[Pathfinder] Kingmaker: The Stolen Lands (Open!)

Started by 1651Leviathan, August 16, 2014, 01:21:01 PM

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RubySlippers

Just want to check can I play one of these, not sure which type will use this as a basic option for a Godling?

http://www.d20pfsrd.com/classes/3rd-party-classes/super-genius-games/adept-godling

From one of the common races.

1651Leviathan

I'm afraid that I'm not going to allow Godling. It's 3rd party, so I'm not all that familiar with it, and it opens the flood-gate to lots of stuff. The only exception to my paizo-only rule would be psionics stuff.

RubySlippers

I could ask, so no Demigods in training. Pity.

Oh well there are other options.

Chulanowa

#53
At the moment, I'm totally done. The only thing is that her Order and Teamwork Feat might be up for change, especially depending on what sort of composition our party ends up with - but Order of the Dragon is nice and all-around helpful, and everyone likes +1d6 precision damage, even if it's only for 3 rounds a day, right?


Inspirational Images
Name: Lysa Sylkibush
Race: Gnome
Class: Cavalier
Campaign Trait: Rostlander
Deity: Erastil

Stat block
Lysa Sylkibush
Female Gnome Cavalier 1
CG Small Humanoid (Gnome)
Init +2; Senses Low-light Vision; Perception +2


Defense


AC 17, touch 13, flat-footed 15 (+2 dex, +3 armor, +1 shield, +1 size)
hp 11 (1d10)
Fort +4, Ref +2, Will +1
Defensive Abilities Defensive Training. Illusion Resistance


Offense


Speed 20 ft.
Melee Lance +5 (1d6+3/x3) or
   longsword +5 (1d6+3/19-20)
Ranged Composite longbow +4 (1d6/x3)
Special attacks Challenge 1/day, +1 attack vs. goblins and reptilians
Challenge
Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier's melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier's level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

   Challenging a foe requires much of the cavalier's concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.

   The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order.

Spell-Like Abilities (CL 1st; concentration +3)
   1/day - ghost sound (DC 12)
   1/day - Prestidigitation (DC 12)
   1/day - Dancing Lights (DC 12)
   1/day - Speak With Animals (DC 13)


Statistics


Str 16, Dex 14, Con 12, Int 10, Wis 12, Cha 14
Base Atk +1; CMB +3; CMD 15
Feats (1) Power Attack, (Tactician) Precise Strike
Skills Diplomacy +6, Handle Animal +6, Knowledge (Local) +5, Knowledge (Nature) +8, Perception +2, Ride +6, Stealth +6, Survival +5
Languages Common, Gnomish, Sylvan, Giant
SQ Order (Dragon), Tactician, Mount, Keen Senses, Obsessive
Traits Rostlander, Affable, Know the land
Other gear Studded leather armor, lance, longsword, light steel shield, cold iron Dagger



