Orchard Blossoms ( lesbian high fantasy cheesecake )

Started by Dhi, June 29, 2014, 10:23:59 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Dhi

MissFire, I think I prefer your Emeryn and priestess ideas to Imari. Although a Harem character does sound fun, as you put it, her quirky behaviors may put her at odds with the group. We should also consider at least a little bit of niche protection... Chrystal seems to be cooking up a thief, and although two different magic-using characters can certainly be diverse, and two fighter types could be sufficiently different, it is harder to distinguish two different thieves.

By complete coincidence, the priestess picture you linked was on the very short list of the pictures I was going to post for cheesecake art examples. Yours is way higher quality than the one I had though!

MissFire

Name: Elisse Renault Parfait LeFaire
Species: Human
Concept: A Priestess with a passion for setting right what went wrong, though a bit in over her head on her first adventure.
Ons: Being submissive to strong women, kissing, soft beds, a relaxing bath
Offs: Grime and dirt, bondage, rude manners

Physical Description: Absolutely stunning. No more really need be said, for once one lays eyes on Elisse they now know the definition of 'stunning' was meant for her and her alone. Blonde hair falls in waves to her lower back and frames an angelic face, showcasing soft lips and the brightest blue eyes one has ever, will ever see. Her body is equal parts slender and curvy, a perfect mix of both. There is a delicious balance between tone and plumpness in her that is rarely seen elsewhere. She obviously keeps in shape, but a slightly sedentary lifestyle in Crown Cape has given her that bit of plumpness in places where greedy hands most want to grab. Should one strip her bare, one would not find a single hair on her body; just smooth, sweet-scented, soft skin.

Personality: It would be easy to dismiss her as 'prissy', with the disgusted way she reacts to things outside of the regal East where she has lived much of her life. Yet within her burns a determination and passion that is seldom matched in her homeland. Elisse will put up with almost anything, so long as she knows that she is being of use to someone and fighting for the greater good. She will eventually learn to tolerate life on the road, but that journey will be a long one. To those she considers allies, Elisse will never turn her back and will stand, unwavering, in the face of danger for them.

History: Elisse Renault Parfait LeFaire IV, born to a wealthy family in Crown Cape, was always destined for something greater than to simply be arm candy. While not the first noble girl to be disgusted at the prospect of only being 'useful' to her family as someone to carry on the name by having children, she is one of the few that actually did something about it. Elisse joined The Daughters of Hope, a magic school dedicated both to spreading the teachings of The Goddess and arming young girls with the gift of White Magic. A true beacon of good amongst the over-stuffed nobility in Crown Cape, the school filled Elisse with a thirst for aiding those in need.

Plus, it kept her father off her back.

So, while her quest was not truly selfless, it did truly make Elisse feel good to help others. Unfortunately, her father intended to marry Elisse off without informing her. Determined to have an heir, Elisse's father betrothed her to a young ponce by the name of Fredrich fon Ronchenbaum, only son of a wealthy merchant. Upon finding out about this, Elisse fled the city. A win for the young mage, she figured, since she could do more good out in the world than staying cooped up inside the walls of Crown Cape. She travels on her own now, searching for people to aid.

Her father, however, will not give up so easily.

In what three ways would you most aid an adventuring party? A plethora of potent White Magic, a good moral compass, and a wonderful cook.
In what way might you hinder an adventuring party? Her father's men may be in pursuit.
"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
    - Sima Yi

MissFire

"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
    - Sima Yi

Joslyn

So, I decided to go with a human rather than an elf, but my character is ready and I am eager for feedback. ;D




Name: Mira Ishikawa
Species: Human
Concept: Studious and kind mage who controls fire and ice
Ons: Magic, books of all sorts, being submissive
Offs: Cruelty, willful ignorance

Physical Description: Mira is a very cute young woman with an unassuming manner. She has short black hair, pale skin, and dark brown eyes. Her form is not athletic, but she does not lack in appealing curves. She is rarely found without her staff and magic reference book.

Personality: Though she is a little timid at times, Mira has a strong desire to see the world and to help those in need. She dislikes violence, but is willing to use it to stop injustice. She loves reading and has a general understanding on a wide range of topics. She can be overly exuberant when it comes to magic and academic pursuits. Though she knows that magic can be abused, Mira believes it to be the key to a better future for everyone.

