Heroes of Sandpoint (Pathfinder RPG/E6 Extreme Small Group, interest check)

Started by yesiroleplay, March 08, 2011, 10:52:40 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

yesiroleplay

Heroes of Sandpoint
Introduction
I'm proposing a game set in and around the town of Sandpoint detailed in the Rise of the Runelords Adventure Path.  This game will not follow that Adventure Path, though I will be using some of the encounters.  The overall focus of the game is more about character personality and relationship development and less about mechanical power progression. Think of it as small-town slice-of-life or high-school type of game in a fantasy setting.  That means lots of drama and inter-personal conflict and character goals focused on local recognition and achievement. Not that there won't be combat and high adventure. There will be plenty of that. I'm making this extreme because ogres, worgs, plant-monsters, or worse might molest your character in certain circumstances. Or not.
I'm hoping to balance the game as a combination of quest and sandbox.  All players have to like and/or trust each other well enough to work as a party when they're on a mission, but between missions each player is free to pursue personal interests.  I hope for something like two months (real-world time) on party adventures, followed by a couple months (real-world time) of sandbox play.  This isn't a firm schedule, but I'm hoping the NPCs and local color will draw enough player interest to make this mix sustainable.

Post character concepts here, or feel free to PM/IM me with your ideas.

More to follow...

Game Elluiki
Heroes of Sandpoint
People and places of Sandpoint

Rules
Character Creation:

House rules: (Links below in links section)

  • E6 rules.  Your character will never advance past 6th level, though she will certainly gain reputation, skills, and powers in other ways.
  • Players roll all the dice.  When I introduce combat encounters, I will give a brief summary of Defense and Offense DC's and damage potential.  If your attack exceeds/matches the creature's defence DC, you hit.  If your defensive roll exceeds/matches the creature's attack DC, it missed.  When you make a combat post, you'll roll everything for your turn using the Elliquiy Dice Bot (Send the roll to me please. Send To: userid=22051) and post the turn in narrative style.
  • Raising The Stakes.  Want to try something dramatic and awesome with that attack or skill check?  Propose a bet to me in the OoC thread, and I'll either tell you to roll or decline your proposal with a 'no bet'.
  • I'll be using the optional reputation system from the d20 SRD.  This will work almost entirely behind the scenes, but as your character's reputation grows, many doors will open and certain tasks might become easier.
  • I will award experience at a glacial pace. The game focus is highly skewed toward character development in areas other than raw power.

Links

Character sheet
Use the following template when you request access.  Personality/Experience/Biography are the most important aspects for now, but eventually you should make a full character sheet on plothook.net.

Character portraits are optional. If you do not wish to include yours, remove the second half of the first line, starting with [float. Keep the hr tag in the sheet.

[font=georgia][size=12pt][i]ENTER CHARACTER NAME HERE[/i][/size][/font][hr][float=right][img height=300]http://ENTER URL OF IMAGE HERE.jpg[/img][/float]
[b]Gender[/b]: Female
[b]Orientation[/b]:
[b]Age[/b]:

[b]Race[/b]:
[b]Class and Level[/b]:
[b]Alignment[/b]:
[b]Patron Deity[/b]:

[b]Height[/b]:
[b]Weight[/b]:
[b]Figure[/b]:
[b]Skin[/b]:
[b]Hair[/b]:
[b]Eyes[/b]:

[b]Appearance[/b]:

[b]Personality[/b]:

[b]Experience[/b]:

[b]Biography[/b]:


meikle

This looks interesting and I want to say that I'm interested.  I've never used Pathfinder before, I am familiar with the d20 rules and hey look, there's an SRD so that's neat.

I've kind of always wanted to play with E6 rules, too.

Probably look at somethin' straight-forward, like a human fighter ...

If you were intending to make more posts and mine got in the way lemme know and I will remove it!
Kiss your lover with that filthy mouth, you fuckin' monster.

O and O and Discord
A and A

yesiroleplay

You're fine.  I will be expanding the opening post, but any new posts with important content will mostly likely arrive in the OoC thread in the gaming forum.

Creeper

Ons and Offs, yo: https://elliquiy.com/forums/index.php?topic=4370.0

Too tired to post Wednesday night. Posts on Thursday!

Ershin

I must say that this has me greatly interested, the Pathfinder core rulebook and the APG have been sitting unused on my book shelf for some months now (RL group decided they didn't want to play it after all) and I've been wanting to try out the E6 rules for some time as well.

