Kingmaker: New Cyre (Eberron; Pathfinder; Recruiting until September 19th)

Started by Dakkon, September 06, 2014, 07:14:22 AM

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Dakkon



Be it so known that the bearer of this charter has been charged by the Prince Oargev ir’Wynarn of Cyre, acting upon the greater good and authority vested within him by the office of King Borenal ir’Wynarn of Breland, has granted the right of exploration and travel within the wilderness region known as the Greenbelt. Exploration should be limited to an area no further than thirty-six miles east and west and sixty miles north of Oleg’s Trading Post. The carrier of this charter should also strive against banditry and other unlawful behaviour to be encountered. The punishment for unrepentant banditry remains, as always, execution by sword or rope. So witnessed on eleventh day of Aryth, 996; under watchful eye of King Borenal of Breland and Prince Oargev of Cyre at Thronehold Castle.



Adventure Background

These land are your lands. They have always been your lands. The rest of the Five Nations conspired to steal away what was rightly Cyre’s, to deny Mishann her throne and crown. Now they have destroyed the Jewel of Galifer, denying you home and homeland, so you will take back the lands that have been stolen from you and forge a New Cyre from the ashes.

Today is the day. Today, the Treaty of Thronehold has been signed. Today is the day that the Last War is over. You are part of one of four groups, handpicked by Prince Oargev himself, to settle the southern boarder of Breland. Theoretically, this could only happen once the war was officially ended and hostilities between Breland, Thrane, Darguun and Cyre brought to a halt. In practice, this deal has been done for months and all you’ve been doing has been waiting for the official rubber stamp. You don’t have to wait any longer.

Now you stand on Breland's south eastern boarders, North of the Seawall Mountains. On hundred years ago, this was farmland. Now it is wilderness again, as the Last War drove all civilization from it, used only by bandits and the few traders who make a living between Breland and Darguun. One of those traders is this Oleg Leveton, who has been plagued by robberies and malcontents. From his trading post, you will reforge your nation's destiny.

New Cyre will rise.


Above: New Cyre (left) to Oleg's Trading Post (right)

Setting: Eberron, 996 YK. The Breland-Darguun-Mournlands boarders will be the focuses of this game.
System: Pathfinder
Adventure Path: Modified Kingmaker
Starting Level: 1st level (Medium EXP track)
Character Age: 21+, or racial equivalent
Rating: Exotic, Bondage
Posting Rate: I don't expect daily posts, since I know few people who can keep that rate up, however if you are gone 72 hours without posting in the game thread with no prior notice, I'll be checking in via PM. If that's going unanswered, or happening multiple times, I'll be opening the game back up to someone who can post more regularly. I don't want to be a hardass, but that's what it takes to keep forum games going I'm afraid. Players will also have to be somewhat self-motivated and able to come to a consensus as a group, since Kingmaker is a fairly sandbox style game, so sometimes you'll have to just go off an explore to find the plot. 
Genre: This is probably my favourite thing about this game concept. It will absolutely play with Kingmaker's original genre of kingdom building and wilderness exploration. With that said, I'm also hoping to get you knee deep in the politics of the Five Nations and the struggles that Cyre faces in rebuilding itself. While I'm not sure that we'll ever get a chance to actually cross into the Dead-Grey Mists of the Mournlands, its also going to loom large in this game as a motivator and there will be interaction with it, even if its not direct. Finally, I plan for this game to span years, possibly decades of in-game time. I will be keeping track of the days and nights, as well as giving opportunity for character growth and change. We will will be starting before the established start time of the Eberron Campaign Setting and hopefully ending well after it.
Character selection: I'm going to see how much interest this thread garners in a week. If a lot of people are interested, I'll set a deadline, between a week and half from two weeks out from today. If not, I'll take people on a modified first come, first serve basis.

Books: Pathfinder’s Core, WotC’s Eberron books, Dreamscarred Press’s Psioncs Unleashed & Path of War, and Abandoned Art’s Amazing Races & Class Acts.
Blogs: Anything that I post in my Eberron Blog is fair game.
Races:
*Core: Human, Elf, Dwarf, Halfling, Half-Orc, Half-Elf and Gnome (no subraces)
*Eberron: Shifter (but see below), Changeling, Kalashtar, Warforged and Daelkyr Half-Blood
*Monstrous: Goblin, Hobgoblin, Hagborn (Paizo's Changeling), Orc.
Classes: Any from the approved sources. Note that some of them (like the gunslingers and psionics) will require some discussion to find a way for them to fit in properly.
-While I allow gunslingers in Eberron, they are extremely rare, not at all organized and thought to be slightly crazy since magic is far more reliable than gunpowder from the average person’s POV. That being said, if you play a gunslinger in this game, perhaps you will be able to change that opinion in the mind of the people of New Cyre!
-Psionics is fairly rare as well, although more common than gunslingers.
-Classes from the Advanced Classes Guide are approved.
Hit Points: Full at first level. Half or roll, which ever is better after that.
Ability Scores: 20 point buy.

Alignment: This adventure is about rebuilding a nation. That can be done by people of any alignment, however, I do prefer my Eberron games to be heroic, so this game will be limited to non-evil characters.
Background: This game is fundamentally about rebuilding Cyre, the other Nations be damned if we have to carve it out of their flanks to do so. Characters must Cyran, or a very have a very, very good reason for helping them if they are not. Dragonmarked characters would be a good example, since they may have been hired as specialists by the Prince to help consolidate the land his people have been granted.
Personality: Your character needs to be trusting enough to work with others without trying to screw them over (… screw them on the other hand…). Keep a game cohesive on the boards is hard enough with characters getting sarcastic with one another. Likewise, I respectfully ask people to avoid "lone-wolf" or "reserved" personalities in their characters. Those can and do work for in person games, but on boards, I find that it leads to a lack of participation, intentional or not, when not in combat.
Appearance: As you please, although a picture is required so that I can use it with our maps, although it doesn’t have to be a perfect representation of your character.
Sexuality: Just like in my other games, don’t expect sex to be a given here, you will have to work for it a bit, just like real life. That said, feel free to create NPCs that you already have a connection to in your background! I am open to telling a story with any genders/orientations.
Traits: You must select two traits. One of these may be any published trait that reflects you background. The other must be selected from the campaign traits below. No more by any means.
Wealth: Average for your class.

House Rules
Goblins and Hobgoblins: While the Dhakaani have not ruled for millennia, their martial culture has left an indelible imprint upon all goblinoids of Khorvaire. These races treat regular and heavy flails a simple weapons. Goblins change their racial modifiers to -2 Str, +4 Dex.

Kobolds: Change racial adjustments to -2 Str, +2 Dex, +2 Int

Changelings and Kalashtar: These races gain +2 to one ability score of the player's choice at character creation.

Daelkyr Half-Blood: Can be used unchanged without the level adjustment.

Shifters: See my blog. Long story short, use the skinchanger from Blood of the Moon.

Warforged: Ability modifiers become +2 Con, +2 Int, -2 Wis. Warforged are tough and swift learners,  but their quick maturation often means they lack common sense.

Initiative:
I use a version of initiative where everyone roles Init, but then the first person to post each round acts at the highest Init rolled, the second at the next highest and so on. I find this speeds up combat considerably.

Traits
Bastard - The blood of the nobility runs in your veins, but it is not pure. Now that most of the nobles of Cyre have been slain, your claim is stronger than ever, making cousins fear you even more. You take a –1 penalty on all Charisma-based skill checks made when dealing with members of Cyran nobility but gain a +1 trait bonus on Will saves and a +1 on Survival checks as a result of your stubbornness and individuality. (The penalty aspect of this trait is removed if you ever manage to establish yourself as a true noble.)

Brigand - During at least part of the War, you made ends meet in a less than legal manner, although you reformed in the wake of the Mourning. You begin the campaign with an extra 100 gp in ill-gotten gains. You also gain a +1 trait bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks when dealing with brigands, thieves, bandits, and their ilk, and get a 5% discount when buying items on the black market.

Cavalry - Once upon a time, you may have been a pioneer, but your skill with mounts quickly say you drafted into the cavalry. You begin play with a horse. Also, choose two of the following skills Handle Animal, Knowledge (nature), Perception, Ride, or Survival —you gain a +1 trait bonus on those skills.

Dragonmarked Retainer -While you’re not Cyran by blood, you served them as part of your Dragonmarked House or through one of the Dragonmarked Guilds during the war. You gain a +1 trait bonus on Diplomacy, Knowledge (arcana) and Knowledge (nobility) checks. In addition, your starting money is increased by 100 gp — your wages from the house, such as it is.

Mist-Touched - You survived the Mourning. You saw the Dead-Grey Mists when they first appeared. Hell, you may even have been touched by them. Now you can’t get them out of your head. You gain a +1 trait bonus on attacks and AC against aberrations and creatures native to the Mournlands. In addition, you gain a +1 on all knowledge checks relating to the Mourning and the Mournlands.

Feared - You come from a race, usually Changeling, Shifter, or Warforged, that isn’t trusted by normal citizens and their scorn, both intended and not, has taught you to be careful. You gain a +1 trait bonus Perception, Sense Motive and initiative checks. Sense Motive is always a class skill for you.

Wartime Nobility - You once fought as a leader on the front lines of the War and had to master siege craft to defend your lands and holdings. Now those may be gone, but you still have the air of dignity about you. You gain a +1 trait bonus on Diplomacy, Knowledge (engineering), Knowledge (nobility). In addition, one of those skills is a class skill for you.

Cyre is rising. Its time to make history.

Interdiction of words

Lo and Behold, Interest is here and a character shall be made to seek out new lands in the world out there.
Posts are currently: Medium
Darn work and school is getting in the way. I will get posts out as fast as I can but it is going to be hard on me as for you.

