The Coliseum [Game Protagonists at War] (Recruiting New Players)

Started by Blue Nova, February 24, 2015, 08:51:06 PM

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Blue Nova

We are looking to recruit more players for the new arc of Game Protagonists at War! Join the fight against the Legion with your favorite video game protagonist!

If you like playing with us during this side arc, you're more than welcome (and even encouraged) to join the game for future arcs! Please express interest in the thread or PM the GM, Blue Nova, for information and to see if the character you want to play is available! If it is, then post your sheet in this Thread.


The Old Recruitment Thread
Game Protagonists at War (Accepting Applications)

Link to Game Protagonist at War board.
Rules and Game Information.
Character Sheets.

A new challenger approaches...
Are you ready to take the challenge?




The Coliseum
A GPaW Production
Story by Blue Nova





Introduction:
The crowd grows restless with anticipation, waiting for what is to be the spectacle of a lifetime. Thousands from all around the multiverse converge to see their world’s greatest fighters clash against each other. Guilds, Corporations, and Armies submit their greatest fighters into the Arena for glory and rewards. The main two factions are The G.P.A.W. Alliance and the army known as The Legion, both fighting for the legendary prize. The God of Battle holds this arena once every 50 years, and so far the Legion has won the last two tournaments, gaining powerful items to help in their conquest. Currently the grand prize is a mysterious device known only as the Artifact. The God of Battle seeks to reward the winner with this device, in exchange for witnessing bloody fights from all around the multiverse.

Details:
This is a battle arena where people may choose from a list of game characters and pit them up against each other in one on one combat. This is a story from the GPaW Threads, which means things that happen in the arena will be broadcasted IC to the other threads. This tournament is supposed to be critical moment in the war, as the reward could start to turn the tides to the Protagonists favor. However, should they fail, the device will add the ever growing onslaught of the Legion.
This is taking place in the Mortal Kombat universe. Though it takes place in the Nether Realm, the surrounding area has been remade in the god's image. He has warped the Nether into his own playground and changed many laws of magic and physics.
Healing magic seems to be nullified, though it not really the magic, but the injuries that have changed. Any injury suffered in this world will not heal at their normal rates, they heal only with time. Even the most advanced healing technology has been rendered useless.
Their will be a two stories going on simultaneously. One Thread will take place in The Arena, where fighters are submitted to intense brutality and carnage. Then there is the thread that takes place behind the scenes of the fights. This thread will consist of conspiracies and intrigue, focusing more on the mysteries of the story, and making sure that victory is not stolen by an outside force.

You may choose from any Video Game, though this tournament is meant for combat heavy characters.





If you have any game in mind, and are unsure if it's allowed, feel free to PM me and ask me if its alright.

Spectators:
Among all the fighting that is going on, there are bound to be fighters wanting to watch them too. This is open to any participants who survived or have yet to fight, as well as any member from the GPaW Threads. This thread is for those who are watching the fights, or doing things in the background.

Win Conditions:
When entering a battle, it is assumed it will be to the death. However, the choice is up to the participants. Obviously the winner of the fight would be the one deciding. If a Legion member wins, this will almost always result in a kill. However, there have been rare cases where neither side could finish each other and the battle ended in the judge’s decision, because both characters were too exhausted to continue. However, should a Protagonist win and choose to spare the Legion member’s life, this may result in a potential storyline later.
There are 5 conditions you can leave the arena under.
Slain – You died in the fight with your opponent, this can happen.
Broken – You are so injured from your fight you are no longer able to participant in anymore battles. This is usually when the fighter is spared his life, or the winner just barely won by the skin of his teeth.
Wounded – This is when the character won, but was injured in the fight. The character may have to sit out for a fight or two to heal his wounds. (There is an Injury track that gives details on the severity)
Flawless Victory – Your character took no significant damage, you have thoroughly impressed me and the judges with your scores and cleverness.

Injury Track

Remember, the more Stamina you have, the more resistant to damage you are. For these fights I am using 6 levels of Injury. I have also given examples next to the Condition.
Minor – Bruises and Scratches
Light – Hairline fractures,First degree burns, small cuts
Moderate – Bone fractures, second degree burns, deep lacerations
Severe – Broken ribs, third degree burns, stab wounds
Critical – Shattered bones, impaling, missing hand
Broken – Missing limbs, loss of senses, organ destruction
(If the Character dies, their condition will listed as Slain).


Team Fights:
There are several fights that take place with teams. Allowing  bigger factions to enter many fighters all at once. Teams fights are usual a group of 2-5 people at a time. Often this division starts with 5 on 5 for the first round. Then a 4 on 4 fight, and so on until the choose their champion in the last 1 on 1 fight. Strategy is very important, as throwing out your most powerful character right away could prove detrimental if they get heavily injured.




Blue Nova

Claimed Characters

These are Characters that are going to be on the roster for the Tournament, obviously everyone on the Legion will be NPCed, unless someone would like to play a character on the bad guys side. Then give up their character when the arc ends. They would just work with me in PMs about their fight results and injuries. Akuma is the previous Champion of the last tournament, killing him will result in a special power set. Shao Khan is the Legion Commander of the tournament participants. While Sub-Zero is the Alliance Commander.




The GPAW Alliance
Sub Zero (Mortal Kombat) - NPC
Kitana (Mortal Kombat) - NPC
Ermac (Mortal Kombat) - NPC
Sol Badguy (Guilty Gear) - NPC
Ryu (Street Fighter) - aorangi3
Blue Mary (King of Fighter) - GunmetalDreamer


The Legion
Shao Kahn (Mortal Kombat)
Reptile (Mortal Kombat)
Cervantes (Soul Calibur)
Arakune (Blazblue)
M. Bison (Street Fighter)
Akuma (Street Fighter)

Rel Mayer


Mac84

Ooo, Very interesting. Isaac may find himself in the ring. :D

Lustful Bride

Megan will be in the background, helping the others out however she can.

King Serperior

This is really tempting me to return to the game, but not as Jak and Daxter, rather their counterparts:  Ratchet and Clank.  These two have had extensive area combat experience in both 1v1 and 1v2+ battles.  There have even been nonstop 100 rounds of chaos against wave after wave of enemies and these two have just the weapons and armor to take on most foes.

O/O's
A/A'sMonster Girl Palace
SFW Image Ideas for Scifi, Fantasy, Horror, and Steampunk Games! | My various characters, if you are curious! | I am a Rainbow Writer!
Post Rate: 1 post per game every 1-4 weeks on average  ||| I encourage any and all random PMs.

Juggtacular

Quote from: King Serperior on February 25, 2015, 11:39:06 AM
This is really tempting me to return to the game, but not as Jak and Daxter, rather their counterparts:  Ratchet and Clank.  These two have had extensive area combat experience in both 1v1 and 1v2+ battles.  There have even been nonstop 100 rounds of chaos against wave after wave of enemies and these two have just the weapons and armor to take on most foes.

R.Y.N.O. time?

King Serperior

Quote from: Juggtacular on February 25, 2015, 11:40:55 AM
R.Y.N.O. time?
Of course!  As well as Morph-O-Ray action and Suck Cannon destruction.  Heck, even the Mega-Turret Glove will be destructive!  Plus Holo-Shields and the all-feared Glove of Doom!

O/O's
A/A'sMonster Girl Palace
SFW Image Ideas for Scifi, Fantasy, Horror, and Steampunk Games! | My various characters, if you are curious! | I am a Rainbow Writer!
Post Rate: 1 post per game every 1-4 weeks on average  ||| I encourage any and all random PMs.

aorangi3

Ryu



Current Occupation: None

Home World Information: Typical modern century, with a likeness to our own. Though the individual's are enhanced with superhuman qualities depending on various background. The World of Street Fighter is centered around martial arts, even incorporating technology, science, and government around fighting philosophy.


Appearance/Style Description:
Ryu's most recognizable attire consists of a white karate gi with the sleeves torn off, medium length hair, a long red headband, a black martial arts belt and bare feet. In many of his appearances, Ryu carries around a large, white duffel bag containing items important to his travels, such as clothing, plane tickets, passports, and local currency.
     
