Remnant [An Original RWBY-Fandom] Team 2 Open/Building [1/4] No Faunus for now.

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Silk

Quote from: Juggtacular on April 11, 2018, 11:50:26 AM
Silva Rencroft

Name:
Nickname(s): Tiny, Ace of Atlas
Age: 18
Gender: Male
Race:  Monitor Lizard Faunus
Nationality: Atlas
Written Appearance: Silva is massive to begin with. He stands at 6'8, which means he towers over most people he meets and has to look down at them. He is not only tall, he is also muscular, weighing in at an amazing 340lbs and has a very evenly toned build from a lifetime of training.  His skin is a dusky shade of caramel brown, and he has shoulder-length dreadlocks that he tends to keep tied up in a ponytail, or braided behind him.

As a lizard Faunus, silvery scales are noticeable in groupings and patterns across Silva's body. Due to his dark skin, they are highly noticeable. Like most carnivorous Faunus, he possesses fangs, claws, and talons in place of normal teeth and nails. He doesn't show it off much, but he has a forked tongue as well.

Silva also has a fully controllable tail just above his butt. He can and does wrap it around his waist like a belt so it doesn't drag, but he can also use it as a personal stool. It measures 1 meter(3 feet) in length. His eyes are strangely enough silver. Not gray, but actually silver. It's something that's always fascinated him and usually others as well, even as a Faunus.

Family:
Auron Rencroft - Great Grandfather
Bezelle Rencroft - Great Grandmother
Kellen Rencroft - Grandfather
Mirinia Rencroft - Grandmother
Braun Rencroft - Father
Tyani Rencroft - Mother
Kai Rencroft - Younger Sister(Twin)
Klyne Rencroft - Younger Brother(Twin)

Personality: Despite his incredibly dominating and intimidating presence, Silva is a rather well-natured individual. He tends to try and keep a smile on his, and other peoples faces. Through comedy, or simply being a good friend; it doesn't matter to him. He just likes to make people happy. He's a massive flirt, and loves the opposite sex perhaps a bit too much, but at least he's honest.

Aside from trying to keep people smiling, Silva will actively go out of his way to help someone if he can. Whether it's giving them the shirt off his back or saving them from a bad spot. It's just in his blood. During combat, a different side of Silva comes out. He is focused, analytical, and streamlined. While victory is his top priority, he won't compromise himself, his team, or innocents to achieve it.

To do so would disrespect what it means to be a Huntsman. When he's not flirting with the prettiest girl in the room or telling a joke, Silva is probably training or eating. On the chance he's not doing those, he's probably out and about doing just enough to have fun but not get into serious trouble. The reason being that as an Heir, he tends to get busy with family stuff or business lessons or meeting potential buyers, etc... His parents are serious about him taking over, so much of his time is spent becoming a better family head and businessman; as a result he likes to relax when he can.

Background: Silva's story truly begins over eighty years ago. His Great-Grandfather Auron Rencroft was partners and best friends with the man who would become known as the King of Vale. They grew up together, Human and Faunus, with no issues and only friendship and respect between them. When the war started,  Auron and the Vale King, along with the rest of their team, led Vale into battle. WIth courage, strength, and overwhelming force, they routed the enemy forces.

Due to his instrumental aid in the war effort, Auron was granted a royal title and a large swath of land in any Kingdom created after the conflict. It was not only a kindness from the King but a showing that Faunus were to be treated equally to Humans after the war was over.  He chose a promising spot in Atlas that would in a few years become of major importance not only to the Rencroft family but to all of Remnant as well. In a short time, incredibly vast deposits of Dust were found all over the Rencroft territory; one of the largest vein deposits ever seen. There was so much that the only thing they could do was mine it.

In no time, "Rencroft Dust Works" was created in it's first iteration. Over the years, as royalty faded away and was replaced by modern governments and ways of life, the Dust Works transformed from a simple mining company to what would become an advanced technological marvel and the biggest Dust producer on all of Remnant. Despite the hardships that came with being Faunus, the Rencrofts became too important to slight, as they had a monopoly on Dust, and high-end technology that made them just as formidable as any of the highly advanced companies and entities within Atlas.

To this day, there's a 9 out of 10 chance that any Dust products you use will have the "RDW" logo on it. Eighteen years ago, the current head of the Dust Works, Braun Rencroft and his wife Tyani had a son. Silva was the first born of the newest generation of Rencroft, so he became the Heir to the company and the Rencroft name. Due to him inheriting everything and being such a high profile target, from childhood Silva was put through intense training. Not only his family members, but the best Huntsmen and Huntresses were brought in over the course of his life to train and tutor him.

He was a natural talent, and seemed to excel in everything he put his heart into. He even killed his first Grimm before he was thirteen. When he was old enough, he moved to the Island of Patch when he enrolled in Signal Academy with recommendations from instructors who'd seen him in action. Once there, he quickly became a dominating force, and his name was known all over the Island as the best student there. He excelled in his studies, and was a natural-born fighter who simply put his training and instincts where they were needed most in combat.

This resulted in him graduating with an undefeated record, and still holding several records at the school even now a few years later. His biggest accomplishment is winning the Mistral Regional Tournament all four years he was there. Once he graduated Signal, he could've gone to school anywhere in the world. And despite Atlas being his home, he and his parents decided he would go to Beacon. While true Atlas was the home of the Rencroft's, Vale had always been a friend to them due to the ties to the King.

However, the main reason was that Atlas students are little more than Cadet's-in-training, and are almost always beholden to join the military. Silva's talent would mean that he would definitely be fast-tracked into the Atlesian Army, and a military life was not what any of them wanted. Instead, he went to Beacon, where his skills could be honed to the utmost and then he could choose where to go with his life. Now he's headed to Beacon, prepared to take the entrance exam and see what this next stage of his life will bring him.

Emblem: Silva's Emblem

Weapon: Brute Rhapsody - Silva's weapon exists as a pair of Gauntlets and Greaves collectively known as Brute Rhapsody. When not in use, they appear to be wristbands and ankle bracelets. Both gauntlets seem rather simple, with only basic designs and patterns on them. They are fingerless to allow Silva to still use his claws during combat.