Someday she hopes to amass a fortune that she can use to build a great library, for the benefit of all the civilized races of the world. She also has a desire to teach apprentice mages, especially aspirants too poor to easily afford instruction.

History: Mira Ishikawa was born in the city of Deckard to an immigrant family. Her parents Kazuhiro and Hanako, as well as her decade-older brother Daisuke, fled a famine in the Far Eastern land of Nihon. Despite living in relative poverty, Mira had a mostly happy childhood. From the first time she saw a spell cast, she was fascinated with magic. At the age of twelve she apprenticed herself to an elderly but boisterous dwarven wizard named Argrim the Younger, who was willing to instruct her in exchange for preparing his meals, cleaning, and the like.

The aspiring mage was sixteen when—after countless hours of painstaking study—she finished constructing and enchanting her staff and began casting spells. Skilled with both fire and ice spells, she used the latter to start a moderately successful home ice delivery service.

While Mira was enjoying a stable path in life, her brother was not so fortunate. Only a year after his little sister was born, Daisuke fell in with a local criminal gang as an errand boy. His parents tried everything they could to dissuade him from keeping such company, but this only pushed him away. Over the years he became greedy and ruthless, and willing to murder to advance in his organization.

Mira had always felt close to her highly protective older brother, but the mounting evidence of his corruption broke her heart. All her pleading with him fell on deaf ears. Though she still cared for him greatly, Mira ultimately chose to cut him out of her life. Daisuke, estranged from his parents, did not want to lose Mira as well. He offered to pay for her to receive tutelage from the best wizards in the land. He also tried to introduce her to his associates, in order to convince her that they were not so bad.

Ultimately the young mage, who had been feeling wanderlust and wanted to get away from her brother, decided to become an adventurer. She said goodbye to her parents and mentor and promised to drop by when she could. Having recently turned twenty, Mira has been away from home for two years—though she has made a couple of brief visits. She has not seen her brother since her initial departure.

In what three ways would you most aid an adventuring party? Mira’s magic is the most important skill she can contribute to a party. She also knows non-magical first aid and keeps a kit of supplies handy. Finally, she is competent at melee fighting with her staff, though her prowess is nothing to write home about.

Magic: Mira can conjure little bursts of fire and chunks of spiked ice that she shoots at will from her staff at enemies. She can also summon fire and ice in safer forms. She can drastically alter the temperatures of objects. She is very good at identifying spells cast by sight and at analyzing magical items or effects. She can also counter-spell weaker mages to make their magic fizzle out.

In what way might you hinder an adventuring party? The only magic Mira can work without her staff in hand is the construction of a replacement staff, which takes a week’s time and requires expensive materials. Thankfully, her staff has a supernatural resistance to damage that is difficult to overcome.

Mira’s brother has rivals who might wish to use threats to Mira or her parents against him.

Chrystal

#29
Name: Anitsha "Nitzy" Longstride
Species: Halfling
Concept: Cynical kleptomaniac, with a demagnetized moral compass!
Ons: Getting away with it, being tied up, tying others up, spanking, being spanked, shiny stuffs!
Offs: Snakes, spiders, her parents, small spaces, humans treating her like a child, being called 'Nit', remarks about her height.

Physical Description: First and most noticeable, she is a massive 3'3" tall.  With short red hair often cut off scruffily with a dagger, and tied back out of her eyes. She has large bare flat feet with thick soles and never wears boots. Her eyes are a piercing bright blue. Her gaze constantly flickers from spot to spot, face to face, and she will rarely meet your eyes for more than a moment. If she does, though, it will be more than likely you who looks away first!

Personality:  Nitzy is the sort of person that unless she wants you to, you won't even notice her. She isn't shy, so much as quiet and observant. She can sit motionless for hours on end, and people will simply forget she is there in the corner. But when she is amongst friends, she can be boisterous, raucous, and excitable. She has incurably itchy fingers, and while not the most accomplished thief in the world, she can usually steal what she has in mind to steal. Unless she wants to get caught, that is... Sometimes, she does! Nitzy is very sensitive about her height. Calling her "longshanks" or "beenpole", or asking her what the weather is like up there will likely earn you a broken nose! She can't help being tall (for a halfling).

