Mutant: Year Zero (Interest Check) [Post-Apoc Survival/Settlement System Game]

Started by William Blake, May 04, 2018, 10:00:26 PM

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William Blake

This is an interest check for a potential game of Mutant, one of my favorite RPG systems and settings - but don't let the idea of systems and rules put you off! If you are interested in the idea and the aesthetic, feel free to express that. The system is easy to explain and I have reference materials to hand if you're willing to work with me and learn!






"Of course the world ends. It happens quickly, faster than anyone could predict. The Red Plague hits a world already on the brink of collapse. Extreme climate change, global economic crisis, increasing conflict between old and new superpowers. When the pandemic comes, the last thin veneer of stability crumbles.

One billion people die in the first year. Utter panic reigns supreme, solidarity between nations is non-existent. Wars break out over the last, dwindling resources of the world. For the first time since 1945, nuclear weapons are used in armed conflict. Mushroom clouds rise from east to west.

Everyone tries to save themselves. The rich and powerful start monumental projects to escape the surface of the dying Earth: going deep underground, to the bottom of the oceans, into the cold darkness of space. The seats in these final lifeboats for mankind are desperately few. For most of the world's inhabitants, there is no way out.

Once it's all over, Earth is still. Nature invades ruined cities. Winds sweep through empty streets turned into graveyards. Time gnaws the windows off skyscrapers, panes falling to the ground in a slow rain of glass.

Yet life remains. Slivers of humanity survive the Apocalypse. In the Ark, a small settlement at the edge of a dead city, the People live. You are the spawn of humanity, but not quite human. You are twisted funhouse images, mutated freaks. Your bodies and minds have incredible powers, but you are unstable. Fragile. None of the People are over 30 years old.

Except the Elder. Your leader, but not like you. One of the Ancients. For decades, he has warned you: be on your guard, don't leave the Ark. Stay here, or the Rot will get you. Or something even worse. So far, you have obeyed his commands. Lived off rations from the Old Age. Chased off every stranger who came close to the Ark. Few dared to go out into the Zone. That is what the Elder calls the outside world.

But the safe days are over. Food is running scarce, and the fight for what's left is turning violent. You starve. Factions are forming, bosses on top and slaves at the bottom. In the middle, fixers who try to turn a profit from anyone and everyone. And the Elder can't stand up on his own anymore. They say he can't even take a piss without help. You're on your own now.

It's time to venture out. To explore the Zone, to search for artifacts and knowledge. Build, grow the land, seek out others, create a new civilization on the ruins of the old one. Seek your origin. No children are born to the People - if you do nothing, you will perish. Maybe, one day, you will find the Eden of legend, the Ancient's haven from the encroaching hellscape. That's where salvation and truth await, the stories say.

Maybe it's all fairy tales. It doesn't matter. You have no choice. This is the beginning.

This is Year Zero."


~ Mutant: Year Zero rulebook, by way of introduction to the setting.




What is this all about?

In a broad sense?

I am looking for enthusiastic players to help me run a group game utilizing the system Mutant: Year Zero and/or one of its expansions. The themes of this game are exploration, survival, growth - both personal and societal - and discovery.

In Mutant, the world has not recently ended. The Ancients fled a world we would already identify as apocalyptic, and it has been decades still since any of them have been heard from. This is a game where you venture out of the Ark having no idea what you might find. Artifacts of the Old Age are potentially incomprehensible to you. You have not known a time where the world has been anything but a ruin - and you are inheriting it. It's up to you to venture out and make something new from the ashes, and that will mean fighting for your lives, discovering new groups of people, and carving out a place in an unforgiving and desolate world.

This means both your mutant AND your community, as your settlement - the Ark - is a character in and of itself, with its own progression and life that is determined by all of us rather than just me, as the GM. You can forge new settlements, recapture some of the grandeur of the Ancients, and choose a cultural direction for the new age.

At the same time, driving forces push and pull you in drastic directions. Rumors and legends of Eden lure you further out into the Zone, offering a salvation from the inevitable decay of your civilization. Mutations can and will eventually degrade your body with use. The People cannot procreate, and your numbers are dwindling. And the world isn't growing any kinder. So, amidst the daily struggles of trying to make a life for yourselves in the apocalypse, there are some grander mysteries and legacies of the Old Age that are at play.

Setting/Themes: Post apocalyptic survival/exploration/settlement management with themes of introspection and identity.
System: Mutant: Year Zero / Genlab Alpha
Players: Ideally, 3-6. Realistically, 2-8. Not including me, of course.
Posting Rate: Hopefully about weekly. Faster if that's what ends up happening. No one should be left behind, so long as they don't disappear, though!
Commitment: Fairly long-term. The appeal of Mutant is its sweeping scope and mutual worldbuilding. The hope is to make that exciting and engaging enough that people don't WANT the campaign to end, just evolve.
Game vs. Narrative: Narrative. Dice and stats exist to inform and develop story.
Smut: Moderate to Plentiful. Mutant allows for a ton of smut. I'm partially here to write erotica, so I'll not shy away from it as a GM, leaving "Moderate" the minimum just based on what you might run into. If everyone wants more… opportunities abound.




Why a system game?

Let's be honest - I know a system provides a barrier to interest that a straight narrative group wouldn't have. So why am I trying to recruit for Mutant: Year Zero instead of a post-apoc group game?

I like the system.

I think it has simple enough, rich enough mechanics that it serves the story rather than detracts from it. Combat is abstract enough that it doesn't get in the way of the narrative. The exploration / Artifact / Rot / Threat mechanics make wandering the Zone much more intense than if I were to just write challenges out for you. The Ark and its mechanics help provide a society-level focus for the group, while individual character mechanics, the Relationship system, and stats help inform a focus on individual characters. The balance that I'm looking for in a post-apocalyptic RPG between broader cultural concerns and very individual storytelling is artificially provided.

At the same time, I think the specific stats, Roles, and mutations provide interesting challenges to character writing. I think the mechanics of Mutant Animals from Genlab Alpha, if used, also make for neat portrayals of what it might be like to write a sentient, anthropomorphic animal. I think the hooks and flavor and overall lore are very interesting.

Plus, I think it's a fun system.