Oh my, I haven't posted on our thread? PM me or check out my A&A


Pumpkin Seeds


Marie Reynolds

I like to throw my interest in with a Human from Cyre that is a Cavalier order of the Penitent.

Innocence

Interested~!!!
I was working on a PF character already (just for funsies) when I found this thread =]
Think I'll use her if it's ok (need to add traits though) : http://www.myth-weavers.com/sheetview.php?sheetid=1006796

Dakkon

Quote from: Innocence on September 06, 2014, 11:58:05 AM
Interested~!!!
I was working on a PF character already (just for funsies) when I found this thread =]
Think I'll use her if it's ok (need to add traits though) : http://www.myth-weavers.com/sheetview.php?sheetid=1006796
As long as she fits in the setting, no problem.

Innocence

Yea I think she's all good now.  Changed her weapon coz she couldn't afford it with the average class wealth lol.
Gonna figure out her background story now

Chulanowa

You have all of my yes. Mmmmm, it tingles, and I have so many ideas  XD

Muse

I'd be interested as well. 

I'd most likely apply as a psionicist of some sort or as a cleric of Dol Arah.  :)
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Interdiction of words

Posts are currently: Medium
Darn work and school is getting in the way. I will get posts out as fast as I can but it is going to be hard on me as for you.

Oh my, I haven't posted on our thread? PM me or check out my A&A


Bibliophilia

You have all my interest.  I've been wanting to play a Hag-Born Witch or Oracle.

Latooni Subota

#11
So much interest. SO MUCH.

Edit: A non-evil necromancer/crafter? It's more likely than you think!

More Edits: Do we just lower the skill rank requirement by 3 for the Dragonmark feats (not that it matters this early on), for those of us planning to have them, to make it fit the pacing of Pathfinder's skill system?
ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

Zaer Darkwail

#12
Quote from: Latooni Subota on September 06, 2014, 02:26:47 PM
More Edits: Do we just lower the skill rank requirement by 3 for the Dragonmark feats (not that it matters this early on), for those of us planning to have them, to make it fit the pacing of Pathfinder's skill system?

Same interest on dragonmarks albeit mine is related to Siberys Mark of Making (it comes only around at past 10th level). Or chances using Cyran Avenger PrC? Anyways I have wrote fluff for 3.5 edition char which is Cyran, here in below enjoy reading it. He is going to be Magus (Bladebound/Kensai achtypes). Also need GM's approval for that my char is capable making unique brand of masterwork swords (it's mostly fluff but have thought also mechanics for it like +2 diplomacy/intimidate bonus while wielding it and +1 additional hardness and HP).

Darus Derram
Darus Derram, a male human survivor from Cyre who is from elite craftsman family (close relations to House Cannith in Cyre) but he chose military career as patriot and he was trained in Cyre academy on swordplay and magic (Magus) and he was captain of Queens Roses 7th company captain until when his unit was rolled over by Breland bear calvary and taken as prisoner of war to Sharn. That's how he avoided Mourning and soon after treaty started to be signed he was released...with no where to go.

He opened workshop where he practiced his family trade (and spend evenings grooming in taverns and drinking his sorrow at loss of Cyre) by crafting unique blades (able create unique beautiful blade pattern with using dragonshard dust and mixing it with his blood to create magical blade treatment, masterwork bladed weapons which are highly revered across Five Nations as items held only by master swordsmen).

Eventually House Cannith found him and he was offered position to recreate relationship his family had in Cyre to House Cannith in Sharn and he agreed (he is way too smart to defy them although was not that much thrilled about it). He was however found out by Prince Oargev ir’Wynarn; the prince had found one blades which Darus had forged for another Cyrian (and recognized Derram family handwork and seeing it was fresh forged than old one) and knowing his years of military service offered him a task which gave him a new sense of purpose and life to his mourn filled heart; founding new kingdom for their people in southern wilderness in Breland.

Bibliophilia

#13
I'm making up a Changeling(Paizo) Witch with the Bastard trait.  I've just gotten started on her, and this sheet is totally subject to change.  She's going to be taking Viper as her familiar and will be quite politically minded.  Maelys Thackeray

Latooni Subota

ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

Zaer Darkwail

Quote from: Latooni Subota on September 06, 2014, 05:58:50 PM
I was making a Cannith too, lol X3

Cannith is the best :). Although your case you may take least, lesser and greater dragonmarks (assuming entering dragonmarked heir PrC for maximum benefit). While my char gets just big legendary mark and it can provide nice RP later on.

Anyways as action points are common in Eberron feats and so on, would we use hero points from pathfinder instead present the heroic aspects of Eberron setting?

Latooni Subota

And now suddenly I'm making a Hagborn LN cleric. @.@

How does this happen every time?
ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

Zaer Darkwail

Hagborn = changeling cleric? We got changeling witch already :P. Or is it because changelings are hot looking by rules backing it up also?

Anyways cleric is welcome addition for sure.

Latooni Subota

ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

Bibliophilia

The Hagborn Changelings are -very- contradictory in their height stuff.  They're described as tall, but they start with a height of 4'9".  I always make mine much taller, because they remind me of supermodels in their alien sort of beauty.

Zaer Darkwail

Aye, I agree they should be super tall beauty models than short women. Have regular human range of height.

Bibliophilia

Of course, if you are playing a Hagborn whose father was a gnome, then 4'9" is really tall.  I prefer to just go with the taller end of the spectrum of whatever race the father was.  That makes more sense to me than giving them their own height and weight chart.

Dakkon

Well, apparently I've hit on a really, really popular idea.  O8)
Quote from: Innocence on September 06, 2014, 12:45:30 PM
Yea I think she's all good now.  Changed her weapon coz she couldn't afford it with the average class wealth lol.
Gonna figure out her background story now
Please do  ;D That's the thing that's most important to me right now.

Quote from: Interdiction of words on September 06, 2014, 02:12:15 PM
Here try this character on for size: http://www.myth-weavers.com/sheetview.php?sheetid=1006904
Its an interesting idea. You need to change the religion of this character so that it fits with Eberron's religions. You can also find more out about Kobolds in Eberron here. Why has he thrown his lot in with the Cyrans though? And why would they trust him?

Quote from: Latooni Subota on September 06, 2014, 02:26:47 PM
So much interest. SO MUCH.

Edit: A non-evil necromancer/crafter? It's more likely than you think!

More Edits: Do we just lower the skill rank requirement by 3 for the Dragonmark feats (not that it matters this early on), for those of us planning to have them, to make it fit the pacing of Pathfinder's skill system?
Yes, any 3.5 skill requirements just drop by 3 to adjust them to pathfinder. If they are less than 4 in the first place, double them, then reduce them by three, since that is supposed to be for a crossclass skill, which is no longer an issue in pathfinder.

Quote from: Zaer Darkwail on September 06, 2014, 04:40:27 PM
Same interest on dragonmarks albeit mine is related to Siberys Mark of Making (it comes only around at past 10th level). Or chances using Cyran Avenger PrC? Anyways I have wrote fluff for 3.5 edition char which is Cyran, here in below enjoy reading it. He is going to be Magus (Bladebound/Kensai achtypes). Also need GM's approval for that my char is capable making unique brand of masterwork swords (it's mostly fluff but have thought also mechanics for it like +2 diplomacy/intimidate bonus while wielding it and +1 additional hardness and HP).

Darus Derram
Darus Derram, a male human survivor from Cyre who is from elite craftsman family (close relations to House Cannith in Cyre) but he chose military career as patriot and he was trained in Cyre academy on swordplay and magic (Magus) and he was captain of Queens Roses 7th company captain until when his unit was rolled over by Breland bear calvary and taken as prisoner of war to Sharn. That's how he avoided Mourning and soon after treaty started to be signed he was released...with no where to go.

He opened workshop where he practiced his family trade (and spend evenings grooming in taverns and drinking his sorrow at loss of Cyre) by crafting unique blades (able create unique beautiful blade pattern with using dragonshard dust and mixing it with his blood to create magical blade treatment, masterwork bladed weapons which are highly revered across Five Nations as items held only by master swordsmen).

Eventually House Cannith found him and he was offered position to recreate relationship his family had in Cyre to House Cannith in Sharn and he agreed (he is way too smart to defy them although was not that much thrilled about it). He was however found out by Prince Oargev ir’Wynarn; the prince had found one blades which Darus had forged for another Cyrian (and recognized Derram family handwork and seeing it was fresh forged than old one) and knowing his years of military service offered him a task which gave him a new sense of purpose and life to his mourn filled heart; founding new kingdom for their people in southern wilderness in Breland.
There would definitely be an extra cost associated with that somehow, free boosts to skills is not something I allow in my games. That is something significantly more than mostly fluff.


Interdiction of words

Quote from: FallenDabus on September 06, 2014, 10:40:09 PM
Its an interesting idea. You need to change the religion of this character so that it fits with Eberron's religions. You can also find more out about Kobolds in Eberron here. Why has he thrown his lot in with the Cyrans though? And why would they trust him?

Fixed the Religion. He has thrown in his lot with them because he would have been thrown into jail otherwise to which a kobold in a enclosed space is not a happy camper. They might trust him or they might not; it all depends on their personality or how they react to a situation.
Posts are currently: Medium
Darn work and school is getting in the way. I will get posts out as fast as I can but it is going to be hard on me as for you.

Oh my, I haven't posted on our thread? PM me or check out my A&A


Zaer Darkwail

Quote from: FallenDabus on September 06, 2014, 10:40:09 PM
There would definitely be an extra cost associated with that somehow, free boosts to skills is not something I allow in my games. That is something significantly more than mostly fluff.

Yeah, the items must be masterwork plus they get +700 more gp (so every sword costs 1000gp + basic cost of weapon) and can be applied only bladed slashing/piercing weapons. Perhaps +1 diplomacy/intimidate vs other nations and +2 vs Cyrans. It's not related to magic but mere reputation of said weapons handed out only to master swordfigthers which most are patriots for their country.