Personality:
Ryu is usually a silent, humble, and serious individual. He wanders the globe with the goal of complete mastery of his martial art, and takes both travels and training very seriously. Though he does not seek the role of a hero, he possesses a similarly strong sense of justice as well. Due both to this "wandering warrior" persona and being raised far away from modern-day culture, Ryu often appears boring or detached to others. Deep down, he is a kind and good-hearted person who, on rare occasions, shows a sense of humor. He also respects others with skills equal to his own.

There is, however, a dark side to Ryu: His drive to improve himself, no matter the difficulty, risks developing into a drive to win and to be the best at any cost. This darker drive is fed by (and in turn feeds) the Satsui no Hado within him, an influence which Ryu must constantly fight to suppress . In times when his inner darkness threatens to overcome him, Ryu relies on his friends and rivals to keep him grounded and snap him out of it.

Ryu is somewhat friendly; while still very quiet and reserved, but is willing to greet people with a smile and some kind advice, very much like his master Gouken.

History:
As a very young child, Ryu was orphaned and left with no memories about his parents, and whether they were still alive. He was found and adopted by a man named Gouken who raised Ryu in his secluded dojo and trained Ryu in the ways of his martial arts. Shortly afterwards, Gouken would later train his best friend's spoiled son, Ken Masters. Ken served not only as a sparring partner, but also gave Ryu a friend in the form of a boy his own age. Ryu looked up to Gouken as a father figure, and regards Ken as his best friend and surrogate brother, a relationship which remains to this day. When Ryu was 23 years old, Gouken believed that Ryu was ready to travel the world in order to test and hone his martial skills against the best fighters from around the world. With this, Ryu left Gouken's dojo, and headed to fight in the World Warrior tournament.

Througout most of the street fighter saga, Ryu has gained vast experience versus many different styles and individuals. Fighting most of the world's greatest contenders he has met and suffered upon the various challenges that comes with dynamics of the world. Ryu has found many foes and has summarily had his own troubles, such as acquiring the Satsui no Hado from his inner dark self and M. Bison's brainwashing. Though with the help of his friends and allies, Ryu has been able to keep his inner dark self held back with discipline and utilizing his Power of Nothingness, quelling his murderous urges.

Current Situation:
When Ryu's home world became lost to the legion, Ryu simply moved on. Now finding that there were other worlds to develop his martial arts on. His ever burning desire to improve himself bringing him to G.P.A.W. Were Ryu is sure to find great challenges and obstacles to bring him closer to his goal. 

Weapon: His Ansatsuken or "Assasin's fist" fighting style is his trademark martial art, which originally designed as a means to kill, Ryu's personal take on the art being based on Karate, judo, kempo and not killing people. Most notably his trademark attacks include:

Shoryuken-"Rising Dragon Fist":  A great uppercut that can demolish foes, easily being one of Ryu's greatest physical attacks. The Shoryuken is primarily used as an anti-air move. However, with some practice, it is possible to use it to counterattack almost any move. The trade-off for this is that the user is completely vulnerable to attack as they fall back to the ground, and for a split second after landing. If the Shoryuken connects with the opponent at the deepest point of impact (i.e. while the user is still standing on the ground), it will inflict substantially more damage.
Hadoken-"Wave Motion Fist":  The basic type of Hadoken is a surging punch in which a fighter's willpower is utilized to focus energy into and through the palms. As the palms are thrust outwards towards the target, a surging energy wave is expelled that results in a punching force traveling through the air in the opponent's direction.
Tatsumaki Senpukyaku-"Tornado Whirlwind Leg":  A combination of centrifugal force and kicking, this move can hit the person up to 3 times in a row and also avoid ground attacks.
Joudan Sokutoger-"High-Level Leg Blade Kick"i:  The attack is a simple, yet strong, forward-stepping side kick. If it hits, the opponent is sent flying. Typically used at the end of attacks as it is easy to dodge or parry.



Stats -

Strength - 2
Agility - 2
Stamina - 2
Power - 2
Reputation -0

Special Powers:
Satsui no Hado-"Surge of Murderous Intent": This is a form of ki based around man's evil nature. Greatly increasing the speed, power, and ferocity of it's user which grants the most fatal Ansatsuken technique:
The raging demon
Very powerful, but fatally dangerous technique taught in the original principles of Ansatsuken by Goutetsu. When performed, the user of the Satsui no Hado would rage out of control, turning them into a bloodthirsty berserker that rampages until their opponent's death, and even their own if the user's body is not prepared.

As this move usually defeats the opponent instantly or kills them, the basis of the attack is said to be linked to karmic forces drawn from the influence of the Satsui no Hado, channeling an infernal punishment in which the weight of sins and evil the victim has committed destroys their soul. While immensely powerful, this attack cannot work on artificial life forms or people who lack souls, and it is often through the latter method that some characters have survived its wrath.
Also it gives Ryu the ability to phase through attacks similar to Akuma. Ryu does not consciously use this power, but it can have an addictive quality, making it harder to turn away from it. In appearance, Ryu's hair turns red, eyes glow white, and teeth to sharpen.

If he can resist the temptation of this evil power then Ryu reaches an alternate state of conciousness which also boosts his speed, power, and reflexes. The power being named:

The Power of Nothingness: Only obtained through detaching himself through all emotion. More focused than the Satsui no Hado, it's appearance is similar to states found in Buddism (for example Avater form). It brings hyper-awareness of the universe to the user, Boosts one's strength, speed, and clarity of thought, causes eyes to glow blue-white, and can be used to withstand the Raging demon. This power grants Ryu complete control over his mind and body.


Strengths:
His main strength is his intense focus that he has in fighting situations. He can channel the inter willpower that is Ki, which can instill different properties to their user depending on intent. Through Ryu's experience he has attained great wisdom through his travels and uses it to provide support through most of his decisions.

Weaknesses:
Though he may have great wisdom, he's not very smart. Ryu does not have intelligence and can fall short of understanding situations or technology.
Ryu is constantly at war with the temptation of the Satsui no Hado and this can alter the flow of his combat ability, leaving him prone to weakness in short moments. He does this to ensure that he does not kill his opponents, or else the Satsui no Hado influences him and takes over his personality.
So grant me one request. Grant me revenge! And if you do not listen, then to HELL with you!

GunmetalDreamer

#9
"Blue Mary" Ryan

Current Occupation
Private Investigator - New York City isn't so very different from South Town in some ways.  It's a big urban area, host to a wide assortment of people with problems they can't handle for themselves, and no small amount of violence and crime lurking in the dark corners waiting for the unwary.  So, Mary picked up where she left off, becoming a licensed and bonded Private Investigator for New York and going into business for herself.  It wasn't easy, of course, her instincts were honed in a world where massive criminal conspiracies are the norm, and she'd lost her contacts, but ultimately it wasn't much different than any other detective hanging their sign out in a new city.

Home World Information
King of Fighters - Outwardly, Mary's world greatly resembles the real one.  The level of technology is much the same for the average man on the street, globalization proceeds apace, and urbanization continues in developed nations even as the march of history leaves blights of decay forgotten in it's wake.  It is, however, a much more spiritually active world.  Ancient gods stir, scrolls the detail the route to immortality exist, and those who dedicate themselves to the pursuit of martial combat develop abilities that are superhuman in scope.  The cutting edge of technology borders into the realm of the supernatural, with flying stealth fortresses, genetic manipulation, orbital death lasers, and cloning all established but in the hands of shadowy conspiracies.  The opportunity to see these champions of martial talent in action draws massive crowds of excited onlookers, and tournaments are frequently held where the backstage strife is even more intense that what happens before the viewing public, but no Kumite is better known than the King of Fighters tournament, which hosts talents from across the globe...and which has determined the fate of the world more than once.