So, while I understand that a system game may be off-putting for you, I can teach you the system, show you the rules, and help you play. I will do my best to make sure the system doesn't get in the way of your enjoyment of this story. But, at the same time, I really hope you like the system, because it's my favorite.




What can we expect from one-another?

This is a system game in name, but I'd prefer to think of it as a story with some dice and numbers involved. I would love players who can think of it the same way - who can look past the system or, better yet, incorporate it and craft an interesting, collaborative tale about surviving and thriving in a post apocalyptic world. This means the best posts go beyond simple actions and dice rolls - they let the other writers know something about your character and/or give someone else something interesting to respond to. The best posts are quality posts - and, while that doesn't mean incredibly long or grammatically perfect, it means posts that are interesting rather than just a set of stage directions.

Because Mutant is a very collaborative system, this game requires perhaps more effective OOC communication than other games. Exploration has to strike a careful balance between player agency and player characters having no clue what's around the corner. Elements of the game world develop based on player desires, but also fit in with the established lore the GM curates. Sweeping decisions can be made that players have to agree on. That means that anyone involved in this game is going to have to be willing to put in the effort to work with the other writers and keep up a good flow of OOC chatter. It's just the way this system works best.

As a GM, I'll be striving to give you an interesting experience that caters to your tastes to the best of my ability. I'll be enabling and challenging you as writers and storytellers and trying to set up interesting events and NPCs for you to engage with. I'll be available for questions and arbitration, either in the OOC thread or via PM. I'll be committed to holding this crazy, sinking ship together for as long as there are players wanting to steer it places.

In short: we're in this together, and I hope it's great.




Inspiration and Tone

Think the colors, atmosphere, and settlement aspects of Fallout 4, with the sense of isolation and lack of knowledge about the outside world from Fallout 3. Add in a bit of the bleak danger of S.T.A.L.K.E.R., sprinkle in the bizarre mutations of Nuclear Throne, add thematic elements from Mad Max and many other post-apocalypse materials.

Genlab Alpha is a bit of all that, plus some of those "false utopia" movies, where people are happy despite the oppressive situation they live in. All the "desperate bands of rebels" themes are fitting.

Tone-wise, Mutant is pretty serious… except when it isn't. There are plenty of opportunities for light-hearted humor, especially when you're running into strange items that you can't explain. The world should feel wide, intriguing, and mysterious, but at the same time constantly dangerous. Fellow mutants (or animals) are potential allies, but also selfish and problematic. Absurdist humor paints over an environment that is both bleak and wondrous all at the same time...




Why an interest thread?

There's a lot of directions that Mutant can go. I want to know where the interest lies before I commit to a specific campaign. I also want to know IF people are interested in Mutant and WHAT sort of game/story they want - my conception is that interest threads are more collaborative, and recruitment threads are for saying "this is the campaign, come join it." Right now, we're in a collaborative space. We not only have to negotiate types and levels of smut, but we have to talk about which version of Mutant to play! The thing is, Mutant is actually three stand-alone games that coexist and can be put together a number of different ways, so I want to get a feel for what kind of game I'm going to be running. For reasons of smut and setting spoilers, I'm probably going to veto the third expansion for now. Check these out:

Mutant: Year Zero
The basic game. You're mutants from the Ark, and your leader - the Elder - is dying. In order to survive, you have to make hard choices and venture out into the Zone in earnest. The campaign revolves around exploring the Zone, growing the Ark, and trying to find a place in the world. There are plenty of challenges out in the world - dangers, interesting artifacts, perhaps even other communities of people. The details of the setting are mostly a mystery to you.

Your characters have mutations. They are powerful abilities, but using them is potentially dangerous. You are responsible for the Ark - it's more or less a character on its own. If you do well, it will grow into a shining example of a new civilization. Your primary goals are exploration and trying to survive.

This is considered the default setting. The end of each campaign released after this pretty much has your characters - and their communities, possibly - venturing out into the Zone and joining life there.


Dead Blue Sea
The above, but it's basically Waterworld. The Zone is out in the ocean. Islands are scarce. Communities are rafts or floating, ancient vessels or other bizarre things. It's a bit odd, but it's kind of fun. Can also be ventured to - and from - in a larger campaign.


Mutant: Genlab Alpha
We can play JUST Genlab Alpha. In this game, you are all mutated animals - anthropomorphic animals somehow imbued with sentience. You all live in Paradise Valley, a verdant and gorgeous prison that you are ultimately unable to leave. At the start of the game, all the animals live in tribes of their own kind, but the goal of the campaign is to band together and try to find a way to escape Paradise Valley and your distant captors. There is less of a focus on survival, and you know some more minor details about the setting than the People would.

Your characters are animals. And, for all that they behave like people, they certainly are animals. They have animal powers based on their species, and they risk being overwhelmed and temporary reverting back to an animalistic state. You are responsible for managing the organization and operations of a resistance movement of mutant animals.

After the campaign is concluded - big surprise! - the Zone awaits you outside Paradise Valley. We could keep playing as the mutant animals try to find a place in the Zone. Play works more or less like Mutant: Year Zero at that point.


Mixed Expansions


We use the campaign and general point of Year Zero - we can mostly be mutants from the Ark, venturing out into the Zone and trying to figure out where they've come from - but incorporate aspects of the other expansions without playing their respective campaigns. If one person wants to play a mutant animal, for instance, and everyone else is alright with that, then perhaps one of the inciting incidents that sparks the start of Year Zero is the arrival of a band of peaceful, desperate animal people from Paradise Valley. We can also incorporate elements from the third expansion, if we want - there are ways to make that smutty and interesting, when incorporated with the others.

This would allow the inclusion of the character types from the other expansions. It would allow for the extra Ark projects allowed via exposure to the other cultures. It would allow mutants access to the Roles and Talents from Genlab Alpha and mutant animals access to the Roles and Talents from Year Zero. Primarily, the campaign would still follow Year Zero, but would involve the inclusion of other character types and the impact of their presence in the Zone. You could run into other colonies of mutant animals. Artifacts from Paradise Valley and the third expansion could be found lying around. Most players would probably still play mutants - this would be like option 1, simply with more options available.