Around the wrist of each gauntlet is a 10-cylinder chamber, with each cylinder being capable of holding a different color of Dust. The chamber is connected to a firing mechanism and a barrel that extends to fire the shot, then collapses back into the gauntlet when not in use. The main feature to notice is the large circle on the back of each gauntlet that glows with the color of the current Dust being used(Red for fire dust, Yellow for lightning, etc...). The greaves are designed almost exactly the same, except obviously made to cover Silva's feet instead. All total, he can fire off 40 shots(10 from each limb) before needing to reload his Dust cells.

Like most weapons, Brute Rhapsody has two modes of attack. In melee range, Silva's already prodigious strength and speed are enhanced, allowing him to make full use of his animalistic fighting style. At a distance, utilizing the Dust Chambers on each arm and leg, he can fire off elemental attacks by throwing punches and kicks. However, each piece possesses a manual trigger so he can simply aim and shoot.

Aura: [Silver] x 3

Semblance: Apex - Lizards are extremely powerful creatures, and Silva's brand of Faunus is no exception. His Semblance allows him to fully tap into the primal nature of his blood, turning him into an Apex Predator. During the effects of "Apex", Silva's adrenaline and endorphins spike to extremely high levels according to medical professionals. This forces a sort of temporary evolution within Silva, letting him use all of the strength and power that the brain usually limits so you don't injure yourself moving around. This means his physical abilities are heightened a great deal. Speed, strength, durability, agility; even thought processes are enhanced to allow him to react faster and think clearer.

He becomes like a force of nature as long as his Aura lasts. It also has the added effect of enhancing all of his reptilian traits. His claws and fangs grow longer, his tail grows spikes, his scales increase to form a natural armor, and he appears to be a human/lizard hybrid instead of simply a Faunus. Some people have said he reminds them of a Grimm in this form.

Fighting Style: Silva has a unique combination that many people don't. He's a freak of nature. He is not only very large, but he is naturally strong and fast; and both traits have been trained constantly throughout his life. Also compared with his reptilian physiology, he has devised a way of fighting that can surprise most. He likes to use his tail or Brute Rhapsody to launch himself toward his enemy at high speeds, and can maneuver quite well between his weapon, claws, and using his tail as a rudder to make minor adjustments as he goes.

Once he closes the distance, he attacks like a wild animal, coming at you from seemingly random angles with punches, kicks, grabs and open claw swipes. His style is somewhat reminiscent of Capoeira with how fluidly and quickly he changes attack, position, and direction during fights. 

He won't even hesitate to bite if he sees an opportunity. He also tends to use his tail as a club, unfolding it at the last second and swinging the thick, heavy appendage at high speeds. He can even use it as a third arm to catch enemies off guard. Due to his powerful aura, as well as naturally tough body, he absorbs attacks just as well as he can dodge them(when he bothers), although he tends to take a few hits to figure out his opponents moves and to give himself extra chances to attack(simply by wading through damage and going on the offensive anyway). At range, he is capable of rapidly switching between different types of Dust to pepper his opponent with a wide range of attacks from fireballs to lightning blasts. However, he truly is most comfortable right up in someone's face.

Strengths:
Powerful - Silva's size isn't just for show. Between his height, weight, and Faunus genes, he is an incredibly tough and strong freak of nature. Far more so than most. He tends to use his speed to rush down his foes, and his power to just outmuscle enemies for the most part. And he can last damn long in a fight.
Skilled - Due to his heritage, desire to become a Huntsman, as well as the constant threat of danger due to his families name and position, Silva has been put through rigorous training since his youth to make him highly proficient in combat.
Wall-Crawler - Like many lizards, Silva can stick to most vertical surfaces using the nearly invisible pads on his hands and feet.
Regeneration - As a lizard Faunus, Silva can with enough time heal from a number of injuries. He can even regrow a torn off limb or his tail with enough time(although it will take quite some time)
Predatory Tactician - Silva naturally thinks about things like how to debilitate his opponent while minimizing damage to himself and his team. How to demoralize an enemy unit so they make costly mistakes. On the battlefield, he's like a predator hunting down prey.
Thermal Vision - Like many lizards and reptiles, Silva can see the world around him in thermals, meaning the hotter something is, the brighter it glows, while the colder it is, the harder it is to see. Hot objects are white/red/yellow/orange, while colder objects are green/purple/blue.
Night Vision - Like all Faunus, he can see in the dark as well as he can in the daytime.
Chef - Silva has always had an incredibly large appetite. Eventually, he learned how to cook just so he could sustain himself. He got pretty damn good at it after a while, too.
Silver Tongue - As the first son and heir of the Rencroft Dust Works, Silva also has a keen mind for business and deals. He is a very persuasive individual and on top of being naturally likable and trustworthy, he has a way of explaining himself in a way that helps people see his own point of view.

Weakness:
Animal Brain - Using Apex runs a risk, and a dangerous one at that. Due to him becoming more like wild beast while using his Semblance, he tends to get a bit more ruthless and savage; more instinctual. Should he be injured or enraged sufficiently while using Apex, there is a chance he could lose himself to the Reptile half of his brain, causing him to temporarily lose the ability to tell between friend or foe. Should he regress he will be a raging monster until someone stops him.

Arrogance - While he has trained himself to not act this way and knows the trouble it could bring...Silva can't help getting cocky sometimes. He's never faced a true challenge and has excelled at everything he's tried his hand at. It's hard for him to understand being humbled(at the moment)

Hunger - Perhaps due to his massive size and how many energy he has to burn to move his huge frame around, Silva has to eat a lot. He scarfs down several thousand calories per day and his performance can be very noticeably impacted if he hasn't had enough in his belly today.

Sensory Overload - Like most Faunus, Silva's senses are enhanced. Particularly his sense of smell, and his ability to use thermal vision. Both of these are sensitive to the point that strong enough smells, or a bright enough light/flash/etc... can incapacitate Silva and make him worthless until he can think straight again. A strong enough shock can even knock him unconscious. In his Apex form, an overload could also lead to him going berserk.

Character Theme: You can put a spoiler to a theme song here. You do not have to have one.
Color Code: #708090

Character Diary
Any relations you create with other characters go here. You can also keep a summary of storyline events that your character was involved in here.

I think he's done. I'm about to leave for work so if(probably when) he needs edits, I won't be able to make them until tonight. But I hope I did okay with him.

The main thing that I can see that may be an issue is that there is a inherent limit on the amount of silver-eyed players that throne wanted, on top of the issues with grey colour in general it might be easier to go with a different color?