History: Nitzy was (as were most people) born. Her father was Gatho Longstride, her mother Mirrelli Flatbottom. (The Flatbottom name derives from an area of land originally settled by halflings, which was surrounded on all sides by steep cliffs in a mountainous region, but had a flat bottom. It has nothing whatever to do with how much Mirrelli enjoyed being spanked). Gatho had joined the Three Footers when he was a youth, and had risen through their ranks to steal himself a place on the council. He had also stolen the heart of the daughter of the council chief, which didn't exactly help his cause, until he presented Mirrelli's father with a suitable dowery.

And so Anitsha was born in Yard-Hold, raised to be a thief, taught the arts of stealth, light-fingeredness, how to judge the value of an item, whether it is worth stealing, how to pick locks, open latches, even some rudimentary magic to enable her to spot warding and alarm spells. However as she neared maturity, there were those amongst the Three Footers who said she had been raised too far... Rumours of elvish taint in her father's blood-line were unfounded. The longstrides had always been tall and slender. The tallest on record, Cherry "Picker" longstride, had been almost 4' tall. This, however, did not help Nitzy when she began having to duck to enter people's homes, and was teased at school.

Developing claustrophobia, arachnophobia and ophidiophobia was a major problem. Yard-Hold was full of tiny tunnels, that the Three Footers used to conceal their presence and rob the few unwary souls who ventured there. It was also very generously populated with spiders, ranging from the minute, to those almost a foot across. And being on the edge of the swamps meant that there was a large snake population. Nitzy left Yard-Hold after an unfortunate incident with a leading member of the Eight-Footers and the son of a prominent member of the No-Footers in one of the crawl-ways that she prefers not to talk about.

Since her banishment, she has wandered the free lands, making a living for herself as she can.

In what three ways would you most aid an adventuring party? Nitzy can effectively "vanish", hiding in plane sight. People just forget she is there. This makes her an excellent spy. She can pick pockets, cut purses, pick locks, slide through small spaces (although she prefers not to). She is also quick witted and can talk her way out of most things.
In what way might you hinder an adventuring party? If anything goes missing, you know where to look for it! Nitzy saw you drop it (or about to drop it) and was keeping it safe for you. Nooooo, you purse was empty when she found it. She's certain that those daggers had never had any precious stones set in the handles, at least, not as long as she's known you to carry them... She also has an understandable longing to buy her way back into the people she was banished from.

Please check out my latest A/A post.
I would rather watch a movie then have dinner than have dinner then watch a movie!

Elzith


Name: Riverdance
Species:Human
Concept:Slightly feral Amazonian with little understanding of the outside world
Ons: Usually dominant unless 'bested' in some form, as to when she'll quickly become the 'beta' with little complains. Loves soft things, pretty and petite women; those to show her some sort of affection will quickly worm their way into her heart.
Offs: Treated as stupid, rather than uneducated. People wandering onto 'her' territory, whether that be a room, some baggage or someone she's mated with.

Physical Description: A tall, powerful woman just about dipping over the 6 ft mark, River has the body one would expect from a life of outdoor hardship. Her shoulders and arms rippling with muscle, there's very little fat on her. Yet soft in all the right places, such as breasts and bottom, she lacks the true physical power of a knight or traditional solider, she's much more slender and graceful, rather than brutal and rough as one might imagine. Very often wearing nothing more than a loincloth and strip of fabric to cover her breasts, one would most likely not describe River as 'civilised'. Her belly covered in scars that could resemble a set of fiendishly sharp claws, her body is anything but 'unblemished'

Personality: River is insatiably curious. Whilst she can't read or write, she finds the idea of books and scrolls down right fascinating, often badgering people to read her short extracts time and time again, perhaps like a small child. On the outside she's aggressive, dominant and rather suspicious of other races other than human, though eventually this will turn to interest rather quickly. Yet inside she's just the same as most other humans, trying to make her way through an unforgiving life and perhaps find some happiness along the way, though she has very little concept of sexuality and romance due to her isolation, River still finds herself and her body drawn to those of the gentler sex.