Perhaps, in that context, it's not so surprising that Shao Khan, the conqueror of Outworld set his sights upon the world.  So much like his coveted Earth Realm, but without the protection of the Elder Gods or the structure of Mortal Kombat.  Once the inter-game invasions began, the armies of Outworld flooded into the world, dragons, giants, and worse crushing the world's mundane resistance.  Though Shao Khan's forces rule the world at large, there are a number of hold-outs in places that had a particularly strong martial tradition.

Chief among these is South Town, sometimes called "Second South" after the reconstruction efforts that followed NESTS's devastating orbital strike on the city in 2000.  Kain R. Heinlein had already schemed to have the coastal city declare independence from the United States after the King of Fighters: Maximum Mayhem tournament (after reclaiming legal rights to the venue's title as Geese's brother-in-law from the Bernstein family), the invasion of Outworld only provided an opportunity to do so while the government was busy with more pressing matters.

The King of Fighters world has crossed over with other settings before (indeed, it was originally comprised from several game lines that ostensibly took place in the same world), so it has some familiarity with game hopping.  Though Kain himself insists on maintaining South Town's independence from the G.P.A.W. and Alliance, there are those who've elected to fight the war on wider grounds than their own back yard, including the mercenary Ikari Warriors.

Appearance / Style Description

Blue Mary stands 5'6" with vivid blue eyes and blonde hair kept in a bob cut which she periodically has to brush out of her face.  Her physique is lean but well-sculpted, giving the appearance of power without weighing her down or diminishing the flexibility required of a dedicated grappler like her.  Mary tends to dress briefly, favoring a red croptop to fight in, as well as baggy blue fighting pants with a circle and star imprint on the right leg, strapped leather shoes, a loose brown leather belt, and fingerless gloves rounding out the outfit.  Though she doesn't fight in it much these days, it's rare to see her without the keepsake of her departed lover, a green leather riding jacket with racing stripes and the number eight emblazoned on the back.

Personality

Mary is the sort of woman who's friendly towards everyone she meets.  She has a great deal of energy and tends to express herself physically, gesturing when she speaks, or pushing and pulling on people she's on particularly good terms with.  Mary is the sort who enjoys causing a ruckus, and prefers to surround herself with others who have a wild streak.

Though it may be difficult to believe now, they once called Mary "The Woman Who Never Smiles".  She's experienced the pain of loss, violence having claimed both her father and the love of her life.  Time and good friends have helped her come a long way in healing those wounds, but she has a protective streak when it comes to her friends.  She's also hesitant to fully open herself up to anyone, as evidenced by her long running off-again-on-again relationship with Terry Bogard.

Mary takes a great deal of pride in her professional reputation.  She plays hard, but anyone those who knows her knows that she always puts work first.  Some suspect that it's just another way to keep a comfortable distance between herself and others.

History
Blue Mary remembers the months leading up to the invasion of Outworld rather well.  She was on a strange case, investigating an increase of anti-establishment criminal activity taking place along the southern United States.  The perpetrators were secretive for sure, and seemed to have an in depth knowledge of police proceedure, but Blue Mary hadn't gotten her reputation by giving up easily.  When she caught wind of Kain Heinlein entertaining some new heavy hitters intent on supporting his scheme for South Town's secession from the United States, that was her first encounter with Kabal's resurrected Black Dragon Clan.  She had the sense that things were about to become interesting in South Town once again ... but she couldn't have known how right she was.

The invasion from Outworld was largely unprecedented.  Oh, Mary had been involved in fights against superhuman demigods before, but Outworld's warriors seemed to pour out with sadistic variety and endless numbers.  Such a large scale invasion, appearing out of nowhere caught the whole world by surprise, and for all her talent, Mary was no soldier.  The fighting spilled into the streets, and she fought alongside Andrew Rian's special SWAT team to maintain the rule of law as best they were able.  Ultimately, however, it was apparent that even if South Town held out, the world as they knew it was doomed.

Mary settled into New York City, figuring that she could at least make herself easy to find in case any of her old friends ended up in the Real World.  Years have passed in relative quiet ... but Mary knows it won't last forever.  If nothing else, there are rumors that the shadow of Geese Howard has emerged from the underworld to terrorize men once again ... and if that's true, it's only a matter of time before the long awaited reckoning between father and son comes to pass.  It might've been necessary to establish a life, but Mary can't shake the feeling she's sat on the sidelines long enough.

Current Situation

Though she had to take a pay cut to compete with New York's more established P.I.'s, Mary's done pretty well for herself after the invasion of her gamerealm.  She has a mid-range apartment on the border of the little corner of the city the game refugees claimed for themselves, and she's managed to get her hands on a new Harley to replace the one she lost during the chaos of Outworld's invasion, even if she had to half rebuild it herself.  One could say she's an example of successful integration into the real world.

Of course, that doesn't explain why she spends so many nights down at the club that Juri bounces for.  Part of it, of course, is that hanging out with her fellow refugees helps her feel a little less alone in the face of what's happening.  Part of it is also that the music and the drink do a passable job of distracting her from the fact that she's lost it all again.  The key reason, of course, is that she's bored.

New York's "tough guys" would barely even have registered in the public conscious of South Town, and with her inhuman recouperation abilities she can't even compete in a formal environment without blowing her cover.  The club is a convenient place for her to meet with representatives from the G.P.A.W. when they need a little discrete intelligence gathered to help their worthy cause ... and the fact that it puts her in the kind of situations that really get her blood pumping again is just a bonus.

Weapon
Blue Mary's weapon of choice remains her own fists.  She practices a form of martial arts that she calls "Commando SAMBO" which was taught to her by a secret serviceman (and her deceased lover) Butch.  Commando SAMBO is an agile grappling form of unarmed combat that combines unchambered kicks and combination attacks with a variety of joint-locks and submission moves.  Mary herself tends to shoot in close on a target with a diving kick before transitioning cleanly into the chain hold and going directly to break the limb, though the resiliency of videogame characters makes this more painful than debilitating.

Though her fists are surely formidable, Mary's reputation doesn't always precede her.  When she's on a case, Mary carries a 9mm automatic pistol and stungun.  They're primarily tools of intimidation, though Mary is practiced in their use.

Special Powers
Ignore Weight - A combination of technique and internal ki manipulation, Blue Mary can throw her targets regardless of their weight.  To date, her most impressive target remains the giant Chang Koehan, weighing in at 675 lbs, however she's looking forward to matching Sabin's effort and suplexing the Doom Train at some point.

Ki Control - Blue Mary is no stranger to ki manipulation.  Though she hasn't incorperated them into her regular kicks and grapples since '97, when she uses her Super Moves it becomes apparent that she merely prefers to internalize this energy and express it explosively as needed.  Her preferred manifestations are moving quickly enough to leave shadowy afterimages, circling contrails of cutting force following sweeps of her open palms, and an impact that looks much like a bursting rose blossom.

Strengths
Detective Skills - Mary has a talent for investigation and long years of experience to back it up.  Though her forte is in deep background checks, she's also skilled at crime scene investigation and interrogation.  Until Batman shows up, Mary's one of the best intelligence gathering tools the G.P.A.W. has access to, at least until they find a reliable way to get Phoenix Wright in and out of hostile territory.

Motorcyclist - Mary has long been associated with her Harley Davidson motorcycle, and is a skilled driver when she has the occassion to show it off.  Easily good enough to survive the mean streets of Liberty City or Steel Port.

Team Player - The King of Fighters has been a team event since the Bernsteins took control of the licensing.  Mary has participated eight times, however she's changed teams regularly, and twice now she's teamed with a pair of murderous criminals who'd have been just as happy to have her dead.  Suffice it to say, Mary's used to adapting her fighting style to work in tandem with others' strengths, and can feel out a new team mates style relatively quickly.

Singer - Not the kind of skill that comes up often in her line of work, but Blue Mary is a skilled if amateur singer in her own right.  Though she prefers rock and ballads, she was better known around South Town for a haunting blues number she'd performed at a club.