Dakkon

Quote from: Interdiction of words on September 07, 2014, 12:17:48 AM
They might trust him or they might not; it all depends on their personality or how they react to a situation.
Well, that's something fairly specific. Why would the prince who's trying to rebuild his devastated nation, trust a random Kobold who's trying to stay out of trouble? Oargev is desperate, but he also realizes he's putting a lot of trust in the four groups of Cyrans he's sending to settle his new lands. He's not going to pick people to put in those groups without good reason.

Quote from: Zaer Darkwail on September 07, 2014, 03:16:44 AM
Yeah, the items must be masterwork plus they get +700 more gp (so every sword costs 1000gp + basic cost of weapon) and can be applied only bladed slashing/piercing weapons. Perhaps +1 diplomacy/intimidate vs other nations and +2 vs Cyrans. It's not related to magic but mere reputation of said weapons handed out only to master swordfigthers which most are patriots for their country.

Okay, that's reasonable. You won't be able to start with them though.

Zaer Darkwail

Yeah, idea is not start with such weapon but ability to make them. Specifically only a Derram lineaged weapon smiths can make them (they mix their own blood with dragonshard dust in harnessing and cooling process, their blood is internal component to make the special feature on the blade's surface what the blade is renown for).

Anyways you did not reply about allowing use hero points in place of action points (or do we get action points)?

Dakkon

Quote from: Zaer Darkwail on September 07, 2014, 06:24:56 AM
Yeah, idea is not start with such weapon but ability to make them. Specifically only a Derram lineaged weapon smiths can make them (they mix their own blood with dragonshard dust in harnessing and cooling process, their blood is internal component to make the special feature on the blade's surface what the blade is renown for).

Anyways you did not reply about allowing use hero points in place of action points (or do we get action points)?

Ah, sorry, missed that. We'll go with action points.

Interdiction of words

Quote from: FallenDabus on September 07, 2014, 06:12:33 AM
Well, that's something fairly specific. Why would the prince who's trying to rebuild his devastated nation, trust a random Kobold who's trying to stay out of trouble? Oargev is desperate, but he also realizes he's putting a lot of trust in the four groups of Cyrans he's sending to settle his new lands. He's not going to pick people to put in those groups without good reason. .

He would trust my character because there are few that would get involved and my character has a bit of white knight good in him to do what is right to help others. He would pick my character for the reason of good will to the kobold people and  good faith in his words "Those that give forgiveness often themselves get forgiven." The kobold is a piece of work yes but will do anything for his mother and his six siblings.
Posts are currently: Medium
Darn work and school is getting in the way. I will get posts out as fast as I can but it is going to be hard on me as for you.

Oh my, I haven't posted on our thread? PM me or check out my A&A


Dakkon

Here's a little bit more of an idea about this game and the direction I intend to take with it.

If you aren't familiar with it already, the Kingmaker Adventure Path is focused around three main ideas: wilderness exploration, city building, and nation building. While the first adventure focuses just on the former, it does have an impact upon the latter as well. All of these aspects will be preserved, as they are the heart of the story. 

Now, do you remember when Fable first came out and its tagline? "For every choice, a consequence." I don't plan on every choice have a result in the future, but I do want to present you with some situations where a choice does need to be made, and any of the possible selections would have a profound effect on not only New Cyre, but all of Eberron. Do you turn to Aundair or Redria for extra grain during a famine? Spend some of your nation's surplus money funding an expedition to the Mournlands, bolster your defences against Thrane or invest in Zilargan researchers? Who do make your allies, what Dragonmaked Houses to you encourage in your cities? Which religions do you embrace, actively or passively?

I see this game not only as adventure, but also a Civilization simulator. Like I said in the first post, I plan on advancing the timeline well past 998 YK. What I envision is grand, vast and complicated and I am hugely excited to see how it plays out.

New Cyre is rising. How will you shape it?


Bibliophilia

Fallen, are there specifics on the noble houses involved in the story, or can we create our own?  I've never really read the Kingmaker information, but if there are noble families in that and you are using those, then I definitely don't have a problem doing my homework.  I just want to make sure I'm not boning up on the wrong info.

Dakkon

Quote from: Bibliophilia on September 07, 2014, 12:57:07 PM
Fallen, are there specifics on the noble houses involved in the story, or can we create our own?  I've never really read the Kingmaker information, but if there are noble families in that and you are using those, then I definitely don't have a problem doing my homework.  I just want to make sure I'm not boning up on the wrong info.
Not really. Even if there were, they'd have been majorly adapted to Eberron. Feel free to make your own.

Rajah

Two questions: one, unless I am missing a particular version of it, the Daelkyr Half Blood doesn't HAVE a level adjustment. Were you thinking of something else or is there indeed another resource I should be examining? Two, you mention an "Eberron blog"; the only thing I can find for this is the tumblr linked in your signature. If this is indeed what you meant, is there some kind of sorting tool for tumblr? I went through for like ten pages but it seems to be all artwork.
"They say even the proudest spirits can be broken...with love."

-The Beldame (CORALINE by Neil Gaiman)

Dakkon

Quote from: Rajah on September 07, 2014, 01:06:42 PM
Two questions: one, unless I am missing a particular version of it, the Daelkyr Half Blood doesn't HAVE a level adjustment. Were you thinking of something else or is there indeed another resource I should be examining?
No, but they are fairly powerful, so I wanted to specify that.

Quote from: Rajah on September 07, 2014, 01:06:42 PMTwo, you mention an "Eberron blog"; the only thing I can find for this is the tumblr linked in your signature. If this is indeed what you meant, is there some kind of sorting tool for tumblr? I went through for like ten pages but it seems to be all artwork.
I just switched the themes on it, there will be an archive button on the top of the page. There's not much mechanical right now, although there is a bit about shifters and Dragonmarks.

Latooni Subota

ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

Bibliophilia

#36
Maelys Thackeray

Maelys was the bastard off-spring of Duke Neelan Thackeray and a mysterious, irresistible woman he met by chance one evening when he had become separated from the rest of his hunting party.  She came to him in the woods where he was camped on the edge of a spring, and they spent the night together.  Neelan never spoke of the encounter, though the memories lingered long in his mind, even fueling several return trips to that same location in an attempt to meet the hauntingly beautiful woman again.  He never saw her, though, and eventually he resigned himself to his memories and an unquenchable longing.

When the beautiful, raven-haired infant was discovered on the front steps of the manor house with a note addressed to the Duke, she was brought inside and presented to Neelan.  Upon reading the note, which both elated him and drained the blood from his face as if he'd been stabbed, he declared the child his daughter and bid the servants to take her to the nursery.  Neelan already had three children, a boy and twin daughters, all several years older than the child.  His wife was none-too-happy with the fact that her husband was bringing his bastard child into their home and expecting her to simply accept it, but there was little she could do.  Still, while Neelan doted upon the winsome girl, his wife remained cold, and even hateful toward it, though she never abused Maelys where anyone else could witness her actions.

Neelan told his beautiful daughter the story of how he met her mother many times as she was growing up, and they both enjoyed speculating about what her mother could have been.  Even though Maelys looked human, it was clear from her unusual eyes and inherent...otherness that she was not entirely so.  Unlike most bastards, Maelys was given the best of everything, just like her half-siblings.  She had a keen intellect and a prowess with social interaction that served her well in her studies, allowing her to learn the art of political machinations and etiquette.  She was given the chance to put her skills to good use, attending parties with her family when she grew older, though she was treated with the sort of barely-masked scorn that one might expect.

Then, the Day of Mourning.  Maelys was nineteen when her entire family was destroyed by the unthinkable.  She had been to Breland, where her father had located a suitor he considered a proper match for his youngest child.  Maelys had traveled alone, with only a handful of retainers, and she was on her way back to Cyre when everything changed.  She ended up returning to Breland, though the suitor her father had chosen was not someone she desired to marry, as his lust for her barely concealed his contempt.  She and her servants became refugees, all they knew and loved gone in a moment.

It's been two years since she lost everything, and Maelys, never one to crumble under pressure, has turned her misfortune to her advantage.  She has regained some of her status in society, using her skills as a witch and keen intellect to secure herself a, nominal, place among the nobility.  King Oargev knew she would jump at the chance to help rebuild their nation, and knew her political mind and social graces would serve well in that endeavor.  She is determined to secure her position among Cyran noble society, and no longer be subject to the thinly-veiled contempt and jealousy of the other nobles.




I'm still working on her sheet, but that won't take me too long.  I wanted to get her background done, because I wanted to read up a bit on the adventure module's history and whatnot.  Let me know if I've goofed somehow in the story part of it.  Or if you need more.  I'm always willing to provide more.

Interdiction of words

Ok I see but my character would want to help others with no homes since he feels the same way.
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Chulanowa

#38
Question; since we're dabbling in pathfinder / 3.5 crossover here, what's the standard on Racial Substitutuion Levels? Can we take them as a sort of three-level archetype thing, or are they off-limits, or what's going on there?

Dakkon

Quote from: Chulanowa on September 07, 2014, 09:08:38 PM
Question; since we're dabbling in pathfinder / 3.5 crossover here, what's the standard on Racial Substitutuion Levels? Can we take them as a sort of three-level archetype thing, or are they off-limits, or what's going on there?
Good question. Most of them can probably be converted to archetypes. Which one are you thinking of?

Chulanowa

I don't know!  :-\ I was just flipping through Races of Eberron and was reminded, "oh yeah, these exist"

Dakkon

Quote from: Chulanowa on September 07, 2014, 09:28:14 PM
I don't know!  :-\ I was just flipping through Races of Eberron and was reminded, "oh yeah, these exist"
Okay. Well, I've long considered archetypes to be the natural progression of substitution levels, so we should be able to find something workable if that's a route you want to go.

