A Brave New (Rapacious) World [Pathfinder Homebrew Interest check] (to the 15th)

Started by RobyntheWitch, December 12, 2017, 09:19:21 PM

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kingmaster1

Mmmm, fooooood. Delicious, delicious food! I was so hungry, you guys ;-;

But I'm eating! Excessively! I'm healthy again! (Minus my fucked up back)

RobyntheWitch

Quote from: Thorne on December 14, 2017, 01:06:34 PM
Not sure what the hiccup was, but it's fixed; sheet now has an image. My inbox is open, if there are questions...

I didn't really design this one to be a combat monster; not that I expect her to talk her way out of many fights, but... heh. She will try.

Elise
Sheet

Female human witch (hex channeler, seducer) 1 (Pathfinder Player Companion: Legacy of the First World 16, Pathfinder RPG Advanced Class Guide 132, Pathfinder RPG Advanced Player's Guide 65)
LN Medium humanoid (human)
Init +4; Senses Perception +4

--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 6 (1d6)
Fort +0, Ref +2, Will +3; -1 penalty vs. fear spells and effects

--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +1 (1d4+1/19-20) or
. . spear +1 (1d8+1/×3)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks fey charm
Witch (Hex Channeler, Seducer) Spells Prepared (CL 1st; concentration +4)
. . 1st—mage armor, summon monster I
. . 0 (at will)—detect magic, grasp, stabilize
. . Patron Enchantment
--------------------
Statistics
--------------------
Str 13, Dex 14, Con 10, Int 16, Wis 12, Cha 16
Base Atk +0; CMB +1; CMD 13
Feats Alertness, Persuasive, Prodigy[UM]
Traits caretaker, charming, reactionary
Skills Bluff +6 (+7 vs. characters who could be attracted to you), Craft (alchemy) +9, Diplomacy +6 (+7 vs. characters who could be attracted to you), Heal +6, Intimidate +5, Perception +4, Perform (sing) +6, Profession (cook) +5, Sense Motive +3, Spellcraft +7
Languages Common, Dwarven, Elven, Orc
SQ otherworldly allure, secret shame, witch's familiar (viper named Noodle)

Combat Gear: blunted bolts (10), crossbow bolts (10), dagger, light crossbow, spear.
Carried: hip flask[UE], masterwork backpack[APG], spell component pouch,  waterskin.
Pack: alchemist's fire (2), bedroll, candle (10), ink, inkpen, mess kit[UE], mirror, pot, soap, torch (5), trail rations (5), twine (50')[APG.
Belt Pouch: chalk (10), flint and steel, 4 gp, 5 cp.

--------------------
Special Abilities
--------------------
Charm +1 (3 rounds, DC 14) (Su) Improve attitude of humanoid or animal in 30 ft. by 1 step(s).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Bluff checks You gain the Alertness feat while your familiar is within arm's reach.
Fey Charm (Su) Gain charm hex with DC increased by your relation to target.
Otherworldly Allure User Cha instead of Int for witch class features.
Prodigy (Craft [alchemy], Perform [sing]) Gain a +2 bonus on two Craft, Perform, or Profession skills.
Secret Shame -1 to save vs. fear effects and to DC to demoralize you. If immune to fear, lose imm but no penalties.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.
--------------------
Background:
The trouble with being the witch's daughter is living with your mother's reputation. Even if it's a good one, people make assumptions.

Elise has learned to use those assumptions, and the rest of them. Like it or not, people see what they see, they know what they (think they) know. She wasn't the prettiest, the smartest or the quickest; but when it came right down to it, when she asked, people did things for her; she learned that knack quickly.
Maturing into an attractive woman has made that easier, but there is still that clinging stain that Elise eventually left home to get away from. She's not sure if it follows her, or if she's more like her mother than she ever wanted to believe....