TheBlackThrone

Quote from: Juggtacular on April 11, 2018, 11:50:26 AM
Silva Rencroft

Name:
Nickname(s): Tiny, Ace of Atlas
Age: 18
Gender: Male
Race:  Monitor Lizard Faunus
Nationality: Atlas
Written Appearance: Silva is massive to begin with. He stands at 6'8, which means he towers over most people he meets and has to look down at them. He is not only tall, he is also muscular, weighing in at an amazing 340lbs and has a very evenly toned build from a lifetime of training.  His skin is a dusky shade of caramel brown, and he has shoulder-length dreadlocks that he tends to keep tied up in a ponytail, or braided behind him.

As a lizard Faunus, silvery scales are noticeable in groupings and patterns across Silva's body. Due to his dark skin, they are highly noticeable. Like most carnivorous Faunus, he possesses fangs, claws, and talons in place of normal teeth and nails. He doesn't show it off much, but he has a forked tongue as well.

Silva also has a fully controllable tail just above his butt. He can and does wrap it around his waist like a belt so it doesn't drag, but he can also use it as a personal stool. It measures 1 meter(3 feet) in length. His eyes are strangely enough silver. Not gray, but actually silver. It's something that's always fascinated him and usually others as well, even as a Faunus. (The only character in the game who has silver eyes has already been identified. I won't be allowing anyone else to have silver eyes.)

Family:
Auron Rencroft - Great Grandfather
Bezelle Rencroft - Great Grandmother
Kellen Rencroft - Grandfather
Mirinia Rencroft - Grandmother
Braun Rencroft - Father
Tyani Rencroft - Mother
Kai Rencroft - Younger Sister(Twin)
Klyne Rencroft - Younger Brother(Twin)

Personality: Despite his incredibly dominating and intimidating presence, Silva is a rather well-natured individual. He tends to try and keep a smile on his, and other peoples faces. Through comedy, or simply being a good friend; it doesn't matter to him. He just likes to make people happy. He's a massive flirt, and loves the opposite sex perhaps a bit too much, but at least he's honest.

Aside from trying to keep people smiling, Silva will actively go out of his way to help someone if he can. Whether it's giving them the shirt off his back or saving them from a bad spot. It's just in his blood. During combat, a different side of Silva comes out. He is focused, analytical, and streamlined. While victory is his top priority, he won't compromise himself, his team, or innocents to achieve it.

To do so would disrespect what it means to be a Huntsman. When he's not flirting with the prettiest girl in the room or telling a joke, Silva is probably training or eating. On the chance he's not doing those, he's probably out and about doing just enough to have fun but not get into serious trouble. The reason being that as an Heir, he tends to get busy with family stuff or business lessons or meeting potential buyers, etc... His parents are serious about him taking over, so much of his time is spent becoming a better family head and businessman; as a result he likes to relax when he can.

Background: Silva's story truly begins over eighty years ago. His Great-Grandfather Auron Rencroft was partners and best friends with the man who would become known as the King of Vale. They grew up together, Human and Faunus, with no issues and only friendship and respect between them. When the war started,  Auron and the Vale King, along with the rest of their team, led Vale into battle. WIth courage, strength, and overwhelming force, they routed the enemy forces.

Due to his instrumental aid in the war effort, Auron was granted a royal title and a large swath of land in any Kingdom created after the conflict. It was not only a kindness from the King but a showing that Faunus were to be treated equally to Humans after the war was over.  He chose a promising spot in Atlas that would in a few years become of major importance not only to the Rencroft family but to all of Remnant as well. In a short time, incredibly vast deposits of Dust were found all over the Rencroft territory; one of the largest vein deposits ever seen. There was so much that the only thing they could do was mine it.

In no time, "Rencroft Dust Works" was created in it's first iteration. Over the years, as royalty faded away and was replaced by modern governments and ways of life, the Dust Works transformed from a simple mining company to what would become an advanced technological marvel and the biggest Dust producer on all of Remnant. Despite the hardships that came with being Faunus, the Rencrofts became too important to slight, as they had a monopoly on Dust, and high-end technology that made them just as formidable as any of the highly advanced companies and entities within Atlas. (They won't be more technologically advanced than the Atlesian military; instead, I imagine them working close with the Atlesian military seeing as the military will more than likely be their number one consumer and would have enough projects going on that the Dust can go into. Now if you mean technology other than weapons or anything used in defense, then sure. But advanced weaponry, defensive systems, and experiments, the Atlesian military is number one in this game.)

To this day, there's a 9 out of 10 chance that any Dust products you use will have the "RDW" logo on it. Eighteen years ago, the current head of the Dust Works, Braun Rencroft and his wife Tyani had a son. Silva was the first born of the newest generation of Rencroft, so he became the Heir to the company and the Rencroft name. Due to him inheriting everything and being such a high profile target, from childhood Silva was put through intense training. Not only his family members, but the best Huntsmen and Huntresses were brought in over the course of his life to train and tutor him.

He was a natural talent, and seemed to excel in everything he put his heart into. He even killed his first Grimm before he was thirteen. When he was old enough, he moved to the Island of Patch when he enrolled in Signal Academy with recommendations from instructors who'd seen him in action. Once there, he quickly became a dominating force, and his name was known all over the Island as the best student there. He excelled in his studies, and was a natural-born fighter who simply put his training and instincts where they were needed most in combat.

This resulted in him graduating with an undefeated record, and still holding several records at the school even now a few years later. His biggest accomplishment is winning the Mistral Regional Tournament all four years he was there. Once he graduated Signal, he could've gone to school anywhere in the world. And despite Atlas being his home, he and his parents decided he would go to Beacon. While true Atlas was the home of the Rencroft's, Vale had always been a friend to them due to the ties to the King.

However, the main reason was that Atlas students are little more than Cadet's-in-training, and are almost always beholden to join the military. Silva's talent would mean that he would definitely be fast-tracked into the Atlesian Army, and a military life was not what any of them wanted. Instead, he went to Beacon, where his skills could be honed to the utmost and then he could choose where to go with his life. Now he's headed to Beacon, prepared to take the entrance exam and see what this next stage of his life will bring him.

