Est Pro Patria Mori (Alt-history, steam/dieselpunk Freeform Intrest Check)

Started by Inkidu, June 25, 2013, 02:34:02 PM

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Inkidu


The Great War is not as we know it. In another time and another place it has become a conflict that has not only the Earth in flame, but it has spread to the stars as well. Great and terrible innovations and machines have pushed the war farther than it should have ever gone. The year is now 2014 marking the hundred-year anniversary of the start of the war. On the side of the Allied Powers are the United States America, Great Britain, Russia, France and Japan. On the side of the Central powers are Germany, Austria-Hungary, the Eastern-European Subjugate, the Ottoman Empire, the Empire of Mexico, Spain and China.

No end to the war seems in sight as it crosses the atmosphere. The moon is a new front of the war. Mars is now the command post for the Central Powers. Modern technologies have allowed combat to break out on Titan and even Pluto. However, the machines and weapons of mankind are nothing when an ancient evil is unleashed from an ancient place. The war is about to take on a whole new front.

In a desperate gambit the Allied Powers have put together a team of crack commandos. The traditional gender roles regarding the war have broken down a long time ago as it became clear that every man and woman would be needed to bring the war to and end. This team of soldiers from every allied nations is outfitted with the best technological innovations known to man in order to subvert and destroy the enemy. However, will the weapons and methods of man be enough to truly protect the human race?


General Setting Info and Details

So this is kind of one I always wanted to do. I've always thought that the First World War was a much more interesting conflict and it's not as... controversial as the sequel. Naturally I wanted to avoid that. However, in the sake of not having to choose who wins at the end between the Central or Allied Powers I'm going to ask that you keep your characters to the Allied Powers. I'm not opposed to defectors or half-Central nationalities, but you're going to provide some superlative background and personality.

This is a free-form game. I don't necessarily want to emphasize combat over personal struggles and camaraderie, though combat is a big part naturally. I'm trying to devise a certain mission-based structure. This means that the game's content will happen over named missions. This in theory should allow people to sigh their characters up and allow other characters to cycle in between the missions so there is always a pool of players. I don't know how well it will work, but I'm willing to try it. Also, it should allow those who want to to kill off their characters at will and just draw up a new one. There will be a hub thread in addition to the main-game thread that allows off duty soldiers to interact and... cavort.

So to start I'm looking for between 4 and 6 six characters. There will be various positions to fill like medic or demolitions expert. The world and things beyond have grown more gender-egalitarian so male and female commandos are welcome. I have no problem with males playing females or females playing males. If this upsets you I sincerely invite you to find another role-play. I would like to keep the teams more or less equal in terms of male to female characters at least at first. Then I'll see how it shakes out.

As for the setting, I kind of like the refuge-in-audacity approach. Super soldiers, terrible bio-weapons, steam or diesel-powered power armor, spacefaring submarines, airships, massive landships and walkers, Tesla tech, retro-futurism, massive artillery pieces, rockets, cool motorcycles, hand-to-hand weapons, some psychic powers, pretty much anything is a go.

However, there are some things to avoid: No miniaturized or digital computing, think vacuum tubes and giant mainframes, no atomic power (it was laughed off as a joke by both sides), no lasers, or Wolverine-level healing factors, no omnipotent-level psychic powers though light mind reading is possible, suggestion, not domination.

The main tech wonder is the aether engine. It's somewhere between oil and atomic. They're the space tech. They're massive and require a lot of space to put on something. Most stuff however is run on oil or steam depending on its age. Steam is older, oil is newer.


What I Need From You

-2 to 3 paragraphs per post.
-2 to 3 posts per week
-Good faith effort to coordinate and communicate
-Let me know if you're going to be unable to game via PM, if you know in advance.