--------------------

Noodle (viper familiar)
Noodle      CR –
Viper (Pathfinder RPG Bestiary 133)
N Tiny magical beast (animal)
Init +3; Senses low-light vision, scent; Perception +9
--------------------
Defense
--------------------
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)
hp 3 (1d8-1)
Fort +1, Ref +5, Will +3
Defensive Abilities improved evasion
--------------------
Offense
--------------------
Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +5 (1d2-3 plus poison)
Space 2 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 4, Dex 17, Con 8, Int 6, Wis 13, Cha 2
Base Atk +0; CMB +1; CMD 8 (can't be tripped)
Feats Weapon Finesse
Skills Acrobatics +3 (-1 to jump), Climb +11, Diplomacy -3, Heal +2, Perception +9, Spellcraft -1, Stealth +15, Swim +11; Racial Modifiers +4 Perception, +4 Stealth
SQ empathic link, poison
--------------------
Special Abilities
--------------------
Climb (20 feet) You have a Climb speed.
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison (DC 9) Viper Poison: Bite—injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save. The save DC is Constitution-based.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Swim (20 feet) You have a Swim speed.

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Try as hard as you are able!

Re Z L


Tera Mistdancer
CN Elf Shifter 1

Profile




  • Hair Color:  Black
  • Skin Color:  Light Chocolate Brown
  • Eye Color:  Light Gray
  • Height:  6' 0"
  • Weight:  130 lbs
  • Age:  128
  • Gender:  Female
  • Sexuality:  Pansexual

Description



Lithe and athletic, the leather-clad elf tends to more rugged dress and appearance.  Her legs are exceptionally long, giving her a greater stride while also giving her just a slightly more alien appearance, though it takes some a moment to notice the difference.  She is suspicious of most others at first, but easily makes friends.  She stubbornly holds onto her faith in "The Green", seeking her own perception of a balance between nature and the encroaching civilization.  Of course her opinions and feelings on such topics seems to change readily.  She has also adopted some personality quirks based on her animalistic aspects, while she might fight with the ferocity of a tiger she also has some more cat-like tendencies.

Background



Tera was a member of a small tribe of naturalistic elves.  They kept mostly to themselves, seeking greater connection with The Green.  The tribe had small scuffles with others as the years went by, but things usually were settled amicably.  These exchanges usually ended with the tribe moving farther into the forests which Tera did not take kindly to.  Eventually the incursions slowed which let the resentment stew.

When the nations eventually entered their peaceful stalemate Tera found more and more people trying to expand into her tribe's territory.  Eventually she decided that enough was enough and fought back.  When there were only explorers and hunters it was relatively easy for her to ambush them and kill one or two of them or scare them off.  Eventually armed and armored guards began to escort them which inevitably led to Tera's capture.

There was little her tribe could do for her at that point, so she remained hidden away in the city's prison for a time.  Execution was planned, but was delayed for a long enough period of time.  Eventually she was given an offer, either she could help them scout out a new land--where she could potentially carve out areas of land for people like her--or they could go through with the execution.  It wasn't a terribly difficult decision to make.

Re-armed she now finds herself travelling far far away from the region that had been her home to explore a new land for her would-be masters--though perhaps she could turn things to her advantage later.
A&A

kingmaster1



RobyntheWitch

All right people, tomorrow night is the deadline and when I pick the fateful chosen!

kingmaster1


Arcanist

Choice is but an Illusion. Consequences are however real.

RobyntheWitch


PhantomPistoleer

Always seeking 5E games.
O/O

RobyntheWitch


kingmaster1


RobyntheWitch

Quote from: kingmaster1 on December 14, 2017, 09:42:51 PM
YAH! I wanna rape a Goblin!  >:)
I know you do sweetie.


kingmaster1


Marie Reynolds

Yes Just got my character done! I am looking forward to this. I hope the fun will continue, I had a blast just making this guy!

Makoa's character picture


RobyntheWitch

Quote from: Marie Reynolds on December 14, 2017, 09:48:09 PM
Yes Just got my character done! I am looking forward to this. I hope the fun will continue, I had a blast just making this guy!

Makoa's character picture


If he related to the twins? Oh dear.


This picking is going to be rougher than I though... I want to keep it at 6... But... Everyone has good characters. Grrrr... The burden of GMing.