Weaknesses
Blue Mary's Blues - Mary's got a melancholy streak to her.  She usually does a pretty good job of covering it up, throwing herself into her work, enjoying the night life, or just lavishing attention on her dog Anton.  That said, when the lights go out and the night is quiet, Mary's got a tendency to turn self-reflective and somber.  There are more than a few creatures out in the Gameverse that can tap into or feed off of those hidden self-doubts.

EX Blue Mary - One of Blue Mary's particular hang ups is that she feels that, with her cheerful nature, people don't take her seriously.  When those insecurities rear their head, Mary's normally suppressed sadistic impulses become more pronounced, reveling in the control her articulated grapples give her over an opponent almost as much as the feeling of bone and cartilage giving away.  When in this state, Mary isn't above fighting dirty and using hidden weapons such as her Stun Gun either.

Alcoholic - Though she prefers a fairly upscale kind of establishment, the fact remains that if you want to find Mary during her down time, odds are good you'll find her near a bar.  Whether she's drowning her sorrows or indulging in a little social lubricant, she's spent enough time in bars to be named after a cocktail.

Statistics
STR:  2
AGI:  3
STA:  2
POW:  1
REP:  0

Blue Nova

Since you guys are here for full story, and not just this one arc, you can post in any of the board's Side Scenes.

zergmuncher

I'm coming back. If you'll have me Nova. I'll be introducing my character in the Coliseum.

Laughing Hyena

I'll bring a character into this. Blue await my character. ^_^

scribus1000

Quote from: Blue Nova on February 24, 2015, 10:33:57 PM
Claimed Characters

These are Characters that are going to be on the roster for the Tournament, obviously everyone on the Legion will be NPCed, unless someone would like to play a character on the bad guys side. Then give up their character when the arc ends. They would just work with me in PMs about their fight results and injuries. Akuma is the previous Champion of the last tournament, killing him will result in a special power set. Shao Khan is the Legion Commander of the tournament participants. While Sub-Zero is the Alliance Commander.


Very tempting...
I have taken the Oath of the Drake for Group RPs.
My Ons & Offs (Updated 6/3/2022) and Ideas are here.

The Peak Elliquiy Experience™:
Quote from: roulette on March 15, 2014, 06:59:18 PM"What? Ewww... Well, maybe... actually." -adds to own O&Os-

Blue Nova


scribus1000

I have taken the Oath of the Drake for Group RPs.
My Ons & Offs (Updated 6/3/2022) and Ideas are here.

The Peak Elliquiy Experience™:
Quote from: roulette on March 15, 2014, 06:59:18 PM"What? Ewww... Well, maybe... actually." -adds to own O&Os-

Laughing Hyena

#16
Dante (Work In Progress)


Current Occupation: Devil Hunter/Bounty Hunter
Home World Information: Devil May Cry/D.m.C

Personality: Dante is arrogant and sure of his abilities. However behind that arrogance is a much more compassionate soul than most ever see. As much as Dante claims he doesn't give a damn he does though it's hard to tell sometimes. He loves to talk smack to the bad guys and piss them off and he has a deep rooted enjoyment of showing off. When it comes time to throw down and get serious however Dante can put aside a lot of bullshit and get things done. He has absolutely no problems thriving in difficult or outright impossible odds and honestly he wouldn't want it any other way. He loves his job, he loves his strawberry sundaes and he loves his pizza and cherry coke. Hates it when someone wrecks his establishment and when someone talks more than he does. Because the real world is similar to his own minus the demons and such, Dante has been able to adapt considerably well to life outside the gaming world.

History: (After Lammy Lamb's Backstory...) Dante wound up in a kind of purgatory after someone claiming to be Dante banished him into a twisted world of the modern era in an attempt to take his place amongst the protagonists. However the exceptions were that Dante in this world was called Nephilim, offspring of Demons and Angels and that someone who claimed to be Mundus, the king of demons was running this universe with an iron fist. Worse still was that Dante was mistaken for his impostor and repetitively dragged into a warped dimension called Limbo. The whole journey kind of sucked for him sure but if anyone was going to restrain him in such a crappy dimension, they had another thing coming… He went with the game's story gathering both angel and demonic weapons and a new way to circumvent obstacles and dealing a bloody nose to that incarnations version of Mundus and Vergil. Once the game was finished he sought his way out of that purgatory by literally driving all the way through Limbo and into Hell itself.

Current Situation: Currently World Jumping and En Route to the Tournament...

Weapons and Equipment: The Devil Arms - These weapons are a multitude of demonic weapons Dante has acquired over a vast career of his life. Each weapon is awesome in its own regard and each weapon has it's own unique style and strengths. Much like Dante, each is of a different demonic aspect, each is a strong demon's soul materialized as a weapon, with each bringing it's own powers and style to make Dante all the more dangerous. There are so many different devil arms that going through them all would be a chore in of itself. Also thanks to his adventures in a more "crappy version of his universe" he has gained a number of angelic weapons and an amazing grappling hook allowing him to latch onto both enemies and terrain and pull himself across or pull enemies towards him.

Devil Arms: Rebellion, Arbiter, Alastor, Ifrit, Cerberus, Agni and Rudra, Beowulf, Gilgamesh, Lucifer

Angel Arms: Osiris, Aquila

Arsenal of Firearms - Outside of the supernatural Dante relies on a ton of modern era weapons and some specifically customized to take advantage of the Devil Hunters incredible strength and dish out the punishment to his most common enemies. Ebony and Ivory are dual customized pistols meant to bring the pain to any devil or demon foolish enough to get in their path… or anyone else for that matter. Then there's the Coyote-A, a sawn off shotgun with a masters degree in stopping power and another of Dante's staples. A Grenade Launcher with tremendous punch and a most volatile disposition in the hands of the Devil Hunter. Artemis is a firearm from the demon world that fires off arrows of demonic energy and rains down from the sky for a zoning effect. Kablooey is a firearm of demonic origins that shoots explosive needles, up to a maximum of six, into an opponent which have to be remotely detonated and the damage is dependent upon how many darts have detonated upon a target. However the ultimate firearm at his disposal is Pandora.

Pandora - Pandora is a briefcase initially but is able to transform itself into a 666 kinds of weapons, each one getting stronger the more the disaster gauge is built up. Dante only used seven different forms. Initially Dante can use a bow-gun, bazooka, a laser cannon, and a gatling gun with Pandora but as the disaster gauge fills up it can transform into boomerang which seeks out a target slicing it into ribbons depleting the disaster gauge as it is used, a mobile missile battery which fires off homing missiles, which depletes the disaster gauge by half or Dante can momentarily open Pandora's box to unleash the Omen to damage all enemies with a flash of a violated taboo which depletes the disaster gauge completely.

Firearms: Ebony and Ivory, Coyote-A, Grenade Launcher, Artemis, Kablooey, Pandora

Special Powers:

Demonic Durability & Regeneration - Dante's otherworldly origins have yielded astounding abilities to take punishment. He has been shot in the head, electrocuted by supernatural lightning, has been impaled on numerous occasions, yet can resume the fight has if nothing happened. Furthermore Dante has shown to be able to no sell a number of these attacks without so much as flinching. Coupled with an insane healing factor in which he has literally pushed himself through a sword starting prone and off and recovered from it and Dante is one tough son of a bitch to put permanently down.

Hyper Moves - From his cameo in Marvel vs Capcom Three, Dante has managed to acquire some badass skills and is one of the most complex characters in that game just from how many moves he's got. His combos are extensive and versatile, but the most important thing he acquired from it was a Hyper Gauge. He's kept it with him and through his menagerie of combos he brings serious pain to anyone wanting to get in his way. The Devils Never Cry but Dante's Never Done... First there is the Level 1, Million Dollars, where Ebony and Ivory go out on a night at the casino ready to deliver and collect a jackpot to anyone Dante has in his sights, which is a good setup for crossover combos and has extensive long range. Second is the Level 3 Devil Must Die, a mid range onslaught of empowered stinger strikes using Rebellion punctuated by a full on impale so powerful it launches the victim straight off the sword.

