Shadowrun

Started by vin26m, January 21, 2018, 08:03:19 PM

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vin26m




Aww yeah, chummer.

There's a logo up there so you know it's for real.

And there's a sexy shadowrunner, so you know there's sexy shadowrunners sexing.

You in or out, omae?



TL;DR:

Rules:  Shadow-Hack - https://sentientgames.wordpress.com/2012/05/31/shadow-hack/ - because easy character generation.

Setup:  The characters are new to shadowrunning.  Each has worked with one particular fixer on solo shadowruns.  Now the fixer wants to build the rookies with lots of potential into an elite team before they get themselves killed.  They'll train together, run together, work together and live together.  Basically, the fixer who all the characters have in common will use his resources and contacts to get them runs that are within their ability. 

The characters also have lots of sex together.  With magic.  And spirits.  And cyber.  And drones.  And virtual reality.



Too Long But Did Read:

I want to run a Shadowrun game.  I have the above specific setup in mind, but character generation for Shadowrun can be complicated. 

I want a character sheet that is crunchy (related to rules) and fluffy (unrelated to rules), but the rules part of the character sheet shouldn't be overcomplicated or have infinite options. 

Even with a crunchy sheet I don't want to use the rules during the game.

I've tried coming up with my own system, but I found the Shadow-Hack rules document linked above and it seems like it could work.

If you haven't already started reading it, to create a runner, you pick one of five sheets (Street Samurai, Decker, Rigger, Mage, Fixer), then make decisions on that sheet - add points to attributes, pick metatype, pick edges (cyberware for the Street Samurai, spells for the Mage, etc.) and pick equipment - weapons, armor, archetype-specific gear, vehicles, lifestyle, contacts, fake IDs, languages.

I'd also be open to more customized sheets built in a similar way, whether it's switching out one vehicle for another that is comparable, or coming up with a whole new character sheet (differences being the "inherent" aspect, the limitation, the edges, the gear and the contacts).

In terms of fluff, I wouldn't go too deeply into backgrounds.  The character don't know each other except through their common fixer.  To protect themselves, they intentionally don't know about each other. 

IC, every character gets a code name that the fixer assigns them (OOC, the player actually picks the name for their character).

I'm considering some kind of theme, like every character's code name is an animal or an animal-related word (Hawkeye, Werewolf, Warpig).

I'm thinking lots of threads with lots of fuzzy time.  There could be multiple runs going, so the same character can be in multiple runs simultaneously in real OOC time.  The same goes for sex scenes.  If you're waiting on one player, start a scene with another player. 

For the sake of consistency, all images must be art.  No real life photos.

Before I put more effort into this, I'm interested in who is interested.



Character Generation:

For attributes, you get 18 points instead of rolling dice.

Use the rules in this pdf - https://sentientgames.wordpress.com/2012/05/31/shadow-hack/

Fill in this sheet.

Replace stuff in caps.


[img width=200]IMAGE_URL[/img]
[font=trebuchet ms][size=18pt]CODE_NAME[/size][/font]
GENDER RACE METATYPE ARCHETYPE

Attributes: METATYPE (+1 to ATTRIBUTE)
Body BODY_NUMBER
Quickness QUICKNESS_NUMBER
Strength STRENGTH_NUMBER
Charisma CHARISMA_NUMBER
Intelligence INTELLIGENCE_NUMBER
Willpower WILLPOWER_NUMBER

Edges:

Gear:

Weapons:

Armor:

Contacts:

Vehicles:

Lifestyle:

Fake Identities:

Languages:




Example:


Honey Badger
Female Black Human Street Samurai

Attributes: Human (+1 Willpower)
Body 3
Quickness 4
Strength 4
Charisma 2
Intelligence 3
Willpower 3

Edges:
Cybernetic arms with snap blades

Gear:
Simple commlink with earpiece, gps and camera
Cybernetics repair kit
Restraints and distance-triggered shock collar
Medkit with stim-patches
Doc-Wagon contract

Weapons:
Ranged Weapon - HK MP-5 TX

Armor:
Lined Coat

Contacts:
Street Doc

Vehicles:
Harley-Davidson Scorpion chopper

Lifestyle:
Smallish, low-class house on the outskirts of the city by a Stuffer Shack

Fake Identities
Mocha Suede, famous BDSM porn simsense star

Languages:
City speak, English



Angie

I would totally be interested in this! And I could do a decent concept for any of them...I'm leaning towards a Street Sam, Fixer, or Mage, but if someone else really has their heart set on one that's why I'm interested in multiple ones.
Avatar is by Lemonfont. Will remove it if he asks me to.