Grand Campaign
The most… involved, from the perspective of prospective players, requiring the longest commitment. We go through the Path to Eden campaign from Year Zero. At the close of that, we fade to black and go play through the Genlab Alpha campaign. Those characters and cultures emerge into the Zone, and we fade to black again, picking up at some mutually agreed upon point and situation, exploring the impact these changes have on the Zone. We can go explore the Dead Blue Sea content. God forbid, I can actually write plot. We can then pick up with the third expansion, if people are curious, which ends with another group of people arriving in the Zone. I'm going to kickstart the fourth campaign when it comes out, no matter what people do. We can add that to our world.

The appeal to this is large scale world building. Each new campaign adds new cultures and perspectives to the Zone, and being involved at every level means you're growing the game world from one small settlement of 200-ish individuals and their mysterious, dangerous world around them to an interconnected network of communities and diverse cultures. To go from what is essentially one little settlement to a civilization reacting to large changes… that kind of gradual increase in scope is interesting to me, but the downside is that players are going to have to step away from characters and themes they like into characters and themes that perhaps they don't.

Essentially, the benefit and downside are the same: everyone gets to experience everything. The goal would be to use almost every scrap of content for Mutant I own (except for a few bits and pieces, because some of the content is awful).


Converging Storylines
This requires more interested players than any other campaign type, but it is otherwise a condensed version of a grand campaign style game.

If some people really want to play the Genlab Alpha campaign (it is pretty cool) and some people really do not want to play it, I can run multiple groups. People can be a part of whichever campaigns they want. I will start a Year Zero campaign. It will progress as normal. I will start a Genlab Alpha campaign. At the close of the Genlab Alpha campaign, those characters will enter the Zone. They will find the Zone roughly in the state it's in during the Year Zero campaign - they're going to wander in and probably start their own settlement during whatever phase of the game the Year Zero campaign is in.

Characters would be limited to Year Zero or Genlab Alpha to start, but would gain access to Talents and Roles from the other game after sufficient cultural exchange. Players could eventually create new characters for the "combined" world. Time skips could be appropriate if mutually agreed upon.

I could run a concurrent campaign of the third game, but that would be… complicated. It would be a low/no smut game, and would run the same way as Genlab.

I believe this would be my preference, with sufficient interest - it makes a good compromise between me getting to run everything and maximum worldbuilding while not forcing people to play things they don't want to play. It would require some cooperation and patience on the part of the players, though. It'd be me essentially running 2-3 group games, with some overlap in players. Merging them would take some work. It would be up to the players whether or not they want to keep up with the groups they are not part of - on the one hand, it would be interesting to read what was happening but, on the other, it would make sense that your characters - and thus, you - are ignorant of outside events.





So tell me about smut…

Mutant's default setting already implies some potential for smut and, as the GM, I am free to alter it to be as smut-inclusive as I want to be.

Summary: Possible levels of "extreme" up to and including BDSM, non-con, bestiality, tentacle beasts, even vore; more specific Ons catered to taste.

For more detail...

From a traditional sexiness standpoint, the People and mutant animals are inclusive. There is no inbuilt prejudice against LGBT and or gender expression. The People have not been able to get pregnant, so sex is more or less consequenceless for them. At the same time, if pregnancy is an On for you, the quest to become pregnant is an important one for many of the People, because without procreation they will die out.

Further along the spectrum of kinkiness, the base Mutant setting already includes slavery. It will be beyond easy to extend that to sexual slavery. Both human mutants and mutant animals have elements of dominance and power struggles in their societies. Non-con events can be substituted in place of death or grievous injury. As a GM, I can write in events and groups that focus on non-con content or "regular" sexual content.

In terms of "extreme/exotic" content: Beastiality is easy to add. Dog Handlers are a Role in M:YZ. While most of the starving, violent creatures in the Zone want to murder and eat you, others might want to have sex with you - or be trained to by malicious others. There are guidelines for making whatever monsters I want, so I can send tentacle beasts and similar at you. For anyone interested in furry/anthro, there is always content from Genlab Alpha.

The game is LGBTQ friendly. Let me know your Ons, and I'll see what I can do. ;D




What setting details do I absolutely have to know?

These will be focused on the perspective of the People, as that's the baseline:

None of the People are over 30. None are younger than their mid/late-20s. They do not remember lives before the Ark. They do not remember having parents or families, but they do know what such things are.

The People have not been able to get pregnant.

Save for Stalkers, none of the People have wandered too far into the Zone. Venturing there at all is considered dangerous and taboo.

The Elder is the only Ancient known to the People. He's told stories of the past, but they are vague. He has not been sexually active with the People. Other than the details he's provided you, knowledge of the outside world and the culture of the Ancients is severely limited.

I predict interest in Genlab characters will be more limited? Their knowledge is a bit more on the setting spoilers side, so I want to gauge interest before revealing that.




What's the deal with this system?

Absolutely. I'm hiding it behind a spoiler so as not to annoy anyone who doesn't care.
Here are the basics of the Mutant system:

Stats:

Your character has four stats. Each stat has three associated skills. Your Role - which is like a class - provides a specialist skill that only that Role can use. As you take various kinds of damage, your stats go down - they're also your health - lowering your ability to succeed at tasks. If a stat reaches 0, you're "broken" and disabled in some way. Only Damage - damage to Strength - can kill you, but being attacked while broken can also finish you off.

Rolling:

The basic mechanic involves rolling a number of d6s in three kinds: Base, Skill, and Gear. You get a number of Base Dice equal to your current stat. You get a number of Skill Dice equal to ranks in your skill. You get Gear Dice if you applicable gear, and it's equal to the item's gear bonus.

Each 6 is a Success. Most things you roll for have a table of Stunts - extra effects paid for with extra Successes. If you don't like your results - and you can justify how you're doing it - you can Push a roll once. You reroll everything but 6s and Gear Dice and Base Dice that show 1s. After rerolling, all 6s are Successes, as usual. For each Base Die that shows 1, you take a point of damage to the associated Attribute and gain 1 Mutation Point or Feral Point. For each Gear Die that shows 1, your gear becomes damaged - it loses an equal amount of gear bonus and can only be repaired by a Gearhead. There is no negative effect to Skill Dice that show a 1.

