The DemonWar Saga (PF game, custom rules, survival/horror)

Started by NicciKotor, April 07, 2013, 05:14:49 PM

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NicciKotor

This one is going to be tricky folks. First the rules!

-Level 4.
-4 Players give or take.
-4d6 reroll ones and twos.
-Human or elves only.
-Limited class selection. Fighter, Ranger, Bard, Rogue, and Warder.
-Rune Magic System.
-Rune Skill.
-Bard Mandatory.

It has been 321 years after the return of the Corelings, demonic beasts That rule the core of the earth that appear at dusk and de-materialize at dawn. The Age of Science, which has lasted for 3000 years, forgot its own history on how to fight against the corelings, and as such civilization was torn asunder by the untold millions of demons, as normal weapons had little to no effect against their power. Only through the study of ancient superstitious books was the survivors able to relearn the art of Wards. What was able to be salvaged was carried off to what few remaining cities were left, and massive walls with forbidding wards were placed to protect these cities from their doom.

Thus has humanity been reduced to a handful of city states, people trapped behind the wards and rarely traveling outside into the wilds. Only those called Warders have the balls to travel outside and communicate and trade with other cities, while also acting as mailmen and tradesmen. These Warders survive on the outside with the use of protective circles placed before dusk, as a properly placed ward circle can prevent the corelings from tearing them into pieces. These wards have to be painted or carved into pieces of wood for the best effect, with the pieces of wood strung together with rope. It is possible to draw forbidding wards on the ground or on shields, but such wards are easily disrupted with a stray leaf or blood coating the writings.

Wards for the past 300 years have only been used for defense and forbidding, as the knowledge of the coveted offensive wards has been lost for three centuries. This is where you guys come in, crazy asshole willing to brave the uncharted western woods to see if there exists any structures from before the Age of Science that have the wards needed to take the fight to the demons.

Corelings are light sensitive, have infernal healing, sicken people whom they claw, improved natural armor, and are just completely batshit insane with murder. They gave little to no intelligence and are perfectly willing to smash into forbidding wards over and over for hours on end, testing them for any weakness in the design. Corelings come in different flavors, depending on your terrain:

-Fire Demon. The Flame Demon is a fast demon that spits a liquid demonfire out of it's mouth. The Demonfire can set fire to most things and is effective against other breeds of corelings. Although they can spit fire they need time to spit again. This breed of Demon is frequently sighted in the lowlands. The flame demons avoid forests where Wood demons make their hiding places, the reason being that Wood demons attack Flame demons on sight due to their firespit, which sticks to wood demons and kills them quickly. There are none in the mountains and only a few in the desert, the reason is that there is nothing to burn. It runs on all four and is easily recognized by it's glowing mouth and eyes.

-Wood Demons. Populate any forested area and form out of the trees themselves. As such, their hides are near identical to the trees they come out of, making for perfect camo. They are much stronger than fire demons and are known to kill them on sight, since demonfire can kill them in return and burn down their trees.

-Wind Demons. Medium Sized bat creatures that favor a flyby attack that is able to slice a mans head off before he even knew what was happening. When on the ground they are very weak and their leather wings are easy to damage. They also need a running start to get back up into the air, so tight places are their worst enemy.

-Rock Demons. The big daddy of all demons, as they show up in and around mountains. Standing easily 20 feet tall and hides coated with rock plating and tails spiked with rock spires. They are also the slowest of the demons and take the longest to materialize at night.

Spoiler: Click to Show/Hide

Those are the more common demons you will be going up against, as there are others worth mentioning when the time comes. As you may have had figured out, the magic system in this game is completely different. I am merging the divine and arcane schools into the Warding school, as the new Warder class is a combo of the wizard and cleric. The class gets:

-d8 hit die.
-Average BAB.
-Cleric Base Saves.
-Prof. with all armors and simple and martial weapons.
-Same skills as a wizard and skill points per level.
-No familiar or channeling or aura or domains.

You get "spells" the same way as normal for a wizard. Instead of a spellbook you have a wardbook of the wards you are good enough to use with. Spells can be written on anything that can be used to be written on, as the most easiest way of doing this is to carry small wooden planks with the wardspell lacquered on them. Also, as previously mentioned, there are no offensive wards known to exist, so any spell that deals damage doesn't exist. Magical weapons don't exist, but armor can be warded to fend off demon attacks to a limited extent. Magical items do exist but are severely limited in use, as I will explain below.

But here comes the rub. The wards are totally useless by themselves. They need magical fuel, and the only known source of magical energy is the demons themselves. Forbidding magic only works on demons, not humans, as the demons need to be nearby for you to use the other spells in your arsenal. A warder during the day time is just an average fighter, as they need to be good with fending off demons long enough for another warder to set forbidding wards down. At the same time, when the demons are nearby, your magical spell potential cannot be reduced, so you don't have spells per day. Magical items only work when demons are around, so gauntlets of ogre strength only give you the +4 to strength when you are fending off demons, for example.

