A World Time Forgot (interest check, looks for a few more male characters)

Started by IrishWolf, March 20, 2015, 05:56:21 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

yesiroleplay

Hey - I know the game was put on hold while people traveled and all.  I do have a concept I'd like to submit if this is going forward.

IrishWolf

I am working on the IC, work and readjusting from travel has put me a little behind.

Whats on you mind?

abandoneddolly


IrishWolf


justme4386

Potentially interested in playing a native human girl or stow-away/ poor passenger. Possible faceclaim (NFSW)
A word of advice: Don't take me serious - unless I am. And you will know when I am!


ONs and OFFs
updated March 30th 2019
Apologies and Absences
updated April 19th 2019

RedEve

I had a question about this.

You mention that other people have gotten shipwrecked in the same universe.

As this is a completely different universe, I assume there is no (neccessarily anyway) chronology in place for the stranded "normal" humans.

So e.g. a plane that disappeared in 1976 could arrive there "earlier" than a ship that disappeared in 1925.

By which I mean to ask, could it be possible that amongst the "natives" that were stranded there longer are people who are actually more modern? e.g. the survivors of a cruise ship that disappeared in the 1990s? Just to give one example.
"I don't have a dirty mind, I have a sexy imagination."
My ons and offs- My F-list

IrishWolf

Now there is an interesting question and one that I've had to think on for a while.

You are correct that the story will take place in a different universe. Oh course, where there is one different universe, there is a very good chance there are others.

I am going to go with there is a chronology in place, no one from beyond 1925 from our world. However, if you want to play someone a little more 'modern', there isn't any reason they couldn't be from a universe, where say time moves a little faster then our own or perhaps a universe where civilization developed earlier then it did on our own.

I am going to stick with any civilization in the universe we're ending up in, wont be any technologically greater then the iron age.

RedEve

Quote from: IrishWolf on April 13, 2015, 04:33:53 AM
I am going to stick with any civilization in the universe we're ending up in, wont be any technologically greater then the iron age.

But this is limited to the "natives" and not those from other universes, right?

Lets call the universe where the game takes place Universe X.
Universe A is the one where the ship from 1925 comes from.

It would be alright if my character came from universe B, which is basically an equivalent to universe A, only time moved just a tiny bit faster there, so they are technologically and culturally 70 years ahead of universe A. Thoughts on that?
"I don't have a dirty mind, I have a sexy imagination."
My ons and offs- My F-list

IrishWolf

Quote from: RedEve on April 13, 2015, 04:39:11 AM
But this is limited to the "natives" and not those from other universes, right?

Lets call the universe where the game takes place Universe X.
Universe A is the one where the ship from 1925 comes from.

It would be alright if my character came from universe B, which is basically an equivalent to universe A, only time moved just a tiny bit faster there, so they are technologically and culturally 70 years ahead of universe A. Thoughts on that?

Yes, that would be alright.

RedEve

"I don't have a dirty mind, I have a sexy imagination."
My ons and offs- My F-list

justme4386

Just my very humble opinion on "non-chronology": That will open the door to essentially anyone from any time being able to come here, just that they are from parallel universe XYZ. Then we might end up with M82s against Trex... Not sure if that's what the game needs.

The appeal to me in this one is that period piece element. Here we have a group of predominantly white, mostly nationalist guys in a time where racial segregation was still a common thing. Please note that the human zoos existed until WWII and many western European nations had colonies where the Europeans considered themselves "better than the rest". With these kind of "master race" guys coming to a humongously deadly environment where all of a sudden a seemingly primitive indigenous people have proven able to survive for centuries, I see a lot of potential for character development in them...

But then again: Maybe I am reading too much into this setting. :)

Now here's my question: What's the goal/conflict in this story and who are pro-/antagonists? I realized lately that if these simple roles have not been established sandbox games will easily run into dead ends because people run out of ideas of what to do. Nothing is less interesting to write about than the mundane. (my humble opinion) :)
A word of advice: Don't take me serious - unless I am. And you will know when I am!


ONs and OFFs
updated March 30th 2019
Apologies and Absences
updated April 19th 2019

IrishWolf

You make some very good points and I like the period piece elements myself, which is why I am playing a nationalist German.