Background
   Lysa grew up in New Stetven, the child of experimental wainwrights (don't ask, it's technical). They were gnomes of the forest drawn to the city for its bustling trad, and had not completely left their roots - during winters, when trade was slow and children expensive, her parents arranged for Lysa to live with her aunt Trig and her husbands on their weasel ranch.
   Weasel ranch? well, to be fair, Trig started out with sheep, but ended up with weasels instead. Not one to turn away an opportunity she and her husbands (Trig makes no bones about her enjoyment of men, for sure) set about rearing the creatures much as other, saner people would rear hunting dogs or horses. At any rate, Lysa wintered with this family and their animals, and loved it every year.
   Especially the animals. Lysa had a special affinity for the beasts of the natural world - for most of the year, all the animals were the feral street creatures and livestock filling New Stetven. But in winter, with the sound of falling snow replacing the constant rumble of wagon wheels, she could enjoy the natural world and even the outskirts of the forest!
   It was one such winter that she met and forced a bond with Chitter. Born out of season, Chitter would have been the runt of his litter, if there were a litter besides him. And of course "runt" is a relative term - Chitter was the size of a gnomish infant, and Lysa fell in love instantly. She helped raise him through the winter, feeding him scraps once his teeth came in, playing with the animal, and otherwise treating him as  pet.
   When the long winter was over, the pampering had left Chitter one of the larger creatures on the ranch... and Lysa's eldest uncle Jerrontal presented her with a specialty saddle for the creature. That first ride through the woods on the back of Chitter's loping form brought Lysa a new kind of joy, the awakening of dreams and desires; she fancied herself a knight, like the parading nobles of the Khavortorov family she saw in the city.
   And so, with the warmth of spring, she added her name to the lists of a joust outside the walls of New Stetven; it only cost her almost all of the allowance her parents had been saving, but she was on the list! For two months she swam around in her own fantasies of winning, the fancies of the lads and ladies, and just the glory of it all! The reality was... different. When she rode out on Chitter, the response from the stands wasn't awe, but laughter at the gnomish girl who in honesty could barely keep a reign on her excited, bounding mount. Her cheeks burned, but she persisted in at least trying. The hard part was keeping Chitter from mangling the dog of the halfling that unseated her.
   It was that willingness to try that caught the attention of Sir Alemby, a knight-errant who had likewise bought his way onto the lists. With permission from her parents, Alemby took Lysa as his squire.  For several years the two traveled southern Brevoy, with occasional excursions into Issia or even south into the River Kingdoms. Alemby taught her not just the practical aspects of knighthood and living from the land, but the esoteric ides of honor and duty and glory.
   Lysa has since set out on her own, in pursuit of adventure and fame and duty. The recent call to bring Stolen Lands back to Brevoy sounds like just such an opportunity for a valiant gnomish knight such as herself!

Personality
   Lysa is outgoing, affable, and curious. She wants to know how things - and people - work. What makes them go. She has a love for the land around her, and its people - nothing captures her ire like poor treatment of animals or the common people. She tries hard to cast herself as the knight ideal, a gnomishly romanticized vision of chivalry and dignity. of course, she doesn't... quite live up to that ideal, partially because, well, gnome on a weasel, and partially because the man she learned it from was a hard-drinking, woman-loving son of a Cayden preacher. She is first and foremost an adventurer!, seeking fun, glory, and looking to bring her sense of right and wrong to help others and her fellows.  As a knight, Lysa tries to keep brushed up on politics, and courtly behavior. In such environs she probably tries to hard, coming off as silly and foppish, even if earnest.

Sexuality
   Lysa's fairly inexperienced; Her first time was with a farm boy, the son of a man hosting her and Alemby. Those strong human hands holding her up while... mmmm. Some time after that, she drew a tavern serving girl to her rooms, just to see what all of Alemby's fuss over women was about... and now she understands his infatuation almost completely (almost - potion of alter self required for further study!) Lysa is at least bisexual, probably pansexual - she's only met the two genders so far, and would be pretty curious about variations on the theme. Tough not hugely promiscuous herself - she's often busy, after all, weasels are high-maintenance, plus knightly duties and such - she doesn't judge those who are. Sex is an enjoyable form of play, and Lysa doesn't take it too seriously - romantic love, on the other hand...

Description:
   Lysa is tall and rather athletic for a gnome, having spurned the academics and theory of her fellows for a life under the sun and on the saddle. Her skin is the warm pink of peach fuzz, dappled with a few frecles over the bridge of her nose, below her overly-large purple eyes. Soft lips are usually quirked upwards into an easy smile, all framed by a thick mane of silky hair the color of spring leaves. From between those strands poke the tips of pointed ears.

   When not riding to battle, she favors loose, breathable clothing to allow herself freedom of movement and a minimum of hassle. if she can get out of it, she'll never wear a full gown or skirt, and finds such garments awkward at best. No matter the occasion, she always has her longsword with her; she regards it as a symbol of her knightly station, though in town and when visiting, the hilt is tied to the scabbard with an assortment of gold-and-black cords.

   Her gear for battle, or long outdoors travel is well-used and a little grungy, earth-toned leather set with brass studs, each in the shape of an acorn. She wears this without tabard or surcoat, though her shield is embossed wit hthe twinned dragon of Brevoy, lined in copper. her primary weapon is a length of ash, limed for hardness and darkened with charcoal stain, capped with a flared steel head. Several ribbons of cloth, each a mark of a prior victory, flutter along the shaft of the weaon, starting halfway from the head and going all the way to the grip.