Zaer Darkwail

Here comes my char, along with the background and mention of perks of the Derram family craft.

Darus Derram
Biography
Darus Derram, a male human survivor from Cyre who is from elite craftsman family (close relations to House Cannith in Cyre) but he chose military career as patriot and he was trained in Cyre academy on swordplay and magic and he over the years in war became captain of Queens Roses 7th company captain until when his unit was rolled over by Breland bear calvary and taken as prisoner of war to Sharn. That's how he avoided Mourning and soon after treaty started to be signed he was released...with no where to go.

He opened workshop where he practiced his family trade (and spend evenings grooming in taverns and drinking his sorrow at loss of Cyre) by crafting unique blades (able create unique beautiful blade pattern with using dragonshard dust and mixing it with his blood to create magical blade treatment, masterwork bladed weapons which are highly revered across Five Nations as items held only by master swordsmen).

Eventually House Cannith found him and he was offered position to recreate relationship his family had in Cyre to House Cannith in Sharn and he agreed (he is way too smart to defy them although was not that much thrilled about it). He was however found out by Prince Oargev ir’Wynarn; the prince had found one blades which Darus had forged for another Cyrian (and recognized Derram family handwork and seeing it was fresh forged than old one) and knowing his years of military service offered him a task which gave him a new sense of purpose and life to his mourn filled heart; founding new kingdom for their people in southern wilderness in Breland.

Derram Blades

All Derram blade weapons are masterwork items and they add additional +700gp to the process making them plus anything related to exotic crafting materials. The process creates a unique colored blade surface which is formed when blade is drawn first time from scabbard after sheathing it after final hardening process. Every blade's coloration is unique and to make them crafter needs dragonshard dust and mix in Derram family member's blood and mix it with alchemical hardening oils. Process creates the blade surface and in addition being bit tougher than standard blades. A common myth holds that when swordsman draws Derram blade, the shape and color of it's soul is painted upon blade's surface and thus create it's unique color pattern. So far this myth has not been proven to be correct but nor wrong either, it's a long standing romantic idea of the blades why they sell so high even today. More so as only single family is capable making them. Also they have been commonly given to master swordsmen, so thus having Derram blade is sign of recognition that wielder is skilled swordsman (yet another myth which is well preserved as many nobles could had ordered blade forged for them or they had heritage blade from ancestor).

Because over seven hundred years family tradition (which means blades were forged far before foundation of kingdom Galifar), the blades have high prestige of reputation shared across in Five Nations (especially in Cyre) and many noble families hold at least one blade if not more. Enchanted blades are also fairly common as Derram family had always held close ties with Cannith house, dragonmarked house of making.

Mechanical Advantages: +2 to all diplomacy/intimidate rolls in Five Nations, +4 vs Cyrans, when you possess the blade and people recognize it (most do as they are famous thanks novels and history figures having them but not all do. Thus no bonus if people do not recognize the blade qualities, upon GM's judgment decide). +1 bonus to hardness and HP to the weapon.

Dakkon

Okay, my plan is to make my picks on Thursday September 18. Now, fair warning, I'm at +4 Greenwhich time, so I'm probably a good half a day ahead of most of you. My plan is to pick in the evening, but that's still morning for anyone in North America, so I'd suggest aiming to get everything completed by next Wednesday. I've seen and heard some cool ideas so far, and I'm hoping to see many more! Keep 'em coming!!

Zaer Darkwail

Nice! Anyways stats on Derram Blade okay? The 'rep bonus' is overall GM decided but point is that the blades are pretty and also they had been in novels, plays and also history figures wielding them across five nations. Kind of like legendary brand which is well known.

Interdiction of words

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Chulanowa

I've been stumbling around a bunch of concepts. it's like, "Oh! kobold bard! no, halfling sorcerer! No, Hlaf-eld wizard! No, wait...!"[/i]

It happens every damn time. i really ought to just make every damn character that comes to me, and stow it away somewhere in case of emergency.

Anyway I'm looking at going with a Shifter / Skinchanger (Probably Witchwolf or Coldborn), either a Druid or shaman. Core idea, Someone who's already from the "borderlands," recruited to be a guide / expert. I've got one thing ahead of it, but should be able to have it done by the deadline!

Dakkon

Quote from: Chulanowa on September 10, 2014, 12:05:02 AM
I've been stumbling around a bunch of concepts. it's like, "Oh! kobold bard! no, halfling sorcerer! No, Hlaf-eld wizard! No, wait...!"[/i]

It happens every damn time. i really ought to just make every damn character that comes to me, and stow it away somewhere in case of emergency.

Anyway I'm looking at going with a Shifter / Skinchanger (Probably Witchwolf or Coldborn), either a Druid or shaman. Core idea, Someone who's already from the "borderlands," recruited to be a guide / expert. I've got one thing ahead of it, but should be able to have it done by the deadline!
I'd go shaman personally... I've had one person submit a druid to me via PM, so there may be less competition that way.

Dakkon

Quote from: Zaer Darkwail on September 09, 2014, 09:30:05 AM
Nice! Anyways stats on Derram Blade okay? The 'rep bonus' is overall GM decided but point is that the blades are pretty and also they had been in novels, plays and also history figures wielding them across five nations. Kind of like legendary brand which is well known.
I'm still not entirely sure about them. I'll PM you and we can see if we can work something out.

Zaer Darkwail

Quote from: FallenDabus on September 10, 2014, 05:41:09 AM
I'm still not entirely sure about them. I'll PM you and we can see if we can work something out.

Ok, fine by me :)

Chulanowa

Quote from: FallenDabus on September 10, 2014, 03:32:00 AM
I'd go shaman personally... I've had one person submit a druid to me via PM, so there may be less competition that way.

Hmm. Druid and witch kinda makes the Shaman redundant. Sokay, like I said, I have spares!

Will have one up soon  ;D it takes longer to actually put the things together than it does to think them up.

Edit: especially when firefox crashes before I can save my mythweavers sheet  :P

Chulanowa

Tymolin Loneglade
Race: Halfling
Class: Sorcerer


   Tymolin came into her power in a surprising way; through her own death. It was the last days of the last War, and the whole of Cyre was becoming a battlefield. Tym's parents, chefs and butlers in service to lady Elspetha ir'Illoiun were fleeing south to Breland with their liege, only to be intercepted by a company pf Thrane soldiers eager for plunder and intelligence. In the resulting scuffle, Tymolin took a crossbow bolt in the chest. All went black after that. only later would Tymolin learn that her father too had perished, along with two brothers.
   In the deathlike darkness, Tymolin saw herself alone in a great cave while a thundering voice spoke to her. She could make no sense of the words, only that they were words. After what seemed an eternity, she managed to glean a single word out of the lot - Fire. She clung to that word like a rope, climbing it, absorbing it, becoming it...
   Indeed, she awoke in flames; panicked nurses threw water about the tent and helped get the other injured people to safety. Tymolin had held on to life by a thread, only to awaken with a gout of flames. Luckily no others were injured, but things had... changed.
   For the last two years, the remaining Loneglades have lived with a halfling caravan that is somewhat between "civilized" halflings and the traditions of the Talenta plains, within eastern Breland. With them is Lady ir'Illoiun, aged, infirm, and penniless, but still a friend. It is on her behalf that Tymolin has answered the prince's call to restore Cyre.

Personality
   Tymolin is easy to get along with; she's open, curious, and almost painfully optimistic. With so many scarred from the war and the Mourning, she certainly stands out as odd, but it's her own way of coping. She's more than a little impulsive and kin of reckless, prone to poking her nose where it doesn't. Three things really drive her; love of her family, affection for Lady ir'Illouin (the dowager is something of a grandmother to Tymolin, after ll) and a desire to know the origins of her own powers. She's clever andcunning, but perhaps not as clever or cunning as she thinks she is. Like many young halflings, she can talk her way into trouble as readily as talk her way out of it.

Sexuality
   Tym has done little beyond flirting and kissing. it's less that she's reserved or old-fashioned, and more that she's still young and has had a lot of other things going on. Her natural curiosity is bound to take her to new places as certainly in this regard as in terms of adventure. She's quite aware of the attention she gets, even from the larger peoples of the world, and isn't unfamiliar with using those soft of charms to get her way.

Description
   Even for a halfling, Tymolin is of slight build and frame; she looks like she'd labor to move if her clothes got wet. Large green eyes dominate a sweet face framed by unruly waves of sun-faded brown hair. She favors clothing that is loose and colorful, cut so that it seems to always be in motion. Patterns of pale brown line herh ands and arms, and more cna sometimes be seen when her legs or chest are exposed, complex designs quite distinct from any dragonmark or common tattoo.

Stat block
Tymolin Loneglade
Female Halfling Sorcerer (Tattooed Sorcerer archetype)
CG Small humanoid (halfling)
Init +3; Senses Perception +12


Defense


AC 15, touch 14, flat-footed 12 (+3 dex, +1 armor)
hp 11 (1d6+5)
Fort +3, Ref +4, Will +4
Defensive Abilities Fearless, Halfling Luck
Fearless
   Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck
Halflings receive a +1 racial bonus on all saving throws.