History: High on the peaks of the Shorn Mountain, her parents may still live, yet this is an alien concept to the young wanderer. Having been taken out on a hunting expedition when she was barely big enough to talk, her memories are still hazy and unclear from this time of her life. She was too young to be taken into the jungle but food was scarce and soon some of the more nasty creatures would be waking up from their hibernation. The village sending out everyone they had, River's curiosity got the better of her. Seeing a small purple flower she was instantly drawn to it and was soon tottering off to see exactly what it was and in the meantime, lose the path. Whilst the other members of her part were soon hunting for her long into the night, the combination of mist and thick jungle soon let this become a fruitless gesture. Sure she was dead, they returned back empty handed and with grief laden hearts.

Yet River survived her first night out in the jungle, having hidden herself in a hollowed out tree due to the panic and fear she was under and the comfort something small and snug offered up. Come morning she was soon wandering around the forest calling for her mother, but it was not her parents that headed her call. Instead a towering monstrosity of some form of big cat was to wander in on her. Something like a panther, it was easily twice as big and with the power to match. Having just lost its cub to hunters, it was vengeful and angry.But stumbling upon the crying child struck at something deep in its heart. When its jaws finally closed around the young girls throat, it was to carry her by the scruff of its neck and bring her home. Living off of the animals milk until she was strong enough to walk properly, River was soon learning the ways of the forest and how to survive through her adoptive mother. One day however, her 18th birthday to be exact, she'd awoken to find her carer gone and the cave from which she dwelt empty of traces. Rather than searching however, she embraced this new found freedom to explore the world, gathering her spear and heading down the peaks and into civilised land, attracting scorn and fear from many, yet kindness from a small few, she was picked up by a pirate ship as an extra hand, even though she could barely talk. A year of raiding and pillaging eventually led the navy to catch up with them and butcher her crew members, though for some reason she was spared. (Can put more down here, but thought it was getting a little long..)

Captured and taken back to Crown Cape as an oddity to be 'studied' and laughed at, the once proud Amazonian soon found herself forced off of the gangplank and into a strange new world.

In what three ways would you most aid an adventuring party? Physical prowess, the confidence of one that has no understanding of death, as well as an attraction to the wild and the beasts that live within.
In what way might you hinder an adventuring party? Her aggression and anger can quickly get the better of her, coupled with her inability to read and write; she'll make no sense of maps and books until taught.

Chrystal

#31
The Three Footers and Yard-Hold


The fortress was built many years ago, by some forgotten kingdom that once held sway over the land. It was clearly an outpost, built in an attempt to bring the rule of whatever laws that power recognised to the wilder lands of the South and West. It may even have been that those lands were not, perhaps, always quite so wild. Regardless, the fortress was built, no one knows by whom, nor even when. Many of the magics used in its construction now lost to the Free Peoples.

The fortress clearly saw action, as the fire-blackening to it's brickwork and the massive breach in the walls clearly attest. This may have been the reason it was abandoned, no-one knows. For many years the fortress lay undisturbed and was slowly reclaimed by the steadily encroaching marshes.

Rumour has it (and when it comes to the Three Footers, rumour is about all there is!) that a halfling prince named Jomar Ringleg, down on his luck and pursued from place to place, fell in with a small party of dwarves, on a quest to steal gold from one of the elven princes. The dwarves were all captured and slain, but Jomar escaped, so the story goes, with anything from a small fortune to almost the entire Elven treasury, depending upon who is telling the story. A few weeks later, so the story goes, Jomar arrives in Deckard, and begins spreading rumours of a lost castle away to the south that is filled with treasure. He claims to have been there himself and produces some gold and gems to prove his story.

Most disbelieve him, but according to the story, a small party of elves set out to seek this ruined fortress. None are ever seen again.

In the mean time, so we are led to believe, Jomar Ringleg has attracted to himself a band of the shortest adventurers going. Most are hard luck cases, many actual criminals, none is over three foot tall. And so, with his new band of followers, the Halfling Prince sets out for the castle.  None of those who leave with him return, at least not openly, and the story quickly becomes just that, a story. But crime begins to spread across the land. Thefts carried out in ways no-one would imagine, mysterious disappearances of items. Even people, dwarves and halflings of good character, would sometimes simply vanish.

And rumours began to spread of the mysterious Three Footers in their abandoned castle.

Of course various armed bands would come to raid the abandoned fortress, but all they ever found was a snake and spider infested ruin, slowly sinking into the swamp. Individuals or smaller parties left behind to guard the place would, however, find their supplies, weapons, gold, animals and even their clothes would mysteriously go missing. This would, of course, make them search again, but no matter how they tried, they would never find any trace.