Chitter

Creatures like Chitter keep chicken farmers up at night with cold sweats. A lithe,
agile creature of muscle and teeth, the animal is nothing less than a weasel the
size of a large hound - longer, in fact. Rich russet brown fur covers most of his
body, save for the ivory-white of his throat and belly. Most frighteningly is the
fact that he's clad in leather armor to protect his throat, limbs, and flank; This is
the last thing the world needs, is gigantic polecats dressed for battle!

Stat Block

Chitter
Chitter
Male Giant weasel companion 1 (Charger archetype)
N Medium animal
Init +4; Senses Low-light vision, scent; Perception +5


Defense


AC 18, touch 16, flat-footed 16 (+4 dex, +2 natural, +2 armor)
hp 18  (2d8+2)
Fort +4, Ref +7, Will +1
Defensive Abilities


Offense


Speed 50 ft
Melee Bite +2 (1d6+2 plus grab)
Ranged
Special attacks grab
Grab
   If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability. If the creature can use grab on creatures of other sizes, it is noted in the creature's Special Attacks line. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text).

   Creatures with the grab special attack receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.



Statistics


Str 14, Dex 19, Con 13, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3 (+7 grapple); CMD 17
Feats Light Armor Proficiency, Combat Reflexes
Tricks known attack, come, defend, down, guard, heel, track
Skills Acrobatics +8, Climb +6, Perception +7, Stealth +10, Swim +4
SQ Compression, Link, Mounted Challenge
Link
A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Mounted Challenge
When ridden by a cavalier, chargers gain half of the bonuses and penalties granted by the cavalier's challenge class feature.

This ability replaces share spells*

Other gear Leather barding, bit and bridle, saddlebags

eBadger


Chulanowa

Thanks! They're Brevoy's #1 source of weasel cheese  (or "fromage du furet,' as their packaging calls it...) O8)

Muse

Scotsi

History is posted earlier in this thread by myself and Marie Reynolds. 

Close to done here. 
https://docs.google.com/document/d/1EWvCFaTPV7iKbOE4nMzFnhXtD4kiUxM2peoWaZGaXgc/edit
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

SheerFantasia

Just to note, I've been a tad busy so I've only had time to make a rudimentary character sheet on Myth Weavers found here: Sarryn Kel (Oracle) Beastbrood Tiefling.  I shall complete all the other pertinent details by tomorrow or Monday latest and hope he gets accepted  ;D

At present the campaign trait I've chosen is Noble Born (Medvyed).

Marie Reynolds

This is the Completed Sheet.

Character sheet

Name:Izora
Alignment: Neutral Evil
Age: 19
Height:4'11”
Weight: 160 lbs
Hair: Blonde Braided
Eyes: Blue
Gender: female
image: http://www.pinterest.com/pin/296745062920931574/

Strength:14
Dexterity:14
Constitution:12
Intelligence:16
Wisdom:11
Charisma:12

Hp:10
Fort:0+1=1
Reflex:2+2=4
Will:0+1=1

bab:0
M:2
R:2
Initiative:+4
Acrobatics:1+2+3=6
Bluff:1+1+3=5
Climb:1+2+3=6
Disable Device:1+2+3=6
Escape Artist:2+2+3=7
Knowledge(Local):1+3+3=7
Perception:1+0+3=4
Sense Motive:1+0+3=4
Sleight of Hand:1+2+3=6
Stealth:1+2+3=6
Swim:1+2+3=5

Improv skills regularly used:
Appraise:0+3+2=5
Disguise:0+1+2=3
Knowledge(Dungeoneering): 0+3+2=5
Intimidate: 0+1+2=5
Linguistics: 0+3+2=5
Craft:0+3+2=5
Perform:0+1+2=3
Profession: 0+1+2=3
Use Magic Device: 0+1+2=3


Class abilities:
Sneak Attack +1D6
Trap finding
Traits:
Reactionary: +2 to initiative
Brigand(kingmaker player guide)
Stealthy Escape if escape succesfull +2 to bluff to pretend to still be restrained.
Feats:
Fast Learner
Improvisation