Offense


Speed 30 ft.
Melee Quarterstaff -2 (1d6-3/1d6-3, x2)
Ranged Heavy crossbow +4 (1d6, 19-20/x2)
Spell-Like Abilities (CL 1st; concentration +5)
   3/day - Dancing Lights
Sorcerer Spells Known (CL 1st; concentration +5)
   1st (4/day) - burning hands, grease
   0 (at will) - detect magic, message, prestidigitation, ray of frost
   Bloodline draconic (gold)


Statistics


Str 5, Dex 16, Con 14, Int 12, Wis 12, Cha 18
Base Atk +0; CMB -4; CMD 9
Feats (1) Varisian Tattoo (evocation), (1) Toughness. (1) Alertness
Skills Bluff +8, Perception +12, Spellcraft +5, Use magic device +9
Languages Common, halfling, Gnome
SQ Fleet of foot, keen senses, bloodline, familiar tattoo (owl), Varisian Tattoo, bloodline tattoos
Traits Dragonmarked Retainer, Dangerously Curious
Other gear Pony (Bit and bridle, saddle, saddlebags), Spell component pouch, silken ceremonial armor, heavy cossbow + bolts, sorcerer's kit (most in saddlebgs)

Dakkon

Okay, I was going to say that it looks like the druid person may switch class... but that works too! One quick thing that I caught... you mention Dragonmarked Retainer as your campaign trait, but you don't mention which Dragonmarked House Tymolin is working for.

Interdiction of words

One question, how many characters are like mine and otherwise could be like mine?
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Darn work and school is getting in the way. I will get posts out as fast as I can but it is going to be hard on me as for you.

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Chulanowa

Quote from: FallenDabus on September 10, 2014, 10:19:32 PM
Okay, I was going to say that it looks like the druid person may switch class... but that works too! One quick thing that I caught... you mention Dragonmarked Retainer as your campaign trait, but you don't mention which Dragonmarked House Tymolin is working for.

Ah! I guess that got lost somewhere in the multiple iterations of her background. Her family is  branch off of House Ghallanda.

Latooni Subota

ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

Green Goo Theory

Wait, I can finally play the Renegade Mastermaker that I've always been denied...?  Really?!   If I did a human Artificer/Renegade Mastermaker which version of an Artificer would be using?  WotC or the third party PF version? 
Coming soon...

Dakkon

Quote from: Tonberryshuffle on September 11, 2014, 11:04:58 PM
Wait, I can finally play the Renegade Mastermaker that I've always been denied...?  Really?!   If I did a human Artificer/Renegade Mastermaker which version of an Artificer would be using?  WotC or the third party PF version?
Alchemist is likely your best bet. I'm not using the 3rd party, and I'm still not satisfied with various adaptations of the 3.5 Artificer to Pathfinder.

EndofDivine

Agira ir'Marca
Human Warlord

Things might have been different for Agira if she was born in another time or another place but fate decreed that she belonged directly in the middle of the Last War, one of five children born on the lands long ago bequeathed to her family on the edge of Cyre's border with Thrane. Her father's holdings had dwindled in the years before her birth, entire towns and villages lost to the ravages of war, and attrition had taken its toll on both her father's resources and his people's resolve. As much as Agira's father would have loved to see his only daughter grow into a proper lady, circumstances dictated otherwise; her father had far more need of a soldier and a leader he could trust than he did of a pretty girl in a dress. So that was exactly what Agira became.

Agira pursued the art of war alongside her four brothers, the perfect environment for molding the young girl into a warrior capable of holding her own. While other girls her age might have given up in the face of such harsh treatment, Agira welcomed every scar and every bruise because she had seen with her own eyes the horrors of war that are often overlooked. Images of starving children and families left destitute became far too common of an occurrence in her homeland and it filled the young woman with a sense of duty rare in people her age - as well as something else. Agira hated the unfairness of it all and, perhaps even more, she hated those responsible: the nations that banded together and preyed on Cyre and her people like vultures. Fueled by those emotions and more, Agira grew in both age and skill until the time came for her to join her brothers in defending the land that was rightfully theirs.

But try as they might, the war had simply taken too much from the land and its people over the generations; they lacked the manpower, the resources, and the will to mount a proper defense. Things went from bad to worse when news of the first of Agira's brother's deaths reached the ears of her father. The second and third report followed only months later, sending her father into a spiral of grief that finally broke the man. The war had taken enough from him, his children, and his people and he was almost too happy to sign over his holdings to Thrane for any semblance of peace it could bring him. Bending a knee to some Thrane bastard didn't sit well Agira though and she even came to despise the reserved and cowardly man her father had become. While her father may have given up, Cyre still struggled and fought elsewhere, and Agira felt compelled to fight to the bitter end. Leaving with what few men were still eager enough and loyal enough to follow her into battle turned out to be both the smartest and dumbest decision she had ever made.

She was in Karrnath when it happened; she remembers that much. She remembers the fires that stretched into the heavens and the tremors that followed. She remembers asking herself "Why?" and she remembers the utter silence that followed. The two years after that had been a blur, Agira's mind becoming occupied with feelings and thoughts that lingered on her loss, the injustice of the world, and her burning need for vengeance. Somewhere in between bouts of hating herself and hating the world, she found herself in New Cyre - perhaps the only place in Eberron where she could hope to feel normal again.

The old Agira reemerged when plans to create a proper New Cyre were put into motion, the woman backing the endeavor with a passion few had seen from her since her arrival in New Cyre. Agira had far too many grievances left unsettled to let Cyre die a quiet death and to her, the Day of Mourning stunk too much of betrayal, cowardice, and foul magics for her to let such an event be the punctuation on Cyre's final chapter. But while thoughts of old glory and revenge filled Agira's mind, her fellow nobles came to a disturbing conclusion: they saw ambition in the young warrior's eyes and in her actions.

Agira knew the royal bloodline ran through her family in some form or another but never thought anything of it due to the sheer distance between the ruling family and her own. Those that cared about such things, however, came to realize just how short the line to the throne of Cyre had become in the wake of Cyre's destruction. With a few deaths and a strong following, they knew Agira could make a legitimate run at ruling Cyre if she desired and several other nobles came to see the charismatic and determined young warrior as a threat or a potential obstacle that would need to be removed sooner or later. The first and least involved step of the plan to deal with Agira was to give her exactly what she wanted - a place in the expedition - in the hopes that the dangers of the Greenbelt would do their dirty work for them. If that didn't work then there's always other more underhanded ways of dealing with her or discrediting her name.

Personality
Agira has the spirit of a fighter, refusing to give up in even the bleakest scenarios and preferring direct approaches to her problems rather than dancing around the issue. At this point in her life though, she's living more to honor her ancestors and to give peace to her father and brothers than she is living for herself. Agira half expected to be dead by now anyway, especially after three of her four brothers - men she always thought were invincible - died in the Last War. As a result of that outlook on life, Agira hasn't planned for the future or even really put much thought into it, always favoring the here and now over what is to come.


So...Path of War is pretty awesome. Was able to make a one-handed sort of noble duelist character that actually feels pretty bad ass. I'll probably add more fluff later and I still need to do the boring stuff like buying gear. And I might make some changes to my maneuvers depending on the party but that's something I can worry about later if it happens.

Bibliophilia

Fallen, would you have a problem with me waiting to fill out my chosen spells until after I know the composition of the party?  Assuming I get chosen, of course.  I just think it would be better to not take something like Cure Light Wounds if we end up with a dedicated healer.  If you'd rather I go ahead and pick, I'll do so.

MrBubbles

How does the DM feel about half-giants?

I mean, ultimately my interest in the race lay with the Powerful Build racial, but there are certain other advantages to being a naturally massive race... (Irony is that the character backstory I have in mind for such a character has him despising his giant heritage.)

Green Goo Theory

Quote from: FallenDabus on September 12, 2014, 04:27:42 AM
Alchemist is likely your best bet. I'm not using the 3rd party, and I'm still not satisfied with various adaptations of the 3.5 Artificer to Pathfinder.

As much as I like the classI do not think it fits thematically.  It seems to be the go-to class suggestion for so many things I want to play in pf.  Then again I do not think it is as big a deal converting classes or races to make them fit.
Coming soon...

Dakkon

Quote from: Bibliophilia on September 12, 2014, 05:42:41 PM
Fallen, would you have a problem with me waiting to fill out my chosen spells until after I know the composition of the party?  Assuming I get chosen, of course.  I just think it would be better to not take something like Cure Light Wounds if we end up with a dedicated healer.  If you'd rather I go ahead and pick, I'll do so.
Not at all!

Quote from: MrBubbles on September 12, 2014, 08:41:51 PM
How does the DM feel about half-giants?

I mean, ultimately my interest in the race lay with the Powerful Build racial, but there are certain other advantages to being a naturally massive race... (Irony is that the character backstory I have in mind for such a character has him despising his giant heritage.)
I don't mind half-giants as a race... But they occupy a very specific and very non-canon role in my Eberron that basically locks them out of being a PC race for the time being. Sorry.

Quote from: Tonberryshuffle on September 12, 2014, 10:40:16 PM
As much as I like the classI do not think it fits thematically.  It seems to be the go-to class suggestion for so many things I want to play in pf.  Then again I do not think it is as big a deal converting classes or races to make them fit.
Normally conversion would be pretty simple, but I don't have a plethora of free time right now, and if I'm going to go to work on the Artificer again, I'd like time to go over it carefully from scratch. Sorry.

Chulanowa

If you're trying to approximate the Artificer with existing pathfinder classes, you're right, Alchemist is a really poor choice - it has some of the same themes of mixing science and magic, but doesn't actually resemble the artificer beyond that point - bombs and mutagens are way outside anything the artificer has, and the alchemist's lack of a caster level means no item creation feats.

There are two good choices to fit the bill of an artificer knockoff in Pathfinder.

Probably the closest in look and feel, is an Archaeologist bard. it has a ton of skill points, it has armor and weapons, it has a caster level, disable device and trapfinding, all that stuff. it's a little awkward, especially since the lack of bonus feats means you'll have to pile those item creation feats onto your build using your odd-level feat gains. But it can definitely carry the idea better than an alchemist.

Option two is an Arcanist - it lacks the skills (but being int-based, you'll have a fair amount anyway), but has spell power, and its exploits give it a wide assortment of abilities to choose from; including at least one free item creation feat (frankly I think that exploit should be able to be taken more than once, but, eh.)