Those that persisted and refused to leave... well, the swamp is a dangerous place...




The fortress is riddled with tunnels, both under the floors and inside what remains of the walls. The halflings and dwarves of the Three Footers have made them bigger and more extensive, installing new entrances, cunningly disguised and warded with dwarvish magics. Many of the tunnels are only accessible by the halflings, and the dwarves thus remain generally as their servants. The Three Footers are ruled by a Council of Thieves. Membership of the council is generally achieved in much the same way as captaincy of a pirate vessel - one must earn the respect of enough of one's fellows to acquire the fear of the rest.

The castle of Yard-Hold (called that as an ironic joke by the Three footers themselves) is their base, but they send agents all across the land. They will steal, rob and burgle not only for themselves, but also for others, for a price, for any bold enough to try and contact them. Their agents are often well respected members of halfling communities within the major cities of the Free peoples. Well respected, obviously being a relative term. These agents will spend the wealth stolen from others to buy necessities such as food and clothing that could not otherwise be acquired in sufficient quantity.

There are two other communities living in the fort alongside the Three Footers. These are known to the halflings as the Eight Footers and the No Footers. The spiders and the snakes were in an almost permanent state of war until the halflings arrived. These curious interlopers at first looked to provide food for both warring species, but to the surprise of both, the newcomers quickly made it plane that they would not tolerate such aggression and that their retaliation was merciless. The spiders and snakes tried to band together for the first time ever, but  even allied they could not defeat the halflings.

And so an uneasy truce has existed between the three groups for several generations. Incidents like the unfortunate one involving Nitzy Longstride are rare but do happen. When they do the culprit or culprits are usually dealt with swiftly and the incident is never mentioned again by any of the three groups...

Please check out my latest A/A post.
I would rather watch a movie then have dinner than have dinner then watch a movie!

MissFire

Nitzy and Mira are super cute! Elisse just wants to get them both naked and.. um.. bathe them in holy waters to absolve their past sins! Yes, that works. They'll buy that...   ;D
"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
    - Sima Yi

Chrystal

Quote from: MissFire on July 01, 2014, 12:26:33 PM
Nitzy and Mira are super cute! Elisse just wants to get them both naked and.. um.. bathe them in holy waters to absolve their past sins! Yes, that works. They'll buy that...   ;D

Nitzie would probably go for that... although she'll be the only one getting dressed again afterwards, because... Um... Well I'm sure I don't know where you put your bra, Mira. Whjat do you mean you were wearing clothes when you started bathing us, Elisse? That seems awfully foolish to me. Well it's hardly my fault if you two can't remember where you put things, is it? Now if you will excuse me, I have a date with my fence...-ing instructor...




Just out of interest, is there some anti-eldarin prejudice in this group? Personally I can't stand the pointy-eared creeps, always acting all holier than thou and "we were here first", living for ever and all that crap...

Okay, just kidding... but I can't help but notice that Nitzie is the only non-human. (By the way, a halfling qualifies as "human" for the purposes of forum selection, it just depends what else we're likely to end up getting raped by... *whistles innocently*

Please check out my latest A/A post.
I would rather watch a movie then have dinner than have dinner then watch a movie!

MissFire

"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
    - Sima Yi

Chrystal


Please check out my latest A/A post.
I would rather watch a movie then have dinner than have dinner then watch a movie!

EbonyQueen

Name: Maya
Species: Human
Concept: One from far away lands who uses hands and feet instead of steel and shield
Ons: Respect, Tenderness, Kindness, Romantic Gestures
Offs: Self-Centerdness, Rudeness, Overbearing Egos

Physical Description: Athletic and tall possessing a rich caramel colored skin. She moves with a well-trained grace every step measured, calculated and considered before being taken. She favors tight-fitting garments that allow for maximum movement. Long hair which is jet black cascades from the back of her head, usually held from Maya's face by a brightly-colored headband. Bright green eyes offer an intense and almost soul-revealing stare when they fall on someone.