Leather Armor   +2 AC 15 lbs
5 daggers:

1d4
19–20/×2
10 ft.
1 lb.
P or S


2 Blanket
5 sp
3 lbs.1
Medium Tent:

15 gp
30 lbs.1


Total weight  carried: 105.5lbs
340
-10 leather armor 15 lbs
330
-10  5 daggers 5lbs
320
-15 Medium tent 30 lbs
305
   -1 2 blanket 6 lbs
304
-50 Disguise kit 8lbs
254
-70 Manacles and fetters and two simple locks for medium creatures. 6 lbs
184
-85 false Manacles and simple lock 3lbs
99
-10 50 ft of silk rope 5lbs
89
-2 back pack 2lbs
87
-30 Thieves Tools  1lbs
57
-1 Flint and Steel 1 lbs
56
-1 10 Pitons 5lbs
55
-1 rope 10 lbs
54
-1 grappling hook 4lbs
53
-10 mirror ½ lbs
43
-1 water skin 4lbs
42
-1 to get 10 sp
41 gp 6 sp 9 cp
Background:
She never had a name other than Number 76. 

Seventy-Six was purchased from her parents by the Thieves' guild when she was barely old enough to walk.  Faigin Bol taught her to pick pockets and shoplift for the profit of the Guild.  The more money she brought in, the better she was fed.  As she grew older, she learned to climb into second story windows and steal from jewelry boxes, all so she wouldn't starve and was occasionally given a piece of candy. 

Hatred and resentment festered in her heart for as long as she could remember, but she was too afraid to run away. 

As Seventy-Six matured, she proved to be very beautiful.  Guild-master Roth had her cleaned up and fed well.  Then he claimed her virginity in a night of elaborate rope bondage and forced passion before sending her to the guild's brothel.  Now her body was the source of her profit, not her laboriously honed thieving skills. 

And still the profit went only to the Guild. 

The only light in Seventy-Six's life came in her seventeenth year.  The thief's guild acquired a new slave—a gypsy girl named Scotsi.  Though Scotsi was also a virgin when Guild-master Roth had his way with her, something about the girl's passionate nature and gentle heart set a special fire in him.  She had an innocence and joy he couldn't crush, but he was determined to ultimately succeed! 

After a night and a day in Roth's ropes, the shamed and undeniable pleasured gypsy girl was sent to the brothel.  Seventy Six was trusted with instructing her.  The two girls found solace, peace, and love in each others' arms.  When they were together, even the demeaning position of providing pleasure to the highest bidder for their captor's profit—though still unacceptable—became a life they still found joy in. 

Their first night alone together of their own will, Scotsi asked her new mentor the other girl's name.  She cried when she discovered Seventy-six had none, then asked if she could give the other girl one. 

Almost a year later, with Scotsi alternatively serving at the brothel and in Guild-master Roth's bed, the purple haired beauty whispered into her friend's ear in the sweet afterglow of tender loving, “Your name is Izora.” 

In tears of joy, Izora swore to her friend that they would escape.  The fear of Roth held no more power over her.  After many tearful kisses, Izora whispered to her lover, “You must never call me that 'til we escape, sweet friend.” 

Freed from her fear, Izora learned that the more joy she took in sex, the more power she could excerpt over the men enjoying her.  While Scotsi pretended to surrender further and further to Roth, Izora flirted with the guards, winning their jealously possessive hearts and loins. 

After a particularly prosperous festival, Scotsi whispered to her master that he should reward the men. 

The next night, the soldiers enjoyed an orgy.  Izora danced for them, flirting with each guard in turn.  At the end of the dance, each guard moved to be the first to enjoy her.  When none would back down, a brawl broke out, that became a general melee. 

Izora slipped away and to Roth's room with a stolen dagger.  She found Scotsi naked, wrists bound to the back of a harness and frog tied.  Roth teased and tormented her with lips, tongue, feathers and crop, keeping her on the edge 'til it pleased him to enter her... 