There's also the Technomancer prestige class... Which combines well with either of htese options, but not until level 7 for Arcanists and level 8 for bards (3rd-level arcane spells being a prereq)

There's also the option of beggign hte DM to let SLA's count for item creation feats, and making a gnome fighter with the pragmatic activator trait and Lore Warden archetype...but that's just silly  ;D

Dakkon

Quote from: Chulanowa on September 13, 2014, 04:38:05 AM
There are two good choices to fit the bill of an artificer knockoff in Pathfinder.

Probably the closest in look and feel, is an Archaeologist bard. it has a ton of skill points, it has armor and weapons, it has a caster level, disable device and trapfinding, all that stuff. it's a little awkward, especially since the lack of bonus feats means you'll have to pile those item creation feats onto your build using your odd-level feat gains. But it can definitely carry the idea better than an alchemist.

Option two is an Arcanist - it lacks the skills (but being int-based, you'll have a fair amount anyway), but has spell power, and its exploits give it a wide assortment of abilities to choose from; including at least one free item creation feat (frankly I think that exploit should be able to be taken more than once, but, eh.)

Both of those are also very good ideas! The Technomancer would be a no go, however, since all of Eberron's tech is basically magic based, and that's supposed to be a major theme. I feel that introducing the technological items would disrupt that thread.

Zaer Darkwail

Yeah, Eberron magic item economy is 'cheap magic items' all around. They are so common that even shop owner may have minor trinket like floating disk amulet which works 3/day for a hour for just loading or unloading cargo carts and such.

Here is conversion of pathfinder which is more and less updated artificer from 3.5 edition made to fit onto pathfinder (skills and such and favored class bonuses and infusions which include core pathfinder spells); https://sites.google.com/site/eberronpathfinder/conversion-info/classes/artificer

Reason why I suggest above as it functions like old 3.5 artificer and artificers are internal part of Eberron setting, same as dragonmarks are. So players should have ability somehow play one (it's up to GM decide which version we use; if 3th party version not allowed then would above 'homebrew' grandfathered into the game).

Dakkon

Quote from: Zaer Darkwail on September 13, 2014, 05:57:31 AM
Yeah, Eberron magic item economy is 'cheap magic items' all around. They are so common that even shop owner may have minor trinket like floating disk amulet which works 3/day for a hour for just loading or unloading cargo carts and such.

Debatable. I don't see magic as being quite that common... but that's also semantics at this point.

Quote from: Zaer Darkwail on September 13, 2014, 05:57:31 AM
Here is conversion of pathfinder which is more and less updated artificer from 3.5 edition made to fit onto pathfinder (skills and such and favored class bonuses and infusions which include core pathfinder spells); https://sites.google.com/site/eberronpathfinder/conversion-info/classes/artificer

Reason why I suggest above as it functions like old 3.5 artificer and artificers are internal part of Eberron setting, same as dragonmarks are. So players should have ability somehow play one (it's up to GM decide which version we use; if 3th party version not allowed then would above 'homebrew' grandfathered into the game).
Yeah, I familiar with that one. I hadn't suggested it before since something about it feels off to me, but then again, I suppose it would be reasonable to allow. I do think, however, that there are reasonable alternative that already exist within Pathfinder to capture the spirit of the Artificer, if not the exact mechanics.

Zaer Darkwail

You can make crafter with pathfinder yes, but artificer is a artificer. Also using the converted variant which I linked would allow directly pick and use infusion based items and goods for artificer which player may want to do.

Also hands down artificer is king in magic item crafting compared to any options presented in pathfinder. Some may specialize to be good at one craft better than artificer but the artificer are universal tinkers. Alchemist is better at alchemy stuff than artificer but artificer is better doing several crafting projects (or grander projects asking several crafting expertise) than anyone else.

What I checked quickly the artificer which I linked it looked okay to me and nothing seemed off about it. Only that it has not the 'slow casting' what usually goes for infusions (as maker probably assumed GM would not use action points economy from Eberron).

Dakkon

If you wish to continue to discuss this, then please direct it to me a PM. Given that Tonberryshuffle is the one who wishes to use the artificer, and I've okay'd the previously linked conversion, I don't see that there is much to be gained by continuing this line of discussion in the recruitment thread.

Zaer Darkwail

Quote from: FallenDabus on September 13, 2014, 08:07:25 AM
If you wish to continue to discuss this, then please direct it to me a PM. Given that Tonberryshuffle is the one who wishes to use the artificer, and I've okay'd the previously linked conversion, I don't see that there is much to be gained by continuing this line of discussion in the recruitment thread.

Ah, okay. Will keep it mind then that I send PM's about my thoughts on the classes and how they fit for pathfinder Eberron setting. But I have no further own opinions to tell about the artificer. Just glad that we got some solution for player who wanted play artificer in Pathfinder :).

MrBubbles

Quote from: FallenDabus on September 13, 2014, 12:36:08 AM
I don't mind half-giants as a race... But they occupy a very specific and very non-canon role in my Eberron that basically locks them out of being a PC race for the time being. Sorry.

In that case, any way I could nab Powerful Build for a Human?

Green Goo Theory

I'm assuming since that version of the Artificer is approved would I also need to go that route for the Renegade Mastermaker?  It was changed a little and mechanically withdrew itself from Warforged a little and is more generic construct now. 

For that matter that homebrew version seems to have removed half the class.
Coming soon...

Dakkon

Quote from: Tonberryshuffle on September 13, 2014, 09:44:35 PM
I'm assuming since that version of the Artificer is approved would I also need to go that route for the Renegade Mastermaker?  It was changed a little and mechanically withdrew itself from Warforged a little and is more generic construct now. 

For that matter that homebrew version seems to have removed half the class.
Yeah, that one you and I would be personally adapting as we get closer to the time coming for PrCs.

Dakkon

Quote from: MrBubbles on September 13, 2014, 12:54:47 PM
In that case, any way I could nab Powerful Build for a Human?
Woah, sorry, didn't mean to snub you! I'll allow powerful build in place of the human bonus feat.

Also, given that a bunch of people expressed interest, but we haven't seen too many character sheet's I'm opting to extend the deadline one day.  ;D

Latooni Subota

I plan to have my concept and sheet done tonight, or by wednesday, due to work and junk.
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Green Goo Theory

I'll be working on the character sheet tonight now that I'm not driving all over the state or helping my parents.  That and we figured out the Artificer thing. 


Edit:


Just a nit-pick on something I found for the presented Artificer class.  It's DC for crafting items is actually considerably more than it was for the original D&D version while obviously PF skill ranks end up being far less.  Is this going to be an issue for item creation?  Having never played an Artificer I honestly do not know.  Nor am I familiar with any PF tricks for getting skill checks higher.  But with what I do know so far it seems like it will be very problematic for me to actually fulfill my party role. 


Coming soon...

Zaer Darkwail

Crafting checks for magic items are no-issue really. It may have prerequisites but so far haven't heard crafting checks needed unless you make armors or weapons.

Chulanowa

Quote from: Tonberryshuffle on September 14, 2014, 07:02:33 PM
Just a nit-pick on something I found for the presented Artificer class.  It's DC for crafting items is actually considerably more than it was for the original D&D version while obviously PF skill ranks end up being far less.  Is this going to be an issue for item creation?  Having never played an Artificer I honestly do not know.  Nor am I familiar with any PF tricks for getting skill checks higher.  But with what I do know so far it seems like it will be very problematic for me to actually fulfill my party role.

Actually pathfinder skill ranks end up being exactly the same - you can only take one rank in a skill per level, but if that skill is in-class, you get an untyped +3 bonus to it. So a level 1 3.5 character can put four points in Spellcraft, for a +4 skill bonus before ability mods... and a pathfinder character puts 1 point into Spellcraft, and gets a +3 extra, for a +4 total before ability mods. if anything a pathfinder character actually comes out ahead, thanks to the ubiquity of traits, and the fact that it doesn't force out of class skills into "half-levels."

Now as for the Artificer's crafting... it works exactly like anyone else's. You have to have the relevant feat, and to make the magic item, you need a Spellcraft check of 5+ caster level of the item. For each prerequisite you're missing, you add another +5 to the DC for this.

However normally you cannot, flat cannot craft spell trigger or spell completion items (potions, scrolls, wands, some others) if you do not have the spell in question on your spell list and prepared when creating the item. That is, a Wizard with the Scribe Scroll feat can't under any circumstances scribe a scroll of Goodberry, unless he is actually able to cast it and has it prepared. The artificer, on the other hand, can roll a UMD check in order to fake this - an artificer can scribe a scroll of goodberry, if he passes a UMD roll at DC 22 (20+x2 spell level.) I would presume this option would allow him to avoid a +5 penalty on the spellcraftign check for lacking such spells for other item types as well, but it doesn't specifically say so...

Bibliophilia

Fallen, I am fairly certain Maelys is complete.  If I've forgotten something, or you want more information, just let me know.

Dakkon

Quote from: Tonberryshuffle on September 14, 2014, 07:02:33 PM
I'll be working on the character sheet tonight now that I'm not driving all over the state or helping my parents.  That and we figured out the Artificer thing. 


Edit:


Just a nit-pick on something I found for the presented Artificer class.  It's DC for crafting items is actually considerably more than it was for the original D&D version while obviously PF skill ranks end up being far less.  Is this going to be an issue for item creation?  Having never played an Artificer I honestly do not know.  Nor am I familiar with any PF tricks for getting skill checks higher.  But with what I do know so far it seems like it will be very problematic for me to actually fulfill my party role.
I'll take another look at it once I get a little more time, but for now, what Chulanowa said.

Quote from: Bibliophilia on September 15, 2014, 12:57:14 AM
Fallen, I am fairly certain Maelys is complete.  If I've forgotten something, or you want more information, just let me know.

Looks pretty good and interesting to me. How open is she about her faith in the Fury in public, in private, and with friends?