I'll have to read through the "Rise of the Runelords" players guide you linked before being able to provide more than interest however, just to see if I can't come up with a concept that'd fit in well with the setting.  I'd originally been thinking of using some kind of low-intelligence, high-charisma character in the next D&D/Pathfinder/what-have you game I applied for, though that's much too shallow in retrospective.

Blue Leah

I would definitely be in for this! I loved the ROTRL stories and characters, and always wanted to be able to play in the setting instead of just DMing it.

Since you said Base Classes are allowed, I'd love to stat out a Witch focused on illusions. Though if needed, I have a Trickery and Madness domain Cleric concept I can apply, as well.

Laughing Hyena

Huzzah my stars have finally come! Assuming this one has the staying power it looks like it could have I am definitely in.

yesiroleplay

Either of those concepts could be fun.  Just remember that you only go to level 6, so you will never get the major hex.  Also, while I don't restrict alignment, I do ask that all the players actually get along, so keep that in mind when designing their personality and giving them an alignment.  If you're creepy or can't be trusted, others don't normally want to associate with you.

That said - I do like both ideas and something like the witches from Charmed might be very interesting.  There is no need to hide the supernatural in this setting, but a lot of the inter-personals in that show might carry over rather well into the sandbox plots.

meikle

For what it's worth, I poked around the SRD (like I said, I've never actually used Pathfinder before) and tried putting together a Human Fighter.  I like how Pathfinder looks; it doesn't seem incredibly different from 3.5 on the surface, at least, so it's not outside of my comfort zone.

There were a lot of silly sounding weapons on the equipment list.

I came up with someone with a sword and shield and the bully and killer traits.  I imagine the result is something of an intimidatingly confident character that is pretty comfortable doing violence to people.  I don't actually know the setting well enough to come up with something more in depth than a general idea of a personality though.
Kiss your lover with that filthy mouth, you fuckin' monster.

O and O and Discord
A and A

Laughing Hyena

Sweet. I'll pull up and modify one of my pathfinder characters to make him suitable for play

yesiroleplay

The player's guide (a free pdf download) gives a very good overview of the world at large.  I'm in the process of setting up the specifics of Sandpoint and surrounds. But for the most part you can consider it a fairly typical medieval fantasy village.  There are butchers and bakers and candlestick makers, a tailor and a cobbler, craftsmen, and a town drunk or few.

Acid Lips

i wish i knew how to play pathfinder, good luck anyways people ^^

yesiroleplay

Pathfinder RPG is essentially the same as D&D prior to 4th edition.  And really, I'm only using a system because it's a solid way to help the characters develop martial and magical prowess in a loosely controlled way.  I want the main focus to be on the characters, not their skill sets.

Acid Lips

lol what if i told you the only thin i really played and are good at to the possibility of being a dm is World of Darkness. I never played D&D

yesiroleplay

I'd say that WoD and the Storyteller System in general (especially Exalted!) is much more complicated than d20 in most ways, and that if you have an awesome concept that all the other players like I'd be glad to help you with the mechanics.


Acid Lips

lol nah just wanted to say hi to a roleplayer I know from here. I got no idea about this time period but I will be reading through your rp ^^

Blue Leah

Right now, I'm looking at a Male Elf Cleric of Sivanah, with the Deception (Trickery) and Ward (Runes) domains. Figured madness wouldn't quite fit. As of right now, the traits are Power of Suggestion and Ease of Faith. Weapon will probably be the deity's weapon (Bladed Scarf).

Creeper

I just noticed that you intend to put it in the extreme section. Is this because you want to allow anything to happen in the game, or will the GM be actively perpetuating extreme scenes? Should players be prepared for non-consensual scenes?
Ons and Offs, yo: https://elliquiy.com/forums/index.php?topic=4370.0

Too tired to post Wednesday night. Posts on Thursday!

yesiroleplay

Quote from: Creeper on March 09, 2011, 06:22:02 PM
I just noticed that you intend to put it in the extreme section.
Is this because you want to allow anything to happen in the game, Yes
or will the GM be actively perpetuating extreme scenes? See below
Should players be prepared for non-consensual scenes? Yes
I won't be leading anyone into such scenes, but I'm not going to shy from them either.  Characters will hear rumors or get an uneasy vibe off certain places/people/creatures.  You as the player will normally have the option to avoid the most graphic sex and/or violence.  And I do respect on/offs.

As a for-instance:  If you are so lame as to actually be captured by goblins there might be a pit fight between your naked character and a goblin dog.  If the goblin dog wins, I might offer you the option of playing out bestial rape rather than have you suffer character death.  Again - you're heroes, so hopefully you either avoid capture entirely, or your fellows rescue you before this horrid event occurs.