Personality: Calm, cool and collected. It seems that very little can shake Maya's well-trained calm. She is, however friend and affable, allowing her to mingle relatively freely through the foreign cultures she often finds herself in. At times she likes to appear 'adorably unaware' of social taboos and customs though tends to thoroughly apologize for any transgressions. Those who know her are aware that it is mostly a ruse to allow her to 'appear' harmless. Maya always tends to favor conflict resolution through diplomacy, though if pushed into conflict she aims to end the fight quickly and absolutely. The shift from 'harmless tourist' to 'tigress of feet and claw' is quick, and surprising to most who only see her as a harmless.

History: The Temple of the Sky Claw is hidden deep within far away jungles. The stone structure of the peaked roof could be seen above the treeline where one to climb high enough. It has been for generations that the most talent women from the surrounding villages was sent to train there at an early age. Most of the time to return to their villages and act as a protector or adviser. At the age of eight potential students are brought to a shrine at the base of the temple, one by one each places their hands on a touchstone. When one who is capable of learning the teaching offers an arc of lightning bolts from the hands placed on the touchstone to the giant sapphires that are the eyes of a towering tiger-woman.

Maya was one of those who succeeded. Her training began with intense study learning language, writing, philosophy along with some principals of magic. However the most important course of study was the art of combat. Women were taught to use their hands and feet to be just as effective as a sword and a shield. They were taught how to fight armed opponents, how to fight opponents with armor, even how to fight creatures. Some basic magic is taught as well, how to harness and unleash bolts of lightning from one's hands. Though mastering -that- ability takes even more years of self-study and reflection. Maya studied and studied hard quickly becoming a gifted student, and expert practitioner. However, she lagged behind in magical ability, only able to conjure a blast of lightning with great effort.

It was her promise coupled with the fact that Maya seemed unable to grasp the techniques that the three school Mistresses decreed that to finish her training, to become a true 'Master' of the Sky Claw she had to travel the lands, to learn what it was to not live in the small cluster of protected villages, and to gain insight in the world beyond the cloaking canopy of the thick treeline. Maya obeyed the decree of the Mistresses, and sat out that very day into the world beyond.

In what three ways would you most aid an adventuring party? Maya can fight with feet and hands extremely well. She does not need nor does she use a weapon it gives her a unique and effective means of combat. Maya is also an adept negotiator, and can often act as a diplomat, or negotiate if needed. She also has 'clarity of thought' often when things are stressful, or there is much going on Maya can keep her head and notice small things, and continue to make good decisions.
In what way might you hinder an adventuring party? Keeping the secret of where she is from is very important. The small cluster of villages along with the Sky Temple itself are meant to be hidden to the outside world. Beyond that she has a strict code of honor she has been trained to adhere to.

Joslyn

Quote from: MissFire on July 01, 2014, 12:26:33 PM
Nitzy and Mira are super cute! Elisse just wants to get them both naked and.. um.. bathe them in holy waters to absolve their past sins! Yes, that works. They'll buy that...   ;D

Mira, though not religious, knows that in the name of tolerance and understanding she must get naked with two beautiful women respect this custom. O:)

QuoteNitzie would probably go for that... although she'll be the only one getting dressed again afterwards, because... Um... Well I'm sure I don't know where you put your bra, Mira.

Silly Nitzy, no one would invent a bra in a land full of women with gravity-defying fantasy art breasts. Well, maybe as a fashion accessory. ;) I'm just glad Mira's staff is taller than our halfling, I can't imagine it would be easy for her to steal.

Now, if I can just stop starting at Maya's picture long enough to post... ;D

Chrystal

*giggles* I was of course referring to those two metal goblets that Mira's boobs are jammed into quite uncomfortably, and she should be quite relieved to be out of... I imagine they were quite expensive? Probably fetch a good price ... uh, if you .. uh... ever sold them, that is...

Please check out my latest A/A post.
I would rather watch a movie then have dinner than have dinner then watch a movie!

MissFire

Elisse is going to have to keep careful watch over the gem on her staff. And the smaller ones on her outfit. And her outfit.
"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
    - Sima Yi

Chrystal

She could always give Nitzie a good spanking, if she promises to give them back!

Please check out my latest A/A post.
I would rather watch a movie then have dinner than have dinner then watch a movie!

ElvenKitten


Chrystal

We have a perfectly good cat flap!

*snigger* - Thats what I tell our kittie when she starts complaining that she wants letting in!

Please check out my latest A/A post.
I would rather watch a movie then have dinner than have dinner then watch a movie!