Mutations/Animal Powers:

Mutations and Animal Powers are powerful special abilities. In all cases, it is impossible for them to fail. They are powered, respectively, by Mutation Points and Feral Points. For each MP or FP you spend, you roll a d6 (a Base Die, if anyone cares) - on a 1, you roll on another table, and weird shit can happen. You can get new Mutations… at the cost of your Attributes. You can go temporarily feral from using your Animal Powers.

Experience and Improvement:

You gain one XP just for participating in a session. You can gain one or two XP from performing critical campaign functions. The rest of your potential XP comes from taking risks for your Big Dream or your Relationships (a PC buddy, an NPC you want to protect, and an NPC you hate). These can change between sessions.

I might house rule some extra ways to earn XP.

Every 5 XP, you can get character improvements.

Recovery and Other Minutiae:

Inventory is fairly limited.

Ranged combat is extremely deadly, but ammo is limited. Guns are especially powerful, but bullets are also currency.

You need a unit of Grub and Water every day to stay healthy.

Recovery requires rest or down time. Strength requires a unit of Grub per Strength recovered. Agility works the same, but with Water. Wits just needs sleep, nothing extra.

Mutants have Empathy. It requires social interaction. Animals have Instinct, and it requires an activity that depends on species. Guess what bunnies have to do? ;)

Artifacts are powerful - if you can figure out what they are. You can keep and use them, or turn them over to the Ark/your community for a benefit to the settlement.

Other stuff as it comes to me? Ask questions - I have answers!




Basic Character Types

Just so you can get thinking about the sort of character you'd want to play. Ideally, we don't double up on Roles or Mutations, but what happens, happens.

Mutants
Roles:

Enforcers are typically strong and can Intimidate people.

Gearheads can fix gear and make new gear.

Stalkers typically have good Agility and are invaluable for traveling the Zone.

Fixers can acquire almost anything, at a cost.

Dog Handlers have a pet dog they can use to do a variety of things.

Chroniclers can read. No shit. Also, their specialist skill makes them perfect support characters. They have a talent that lets them earn resources for storytelling.

Bosses have a gang. Mechanically, they're very useful, but risky - failed rolls result in random fights. They have a talent that lets them gain resources for essentially extorting people.

Slaves are super hard to kill. They're also slaves.

Mutations are rolled for randomly - I understand the appeal of picking a mutation that helps your build or fits your character better, but it's representative of life. You don't choose what crazy shit happens to you, you just have to incorporate it. To be fair though, because good narrative trumps all, I'll do a roll-2-choose-1 system.


Mutant Animals
Species:

Dog (dog, fox, wolf, etc.)
Cat (cat, cougar, lynx, etc.)
Rat (rat, mouse, squirrel, etc.)
Bear (bear, raccoon, , etc.)
Ape (chimpanzee, gorilla, orangutan, etc.)
Rabbit (rabbit, hare, etc.)
Badger (badger, wolverine, weasel, etc.)
Reptile (lizard, frog, toad, turtle, etc.)
Moose (moose, deer, reindeer, etc.)

Roles:

Healers can brew potions, some of which heal different types of trauma and other which are poisons.

Hunters can acquire Grub or Water at the cost of time. They can also track animals.

Warriors can acquire some information about their opponents and possibly acquire bonuses against them.

Seers are characters who provide strange buffs and debuffs narratively based on seeing strange visions of the future.

Scavengers are hoarders who have a chance to always have a useful piece of gear on hand.

Animal Powers are chosen from a list based on your species. "Tainted" animals can also possess mutations.




Other than that… let's talk! ;D





Peanuts

Interested mostly in the Mixed option, but would be happy with either a plain M:YZ game or the convergent storylines. Grand Campaign seems like a cool idea, but too ambitious :p

Never played this system before, but had plenty of practice with other RPGs. At the moment I mostly play PbtA stuff, love the narrative focus of them :)

For what I'd play... Gearhead, Stalker and Dog Handlers all sound like my kind of characters... or Hunter or Scavengers for the animals.

I quite enjoy furry stuff and also bestiality in small doses. Not the biggest fan of non-con, but depends on the circumstances mostly.

Anywho, interested :)
If I haven't posted in a day or two check here, maybe harrass me a bit if there isn't a post :p

Haven't got an On/Offs thread, so check my RP preferences instead.

Xue

Interested.

Mixed Expansions or Grand Campaign I think - personally I have very little interest in playing an animal/furry, though I don't mind playing with players who take these roles. Will go with overall group consensus however, and I do have a concept in mind if needed.

Character-wise - Chronicler, Stalker, Gearhead.

Smut - the extremes sound fine, though I'm not a huge fan of vore/snuff in the context of RPGs. (All that effort to generate a character - gone.)

TheLaughingOne

I am extremely interested in this. Love mutant, specially aquatic setting.
My Ons and Offs!

You! On our wavelength! Carry our message, its heavy! Made of rocks!! Apocolypso dancing! SUNDAY SUNDAY SUNDAY! You'll want to cut your wrists with the whole knife, but you'll only need the edge!

William Blake

Quote from: Peanuts on May 05, 2018, 01:25:59 AM
Interested mostly in the Mixed option, but would be happy with either a plain M:YZ game or the convergent storylines. Grand Campaign seems like a cool idea, but too ambitious :p

If you get to know me, you'll quickly come to learn that's more or less the story of my life.

QuoteNever played this system before, but had plenty of practice with other RPGs. At the moment I mostly play PbtA stuff, love the narrative focus of them :)

Fair amount of focus on narrative from this game. At least, with me at the helm, so hopefully you'd find something good here. I can help with system stuff. It's not too terribly difficult. Only thing that might seem odd to you, as a veteran system bloke, is that melee combat can be contested (Defense once per round) which can negate damage and/or turn damage back on you. Most systems don't do that - it almost works like combat in Betrayal at House on the Hill, if you've ever played that. :P

QuoteFor what I'd play... Gearhead, Stalker and Dog Handlers all sound like my kind of characters... or Hunter or Scavengers for the animals.

All of those are phenomenal.

QuoteI quite enjoy furry stuff and also bestiality in small doses. Not the biggest fan of non-con, but depends on the circumstances mostly.