Which is why I think have one or two characters from a slightly more modern or at least culturally advanced society, who would appeal to such men from the 1920s, pointing out that they're being racist dicks, would make for some interesting inter-character drama or maybe even conflict. However, one has to be careful with accepting such characters or the story, as you pointed out, may become unbalanced.

Now, as to goals, conflicts, heroes and villains, well there are several different possibilities.

Main Goal
First and foremost, survive to see another day.

Secondary Goals
1. Return home, this would mean keeping the Errant is good enough repair and supplied with some sort of fuel, to make the attempt to sail into storms, in the hope that doing so might return them to the world they came from.

2. Build and maintain a settlement, in which to live for the rest of their lives. Maybe the most mundane option but in a world of monsters, raiders, warlords, subhumans and non-humans, there will be plenty of excitement.

3. Build a nation state. Ally with or subjugate natives to create an army, while using knowledge of 'modern' weapons and tactics to conquer those that oppose them. This would also entail keeping the Errant repaired and fueled and refitted with weapons of some sort.


As for pro-/antagonists, well thats going to be fluid.

One last thing, your avatar is highly amusing.

justme4386

Quote from: IrishWolf on April 13, 2015, 05:44:52 AM
One last thing, your avatar is highly amusing.
Thanks, I think so too and got lots of positive feedback about it. So I guess it'll stay for a while. ;D

Quote from: IrishWolf on April 13, 2015, 05:44:52 AM
You make some very good points and I like the period piece elements myself, which is why I am playing a nationalist German.

Which is why I think have one or two characters from a slightly more modern or at least culturally advanced society, who would appeal to such men from the 1920s, pointing out that they're being racist dicks, would make for some interesting inter-character drama or maybe even conflict. However, one has to be careful with accepting such characters or the story, as you pointed out, may become unbalanced.
Well, it's your call and thus: I'm happy I don't have to make it. It's gonna be tough, but I have faith in you. ;)


Quote from: IrishWolf on April 13, 2015, 05:44:52 AM
As for pro-/antagonists, well thats going to be fluid.
This I am a bit concerned about from my past experiences. Expect little such motivations from the players. At least that has been my experience from the few games I participated in so far. And yes, I think that was ultimately also one of the reasons my own group game died.

But the way you described the goals it seems to me like the crew of the Errant being an assemble of protagonists and if there is some GMing happening with predators or feral tribes, that could work as antagonists. Hope that's not putting too much weight on you, but I really think this won't fly unless there's some serious GMing behind it.

That said: I'd have no problem playing a support role with my native girl. Without medical condition I would even offer some limited support in GMing, but right now I don't think I'm able to handle that.

Oh and one more thing:
What's the smut level on this? 0 being none, 10 being plotless porn (putting GoT maybe at 4)?
A word of advice: Don't take me serious - unless I am. And you will know when I am!


ONs and OFFs
updated March 30th 2019
Apologies and Absences
updated April 19th 2019

IrishWolf

Quote from: justme4386 on April 13, 2015, 06:05:28 AM
This I am a bit concerned about from my past experiences. Expect little such motivations from the players. At least that has been my experience from the few games I participated in so far. And yes, I think that was ultimately also one of the reasons my own group game died.

But the way you described the goals it seems to me like the crew of the Errant being an assemble of protagonists and if there is some GMing happening with predators or feral tribes, that could work as antagonists. Hope that's not putting too much weight on you, but I really think this won't fly unless there's some serious GMing behind it.

That said: I'd have no problem playing a support role with my native girl. Without medical condition I would even offer some limited support in GMing, but right now I don't think I'm able to handle that.

Oh and one more thing:
What's the smut level on this? 0 being none, 10 being plotless porn (putting GoT maybe at 4)?

Ah but there are different secondary goals, which could turn protagonist into antagonist, so the situation can be fluid depending on what your character things the best option is.

I would love to have a character from you and any support in GMing, if your up for it, is always welcome.

As for smut, I am shooting for the 3-5 range.

GnothiSeauton

I still have a character in mind...

Been a bit swamped and drowning with my own groups. 