Emblem: Silva's Emblem

Weapon: Brute Rhapsody - Silva's weapon exists as a pair of Gauntlets and Greaves collectively known as Brute Rhapsody. When not in use, they appear to be wristbands and ankle bracelets. Both gauntlets seem rather simple, with only basic designs and patterns on them. They are fingerless to allow Silva to still use his claws during combat.

Around the wrist of each gauntlet is a 10-cylinder chamber, with each cylinder being capable of holding a different color of Dust. The chamber is connected to a firing mechanism and a barrel that extends to fire the shot, then collapses back into the gauntlet when not in use. The main feature to notice is the large circle on the back of each gauntlet that glows with the color of the current Dust being used(Red for fire dust, Yellow for lightning, etc...). The greaves are designed almost exactly the same, except obviously made to cover Silva's feet instead. All total, he can fire off 40 shots(10 from each limb) before needing to reload his Dust cells.

Like most weapons, Brute Rhapsody has two modes of attack. In melee range, Silva's already prodigious strength and speed are enhanced, allowing him to make full use of his animalistic fighting style. (How are they enhanced?)At a distance, utilizing the Dust Chambers on each arm and leg, he can fire off elemental attacks by throwing punches and kicks. However, each piece possesses a manual trigger so he can simply aim and shoot.

Aura: [Silver] x 3

Semblance: Apex - Lizards are extremely powerful creatures, and Silva's brand of Faunus is no exception. His Semblance allows him to fully tap into the primal nature of his blood, turning him into an Apex Predator. During the effects of "Apex", Silva's adrenaline and endorphins spike to extremely high levels according to medical professionals. This forces a sort of temporary evolution within Silva, letting him use all of the strength and power that the brain usually limits so you don't injure yourself moving around. This means his physical abilities are heightened a great deal. Speed, strength, durability, agility; even thought processes are enhanced to allow him to react faster and think clearer.

He becomes like a force of nature as long as his Aura lasts. It also has the added effect of enhancing all of his reptilian traits. His claws and fangs grow longer, his tail grows spikes, his scales increase to form a natural armor, and he appears to be a human/lizard hybrid instead of simply a Faunus. Some people have said he reminds them of a Grimm in this form. (Just know he can only use this 3 times and there needs to be a duration that he can be transformed.)

Fighting Style: Silva has a unique combination that many people don't. He's a freak of nature. He is not only very large, but he is naturally strong and fast; and both traits have been trained constantly throughout his life. Also compared with his reptilian physiology, he has devised a way of fighting that can surprise most. He likes to use his tail or Brute Rhapsody to launch himself toward his enemy at high speeds, and can maneuver quite well between his weapon, claws, and using his tail as a rudder to make minor adjustments as he goes.

Once he closes the distance, he attacks like a wild animal, coming at you from seemingly random angles with punches, kicks, grabs and open claw swipes. His style is somewhat reminiscent of Capoeira with how fluidly and quickly he changes attack, position, and direction during fights. 

He won't even hesitate to bite if he sees an opportunity. He also tends to use his tail as a club, unfolding it at the last second and swinging the thick, heavy appendage at high speeds. He can even use it as a third arm to catch enemies off guard. Due to his powerful aura, as well as naturally tough body, he absorbs attacks just as well as he can dodge them(when he bothers), although he tends to take a few hits to figure out his opponents moves and to give himself extra chances to attack(simply by wading through damage and going on the offensive anyway). At range, he is capable of rapidly switching between different types of Dust to pepper his opponent with a wide range of attacks from fireballs to lightning blasts. However, he truly is most comfortable right up in someone's face.

Strengths:
Powerful - Silva's size isn't just for show. Between his height, weight, and Faunus genes, he is an incredibly tough and strong freak of nature. Far more so than most. He tends to use his speed to rush down his foes, and his power to just outmuscle enemies for the most part. And he can last damn long in a fight.
Skilled - Due to his heritage, desire to become a Huntsman, as well as the constant threat of danger due to his families name and position, Silva has been put through rigorous training since his youth to make him highly proficient in combat.
Wall-Crawler - Like many lizards, Silva can stick to most vertical surfaces using the nearly invisible pads on his hands and feet.
Regeneration - As a lizard Faunus, Silva can with enough time heal from a number of injuries. He can even regrow a torn off limb or his tail with enough time(although it will take quite some time)
Predatory Tactician - Silva naturally thinks about things like how to debilitate his opponent while minimizing damage to himself and his team. How to demoralize an enemy unit so they make costly mistakes. On the battlefield, he's like a predator hunting down prey.
Thermal Vision - Like many lizards and reptiles, Silva can see the world around him in thermals, meaning the hotter something is, the brighter it glows, while the colder it is, the harder it is to see. Hot objects are white/red/yellow/orange, while colder objects are green/purple/blue.
Night Vision - Like all Faunus, he can see in the dark as well as he can in the daytime.
Chef - Silva has always had an incredibly large appetite. Eventually, he learned how to cook just so he could sustain himself. He got pretty damn good at it after a while, too.
Silver Tongue - As the first son and heir of the Rencroft Dust Works, Silva also has a keen mind for business and deals. He is a very persuasive individual and on top of being naturally likable and trustworthy, he has a way of explaining himself in a way that helps people see his own point of view.

Weakness:
Animal Brain - Using Apex runs a risk, and a dangerous one at that. Due to him becoming more like wild beast while using his Semblance, he tends to get a bit more ruthless and savage; more instinctual. Should he be injured or enraged sufficiently while using Apex, there is a chance he could lose himself to the Reptile half of his brain, causing him to temporarily lose the ability to tell between friend or foe. Should he regress he will be a raging monster until someone stops him.

Arrogance - While he has trained himself to not act this way and knows the trouble it could bring...Silva can't help getting cocky sometimes. He's never faced a true challenge and has excelled at everything he's tried his hand at. It's hard for him to understand being humbled(at the moment)

Hunger - Perhaps due to his massive size and how many energy he has to burn to move his huge frame around, Silva has to eat a lot. He scarfs down several thousand calories per day and his performance can be very noticeably impacted if he hasn't had enough in his belly today.

Sensory Overload - Like most Faunus, Silva's senses are enhanced. Particularly his sense of smell, and his ability to use thermal vision. Both of these are sensitive to the point that strong enough smells, or a bright enough light/flash/etc... can incapacitate Silva and make him worthless until he can think straight again. A strong enough shock can even knock him unconscious. In his Apex form, an overload could also lead to him going berserk.