Anywho, interested :)

Noted, and glad to hear it! :D Genlab Alpha characters are basically furry porn. Playing a mutant animal has a bit more nuance than furry stuff that I've traditionally seen - they aren't either animals that happen to be upright or humans that happen to have fur, and there's a lot of possible cultural/identity things that playing them as either one or the other would be a disservice to, I think. After all, mutant animals have Instinct instead of Empathy and Dominate instead of Manipulate, and that difference alone is telling.

Some beast stuff... well, plenty of room for that.

Non-con is... a bit my jam, I'll be honest, but I'm capable of tempering myself. ;) That said, I think any post-apocalypse setting that includes smut includes elements of non-con by nature. Are you alright with it occurring around you, so long as it's not necessarily occurring to your character? Also taking into consideration that Mutant is deadly and possible non-con scenarios might be a way out of dying?

I don't want to put you off. Just gauging taste level.

Quote from: Xue on May 05, 2018, 02:24:29 AM
Interested.

Hurray!

QuoteMixed Expansions or Grand Campaign I think - personally I have very little interest in playing an animal/furry, though I don't mind playing with players who take these roles. Will go with overall group consensus however, and I do have a concept in mind if needed.

That's very sensible. If you want to avoid playing a mutant animal, I will assume you're referring more towards the "Convergent Stories" idea, with all the potential scope of a grand-ish campaign without, you know, you yourself actually having to play through Genlab?

QuoteCharacter-wise - Chronicler, Stalker, Gearhead.

Oh, look - a list of my personal favorite Roles to play. :P

QuoteSmut - the extremes sound fine, though I'm not a huge fan of vore/snuff in the context of RPGs. (All that effort to generate a character - gone.)

You can me both! But if someone wants to fuck off and get their character eaten or partially eaten by cannibals because they find it sexy, who am I to stop them?

I mean, literally, I'm the GM, I can stop them, but I'd rather just tag it out so people can avoid it and do my best to write it, even if it's not for me. As the GM, I'm not here to make everything for me. I will make sure your poor character doesn't get eaten, though. ;)

At least... not for sex purposes.

I like Mutant because I really can cater to about any fetish here, though. The rules for making monsters easily allow for bizarre beasts of various tastes and sexual voracities. The mystery of the Zone and the time passed since the apocalypse means that I can seed in any sort of cultures or weirdness players want.

You like aggressive D/s cults? I can do aggressive D/s cults.

You like weird mind-control parasites? I can do weird mind-control parasites.

You want living hentai bodysuit things? You sick fuck, you! I like you! I can do living bodysuit things.

You want... actually, that might be a setting spoiler. But I can do it. ;)

Quote from: TheLaughingOne on May 05, 2018, 05:17:34 AM
I am extremely interested in this. Love mutant, specially aquatic setting.

Hey! Nice to see you here. When you say you love mutant, do you mean this system in particular?

Do you know the metaplot details? *eyes TLO dubiously* But mutant beggars cannot be mutant choosers, so as long as you promise not to play a CHARACTER who knows the metaplot details and you can then separate player knowledge and character knowledge!

Also, the aquatic setting... Dead Blue Sea is excellent. In general, setting grander campaigns there seems to be a challenge. Would you retain interest if VISTING the Dead Blue Sea content and having that be an active part of the campaign world rather than the focus was the case?

I, uh... got really invested, last time I tried to run Mutant. Was going to do a Grand Campaign type thing. For that purpose - purpose of including the aquatic content - I made a handful of Zone maps that were all heavily Coastal, with a number of purely aquatic sectors, for accessing and being, uh, accessed by aquatic content. Would that float your boat, so to speak?

TheLaughingOne

I was a backer on a lot of stuff and am waiting on more books! Love al their settings!!

I am extremely familear with meta (but can play like im not) and nearly ran a couple games myself rl and nearly started tabletop mini game of it, though that quickly became way to much work with to little interest.

Totally down with dbs being occasional visit thing rather then full on location, as yeah, aquatic survival is more of hardcore mode.

Sorry for short speak answer earlier, at work and only had brief time to put up reply!
My Ons and Offs!

You! On our wavelength! Carry our message, its heavy! Made of rocks!! Apocolypso dancing! SUNDAY SUNDAY SUNDAY! You'll want to cut your wrists with the whole knife, but you'll only need the edge!

TheLaughingOne

My Ons and Offs!

You! On our wavelength! Carry our message, its heavy! Made of rocks!! Apocolypso dancing! SUNDAY SUNDAY SUNDAY! You'll want to cut your wrists with the whole knife, but you'll only need the edge!

Peanuts

Quote from: William Blake on May 05, 2018, 05:24:31 AMFair amount of focus on narrative from this game. At least, with me at the helm, so hopefully you'd find something good here. I can help with system stuff. It's not too terribly difficult. Only thing that might seem odd to you, as a veteran system bloke, is that melee combat can be contested (Defense once per round) which can negate damage and/or turn damage back on you. Most systems don't do that - it almost works like combat in Betrayal at House on the Hill, if you've ever played that. :P

I do in fact own said board game :) Anyway, yeah shouldn't have any problem picking up the rules.

Quote from: William Blake on May 05, 2018, 05:24:31 AMNoted, and glad to hear it! :D Genlab Alpha characters are basically furry porn. Playing a mutant animal has a bit more nuance than furry stuff that I've traditionally seen - they aren't either animals that happen to be upright or humans that happen to have fur, and there's a lot of possible cultural/identity things that playing them as either one or the other would be a disservice to, I think. After all, mutant animals have Instinct instead of Empathy and Dominate instead of Manipulate, and that difference alone is telling.

Some beast stuff... well, plenty of room for that.

Mmm, I see... well I'm flexible, or I do my best to be anyway :) Whatever we end up going with I'll be able to come up with a character.

Quote from: William Blake on May 05, 2018, 05:24:31 AMNon-con is... a bit my jam, I'll be honest, but I'm capable of tempering myself. ;) That said, I think any post-apocalypse setting that includes smut includes elements of non-con by nature. Are you alright with it occurring around you, so long as it's not necessarily occurring to your character? Also taking into consideration that Mutant is deadly and possible non-con scenarios might be a way out of dying?