Character Profile

Player: (Player of the character)
Name: (Your character's real name here)
Aliases: (Any names or nicknames)
Age: (The draft is 16 to 45)
Gender: (Male of Female)
Date of Birth: (The game starts in 2014)
Blood Type: (for medical purposes)
Place of Birth: (The nation your character was born in)
Appearance: (A photo or detailed description, regardless of method of entry please provide approximate height and weight, spoiler-tag please)
Rank: (Any rank from sergeant to colonel adjust for nationality and or service branch i.e. navy, army, marines, or air corps, wikipedia can help)
Specialization: (what spot you'll fill i.e. demolitions, sniper, mechanic, medic)
Personality and Psychological Profile: (All commandos are given one: A detailed description of a commando's personality and psychological makeup. Please provide flaws and merits)
Service History: (A description of one's life before enlistment, also any meritorious or demeritorious actions while on active duty before joining the commando-group)
Paranormal or paramechnical traits: (Psychic, supersoldier, or kick as prosthetic you get the point)

Specializations that need to be filled:

-Medic
-Demolitions
-Heavy Weapons
-Sniper
-Combat Engineer
-Pilot
-Operative (basically a combat spy)
-Rifleman (kind of the general specialization if none of those catch your fancy)

COs and EXOs will be determined by rank on a per-mission basis.

(Please let me know if you think of another one.)

Coded Version for Your Convenience
[b][u]Personnel Profile[/u][/b]

[b]Player:[/b]
[hr]
[b]Name:[/b]
[b]Aliases:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Date of Birth:[/b]
[b]Blood Type:[/b]
[hr]
[b]Place of Birth:[/b]
[b]Appearance:[/b] [float=left][spoiler=Profile Picture][float=left][img height=200 padding=8](image link here, adjust height if necessary, delete if unused)[/img][/float][/spoiler][/float]
[b]Rank:[/b]
[b]Specialization:[/b]
[hr]
[b]Personality and Psychological Profile:[/b]
[b]Service History:[/b]
[b]Paranormal and Paramechanical Traits:[/b]


Try to stay away from anime pics as much as is possible.

Please PM me your profiles with the title "Great War" but feel free to post first drafts for critique in this thread.

Oh, and in general the game will go to [bon-h].



Well, that's all she wrote. Please post questions or comments. Also, if you find any errors in my coding please let me know. There was a lot of it.

OOC Thread
Character Sheets and General References

If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Inkidu

Accepted Character Profiles

Collette Yamahiro
Personnel Profile

Player: Inkidu


Name: Collette Yamahiro
Aliases: Tokyo Rose
Age: 29
Gender: Female
Date of Birth: July 24, 1985
Blood Type: B+


Place of Birth: Nagasaki, Japan
Appearance:
Profile Picture
Height: 5'6" Weight: 129lbs. A petite woman with a trim figure. Likes to dye her hair.
Rank: 1st Lieutenant, French Republic Navy
Specialization: Communications


Personality and Psychological Profile: A terse and abrupt woman who has trouble communicating with anyone or anything that is not on the other end of a wireless set, Yamahiro is nonetheless a superlative communications officers. She is a very honor-conscious individual, but is nonetheless incredibly sensitive to the feelings of those around her. This is the chief reason for her social seclusion as she often has trouble handling her own emotions let alone the emotions of others. She has shown a love of literature, drawing, and poetry. She is a surprisingly fragile individual when interacting with other people.
Service History: Born in Nagasaki, Japan to a Japanese father and French mother she moved to Tours France when she was three. She was screened at the age of ten for France's psychic soldier program. Though she showed no telekinetic or psychic aptitude she was none the less a class-one empathic. She is so sensitive she has a hard time coping with emotions. Nonetheless her amazing spacial reasoning and problem-solving skills made her a natural for coordination of field operations, and she took to communications quickly. Yamahiro was inducted into the French officer corps upon reaching the age of sixteen. She was awarded several commendations for her superlative ability to communicate complex actions. She is fluent in every allied language, German, and Chinese. When communicating over a wireless she is much less reserved but always the consummate professional. Her high level of empathy keeps her from participating in field operations. 
Paranormal and Paramechanical Traits: A high level empath she can feel only the most guarded of emotions, her power is so strong it drives her to seek isolation in almost every social situation.