Ershin

Mind if I ask a question about the permitted classes? If the base classes from the APG are permitted, would that also mean that the variant core classes (such as Urban Druid) from the same book might be allowed? Mainly asking because while the Urban Druid wouldn't actually get Wild Shape in an E6 game (the variant doesn't get it until level 8), the sixth level capstone would instead be Thousand Faces, which seems to me to have much more role play potential.
Then again, it would also lose the ability to gain an animal companion and spontaneously cast "summon nature's ally", so in the end it might just be better to play a Cleric or an Oracle, so long as the role of divine caster has not already been picked by someone else, of course.

Speaking of classes/roles being picked, will players be chosen on a first-come-first-serve basis, or a number of applications/concepts after a specified time period has passed?

yesiroleplay

Alternate classes from the AGP are fine.  In fact, if you want to try an alternate class from DnD 3.5 with a pathfinder class, I'm willing to work with you on the conversion.  No DnD-only classes though.  This is only if you want to be say, a Divine Pathfinder bard, for instance.

I'm going to select players based on a variety of things too complicated to go into.  But basically, personality and depth of character is by far my most important concern.  Order of application is very, very far down on the list.

Laughing Hyena

I would like to play a fire pirest or sarenrae half orc or such priest

yesiroleplay

Quote from: Laughing Hyena on March 09, 2011, 07:02:33 PM
I would like to play a fire pirest or sarenrae half orc or such priest
I like the idea!  A half-orc  certainly isn't the stereotype for fire priest of Sarenrae.

Also - I edited the opening post to add some wiki links leading to game information.

yesiroleplay

Character sheet
Use the following template when you request access.  Personality/Experience/Biography are the most important aspects for now, but eventually you should make a full character sheet on plothook.net.

Character portraits are optional. If you do not wish to include yours, remove the second half of the first line, starting with [float. Keep the hr tag in the sheet.

[font=georgia][size=12pt][i]ENTER CHARACTER NAME HERE[/i][/size][/font][hr][float=right][img height=300]http://ENTER URL OF IMAGE HERE.jpg[/img][/float]
[b]Gender[/b]: Female
[b]Orientation[/b]:
[b]Age[/b]:

[b]Race[/b]:
[b]Class and Level[/b]:
[b]Alignment[/b]:
[b]Patron Deity[/b]:

[b]Height[/b]:
[b]Weight[/b]:
[b]Figure[/b]:
[b]Skin[/b]:
[b]Hair[/b]:
[b]Eyes[/b]:

[b]Appearance[/b]:

[b]Personality[/b]:

[b]Experience[/b]:

[b]Biography[/b]:


Template also added to opening post.

Creeper

Ons and Offs, yo: https://elliquiy.com/forums/index.php?topic=4370.0

Too tired to post Wednesday night. Posts on Thursday!

yesiroleplay

I lifted that template from another game.  In that one they used it for sexual history and orientation.  I suppose we can do the same here.  "none" or "nothing of note"  are acceptable responses to that.  Or you can narrate an entire sexual biography if you like.

Of course, there are more interesting ways of relating negligible sexual experience.

Blue Leah

Ara Iguma

Gender: Male
Orientation: Heterosexual
Age: 118

Race: Elf
Class and Level: Cleric 1 (Deception and Wards Domains)
Alignment: Neutral
Patron Deity: Sivanah, The Seventh Veil

Height: 5'7"
Weight: 150 lbs
Figure: Slim
Skin: Fair
Hair: Brown
Eyes: Blue

Appearance:
--Ara is a bit shorter than many of his fellow elves, and he tends to keep his body fairly slim, almost to the point of androgyny; between his faith, and his preferred means of self-defense, he sees no reason to attempt to bulk up. His sandy brown hair is generally left untouched, so that it unkempt strands hang over his brow and down to his shoulders. His eyes are a crystalline shade of blue, and seem to be constantly drinking in his surroundings.
Personality:
--Ara is fairly adept at reading people and making them feel more at ease. He is soft spoken, almost as if he is always within a chapel's library, but he greatly enjoys humor and banter with people around him. He regards the world around him as if he is always holding some secret back, like one more ace up his sleeve.

Experience:
--Very little. The occasional fling here and there, but nothing more than that.
Biography:
Ara is a relatively young cleric, by elven standards, but has shown himself able to travel under the protection of Sivanah's Seven Veils. He came to Sandpoint to pay respects at the large chapel that houses shrines to many of Golarion's major deities. He has since stayed behind to study with the local priesthood, sharing teachings of his own god while listening and recording the teachings of theirs in the beat up journal he carries around. For him, like many other followers of Sivanah, Truth is a multi-faceted thing, and he hopes that by recording the things he learns, he will be able to uncover (or hide) the many faces of Truth that exist in Golarion.