There is a loophole around this, but you'll have to figure that out by yourselves.

MAP!

Spoiler: Click to Show/Hide

You will be all starting at Fort Miln. They are the only place for the other towns to get metal for tools and weapons and other items of importance. But being that far north and in the mountains, the area is poor for farming and trade their ore for food from the more plentiful southlands.
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Blinkin

I think that I expressed some interest in this the first time around. I'll have to see if the character is still laying around someplace... If I recall, it was a ranger... If there's still an opening, I'll toss my hat in.
"I am a Southern Gentleman, which means that I'm a rogue and a scoundrel. When I'm not kissin' the hands of married women, I'm slipping off their wedding rings."
My Ons' & offs'
Absenses & Apologies (Updated 3/02/23)
Blinkins' Thinkin's (Story Ideas)
Yes, I really am blind.
Being Literate is the ability to read and understand a language. When you ask for literate, what you are looking for is Verbosity, which is the ability to use lots of words without actually saying very much... like politicians. I consider myself both literate and verbose.

NicciKotor

We need to drum up more interest for this, so you need to pull your weight and start bribing people with your sexy ranger ass.
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Blinkin

Quote from: NicciKotor on April 07, 2013, 06:07:40 PM
We need to drum up more interest for this, so you need to pull your weight and start bribing people with your sexy ranger ass.

*Drops her pants and waggles her tight, shapely ass* Come on boys, come and get it if you cn handle it! ;)

Question. How do you want to deal with ranger spells at level 4? The same as magic above?
"I am a Southern Gentleman, which means that I'm a rogue and a scoundrel. When I'm not kissin' the hands of married women, I'm slipping off their wedding rings."
My Ons' & offs'
Absenses & Apologies (Updated 3/02/23)
Blinkins' Thinkin's (Story Ideas)
Yes, I really am blind.
Being Literate is the ability to read and understand a language. When you ask for literate, what you are looking for is Verbosity, which is the ability to use lots of words without actually saying very much... like politicians. I consider myself both literate and verbose.

NicciKotor

Quote from: Blinkin on April 07, 2013, 06:59:07 PM
*Drops her pants and waggles her tight, shapely ass* Come on boys, come and get it if you cn handle it! ;)

Question. How do you want to deal with ranger spells at level 4? The same as magic above?

Yeppers.
Turn on and off thread: https://elliquiy.com/forums/index.php?topic=69638.0

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Blinkin

This is still a work in progress, but...

Name: Lydia Redfern         Player: Blinkin
Race: Human            Sex: Female
Class: Ranger(Guide)         Favored Class: Ranger
Level: 4            EXP: 14,000
Alignment: NG         Next Level: 23,000
Age:22         height: 5’7      Weight: 125 lbs

Physical Description:
Lydia could be best described as a striking woman of unusual beauty.  A mass of rich chestnut colored hair falls about her face and shoulders in curly locks; framing a lightly tanned face that’s dominated by slightly upturned almond shaped Sky blue eyes. Slightly pouty lips under a straight nose and a firm, almost stubborn chin completes her visage.  An athletic figure with a combination of soft curves and firm muscles is accentuated with generous C-cup breast, a slender, toned waist and flaring out into rounded hips and rear. Long, lean legs and well worked arms complete the image. She is most often seen in well made, serviceable, if not overly expensive clothing in natural colors.

Personality:
Lydia is a woman who enjoys life with a zest that could leave some winded simply by watching her. A constant, vibrant energy seems to infuse her every breath and she firmly believes that life is meant to be lived, people anoyed and humor above all is to be encouraged. If you’re as likely as not to die tomorrow, live for today! A relatively good natured person, she is as much at home in a crowd of people in a tavern as she is in the wilds of the forest as she tracks evil beings wherever she might find them.

Background:
Lydia is the only child of parents with a serious taste of wonderlust and desire to see what was around the next hill; settling down only long enough to restore their supplies, make some more coin and gather up items to sell in the next town or settlement that they came to.

When Lydia was in her early teens, her family was set upon by an Orc band and it was, as to be expected, a slaughter. Her parents were killed and Lydia left for dead among the wreckage of the wagon and supplies. Lost and alone, she continued along the roadway and avoided the same band of bandits only by shere luck before she was found by a older ranger and taken under his wing just outside the town of Sandy Point. As time went on, Lydia became an not uncommon sight in the forest and surrounding lands as she learned her craft and made decent bows to sell in town from time to time for the extra coin.