Come check the Cyberpunk Images Thread!

vin26m

Quote from: Angie on January 21, 2018, 08:11:15 PM
I would totally be interested in this! And I could do a decent concept for any of them...I'm leaning towards a Street Sam, Fixer, or Mage, but if someone else really has their heart set on one that's why I'm interested in multiple ones.

Cool!

I don't necessarily want one of each class.

If all the characters were the same archetype, it could still work.

I'd also be open to players playing multiple characters.

I want players to play whatever archetype they want to play.  The archetype would dictate the kinds of shadowrun scenes they would write.  If a player likes to write driving and/or drone action, they should play a rigger.  If a player wants to RP social stuff, play a fixer.  Etc.


greenknight

A couple of questions.

Timeframe? 2050, '53, 60, '7x?

Adepts. I'd like to play one, if possible. I'll look over the sheet, I have a feeling it will mainly be a re-skin of a street sam at this point, but I'm interested in astral perception.
When you bang your head against the wall, you don't get the answer, you get a headache.

O/O: https://elliquiy.com/forums/onsoffs.php?u=46150

vin26m

Quote from: greenknight on January 21, 2018, 08:30:41 PM
A couple of questions.

Timeframe? 2050, '53, 60, '7x?

Adepts. I'd like to play one, if possible. I'll look over the sheet, I have a feeling it will mainly be a re-skin of a street sam at this point, but I'm interested in astral perception.

Haven't thought about it the time frame.  I'm open to suggestions.  I don't have have anything for Shadowrun 5th.

Street Sam reskin for and Adept sounds good.  Check out the "Inherent" quality of the Mage.  Feel free to use a modified their astral projection - no leaving your body, but maybe add something with being able to assense objects and do psychometry on them.


Hexed

Eugh. DIdn't the last version of shadowrun get all weird in tech. Wound up complicating things to hell and back as well as dropping just how much variety there was in cybernetics?

DomJoe

Gonna try running a fixer, probably Elf Fixer. This seems interesting enough... and fairly simple too.

At 2018-01-21 20:56:13, Shadowhack (uid: 56382) rolls: 2d12 Result: 15

vin26m

Replace stuff in caps:

For attributes, you get 18 points instead of rolling.


[img width=200]IMAGE_URL[/img]
[font=trebuchet ms][size=18pt]CODE_NAME[/size][/font]
GENDER RACE METATYPE ARCHETYPE

Attributes: METATYPE (+1 to ATTRIBUTE)
Body BODY_NUMBER
Quickness QUICKNESS_NUMBER
Strength STRENGTH_NUMBER
Charisma CHARISMA_NUMBER
Intelligence INTELLIGENCE_NUMBER
Willpower WILLPOWER_NUMBER

Edges:

Gear:

Weapons:

Armor:

Contacts:

Vehicles:

Lifestyle:

Fake Identities:

Languages:







Honey Badger
Female Black Human Street Samurai

Attributes: Human (+1 Willpower)
Body 3
Quickness 4
Strength 4
Charisma 2
Intelligence 3
Willpower 3

Edges:
Cybernetic arms with snap blades

Gear:
Simple commlink with earpiece, gps and camera
Cybernetics repair kit
Restraints and distance-triggered shock collar
Medkit with stim-patches
Doc-Wagon contract

Weapons:
Ranged Weapon - HK MP-5 TX

Armor:
Lined Coat

Contacts:
Street Doc

Vehicles:
Harley-Davidson Scorpion chopper

Lifestyle:
Smallish, low-class house on the outskirts of the city by a Stuffer Shack

Fake Identities
Mocha Suede, famous porn simsense star

Languages:
City speak, English

vin26m

Quote from: DomJoe on January 21, 2018, 08:57:15 PM
Gonna try running a fixer, probably Elf Fixer. This seems interesting enough... and fairly simple too.

At 2018-01-21 20:56:13, Shadowhack (uid: 56382) rolls: 2d12 Result: 15

Just use 18 points for attributes.  No dice.

Thorne

Hrm. This could be interesting ... I might even have a useful character; in the black ops (I think, I don't have the book right handy; the sneaking around and gathering information type) line.
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

greenknight

Quote from: vin26m on January 21, 2018, 09:07:43 PM
Just use 18 points for attributes.  No dice.
I'm trying to parse this. 18 for attributes should mean each is a +3, yet your sample has a 2 and her two 4s are not in her human bonus stat.
When you bang your head against the wall, you don't get the answer, you get a headache.