ElvenKitten


Dhi

These characters are awesome, I can't lie. The guild of the Three Footers is a great touch, and I'm imagining intelligent spiders and snakes for the Eight Foots and No Foots, sort of like a David the Gnome or Mouse Guard world that the taller races might not even be aware exists.

For the rest of you I have some world building questions! There are no wrong answers.

MissFire:
Can you tell us about the Goddess and what White Magic can accomplish? What kind of controversies have sullied the Daughters of Hope in the past?
What sort of cuisine would Crown Cape's accomplished cooks be known for?

Joslyn:
What has happened to the knowledge of the world that a great library is now needed? Is there a lost repository of knowledge somewhere?
Is Nihon reached by land or is it separated by a sea?

Elzith:
You mention that River doesn't fully understand death. What kind of beliefs do the people of the Shorn Mountain have?
How did River end up on the island where the safari takes place, and did she go willingly or unwillingly?

EbonyQueen:
What are a few lessons will Maya will need to learn from the outside world before the Mistresses will accept her as a Sky Claw Master?
Who are the enemies that the Masters protect the temple against?

Chrystal

Quote from: Dhi on July 01, 2014, 03:52:45 PM
These characters are awesome, I can't lie. The guild of the Three Footers is a great touch, and I'm imagining intelligent spiders and snakes for the Eight Foots and No Foots, sort of like a David the Gnome or Mouse Guard world that the taller races might not even be aware exists.

I would say, "self aware" spiders and snakes, rather than actually "intelligent". To use the scientific terms, "Sentient" rather than "Sapient". There is a subtle difference. As I've never come across either of those I would have to say "pass", but the last part of what you say is basically it, yes.

Spiders and Snakes that do know how to communicate (as do dogs and cats, it's just no-one ever bothers to listen to them) , and were rather surprised when the halflings chose to communicate with them. I think that the whole business of being only 33" tall your entire life makes you far more ready to be quiet and listen, it also makes you a lot more vulnerable to creatures that to a human or elf are little more than a nuisance. It therefore pays the smaller races, the halflings, gnomes and dwarves, to learn the speech of lesser creatures, to negotiate with them. As you say, Dhi, a world that the taller races do not realise exists.

Oh and if anyone wants to really piss Ntzy off, just say "Aren't you a little tall for a halfling...?" *snigger*

Please check out my latest A/A post.
I would rather watch a movie then have dinner than have dinner then watch a movie!

MissFire

The Goddess is, as Elisse and others of her religion believe, the creator of the world and creator of all of the races that walk upon it. As such, it preaches tolerance for others no matter the race or station in life, and that to do good deeds is to repay Her for Her kindness in creating us. Yet it also preaches forgiveness for those that are wicked, as they too are created by Her design. Without darkness and evil, there is no measure for what is Light or Good, and so evil, while not something one should pursue, is a natural part of the world and exists so that we might know what true good is. She also teaches that the female form is beautiful and should be adored. The worship of the Goddess and the Daughters of Hope have waned in the past few years, however, because of it's stance on evil and wrongdoing. Other religions which punish instead of forgive have become steadily more popular.

As far as Elisse's cooking... since Crown Cape is by the sea I'd say she could do wonders with any kind of fish, she's probably not bad with meat, either, though she eats fairly light so she probably has less expertise there. She eats a lot of greens, so she might even be able to identify edible plants in the wild. At least a few that she's seen before.

Her magic will probably be a selection of somewhat typical White Mage spells; exterminating the undead, a defensive shield spell, spells to cure poison, a healing spell, a spell that creates an orb of light to see within dark caves or other areas, perhaps a single offensive spell so she's not useless in battle.. I'd imagine that to balance things out, all but her easiest spells require either components or a short incantation so it'll take time to cast. Perhaps her healing spell requires a 'hands-on' approach as well? Hmm!
"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
    - Sima Yi

Elzith

Quote from: Dhi on July 01, 2014, 03:52:45 PM
Elzith:
You mention that River doesn't fully understand death. What kind of beliefs do the people of the Shorn Mountain have?
How did River end up on the island where the safari takes place, and did she go willingly or unwillingly?