Character Theme: You can put a spoiler to a theme song here. You do not have to have one.
Color Code: #708090

Character Diary
Any relations you create with other characters go here. You can also keep a summary of storyline events that your character was involved in here.

I think he's done. I'm about to leave for work so if(probably when) he needs edits, I won't be able to make them until tonight. But I hope I did okay with him.

I made my comments in bold.
The gates are open
Current Time Zone: US MST
Delays: School 20 Feb - 9 May
Current solo request: None.
Current group request: Strings

Juggtacular

#77
Auro Rencroft

Name:
Nickname(s): Tiny, Ace of Atlas
Age: 18
Gender: Male
Race:  Monitor Lizard Faunus
Nationality: Atlas
Written Appearance: Auro[pronounced Oh-Row] is massive to begin with. He stands at 6'8, which means he towers over most people he meets and has to look down at them. He is not only tall, he is also muscular, weighing in at an amazing 340lbs and has a very evenly toned build from a lifetime of training.  His skin is a dusky shade of caramel brown, and he has shoulder-length dreadlocks that he tends to keep tied up in a ponytail, or braided behind him.

As a lizard Faunus, gold scales are noticeable in groupings and patterns across Auro's body. Due to his dark skin, they are highly noticeable and contrast with it in such a way that it's visibly pleasing. Like most carnivorous Faunus, he possesses fangs, claws, and talons in place of normal teeth and nails. He doesn't show it off much, but he has a forked tongue as well.

Auro also has a fully controllable tail just above his butt. He can and does wrap it around his waist like a belt so it doesn't drag, but he can also use it as a personal stool. It measures 1 meter(3 feet) in length. His eyes are slitted like a reptile, and a vibrant shade of gold. He tends to dress fashion forward, although everything he wears has his own personal style. Namely, a way to have his chest or arms out, and room for his tail. And regardless of what he wears, it tends to be flowing so he can easily move in it.

Family:
Auron Rencroft - Great Grandfather
Bezelle Rencroft - Great Grandmother
Kellen Rencroft - Grandfather
Mirinia Rencroft - Grandmother
Braun Rencroft - Father
Tyani Rencroft - Mother
Kai Rencroft - Younger Sister(Twin)
Klyne Rencroft - Younger Brother(Twin)

Personality: Despite his incredibly dominating and intimidating presence, Auro is a rather well-natured individual. He tends to try and keep a smile on his, and other peoples faces. Through comedy, or simply being a good friend; it doesn't matter to him. He just likes to make people happy. He's a massive flirt, and loves the opposite sex perhaps a bit too much, but at least he's honest.

Aside from trying to keep people smiling, Auro will actively go out of his way to help someone if he can. Whether it's giving them the shirt off his back or saving them from a bad spot. It's just in his blood. During combat, a different side of him comes out. He is focused, analytical, and streamlined. While victory is his top priority, he won't compromise himself, his team, or innocents to achieve it.

To do so would disrespect what it means to be a Huntsman. When he's not flirting with the prettiest girl in the room or telling a joke, Auro is probably training or eating. On the chance he's not doing those, he's probably out and about doing just enough to have fun but not get into serious trouble. The reason being that as an Heir, he tends to get busy with family stuff or business lessons or meeting potential buyers, etc... His parents are serious about him taking over, so much of his time is spent becoming a better family head and businessman; as a result, he likes to relax when he can.

Background: Auro's story truly begins over eighty years ago. His Great-Grandfather Auron Rencroft was partners and best friends with the man who would become known as the King of Vale. They grew up together, Human and Faunus, with no issues and only friendship and respect between them. When the war started,  Auron and the Vale King, along with the rest of their team, led Vale into battle. WIth courage, strength, and overwhelming force, they routed the enemy forces.

Due to his instrumental aid in the war effort, Auron was granted a royal title and a large swath of land in any Kingdom created after the conflict. It was not only a kindness from the King but a showing that Faunus were to be treated equally to Humans after the war was over.  He chose a promising spot in Atlas that would in a few years become of major importance not only to the Rencroft family but to all of Remnant as well. In a short time, incredibly vast deposits of Dust were found all over the Rencroft territory; one of the largest vein deposits ever seen. There was so much that the only thing they could do was mine it.

In no time, "Rencroft Dust Works" was created in it's first iteration. Over the years, as royalty faded away and was replaced by modern governments and ways of life, the Dust Works transformed from a simple mining company to what would become an advanced technological marvel and the biggest Dust producer on all of Remnant. Despite the hardships that came with being Faunus, the Rencrofts became too important to slight, as they had a monopoly on Dust, and high-end technology to protect themselves and their products from a partnership with the Atlesian military.

To this day, there's a 9 out of 10 chance that any Dust products you use will have the "RDW" logo on it. Eighteen years ago, the current head of the Dust Works, Braun Rencroft and his wife Tyani had a son. He was the first born of the newest generation of Rencroft, so he became the Heir to the company and the Rencroft name. The boy was named Auro, in honor of Auron, the surprisingly still living Patriarch of the Rencroft family.  Due to him inheriting everything and being such a high profile target, from childhood Auro was put through intense training. Not only his family members, but the best Huntsmen and Huntresses were brought in over the course of his life to train and tutor him.

He was a natural talent, and seemed to excel in everything he put his heart into. He even killed his first Grimm before he was thirteen. When he was old enough, he moved to the Island of Patch when he enrolled in Signal Academy with recommendations from instructors who'd seen him in action. Once there, he quickly became a dominating force, and his name was known all over the Island as the best student there. He excelled in his studies, and was a natural-born fighter who simply put his training and instincts where they were needed most in combat.

This resulted in him graduating with an undefeated record, and still holding several records at the school even now a few years later. His biggest accomplishment is winning the Mistral Regional Tournament all four years he was there. Once he graduated Signal, he could've gone to school anywhere in the world. And despite Atlas being his home, he and his parents decided he would go to Beacon. While true Atlas was the home of the Rencroft's, Vale had always been a friend to them due to the ties to the King.