Devil Trigger - Dante can increase his abilities further within Devil Trigger, a mode specifically born from is heritage and awakened from being impaled by his own brother Vergil. This brings the full strength of the demonic heritage within the Devil Hunter as Dante's speed, strength, powers, durability and regeneration all increase in this state and whilst at best it can only last a short while, it is an eternity of hell for Dante's opponents. His weapons are empowered and his devil arms (depending on what he is currently using) also add to his strengths.

Strengths:

Smoking Sick Styles - Dante has the skills to match his incredible arsenal and supernatural endowments in the form of several unique fighting styles, granting him much more versatility. Gunslinger allows him to do more damage with his guns and make use of a multitude of other tricks as well as sustain his combo and hyper meter. Speaking of tricks, Trickster allows him to become a lot more maneuverable, allowing him to air hike, wall hike, air dash, double and triple jump and pull off sweet dodging better than normally permitted. Swordmaster augments Dante's close quarter weapons allowing him to build his combos and hyper meter up much more faster and as a result bring much more flair and bite to his attacks. Royal Guard is perhaps one of the strongest styles but also the most difficult to make use of as it allows Dante to build up a "Rage Meter". This fills up faster depending how well timed Dante's blocking is, perfect blocks allow him to negate the damage dealt to him from an attack and greatly fill up the meter. When unleashing this pent up rage can cause intense damage to the next opponent he blocks, and should he perform a critical block the damage is increased exponentially. A high risk, high reward style at it's finest.

Weaknesses:

Arrogant Bastard - Dante has no shortage of ego and as such he tends to be extremely rude to opponents. He has a sharp tongue and where cooler heads would prevail, Dante will often provoke someone to the point they might attack them. He has been shot in the head once  Secondly this can lead to his own allies butting heads with him and has in the past caused Dante to be tricked by someone with ill intentions. Arkham did this to both Dante, Vergil and Lady in the past and when he first encountered Lammy he initially thought she was a demon and nearly made the mistake of killing the poor girl. If Dante knows a fight will be tough however expect the gloves to come off.

Depowered - Because of the antagonist and because of his rebooted doppelgänger, Dante does not have every single devil arm at his disposal and has lost a good amount of his powers as a result. Since every Devil Arm makes him stronger in various ways and improves upon him, this dramatically limits Dante's full potential. He will have to reclaim his Devil Arms if he wishes to regain his full potential.

Statistics
STR:  3
AGI:  2
STA:  3
POW: 1
REP:  0

Blue Nova


King Serperior

Ratchet and Clank


Current Occupation: Mechanic/Inventor/Pilot (Ratchet);  Computer Programer/Hacker (Clank)

Home World Information: Although Veldin is not Ratchet's or Clank's native planet, it is the one that they live on and call their home.  Veldin was a desert planet with a vast rocky terrain. It only had a few large bodies of water. Only one moon has been seen orbiting Veldin. It also had quite a few high tech buildings built into the features. Because of the heat of an arid desert planet, all the buildings are made of light metals and color. This would resist heat far better than a dark brown color and heavy protective metals. The main species of the planet is unknown as it is the planet that anyone can go live on, but it hosted a relatively small population. It was large enough that it became an important target for Dr. Nefarious.

Appearance/Style Description:  Ratchet is 5 feet tall (152 cm) and weighs 97.5 lbs. (44.3 kg.).  As a Lombax, he is covered in a short fur that is yellow with light brown stripes.  He obviously has a tail and has green eyes.  Clank, on the other hand, is just over two feet tall and normally has green eyes, but they can turn blue or red depending on the circumstances.  Ratchet usually wears various forms of armor, but he wears just a pair of pants when not in battle.
     
Personality: Ratchet is a street-wise, wrench-swinging guy who always liked to get into an adventure without really thinking about the risks or odds. He made many sarcastic comments or jokes and sometimes doesn't take things personally, but over time, Ratchet has matured and become more serious. He enjoyed swinging down Zip-lines and using his Swingshot.  Ratchet, like many Lombaxes, is also known to have invented some items, some were more successful than others. These items included Stunderwear, for example.  Ratchet is also fearless, able to take on any enemy with almost no signs of fear.  However, Ratchet usually doesn't strategize and charges into battle before thinking things through.

Clank, on the other hand, often acts as Ratchet's voice of reason against Ratchet's brash personality. He is quite knowledgeable in a variety of subjects, which he never hesitats to show.

History:

History leads up to Deadlocked as that is how far I have played

Birth of a Hero:

Ratchet was born and for a time lived on Fastoon in the Polaris galaxy, but was later sent to the Solana galaxy by his father due to Tachyon's attack on the Lombaxes.  As Ratchet was brought up on Veldin and managed to secure a garage as his living place, he dreamed of exploring the galaxy and looked up to the Solana Galaxy's greatest heroes at the time; Captain Qwark, whose adventures Ratchet followed through the radio, and Ace Hardlight before his disappearance.  Eventually, Ratchet began constructing a ship out of scrap metal which was held together by gum and rubber bands, hoping to use it to explore the galaxy sometime in the future.

Before the beginning of his first adventure, Ratchet was finishing the construction of his ship. Dreaming of wild adventures in the galaxy, the Lombax was quite disappointed when HelpDesk informed him that he would need a robotic ignition system to start his ship. However, Ratchet noticed a ship falling from the sky which crash-landed onto the Kyzil Plateau, and upon exploration of the debris, found an unconscious Clank. The diminutive robot showed (after startling the Lombax by suddenly waking up) Ratchet an Infobot video of Chairman Drek's plans of destroying the planet Novalis to make a new planet for his species, the Blarg. Clank helped Ratchet start his ship in return for a trip to Novalis, where the little robot began looking for the hero Captain Qwark, in order to stop Drek's plans. Ratchet decided to go along for the adventure.

Ratchet's ship crashed on Novalis, but nobody really knew why. They got to talk to the planet's chairman in order to borrow his Courier Ship and obtained coordinates for the capital city of the planet Kerwan, Metropolis. After talking to the Plumber, they also received an Infobot of Skid McMarx and his agent being shot down over the planet Aridia.  Ratchet completed Captain Qwark's physical fitness course (with the help of Clank's Heli-Pack ) on Kerwan and should have won a Swingshot from Helga for his efforts, but after "disgracing" the course, she made them pay 1,000 bolts for it. After finding out from Big Al that Captain Qwark was no longer on Kerwan, Ratchet received an Infobot for planet Eudora.  The pair had several adventures together and generally got along well, until they met Captain Qwark at his base on Umbris. Ratchet felt that something wasn't quite right, but Clank was eager to trust the Captain. Qwark betrayed them and left them to be food for his pet Blargian Snagglebeast. After defeating the Snagglebeast, Ratchet became increasingly bitter and hostile towards Clank for leading him right into a trap, and obsessed with getting revenge on Qwark. After fighting Qwark in a Blarg fighter at the Gemlik Moonbase and seeing the devastation of a nearby planet at Drek's hands, Ratchet finally realized that Drek had to be stopped and made amends with Clank. Upon learning that Drek planned to move his new planet into the space now occupied by Veldin, which he planned to destroy with the Deplanetizer, he became determined to stop the greedy psychopath.

After fierce battles at Drek's starship fleet and on Veldin's surface, Ratchet sent the Chairman flying up to his newly created planet and destroyed it. Flaming chunks hitting the Deplanetizer's control pad knocked Ratchet and Clank off, and only Clank's quick thinking stopped them from hurtling down to the Plateau below. However, the servos in his arm were broken from supporting Ratchet's weight and they both fell. Once again, Clank saved Ratchet's life by using his Thruster-Pack upgrade (installed by Bob on Pokitaru) to break the Lombax's fall. Ratchet then started to walk on home (thinking Clank would follow) but Clank, disappointed, walks away thinking otherwise until Ratchet returned, stating that he needed to repair Clank's broken arm. Ratchet and Clank headed home much to Clank's delight.

