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Atlantis: Rise from the Deep (Still looking!)

Started by Vostroya, September 28, 2012, 04:12:42 PM

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Vostroya

Awesome! As soon as the new character is up we can start the game.

Faceless

Played by: Faceless

Character Name: Tekk

Age: 143

Sex: Male

Physical description:Six foot two, strong lean muscle, well defined.  Steel silver hair, neon blue eyes.

Armor

Role: Protector

How do you feel about the human visitors? He's not too fond of it.  The humans are a young and very dishonored race only believing in bettering themselves individually not as a whole and destroying or converging anything that is not like them.  He is very leery and does not trust the humans.

Character Personality: Fairly easy going, mellow and to the point.  Does not believe in holding his tongue, which gets him into trouble now and them.  Very loyal to those he serves and is more than willing to cut down anyone endangering himself or his people.  He can often be cold towards outsiders, but is fairly humorous towards his own.

Character History:Unlike most of the other Protectors Tekk wasn't born into the role and trained from youth.  He was born a common boy and raised on the fields harvesting and growing like many of his brothers and sisters.  Being the youngest he was also the runt of the group.  However fighting among his older brothers he became quite good at defending himself and when the city came under attack while his family was hiding he managed to kill an enemy, take their weapon and hold off the enemies attacking the civilians.  One of the Protector's saw him and his potential and trained him personally.  The Protector was the captain of the armies and after about twenty years of dedication and training he became one of the many civilians to become raised to the rank of Protector.  Coming from such a low rank Tekk often times receives a lot of flack for his poor uprising but he sees himself as a skilled warrior and often times proves this to those who wish to speak low of him.
"Yeah war is the answer like I told you before, you're a coward with no power just a stain on the floor.  If you're a man be a man, stop running your lips.  Round three no mercy, it's the way of the fist"

Ideas

Vostroya

Excellent character. I should have the RP up tonight, due to me only having access to the Internet by phone at work.

Didact

Hey, is there any more room for interested people, or are you all full up?

Vostroya

Of course! Welcome to the game. What type of character did you want to make?

Didact

Quote from: Vostroya on October 23, 2012, 03:28:05 PM
Of course! Welcome to the game. What type of character did you want to make?

I was thinking about playing an antagonistic Atlantean nobleman or merchant prince. Someone who sees something to gain from the newcomers and wants to use them as  a piece of political or economic leverage. He might not be out-an-out evil, but he's certainly interested in making sure things go his way, and it might lead him to conflict with the other characters.

Do you have any suggestions? I'm new to the site, so I'm not sure how this all works. Should I post a character sheet?


Vostroya

Interesting concept, you can post a character sheet here.

Didact

#57
Spoiler: Click to Show/Hide

Played by: Didact

Character Name: Daegon nar Daeshir A'Rakat

Age: 147

Sex: Male

Physical description: Standing at 6'4" and broad-shouldered, Daegon is a specimen of perfect Atlantian breeding. His body, toned like those of all Atlantians, is slightly more muscular than those of the rest of his countrymen, the product of years spent fighting in the wilds outside of Atlantis. Across his taut abdomen and chest are three long scars, which Daegon chose to outline with white tattoos. The combination of pale skin, tattoos and steely-eyed gaze make no mistake about Daegon's former occupation or his current resolve. Like many Atlantians, Daegon is ambidextrous.

Role: Noble

How do you feel about the human visitors? When the tool one needs arrives, one gives little thought as to where it came from. One uses it.


Character Personality: "Arrogant, rash, violent and slightly mad" were the words the King used to describe Daegon. Though still young by Atlantian standards, he has accomplished much, and possesses an entirely un-Atlantian affinity for violence. Daegon, realizing his reputation as a power-hungry brute, has exploited and cultivated this impression by devoting almost all of his House's free males to the Protectors, and publicly indulging in the war-sports at the Atlantian Arena. Underneath this bloodthirsty veneer, however, is a calculating and opportunistic mind.

Character History: Daegon was born to into the A'Rakat House, one of the more bloodthirsty of Atlantis' noble clans. As the oldest son of the ailing Lord Daeshir nar Varan A'Rakat, Daegon was first in line for the House throne, and was expected to join the Protectors. However, when Daegon's squad was lost during a routine patrol, his half-sister Aera had him formally declared dead so that she would be first in line to the throne when Daeshir finally died.