I don't want to put you off. Just gauging taste level.

I'm not entirely against Non-Con, mostly I'm bad at being the aggressor in non-con, I feel too guilty being the bad guy even if I know the other player likes it :p Though I would say that being on the receiving end it would largely depend on the type of character I'm playing... and I'm not into gore or anything like that, so... yeah it just comes down to the circumstance whether I'll enjoy it or not.

That said even if I don't enjoy something I can still handle playing through it as long as the scene doesn't get dragged out too much, and there's not too much detail expected of me. Also I'm much better with dub-con instead, so that would be my preferred option frankly.

If we're listing kinks my main ones would be incest, transformation/genderbending type stuff (including traps and futas and all those other strange genders), and uhh, small figures/size difference, and romance/tenderness. Don't expect there'll be too much of most of those, but I enjoy other stuff too :)

Quote from: TheLaughingOne on May 05, 2018, 05:40:02 AM
Side note... searching for char gen program... found this.

https://www.mutantyearzero.com/#1

Yeah, found that earlier myself, looks like it'll be a cool game :)
If I haven't posted in a day or two check here, maybe harrass me a bit if there isn't a post :p

Haven't got an On/Offs thread, so check my RP preferences instead.

TheLaughingOne

I think ive come up with an idea for my character... just need to get home and check book.... ^W^
My Ons and Offs!

You! On our wavelength! Carry our message, its heavy! Made of rocks!! Apocolypso dancing! SUNDAY SUNDAY SUNDAY! You'll want to cut your wrists with the whole knife, but you'll only need the edge!

TheLaughingOne

My Ons and Offs!

You! On our wavelength! Carry our message, its heavy! Made of rocks!! Apocolypso dancing! SUNDAY SUNDAY SUNDAY! You'll want to cut your wrists with the whole knife, but you'll only need the edge!

William Blake

Quote from: Peanuts on May 05, 2018, 07:37:41 AM
I do in fact own said board game :) Anyway, yeah shouldn't have any problem picking up the rules.

I'll do my best to make it easy.

QuoteMmm, I see... well I'm flexible, or I do my best to be anyway :) Whatever we end up going with I'll be able to come up with a character.

Color me excited.

QuoteI'm not entirely against Non-Con, mostly I'm bad at being the aggressor in non-con, I feel too guilty being the bad guy even if I know the other player likes it :p Though I would say that being on the receiving end it would largely depend on the type of character I'm playing... and I'm not into gore or anything like that, so... yeah it just comes down to the circumstance whether I'll enjoy it or not.

That said even if I don't enjoy something I can still handle playing through it as long as the scene doesn't get dragged out too much, and there's not too much detail expected of me. Also I'm much better with dub-con instead, so that would be my preferred option frankly.

*quietly hides his growing taste for blood*

No, I think we can manage. ;) Thank you for the clarification.

Dub-con is fun. Like... What kind of dubious? Like... Forced choice? *evil grin*

Random hypnotic nudgings from awful parasites?

Who knows! I used to think I wasn't awful enough for non-con. I was wrong. Thought I accidentally end up writing romance a lot.

QuoteIf we're listing kinks my main ones would be incest, transformation/genderbending type stuff (including traps and futas and all those other strange genders), and uhh, small figures/size difference, and romance/tenderness. Don't expect there'll be too much of most of those, but I enjoy other stuff too :)

Incest will be a bit hard in Mutant - you have no idea who your family is. But in Genlab? Sure.

Transformation might be... Difficult. I mean, I can do, like, parasitic genitals a la Trials in Tainted Space and the slow physical corruption of Mutations and stuff. If it's a massive On for you, I can work something out - we can talk. Might require a few setting adjustments. Genderbending is up to you, of course. Like I said, the games open to LGBTQ/gender stuff.

Size differences if you're into beasts or non-human stuff might be possible. You could write a small mutant. Size differences might factor into Genlab stuff. Maybe not as extreme as you want, though?

Romance and tenderness in spades. It's my secret soft spot. You can romance a fellow PC or I can write an NPC for you and I even promise not to out them in mortal harm!

*crosses fingers behind back*

QuoteYeah, found that earlier myself, looks like it'll be a cool game :)

Glad you think so!

Quote from: TheLaughingOne on May 05, 2018, 11:46:12 AM
carp... M idea requires choosing my mutant power.... :T

In the interest of character and/or smut driven choices and writing a character that you find attractive or interesting... I can maybe be talked into being more lenient about mutation rules? We'd all have to agree. And it'd have to not be in the interest of powergaming.

TheLaughingOne

haha, pretty much its just the characters got 4 arms. thats only power really looking for...



groups stalker... Possibly literally.

Details!
Slightly unsettled futa type, tends to get randomly infatuated with someone for a time, highly voyeuristic, occasionally exhibitionist as well. Serious bout her Tasks, bbbuutttt.... Also kinda person you might suddenly wake up to find her masterbating furiously over you... ;p

Super sneaky, tends to like melee/grappling (cant imagine why), and maybe just a little crazy... heh, possibly some good knowledge in herbology stuff... as she knows what to mix to make some good knockout spritz or something. its like, almost midnight for me and brains trying to shut down before can go finish errands of the day...
My Ons and Offs!

You! On our wavelength! Carry our message, its heavy! Made of rocks!! Apocolypso dancing! SUNDAY SUNDAY SUNDAY! You'll want to cut your wrists with the whole knife, but you'll only need the edge!

Lynx181

Very interested in this game, trying to run my own with some friends, I'm curious about maybe starting out mostly with the vanilla version, and I'm curious how we will work in the death counter for this game concerning the ark...like will it be every so many posts? Or will it be a set time in game.

As for classes I'm interested in, slave, gearhead, or enforcer, and pretty much be the muscle or brains of the team, depends on what we have.

Xue

Just a note here -

While Will has discussed some of the aspects of the game with me, I know nothing about the setting at all, nor the meta stuff. I can see that some of you are familiar enough with it to ask specific questions but you may want to consider if PMing is a better way to go with regards to some information.

I’m told there are some interesting twists etc and some information might act as spoilers. It’s just a request but if you’d give it some consideration that would be cool.