Ability Scores:
STR:16  (+3) Carry: L: 77, M: 153, H: 230
DEX:17 (+3)
CON: 15 (+2)
INT: 15 (+2)
WIS: 16 +3)
CHA: 15 (+2)

Saving Throws:            Combat:
Fort: +6               HP: 42/42
Reflex: +7            Init: +5
Will: +4               Speed: 30’

Offense:               Defense:
Base Attack:+4            AC: 18
TAB: +8            AC (Flatfooted): 15
Ranged: +9               AC (Touch):13
CMB:+7            CMD: +20
AC(Special):  +2 vs Demons

Class Skills:
6   Climb(STR)    (3+3
11   Craft: Bows(INT) (3+2+4+2)
9   Handle Animal (CHA) (3+2+4
8   Heal (WIS) (3+3+2)
6   Knowledge; Dungeoneering INT) 3+2+1)
7   Knowledge: Geography (INT) (3+2+2)
7   Knowledge: Nature (INT) (3+2+2)
10   Perception (WIS) (3+3+4) 12 in natural surroundings
8   Profession (Bower/Fletcher) (INT) (3+3+2)
9   Ride (DEX) (3+3+3)
10   Stealth (DEX) (3+3+4)
10   Survival (WIS)(3+3+4)
6   Swim (Str) (3+3
12   Track (Survival+1/2 level)
6   Warding (INT) (2+4Languages: Common,Orc, Goblin

Feats:

Pinpoint Shot (+1 to attack within 30 feet)
Weapon Focus; Bows
Ranger’s Focus (+2 att/dam vs selected target, x2 day.
Wild Empathy (Acts like Diplo skill, ½ lvl+Cha bonus
Track (+1/2 level to survival to identify or follow tracks)
Combat Style; Bows
Precise Shot
Rapid Shot (Extra shot per rd at -2 penalty)
Endurance
Favored Terrain; Forest
Terrain Focus (Can give companionsbenefits of Favored Terrain)

Traits/racial traits:
Demon Slayer: +2 Dam vs demons, evil fae, plants and animals
Eyes of the Wild (+2 Perception in natural surroundings)

Coin:
GP13
SP:4
CP: 5

Equipment:
MW Composit longbow(STR+3: Dam: 1D8+3, Crit: x3, Rng: 110’, Wt: 3, 433.33 gp
MW Longsword (Cold Iron): Dam: 1D8, Crit: 19-20 (x2), Wt: 4, Cost: 320 gp
Dagger (Cold Iron: Dam: 1D4, Crit: 19-20 x2, Rng: 10’, Wt: 1, Cost: 4 gp
Mithral Shirt: AC: +5, Dex: +6, Penalty:+0, SF: 10% Wt: 10, Cost: 1,100  gp

Arrows, Durable(Cold Iron) , 20): 13.33,  3 lbs
Adventurer’s Sash: 25, 3 lbsBlanket, Common(x2): .2, 2 lbs
Backpack(MW): 50, 2 lbs
Bedroll: .1, 5 lbs
Canteen: 2, 1 lbs
Fishhooks (5): .5, neg
Flint/Steel: 1, neg
Grapling Hook: 1, 4 lbs
Kit, Mess: .2, 1 lbsOutfit, Explorer’s(x2): 1, 2 lbs
Rations (7): 3.5, 3.5 lbs
Rope, Silk (50 ft): 10, 5 lbs
String/twine (50’): .01, Neg
Spy Glass: 1,000, 1 lbs
Tools,Masterwork (Bow): 55, 5 lbs (+2 to craft rolls)
Total Weight: 52 lbs
Total Spent: 3,018.37
"I am a Southern Gentleman, which means that I'm a rogue and a scoundrel. When I'm not kissin' the hands of married women, I'm slipping off their wedding rings."
My Ons' & offs'
Absenses & Apologies (Updated 3/02/23)
Blinkins' Thinkin's (Story Ideas)
Yes, I really am blind.
Being Literate is the ability to read and understand a language. When you ask for literate, what you are looking for is Verbosity, which is the ability to use lots of words without actually saying very much... like politicians. I consider myself both literate and verbose.

NicciKotor

Quote from: Blinkin on April 07, 2013, 07:04:33 PM
This is still a work in progress, but...

Name: Lydia Redfern         Player: Blinkin
Race: Human            Sex: Female
Class: Ranger(Guide)         Favored Class: Ranger
Level: 4            EXP: 14,000
Alignment: NG         Next Level: 23,000
Age:22         height: 5’7      Weight: 125 lbs

Physical Description:
Lydia could be best described as a striking woman of unusual beauty.  A mass of rich chestnut colored hair falls about her face and shoulders in curly locks; framing a lightly tanned face that’s dominated by slightly upturned almond shaped Sky blue eyes. Slightly pouty lips under a straight nose and a firm, almost stubborn chin completes her visage.  An athletic figure with a combination of soft curves and firm muscles is accentuated with generous C-cup breast, a slender, toned waist and flaring out into rounded hips and rear. Long, lean legs and well worked arms complete the image. She is most often seen in well made, serviceable, if not overly expensive clothing in natural colors.

Personality:
Lydia is a woman who enjoys life with a zest that could leave some winded simply by watching her. A constant, vibrant energy seems to infuse her every breath and she firmly believes that life is meant to be lived, people anoyed and humor above all is to be encouraged. If you’re as likely as not to die tomorrow, live for today! A relatively good natured person, she is as much at home in a crowd of people in a tavern as she is in the wilds of the forest as she tracks evil beings wherever she might find them.