((I had already started rolling up a character sheet when I saw your entry requirement post, so I just ported this from there.))

Laughing Hyena

Ausk Na'zull
Gender: Male
Orientation: Heterosexual
Age: 23

Race: Half Orc
Class and Level: 1
Alignment: Neutral Good
Patron Deity: Sarenrae (Fire and Sun)

Height: 6'2"
Weight: 186
Figure: NA
Skin: Mud Brown
Hair: White
Eyes: Blue

Appearance: The half orc stood at near seven feet in height with a lean muscular figure as his shoulders were broad and his frame wide. For an half-orc, Ausk is immaculately clean and shaven as his body hair only comes to his head and other parts that are away from prying eyes often smelling faintly of black root for a pleasant but male odor. His hair is cut short in a military fashion and whilst decently handsome, Ausk prefers to hide his face behind an iron mask when geared for combat or trouble, or with an ivory mask that hides his skull completely. Why he wears the mask is simply put because it makes people more comfortable to speak to a faceless person then one that looks like him and also as part of his penance. He knows what blood he is from and what it has on people and as such he hides that.

Regardless of masks Ausk wears heavy armor when dealing with a task that is to expect some trouble but for social vents he wear silk clerical vestments. Each is of gold with blood red trim symbolizing the sun at both the dawn and it's zenith. Each bears the symbol of Sarenrae and whilst in either garb he keep the sacred weapon of his priesthood upon his waist at all times, though should rules dictate removal of the weapon he will comply within reason. In places of non violence he will peace bond the weapon so that he may put minds at ease.

Personality: Few expect a half orc to be wise but many claim him to have much wisdom for his years. He prefers to remain quiet and listen to a person rather then speaking first. He wants to understand a person first before he makes up his mind on them because he knows from experience that people are not all cut from the same cloth, coming in many colors and not just skin deep.

When it comes to the law, Ausk prefers to listen and examine the law in full seeing just how it could be abused and safeguards against those that might abuse it in such a way. It doesn't matter what the person is as far as positions of power goes, he'd even call out his own church on such things should it occur. If one is doing this for selfish or unworthy ends then to him it is wrong. He on the other hand finds no reason that these same laws could be used for decent purposes if possible.

However Ausk is not blind enough to be direct when he has no advantage. Against enemies in a position of power or in other untouchable ways he plays the part of an errant lapdog undermining their agenda with subterfuge and guile, socially dismantling them to paint them in their true colors. Once that is done, they tend to crumble rather quickly under the pressure when things become so painfully obvious to others. People in power are restricted by those that are superior to them or upon equal footing. Ausk knows this and exploits weaknesses of the wicked.

Experience: The Half Orc is chaste though he has sworn no such vows to restrict him. It is more or less because few would willingly bed a Half Orc considering of his nature. He refrains from such debauchery in all forms preferring to have a woman accept him for what he is and not fear him. As a lover he would be quite attentive and dominant of one willing to bed him should one manage to prove worth the effort.

Biography: "I was the child of a rape. My mother was an unfortunate girl who happened to have been captured in a raid and made a sexual servant for many a year to an orc warlord along with the others. He favored torturing her of course with his touch and his perversions because... well I can't tell you because I barely know my mother. She left me at an orphanage housed by those of Sarenrae soon after I was born. She left me there because the crusaders of my church felled my father and slain him. I do not blame her for such actions. It was my father and he is father in just name."

"My true father and mother is both Sarenrae and the church that housed me. I am a member of their order a missionary and that is not just by simple name. I trained for it. They saw the potential for great good in me and as he had raised me in his house I remained to devote myself to the church. I trained and read and committed the scriptures to my heart. I earned my position the same way they would grant any of her priests. A quest was given along with an oath, I swore my heart and blade upon it."

"Whilst I have yet to prove myself, I am here in the outside world spreading the teachings not just by words but by actions. It is my hopes to bring about others like me into the fold be they of race or origin, and put themselves to a better lot in life whilst serving penance for my 'fathers' sins, tarnishing his legacy along with his clan with my own actions. It is not an easy task and not one I expect to easily succeed in but this is what I have chosen. My form of redemption."

Sheet: http://plothook.net/RPG/profiler/view.php?id=7624

Ershin

When looking up traits on the SRD that might be neat to take and blend in with my character's personality, I noticed that all of the social traits were fan-made content. At the same time, while double checking this in the Advanced Players Guide, there are a small number of campaign-specific traits that mention Sandpoint which don't seem to be on the SRD.