Bibliophilia

She's not going around proselytizing, or wearing a holy symbol around her neck, but she isn't ashamed of her faith.  I'm sure it's no secret among those who know of her whom she worships.  When she's in public, she presents herself as a lady, behaves impeccably and tries not to let her emotions get the better of her, at least when a cooler head and more politic behavior is more advantageous.  But, she doesn't hold back when she's in battle, or in more intimate situations.  Her emotions and passions do drive her, they are just carefully restrained behind a more civilized face.  I imagine there are some nobles who have fallen prey to her influence, either due to her seducing husbands, or wives, and discarding them once her needs were met, or using gossip to foster resentment or anger between different nobles.  She's really careful about how she does what she does, though, because the last thing she wants is for her religious beliefs and practices to hamper her ability to reach her goals.

Zaer Darkwail

Oh! Interesting choice of a deity there indeed....so Maelys is proper lady on public but a hedonistic deviant behind closed doors? Plus driven by her passions and ready push them to extremes if given chance?

Latooni Subota

Wow, my concept COMPLETELY changed over the weekend and now I'm making a Warforged Warpriest (Yes, even with the Wisdom penalty! I am the wisest of steampunk living robots!)

My only regret is a considerable lack of sexytime, but . . but . . the fluff is too good to ignore! Also if both me and the halfling end up in, then I can just pick her up and let her cast spells from out of reach of pretty much every enemy's melee attacks. :D

Edit: I know you can weapon focus unarmed strikes and rays, so could you weapon focus/etc Slam attacks?

Edit edit: First draft of general character info up, sans crunch. He's a big, friendly, awkward robot~

Bear
http://www.myth-weavers.com/sheetview.php?sheetid=1006987

Name: Bear, Nine
Age: 33
Height: 6'6"
Weight: Roughly 300 lbs
Race: Warforged
Class: Warpriest



Description: The warforged more commonly known as Bear is a fairly massive, and old example of his kind. Standing at six and a half feet tall and darn near as wide, he towers above even other Warforged saved for those inhuman juggernauts. While his original frame is the one commonly shared by all of his generation: thick cored muscles, rounded features, recessed eye lenses, and the personal etchings and design quirks of Aarren d'Cannith. Unlike more of his 'brothers' though, partway through the War he was given a refitting, his body covered in beautiful adamantine platemail. Of course, in the aftermath of the war his formerly pristine metal plating is now burnt dark gray and even black at points, and covered in numerous warps and cracks, though being adamantine it has still kept it's defensive properties. Further setting him apart is the fact that he actually has deep brown fur attached to his shoulders, recognizable as part of a bear pelt, a little gift from a House Cannith artificer who repaired him as well as where he gets his name from. A particularly rough-looking warp is in the left side of his face, looking almost like a claw mark due to a warrior's greatsword nearly crushing his skull. To-date his left eye will occasionally flicker, from difficult to repair damage. Further cosmetic touches include an engraved 'hearth' on his chest, obviously the holy symbol of the goddess of the hearth and home Boldrei. The same symbol is on his massive steel shield, of course.

History: Bear is truly a piece of history. He was born in the first batch of Warforged to have true sentience, the ninth of a set of twelve. This batch was kept explicitly to serve House d'Cannith and Cyre, and Bear took to this duty with aplomb. He was a glorious warrior, fond of using heavy two-handed weapons or even his bare hands, crushing his enemies mercilessly. As the war raged on, and he saw the suffering of the 'little humans' who created him, Bear became . . introspective. He ceased his berserker-like charges into formation, and began to act with caution. He began to choose tactics that would save lives, rather than risk more lives for certain victory. As his wild temper cooled, and he proved himself to be a loyal protector, he eventually 'felt' a warm heat in his breast not unlike the heat from his home forge at the moment of his 'birth'. He 'felt' the power of the divine, and was granted the power to both protect AND heal by the grace of Boldrei. Needless to say, at this point in time it was something that wasn't exactly believed to be possible, yet Bear was living proof that Warforged had enough of a soul to connect with the gods and wield divine magic. In the final days of the War he was commanded to leave Cyre, something very . . unnerving to Bear though he could not explain why, and accompany a House Cannith noble to Breland as his bodyguard. It was then that the Day of Mourning happened, and Bear found his beloved home gone. For a time he felt lost, simply continuing to obey his last orders from home to protect his ward. Dran d'Cannith did not need an ever-vigilant over-protective bodyguard though, and convinced Bear that he could have a home again. Though would rebuild Cyre into a great land again, repair of the Jewel of Galifer, and they would start with the Greenbelt. Taking his words to heart Bear set out to join in with the charters granted by the King of Breland, and rebuild Cyre brick by brick starting in Oleg's Trading Post. It wasn't like he didn't have plenty of time, after all.
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Chulanowa

Quote from: Latooni Subota on September 16, 2014, 09:41:02 PM
Also if both me and the halfling end up in, then I can just pick her up and let her cast spells from out of reach of pretty much every enemy's melee attacks. :D

Oh man, can you imagine the battle cry?

WHO RULE BARTERTOWN?!

Dakkon

Quote from: Latooni Subota on September 16, 2014, 09:41:02 PM
Wow, my concept COMPLETELY changed over the weekend and now I'm making a Warforged Warpriest (Yes, even with the Wisdom penalty! I am the wisest of steampunk living robots!)

Oooo... looks very interesting. Make sure you can get some stats going with that too.

Quote from: Latooni Subota on September 16, 2014, 09:41:02 PM
My only regret is a considerable lack of sexytime, but . . but . . the fluff is too good to ignore! Also if both me and the halfling end up in, then I can just pick her up and let her cast spells from out of reach of pretty much every enemy's melee attacks. :D

Ah, that reminds me of something I missed!

Here's a bit of an in-depth explanation of how genetics work in my version of Eberron.

Basically, I see dwarves, elves, half-elves, humans, orcs, half-orcs, shifters, changlings, halflings, gnomes, and kalashtar as being members of one expanded species, in the sense that they are (almost) all able to bred and produce viable offspring with one another. Now, this doesn't change statistics at all, it just means that the child takes more after one parent than the other and that half-breeds might have slight oddities in appearance. It also means that the dragonmarked houses are hard as hell to marry into, since any mixed heritage increases the chances of Aberrant dragonmarks.

While this is canon for all of my games, it also neatly solves a question for E in particular. Is it odd to have sexual attraction to an elf if you are a dwarf? Nope, perfectly normal.

So how do pairings between parent work out? Here's a description. Every row excludes the races mentioned above it.

- Kalashtar must breed with a human or a changeling. If the gender of the child is the same as the Kalashtar parent, the child is Kalashtar. Otherwise, it is the non-parent's race. This is because the Quori spirits are tied to their carrier's gender.

- Changeling + other race = changeling

-Shifter + other race =  shifter

- Orc + orc = orc
- Orc+ half-orc has 50% chance of offspring being of either race
- Orc + other race = half-orc
- Half-orc + other race = half-orc

- Elves can only breed with the races above and with humans or half-elves
- Elf + human = half-elf
- Elf + half-elf = half-elf
- Half-elf + half-elf = half-elf
- Half-elf + human has a 50% chance of the child being of either race.

-Warforged + anything = ?

- All other races have about a 50% chance of the child taking after either parent.

So there is a possibility of Warforged sexytimes. They are living things. Its just that the discovery of that would be a very profound, and literally game changing, discovery.

Quote from: Latooni Subota on September 16, 2014, 09:41:02 PM
Edit: I know you can weapon focus unarmed strikes and rays, so could you weapon focus/etc Slam attacks?
Yes, that is absolutely valid.

Zaer Darkwail

Warforged can have sexytimes although they lack genitals usually unless a naughty Cannith artificer has added them for recreational personal purposes. It could be exotic component found in Xen'Drik (including able store semen inside some 'pocket' where donor can give them to allow warforged to breed more members of donor's race).

But above is wild theory anyways.

Latooni Subota

Any changes to domains since Warpriest has a really specific list, and Boldrei's Family domain doesn't have a Blessing.

edit: Like maybe I can has the Healing blessing? Wink wink nudge nudge? :D
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Dakkon

Quote from: Zaer Darkwail on September 17, 2014, 06:43:07 AM
Warforged can have sexytimes although they lack genitals usually unless a naughty Cannith artificer has added them for recreational personal purposes. It could be exotic component found in Xen'Drik (including able store semen inside some 'pocket' where donor can give them to allow warforged to breed more members of donor's race).

But above is wild theory anyways.
Suffice to say, the possibilities for this game are sufficiently more nuanced and spiritual.

Quote from: Latooni Subota on September 17, 2014, 08:26:00 AM
Any changes to domains since Warpriest has a really specific list, and Boldrei's Family domain doesn't have a Blessing.

I'll take another look at the Warpriest and let you know. If you can build up as much as possible in the mean time, I'll be quick as I can, but it won't come in for another couple of hours.

Latooni Subota

Edited my post with asking for Healing instead of Family. :P

But yeah, that's cool. I won't be online for most of the day since, you know, I work in a bank. :x
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Chulanowa

Quote from: Zaer Darkwail on September 17, 2014, 06:43:07 AM
Warforged can have sexytimes although they lack genitals usually unless a naughty Cannith artificer has added them for recreational personal purposes. It could be exotic component found in Xen'Drik (including able store semen inside some 'pocket' where donor can give them to allow warforged to breed more members of donor's race).

But above is wild theory anyways.

Technically... the Cannith only controlled what went into the creation forges. What came out was not actually under their control. Individual forms and personalities abound among warforged. Including some gendered body types and personalities. Though granted, since what comes out of the creation forges is still made of metal, stone, wood, and crystals so that might be a little... rough. Though, they can be affected by Alter Self wands / potions, since those don't require the target to be humanoid...

Zaer Darkwail

Ah, that's true. Alter self would be quite weird experience for warforged :P.