The Protopet Crisis:

Ratchet and Clank were doing an interview with Behind the Hero, talking about what had happened after Drek was defeated. Ratchet said there were parades, press conferences, and even "fancy dress balls", while Clank mentioned a wiener roast at Al's. After that, Ratchet said, everything returned to normal. Suddenly, he and Clank were teleported to the Bogon Galaxy by Abercrombie Fizzwidget, the president of Megacorp. Ratchet was offered an opportunity to undergo training to become a Megacorp commando, while Clank was offered an apartment in Megapolis on planet Endako and a job as an accountant.

Two weeks later, Ratchet headed to planet Aranos to infiltrate a Flying Lab, and then attempted to retrieve a stolen Protopet, an experiment of Megacorp's, from an unknown thief. The thief evaded Ratchet persistently, capturing Clank from his apartment and holding him hostage. The two soon reunited when Ratchet repaired Clank after he had been electrocuted by the thief and Clank in turn, escaped through an air duct in order to help Ratchet escape from the locked room and eventually retrieved the experiment on planet Siberius. After meeting with Fizzwidget, and "accidentally" being ejected from the ship on planet Tabora, Ratchet and Clank met up with the Thief to learn about the true means of the experiment, also learning that the Thief is actually a female lombax known as Angela Cross. The two investigated the Testing Facility on planet Dobbo, and found more and more information, culminating into the true means on planet Todano, which the duo attempted to put a stop to in Silver City by talking with Fizzwidget. Ratchet then made the mistake of threatening a robotic copy of Fizzwidget with the Thugs-4-Less leader watching, who arrested and sent them to the Flying Lab ( which they had by then taken over). After they broke out of jail and freed Angela on planet Snivelak at the Thug Headquarters, Ratchet and Clank then investigated a Distribution Center and found out that Allgon City was undergoing a disaster, and may had lived up to its name at the hands of rampaging Protopets. As well as that, they headed to planet Grelbin to find Angela, who gave them the key to get into a Protopet Factory, in the heart of the Megacorp Headquarters on planet Yeedil.

Once there, they soon found out that the Fizzwidget they knew, was really Captain Qwark (the real one was put in a supply closet by Qwark). He accidentally mutated the real Protopet into a giant monster that soon after ate him. Ratchet defeated the Mutant Protopet, at which point it coughed up Qwark and Angela's Helix-o-Morph. She then used it to cure the Protopet of the Monsterpropanase in its system, later using it to cure all the Protopets in the galaxy.

Return of a New Enemy:

Ratchet hastily flew back to the Solana Galaxy to help defend Veldin, where he was mistaken for a Galactic Rangers sergeant and quickly pulled into the story. Captain Qwark often placed Ratchet in the more dangerous scenarios in his Q-Force plans, although Ratchet never received any credit. Most people who had never heard of the Lombax simply remembered him as Secret Agent Clank's chauffeur.

Ratchet was occasionally slandered by Qwark over the Starship Phoenix intercom, as Qwark told him he needed to change into his "green regulation  Q-Force tights" or he would write him up for a dress-code violation. For most of Captain Qwark's plans, Ratchet was the one made to do the hero work, while Qwark took all the credit for the missions, much to Ratchet's annoyance. Despite this, the Lombax felt grief and discomfort at Qwark's presumed death.

On planet Kerwan in Metropolis, Ratchet saw the Biobliterator for the first time and he quickly hid. At the same time he witnessed the transformation of a Tyhrranoid from an organic life form, into a robot. After freeing Clank from the clutches of Dr. Nefarious, who had replaced the robot with an evil, impostor clone named Klunk, Ratchet, Klunk and Captain Quark got in Nefarious' ship, The Leviathan. There they found Dr. Nefarious who initiated the auto-destruct sequence and Ratchet and Klunk managed to escape believing that Captain was dead, but he was in fact hiding in his hideout in the Thran Asteroid. Ratchet, Clank and Skrunch found the fraudulent superhero, where Ratchet dubbed him as 'pathetic' and 'a cowardly wuss'.

However, later on, Ratchet teamed up with Qwark despite his earlier statements, to defeat Nefarious and to destroy the Biobliterator. After that Nefarious and Lawrence ended up on an asteroid alone in space.

The Dread Zone:

Sometime after the incident with Nefarious, Vox News commentators Dallas and Juanita made many statements about Ratchet and his friends, including Clank and Sasha. During the events of the game, these continued. The Vox coverage of Ratchet was generally unfavourable and many of their reports were incorrect. Among the many stories covered by Vox News, one reported that that Ratchet and Sasha decided to no longer speak to each other, following a heated argument in which Ratchet admitted to voting against her father for a previous Presidential election, and that diverging career paths forced them to spend long hours apart. They were also referred to as "Sachet" by Vox News. Other stories covered included that Ratchet and the Starship Phoenix crew (Clank and Big Al) were plotting wrongdoing; that Ratchet was of a dangerous species and a threat to civilization; that he destroyed civic properties and that he participated in illegal Hoverbiking

Ratchet had been commended as the new captain of the Starship Phoenix, as Sasha had become the Mayor of Metropolis. Sometime, the Phoenix picked up a distress beacon from Quadrant J0713, an uncharted part of the Solana Galaxy thought to be devoid of any form of life. They travelled there at warp speed, however, it was actually a trap set up by DreadZone to capture him away from the Galactic Government's territory to avoid breaking their laws.

Ratchet was kidnapped by the Vox Empire, along with Clank and Big Al, as "Subject 209" while aboard the Starship Phoenix. All three were then fitted with Deadlock Collars, which with, at the press of a button, would explode, killing them in the process. Big Al managed to salvage two old combat bots, Merc and Green, to help Ratchet in his adventures as a forced contestant in DreadZone. Ratchet and the two bots then formed the complete Team Darkstar.

Later, Ratchet defeated Ace Hardlight, captain of the Exterminators, and afterward Gleeman Vox offered him the chance to become their new captain. Ratchet refused the offer, telling him that Vox was not just corrupt, but also stupid. In the final events of Deadlocked, despite Vox's attempts to kill the Lombax, Ratchet, Clank, and Big Al escaped DreadZone Station right before it exploded, killing Gleeman Vox.


Current Situation:  Defending three galaxies is tough, especially when strange, regenerating creatures that were found to be called 'Necromorphs' invaded.  Luckily, the numerous robots that made up a large portion of the galaxies cut the deaths some, but it was a thin thing.  Ratchet and Clank, needing to find the cause, built an experimental warp drive on their ship to find some answers.  Where it led them was so far from their world that they had no choice but to defend themselves against an attacking fleet of Sith forces before they could warp again, this time to an unknown location.  Somehow, they managed to destroy one of the fleet's ships and escape, jumping to a random set of coordinates......

Weapon:   Ratchet and Clank have numerous weapons and gadgets that he can use, leaving them with a wide range of offensive and defensive options.
List of all weapons Ratchet and Clank have (There's a LOT)