I was just wondering if it might be safe enough to take from these sources, or if their being fan-made or excluded from the SRD made them restricted content (though I'm expecting the Princess and Rich Parents social traits to definitely be banned).

yesiroleplay

Almost all traits come from the various Guides or otherwise from Adventure Paths or from the Gazetteers.  They are all fair game.
The Sandpoint Campaign traits from the AGP are also allowed. 

I'm fine with either of the traits you mentioned.  Though I will limit what you can buy with the extra gold if you take rich parents

EDIT:  All traits from the main traits page are allowed as long as you meet the requirements.  Other traits in the traits database are by GM approval only.

yesiroleplay

Love that pic Hyena.  it brings back fond memories of when I first discovered elfwood. 

Creeper

Pill Cobbwicket
Gender: Female
Orientation: Bisexual with male preference
Age: 50

Race: Gnome
Class and Level: Level 1 Alchemist
Alignment: Neutral Good
Patron Deity: None

Height: 3'2
Weight:  30lbs
Figure: Scrawny, thin. In the early stages of malnutrition.
Skin: Caucasian, but worn-in dirt and grime have stained it a darker colour.
Hair: Bright, greasy red, reaching the midpoint of her neck.
Eyes: Green

Appearance:  Pill is a small, filthy figure on the city streets. Just another starving individual clad in dirty rags in Sandpoint. But beneath that greasy red hair burns a mind. Those sunken green eyes carry the sheen of intellegence, of a woman who refuses to give into her situation. Though she reeks of the streets, though her ribs show through her skin, though she drags her feet across the cobblestone, Pill presses on. Her hands and lower arms are pockmarked with small burns from both the hot metal and acids she experiments with. Her clothing is poor; articles pulled from the trash or patchwork creations made from other materials. She is always wearing a flat tan tweed cap. Her pockets are stuffed full of junk and debris.

Personality: Pill is a gives the impression of a desperate, manic homeless women. Her mood swings from cautious optimism to deep depression. She hordes all kinds of objects in the hope that she could use or trade them. Pill is prefers to be alone, tinkering with her makeshift alchemy set or reading books. She has a eye for good qualities both in object and in people. The gnome is a principled individual, refusing to fall down the same criminal path her parents. She doesn't mind doing illegal things that don't hurt anyone, but she will not profit on the suffering of innocents. Pill has a addictive personality, tending to obsess over one thing for months on end. Most of all, Pill is intelligent, and she is smart enough to see the source of her troubles and her eventual doom.

Experience: Pill used to offer sexual favors to sweeten business deals for a while. No actual sex, but any vanilla stuff up to it.  Pill took to using drugs to stop caring about the embarrassing feelings when with a 'client'. After a few 'trades', the local pimps found out and gave her a choice, work for them or quit offering her side deal. Seeing that prostitution was deadlier and paid less than her current job, the gnome quit. She kept the minor drug habit, though.

Biography: Pill was born to Hod and Zlifen Cobbwicket, a pair of wandering gnome con-artists. Her life was spent on the road as a witness and occasional accessory to her parent's misdeeds. From an early age Pill got the feeling that what they were doing was wrong. She found any excuse not to participate. Instead she played with local children or studied at libraries and churches. They never stayed in one town for too long, making Pill's childhood a lonely one.

Their journey ended in Sandpoint. Her parents tumultuous relationship finally snapped and Hod took off in the night. Zlifen was heartbroken by her husband's abandonment, and lost her taste for traveling. Instead she set down roots in Sandpoint and got involved with the local Thieves guild. Zlifen and Pill's relationship soon soured too as the daughter grew more disgusted with her mother's actions each passing day. She found a job as a Picker, a task that suited her personality. Pickers collected junk and other items that their owners didn't want and sold them to people who did want them. Pill started to build an independent life, avoiding her mother as much as possible until Zlifen was crippled in a dispute with other thieves.

With her mother unable to leave the house, Pill became the breadwinner. The gnome could feed herself, but not the both of them. Their meager savings was soon spent. Pill was running out of options. Even her brief venture into prostitution left her with nothing but a minor drug addiction. The pair missed too many rent payments and were kicked out to the streets. They squatted in an old factory while Pill tried to find a way out of the downward spiral.

Pill was self aware enough to know where she was heading. The addiction, starvation and poverty would consume her. She would die cold and alone in an ally, or a drug den, or in a man's bed. She was sick of scrambling for work, sick of living hand to mouth. She had to gamble, take a big risk with big rewards. Something that wouldn't hurt innocent people and would offer a better death than that of a strung-out Junkie.