O/O: https://elliquiy.com/forums/onsoffs.php?u=46150

vin26m

Quote from: greenknight on January 22, 2018, 08:58:07 AM
I'm trying to parse this. 18 for attributes should mean each is a +3, yet your sample has a 2 and her two 4s are not in her human bonus stat.

I should have explained that better.

Don't look at the Attribute Bonus Chart.

Just split up 18 bonus points.  So you can do six +3's, or you can do three +4's and three +2's.

For Honey Badger, I did +3, +4, +4, +2, +3, +2, which adds up to +18.  Then I did the +1 Willpower for humans.

Does that make sense?

greenknight

Yup, makes a lot more sense.
When you bang your head against the wall, you don't get the answer, you get a headache.

O/O: https://elliquiy.com/forums/onsoffs.php?u=46150

Thorne

For now, going to ignore stats; I'd hate to go to the trouble and then have to scrap it because the concept doesn't fit... ^^;

Meztli, elf Black Ops

Used to the clinging heat of the South American jungles, the cool, wet air of Seattle was a hard shock for the tall, bronze-skinned elven assassin. Meztli had time, but no contacts, had resources, but no outlets, so it took a little while to get her head around the way things worked this far north. The irony of her situation was not lost on her; she who had killed dozens - perhaps hundreds - of shadowrunners, was now to become one. She who had protected corporate secrets from rivals was now going to be one of those who stole them.

If she lived that long.
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

greenknight

Thoughts on Adept Edges
Inherent: Combat Sense
You feel the ebb and flow of conflict the way a bird or fish feels curents. Combat sense provides an instinctive sense about an area and any potential threats nearby. This provides a +2 bonus to detect rolls and, once/combat, a +4 bonus to Initiative rolls.

Astral Perception (constant benefit)
You have the ability to see and reach into the astral plane. You can see the essences of living beings as well as creatures existing only in the astral, as well as perceive magic in its pure form. While astrally perceiving, you exist on both planes and you can interact normally with things in both places. However, only magical equipment can interact with astral beings and objects and obstacles on either plane will impede your movement.

Killing Hands (constant benefit)
This power uses magic to turn unarmed attacks into lethal, physical damage. You always have the benefit of Hand Weapons and can never be fully disarmed. A Killing Hands attack is effective against creatures with Immunity to Normal Weapons. Their defensive bonuses do not count against Killing Hands. Killing Hands can also be used in astral combat if you have the Astral Perception power and are using it to see into the astral plane.

Pain Resistance (constant benefit)
Pain Resistance allows you to ignore the effects of injury. It does not reduce actual damage, only its effect on you. You can ignore Knocked Out results and keep fighting when you are Messed Up. However, each additional wound you take forces another roll, with a -1 modifier for each additional roll you make.

Martial Arts (once/zone)
Once per zone, when you successfully attack with an unarmed weapon (like your killing hands), you can do +1 damage and Throw that enemy into an adjacent zone.

Mystic Armor (constant benefit)
This power magically toughens your skin to resist the effects of damage. When you protect, you get +2 to your Armor values. Mystic Armor also protects against damage done in astral combat.
Mystic Armor does not provide Ballistic Armor.(?) Sets Impact Armor at ~13-14(?)


When you bang your head against the wall, you don't get the answer, you get a headache.

O/O: https://elliquiy.com/forums/onsoffs.php?u=46150

vin26m

Quote from: Thorne on January 22, 2018, 09:51:33 PM
For now, going to ignore stats; I'd hate to go to the trouble and then have to scrap it because the concept doesn't fit... ^^;

Meztli, elf Black Ops

Used to the clinging heat of the South American jungles, the cool, wet air of Seattle was a hard shock for the tall, bronze-skinned elven assassin. Meztli had time, but no contacts, had resources, but no outlets, so it took a little while to get her head around the way things worked this far north. The irony of her situation was not lost on her; she who had killed dozens - perhaps hundreds - of shadowrunners, was now to become one. She who had protected corporate secrets from rivals was now going to be one of those who stole them.

If she lived that long.

I like the idea, but she doesn't fit into the setup.

These characters are new to shadowrunning.  Your character is technically new to shadowrunning, but having killed perhaps hundreds of shadowrunners... that's way too high on the experience level.