Ian MacBride
Personnel Profile

Player: 1SAZ


Name: Ian MacBride
Aliases: "Warpath"
Age: Physically: 24, Chronologically: 88
Gender: Male
Date of Birth: September 25, 1928
Blood Type: AB+


Place of Birth: Glasgow, Scotland
Appearance:
Profile Picture
Height: 193cm Weight: 86 Kilograms A tall man with dark black hair and light greyish-blue eyes. He is noted for wearing the traditional Highlander's Regiment kilt over his uniform, the leather garment acting as a mechanic's smock.
Rank: Major
Specialization: Combat Engineer


Personality and Psychological Profile: Officially, Ian has been declared anti-social, antagonistic, anti-authoritarian, narcissistic, and obsessively enraged. It was deamed that these characters were a direct result of the original Highlander program's altering of his genetic make-up. However, the truth is far from what has been put to paper. Ian is a rather cheery bloke that is quite agreeable if approached with respect. He rarely raises his voice and is a gentle soul outside of combat. However, the moment bullets start flying, the Highlander modifications take over and he becomes a serious and stern fighter. It has been noted correctly in his file that he has a psychological disconnect with his prosthetic limb, causing phantom pain syndrome. During his career with the engineer corp, he was noted for his analitical mind and adaptability in the field.
Service History: Fought in the first Mars offensive against German army with the initial Highlander forces, earned meritorious service medal for bravely charging machine gun nest on foot
Engaged Central powers occupying Africa, wounded in action, most Highlanders KIA
Joined Combat Engineer Corp following attachment of prosthetic
Promoted to Lieutenant Colonel for heroic actions in bringing a Main Battle Mech back online, turning tide of defense
Demoted back to Major and spent thirty days in brig for disobeying a direct order, allowing a German scientist to escape
Declared MIA following murder of ranking officer in the British Army, considered suspect
Found on Titan, living as a drifter; thrown in Brig while awaiting trial and dishonorable discharge
Paranormal and Paramechanical Traits: Highlander Super Soldier Program: Enhanced strength, speed, endurance, and regressed aging. His body ages at roughly 1 year physically for every 10 chronologically. He is one of the few first generation highlanders to survive more than 10 years of the war. Also has a cybernetic right arm, modified for quick attachment of field tools and equipment.

Samantha Jamieson
Personnel Profile

Player:Caela


Name: Dr. Samantha Jamieson
Aliases: Doc, Sawbones/Bones (playful nickname given by folks she's patched up)
Age: 32
Gender: Female
Date of Birth: January 25, 1982
Blood Type: O-


Place of Birth: San Diego, CA - USA
Appearance:
Profile Picture
Bones stands at a statuesque 5'10 and finds it difficult to gain any weight past 150lbs. Her metabolism is simply ramped too high and it's not unusual for her to start to take on a gaunt appearance if she misses a meal or two.
Rank: Major
Specialization: Trauma Surgery, Field Medicine


Personality and Psychological Profile: Sam's Psych profile labels her as exceptionally Type-A, driven, overachieving, and mildly OCD with an intense need to be in control of her surroundings. When working, especially when working a Trauma, all of this is true. She will be terse, expect her support staff to be nearly psychic (even those without a shred of psychic talent) when it comes to knowing what she'll need/want next and for everyone in the room to follow her lead.

Outside of work however she is a very different woman. The stern demeanor falls away and, while she still likes to have some control, she doesn't expect everyone to ask, "How high?" when she says jump. She is far kinder and more optimistic than anyone who only saw her running a Trauma surgery or working in the field would ever suspect. She's also far more likely to allow the playful and sensual sides of her nature out to play the further away from work she gets.

A final note in her file will let her CO know that rotating her to the heavier combat weapons would be useless. Her hyper-focus on medicine and the use of her genetic and psychic enhancements has made her a tool with a specific purpose. Healing. She can shoot a pistol or rifle if needed but is almost clueless about the heavier weaponry and often seems to forget she is carrying any sort of weapon when she is triaging people in the field. She will count, almost exclusively, on her team to keep enemy fire from hitting her while she focuses on getting the injured back alive.

Service History: Born the daughter of a Marine General and a civilian physician contracted to the military, there was never any real question of what Sam would do with her life. It was taken for granted that she would enter the military and become a military Doctor in order to follow in both of her parents footsteps. With that in mind her Mother had actually agreed to some genetic engineering while Sam was still in-utero, a highly controversial experiment, but one she oversaw every step of the way to insure that Sam would still be able to have as normal a life as possible if she chose a path other than the one her parents were laying out for her with their tampering.