Adventuring.
Ons and Offs, yo: https://elliquiy.com/forums/index.php?topic=4370.0

Too tired to post Wednesday night. Posts on Thursday!

yesiroleplay


meikle

Blackwell [Sheet]
Gender: Female
Orientation: Gay as gay as gay as can be
Age: 23

Race: Human
Class and Level: Fighter 1
Alignment: Neutral
Patron Deity: Desna (a little luck goes a long way)

Height: 5'8"
Weight: 140 lbs
Figure: About what you'd expect for someone who is physically fit and 5'8" tall and 140 or so pounds
Skin: Pink!
Hair: Dark enough that it might as well be black; almost always in a pony-tail
Eyes: Blue

Appearance: Blackwell (which is her family name, and what she chooses to go by) is fit and healthy.  She is toned, and when her body is on display (rare as that is), it is clear that she has the strength to back up her domineering attitude.  She wears her hair pulled back into a pony-tail; she eschews makeup (though her lips as a distinct shade of red all on their own.)  She's a fairly stern attitude most of the time, and it shows on her face.

Personality: Blackwell is smug; she is self-assured and generally self-satisfied.  She is content with her place in the world, and she trusts in herself.  Unfortunately, people often take this kind of attitude for being stuck-up or narcissistic -- yeah, maybe Blackwell's a little bit of those things, too.  That's not to say she can't get along with others; she can be friendly enough, and the friends she has, she values.  Everyone else, though -- well, Blackwell can be pushy, and she's motivated enough that when she wants something, she's willing to see her way through to getting it.

Experience: Blackwell follows Desna, and Desna's teachings expose the virtue of experiences.  Blackwell isn't shy about sex (why should she be?), and she's done a fair bit of it in her time.  Enough to know that she's not missing out if she never takes another man to bed, and maybe that elfs really are just the cutest when they're drunk on red wine and hidden away in her bed.

Biography: Blackwell is a second generation native of Sandpoint.  Her grandmother was pregnant when the community at Sandpoint was first established, and her mother was all of nineteen years old when she gave birth to Blackwell.  Her father was older, a once-soldier who had taken to shipbuilding in the Sandpoint docks to settle down.

Blackwell is an only child; her parents coddled her as best they could, giving her all a child could want (at least, as far as their wealth allowed.)  Her father was responsible for her familiarity with weapons -- though Blackwell had her way most of the time, she had no say in that matter.  "Small towns are easy targets," he'd say.  "You think it's peaceful now, and if Desna's smile lingers on Sandpoint, maybe it will be -- but you can't live on luck."  Blackwell didn't really buy it, but she went along with the training happily enough.  The Late Unpleasantness, which saw dozens of locals murdered, including some of Blackwells friends, was enough to change her mind.  She trusts her father's words now: she prays to Desna for blessings of luck, but she knows how to fight and kill when the time comes.

Because of her somewhat spoiled upbringing and her comfort with force, Blackwell has always been something of a bully.  As a child, she was used to being coddled at home; away from home, she learned to put her abilities (and strength) to use.  She's used to getting her way even if she has to force the issue.

Presently, Blackwell might be getting a bit more involved with the criminal underclass in Sandpoint.  She's strong and self-motivated, and crime lends itself well to that.  She doesn't mind spilling blood to get her way, and that lends itself well to working with those possessed of less scrupulous morals.  Blackwell isn't a monster, though -- she knows right from wrong, and though she pushes against that line now and again, she certainly prefers to stay nearer the right side.
Kiss your lover with that filthy mouth, you fuckin' monster.

O and O and Discord
A and A

yesiroleplay


Laughing Hyena

Absolutely. Im working on the sheet as we speak. The background I haven't gotten to quite yet.

uoheinrich

Enemies of the Imperium hear me. You have come here to die, the Immortal Emperor is with us and we are invincible. His soldiers will strike you down, his war machines will crush you under their treads, his mighty guns will bring the very sky crashing down upon you... You cannot win.

Laughing Hyena


yesiroleplay

I'll be deciding on players tomorrow, and I'll give most weight to engaging backgrounds and interesting characters.  Some weight to post history, and the least weight to filling the roles of the standard party of four.

All the characters I've seen are fun.  I'll probably take them all.

Laughing Hyena

Character is done. Have to adjust the sheet for currency spent, house rules invoked and such but otherwise Ausk is ready to go.