Background:
Lydia is the only child of parents with a serious taste of wonderlust and desire to see what was around the next hill; settling down only long enough to restore their supplies, make some more coin and gather up items to sell in the next town or settlement that they came to.

When Lydia was in her early teens, her family was set upon by an Orc band and it was, as to be expected, a slaughter. Her parents were killed and Lydia left for dead among the wreckage of the wagon and supplies. Lost and alone, she continued along the roadway and avoided the same band of bandits only by shere luck before she was found by a older ranger and taken under his wing just outside the town of Sandy Point. As time went on, Lydia became an not uncommon sight in the forest and surrounding lands as she learned her craft and made decent bows to sell in town from time to time for the extra coin.

Ability Scores:
STR:16  (+3) Carry: L: 77, M: 153, H: 230
DEX:17 (+3)
CON: 15 (+2)
INT: 15 (+2)
WIS: 16 +3)
CHA: 15 (+2)

Saving Throws:            Combat:
Fort: +6               HP: 42/42
Reflex: +7            Init: +5
Will: +4               Speed: 30’

Offense:               Defense:
Base Attack:+4            AC: 18
TAB: +8            AC (Flatfooted): 15
Ranged: +9               AC (Touch):13
CMB:+7            CMD: +20
AC(Special):  +2 vs Demons

Class Skills:
6   Climb(STR)    (3+3
11   Craft: Bows(INT) (3+2+4+2)
9   Handle Animal (CHA) (3+2+4
10   Heal (WIS) (3+3+4)
7   Knowledge; Dungeoneering INT) 3+2+2)
7   Knowledge: Geography (INT) (3+2+2)
7   Knowledge: Nature (INT) (3+2+2)
10   Perception (WIS) (3+3+4) 12 in natural surroundings
8   Profession (Bower/Fletcher) (INT) (3+3+2)
10   Ride (DEX) (3+3+4)
10   Stealth (DEX) (3+3+4)
10   Survival (WIS)(3+3+4)
6   Swim (Str) (3+3
12   Track (Survival+1/2 level)

Languages: Common,Orc, Goblin

Feats:

Pinpoint Shot (+1 to attack within 30 feet)
Weapon Focus; Bows
Ranger’s Focus (+2 att/dam vs selected target, x2 day.
Wild Empathy (Acts like Diplo skill, ½ lvl+Cha bonus
Track (+1/2 level to survival to identify or follow tracks)
Combat Style; Bows
Precise Shot
Rapid Shot (Extra shot per rd at -2 penalty)
Endurance
Favored Terrain; Forest
Terrain Focus (Can give companionsbenefits of Favored Terrain)

Traits/racial traits:
Demon Slayer: +2 Dam vs demons, evil fae, plants and animals
Eyes of the Wild (+2 Perception in natural surroundings)

Coin:
GP13
SP:4
CP: 5

Equipment:
MW Composit longbow(STR+3: Dam: 1D8+3, Crit: x3, Rng: 110’, Wt: 3, 433.33 gp
MW Longsword (Cold Iron): Dam: 1D8, Crit: 19-20 (x2), Wt: 4, Cost: 320 gp
Dagger (Cold Iron: Dam: 1D4, Crit: 19-20 x2, Rng: 10’, Wt: 1, Cost: 4 gp
Mithral Shirt: AC: +5, Dex: +6, Penalty:+0, SF: 10% Wt: 10, Cost: 1,100  gp

Arrows, Durable(Cold Iron) , 20): 13.33,  3 lbs
Adventurer’s Sash: 25, 3 lbsBlanket, Common(x2): .2, 2 lbs
Backpack(MW): 50, 2 lbs
Bedroll: .1, 5 lbs
Canteen: 2, 1 lbs
Fishhooks (5): .5, neg
Flint/Steel: 1, neg
Grapling Hook: 1, 4 lbs
Kit, Mess: .2, 1 lbsOutfit, Explorer’s(x2): 1, 2 lbs
Rations (7): 3.5, 3.5 lbs
Rope, Silk (50 ft): 10, 5 lbs
String/twine (50’): .01, Neg
Spy Glass: 1,000, 1 lbs
Tools,Masterwork (Bow): 55, 5 lbs (+2 to craft rolls)
Total Weight: 52 lbs
Total Spent: 3,018.37

Use plothook you barbarian.
Turn on and off thread: https://elliquiy.com/forums/index.php?topic=69638.0

Give me toys and anime figures and I'll let you spank me as often as you want!

Discord: NicciKotor#8672

Tumblr page: https://www.tumblr.com/blog/freyathemagicalfoxy

Blinkin

As I've mentioned in the past, I CAN'T use either plothook or mythweaver. They are not compatable with my accessible  software.

I will admit that of the two, plothook is about half accessible, but neither of us would probably like the results or the amount of time that it would take to get it right to begin with.