Izora came up behind him and slit his throat, then stabbed him over in over in the back and chest.  Izora knelt over him and watched him draw his last breath.  When she looked up, she found Scotsi crying.  She assumed it was just the sexual torment, and perhaps relief for her freedom.  It was these things, but Scotsi also felt sorrow for what her beloved had lost in the moment of brutal violence. 

They escaped with clothes and a bag of gold.  The guild was in chaos, many of the guards having killed each other and several other slaves in revolt.  The girls spent a quite year, surviving and thriving, loving each other and learning to use their femininity to advance themselves.  They couldn't simply settle down and be together, maybe find a man to share.  The road was out there, the world was out there 

They were not afraid.

Muse

Name:      ‘Scotsi McVie
Alignment:   Chaotic Good
Class:      “Walker” (Psion, Nomad)
EXP:      0
Next Level:   1,000
Faith:      Desna
Race:      Human
   
Age:      19
Birthday:      
Gender:      Female
height:      5’1”
Weight:      100lbs
Measures:    34”D, 24”, 30”
Skin:      Smooth, silky sienna. 
Hair:      Raven black with strong amethyst highlights.  It flows freely down her tight back, paster flared hips, nearly to the backs of her knees.     
Eyes:      Amethyst, glowing softly when she taps her power.     
Style:      Sandals, purple crystal and copper jewelry.     

https://docs.google.com/document/d/1EWvCFaTPV7iKbOE4nMzFnhXtD4kiUxM2peoWaZGaXgc/edit
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

1651Leviathan

Since I seem to have characters from most people who've expressed interest, I'll be making my decisions tomorrow, and then starting us up from there. You've got until then to submit!

Dracorion

#61
Cripes, I get back from a week-long trip and a busy day today to find this. Oh boy, hopefully I can still throw my hat in the ring, so here goes.

Hskori "Kori" Liese
Suli-jann Barbarian


Description


Kori has a sleek, but tough and toned frame, the result of much training and exercise, and her skin is mostly smooth and firm save for battle scars in several places. Her posture is often aggressive and battle-ready, and she often has one hand resting on the hilt of her greatsword or longsword. Despite her good looks, her tattered and patched clothing, as well as aggressive disposition and multitude of weaponry, can be intimidating to most.

Backstory/personality
Once, a noble swordlord was lost during a mission in a dense forest on the edges of the Stolen Lands. Malnourished and close to death, he was found by a tribe of peaceful jann who lived in the forest. One woman in particular cared for him and nursed him back to health. Over the months of his recovery, the swordlord and the janni fell in love, and soon their passion conceived a child. But the swordlord was married, and when his lover began to speak of returning with him to his home, he grew desperate. If his adultery were to be revealed, he would be shamed for life. Finally, when his child was born, his desperation boiled over and he attempted to murder his lover and child. Fortunately, he was stopped by the other tribespeople, and cast out.

His daughter Hskori was then raised by her mother alone, and was accepted by the tribe despite her mixed heritage, and lived haplily throughout her childhood. Her mother told her many stories of the people of Brevoy, how those who claimed nobility might appear virtuous at first before revealing their true colors.

Years later, a pack of barbarians of the Stolen Lands, the Tiger Lords, learned of the jann tribe's existence and proceeded to raze the forest and the village. They murdered everyone, except for Kori, who still clung to her mother's body. Taking note that the girl was different from the others, the barbarians considered her special and took her with them, to raise as a breeding slave and fodder.

Kori grew to adolescence with no love for the Tiger Lords, and they did not pretend the girl had much worth to them. Nevertheless, from the barbarians she learned how to fight and kill, as they forced her to make herself useful. As Koro grew, the day came closer when the barbarians considered her ripe for breeding. She made her decision to escape, and found her opportunity when a party of barbarians she was in attempted to attack an armored trading caravan. As the battle began, she turned on the Tiger Lords, and joined up with the caravan she had just assisted as a mercenary guard.

Kori didn't stay with them for long, though, as with her newfound freedom she made her own way north, into Brevoy, making a living as a mercenary. Eventually she came to her father's home city, where she soon found out he had passed away years ago. She attempted to prove to his widow and other nobles that she was the swordlord's daughter, even showing off a ring thay had belonged to him and remained with Kori's mother. But the swordlord's widow and all others turned her away, claiming her a liar and the ring a fake.