PhantomPistoleer

Quote from: RobyntheWitch on December 14, 2017, 09:45:57 PM
I know you do sweetie.


I like the pic.  But you should probably edit it out.  I don't think you can post explicit images in public threads.  :0
Always seeking 5E games.
O/O

Intuitive Dream

Hey there y'all!  New to the site and I know I'm riding in at the 11th hour, but I thought I'd try and throw a character in for consideration.  If there's no room left (or you just don't like the character  :P) no worries!  It was fun just to shake the rust off my creative bones a bit.  I'm not really familiar with Pathfinder as a system but I am reading through a pdf and it seems fairly similar to other d20 systems I've played in the past so I don't think I will make too many glaring mistakes with the mechanics.  Anyway, here is Alexa De'Fleur the farmer/rogue.  Don't hold back when it comes to emotionally devastating criticism.

Alexa De'Fleur



Race: Half-Elf
Sex: Female
Age: 23
Height: 5'9"
Hair: Auburn
Eyes: Grey
Class: Rogue
Level: 1

Statistics
Strength: 10
Dexterity: 15
Constitution: 14
Intelligence: 16
Wisdom: 11
Charisma: 15

Hit Points: 11
Speed: 30 feet
Armor Class: 15 = 10 + 2 [leather] + 2 [dexterity] + 1 [dodge]
Touch AC: 13
Flat-footed: 12

Initiative: +2

Fortitude save: +2
Reflex save: +4
Will save: +0

Melee attack: +0
Ranged attack: +2

Combat Maneuver Defense: +12

Dagger: +0 1d4, 19-20/x2
Quarterstaff: +0 1d6/1d6, 20/x2
Hand Crossbow: +2 1d4, 19-20/x2, 30 ft

Languages: Common, Elven, Halfling, Sylvan

Feats: Dodge, Skill Focus (Profession: Farming)

Skills

Acrobatics (Dex): +2

Appraise (Int): +3

Bluff (Cha): +6

Climb (Str): +4

Diplomacy (Cha): +4

Disguise (Cha): +6

Escape Artist (Dex): +2

Heal (Wis): +0

Intimidate (Cha): +2

Knowledge (geography) (Int): +4

Knowledge (nature) (Int): +4

Perception (Wis): +2

Perform: Wind instrument (Cha): +6

Profession: Farming (Wis): +7

Ride (Dex): +3

Sense Motive (Wis): +0

Stealth (Dex): +6

Survival (Wis): +1

Swim (Str): +4

Traits/Class Features

Immune to magical sleep
Favored Classes: Rogue, Fighter
+2 racial bonus on saves vs. enchantments
Low-light vision
+1 racial bonus on perception checks
+2 racial bonus on diplomacy and gather information checks
Sneak Attack +1d6
Hardy (survivalist): At 1st level, a survivalist is already prepared to endure extreme hardships and environmental conditions. She can go twice the normal number of days without water and triple the normal number of days without food before feeling the effects of either thirst or starvation. This ability replaces trapfinding.

Equipment
Leather Armor
Dagger
Quarterstaff
Hand Crossbow
Backpack
Bedroll
Fishhook
String
Flint and Steel
Rations (4 days)
Sewing Needle
Waterskin
Flute

Total weight: 41 lbs



I still have some work to do on the rest of the character stats, but I will update this section as I make progress.  I am thinking of giving her a somewhat diverse skillset, since I don't really have a specific direction in mind.  I'd love to try and multiclass a lot as she picks up skills from various people and experiences, or seeks training from other party members.

Background
It is often the case, contrary to intuition, that those blessed with plenty are often the least willing to share.  Such was the nature of the De'Fleur family's dilemma.  Alexa was born the first of three children of a moderately successful human farmer, Joseph De'fleur, and his half-elven wife Tethilin.  While her two younger brothers inherited little of their mother's elven blood Alexa had enough point in her ears to earn the affectionate nickname “quarter-elf” among the farmhands and surrounding townsfolk.  Their farm, though not within the kingdom of Vaelant, lay only a few leagues away from the eastern border.  When an aggressive blight began devastating the neighboring farms her parents decided to try and avoid disaster by selling their land and moving west to Vaelant lands.  Though not native to the kingdom, over a century of peace meant there had been plenty of opportunity for trade and the De'Fleurs felt confident they could find a place to settle.  Things did not go as smoothly as they had hoped.