I’ve just survived Infinity War, I don’t wanna have to hide from Mutant spoilers too ;)

Peanuts

Quote from: William Blake on May 05, 2018, 12:09:04 PMDub-con is fun. Like... What kind of dubious? Like... Forced choice? *evil grin*

Random hypnotic nudgings from awful parasites?

Who knows! I used to think I wasn't awful enough for non-con. I was wrong. Thought I accidentally end up writing romance a lot.

mmm, more altered mind states than forced anything :p I mean, force can still be involved but if my character is too confused/turned on to realize what a terrible idea it is then they'll be more into it :p No body horror type stuff tho, that squicks me out.

Quote from: William Blake on May 05, 2018, 12:09:04 PMIncest will be a bit hard in Mutant - you have no idea who your family is. But in Genlab? Sure.

Transformation might be... Difficult. I mean, I can do, like, parasitic genitals a la Trials in Tainted Space and the slow physical corruption of Mutations and stuff. If it's a massive On for you, I can work something out - we can talk. Might require a few setting adjustments. Genderbending is up to you, of course. Like I said, the games open to LGBTQ/gender stuff.

Size differences if you're into beasts or non-human stuff might be possible. You could write a small mutant. Size differences might factor into Genlab stuff. Maybe not as extreme as you want, though?

Romance and tenderness in spades. It's my secret soft spot. You can romance a fellow PC or I can write an NPC for you and I even promise not to out them in mortal harm!

Heh it's fine, I'm not expecting every fetish to be covered :p
If I haven't posted in a day or two check here, maybe harrass me a bit if there isn't a post :p

Haven't got an On/Offs thread, so check my RP preferences instead.

Lynx181

Wasn't really discussing story spoilers, just a mechanic question.

Xue


schnookums

This sounds amazing actually. And any chance to play an anthro is always good by me. A seer or a scavenger sounds like it'd be a lot of fun. Now I know basically nothing about the system but it sounds like that wouldn't necessarily be a huge detriment.

Kokaine

Im interested but am not really well versed in system games. I will try and look into the system before I commit.
Current Craving/Looking For: Romance, Adventure, Action, Humor, and Erotica. (F/Any)

Current Post Rate: Moderate

Current Posts Owed: 1/8

My O/Os

Ironwolf85

well dang there's gamma world levels of options for wierdness and fun.
Got either sies a living suit, or had the idea of a decedent of genetically engineered mascots and stuff XD
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Peanuts

Hmm, from the way Will's been talking about it, it's a little less 'lol random' than gamma world :p
If I haven't posted in a day or two check here, maybe harrass me a bit if there isn't a post :p

Haven't got an On/Offs thread, so check my RP preferences instead.

ThatFantasticBard

Well if you aren't tired of dealing with me , I'm definitely interested in this game. :P

I'm in the same camp as the people who haven't read up on the system yet, but I'm always willing to learn new stuff, especially when it involves such a fun and unique sounding setting!

Peanuts

So far it seems we have two votes for mixed expansions, one for vanilla mutant, one for deep blue sea (though it sounds like LaughingOne would be okay with Mixed?), and no votes/stated preference from any of the previous 4 posters ^
If I haven't posted in a day or two check here, maybe harrass me a bit if there isn't a post :p

Haven't got an On/Offs thread, so check my RP preferences instead.

William Blake

Wow! A guy takes one day to hibernate, and things explode! Great to see, though. My current job takes a lot out of me, and with my poor sleep habits... I sometimes just take a day to sleep 16 hours. Because that's super healthy. Now, let's see about some responses!

And, I think you know this about me now, I can't do anything with brevity.

Quote from: TheLaughingOne on May 05, 2018, 12:20:53 PM
haha, pretty much its just the characters got 4 arms. thats only power really looking for...



groups stalker... Possibly literally.

Details!
Slightly unsettled futa type, tends to get randomly infatuated with someone for a time, highly voyeuristic, occasionally exhibitionist as well. Serious bout her Tasks, bbbuutttt.... Also kinda person you might suddenly wake up to find her masterbating furiously over you... ;p

Super sneaky, tends to like melee/grappling (cant imagine why), and maybe just a little crazy... heh, possibly some good knowledge in herbology stuff... as she knows what to mix to make some good knockout spritz or something. its like, almost midnight for me and brains trying to shut down before can go finish errands of the day...

We'll have to see about the four arms, but it's a solid concept. A sneaky Stalker is well within the realm of possibility, though they tend to do better with Ranged combat. Crazy, though, makes perfect sense - Stalkers are the assholes who ignore all tradition and caution and wander out into the Zone even before "Year Zero".

I'm perfectly fine with you playing a futa. I'd pull out my GM Wand of Lore and declare that futas would be exceedingly rare among the 200, 250 or so of the People, but... weird things have happened with all or your genes. Odd configurations of sex characteristics would not be so absurd as to be disallowed.

Only word of caution: I love me some smut, but smut and narrative should live in symbiosis. If you're writing a character whose predominant traits are sex and sex-related, you might find yourself having a rough time. The other players might not enjoy you jumping on the dick of anything that writhes, wiggles, or stalks out in the Zone. ;) I'm not accusing you of doing that, mind, but it's good food for thought.

As for the bit about knock-out spritz, see the Healer in Genlab Alpha. :P

Quote from: Lynx181 on May 05, 2018, 04:25:50 PM
Very interested in this game, trying to run my own with some friends, I'm curious about maybe starting out mostly with the vanilla version, and I'm curious how we will work in the death counter for this game concerning the ark...like will it be every so many posts? Or will it be a set time in game.

As for classes I'm interested in, slave, gearhead, or enforcer, and pretty much be the muscle or brains of the team, depends on what we have.

Welcome to the thread! We've started PM'ing a bit, but I'll put an answer here for all to see:

Session Body Count will likely be 3d6 per in-game week, rather than 1d6 every session. Food DEV bonuses will be -0, -3, -6, and -9 instead of -0, -1, -2, and -3.