If the text is an issue, I will respectfully withdraw my interest.
"I am a Southern Gentleman, which means that I'm a rogue and a scoundrel. When I'm not kissin' the hands of married women, I'm slipping off their wedding rings."
My Ons' & offs'
Absenses & Apologies (Updated 3/02/23)
Blinkins' Thinkin's (Story Ideas)
Yes, I really am blind.
Being Literate is the ability to read and understand a language. When you ask for literate, what you are looking for is Verbosity, which is the ability to use lots of words without actually saying very much... like politicians. I consider myself both literate and verbose.

NicciKotor

Turn on and off thread: https://elliquiy.com/forums/index.php?topic=69638.0

Give me toys and anime figures and I'll let you spank me as often as you want!

Discord: NicciKotor#8672

Tumblr page: https://www.tumblr.com/blog/freyathemagicalfoxy

Mysterica

Well now, I suppose I could be willing to throw some interest in as a fighter.

NicciKotor

Quote from: Mysterica on April 08, 2013, 12:44:06 AM
Well now, I suppose I could be willing to throw some interest in as a fighter.

Horray! Whips for everyone!
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Shaitan

ooh I have enjoyed reading these books, I've been reading the daylight war...
Ok if I snag a ranger variant the spell less ranger from kobold press? less feel of fighter druid rogue, more fighter rogue with a nature bent. I can help you snag the book for it if you want to check it out. PM me if you would like to check it out. I think it would really work well with the world.

NicciKotor

I need a primary warder first and foremost. And we already have a ranger.

Also, while thinking about it, I can make warding a skill to be added to the game. Anyone can put points into it and be able to use wards, but only warders can use spell wards in such a manner.

Also I have not yet read the daylight war, so no spoilers or you be flayed.
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Shaitan

I can help you acquire it if you want to have access to it, I figure bribing the dm always works... and darn on the ranger lol, been dying to play this variant since it could also provide non magical healing that fits really well with the world using herbs and poultices. If warding is a skill this guy could be easily viable as the warder, would make total sense really without magic at all.... up to you though mwa ha ha, even going so far as to take skill focus with it warding :D

NicciKotor

Also the warder would be the leader of the group when you venture out into the wilds. Since it is basically...

"Without me you fuckers are all DOOOOOMED! MUWYWHAHAHAHAHAAA! Now lick my feet clean!"
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who149

oh~ new class. If nobody else wants it I'll be the Warder, if not then Bard. 
Been away, now i'm back. Updated based off changes in my life.

Ons and offs!

NicciKotor

Quote from: who149 on April 08, 2013, 07:48:54 PM
oh~ new class. If nobody else wants it I'll be the Warder, if not then Bard.

The Demonwar Saga is the only piece of fantasy literature I've found where the bard was Tier 1 in power level and not the main character. He was so powerful that one of the main characters offered up two of his virgin daughters for him to marry.
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Shaitan

yep bard's are insane in this setting, the sheer range of what they can do is beautiful lol

NicciKotor

Quote from: Shaitan on April 08, 2013, 07:55:21 PM
yep bard's are insane in this setting, the sheer range of what they can do is beautiful lol

Yes, but only one of them went into tier 1 power levels.
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who149

I claim bard then. *puts flag down* Nobody can take this flag from me.
Been away, now i'm back. Updated based off changes in my life.

Ons and offs!

Shaitan

trust me get's better, so much better, and follows another character's background which is great for adding flavor to the world. Yes I'm trying to avoid spoilers, even have the ebook right in front of me right now reading... half way through it... yes I am evil.

NicciKotor

Quote from: who149 on April 08, 2013, 08:03:48 PM
I claim bard then. *puts flag down* Nobody can take this flag from me.

Bard's belong to guilds that entertain the masses and distract them from the hellscape that is the demons that prowl the night. So, basically, as long as you tell a really good story or play the fiddle, you don't have to pay for anything while in a town or a hamlet and free whores as far as the eyes can see.
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who149

Real quick. Am I reading this right. 4d6 Reroll 1's and 2's. So we don't drop the lowest?
Been away, now i'm back. Updated based off changes in my life.

Ons and offs!

NicciKotor

Quote from: who149 on April 08, 2013, 08:39:55 PM
Real quick. Am I reading this right. 4d6 Reroll 1's and 2's. So we don't drop the lowest?

Always drop the lowest.
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who149

http://plothook.net/RPG/profiler/view.php?id=12085

Still need too Spend some of my money, but here he is. May look for a better picture while i'm at it.
Been away, now i'm back. Updated based off changes in my life.

Ons and offs!

NicciKotor

Quote from: who149 on April 08, 2013, 10:54:10 PM
http://plothook.net/RPG/profiler/view.php?id=12085

Still need too Spend some of my money, but here he is. May look for a better picture while i'm at it.

Needs a fiddle. Your primary instrument should be a fiddle.
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who149

Been away, now i'm back. Updated based off changes in my life.

Ons and offs!