Fertile land is common enough in Vaelant, yet its availability to foreigners proved rare indeed.  Time and again Alexa and her family were refused the right to purchase land, and the further they traveled the more coin was eaten up by the road.  After nearly a year spent as migrants Alexa's mother Tethilin, through contacts among other half-elves scattered about the kingdom, was able to secure the family rights to a barren strip of land by the northwest coast.  The ground was rocky, the wind biting, and the salt from centuries of lying near the ocean made the soil uncooperative.  Life was hard and empty bellies common.  It took nearly a decade, but through hard work, her father's experience, and some elven lore her mother had learned as a child, the De'Fleurs accomplished what none of the surrounding Lords, Ladies, and other landholders had dared attempt.  Their farm grew to thrive, and with the parting of the western mists the demand for food to supply exploring ships skyrocketed, greatly increasing the value of their coastal home.  Through the years Alexa had blossomed in a way that reflected their home.  She had learned to farm, hunt, and forage.  Most importantly she had learned how to survive and endure.  These were skills that have proven vital during the past few months of her life.

As the De'Fleur's fortunes rose another blight began to strike farms further inland.  The harshness of the land protected Alexa's home from the decay, but to the eyes of other farmers there seemed a more sinister explanation.  In nearby taverns men and women would drink and ask, “why should some foreigners have hold over healthy land when the natives of Vaelant watched their crops wither and blacken?”  “Hadn't that family come fleeing this same blight in their own country?”  “Are they cursed?”  “Perhaps they're the ones behind the whole thing?”  It was only a matter of months before a group of wealthy merchants had found a magistrate willing bring charges against the De'Fleurs and, in what the magistrate described as an act of “mercy”, stripped them of their land in exchange for allowing them to leave and seek their fortunes elsewhere.  Alexa's father was a resilient man, who had endured much without letting his spirit break, but only Our Lady is immune to the base emotions, and in a drunken rage Joseph attacked the magistrate on the street until he was dragged away by guards.  Within days Alexa's father was locked in a cell, wilting under the shadow of the hangman's noose.

Hope seemed lost until a visitor came to the rest of the De'Fleur family in the tiny flea-ridden inn they had been forced into.  It was the magistrate himself, come with an offer.  It seemed one of his cousin's sons had gotten himself into trouble a few towns over for knifing a man in a bar fight.  He had been sentenced to join one of the new expeditions venturing across the border of mist, but the boy's father was looking for a way out.  The magistrate's offer was simple, if the De'Fleur's offered up one of their sons to pose as his cousin's son, the magistrate would be willing to forgive the little misunderstanding with Alexa's father.  Even as her mother wept at the thought of losing either a child or her husband, Alexa had decided on her course.  Her brothers were far too young to be sent out on their own, but Alexa was a slim girl a little slow to develop more feminine shapes.  With her hair shortened and some concealing clothes she might be able to pass as a young man long enough to fool whoever held the passenger manifest on the ships.  Alexa was no soldier, but she had a sharp knife, some experience hunting, and could outmatch all but three of the local boys in the staff contests held at every festival.  There was one other addendum of course, added in a lewd whisper by the magistrate when her mother had stepped out of the room.  The man also demanded that Alexa share his bed for a night.  The idea was unthinkable, and disgusted Alexa to her core.  But she was a survivor, and as always she would endure.

So it was that Alexa has found herself sailing west, face hidden by a dark wool cloak, gear on her back. And fading bruises on her arms and legs.  Her life has not always been easy, and the future may hold even greater hardships, but Alexa De'Fleur is determined to forge on no matter what.