Now that I think about it, an assassin also would not fit.  Someone sneaky who can infiltrate an area and bypass security using tech and disguises and acting - yes.  Someone who goes in for the specific reason of killing someone - mmm, not so much.

She could be have grown up in South America, then moved to Seattle when she was in her teens.  She grew up poor, but she learned how to break into stores and steal stuff without getting caught.  That's someone who can fit better.

Let me know what you think.


vin26m

Quote from: greenknight on January 23, 2018, 12:32:32 AM
Thoughts on Adept Edges
Inherent: Combat Sense
You feel the ebb and flow of conflict the way a bird or fish feels curents. Combat sense provides an instinctive sense about an area and any potential threats nearby. This provides a +2 bonus to detect rolls and, once/combat, a +4 bonus to Initiative rolls.

Astral Perception (constant benefit)
You have the ability to see and reach into the astral plane. You can see the essences of living beings as well as creatures existing only in the astral, as well as perceive magic in its pure form. While astrally perceiving, you exist on both planes and you can interact normally with things in both places. However, only magical equipment can interact with astral beings and objects and obstacles on either plane will impede your movement.

Killing Hands (constant benefit)
This power uses magic to turn unarmed attacks into lethal, physical damage. You always have the benefit of Hand Weapons and can never be fully disarmed. A Killing Hands attack is effective against creatures with Immunity to Normal Weapons. Their defensive bonuses do not count against Killing Hands. Killing Hands can also be used in astral combat if you have the Astral Perception power and are using it to see into the astral plane.

Pain Resistance (constant benefit)
Pain Resistance allows you to ignore the effects of injury. It does not reduce actual damage, only its effect on you. You can ignore Knocked Out results and keep fighting when you are Messed Up. However, each additional wound you take forces another roll, with a -1 modifier for each additional roll you make.

Martial Arts (once/zone)
Once per zone, when you successfully attack with an unarmed weapon (like your killing hands), you can do +1 damage and Throw that enemy into an adjacent zone.

Mystic Armor (constant benefit)
This power magically toughens your skin to resist the effects of damage. When you protect, you get +2 to your Armor values. Mystic Armor also protects against damage done in astral combat.
Mystic Armor does not provide Ballistic Armor.(?) Sets Impact Armor at ~13-14(?)



My first impression is that I like it.  Very well thought out. 

I'll review it later today when I have more time.  Good stuff, though.


DomJoe

#17

Mystic Panther
(Aka Sabine Durand)

Female Elf Fixer Level 1

Attributes: Elf (+1 to Quickness)
Body +2
Quickness +5
Strength 0
Charisma +5
Intelligence +3
Willpower +4

Elven Grace: Once/Rest, you can reroll a failed Quickness or Charisma roll
Sperethiel Bloodline: You can speak Sperethiel in addition to your other languages. You get +1 to Charisma rolls when dealing with other Elves, and you get an additional elven contact

Inherent: The Face
You start with a bunch of bonus contacts right out of the gate. You only need 2 karma points to create a new contact. +2 to Charisma rolls to deal with one of your contacts.

Limitation: Recognizable
While in your stomping grounds, there’s always a good chance that someone will recognize you.

Edges
Spymaster- +2 to disguise rolls and re-roll the first failed attempt. Can use Charisma instead of Intelligence to Blend In.

Gear ( Nuyen)
Disguise Kit
Voice Mutator and Subvocal Mic
Medkit with Stim-patches
Urban Camouflage Suit

Weapons
Pistol (Ranged Weapon): Go early in the round. 3d12k2 vs Ballistic Defense. 1 Damage. +2 to hit enemies in Open Zones