NicciKotor

Quote from: who149 on April 08, 2013, 11:00:37 PM
Okay. Fiddle it is.

Also your alarm ward is hilarious. Remember, wards only work around demons, so that thing will be screeching nonstop throughout the night. At some point you people will need sleep.
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NicciKotor

Quote from: who149 on April 08, 2013, 11:00:37 PM
Okay. Fiddle it is.

You also forgot the ward skill that any class can put ranks into, but only the warder is trained in.
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who149

Quote from: NicciKotor on April 08, 2013, 11:09:41 PM
Also your alarm ward is hilarious. Remember, wards only work around demons, so that thing will be screeching nonstop throughout the night. At some point you people will need sleep.

Then it is perfect for situations where we won't be able to know the time. Put it right outside the door and when it starts screetching its time too get shelter.

Also, what Attribute is Warding?
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Blinkin

He could just make it silent so it'll keep HIM awake all of the time. ;)
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NicciKotor

Quote from: who149 on April 08, 2013, 11:26:10 PM
Then it is perfect for situations where we won't be able to know the time. Put it right outside the door and when it starts screetching its time too get shelter.

Also, what Attribute is Warding?

Intelligence.
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NicciKotor

Quote from: who149 on April 08, 2013, 11:26:10 PM
Then it is perfect for situations where we won't be able to know the time. Put it right outside the door and when it starts screetching its time too get shelter.

Also, what Attribute is Warding?

By the time that happens its too late. It will take several minutes to get a ward circle in place and properly aligned.
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NicciKotor

I also fully expect a timely posting schedule and other things that involve whipping.
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who149

Don't worry. I'll be sure to post in a timely fashion. And are you doing the whipping or me?
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NicciKotor

#35
Quote from: who149 on April 09, 2013, 12:31:38 AM
Don't worry. I'll be sure to post in a timely fashion. And are you doing the whipping or me?

Both of us. Alternate with the whipping so we don't get tired.

Also use a bard variant that doesn't have spells. It will have more impact if only the Warder class can use the higher wards in this world.
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NicciKotor

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who149

I found this 3.5 Varient if you'd like to compare the two.

http://www.giantitp.com/forums/showthread.php?t=201346

Though I think I'll probably go with the one you had, as that one seems a bit more self reliant rather then supportive.
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NicciKotor

That works too, with some adjustment. Bump the HD to a d8, regular skill progression for PF, not 3.5. The dancing blade class feature is too magical, so you can only use it when demons are about. Lastly, the deafening song doesn't have a limiter on it, so make it 3+cha modifier times per day.
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who149

Alright. I guess it was all mostly the same, save for slightly different class features. 

Anyway, Finished.
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Mysterica

I'll get busy actually rolling up that fighter once I get off work.  Thinking maybe of taking the dual kukri route using the two-weapon warrior.  Still haven't ever gotten to do that yet as every time I try the game dies...

PhantomPistoleer

I am interested in playing a rogue.  Is there still room?
Always seeking 5E games.
O/O

NicciKotor

Quote from: PhantomPistoleer on April 09, 2013, 01:40:09 PM
I am interested in playing a rogue.  Is there still room?

I could fit in a 5th player if you make it worth my while. Wink wink nudge nudge whores.

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Shaitan

I've got the warder in build right now, I'll post the link for it, but the character isn't done yet. Still need equipment and spells, but the basics are in, got lots of spells to sort through for strictly defensive ones.

http://www.myth-weavers.com/sheetview.php?sheetid=549801

NicciKotor

Quote from: Shaitan on April 09, 2013, 10:00:08 PM
I've got the warder in build right now, I'll post the link for it, but the character isn't done yet. Still need equipment and spells, but the basics are in, got lots of spells to sort through for strictly defensive ones.

http://www.myth-weavers.com/sheetview.php?sheetid=549801

Why are you taking spell penetration?
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Mysterica


NicciKotor

Quote from: Mysterica on April 09, 2013, 10:38:19 PM
By the way, are half elves allowed?

It would be more thematically appropriate to have only humans, but sure, go for it.
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Blinkin

Well, if I had known half-elves were ok... *chuckles*

Question. At 4th, the ranger gets a spell (if you have a wisdom bonus). Would "Hide From Animals" work against demons? Are they of animal intelligence or classified as an animal in that regrd? The only other useful 1st level spell in the ranger list is Alarm and Keep Watch, but not sure either of those would work with your magic system.

BTW, made a minor alteration to the character to pick up Warding, but as it's not a class skill... don't expect much.
"I am a Southern Gentleman, which means that I'm a rogue and a scoundrel. When I'm not kissin' the hands of married women, I'm slipping off their wedding rings."
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Blinkins' Thinkin's (Story Ideas)
Yes, I really am blind.
Being Literate is the ability to read and understand a language. When you ask for literate, what you are looking for is Verbosity, which is the ability to use lots of words without actually saying very much... like politicians. I consider myself both literate and verbose.