Description
Alexa is a young woman, slim but graceful thanks to her elven heritage, though she lacks their more exotic feature besides slightly pointed ears.  Her red hair is cut above her shoulders and often kept pulled back into a ponytail, while her gray serious eyes jealously guard her true emotions.  Although the years living in Vaelant have softened her accent (think french), it still stands out among natives to that kingdom.  For her journey she wears a light leather tunic over her clothing, and a dark wool cloak with a hood to hide her face.  She carries a dagger at her hip and a small crossbow, suitable for hunting rabbits, over one shoulder.  Her first defense however lies with the stout staff she walks with.

Hope everyone has a good weekend and thanks for reading!  <3

*Updated with progress on statistics and added a brief description of her appearance

RobyntheWitch

Quote from: Intuitive Dream on December 14, 2017, 10:24:28 PM
Hey there y'all!  New to the site and I know I'm riding in at the 11th hour, but I thought I'd try and throw a character in for consideration.  If there's no room left (or you just don't like the character  :P) no worries!  It was fun just to shake the rust off my creative bones a bit.  I'm not really familiar with Pathfinder as a system but I am reading through a pdf and it seems fairly similar to other d20 systems I've played in the past so I don't think I will make too many glaring mistakes with the mechanics.  Anyway, here is Alexa De'Fleur the farmer/rogue.  Don't hold back when it comes to emotionally devastating criticism.

Alexa De'Fleur



Race: Half-Elf
Sex: Female
Age: 23
Height: 5'9"
Hair: Auburn
Eyes: Grey
Class: Rogue
Level: 1

Statistics
Strength: 10
Dexterity: 15
Constitution: 14
Intelligence: 16
Wisdom: 11
Charisma: 15

I still have some work to do on the rest of the character stats, but I will update this section as I make progress.  I am thinking of giving her a somewhat diverse skillset, since I don't really have a specific direction in mind.  I'd love to try and multiclass a lot as she picks up skills from various people and experiences, or seeks training from other party members.

Background
It is often the case, contrary to intuition, that those blessed with plenty are often the least willing to share.  Such was the nature of the De'Fleur family's dilemma.  Alexa was born the first of three children of a moderately successful human farmer, Joseph De'fleur, and his half-elven wife Tethilin.  While her two younger brothers inherited little of their mother's elven blood Alexa had enough point in her ears to earn the affectionate nickname “quarter-elf” among the farmhands and surrounding townsfolk.  Their farm, though not within the kingdom of Vaelant, lay only a few leagues away from the eastern border.  When an aggressive blight began devastating the neighboring farms her parents decided to try and avoid disaster by selling their land and moving west to Vaelant lands.  Though not native to the kingdom, over a century of peace meant there had been plenty of opportunity for trade and the De'Fleurs felt confident they could find a place to settle.  Things did not go as smoothly as they had hoped.

Fertile land is common enough in Vaelant, yet its availability to foreigners proved rare indeed.  Time and again Alexa and her family were refused the right to purchase land, and the further they traveled the more coin was eaten up by the road.  After nearly a year spent as migrants Alexa's mother Tethilin, through contacts among other half-elves scattered about the kingdom, was able to secure the family rights to a barren strip of land by the northwest coast.  The ground was rocky, the wind biting, and the salt from centuries of lying near the ocean made the soil uncooperative.  Life was hard and empty bellies common.  It took nearly a decade, but through hard work, her father's experience, and some elven lore her mother had learned as a child, the De'Fleurs accomplished what none of the surrounding Lords, Ladies, and other landholders had dared attempt.  Their farm grew to thrive, and with the parting of the western mists the demand for food to supply exploring ships skyrocketed, greatly increasing the value of their coastal home.  Through the years Alexa had blossomed in a way that reflected their home.  She had learned to farm, hunt, and forage.  Most importantly she had learned how to survive and endure.  These were skills that have proven vital during the past few months of her life.