Daegon spent the next ten years in the wilderness, surviving in air pockets and fighting off attacks from aquatic wildlife and worse things. With his squad dead and with no way of contacting Atlantis, he grew cold and ruthless in solitude. An Atlantian patrol found him devouring a squid he'd slain with a piece of jagged seashell, and after a struggle returned him to the city. Although House A'Rakat celebrated Daegon's return, Aera disappeared that night and was never seen again. With no proof that Daegon had removed his half-sister from the picture and no motive now that his claim was recognized, suspicion turned to the disappeared noblewoman's bodyguard, whose attentions she had spurned. The bodyguard was found guilty of the murder and imprisoned, leaving Daegon and Daeshir to rule alone.

Daeshir now rules House A'Rakat in name only, with his half-mad son Daegon controlling the House from behind the throne. Daegon sits at the meetings of the King, provides counsel and speaks for his father. It is only a matter of time, though, before the King or some other body moves against Daegon and attempts to put down the violent and depraved house. Daegon eagerly awaits that day.

Vostroya

Looks good didact. As for everyone I won't post the kings profile, as I want to keep a sense of mystery and intrigue about him.

As for when we begin, when does everyone want to start at in regards to the story timeline? The humans seeing Atlantis for the first time? Or meeting the king after being escorted from the ship?

Didact

I like the idea of starting with the humans seeing Atlantis for the first time. It gives us a good place to start off geography-wise, so we know where things are.

Kokaine

I agree. That will likely be a big moment for my girlie anyhow.
Current Craving/Looking For: Romance, Adventure, Action, Humor, and Erotica. (F/Any)

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My O/Os

Vostroya

I like it as well. I'll start on the intro now, I also made an OOC for the game here: https://elliquiy.com/forums/index.php?topic=155731.0


Didact

Nice post. I'm working on a reply.

Here's another question (sorry, I'm full of them): is indentured servitude, slavery or some other form of self-effacing servitude legal in Atlantis?

Also, are Atlantians the only sapient race apart from humans?

One last annoying question: how much free reign do we nobles have in determining how our respective Houses show Atlantian culture? Can we make up traditions, customs and language, or do you want to set some stuff in stone?

Vostroya

No problem, creating a whole new culture makes alot of questions.

Slavery is allowed in certain cases. One such example would be a criminal, instead of being imprisoned and wasting resources on him, he would be Indentured for the term of his punishment (i.e. Sentenced to 20 years, 20 years of servitude) the person would serve the house that the crime was committed against. (Can't think of any other situations for it, but im open to ideas for it)

Yes Atlantians are the only sapient race other than humans

I will give alot of leeway in how a noble wants their house to be. Since each house would need to be independent in some form or fashion. Language, however, would need to be set in stone. As well as the military and protectors of the city. Which I can elaborate on if needed. Restrictions on the houses are what the King decrees and wants from them. The Kings authority is absolute in Atlantis.

Didact

Okay, awesome. For language, I was thinking of a syllable-timed OSV (Xavante-style) language with seven morphological cases, with the standard Indo-European dative, ablative, nominative, accusative, genitive and vocative case, plus an additional religious or honorific case used in formal grammar. To keep with the theme of Atlantis being a lost civilization from an archaic period of human history, I thought the alphabet might resemble glyphs derived from piscine ideography, forming smooth symbols instead of jagged cuneiform wedges. Is that alright?

Vostroya

Sure ok, that sounds good, even though I would need an example of it if we are to use it in the game.

Didact

Object-Subject-Verb is a word order system. Instead of saying "I saw you," it would be "You I saw," which is rarely used unmarked in most languages outside of the Amazon basin. Grammatical case is the inflection of a word to reflect function, and is mainly used in classical languages like Greek, Latin and Sanskrit. Syllable timing is used to determine stress in words, and so regardless of the situation words will always be stressed in the same way.

Let's assume for the sake of argument that the word "amā" is the Atlantian word for "swimmer." Regardless of the sentence it's in or the context, stress is always put on the last syllable. Likewise, "ahs" is the Atlantian verb "to see."

So if we put this in action, with "-'r" being in the accusative (direct object) modifier for the case for "swimmer," the verb "-'rīk" being the past tense modifier and "ve" being the pronoun "I," a simple sentence would consist of:

"Amā'r ve ahs'rīk." ("The swimmer I saw" --> I saw the swimmer).

This kind of sentence wouldn't come up in actual play, unless we had a full vocabulary, which I don't think any of us have time or the desire to do. Most often when speaking in Atlantian I think I'd just use brackets to indicate that I'm speaking in a different language.

The reason why I'm bringing this up is because I was thinking that my character might ask for one of the visitors to teach him English (and for him to teach them Atlantian), so I thought it would be better to run it by you before my character went on and on about cases, tones and inflections.

Vostroya

Interesting I like it. Yeah it would probably be best just to indicate in the post that you are speaking in the Atlantian tongue.

summoner2183


Vostroya

We started the game if you wanted to hop in.