Sam didn't buck her parent's plan however, she relished it. She studied hard, easily skipping grades in school, with an intense focus on human biology and physiology. Her Mother also brought her home studies and papers being done on all the latest cutting edge surgical, genetic, and biomechanical techniques being used and developed so that when she was drafted, there was no question about where the Marine Corp could best use her education and talents.

Sam has received a number of commendations for her medical skill, for saving men and women under her who everyone else thought lost. She doesn't actually put much stock in those commendations however, seeing them not as awards for superlative skill, but more as reminders of the people she couldn't save. Preferring to work on the front lines she's lost more severely injured soldiers (there's only so much anyone can do in the face of certain traumatic injuries) than she's saved at times and ever one of those lost haunts her nightmares.

Paranormal and Paramechanical Traits: Sam's Mother allowed her genes to be tinkered with before Sam was ever born. This means she has quick healing factors, blood clotting and red blood cells reproducing (to replace blood lost if she herself is severely injured) at exponential rates and bone starting to reform almost immediately (this can be a HUGE problem if the bone isn't set almost immediately causing it to have to be re-broken and re-set later). 

Along with her own quick healing, she showed a talent for healing others psychically. Her ability in this area is focused, not general, allowing her to stop bleeding and re-knit skin on her patients but not allowing her to simply heal all their injuries. She accepts the gifts she has though and puts them to good use in both surgery or the field, using them to stop blood loss and her ability to close skin as a rough sort of field dressing to keep an injured soldier from bleeding out before s/he can be operated on.

The downside to the "improvements" made her ability to heal herself and/or others is that it increased her metabolism exponentially as well. This increase requires her to administer either a shot weekly (as she does when she's stationed on a base) or take pills daily (her option is she's sent on a mission that will last longer than a week) to keep her metabolism in check. Beyond the shots and pills she also eats twice what an average person of her height and weight would just to maintain an average body weight. If she has to heal herself, or someone else of a massive injury, her caloric needs can easily ramp up into the 5000+ range depending on how bad the injury or how many patients she has had to heal.

Ilya G. Faustin
Personnel Profile

Player: Wargtass


Name: Ilya Grigorovich Faustin
Aliases: Red Eagle, Winged Hero of the Proletariat
Age: 36
Gender: Male
Date of Birth: 17th Febuary 1978
Blood Type: A-


Place of Birth: Archangelsk, Russia
Appearance: 175cm tall, lean muscular build.
Profile Picture
Rank: Lieutenant
Specialization: Fighter Pilot


Personality and Psychological Profile: Ilya was successfully run through the rehabilitation after the latest failed Revolution. He supports the Czarist Government in everything and is one of the poster childs of the Russian Rehabilitation Camps. Ilya however, is a communist at heart. For the time being he will work as part of the imperialist machinery until such time that he can join the revolution once more. Some would probably say that he is a conformist rat, but Ilya has pushed those thoughts aside. His heart beats for the people, it's just that the Revolution must catch up. Right?

As a person he is very silent and calculating. To tell the truth he is horrified of his secret alegiances coming out. He is afraid of slipping up, saying something he shouldn't. Instead he steeps himself in the stoic professionalism he has become known under. The Government wrongfully suspects that their rehabilitation of the Red Eagle could have damaged him in some way, but to them it doesn't matter as long as he brings the results they want. Ilya wants to stand up and yell out his support for the proletariat cause, but the scars from Gulag 14 haven't healed fully yet. Until then he is a broken servant.

Service History: Throughout his youth the Russian Empire was boiling once more. The people was being pressured into another revolution by their state, their backs broken by the impossible yoke of industrial production that was needed to fight the war against the Central Powers. As he reached 18 he was enrolled into the Helsinki Flight Academy on high recommendations from his conscription. He was deemed to be a perfect match for the new jet-fighters. Russia was finally catching up technologically with the rest of Europe in the air. His squadron was fitted to test-pilot these new marvels. To the chagrin of St.Petersburg, only Ilya survived. The jet-fighter was a catastrophy, it was impossible to handle and most never even made it off the airfield. Except when Ilya piloted them. He wasn't doing anything great with them, but he survived. The Government shut the project down after two years and 54 deaths and Ilya was moved to a conventional squardon. It just happened that this squadron was part of the underground Red Revolution.