But Kori was quite fed up with being told what to do. She resolved to ascend to nobility no matter what, to teach them all a lesson, claim her rightful heritage, and tear down the idea of spoiled, snobbish nobility. When the call came for an expedition into the Stolen Lands, Kori was all too eager to join in and build a kingdom and nobility the right way.

Kori is as stubborn as they come, and her words and actions are direct, often to the point of recklessness. Though some who get on her bad side might call her a sourpuss, Kori is actually quite jovial most of the time, or at least definitely mellow. She is a fierce fighter, proud in her combat skill, and an equally fierce lover. She enjoys celebrating victories with drinks and carnal delights. In spite of all this, Kori is well aware of her faults, and usually knows when to keep quiet and let others talk. Her patience in such situations is large, but not unlimited, so at times she might bring try to engage in aggressive negotiations.

Her outward demeanor hides her own insecurities about her intelligence and elegance, as she believes the reason she is not a refined noble is because those very people never accepted her noble lineage. For this reason, Kori can be particularly disdainful to figures of nobility, and likely to try and compare or compete with them in some way to prove her superiority.

SheerFantasia

#62
Character: Sarryn Kel - Male Pitborn Tiefling (Warsighted Oracle 1)
Alignment: Neutral
Age: 64; Height: 6' 2"; Weight: 180 lbs
Skin: Pale with splashes of green scales; Hair: Wild raven locks
Religion: Erastil, Gozreh, The Eldest
Traits: Fast Talker, Friend in Every Town, Noble Scion (Medvyed)

Physical: Although a tall individual, this yellow-eyed tiefling possesses a strangely proportional physique that makes it hard to notice just how tall he really is unless you’re standing right next to him.  Conservatively built, his most defining feature is the ring of six dark horns that thrust out form his wild hair, growing equidistantly from each other and lending the appearance of some strange savage crown.  Otherwise, the only other sign of demonic ancestry is the small patches and stretches of jade scales on his face and body, which more often than not accentuate rather than deform his appearance.

Often dressed in regal manner, favouring earthy browns and greens, Sarryn Kel presents an image of fey majesty confined within human form touched with fiendish features.  Despite being in his mid sixties, his otherworldly origins still help maintain an appearance of ageless youth to his features for now, though his eyes have the gaze of someone who has been around a bit longer than the twenty-odd years he appears to be.

Personality: Sarryn is a largely laid-back individual when circumstances proceed at their own pace.  It takes a lot to get him angry, and even pointing out his fiendish features won’t elicit more than some wry comment.  His sympathies usually lie with the underdog of any situation, and kicking such individuals when they’re down is a sure way to earn his ire.  He shows particular empathy for aasimars, half-elves and half-orcs, as well as other tieflings, but anyone who has trouble in fitting in has his sympathies.  As an oracle of nature, he takes to the natural world much like a druid, though without the mysticism and zeal, but always espouses a suitable degree of respect for it.

Occasionally given to brooding introspection, Sarryn prefers to be lively and has a take-charge attitude when nobody else seems like they will step up for the role, but otherwise prefers to be ‘hands-off’ and leave things to develop at their own pace.

Sexuality: Ever since the revelation of fiendish ancestry, Sarryn has been much more liberal with his sexuality, becoming an unabashed bisexual, but conversely he now avoids individuals of pure and honest disposition, preferring to share beds with those of laxer morals and casual dispositions.  This stems from a reluctance to despoil those of purity whilst his fiendish bloodline finds urgent satisfaction in base desires and dangerous thrills.  Equally casual in his liaisons, never begrudging if someone wants to move on or try different partners.

Whilst he seems to avoid romantic love, its generally because he hasn't found anyone to tempt him away from the lifestyle he currently has.  Occasionally someone catches his eye, but he holds back until people have a chance to reveal their true colours.