Mysterica

Well elves and humans are allowed it says in the first post, so I thought I'd ask.  Had to make sure you weren't an absolute purist.

NicciKotor

Quote from: Blinkin on April 09, 2013, 10:55:43 PM
Well, if I had known half-elves were ok... *chuckles*

Question. At 4th, the ranger gets a spell (if you have a wisdom bonus). Would "Hide From Animals" work against demons? Are they of animal intelligence or classified as an animal in that regrd? The only other useful 1st level spell in the ranger list is Alarm and Keep Watch, but not sure either of those would work with your magic system.

BTW, made a minor alteration to the character to pick up Warding, but as it's not a class skill... don't expect much.

I don't want all of you to be good at warding, which is why only warders get that as a class skill. Makes it more survival horrory when only one or two of you are even capable of defending yourselves.

For example. The warder in the gang should have the ward circle pre-made in the form of wooden planks tied together with rope and lacquered with the wards. With that thing, even a moron can set it up properly and protect themselves from the demons. But if there is even the slightest misalignment during the night, or one of you steps on it, the ward will be disabled on that location and demons can get in.

Also environmental factors are a huge problem. Too much wind could mean that a leaf or something could fall onto a ward plate and disable it. A rabbit or wildlife could run through the ward and kick one of the plates out of alignment. Getting mud on any of them is a sure way to kill yourselves.

That is all assuming that you have the ward circle. Without it, you have to draw the wards on the dirt to survive the night, and those things could can be disabled even more easily. The only people whom can do that with confidence is warders, as the rest of you are fuuuuuucked.

Basically you should all be kissing the warders ass once you get out into the open. If the ward circle breaks or catches on fire or gets lost, he is the only one that can save you. The ranger is slightly less worthless out on the open, since game in this world is spectacularly rare since the demons kill them easily. Mostly birds and rabbit and other small critters if you are lucky, as there will be plenty of dire predators out there that are strong enough to survive the night without hiding.

Demons also collect themselves in areas where they know victims are going to be traveling. So roads are just one long dinner buffet for demons, since they've caught on to where humans could be and rise from the core at those locations. Out in the deep wilds their numbers are way down since there isn't anything to murder out in the middle of nowhere.
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NicciKotor

#50
Quote from: Blinkin on April 09, 2013, 10:55:43 PM
Well, if I had known half-elves were ok... *chuckles*

Question. At 4th, the ranger gets a spell (if you have a wisdom bonus). Would "Hide From Animals" work against demons? Are they of animal intelligence or classified as an animal in that regrd? The only other useful 1st level spell in the ranger list is Alarm and Keep Watch, but not sure either of those would work with your magic system.

BTW, made a minor alteration to the character to pick up Warding, but as it's not a class skill... don't expect much.

And yes, those spells would be extra worthless. And like with the bard, no spellcasting for them.

Warders operate in this realm like a profession. They have guild houses and pay dues and sell off their skills to paint wards on houses or walls and escort caravans from one city-state to another. They can sell portable warding circles to anyone, but they are expensive (100 gp per 5 foot diameter). Different warders also hoard their list of wards in order to be more marketable.

It would be a good idea for the more paranoids of the group to have their own personal back ups. Just a suggestion.
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NicciKotor

And since you guys are off in a mission to travel deep into unknown lands, craft skills are not only important but mandatory. Losing a wheel and being unable to make a replacement would be game over if you are too far away from civilization. Losing your horses would also be equally shitty.
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NicciKotor

The only only way you can kill a demon is to prevent it from dematerializing and going back to the core when sunrise happens. The only way to do this is to cover the ground with thick worked stone, as they cannot pass through such material, just earth and dirt.

So, if you were crazy and extra crazy, you could build stone pits lined with wards and push demons into them. Disabling the outer wards by keeping it 99% complete, and when the demon is tossed in you finish the markings. Then you just wait for sunrise and enjoy the show, as they burst into flames when touched by sunlight.

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Mysterica

Interesting.  Well, here is what I've got for now.  I'll finish her soon...

NicciKotor

Attempts have been made in the past to set ward posts along roads, so they act as a continuous protective lane for people to travel down. But such a large scale construction is highly difficult and expensive, and there is always a chance that one ward post fails and leaves a gap for demons to get in.

Also concrete exists in this world. Set down concrete paving blocks with wards written into them before curing is also another way to make very permanent warding. Which is still expensive and limited in scope.
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who149

I'll be taking Knowledge Engineering and Craft Weapons then
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Blinkin

Hmmm... well, craft Horse is out of my depth, but healing skill is the best she has in that regard. She can craft bows, if anyone wants one.