In 1998 the 3rd Red Revolution began. Large parts of the Russian Military joined in, tired of the impossible orders and dreadful conditions in the frontlines. The United States and other Allied powers helped the loyalist Czarist Russians in their efforts with materiel and weapons, fearing another Red Menace like China to rise. Even so the 3rd Red Revolution continued for five years. Ilya and his squadron had to fight a bloody war in the air, their conventional propeller planes managing an impressive score against the US-supplied jet-fighters of the Czarists, with Ilya himself becoming the top fighter ace of the whole war, 1914 up to that point. The propaganda built up around him was gargantuan, but in the end he was only one man. The Revolution collapsed as British and US commandos destroyed the United Soviet High Command in a backhanded raid in the heart of Moscow. The revolution was once again over because the global capitalist interests won over the heart of the Russian people.

What followed was a ruthless campaign by the Czarist Government to eradicate the communist menace once and for all. Millions were imprisoned in the gulags in Siberia and the ultimate goal was the "rehabilitation of the communist influences". This was achieved through slave labor, torture, brainwashing and downright massexecutions of red russians. The majority of the detainees died and in the end only a handful were released as "successfully rehabilitated". That the Winged Hero of the Proletariat was one of those served as a great propaganda piece. Truth was it was a severely broken Ilya that came out of Gulag 14 and was placed once more in the frontline squadrons of the Czarist Airforce. He served faithfully, never even showing any sympathies for his enemies as he fought in Red China. His continued impressive service records finally landed him in the international task force.

Paranormal and Paramechanical Traits: None. He is as unmodified as a human can get.

Jacob Hammond
Personnel Profile

Player: Lezna


Name: Jacob Hammond
Aliases: Trick Shot
Age: 20
Gender: Male
Date of Birth: July 28, 1994
Blood Type: 0+


Place of Birth: Darwin, Australia
Appearance:
Profile Picture
Rank: Colonel (British Army)
Specialization: Sniper


Personality and Psychological Profile: Quiet, Jacob tends to keep to himself which matches up with his sniper position preferring to act alone. However he does care for his fellow commandoes and isn’t as selfish as some may think. His father was a member of the German army who abandoned his position and moved to Australia where he met a woman who would eventually become Jacob’s mother. After his parents were killed in a surprise bombing he holds a hatred towards the Central Powers.
Service History:  Born in Darwin, Australia Jacob was always going to join the army his father in a way groomed him to become a sniper. His influence was almost immediate racking up impressive body counts, After a battle turned bad and he was injured bad including a piece of bomb shrapnel blinding his left eye the Australian government fitted him with ‘improvements’ to make him a better soldier. Because of his new implants he was left alone as his peers always thought of him as a experiment and not a person hence his quiet nature. After a battle where he nearly single handedly held back a group of twenty Austrian-Hungarian who tried to take a strategically important communication centre. After this battle he was invited to the Commandos which he took mainly to get away from crowds of people.
Paranormal and Paramechanical Traits: His right eye has been replaced with a camera like device to improve his accuracy. Additionally his bones have been strengthened to handle the recoil of incredibly powerful sniper rifles.