OmniWrench 8000:  The OmniWrench 8000 was a Gadgetron weapon (technically an item) used to repair things, turn bolt cranks, and attack enemies. It was also magnetized, enabling it to pick up bolts (money).
Bomb Glove:  The Bomb Glove was a weapon created by Gadgetron that enabled the user to throw a bomb at enemies from a short range. The bomb exploded when it had contact with an object, enemy or the ground.
Pyrocitor:  The Pyrocitor was a short-range flamethrower. It could shoot out short bursts of flames or long continuous ones. It was very useful for close-range combat with swarms of small enemies, such as sandsharks or anklebiters.
Blaster:  he Blaster  was an auto-targeting blaster manufactured by Gadgetron that used energy bolts as ammunition.  It was a great all-purpose weapon. Although its range was limited, its high rate of fire made it ideal for taking on tough enemies at close and medium ranges and the bolts ricocheted off surfaces.
Mine Glove:  The Mine Glove was a glove that threw hovering mines that would stay stationary until it detected an enemy. At that point it would home into them and blow up. Despite being rather slow, it is quite effective. It is also a unique weapon in that it is capable of launching many types of enemies high into the air upon blowing them up.  The mine glove, used in conjunction with the Taunter, could be very effective. Setting a few mines close to, but out of range of the enemies, then using the taunter would cause the mines to actively seek enemies at a longer distance.
Taunter:  The Taunter was a Gadgetron weapon used to emit jarring sounds in order to attract enemies. Enemies could then be lured into traps or destroyed by another weapon.
Rip You a New One (R.Y.N.O.) Original:  a devastatingly powerful auto-targeting missile launcher developed by the Blarg that was extremely rare and expensive. It fired nine individual missiles simultaneously, which immediately sought and destroyed various targets. It also had a high rate of fire, despite its size and caliber.
Walloper:  The Walloper was a Gadgetron-made weapon that resembled a large white punching glove.  it was three times as powerful as a normal strike of the OmniWrench, and created a temporary blue forcefield around the glove when it was used, protecting Ratchet from attacks. It was also a unique weapon in that it was capable of launching many types of enemies far away upon impact.
Visibomb Gun:  The Visibomb Gun was a teleguided missile-launcher that had the ability to see through the rocket's eye and allowed the user to control it. The weapon was generally used to pick off enemies at a distance, and although the user had to guide the missile themselves, they did not need to have a large amount of skill to use it successfully. Some individuals who could not handle close combat, could fly this throughout a world, and pick off almost every single threat without actually advancing throughout the world, since the Visibomb's rockets can do at least three times the damage of a Devastator rocket this meant they could stroll through with no trouble.  Also, approximately 50 seconds after launch, the Visibomb would run out of fuel and the signal would disappear suddenly.
Drone Device:  When activated, it released six hovering bots that protected the user from incoming attacks or enemies.  Once equipped, these bots would circle around Ratchet, and would take any damage from enemies he would have otherwise sustained.  If he got close to an enemy, one drone would home into the enemy and self-destruct, killing the enemy, or at least dealing large amounts of damage.
Tesla Claw:  t generated static electricity at the front and progressed through an electro - vortex in between the two ends of the claw, this allowed Ratchet to aim the beam. It was most effective against large numbers of small enemies, or a few stronger ones. The technology for the Tesla Claw was later used to develop the Clank Zapper.
Morph-O-Ray:  The Gadgetron Morph-O-Ray, also known as the Morph-o-ray or Morpharay, was Gadgetron's failed attempt to create a disintegration ray. Their failed result emanated a colorful ray that turned enemies into giant (~6ft tall) chickens. Larger enemies took longer to transform.  Chickens will explode violently when dealt enough damage by enemies.
Blitz Cannon:  The Blitz Cannon was a pump-action shotgun manufactured by Megacorp, being the upgraded form of the Blitz Gun. It had a wider blast radius, incorporated electricity into the attacks and its shrapnel launches were much more damaging.
Heavy Bouncer:  The Heavy Bouncer launched an even bigger bomb than its predecessor, which exploded into bombs about the same size as the normal Bouncer shots.
Multi-Star:  The Multi-Star was a weapon manufactured by Megacorp as an upgraded version of the Chopper. It shot out a blade that, upon hitting an enemy, would split into 2 blades that bounced around, ricocheting off other enemies and walls until they disappeared.
Mini-Nuke:  The Mini-Nuke was a powerful Megacorp-produced grenade launcher that released a miniature nuclear bomb when fired. The nuclear bomb created a miniature mushroom cloud when the bomb touched the surface of an object, causing heavy damage to any enemies nearby.  Ratchet and Clank are able to resist the negative radiation effects and are effectively immune to it.
Megarocket Cannon:  The Megarocket Cannon was an auto-targeting rocket launcher manufactured by Megacorp and was the upgraded version of the Minirocket Tube. It could be charged up to fire up to four rockets at a time, causing massive damage and devastation.
Megaturret Glove:  The Megaturret Glove was the upgraded version of the Miniturret Glove. It released more powerful turrets which shot out small rockets instead of bullets. When the turrets ran out of ammo or targets, they self-destructed, which does damage on a very small radius.  Also, when the turrets ran out of targets, they could teleport a short distance to more enemies.
Plasma Storm:  The Plasma Storm was an auto-targeting weapon manufactured by Megacorp as an upgrade to the Plasma Coil. This devastating weapon shot an orb of plasma energy, which zapped nearby enemies with tendrils of searing electricity. The plasma orbs could ricochet off surfaces several times before dissipating.  The Plasma Storm was very useful for clearing out areas of small or medium enemies, usually only requiring 1 or 2 shots. Its usefulness stemmed from the fact that it could kill hordes of enemies without actually touching them—the electrical tendrils made short work of any foe unlucky enough to be within the plasmatic orb's disproportionately-large reach. The orb itself was extremely powerful.
Vaporizer:  The Vaporizer was an upgraded version of the Pulse Rifle. A red sniper rifle with exploding bullets that could deal damage to enemies nearby the unfortunate vaporized target.
RYNO II:  The RYNO II, or Rip You a New One two was a massively powerful auto-targeting missile launcher manufactured by Gadgetron, as an update to the original RYNO.  Unlike the original RYNO, it fired out missiles at a much faster rate, but this speed came with a penalty: It only fired one missile at a time.
HK22 Gun:  The HK22 Gun was the upgraded version of the Seeker Gun. The HK22 Gun fired out three closed seeker barrels at once. The seekers flew slowly until they locked on to enemies, then opened up and homed in.
Black Sheepinator:  The Black Sheepinator was the upgraded version of the Sheepinator. It transformed enemies into black sheep that other enemies in the area would attempt to attack. However, when it was touched, the black sheep would explode and damage, if not kill, the enemy.
Tesla Barrier:  The Tesla Barrier was upgraded version of the Shield Charger, a protective weapon manufactured by Megacorp. It offered more protection than the Shield Charger both lasting longer after activation and also having a higher voltage electrostatic component, allowing arcs of electricity to shock nearby enemies. These shocks used the shield's power, depleting it more quickly.
Tankbot Glove:  The Tankbot Glove was an upgraded version of the regular Spiderbot glove because it launched a larger RC spider equipped with a turret on its back to shoot enemies with and a machine gun and a bomb thrower.  The Tankbot has a 30-second 'lifetime' before it detonates in a high-explosive manner.  If an enemy touches the Tankbot, it will automatically detonate.
Zodiac:  The Zodiac was an extremely powerful weapon created by Megacorp.  fired a charge of lightning that franticly decimated all enemies within range. However, the weapon had some depreciating downsides. It had four ammo slots and can only be fired from a standing position (The user cannot be moving to fire it).  It was useful against swarms of enemies, but it wasn't effective against bosses. If any single enemy moved out of Ratchet's line of vision, it would be unaffected.
Agents of Dread:  Agents of Dread were the upgrade to Gadgetron's Agents of Doom. When a canister was thrown four robots were deployed but, unlike the agents of doom, they carried a missile launcher and could fly using built in jetpacks. Once they ran out of ammo, they would land, run up to a nearby enemy, and detonate in a mini nuclear explosion in the form of a mushroom cloud, similar to the explosion of a Mini-Nuke.
Decimator:  he Decimator was the fifth and final upgrade to the Annihilator. When a missile came into contact with any enemy, including bosses, it exploded and released seven mini-missiles that damaged nearby enemies.
Multi-Disc Launcher:  The Multi-Disc Launcher was the upgrade to the Disc Blade Gun. When a shot was fired, it split into sixteen discs, which targeted and tracked nearby enemies until they disintegrated in a small and harmless explosion.  Very useful for clearing a room of enemies.
Infecto Bomb:  The Infecto Bomb, also known as Infecto-Bomb was gained after the Infector was upgraded to level 5. The weapon fired a massive globule, which exploded into 4-5 smaller globs that tracked enemies up to 5 seconds before exploding, hence the name "Infecto Bomb". Weaker enemies were destroyed, due to damage, before the infection occurred.  The globs allowed you to infect your enemies with a brainwashing serum, causing them to turn against each other. This worked via proprietary "nano-virus globules" which, when shot at an enemy, got into their bloodstream through the membrane, which was a mild cause of poisonous dementia. However, the effect was not permanent and it would eventually wear off.
Liquid Nitrogen Gun:  Liquid Nitrogen Gun was the upgraded version of the Lava Gun, that was apparently modified from the original Lava Gun by Slim Cognito. It fired a stream of liquid nitrogen that froze enemies on contact, and smashed them into little ice crystals. Larger enemies took longer to freeze.
Qwack-O-Blitzer:  The Qwack-O-Blitzer was one of the more unusual weapons in Ratchet's Arsenal. As the upgrade to the Qwack-O-Ray, the Qwack-O-Blitzer fired an energy beam which turned the first enemy it came into contact with into a flaming phoenix/duck combination, which followed Ratchet around and attacked enemies for a limited amount of time. However, only one of these birdlike creatures followed Ratchet at a time. When you used the Qwack-O-Blitzer while the bird was following you, the enemies turned to V4's ducks that laid egg bombs.
Rift Ripper:  The Rift Ripper was a powerful upgrade to the Rift Inducer. Black Holes launched from the Rift Ripper shot lightning bolts at enemies, damaging them.  The black holes could combine into a bigger one if more than one black hole was close to another.
RYNOCIRATOR:  Upon firing it, the destructive weapon sent multiple missiles ahead of the user, which converged into a single point and caused a flash of white light, instantly turning most enemies into ash while any enemy that touched the missiles would still be disintegrated.
Shock Cannon:  The Shock Cannon was the V5 upgrade to the Shock Blaster. If the user held the trigger and released it, a massive charged up energy beam was fired that severely damaged most small-medium enemies which costs 10 units of ammo.
Tempest:  The Tempest was the most useful upgrade to the Spitting Hydra. It could target up to seven enemies at once, and release a barrage of lightning bolts on a single opponents.
Vortex Cannon:  he Vortex Cannon was the fully upgraded version of the Suck Cannon. It could be obtained when the Suck Cannon reached Level 5. It spat out its contents as flaming comets that ignited any enemy they hit, and could also suck in crates, however, without releasing its contents.
Omni-shield Launcher:  The shields blocked bullets and some energy beams, as it could block melee attacks from regular enemies with the exclusion of bosses. Enemies who touched the shields would receive damage. This weapon could only release four shields at a time.
SuperNova:  The SuperNova was Vox Industries' powerful upgrade to The Harbinger. It caused many meteor-like strikes to rain down on the area in front of the user, wiping the said area clean of enemies and leaving craters in their wake.