Ershin

Jaillen Doe


Gender: Female
Orientation: Bisexual, female preference
Age: 19

Race: Human
Class and Level: Bard 1 (Archivist variant? Possibly druid instead? Undecided)
Alignment: Neutral Neutral
Patron Deity: Irori

Height: 5'0"
Weight: 115 lbs
Figure: Average
Skin: Fair
Hair: Brown
Eyes: Green

Appearance: Short in stature, though kept in shape by a good diet and the exercise regime one obtains through the daily chores of a person who works in an inn as grand as the Rusty Dragon. Her head is topped with long, brown hair that stretches to her waist. A leather collar is the one item of clothing she constantly wears no matter the occasion, to hide a scar obtained in her childhood.

Personality: Jaillen is usually quiet, content with listening to the tales and opinions of others and taking them into consideration before acting. Considerate towards others' needs due to her years spend under the roof of the Rusty Dragon. Generally prefers to be around others, somewhat nervous when left alone with a tendency to rub her neck when  she is.

Experience: None, save imagination as Jaillen sometimes spots attendants of either gender going to and from the Pixie's Kitten, while never having stepped foot inside the building herself under strict orders from Ameiko.

Biography: Seven years ago, a small, druidic community that resided in the heart of a dense forest was attacked by a warband of vicious, bloodthirsty Gnolls. The creatures were cruel, efficient, slaughtering many of the adults that could fight back before an alarm could be raised, attacking the commune from multiple sides so that none had the chance to rally their fellows, few enough of them as there were. In mere hours, the warband had assumed control. The humans who had fallen in the initial assault were rounded up, their meat stripped from their bones and treated in such a way that it would last the cannibalistic hyena creatures quite some time.

The children and those adults incapable of fighting were kept as labour, more or less going about their normal routines under the thumb of their new masters, though feeding the bellies of their oppressors once their supply of flesh run out, lest they join their loved ones, was always kept a priority, along with tending to their every whim. A small number of 'lucky' children were kept as pets, free from the responsibility of the others in exchange for being treated as animals by the more powerful monsters.

A year passed and the number of humans in the village dwindled, a rescue had never arrived as the commune was far enough away from main trading routes that few missed them when they lost contact with the outside world. Many had died from exhaustion or to sate the bellies of their masters. With so few left to free, it came as a surprise to the Gnolls' leader, a fierce creature with steel plates bolted to his hide and lower jaw, when a rescue party arrived in much the same manner as they themselves had so many months ago. Among them was Ameiko Kaijitsu, today known as the proprietor of the Rusty Dragon Inn, performing one of her final missions before returning to her home of Sandpoint. As the warband's chief, his right arm now ending in a hideous stump, sounded a retreat, he took a number of the children he had conditioned to be fiercely loyal with him.

During the final clean-up, Kaijitsu found a small girl, no more then twelve or thirteen winters, shivering in the corner of one of the buildings that the beasts had claimed, what remained of a tattered dress stained in blood and a thick, iron collar chaining her to the room. She had been one of the 'pets', and witness to her owners more cruel activities. Forced to watch, but never subjected to them herself. When the collar was removed, the skin beneath was almost entirely worn away, her flesh raw and blistered. The de facto leader of the village claimed her broken, and with the small number of surviving people who now needed to rebuild and fend for themselves none were willing to look after such a creature, despite her parents having fought valiantly against overwhelming odds. And so none objected when Jaillen, as they identified her, was taken by Kaijistu back to Sandpoint.

While a nervous wreck when she first arrived at Sandpoint, six years on Jaillen's mind has made a full recovery. She now works as a maid in the Rusty Dragon, her saviour permitting her a permanent room in the building to call her own. Most of her free time when not tending to guests or helping the other members of staff is spent listening to the tales, whether tall or truth, from travellers and adventurers of far off lands, and mighty beasts laid low, or of a one-armed Gnoll, arm replaced with a horrible blade (or flail, depending on the teller) and a small band of psychotic, murderous youths at his side.
When these tales begin she instead makes her way to the Curious Goblin, glancing through one of Chask Haladan's vast collection of tomes.

yesiroleplay

Love the background and especially love how well you incorporated the trait into it. 
There's an arcane duelist bard in the works via PM, so if you're not thrilled with the bard idea one of the other options might be more appropriate.  Though a few bards might work well together if you started a band or something.

Laughing Hyena

Anyway may I talk to you some more YIRP? What was the house rules on traits again by chance?

yesiroleplay

Feel free to IM me on Yahoo!

The rules were no 3rd party traits.  Only Sandpoint Campaign traits from the AGP or the traits on the main traits page (not the traits db)
OR in lieu of the two traits, you can take one of the background feats from the Rise of the Runelords Player's guide.