Armor
No Armor (Impact 10/Ballistic 11) +2 Karma Points after surviving a battle

Contacts:
Smuggler (Michael Smith): A young male who has problems getting his "shipments" to and from their destinations on time. He's often resorted to asking Sabine for help, and she's managed to rake enough favor with the man in order to get a few discounts... and possibly a favor or two.
Fense (Benazir Tahan): An ork woman who really did not care for the rigidity and demeaning customs of her culture, and turned to a life of crime as a result Has a love of fast vehicles, which suits her job as a fence rather nicely... She's not as subtle as she should be, however.
Dirty Cop (Conner Walsh): This older human male cop has been around for too long to care about upholding the peace. The only reason he's still working is because he can benefit off of the work of shadowrunners like Sabine, and he's more than happy to assist for a cut of the profits. Loves to gamble, which is further proven by the fact that he could have retired 5 years ago...
Government Official (Ava Brown): A human female who is incredibly ambitious and has plans to match... she just needs a higher station in order to put her ideas into motion. She's been expanding her network of contacts in order to find a way to get herself to shoot up the ranks, and she's willing to pay whatever in order to get what she wants, regardless of who she hurts.
Drug Dealer (Maria Luisa): A female dwarf who used to be a runner. She took up the life of a drug dealer after her last failed run left her with one less leg and burns across her body. The drugs aren't just for her clients, but for her herself so she can manage the pain she's feeling at all times. Needless to say, her addictive personality has left her with alot of favors to fulfill, and not many ways to fulfill them.
High Society Elf (Victor Laurent): This elven man would love nothing more than to have Sabine for himself, despite being able to afford any woman he desires. However, Sabine is usually willing to pretend to be his on again off again girlfriend "Aurora Jensen" in order to get information out of him about the higher society... or to get a quick Nuyen fix if she really needs it.

Vehicles: Eurocar Westwind (Speed +3, passenger, flashy, dangerous)

Lifestyle: Spacious, low class flat in the outskirts near the airports

Fake Identities:
“Aurora Jensen” Well-Reputed Journalist/Blogger
Quote: I’d like to get an interview with you, if you please.

Languages: Sperethiel, French, English

greenknight

#18
Quote from: vin26m on January 23, 2018, 04:28:06 AM
My first impression is that I like it.  Very well thought out. 

I'll review it later today when I have more time.  Good stuff, though.
I think the 6th edge should be an analog to Improved Ability and Improved Physical Attribute, allowing a +1 to Body, Quickness, and Strength checks related to physical endeavors. That's probably too broad and individual benefits is outside the scope of this game, so I'm not sure how to work it.

Alternately, I was looking at an Improved Senses package for the 6th edge, but as no one gets nightvision for free and Combat Sense already covers some of the mechanics anyway, I was kind of "meh".

Also, is there an Assense skill, or do you see it covered by Detect while somehow astrally perceiving (Adept ability or a Mage actually in the astral)?
When you bang your head against the wall, you don't get the answer, you get a headache.

O/O: https://elliquiy.com/forums/onsoffs.php?u=46150

Thorne

Quote from: vin26m on January 23, 2018, 04:26:24 AM
I like the idea, but she doesn't fit into the setup.

These characters are new to shadowrunning.  Your character is technically new to shadowrunning, but having killed perhaps hundreds of shadowrunners... that's way too high on the experience level.

Now that I think about it, an assassin also would not fit.  Someone sneaky who can infiltrate an area and bypass security using tech and disguises and acting - yes.  Someone who goes in for the specific reason of killing someone - mmm, not so much.

She could be have grown up in South America, then moved to Seattle when she was in her teens.  She grew up poor, but she learned how to break into stores and steal stuff without getting caught.  That's someone who can fit better.

Let me know what you think.

That's an interesting character, but for Meztli, it doesn't work. :/
There are aspects of the character that are intrinsic - where and what she came from - and aspects that are less so (her actual kill-count, what she specifically /does/).

That having been said, if you don't think she'd fit, then she won't fit. At the moment though, she was what I was hoping to play. *shrug* Happens.
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

vin26m

Quote from: DomJoe on January 23, 2018, 08:17:40 AM

Mystic Shade
(Aka Sabine Durand)

Female Elf Fixer Level 1

Attributes: Elf (+1 to Quickness)
Body +2
Quickness +5
Strength 0
Charisma +5
Intelligence +3
Willpower +4

Elven Grace: Once/Rest, you can reroll a failed Quickness or Charisma roll
Sperethiel Bloodline: You can speak Sperethiel in addition to your other languages. You get +1 to Charisma rolls when dealing with other Elves, and you get an additional elven contact

Inherent: The Face
You start with a bunch of bonus contacts right out of the gate. You only need 2 karma points to create a new contact. +2 to Charisma rolls to deal with one of your contacts.

Limitation: Recognizable
While in your stomping grounds, there’s always a good chance that someone will recognize you.

Edges
Spymaster- +2 to disguise rolls and re-roll the first failed attempt. Can use Charisma instead of Intelligence to Blend In.

