the name of good.  The power attached to this blade is akin to releasing a magical maelstrom upon a large area.  The heaven's part, the sky becomes alight with fire, and Macbeth rains down destruction on the ground in the form of every attack in his considerable arsenal before coming in for one final explosive barrage that levels the field as golden magical runes fill the air around him before it all disappears, leaving him behind in his starting equipment.  (See appearance pic.)

Heart System:

Light - 90/10

Background Story: Sir Macbeth Virgos was born into slavery, but it didn't take him long to learn he had some power in his blood that allowed him to escape and find his way to people that could help train him.  Enter the mages of Fairy Tail, the boisterous, often times out of control but ultimately powerful wizards that are often told to be living legends among others of their kind.  It took many long years, but at age 20 Sir Macbeth had garnered quite the reputation as being comparable to Erza Scarlet herself in terms of power and the number of armor and weapon combinations he held on his person or in the pocket dimension all Requip specialists have access too.  Regardless, the real tests had yet to begin when trouble was soon spotted in the form of Erigor.  Hunting down the rogue wizard for the better part of five years after the man almost ended up using a demon cursed flute on the council members that ruled every mage guild on Fiore before he was stopped, Macbeth has found his way to the Mushroom Kingdom at the end of his journey.  Where things take him from here is anyone's guess.

((Will add in armor and stuff tomorrow.))
Taker of the Oath of the Drake
https://elliquiy.com/forums/index.php?topic=85486.0  Absence and Apology...countdown to doom....so to speak.
https://elliquiy.com/forums/index.php?topic=123720.msg5435844#msg5435844  Storyteller Cafe thread.
https://elliquiy.com/forums/index.php?topic=186829.0  Solo thread request thread
IMPORTANT UPDATE as of October 6th 2016 in A/A page

Vergil1989

Finished my new addition to the party Zadaris.  I know he looks uber powerful but I tried to balance everything out with weaknesses and all that so it would hopefully pass inspection lol.  If I need to edit feel free to say pal, but this is for Wesker's new Princess gal who he's acting as bodyguard to, so hopefully he'll meet your expectations and still be able to fit in this game.
Taker of the Oath of the Drake
https://elliquiy.com/forums/index.php?topic=85486.0  Absence and Apology...countdown to doom....so to speak.
https://elliquiy.com/forums/index.php?topic=123720.msg5435844#msg5435844  Storyteller Cafe thread.
https://elliquiy.com/forums/index.php?topic=186829.0  Solo thread request thread
IMPORTANT UPDATE as of October 6th 2016 in A/A page

Zadaris

Thankfully I'm well versed in Fairy Tale lore (dissappointed though with overall outcome of Grimoire Heart) so I can easily visualize Macbeth's talents.

My main concern is that ability of the second to last equip (it's time manipulation properties mainly considering its already high power.) As you've said it's only for emergencies thus far, and as it only slows time above complete manipulation I'll let you have it along as it remains reasonable. And give some sort of downtime between each requip; can't have Macbeth changing armor like CD's lol.

But other than that:

Sir Macbeth Approved!
"The only way to discover the limits of the possible is to go beyond them, into the impossible."


Vergil1989

Lol I can handle that.  I'm glad you like him Zad and I hadn't expected to find another fan in this game to tell the truth.  Haven't heard of Grimiore Heart before until today, might have to check it out just to see what it's all about.  As for the time thing, I thought about it before putting that one up and I am glad I put it as it stands now for that very reason lol.  Requipping does take a bit of time, even for Erza, and she has been known to have armor break on her if a strong enough attack actually manages to find her so I wasn't planning to have them all powerful or anything, so no worries there.  Anyway, I'll get Macbeth up in the character lists and wait for Wesker to get hers going then we'll be set.
Taker of the Oath of the Drake
https://elliquiy.com/forums/index.php?topic=85486.0  Absence and Apology...countdown to doom....so to speak.
https://elliquiy.com/forums/index.php?topic=123720.msg5435844#msg5435844  Storyteller Cafe thread.
https://elliquiy.com/forums/index.php?topic=186829.0  Solo thread request thread
IMPORTANT UPDATE as of October 6th 2016 in A/A page