However, the main reason was that Atlas students are little more than Cadet's-in-training, and are almost always beholden to join the military. Auro's talent would mean that he would definitely be fast-tracked into the Atlesian Army, and a military life was not what any of them wanted. Instead, he went to Beacon, where his skills could be honed to the utmost and then he could choose where to go with his life. Now he's headed to Beacon, prepared to take the entrance exam and see what this next stage of his life will bring him.

Emblem: Auro's Emblem

Weapon: Brute Rhapsody - Auro's weapon exists as a pair of Gauntlets and Greaves collectively known as Brute Rhapsody. When not in use, they appear to be wristbands and ankle bracelets. In use however, the gauntlets extend all the way up to Auro's elbow, while the greaves stop at his knees.  They are fingerless and toeless to allow Auro to still use his claws during combat.

Around the wrist of each gauntlet is a 10-cylinder chamber, with each cylinder being capable of holding a different color of Dust. The chamber is connected to a firing mechanism and a barrel that extends to fire the shot, then collapses back into the gauntlet when not in use. The main feature to notice is the large circle on the back of each gauntlet that glows with the color of the current Dust being used(Red for fire dust, Yellow for lightning, etc...). The greaves are designed almost exactly the same, except obviously made to cover his feet instead. All total, he can fire off 40 shots(10 from each limb) before needing to reload his Dust cells.

Like most weapons, Brute Rhapsody has two modes of attack. In melee range, Auro's already prodigious strength and speed are enhanced through the use of micro-pistons extending from the backs of his weapons. The pistons fire in time with the impact of his blows, increasing the force generated by a great deal.  At a distance, utilizing the Dust Chambers on each arm and leg, he can fire off elemental attacks by throwing punches and kicks. However, each piece possesses a manual trigger so he can simply aim and shoot if he needs increased accuracy.

Aura: [Gold] x 3

Semblance: Apex - Lizards are extremely powerful creatures, and Auro's brand of Faunus is no exception. His Semblance allows him to fully tap into the primal nature of his blood, turning him into an Apex Predator. During the effects of "Apex", Auro's adrenaline and endorphins spike to extremely high levels according to medical professionals. This forces a sort of temporary evolution within Auro, letting him use all of the strength and power that the brain usually limits so you don't injure yourself moving around. This means his physical abilities are heightened a great deal. Speed, strength, durability, agility; even thought processes are enhanced to allow him to react faster and think clearer.

He becomes like a force of nature as long as his Aura lasts. It also has the added effect of enhancing all of his reptilian traits. His claws and fangs grow longer, his tail grows spikes, his scales increase to form a natural armor, and he appears to be a human/lizard hybrid instead of simply a Faunus. Some people have said he reminds them of a Grimm in this form. [The duration of each transformation lasts 2 turns]

Fighting Style: Aura has a unique combination that many people don't. He's a freak of nature. He is not only very large, but he is naturally strong and fast; and both traits have been trained constantly throughout his life. Also compared with his reptilian physiology, he has devised a way of fighting that can surprise most. He likes to use his tail or Brute Rhapsody to launch himself toward his enemy at high speeds, and can maneuver quite well between his weapon, claws, and using his tail as a rudder to make minor adjustments as he goes.

Once he closes the distance, he attacks like a wild animal, coming at you from seemingly random angles with punches, kicks, grabs and open claw swipes. His style is somewhat reminiscent of Capoeira with how fluidly and quickly he changes attack, position, and direction during fights. 

He won't even hesitate to bite if he sees an opportunity. He also tends to use his tail as a club, unfolding it at the last second and swinging the thick, heavy appendage at high speeds. He can even use it as a third arm to catch enemies off guard. Due to his powerful aura, as well as naturally tough body, he absorbs attacks just as well as he can dodge them(when he bothers), although he tends to take a few hits to figure out his opponents moves and to give himself extra chances to attack(simply by wading through damage and going on the offensive anyway). At range, he is capable of rapidly switching between different types of Dust to pepper his opponent with a wide range of attacks from fireballs to lightning blasts. However, he truly is most comfortable right up in someone's face.

Strengths:
Powerful - Auro's size isn't just for show. Between his height, weight, and Faunus genes, he is an incredibly tough and strong freak of nature. Far more so than most. He tends to use his speed to rush down his foes, and his power to just outmuscle enemies for the most part. And he can last damn long in a fight.
Skilled - Due to his heritage, desire to become a Huntsman, as well as the constant threat of danger due to his families name and position, Auro has been put through rigorous training since his youth to make him highly proficient in combat.
Wall-Crawler - Like many lizards, Auro can stick to most vertical surfaces using the nearly invisible pads on his hands and feet.
Regeneration - As a lizard Faunus, Auro can with enough time heal from a number of injuries. He can even regrow a torn off limb or his tail with enough time(although it will take quite some time)
Predatory Tactician - Auro naturally thinks about things like how to debilitate his opponent while minimizing damage to himself and his team. How to demoralize an enemy unit so they make costly mistakes. On the battlefield, he's like a predator hunting down prey.
Thermal Vision - Like many lizards and reptiles, Auro can see the world around him in thermals, meaning the hotter something is, the brighter it glows, while the colder it is, the harder it is to see. Hot objects are white/red/yellow/orange, while colder objects are green/purple/blue.
Night Vision - Like all Faunus, he can see in the dark as well as he can in the daytime.
Chef - Auro has always had an incredibly large appetite. Eventually, he learned how to cook just so he could sustain himself. He got pretty damn good at it after a while, too.
Silver Tongue - As the first son and heir of the Rencroft Dust Works, Auro also has a keen mind for business and deals. He is a very persuasive individual and on top of being naturally likable and trustworthy, he has a way of explaining himself in a way that helps people see his own point of view.

Weakness:
Animal Brain - Using Apex runs a risk, and a dangerous one at that. Due to him becoming more like wild beast while using his Semblance, he tends to get a bit more ruthless and savage; more instinctual. Should he be injured or enraged sufficiently while using Apex, there is a chance he could lose himself to the Reptile half of his brain, causing him to temporarily lose the ability to tell between friend or foe. Should he regress he will be a raging monster until someone stops him.

Arrogance - While he has trained himself to not act this way and knows the trouble it could bring...Auro can't help getting cocky sometimes. He's never faced a true challenge and has excelled at everything he's tried his hand at. It's hard for him to understand being humbled(at the moment)

Hunger - Perhaps due to his massive size and how many energy he has to burn to move his huge frame around, Auro has to eat a lot. He scarfs down several thousand calories per day and his performance can be very noticeably impacted if he hasn't had enough in his belly today.