Going to try to get my girl done sometime soon.
If I can't have you, my love...  I'll destroy you
~World Building Workshop ~ Current Ideas and Requests  ~
~ Preferences ~ Status  ~ Nightmares and Inspirations~
~Gnothi's Stories Without Homes~
A reader lives a thousand lives before he dies... The man who never reads lives only one.

Seeking New Stories

RedEve

Name: Lauren Brandham
Age: 24
Species: human (from an earth-like universe where a slight time-shift has been 70 years ahead)
Gender: female
Sexuality:  straight
Appearance: Blue eyes, blonde hair, 5’8, 34C-24-34 measurements, full lips.
Gear: leather jacket, bowie knife, backpack, water canteen, binoculars, Colt 1911 (only five bullets remaining), bandages, half a bottle of whiskey, three basic ration packs, a first aid kit
Special talents: Lauren had graduated as a nurse upon her disappearance, so she has medical training
History: Lauren had celebrated her graduating from college with her two best friends Michelle and Toni. The three women had booked a cruise to celebrate and say goodbye before they went their separate ways to find jobs and new lives. The first week of the cruise went fine as they partied, worked on their tan and hooked up with boys. During the second week, the ship got stuck in an unnatural looking storm. Before they knew it, they were swallowed whole in a vortex and arrived in the other world. There, the crew and passengers of the ship were out of their depths. Lauren got separated from her friends when a sea creature destroyed the ship. Many passengers perished, those that survived ended up on whatever many lifeboats had made it into the water. Over the next few days, many more passengers died as their rafts were attacked by strange monsters and they ran out of food and water. After five days, they finally made land, but this new place was no less dangerous. New monsters roamed the place, as well as hostile natives, and other stranded people who were in a perpetual struggle for whatever little resources the place provided. The cruise ship was soon thinned out to where only a few dozen of the former crew and passengers survived. Those who were strongest and most resilient, amongst them Lauren. Her medical training made her especially valuable and helped her to survive.
Sexual ons: She is pretty vanilla in her sexual tastes, though she is willing to experiment, within reason. She is not into anal though.
Sexual offs: Anal, bondage, violent sex, bathroom play
"I don't have a dirty mind, I have a sexy imagination."
My ons and offs- My F-list

IrishWolf


justme4386

Quote from: IrishWolf on April 15, 2015, 02:58:17 PM
I would love to have a character from you and any support in GMing, if your up for it, is always welcome.
Thanks. *blushing*

Though I am still hesitant. I might be about to start a game myself if it gets a bit more traction and then I won't have time for this one.
A word of advice: Don't take me serious - unless I am. And you will know when I am!


ONs and OFFs
updated March 30th 2019
Apologies and Absences
updated April 19th 2019

DarknessBorne

I'd like to give this one a try. 

I'm going to throw y'all a zinger, I think.  There's been some talk of 20th-century ships that sailed through there, but traffic through that stretch of the world goes back quite a ways.  So, I envision playing two sisters who are, of all things, African survivors of a slave trading ship that ended up on the wrong end of a hurricane back in the early 19th century.

I picture they have been in situ for at least a little while now, enough to know at least the basic "lay of the land."  Some of their hunting and gathering skills in the jungles of Africa will translate to this world, too.  What the island has in the way of useful herbs and whatnot, they will likely have discovered sooner rather than later.

Once they met some of the (involuntary) European colonists, they would have quite the dilemma, now wouldn't they?  On the one hand, they would probably want off the island.  On the other, the last time white men with guns came around offering gifts, things didn't work out so well for them now, did they?  And some of the white nationalist/racist type colonists might try and subject them to more or less the same fate as the slavers...and there might be reptilian humanoid races on the island who would be almost as unfriendly...

EDIT: if someone wants to play a foil to these characters, like one or more of the slavers/crew of the slave ship, I'd definitely be open to that, too...
Currently OPEN to new RPs.

Lustful Bride

Had an idea for some world building: perhaps doctors exist on this island but they all look like Plague Doctors, since that was the last time an outsider doctor ended up there, though the odd thing was no one knew that land existed back in those times, so its a mystery as to how they got there.

Or it could be he/she came from a world where doctors never stopped using that look.