The shorn(ers? ians? Not sure either of those sounds right) very much believe in spirits, ancestors. The sort of tribal religions that seem so prominent in the very isolated corners of the world. They worship the Goddess Hyona, though indirectly. Rather than believe she requires constant obedience, their deity takes very little prominence in their lives, instead it's mainly focused on the spirits of their forefathers. When someone dies they're not buried or cremated, instead their taken to a secluded valley and simply left for the animals and for nature to do its duty, so the souls of the departed can return to the earth. Those that did something considerably good, or perhaps evil, gather Hyona's attention and rather than becoming part of everything else, they become a part of her in the form of spirits. These spirits then ensure that even through the thick canopy, plants and animals can go an thrive. They're also what's responsible for ensuring that the beasts that should of been dead so many years ago carry on. Because of this, some animals are off limits to the hunters, unless under the most dire of circumstances; killing in self defence is okay, but eating is not. Yet these spirits of course need sustenance, so the people pray to them to offer their worship up as a form of energy. Or so they think, anyway. Though overall, religion is quite lax and the mountain dwellers are allowed to believe as they like; there are no priests or holy men.

As for River, she does not understand why death is bad. She was not old enough to be taught what her parents held to, so she has no inclination about her own beliefs at all. Or those of her people anyway. But since she's never had anyone close enough to lose, she does not yet get why death is 'bad'




For the second part, River escaped her bonds soon after the Navy commander poked her down and back onto dry land. Fortunately, she'd been greatly underestimated through her rather coarse appearance and for some reason treated like a dog. So when she was told to 'stay' she did not exactly abide by it, instead running off almost instantly. Whilst a guard had been posted, he was a little busy staring at her bottom to grab her quickly enough. From there, it was a matter of scaling a drainpipe with bound hands, before dashing through one ally and into the next, causing quite the panic. Well used to the requirements of stealth, she simply waited till nightfall and slipped aboard another ship, though this one bound for the island. When she was eventually discovered, still tied up, up in the crows nest, the captain thought she'd be a worthy addition to the competition.

Chrystal

Quote from: MissFire on July 01, 2014, 04:11:30 PM
As such, it preaches tolerance for others no matter the race or station in life

Except those blasted Elves....

*giggles*

Sorry, I couldn't resist it.

And as I said in the Girls-only groups thread, my dislike of Elves in roleplay goes back a LOOOOOOONG way!

Please check out my latest A/A post.
I would rather watch a movie then have dinner than have dinner then watch a movie!

ElvenKitten

Name: Violet Autumn
Species: Human
Concept: Wandering high class mercenary who uses both swords and sorcery 
Ons: Being tied up, tea, the finer things, the wives and daughters of nobles, being spanked. Switch
Offs: Unrefined behaviour, her own blood, gnomes!, things that belong in the privy.

Physical Description: 5'3 and slender with dark hair pale skin and blue eyes. Moves with the practiced grace of a dancer though her form of dance is ill suited to a ballroom. If she would let her hair grow a little longer and she wear more courtly attire she might well be confused for a noblewoman and her mannerisms denote some training in courtly etiquette.

Personality: Courteous at all times and usually quiet and contemplative.  She often spends her free time reading arcane tomes and playing chess favouring peace, quiet and a relaxed atmosphere. Violet will flirt with any female that catches her eye usually the more refined ladies or the occasional princess.

History: Violet is the youngest of seven daughters and very little was expected of her, all her sisters had seemed to have a place or some duty. Violet bored and feeling a little picked up wooden sword belonging one of her brothers and started to play at fighting. A female sellsword her father employed saw her at play and saw the way she moved. The sellsword persuaded Violets father to let her train her with the blade and what started as a bit of childish play became a calling. She was also persuaded by her mother to study magic and the time she was not training with the sword she was learning magic from a court wizard.

She went on to study under a master Sword Mage and upon completion of her training she decided to travel a while. She earned money guarding caravans and was often hired to provide extra security to young women in several royal courts giving her ample opportunity to indulge in her sexual appetites. She got a little bored of the lack of a challenge and decided to take on a job that would test her skills more.

In what three ways would you most aid an adventuring party? Violet is knowledgeable about magic in it's many forms and is a skilled a skilled Sword Mage. She has had dealings with the nobility of many places and knows much of the etiquette and many different customs.

In what way might you hinder an adventuring party?  Her hatred of Gnomes may get her into trouble and there may be an angry noble or two who found out about her activities with his wife or daughter.