Dexie Toshman
Personnel Profile

Player:RedEve


Name: Dexie Toshman
Aliases: “Tosh”
Age: 25
Gender: female
Date of Birth: June 6th 1989
Blood Type: AB+


Place of Birth: London
Appearance:
Profile Picture
Rank: Captain
Specialization: Operative


Personality and Psychological Profile: A keen observer, good at learning new things and at mimicking behavior. Quiet, calculated. Charming when she wants to be. Prone to overanalyzing. Cautious and slightly paranoid. Has a sixth sense for danger. Has an eidetic memory. Has become more of a loner than she wants to be due to her job.
Service History: Dexie is the daughter of a British former serviceman and a expat French mother. Her mother has a history in theater, and she infected her daughter with the bug. She was trained as an actress and only joined the military after graduating. She wanted to take her father’s place defending her country, after he got a medical discharge when a mission crippled him for life. She was assessed as possessing an above average intelligence and coupled with her acting training she was put through the Operative program and proved to be a good fit for the training.
Dexie has been dropped behind enemy lines on countless missions to gather intel, commit acts of sabotage and link up with troops in the field. Her knowledge of half a dozen languages (English, French, Dutch, German, Spanish and Italian) as well as many local customs has come in handy. She only uses violence as a last resort, as her primary goal in her missions is to remain undetected by the enemy.
Paranormal and Paramechanical Traits: She is 100% pure human.

Ludmila Silvestro
Personnel Profile

Player: Sara Nilsson


Name: Людмила Сильвестров (Ludmila Silvestrov)
Aliases: none
Age: 23
Gender: Female
Date of Birth: 1991
Blood Type: B+


Place of Birth: Russia
Appearance:
Profile Picture
Standing at a meager five foot six she isn't very imposing nor does she have the bulky build of most of her countrymen. Her long flaming red hair is usually kept in some form of ponytail away from her face so her usually frowning face is clearly visible. For those that look closer her hands are pockmarked with small burn scars and the very few that get a good look at her back will see it covered in ugly raised welts from what looks to be shrapnel.
Rank: лейтена́нт (Lieutenant)
Specialization: Demolitions


Personality and Psychological Profile: Pyromaniac, insubordination and a lack of patriotism. The three words that always comes up when her dossier lands on the table of her commanding officers, but for all her faults her commanders can't complain about her willingness to do even the most dangerous mission without flinching. As long as she can be promised a chance to blow things up she will jump at the mission with little regard for her own safety.

Service History: Her very first memories are of watching the fires of her uncles fireplace as the cold Russian winter raged outside of the meager home they lived in, her father having been killed in a food riot so her uncle took the young girl and her mother in. At the age of 12 little Ludmila set her first fire to the house of the commissar responsible for the bloody suppression of the riot that claimed her father. Of course the Great Russian military machine couldn't stand for one of theirs being murdered in what obviously was arson they retaliated by shooting every third elderly in the small village and conscripting even more of the young men and women for the glory of the motherland. To a young girl who understood nothing of how her country really works this just proved that what she had done was right, though after having seen the beautiful flames any feeble attempt to justify further fires where quickly forgotten in the rush she would get as the fire would spread. Four years later as she was planning a home made explosive set to blow up an ammunition depot someone betrayed her and the police stormed her little hideout in the sewers and she was arrested. But rather then shot on the spot the local commissar persuaded the commandant to enlist her in the army where her appetite for destruction and her talents in home made explosives could be put to good use.

And once again any rational anger at this fate was soon pushed aside at the realization that these people wanted her to destroy and burn even larger things then before, and they would help and pay her for it! While her insubordination and frankly psychotic personality has got her in trouble more then once her skills with explosives has so far made her worth the bother to the higher ups. Only once has her almost supernatural ability with explosives failed her, during a routine job where she was to mine the entrance to a small town but for some reason one of the mines exploded as she had just planted it. With superheated shrapnel tearing through her greatcoat and imbedding itself into her spine she was sure she would die there but someone up high pulled strings to give her extensive cybernetic surgery so she would survive, she never has figured out why anyone would do it for her and she has spent more then a little time trying to figure it out.
Paranormal or paramechnical traits: extensive cybernetic implants to replace her spine, it has no major effect on her body.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Inkidu

The Allied Powers

The United States of America

Entering the Great War in 1917 the United State of America inundated the allied side with fresh troops and equipment. As the war dragged on the United States would provide a fantastic staging area for the United Kingdom and the Allied Powers by the way of Canada. Until the Empire of Mexico entered the war and began putting pressure on the U.S. by taking Texas and Arizona.