Gear ( Nuyen)
Disguise Kit
Voice Mutator and Subvocal Mic
Medkit with Stim-patches
Urban Camouflage Suit

Weapons
Pistol (Ranged Weapon): Go early in the round. 3d12k2 vs Ballistic Defense. 1 Damage. +2 to hit enemies in Open Zones

Armor
No Armor (Impact 10/Ballistic 11) +2 Karma Points after surviving a battle

Contacts:
Smuggler
Fense
Dirty Cop
Government Official
Drug Dealer
High Society Elf

Vehicles: Eurocar Westwind (Speed +3, passenger, flashy, dangerous)

Lifestyle: Spacious, low class flat in the outskirts near the airports

Fake Identities:
“Aurora Jensen” Well-Reputed Journalist/Blogger
Quote: I’d like to get an interview with you, if you please.

Languages: Sperethiel, French, English


I still need to define her contacts a bit more and give her a backstory, but this character is mechanically ready.

That looks amazing!  Nicely done.  Maybe we can get something going over the weekend.

So she would have worked some solo jobs for my fixer.  What kind of stuff could she have done?

Quote from: Thorne on January 23, 2018, 09:23:41 AM
That's an interesting character, but for Meztli, it doesn't work. :/
There are aspects of the character that are intrinsic - where and what she came from - and aspects that are less so (her actual kill-count, what she specifically /does/).

That having been said, if you don't think she'd fit, then she won't fit. At the moment though, she was what I was hoping to play. *shrug* Happens.

The dozens-if-not-hundreds kill count does not work because it implies that she has a lot of experience, that she's John Wick.  I think you initially put you wanted a sneak in and gather info type, and now she's an assassin.  Maybe she tried to assassinate a shadowrunner but froze up and got forcibly retired.  Or maybe she got a kill in, but couldn't do it in such a cold-blooded way again.  The game needs someone less veteran, more rookie.

Quote from: greenknight on January 23, 2018, 08:45:28 AM
I think the 6th edge should be an analog to Improved Ability and Improved Physical Attribute, allowing a +1 to Body, Quickness, and Strength checks related to physical endeavors. That's probably too broad and individual benefits is outside the scope of this game, so I'm not sure how to work it.

Alternately, I was looking at an Improved Senses package for the 6th edge, but as no one gets nightvision for free and Combat Sense already covers some of the mechanics anyway, I was kind of "meh".

Also, is there an Assense skill, or do you see it covered by Detect while somehow astrally perceiving (Adept ability or a Mage actually in the astral)?

You only start out with one Edge, and we'll level them up during the game to acquire additional Edges.  As long as you have your first Edge set and the next couple ready to go, you don't need the full 6 ahead of time.  For custom Edges for new archetypes, we can figure it out was we go.

Which Edge would you take first, and which would you take when you level up?


DomJoe

Quote from: vin26m on January 24, 2018, 05:07:08 AM
That looks amazing!  Nicely done.  Maybe we can get something going over the weekend.

So she would have worked some solo jobs for my fixer.  What kind of stuff could she have done?

Likely would have been some reconnaissance jobs, either scouting out the security at specific locations, or going undercover to fish for corporate secrets and the like. Basically, she'd be supplying your fixer with information on what she's seen and heard so that shadowruns can go smoother.

greenknight

Quote from: vin26m on January 24, 2018, 05:07:08 AM
You only start out with one Edge, and we'll level them up during the game to acquire additional Edges.  As long as you have your first Edge set and the next couple ready to go, you don't need the full 6 ahead of time.  For custom Edges for new archetypes, we can figure it out was we go.

Which Edge would you take first, and which would you take when you level up?
I was just looking to complete the set. If understand the system right, you'll only be able to get five total anyway. I'll probably start with astral perception and take killing hands at 2nd level.
When you bang your head against the wall, you don't get the answer, you get a headache.

O/O: https://elliquiy.com/forums/onsoffs.php?u=46150

vin26m

Quote from: DomJoe on January 24, 2018, 09:47:19 AM
Likely would have been some reconnaissance jobs, either scouting out the security at specific locations, or going undercover to fish for corporate secrets and the like. Basically, she'd be supplying your fixer with information on what she's seen and heard so that shadowruns can go smoother.

I like it!

Quote from: greenknight on January 24, 2018, 02:55:12 PM
I was just looking to complete the set. If understand the system right, you'll only be able to get five total anyway. I'll probably start with astral perception and take killing hands at 2nd level.


Any particular reason for Astral Perception first?

How about taking Killing Hands first?  For the first mission, I'd like to see him in a situation where he has to go somewhere unarmed... but he's not.  Then on a later mission where he just has to see a weak spot in a spirit, his new power is triggered.



DomJoe

Sabine's contacts have been better defined, and her Codename has been changed to fit with the possible animal theme for the runner names.