Laughing Hyena

PM me your YIM if you want but in light of the choice since I dont have the Runelords Players Guide I'll take my two traits.

Ershin

Quote from: yesiroleplay on March 12, 2011, 06:57:35 PM
Love the background and especially love how well you incorporated the trait into it. 
There's an arcane duelist bard in the works via PM, so if you're not thrilled with the bard idea one of the other options might be more appropriate.  Though a few bards might work well together if you started a band or something.
Ah, really? Sorry, I was unaware of that. Though nothing's really set in stone vis a vis mechanical aspects of the character. At the same time, the variants are sort of different enough from each other to be distinguishable, so hopefully a little overlap won't cause too much trouble. If it does, I would be perfectly fine in picking another class.
Quote from: Laughing Hyena on March 12, 2011, 08:57:51 PM
PM me your YIM if you want but in light of the choice since I dont have the Runelords Players Guide I'll take my two traits.
Actually, the Rise of the Runelords players guide is available as a free, downloadable PDF on Paizo's website.

yesiroleplay

Two clerics, a fighter, a bard, and an alchemist.  And possibly another bard.  No sorcerers or wizards, which isn't a bad thing but I find it odd.

Anyway, I'm going through the characters now and will get back to each of you.  I was going to 4-6 players so I won't be cutting anyone.  If you haven't done a full character sheet, go ahead and work on it.

Edit:  for those of you familiar with the Rise of the Runelords adventure path, we will be using the starting scenario for this game.  Not much after that will be familiar to you.

meikle

E6 seems a bit brutal toward casters -- capping off at 3rd level spells and all, but especially 'cause of the daily spell limits.

I feel like characters who rely less on magic have a better chance in the situation (but I've never actually played with E6, mostly because I get houserule crazy when I try to play with D&D and go off track.)  This concludes my summary of why I think we don't see any sorcerers or wizards.

Should I have to account for things like rations on my character sheet?  Never certain whether a particular GM needs that stuff to be covered unless I ask!
Kiss your lover with that filthy mouth, you fuckin' monster.

O and O and Discord
A and A

yesiroleplay

yeah, but third level spells are pretty impressive actually.  And infinite prestidigitation is just cool.  of course bards get that

Anyway.  Normally I won't be keeping that careful a track of ammo or armor unless
1) there is a clear dramatic advantage to having you run out AND I feel it plausible you've used up your supply
2) the adventure you're on is a survivalist type scenario where resupply is difficult or impossible.

meikle

Quote from: yesiroleplay on March 13, 2011, 01:13:32 PM
yeah, but third level spells are pretty impressive actually.

Yeah but they run out quick.  And when they do, the fighter keeps on stabbing!  I would imagine that makes Cleric a pretty good choice for E6 -- they still get their magic, but are decent without it, too.

QuoteAnyway.  Normally I won't be keeping that careful a track of ammo or armor unless
1) there is a clear dramatic advantage to having you run out AND I feel it plausible you've used up your supply
2) the adventure you're on is a survivalist type scenario where resupply is difficult or impossible.

Shiiiny. :)
Kiss your lover with that filthy mouth, you fuckin' monster.

O and O and Discord
A and A

yesiroleplay

Character Thread is up.  Please post your character summary there if you find your character in the Current cast.

yesiroleplay

Out of character thread is up.

Please move over there and work out between yourselves how well (if at all) your characters know each other.
There will be good in-game opportunity to get acquainted, so don't feel any pressure to cliche up prior to the opening scene.

yesiroleplay


uoheinrich

Enemies of the Imperium hear me. You have come here to die, the Immortal Emperor is with us and we are invincible. His soldiers will strike you down, his war machines will crush you under their treads, his mighty guns will bring the very sky crashing down upon you... You cannot win.

yesiroleplay

not right now.
This being the Internet, I'm sure at least one player will drop soonish

uoheinrich

roger doger. I'll keep this thread bookmarked and if you need another character I'll have one ready.
Enemies of the Imperium hear me. You have come here to die, the Immortal Emperor is with us and we are invincible. His soldiers will strike you down, his war machines will crush you under their treads, his mighty guns will bring the very sky crashing down upon you... You cannot win.

uoheinrich

Enemies of the Imperium hear me. You have come here to die, the Immortal Emperor is with us and we are invincible. His soldiers will strike you down, his war machines will crush you under their treads, his mighty guns will bring the very sky crashing down upon you... You cannot win.

Laughing Hyena

Yeah one person did drop but I am not sure if the heroes of sandpoint is even continuing at this point.

Kate