In the present the United States provides the Allied Powers with manpower and industrial manufacturing capacity. The U.S. Cape Canaveral would allow the Allied Powers to take the war to the moon and beyond. They are also one of the key technological powers rivaled only by the Empire of Japan and Germany. They are still a democratic republic in spirit but have been under martial law since the taking of Texas in 1939.

Great Britain

Great Britain has been in the Great War since the first days and the British Expeditionary Forces (B.E.F.). They control much of the remaining viable land on Earth and are a key force in coordinating intra-solar communication. Their  invention of the Y-ranger (what we call RADAR or a rangefinder) helped make the air (and subsequently space) war a much more crucial one.

Britain with the help of Winston Churchill began the secret project that would become the aether engine. Churchill would be assassinated in 1929. Britain remains the backbone of the allied powers and the Canadian Lunar Regiments are some of the most feared fighters in the war. Britain would also begin the study of genetic engineering and create the first in a long series of successful super-soldier programs all across the allied nations. The most famous of which are the Highlanders.

France

France would see some of the first early heavy casualties and the moral would become nonexistent by 1920. It would be during the 1940s in France when the Great War looked lost on the French front with the separatist movements. However, using the shared super-soldier technology and their own research the French Nationalists were able to create the first psychic soldier program: Project Third Eye.

With a stable of powerful psychics France was able to crush the Central sympathizers. France would become known for one of the best spy networks in the war. France does not have such a combat presence in the war, but the other allied powers have come to rely on French techniques for screening psychics and for espionage in general.

The Empire of Japan

Japan would actually be on the Allied side during the start of the Great War, but they would not actually join the heavy fighting until the Central Powers wooed Communist China into fighting in 1937. The fighting spirit and superior naval power of Japan allowed them to dominate the Pacific Ocean, however, against the numbers of China Japan had to find a new route.

Japan is the technological backbone of the allied powers. The first suits of Japanese powered-armor (first conceived as a combat-ready spacesuit) in 1980, before that troops in the extra-terrestrial theaters were known for their shockingly brief life-expectancy rating. Tokyo University (though no longer in Tokyo) is known for turning out the best engineers and machinists in the Allied Powers.

Czarist Russia

The Great Bear. Early in the war it would look like Russia would have to pull from the war due the Red Revolution. However, Vladimir Lenin would have Stalin assassinated. Though the fighting was bitter the czar was able to use secret police would finally but an end to the over communist threat by 1932, with some help from the French.

Russia provides much of the manpower and machine power. The troops and tanks of Czarist Russia are a relied on in a multitude of situations from the fighting in China to the bombing runs on Titan. Russia still fights a clandestine war against the Communist Elements, but most of the communists have fled to a more sympathetic China.



If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Wargtass

Sweet! Consider a character sheet underway... as soon as I get an idea.  ::)
O/O

Inkidu

If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Wargtass

I am guessing it's the Russian Empire rather than the Bolsheviks? And how has the Flying Circuses developed?
O/O

Inkidu

Quote from: Wargtass on June 25, 2013, 04:23:03 PM
I am guessing it's the Russian Empire rather than the Bolsheviks? And how has the Flying Circuses developed?
Russia's basically in half. Yes they put down the Red Revolution, but the underground communists are very numerous and subversive.







Pretty much like this as far as airplanes are concerned.

Oh and they aeroplanes that land at aerodromes. :)



Also, helicopters called gyrocopters. They're a bit newer.

I also forgot to add the specializations. It's up now.  :-[



If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Wargtass

I might become a pilot.  ;D Perhaps a former Red Army fly-boy...
O/O

Inkidu

Quote from: Wargtass on June 25, 2013, 05:11:22 PM
I might become a pilot.  ;D Perhaps a former Red Army fly-boy...
Well, as long as you're a closet or reformed commie that's okay. :)
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Inkidu

Cleaned up and reworded some verbiage, also added a general list of my expectations from you the players in this game. I don't think I'm asking too much.