Sensory Overload - Like most Faunus, Auro's senses are enhanced. Particularly his sense of smell, and his ability to use thermal vision. Both of these are sensitive to the point that strong enough smells, or a bright enough light/flash/etc... can incapacitate Auro and make him worthless until he can think straight again. A strong enough shock can even knock him unconscious. In his Apex form, an overload could also lead to him going berserk.

Character Theme: You can put a spoiler to a theme song here. You do not have to have one.
Color Code: #FFD700

Character Diary
Any relations you create with other characters go here. You can also keep a summary of storyline events that your character was involved in here.

1. Silver eyes have been removed. When you said not everyone in the game would be allowed to have them, I figured there would be at least 2 for an 8 person game. But just 1 is cool.

2. Explained that the RDW has a partnership of sorts with the Atlesian military. Essentially them getting first dibs on the Dust and the Dust-related tech advancements that the RDW brings to the table means the RDW gets access to military grade hardware and tech to use for their own security and other purposes.

3. Explained that his gauntlets and greaves both have miniature pistons that fire off when he lands hits, increasing the damage and force output. Like Big O's elbow piston(I linked a video for an example)

4. Yes, Semblance use = Aura bars left. I'm not sure what a good time frame would be. 3-5 minutes?

5. I changed his name to Auro(several languages use that spelling or similar for Gold, which will also be his color. Easy to read in darker variants and no one has anything near it.


TheBlackThrone

#78
Quote from: Juggtacular on April 13, 2018, 04:05:00 AM

1. Silver eyes have been removed. When you said not everyone in the game would be allowed to have them, I figured there would be at least 2 for an 8 person game. But just 1 is cool.

2. Explained that the RDW has a partnership of sorts with the Atlesian military. Essentially them getting first dibs on the Dust and the Dust-related tech advancements that the RDW brings to the table means the RDW gets access to military grade hardware and tech to use for their own security and other purposes. (They only get access to what the Atlesian Commander allows them to get access to. They won't have access to everything.)

3. Explained that his gauntlets and greaves both have miniature pistons that fire off when he lands hits, increasing the damage and force output. Like Big O's elbow piston(I linked a video for an example)

4. Yes, Semblance use = Aura bars left. I'm not sure what a good time frame would be. 3-5 minutes? (Time cannot be properly measured in writing so I've suggested people use turns. Turns are the duration of one round in a posting order.)

5. I changed his name to Auro(several languages use that spelling or similar for Gold, which will also be his color. Easy to read in darker variants and no one has anything near it.

I made my comments in bold. I'm reading over it again and I'll edit this when I'm done.

As soon as you put a duration on his Semblance, then the CS will be good to go.
The gates are open
Current Time Zone: US MST
Delays: School 20 Feb - 9 May
Current solo request: None.
Current group request: Strings

Silk

We need one more person! I wanna get started. xD

Juggtacular

Quote from: TheBlackThrone on April 13, 2018, 01:42:44 PM
I made my comments in bold. I'm reading over it again and I'll edit this when I'm done.

As soon as you put a duration on his Semblance, then the CS will be good to go.

Thats fine. I figured it was one of those "you get what I say you get, but I'll give you a fair bit" from both sides so theres a happy medium.

I can get a lot out per post. Would 2 turns per use work?


Juggtacular


TheBlackThrone

That seems fine. I'll add him to the approved list the next chance I get.
The gates are open
Current Time Zone: US MST
Delays: School 20 Feb - 9 May
Current solo request: None.
Current group request: Strings

TheBlackThrone

Looking for one more player to complete a possible second team. If I get two completed teams, the game will remain open to receive more players. I will just be accepting four at a time so that another team can be created. When Chapter One in our Volume One series is finished. Any players who join after Chapter One will be automatically paired together since they will have 'hypothetically" completed the Entrance Exam.
The gates are open
Current Time Zone: US MST
Delays: School 20 Feb - 9 May
Current solo request: None.
Current group request: Strings


TheHangedOne

A&A's and O&O's *Status: Here and there | Games: Aiming for punctuality*
"In prosperity, our friends know us; in adversity, we know our friends."
"In the ocean of knowledge, only those who want to learn will see the land."
"Before you roar, please take a deep breath."
Check out my poet tree!

Juggtacular


Snake

I am interested! but I'm not sure what's a good matchh; I have at least two ideas: an orphan raised by faunus on menagerie; or a martial artist from Mistral

Juggtacular

Quote from: Snake on April 16, 2018, 01:46:10 PM
I am interested! but I'm not sure what's a good matchh; I have at least two ideas: an orphan raised by faunus on menagerie; or a martial artist from Mistral

You could go with an orphan martial artist raised by faunus from Menagerie on Mistral.  XD


Snake

complicated but I like it.

question are there any limitations on what a semblance can do (and what about being magically imbued to change forms like Raven and QRow can?)

TheBlackThrone

Quote from: Snake on April 16, 2018, 06:13:07 PM
complicated but I like it.

question are there any limitations on what a semblance can do (and what about being magically imbued to change forms like Raven and QRow can?)

No magic. It hasn't been explained enough. The limit of a semblance is it is one "superpower" and not god-modey.
The gates are open
Current Time Zone: US MST
Delays: School 20 Feb - 9 May
Current solo request: None.
Current group request: Strings

Juggtacular

Also Ozpin's magic seems to be given directly to him by the Gods and he might possibly be the Vale King or some other extremely powerful servant of theirs.

As for the Semblances, like Throne said you only get 1 and it cant be too OP, but aside from that theyre almost infinitely varied.

Pyrra Nikos - Magnetism
Glenda Goodwitch - Telekinesis
Nora Valkyrie - Converts electricity into superhuman strength
Blake Belladona - Elemental Clones
Jean Arc - Aura Amplification(his or others)
Qrow - Misfortune
Hazel Reinart - Can completely ignore pain

And sooooo many more.



Snake

btw are we going to cameo the canon chars?

And I have one so far but I'm not sure about her. Here's what I got so far.