Other per-session events, like XP and the ability to change Relationships and Big Dreams will occur... well, for lack of a better term, "when we feel like it." That is to say, when something significant has happened - when a new Assembly is called because something significant has been completed or in the middle of long Zone expeditions or such, for Year Zero. Essentially, when we hit a point where you'd feel satisfied walking away from the table, were this an in-person group.

As for Roles - I think Peanuts is rolling up a Gearhead and Sykes wants to be a Slave. She hasn't poked her head in here yet, but she's been in touch with me about it. No one has expressed interest in an Enforcer, yet. Doubling up on Slaves would be easy, especially in a smut game. ::) Gearhead is one of those Roles that having two of is terrifying.

Quote from: Xue on May 05, 2018, 07:26:02 PM
Just a note here -

While Will has discussed some of the aspects of the game with me, I know nothing about the setting at all, nor the meta stuff. I can see that some of you are familiar enough with it to ask specific questions but you may want to consider if PMing is a better way to go with regards to some information.

I’m told there are some interesting twists etc and some information might act as spoilers. It’s just a request but if you’d give it some consideration that would be cool.

I’ve just survived Infinity War, I don’t wanna have to hide from Mutant spoilers too ;)

A good point. There are some people here that know metaplot stuff. Knowing metaplot stuff is fine - as is knowing the setting details - but it's up to you whether that ruins your own fun or not. Either way, if we want to chat about that, PM or some form of IM works much better. The entire subject matter of the third expansion, for instance, or the details of what threats wait out in the Zone are all off limits. If it's not found in the players section of the M:YZ core rules, then we shouldn't talk about it here.

I should watch Infinity War. *ponders* Probably should see Black Panther, first.

Quote from: Peanuts on May 05, 2018, 07:29:43 PM
mmm, more altered mind states than forced anything :p I mean, force can still be involved but if my character is too confused/turned on to realize what a terrible idea it is then they'll be more into it :p No body horror type stuff tho, that squicks me out.

Forced-choice as in, character is presented 2-3 options, sex being the most desirable. "Drop your pants, or [ominous alternatives]", or maybe "If you want us to give/do this, then you'll let us have sex with you." That sort of thing. But, as always, I'll remember that... altered mind states. *takes notes*

That won't be used against you later, or anything. ;)

I'll also avoid body horror with you. What do you consider to be body horror? On the one hand, it's pretty clearly defined, but on the other... a gaping maw of grinning, terrible teeth where your stomach should be is body horror, and the Parasyte anime is also body horror, but they're two very different things. Meanwhile, the Venom symbiote or Blue Beetle style parasites are NOT necessarily body horror, but might be Offs for you, too.

Quote from: schnookums on May 05, 2018, 09:14:26 PM
This sounds amazing actually. And any chance to play an anthro is always good by me. A seer or a scavenger sounds like it'd be a lot of fun. Now I know basically nothing about the system but it sounds like that wouldn't necessarily be a huge detriment.

Welcome! It isn't a huge detriment at all. I promise. :)

I'll note down your interest in a mutant animal of some kind...

Quote from: Kokaine on May 05, 2018, 10:13:26 PM
Im interested but am not really well versed in system games. I will try and look into the system before I commit.

PM me and we can chat about it some. Or I'll get bored and PM you, probably. Welcome, otherwise!

Quote from: Ironwolf85 on May 05, 2018, 11:48:03 PM
well dang there's gamma world levels of options for wierdness and fun.
Got either sies a living suit, or had the idea of a decedent of genetically engineered mascots and stuff XD

Quote from: Peanuts on May 06, 2018, 12:19:58 AM
Hmm, from the way Will's been talking about it, it's a little less 'lol random' than gamma world :p

Mutant takes itself more seriously than Gamma World, but it's still very weird and fair amounts of fun. Gamma World is... I have the Gamme World stuff that's based on 4E DnD. It's bizarre.

Mutants of the People are just... people with some weird shit going on. Insect wings and powerful legs and terrifying psychic powers. But to them, they're normal - it's the only life they've ever known.

Mutant animals are the descendants of real animals, which they call the Feral Ones. They believe that humanity elevated them from their feral state and gave them the benefits of speech and sapience... and they have pretty good reason to believe this. But they've never seen a human before, and have no way to confirm this with them. Humanity is a legend to them.

The book sets out twelve principles for GMing Mutant that its creators feel are best practices for running a fun game in this setting. While some are about the GM/Player relationship, many of them talk about a harsh and realistic world. The best response to your observation comes from the twelfth: "It can be funny, too."

"M:YZ depicts a grim and gritty world, but that doesn't mean you need to sit stone-faced by the table at all times. The juxtaposition between the old and the new, between what the players know and what the PCs believe, can often given rise to hilarious situations. Embrace that - some humor every now and then will give you a break from, and accentuate, the darkness, and give you all a deeper experience."

Or, this bit about playing in Genlab Alpha:

"Playing a walking and talking animal will invariably make you laugh from time to time. That is perfectly fine. But don't create a PC who is just a joke. Try to find a serious core in your character - even if it is a walking raccoon with a baseball bat and a trucker cap. The mix of humor and apocalyptic darkness is the essence of playing an animal in Mutant."

The game is a bit less absurdist madness and a bit more Fallout, but I'd be happy to have your interest, if that suits you. :)

Quote from: ThatFantasticBard on May 06, 2018, 11:39:59 AM
Well if you aren't tired of dealing with me , I'm definitely interested in this game. :P

I'm in the same camp as the people who haven't read up on the system yet, but I'm always willing to learn new stuff, especially when it involves such a fun and unique sounding setting!

With the work you've put into Ellie? Hell no, you're welcome anywhere and everywhere with me. I'll PM you about rules in a bit.

Quote from: Peanuts on May 06, 2018, 08:46:55 PM
So far it seems we have two votes for mixed expansions, one for vanilla mutant, one for deep blue sea (though it sounds like LaughingOne would be okay with Mixed?), and no votes/stated preference from any of the previous 4 posters ^

Sounds more or less right. :) I'll throw up an official update here after this Q&A is concluded and we'll see how correct or incorrect my summary is...

I talked to TLO, and he's perfectly alright with the idea of using one of the coastal Zone maps I've made and having play be drawn out into the Dead Blue Sea by... shenanigans. And it IS fun content.

Xue