Stats

Strength - 1
Agility - 1
Stamina - 2
Power - 4
Reputation - 0


Special Powers:
1).  Weapons:  Ratchet has a crapton of weaponry and gadgets.  Without them, he's stuck with just his wrench or whatever machinery he is behind the controls of,
2).  Giant Clank:  Arguably the two heroes' greatest weapon, Giant Clank is a device that turns Clank into his Ultra-Mech form.  In this form, Clank could shoot rockets from his arms, launch energy bombs, knock enemies out cold with one punch, and crush opponents under his huge weight. He was around 50 times taller while being giant (around 110 feet or 33.5 meters).  The ability to do this is restricted to once-per-day as the device requires a massively long recharge time.  Clank can stay in this form for up to 8 hours before he is forced to change back.  Clank can change back to his smaller form at will.
3).  Ammo Calldown:  If Ratchet is low on ammo, he can use his massive reserves of cash (saving galaxies does come with benefits) to instantly restock on all the ammo he needs.  If someone wants to use the calldown to refuel their supplies, they'll have to use their own money as calldowns have jacked up prices.  Literally, ammo costs 10x the normal price!

Strengths:
1).  Weapons:  If it can be used to destroy things, Ratchet and Clank will know how to use it extremely fast.
2).  Durable:  If a foe thinks they are down, then they aren't.  They have survived the explosions of planets, giant mecha, swarms of enemies trying to kill them, and deadly arena combat.
3).  Teamwork:  These two know the value of teamwork.  They can be followers or leaders when the situation calls for it.
4)/  Master Pilots:  If they can't fight, they can fly.  Between Ratchet's long experience as a pilot and Clank's hacking skills, they can turn any vehicle into a weapon or getaway vehicle.

Weaknesses:
1).  Reliant on weapons and gadgets:  Without his weapons and gadgets, Ratchet is not physically strong, nor is is super fast.  Sure he can lug a big gun around or throw a wrench into someone's face, but he really needs his guns!  Plus, Clank's only two feet tall when not in his giant form.




Okay, this is what I have so far.  I am still somewhat confused on the stat system, so I likely messed things up.  Blue, if you have any suggestions, that would be appreciated.  If anyone has comments or ideas to fix things up if there are issues, I would appreciate that.

Thanks!

O/O's
A/A'sMonster Girl Palace
SFW Image Ideas for Scifi, Fantasy, Horror, and Steampunk Games! | My various characters, if you are curious! | I am a Rainbow Writer!
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Lustful Bride


Blue Nova


King Serperior

Quote from: Blue Nova on March 06, 2015, 01:29:24 PM
Well done Serperior!
Thanks!  I figured that, due to the number of defensive weapons that Ratchet and Clank have as well as Clank's ultra-mech form, that the lower stamina and Agility stats would be somewhat negated a little.  Plus, since I consider the Omni-Wrench to be a weapon under the special power, it's "basic" class could be ignored. 

My question is, relatively, how does each stat compare to actual events that may happen?  I mean, how does a rank 2 stamina compare to something that can happen ingame?

O/O's
A/A'sMonster Girl Palace
SFW Image Ideas for Scifi, Fantasy, Horror, and Steampunk Games! | My various characters, if you are curious! | I am a Rainbow Writer!
Post Rate: 1 post per game every 1-4 weeks on average  ||| I encourage any and all random PMs.

scribus1000

Do I need to play a specific antagonist, or am I free to choose?
I have taken the Oath of the Drake for Group RPs.
My Ons & Offs (Updated 6/3/2022) and Ideas are here.

The Peak Elliquiy Experience™:
Quote from: roulette on March 15, 2014, 06:59:18 PM"What? Ewww... Well, maybe... actually." -adds to own O&Os-

Blue Nova

Quote from: King Serperior on March 06, 2015, 01:36:37 PM
Thanks!  I figured that, due to the number of defensive weapons that Ratchet and Clank have as well as Clank's ultra-mech form, that the lower stamina and Agility stats would be somewhat negated a little.  Plus, since I consider the Omni-Wrench to be a weapon under the special power, it's "basic" class could be ignored. 

My question is, relatively, how does each stat compare to actual events that may happen?  I mean, how does a rank 2 stamina compare to something that can happen ingame?

stats are guidelines, rough estimates when comparing to another person with stats.

If a level 1 went up against a level 3 in an arm wrestling match. You would think the level 3 would win...
Unless the level 1 had 7 STR, and the level 3 had 2 STR. Then we know who is focused in that stuff.

Quote from: scribus1000 on March 06, 2015, 05:48:22 PM
Do I need to play a specific antagonist, or am I free to choose?
You may pick, or even make one of your own as long as you run it by me first. You just cant play Shao Khan or Akuma obviously.  >:)

scribus1000

Quote from: Blue Nova on March 07, 2015, 12:02:35 AM
You may pick, or even make one of your own as long as you run it by me first. You just cant play Shao Khan of Akuma obviously.  >:)

Ehe....hehehe...Bwahahahaha!!!

(Translation: Looking to make my choice now.)
I have taken the Oath of the Drake for Group RPs.
My Ons & Offs (Updated 6/3/2022) and Ideas are here.

The Peak Elliquiy Experience™:
Quote from: roulette on March 15, 2014, 06:59:18 PM"What? Ewww... Well, maybe... actually." -adds to own O&Os-