Dakkon

Quote from: Tonberryshuffle on September 14, 2014, 07:02:33 PM
I'll be working on the character sheet tonight now that I'm not driving all over the state or helping my parents.  That and we figured out the Artificer thing. 


Edit:


Just a nit-pick on something I found for the presented Artificer class.  It's DC for crafting items is actually considerably more than it was for the original D&D version while obviously PF skill ranks end up being far less.  Is this going to be an issue for item creation?  Having never played an Artificer I honestly do not know.  Nor am I familiar with any PF tricks for getting skill checks higher.  But with what I do know so far it seems like it will be very problematic for me to actually fulfill my party role.
Yeah, that change makes little sense. The Use Magic Item checks should be 20 + CL like in the original book.


Quote from: Latooni Subota on September 17, 2014, 08:26:00 AM
Any changes to domains since Warpriest has a really specific list, and Boldrei's Family domain doesn't have a Blessing.

edit: Like maybe I can has the Healing blessing? Wink wink nudge nudge? :D
Would it kill your Warpriest idea if you didn't have it? I know that there is limited options for warpriests having just come out, but part of the design of the SH and its theology is that they govern different areas of life and healing is a part of Olladra's portfolio, I'd give Boldrei access to Community, Good, Law, and Protection as before, but I'd also include Nobility, since society is built upon the backs of its leaders. Hopefully that is workable for you?

Quote from: Latooni Subota on September 17, 2014, 08:29:59 AM
Edited my post with asking for Healing instead of Family. :P

But yeah, that's cool. I won't be online for most of the day since, you know, I work in a bank. :x

Your night is my day. I think it will work out.

Quote from: Zaer Darkwail on September 17, 2014, 12:53:33 PM
Ah, that's true. Alter self would be quite weird experience for warforged :P.

Any stranger than the experience of a warforged druid?

Zaer Darkwail

Quote from: FallenDabus on September 17, 2014, 01:32:24 PM
Any stranger than the experience of a warforged druid?

I think warforged druid more as transformer than actually turning living animals.

Dakkon


Zaer Darkwail

Aha, my bad then. I based my opinion on races of eberron telling warforged retains their armored plate and construct subtype.

Dakkon

Quote from: Zaer Darkwail on September 17, 2014, 03:20:59 PM
Aha, my bad then. I based my opinion on races of eberron telling warforged retains their armored plate and construct subtype.
No worries. That one slipped through the cracks and got errata'd after the fact. Same with the suggestion of WF barbarians taking Adamantine Plating as a feat to boost their speed... Neglecting that it counts as heavy armour.

Interdiction of words

My god, I am more confused then when I learned of Stalin's wedding.
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Latooni Subota

Actually, Nobility was the other one I really wanted, since it fits in fairly well with my support/defender mixup I'm going for here. I'll have my crunch in tonight, Protection and Nobility blessings. Sadly I won't have a spiffy tower shield to drag around, but we all gotta make sacrifices right? :P

Edit: Hmm, there are tattoo holy symbols. Can I get one, and have it be an etching/carving in my glorious adamantine chest? :D
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Foxfyr

Fenris Lancaster
Human Inspired Blade Swashbuckler
Character Sheet



Backstory - Fenris comes from a long line of con artists, pickpockets, highwaymen, and other such questionable professions of the criminal world, so it was all but inevitable that he would fall into such a career path.  His particular approach is that of living a dual life; during the day he is a masked street performer specializing in dance based on fancy swordplay, earning a living through tips and the occasional lifted coin purse whenever he thought he could get away with it.  During night he is a burglar who relies on his guile to bring in the true source of his income, using the information he’d overheard while performing to find easy marks.  Whether he robbed them in a dark alley with steel or broke into an unoccupied home, he made most of his money through ill-gotten goods.

Once the war ended, Fenris quickly realized that the lack of military enforcement lead to an increase in civil law enforcement and effectively made his job significantly riskier.  At this point he saw the opportunity the royal family presented for those bold enough to reclaim the wilderness and realized the potential for wealth it presented without the risk of incarceration.  Plus, he found a certain appeal in having his hand in the reconstruction of his homeland and possibly some minute opportunity to have some influence in its restoration.

Personality - Fenris is gregarious and lighthearted in nature, relishing in the praise and attention he got while performing on the streets as much as socializing with friends new and old.  Adhering to the belief that there is honor among thieves, he is never one to turn on his friends or view them as marks with the exception of practical jokes.  In his mind, there is always time for humor and wit, using quips and teases just as readily around the campfire as he does against an opponent who is trying to take his head off.  Furthermore, he has a competitive streak a mile wide and is always eager to pit himself against a new challenge, but true to his amiable nature is never malicious in his intent (even if he often bends the rules set in place) and takes winning as gracefully as he does losing.  Still, Fenris isn’t so foolish as to take competition to an extreme as to risk physical harm if it could be avoided and has no qualms about surrendering or retreating should he find himself in significant danger.

Dakkon

Quote from: Latooni Subota on September 17, 2014, 07:36:31 PM
Actually, Nobility was the other one I really wanted, since it fits in fairly well with my support/defender mixup I'm going for here. I'll have my crunch in tonight, Protection and Nobility blessings. Sadly I won't have a spiffy tower shield to drag around, but we all gotta make sacrifices right? :P

Edit: Hmm, there are tattoo holy symbols. Can I get one, and have it be an etching/carving in my glorious adamantine chest? :D
Where are they from?

Latooni Subota

I just found them on the SRD in the equipment section under holy symbols. Seems like they're from Ultimate equipment now that I take a closer look. :x

http://www.d20pfsrd.com/equipment---final/goods-and-services/toys-games-puzzles#TOC-Holy-Symbol

I just thought it'd be neat, lol.
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Dakkon

Quote from: Latooni Subota on September 17, 2014, 10:03:47 PM
I just found them on the SRD in the equipment section under holy symbols. Seems like they're from Ultimate equipment now that I take a closer look. :x

http://www.d20pfsrd.com/equipment---final/goods-and-services/toys-games-puzzles#TOC-Holy-Symbol

I just thought it'd be neat, lol.
I'm okay with it, but do you have the funds? It costs 100gp, which is usually more that stating gold.

Latooni Subota

Warpriests are fighter/clerics, so they get pretty solid starting gold, and I can't think of a better piece of fluff and crunch to spend my money on. (175gp average, btw. I thankfully save some money on equipment due to being a Warforged.)

Edit: Crunch edited into my character application and being reposted here as well. I went pretty minimalistic on the gear because . . well . . warforged. Also I figure I can buy more stuff if it turns out we need it with my extra gold. (If I get in :3 )

http://www.myth-weavers.com/sheetview.php?sheetid=1006987
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Dakkon

Hmm... looking like some very good entries. If yours is still coming in, you have about 24 hours to get it posted. Likewise, if there is anything you need to edit last second, now is the appropriate time.

Quote from: Latooni Subota on September 17, 2014, 10:22:27 PM
Warpriests are fighter/clerics, so they get pretty solid starting gold, and I can't think of a better piece of fluff and crunch to spend my money on. (175gp average, btw. I thankfully save some money on equipment due to being a Warforged.)

Edit: Crunch edited into my character application and being reposted here as well. I went pretty minimalistic on the gear because . . well . . warforged. Also I figure I can buy more stuff if it turns out we need it with my extra gold. (If I get in :3 )

http://www.myth-weavers.com/sheetview.php?sheetid=1006987

Looks cool! One last thing, I need an (approximate) image of Bear to complete the character sheet.

Bibliophilia

I just want to make sure that there's nothing more you need from me to consider Maelys complete, Fallen.

Dakkon

Quote from: Bibliophilia on September 18, 2014, 03:48:55 AM
I just want to make sure that there's nothing more you need from me to consider Maelys complete, Fallen.
I'll double check when I get a chance, but I think you were all good last time I looked at it.

Zaer Darkwail

Quote from: FallenDabus on September 18, 2014, 04:19:37 AM
I'll double check when I get a chance, but I think you were all good last time I looked at it.

And my sheet also?

Interdiction of words

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Dakkon

Quote from: Bibliophilia on September 18, 2014, 03:48:55 AM
I just want to make sure that there's nothing more you need from me to consider Maelys complete, Fallen.
Good to go.

Quote from: Zaer Darkwail on September 18, 2014, 05:12:26 AM
And my sheet also?
Likewise

Quote from: Interdiction of words on September 18, 2014, 08:04:41 AM
Is my sheet still good?

You need to add your unspent cash. If you don't have any, please note it at 0 gp on your sheet.

Interdiction of words

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Darn work and school is getting in the way. I will get posts out as fast as I can but it is going to be hard on me as for you.

Oh my, I haven't posted on our thread? PM me or check out my A&A


Latooni Subota



I'm thinkin' like this, but darker colored, a bit bulkier, and the bear fur around the shoulders and back. Also a big stonkin' heater shield and the symbol of Boldrei carved into his chestpiece. Also no helmet. Who needs a helmet when your face is made of metal?! . . . >.>
ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

Bibliophilia


Dakkon

All right. Cool characters, unfortunately, I can't take everyone. Here are my picks:

Maelys Thackeray - Female Hagborn Witch (Bastard) played by Bibliophilia
Agira ir'Marca - Female Human Warlord (Wartime Noble) played by EndofDivine
Fenris Lancaster - Male Human Swashbuckler (Brigand) played by Loki Aesir
Bear Nine - Male Warforged Warpriest (Feared) played by Latooni Subota

Thanks for everybody's submissions! I really enjoyed reading them!

Please post your character sheets in the OCC thread. The game thread is live here.

Zaer Darkwail

Oh damn, I thought I was likely in as we had discussion in PM's about my weapon template :P. Good luck folks with the game :).

Cythieus

I know I'm too late to apply, I just wanted to say that this is a damn good game concept.