Spoiler: Click to Show/Hide

akirakaneda

Im interested but let me ask a question, if the time keeps going on since the dinosaurs, then ... it is possible to find some dinos evolved until become rational and civilized? and also more humanly shaped? I am intrigued

SlipperySue

Quote from: akirakaneda on April 18, 2015, 08:24:16 PM
Im interested but let me ask a question, if the time keeps going on since the dinosaurs, then ... it is possible to find some dinos evolved until become rational and civilized? and also more humanly shaped? I am intrigued

While it is role play and therefore anything is possible, the species most closely related to dinosaurs i.e. crocodilians and birds have not developed any kind of civilisation, therefore it is not a likely evolution for TRex or any other type of dinosaur.

On another note considering a female passenger character.


SlipperySue

Name:  Natasha Kurilova (born Grand Duchess Anastasia Nikolaevna)
Age:      24
Nationality:   Russian
Gender:   Female
Rank or profession:  Travelling as a Governess
Sexuality:  Bisexual
Appearance: Natasha is 5’3”, she has a petite body and figure, her naturally dark brown hair is dyed jet black.

Weapons: (either from the ship’s armoury or personally own) An Imperial dagger, and built into her trunk is a sabre given to her by a former Captain of her father’s Grodno Hussar Regiment she met in Vladivostok, also a Colt Model 1903 pistol she purchased in New York which is in her purse.  The spare cartridges for the pistol are also in her trunk.
Personal effects: A large steamer trunk, with secret compartment (see above), several outfits of clothing, and umbrella with an eagle head handle
Special talents: (of any nature) Fluent in Russian, German, French, English and Spanish, naturally able to pick up new languages rapidly. 
History:  Natasha was born Anastasia, the youngest daughter of the late Tsar Nikolas Romanov of Russia.  When the rest of her family were murdered by the Bolsheviks, she was saved by her lover, the Commander of the Cheka unit that guarded her family and executed her parents, sisters and brother.  He arranged for her to be smuggled out of Yekaterinburg and on to Vladivostok under her new identity.  From there she took passage to Japan and then Hong Kong.  As the number of White Russians increased in Hong Kong and her secret was likely to be exposed, she took a boat to San Francisco and later a train across America to New York City
Sexual ons:  rough sex, anal sex, oral sex, verbal abuse, spanking
Sexual offs:  any waste products, underage, animals

IrishWolf

Alright, I've had a few weird days but it looks like we're in business folks. We have both a IC and an official OOC. All players with approved characters, feel free to head on over, I should have something for your characters as a starting point in the IC.

Now then, both Natasha Kurilova and Ily’ana of the Na’ku’tAa are approved.


Quote from: DarknessBorne on April 16, 2015, 04:43:08 PM
I'd like to give this one a try. 

I'm going to throw y'all a zinger, I think.  There's been some talk of 20th-century ships that sailed through there, but traffic through that stretch of the world goes back quite a ways.  So, I envision playing two sisters who are, of all things, African survivors of a slave trading ship that ended up on the wrong end of a hurricane back in the early 19th century.

I picture they have been in situ for at least a little while now, enough to know at least the basic "lay of the land."  Some of their hunting and gathering skills in the jungles of Africa will translate to this world, too.  What the island has in the way of useful herbs and whatnot, they will likely have discovered sooner rather than later.

Once they met some of the (involuntary) European colonists, they would have quite the dilemma, now wouldn't they?  On the one hand, they would probably want off the island.  On the other, the last time white men with guns came around offering gifts, things didn't work out so well for them now, did they?  And some of the white nationalist/racist type colonists might try and subject them to more or less the same fate as the slavers...and there might be reptilian humanoid races on the island who would be almost as unfriendly...

EDIT: if someone wants to play a foil to these characters, like one or more of the slavers/crew of the slave ship, I'd definitely be open to that, too...

An interesting idea and such characters I would approve of. Just like with RedEve's character, they would be from a parallel world, just one with time moving a little slower then our own.



Quote from: akirakaneda on April 18, 2015, 08:24:16 PM
Im interested but let me ask a question, if the time keeps going on since the dinosaurs, then ... it is possible to find some dinos evolved until become rational and civilized? and also more humanly shaped? I am intrigued

I would allow characters of more evolved dinos but not so much civilized. I would accept some sort of hunter-gather society.