EDIT: Gosh, I am so sorry about the typos and whatnot. I'm trying to find and fix them. Every once in a while the keyboard on my laptop goes bonkers and start highlighting and changing the cursor around and it wreaks havoc on my posts. :(

EDIT, EDIT: I missed a bit of coding on the picture spoiler, but it's fixed now. Also, I posted basically an NPC to give an example. :)

EDIT, EDIT, EDIT: For your information: Canada and Australia are considered part of Great Britain.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Inkidu

I added some blurbs about the Allied Powers. I'll have the Central Powers up sometime tomorrow.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

1SAZ

I'm interested, but I'm curious about the average infantry soldier in this alternate reality so I can get an idea of what's average, so better to gauge what would be "Crack Commando Squad." Is the average soldier still lugging around their respective bolt action or are they going around with repeating rifles and machine guns? Also, due to the development of power armors, are the soldiers packing heavier hitting weapons that fire the modified equivalent to a 20mm cannon shell?

In any case, I'd like to go for the combat engineer or medic role. Maybe sniper since I have a decent idea for one brewing in my head.

eBadger

yay steampunk!  I'm interested...pilot or sniper sound fun, combat operative could also be neat if I can think of a decent idea. 

Inkidu

Quote from: 1SAZ on June 28, 2013, 10:46:23 PM
I'm interested, but I'm curious about the average infantry soldier in this alternate reality so I can get an idea of what's average, so better to gauge what would be "Crack Commando Squad." Is the average soldier still lugging around their respective bolt action or are they going around with repeating rifles and machine guns? Also, due to the development of power armors, are the soldiers packing heavier hitting weapons that fire the modified equivalent to a 20mm cannon shell?

In any case, I'd like to go for the combat engineer or medic role. Maybe sniper since I have a decent idea for one brewing in my head.
Since the BAR was designed for WWI the assault rifle and sub-machine gun are fairly ubiquitous. The bolt-action was quickly phased out of non-sniper roles.

The average soldier might have low-level genetic tinkering. Faster clotting, better adrenaline reflexes, but mostly the have a pie-hat helmet, a flak vest, and a gas mask.

Unless they're fighting on an extra-terrestrial front in which case they get a low level suit of powered armor. It doesn't really provide much in the way of augmentation, but it could be used to lift slightly heavier things, but it's aided more by the fact that their is no weight in zero-g.

Powered Armor specifically meant for combat roles are basically walking tanks (not to be confused with the actual walking tank that Austria-Hungary likes to field. 20mm shells question: (.905 comparable to the 20mm shell in terms of kinetic energy, high explosive or armor piercing are possible) they also can be outfitted with shoulder mounted mortars or artillery pieces that fire something much more substantial. 

pretty much
[/soiler]
They can also use 2-guage double-barrel shotguns. However, these are very much commando gear. They don't fly and they're basically meant to hold their armament so hand-to-hand fighting capabilities are not smooth, if you get my meaning. You can still punch through a concrete wall. or rip some sides off of some tanks.

If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

AribethAmkiir

Absolutely interested.  Would like to create a pilot.  I'm also interested in the sniper, or demolitions spot.  Maybe I should focus on demolitions since the other two may be taken?

Inkidu

Quote from: AribethAmkiir on June 29, 2013, 09:53:25 AM
Absolutely interested.  Would like to create a pilot.  I'm also interested in the sniper, or demolitions spot.  Maybe I should focus on demolitions since the other two may be taken?
Yeah, for now I want one of each, and just because you're not a pilot doesn't men you can't fly, it's just people with the specialization are better at it. :)
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Inkidu

If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

RedEve

"I don't have a dirty mind, I have a sexy imagination."
My ons and offs- My F-list

Inkidu

Quote from: RedEve on June 30, 2013, 11:37:23 AM
What exactly is the unit's target?
That depends on the mission. My plan is to have the group of four to six people go on various narrative missions.

If it gets big enough I'll run simultaneous missions, but for now I need to do a shakedown. 
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

1SAZ

Nemo me impune lacessit laddies!

First in and hopefully not the last. I really hope to see this one make it past the concept stage.

Inkidu

I hope so too. There are still plenty of positions, also, remember anything you can think of will probably make it into the game.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Caela

This looks like an awesome concept! Will work up a Medic sheet for you sometime today.

Inkidu

If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Caela


RedEve

"I don't have a dirty mind, I have a sexy imagination."
My ons and offs- My F-list