What are the options for personal wards? She has thousands to spend still

Oh well, sounds like this will be a short game, but entertaining at least. ;) If you can't kill it with weapons then you're pretty much screwed if the warder screws up... and if she lives through the night after that, the warder isn't... call it her PMSing. ;)

What is the cost of arrow heads? I've never seen it in any of the equipment list, but if you have to make arrows in the field, you're going to loose the things eventually...
"I am a Southern Gentleman, which means that I'm a rogue and a scoundrel. When I'm not kissin' the hands of married women, I'm slipping off their wedding rings."
My Ons' & offs'
Absenses & Apologies (Updated 3/02/23)
Blinkins' Thinkin's (Story Ideas)
Yes, I really am blind.
Being Literate is the ability to read and understand a language. When you ask for literate, what you are looking for is Verbosity, which is the ability to use lots of words without actually saying very much... like politicians. I consider myself both literate and verbose.

Shaitan

Spell penetration is habit from playing a spellcaster, changing it out once I get my gear and spells figured out.

NicciKotor

You can still get craft skills that help with harnesses or repairing carts or anything.
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Blinkin

Craft (Carter)? Or whatever you call someone who builds carts/wagons? Or just a wheelright... I guess I need to redo my skills... maybe leatherworking, which should cover just about anything made of leather in broad terms, although making shoes or armor would be under another subject...
"I am a Southern Gentleman, which means that I'm a rogue and a scoundrel. When I'm not kissin' the hands of married women, I'm slipping off their wedding rings."
My Ons' & offs'
Absenses & Apologies (Updated 3/02/23)
Blinkins' Thinkin's (Story Ideas)
Yes, I really am blind.
Being Literate is the ability to read and understand a language. When you ask for literate, what you are looking for is Verbosity, which is the ability to use lots of words without actually saying very much... like politicians. I consider myself both literate and verbose.

NicciKotor

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Shaitan

Out of curiosity would the warder maintain the ability to switch out for cure spells from the prepped spells list?

NicciKotor

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Shaitan

well that makes it more fun, figuring lots of healing and warding spells, with warding I assume I have to be touch range for everything since wards have to be painted onto things, or can they be pained onto something  and left unpowered until later for the purposes of say having a healing ward on the back of someone's neck?

NicciKotor

Healing wards are the same as any touch spell. So you would have to smack someone across the face with a piece of wood to get the cure spell off.
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Blinkin

I'm afraid that I'm going to have to back out of this game. A lot of my other games have suddenly become active again and I may be stretched a little thin. Sorry
"I am a Southern Gentleman, which means that I'm a rogue and a scoundrel. When I'm not kissin' the hands of married women, I'm slipping off their wedding rings."
My Ons' & offs'
Absenses & Apologies (Updated 3/02/23)
Blinkins' Thinkin's (Story Ideas)
Yes, I really am blind.
Being Literate is the ability to read and understand a language. When you ask for literate, what you are looking for is Verbosity, which is the ability to use lots of words without actually saying very much... like politicians. I consider myself both literate and verbose.

Shaitan

Sorry to hear that blinkin, hopefully things work out for your other games.

Would it be ok if I switched over to the Ranger role if we can find someone to play the warder?

NicciKotor

So I got two completed people ready to go. Funtastic!
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Sethala

Well, Nicci's talked me into joining as a Warder.  Still making the character, but a sheet:

http://plothook.net/RPG/profiler/view.php?id=12100

Shaitan

I'll get things switched around then and have something up later tonight or tomorrow, thanks Sethala :D
Also would the spell less variant I mentioned earlier be viable? I can get the information to you if you want to check it out.

Shaitan

I've got the spellless ranger variant just about done if that's an ok variant for use. I did take one archetype for this dual style adds a second combat style but costs all but 1 favored enemy but that favored enemy increases at the same points where a ranger would normally gain additional favored enemies.

If you're not sure about the variant I can rebuild under regular ranger rules, this is not a problem in the least. I know that I am asking a lot.

NicciKotor

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Shaitan


NicciKotor

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Shaitan


who149

Been away, now i'm back. Updated based off changes in my life.

Ons and offs!

Mysterica

I'm still here.  I just haven't put in the time to do the finishing touches to my sheet just yet until it actually gets started.

Sethala

Still here, though admittedly I've never played any sort of support caster, so I might need some help figuring out what spells and feats and such I want.

NicciKotor

Quote from: Sethala on April 13, 2013, 11:09:49 PM
Still here, though admittedly I've never played any sort of support caster, so I might need some help figuring out what spells and feats and such I want.

Combat casting, shield focus, shield slam.

You can put forbidding wards on a shield and use that as a weapon against demons, as the wards won't kill them but it will do a fantastic job holding them at bay.
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NicciKotor

Also all you need is to use your ward skill to write a ward on any surface that can handle it.

Anyone can write a forbidding ward circle using their untrained ward skill. The warder can do the same but he/she can use his higher wards on as many objects as possible. Which is why a warder, given enough time, could ward an entire bridge. The trick is that, those wards are un-powered during the day, and only activate around demons. Which is why you don't have spells per day.

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NicciKotor

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NicciKotor

Also make sure your craft and profession skills are sane.
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NicciKotor

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Sethala

So, still making a few adjustments and possibly getting a few more spells, but I'm pretty much done:

Theia, Elf Warder