As the De'Fleur's fortunes rose another blight began to strike farms further inland.  The harshness of the land protected Alexa's home from the decay, but to the eyes of other farmers there seemed a more sinister explanation.  In nearby taverns men and women would drink and ask, “why should some foreigners have hold over healthy land when the natives of Vaelant watched their crops wither and blacken?”  “Hadn't that family come fleeing this same blight in their own country?”  “Are they cursed?”  “Perhaps they're the ones behind the whole thing?”  It was only a matter of months before a group of wealthy merchants had found a magistrate willing bring charges against the De'Fleurs and, in what the magistrate described as an act of “mercy”, stripped them of their land in exchange for allowing them to leave and seek their fortunes elsewhere.  Alexa's father was a resilient man, who had endured much without letting his spirit break, but only Our Lady is immune to the base emotions, and in a drunken rage Joseph attacked the magistrate on the street until he was dragged away by guards.  Within days Alexa's father was locked in a cell, wilting under the shadow of the hangman's noose.

Hope seemed lost until a visitor came to the rest of the De'Fleur family in the tiny flea-ridden inn they had been forced into.  It was the magistrate himself, come with an offer.  It seemed one of his cousin's sons had gotten himself into trouble a few towns over for knifing a man in a bar fight.  He had been sentenced to join one of the new expeditions venturing across the border of mist, but the boy's father was looking for a way out.  The magistrate's offer was simple, if the De'Fleur's offered up one of their sons to pose as his cousin's son, the magistrate would be willing to forgive the little misunderstanding with Alexa's father.  Even as her mother wept at the thought of losing either a child or her husband, Alexa had decided on her course.  Her brothers were far too young to be sent out on their own, but Alexa was a slim girl a little slow to develop more feminine shapes.  With her hair shortened and some concealing clothes she might be able to pass as a young man long enough to fool whoever held the passenger manifest on the ships.  Alexa was no soldier, but she had a sharp knife, some experience hunting, and could outmatch all but three of the local boys in the staff contests held at every festival.  There was one other addendum of course, added in a lewd whisper by the magistrate when her mother had stepped out of the room.  The man also demanded that Alexa share his bed for a night.  The idea was unthinkable, and disgusted Alexa to her core.  But she was a survivor, and as always she would endure.

So it was that Alexa has found herself sailing west, face hidden by a dark wool cloak, gear on her back. And fading bruises on her arms and legs.  Her life has not always been easy, and the future may hold even greater hardships, but Alexa De'Fleur is determined to forge on no matter what.

Hope everyone has a good weekend and thanks for reading!  <3

Oh sweetie baby! You poor lass! I'm likely going to make your life worse! I'm okay with that.

RobyntheWitch


IMPORTANT QUESTION

So I am being given quite the list. I love it, great characters to choose from. Now it also makes it REALLY hard to do so. Though I can and will, I'm sorry....

....or I have an offer, though I ask you all as it will be important to you. Do you think you could do a big group and have more than six players in it? This means more partners, being able to split up in tasks, more delicious in game drama and more victims for me. On the flip side my posts might be slower coming as I am working with more but giving more at the same time.

Vote!

kingmaster1

I'm fine with it as long as you think you can handle it okay :-P

That's gonna be a lot of people and possible events to juggle XD

RobyntheWitch

Quote from: kingmaster1 on December 15, 2017, 12:00:48 AM
I'm fine with it as long as you think you can handle it okay :-P

That's gonna be a lot of people and possible events to juggle XD

Mayhaps, but I'm excited to try. I'll ask opinions and ruminate on it myself. Maybe ask my Co-GM too.

Intuitive Dream

I'm very late to the table and y'all have a great rapport going already, so I'll happily yield to whatever the rest of the group wants. ;)  I also don't really have an accurate idea of how much work running a game this size is.

RobyntheWitch

Quote from: Intuitive Dream on December 15, 2017, 12:12:20 AM
I'm very late to the table and y'all have a great rapport going already, so I'll happily yield to whatever the rest of the group wants. ;)  I also don't really have an accurate idea of how much work running a game this size is.
a good bit, but mostly on me. Very much so.

Lynx181

I'm ok with a large party, plus I doubt we need 9 people in a single scouting party...so we can have individual missions given to us in groups!