Syra Shiran
Name: Syra Shiran
Nickname(s):
Age: 17
Gender: Female
Race: Human
Nationality: Mistral
Written Appearance: Long, straight warm black hair; Blurpe-colored eyes; lithe-muscular yet busty build; 5'10" ~156 lbs.
Family: Mirukon Hatake (Father), Renka Shiran (Mother)
Personality: Spunky, self-assured almost arrogant Syra has always had strong conviction in what she does or could do. This gives her a strong sense of self-reliance and upmost confidence. However, she is also somewhat amoral; believing everything can possibly be a tool for success- even her own body. Syra enjoys being sarcastic and flirtatious; but is quite intelligent and able to think on her feet.
She likes to play games (Particularly ones that make her think), steal things (but from friends she'll return them probably without them noticing), Syra also enjoys physical combat training and being active. She interacts with others with a sort of witty playfulness. Her attitude toward combat is that "You do what you have to do. there is no room for hesitation." Competition is something else; she likes to test herself (and cheat if she can get away with it.)
However, this amorality so gives her a skewed sense of ethics, which leads her to be a kleptomanic.
Background: Syra is from Mistral; her great grandfather fought and died in the great war. Her father is a powerful corporate CEO with ties to the underworld and her mother is a high-ranking Mistral military officer. Syra may've known some people of the terrorist group but she doesn't linger on them and has no problem stomping them if she has to. She attends beacon through a combination of her parents influence and her own martial skill at taking down Grimm. Basically she was given a recommendation but was also scouted by the academy.
She did attend a combat academy before going to beacon though; polishing and perfecting her martial arts skills as well as her use of weaponry. Her Great-Grandfather is remembered as a hero of the Great war, giving her mother's side of the family great prestige, a legacy they all try to live up by becoming either miitary or huntresses.
Emblem: This is a symbol that represents your character. It is your character's personal emblem.
Weapon: Mode A is a set of both bracers and greaves affixed to her forearms and shins. They have built in neural sensors that allow for them to be exposed and retracted based on what she wants or converted to Mode B. The blade on her right bracer is about the length of a standard longsword while the ones on her legs are about the length of a shortsword. Mode B uses dust to cause various elemental effects on her weapons or be released in a powerful beam from the port built into her left bracer, which extends to cover her hand and fingers like a fingerless glove to contain the firing lens for her beam. (it's use automatically ejects the dust cartriage and requires her to load another into the back of the gauntlet, it can hold up to three)
Aura: Syra's aura is an inky darkness. Her most common use is to utilize her weapons (which requires a miniscule amount of aura that it never causes her to feel drained thanks to training with them since she was a kid); she has a strong aura that allows her to form the standard aura barrier that takes the form of a flowing shield of shadows.
Semblance: Short-range teleportation (generally it's a line of sight ability)
Fighting Style: Syra fights with speed and acrobatics. She prefers to strike with precision than power; using a very flexible style of blade use and various kick-based attacks.
Strengths: Syra has talents more suited a thief or assassin than a huntress. She has excellent hand-eye coordination and an intuitive sense of how aware others are of her.  Syra is reliable to her friends and team-mates...if they can see past her inability to resist a chance to swipe small items or loose change.
Weakness: Her Kleptomania, Sometimes her sarcasm becomes a problem; in combat she can take a few hits but isn't particularly tough nor physically strong.
Character Theme: You can put a spoiler to a theme song here. You do not have to have one.
Color Code: This will be the color that represents your character. Google “HTML Color Codes” to get the Hex Code and color sample. Remember no neon colors. Do not hurt our eyes. If you choose "White" do not use white. Just use an alternative to it.
Character Diary
Any relations you create with other characters go here. You can also keep a summary of storyline events that your character was involved in here.

TheBlackThrone

If you read what's in the Character Sheet code, then you are literally going by what it is telling you to do. Some of the sections you filled out incorrectly because in the code it will only say to fill it out "this way." For example, the aura section. I explain what the aura can do, but to properly fill out that section, all you have to do is put the Color of the Aura x3. There are other CSes in this thread you can reference in order to learn how to properly fill it out. Reference only and try not to copy the ideas of the other writers.

Also because it wouldn't be fair to pdragon, her pic will either need to be changed or cropped to be less smut-y. While this is an adult game and can potentially have adult elements in it, it is not dominantly or even mostly smut. I don't want to draw that kind of attention to this game when the story will be the centerpiece.

Lastly, Silk's character uses teleportation. While, I don't have an issue with the Semblance as long as you specify how it is used differently, if she has an issue with someone presenting a similar ability, then yeah...but we'll see what she has to say about it.
The gates are open
Current Time Zone: US MST
Delays: School 20 Feb - 9 May
Current solo request: None.
Current group request: Strings

Snake

My bad. I copy/pasted it to word to fill out when I'm offline I must've missed that. The pic isn't that smutty. The character concept I use for her shows alot of skin usually and this the best I could find without black angel wings. XD


pdragon

Ummm, what's the point of "not wanting to draw that kind of attention to the game" when he's literally the last person signing up? All the attention the game is gonna get has already been drawn to it.
What a thrill...with silence and darkness through the night....

Request Thread

Silk

While I don't mind the notion of someone sharing teleportation in of itself, I would at least kind of appreciate it if there was a solid difference between them, I mean mine has a bit more utility to it, but I've inherently put a few stipulations on how it works. (Since she can only teleport to where her knives, or the object she's imprinted on is.) I suppose if we make it a notion of since my character is a bit more based at keeping her distance while Snakes is more getting up close we could work the stipulations around that?

TheBlackThrone

I just tell you guys the requirements to get into the game. It is up to you whether you want to abide by those requirements or not. If you don't want to abide by the GM's requirements, then just don't apply to the game. Majority of the people have met those requirements, and so if there are a few exceptions, then I am not one bit concerned.
The gates are open
Current Time Zone: US MST
Delays: School 20 Feb - 9 May
Current solo request: None.
Current group request: Strings

TheBlackThrone

We got our last person for these two groups. He will be posting his CS here soon. I will get to work on the Character Thread and IC as well as finishing up these Character Avatars. I am no longer top-side and back downrange so be patient with me lol. It shouldn't take any more than a day to get all of that up, so be prepared to finally get into the game. :)

The entire NPC Beacon Faculty will be introduced.

Any future players can still join, they just must understand that I will be taking four players at a time for a potential team.
The gates are open
Current Time Zone: US MST
Delays: School 20 Feb - 9 May
Current solo request: None.
Current group request: Strings