BACKGROUND
Originally born Sarryn Medvyed, the appearance of subtle fiendish traits even from birth would see to it that family name did not rest easily on him.  Because of the close association the Medvyed have with the fey powers of the forest, they decided to hide the shame and pass off their babe’s unusual qualities as blessings from unknown fey powers.  As Sarryn grew up, this was the image he had for himself and was not particularly reserved or shy of his unusual appearance, unaware that this was the product of fiendish ancestry rather than a fey one.

Enjoying somewhat more freedom than most tieflings ever do, the fortress town of Stoneclimb was his haven, where he enjoyed a relatively normal life as a well-to-do noble scion.  His easy manner, exotic looks, and parent’s influence made him well liked.  This lifestyle continued until Sarryn attempted to woo the daughter of the local high priest.  Though this man had accepted the tiefling as a local oddity, the involvement of his daughter touched a raw nerve, and he was vocal in his condemnation and unsubtle in revealing Sarryn’s origins, of which he was better informed than most.

Despite this, the episode largely did more damage to Sarryn than to his standing in Stoneclimb.  Becoming aware of his fiendish side forced Sarryn into a very harsh revaluation of himself as his self-worth took a sharp dive.  A bitter confrontation followed with his parents after which Sarryn left Stoneclimb, wandering from town to town for a decade, relearning life and finding kindred spirits with other outcasts.  Then he wandered into the Gronzi Forest and was not seen again for nearly two decades, and was considered dead.  The next time he was to be seen was when he staggered into Silverhall on the other side of the Gronzi, with large gaps in his memory and almost no recollection of what had happened, save for the memory of abruptly being overcome with lethargy beneath a great tree.

Though still the same man, the natural world had touched him deeply, granting him oracular powers.  Regaining some of his old poise, he returned to Stoneclimb to find new Medvyeds who had replaced his parents after they died.  Finding nothing left for him there, he placed flowers on their graves and took on the name of Sarryn Kel, and has since been looking for a place to call home or make one if he can.  To such an end, he feels a deep calling, pulling him towards the Stolen Lands, it's frontier-like setting promising a new life.

Muse

I finished Scotsi's gear. 

Anything else you'd like to see on her? 

If the history's okay, but the psionics has turned out to not be to your taste, say the word and I can switch her to a different class. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Dracorion

Okay, I added Kori's backstory to my last post.

Though, I missed it before, the Bastard trait is apparently human-only, though there doesn't seem to be anything too exclusive in the description. Leviathan, would you be okay with me using that trait anyway?

eBadger

I thought that was odd, too, though I didn't have any interest in using it. 

Chulanowa

Quote from: Dracorion on August 25, 2014, 01:31:19 PM
Okay, I added Kori's backstory to my last post.

Though, I missed it before, the Bastard trait is apparently human-only, though there doesn't seem to be anything too exclusive in the description. Leviathan, would you be okay with me using that trait anyway?

Well, I'm not the DM, but I know half-orcs and half-elves would qualify for it (being as they count as human) - I figure the other "hal-breeds" would as well? Kingmaker seems to just assume the default seven races, so who knows :)

1651Leviathan

Muse: I'll need to read over psionics in more detail, so stay tuned for that.

Dracorian: I don't mind you using Bastard as another race.


1651Leviathan

Apologies for being late with this, I've had a busy time at work. I'm still reading over the characters and writing out an IC intro post, but expect decisions soon!

eBadger


Kord

No problems, looking forward to finding out :)
My roleplaying on's and off's: https://www.f-list.net/c/kordbluemoon

Chulanowa


Blinkin

Or, when do we find out if our character is even going, or staying home.
"I am a Southern Gentleman, which means that I'm a rogue and a scoundrel. When I'm not kissin' the hands of married women, I'm slipping off their wedding rings."
My Ons' & offs'
Absenses & Apologies (Updated 3/02/23)
Blinkins' Thinkin's (Story Ideas)
Yes, I really am blind.
Being Literate is the ability to read and understand a language. When you ask for literate, what you are looking for is Verbosity, which is the ability to use lots of words without actually saying very much... like politicians. I consider myself both literate and verbose.

eBadger


1651Leviathan

Still a go, it's just taking longer than anticipated. I'd give an estimate, but I've already broken one. Hopefully this weekend, though.