Guardsmen! To Your Stations! (Only War-system game, interest check/ideas thread)

Started by ShadowFox89, January 09, 2014, 12:45:01 AM

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ShadowFox89

 So, had an idea for a bit about running an Only War game. The game would be set in a distant part of the galaxy where most of the canonical stuff isn't, so that I can run something without having to worry about stepping on what's already been established in-verse.

The idea behind the game is that the planetary systems where the guardsmen are from is in dire trouble. After fighting off an attack by a Tyranid Hive Fleet, the system's Regiments are severely undermanned. To counter this, the Master of the local Space Marine chapter has ordered that regiments on planets who's numbers have been depleted be merged. Your squad is the result of this reorganization. Though you may be from different planets, and have once served with different men, you fight for one goal; the survival of mankind.

For regiments, you have a bit of a choice. I would be building the regiment either way, but you can choose between a randomly generated one or a more boring basic one that isn't random based on a concept you put forth. Want a Storm Trooper who came from a regiment that did hot drops behind enemy lines but totally isn't an ODST? I'll write it up. Or you can write it up and I'll provide the mechanics.
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Inerrant Lust

Inclined to play a penal regiment member... Possibly a rough and tough female, though perhaps also devout.

Hmmm.

SGTDan

Oh this is great, I love Only War and already have several characters made for this.
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Thorn14

Oh damn. I never played Only War but I always wanted to try. I'll keep an eye on this.

ShadowFox89

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ShadowFox89

 Yup. I'm setting it away from all the main activity so players can have a bit of attachment before their guardsmen (or women) meet a bloody end.
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SGTDan

Quote from: ShadowFox89 on January 09, 2014, 11:41:46 PM
Yup. I'm setting it away from all the main activity so players can have a bit of attachment before their guardsmen (or women) meet a bloody end.
Actually funny, all the games I have played of this causalities have been pretty damn low.
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Ace Flyer

It would certainly be fun to play Only War for once, instead of DMing. Would I be allowed to play a Commissar or Sanctioned Psyker?

ShadowFox89

 I'm going to allow up to 2 people to play one of the Support Specialties, so you may. I'll probably take around 5-6 people depending on gender mix and ability layout.
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Wargtass

O/O

Barenmarder

Hello, I would LOVE to get in on this if you have room. Never actually played the game, but I've got several of the books kicking around and I have a passing familiarity with the rules. I tend to prefer more rules lite/story over dice but I'm good with anything that lets me play in the grimdark future.

I have a couple of concepts I've been playing with:

One is  from a Sapper regiment by the name of Malcolm Octavian Dolittle Winter, serving in the 21st Albion Combat Engineers under Colonel St John Kerr-Avon. A Sergeant, Winter is used to being detached from his unit to help build fortifications, destroy enemy strongpoints, survey land and generally handle all the grunt work that Sappers have always had to handle. Sarcastic and a natural cynic, Winter would really rather be back home working as an architect than here in the mud, but if he has a job to do he'll at least do it properly. His lack of discipline has earned him the occasional sharp word from the Commissar, but engineers are valuable enough in a war zone that the only punishment he has gotten so far is a long list of more difficult and dirty jobs to do. This, of course, is his plan. So long as he keeps busy digging trenches and setting up latrines he's not getting shot at and if there's one thing Winter wants, it's to make it through the war alive.

The other's a little odd, but bear with me. Priscilla "Pixie" Harkness volunteered to take her older brother's place when he was conscripted. Her brother Priam was sickly and his parents needed him to help manage their business, and she knew that she was tougher than him in spite of her small size. A natural talent with machinery and her diminutive size helped her earn a place as a Chimera driver and Operator during training, and her cheerful manner and optimism have made her a good many fast friends among her unit during long months of garrison duty. Her enthusiasm for keeping her squad's morale high has gotten her a few reprimands for little things like 'mistakenly' firing on a herd of groxen while on guard duty and then convincing her platoon sergeant to organize an impromptu barbecue for the men, but so far she's managed to keep her still secret and it's not as though she even turns much of a profit on it. Besides, the Lieutenant seems happy to look the other way so long as the odd bottle shows up in his tent.

Let me know what you think.
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Wargtass

O/O

ShadowFox89

 Keep in mind Baren, the Imperium of Man is a gender-equal cannon fodder recruiter. :P
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Ace Flyer

Quote from: ShadowFox89 on January 11, 2014, 07:39:04 AM
I'm going to allow up to 2 people to play one of the Support Specialties, so you may. I'll probably take around 5-6 people depending on gender mix and ability layout.

Awesome, I'll definitely roll up a Commissar then (as I doubt I can bring in the one I've been using with my group). Perhaps someone new to the front, to ensure morale of this new, ramshackle regiment is within acceptable levels?

Barenmarder

Quote from: ShadowFox89 on January 11, 2014, 11:49:13 PM
Keep in mind Baren, the Imperium of Man is a gender-equal cannon fodder recruiter. :P

Didn't mean to suggest otherwise... though as I recall that can vary widely from regiment to regiment, so long as the Levy is met. No?

But what I meant by odd in Pixie's bio is that she volunteered to take her elder brother's place as a conscript... not a usual situation, for a petite daughter to take the place of a male recruit. But she's a warm body that can carry a lasgun, and it's all grist to the Departmento Munitorum.
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Muse

  So there's two potential specialists, and one is spoken for?  (The comisar?) 

  Could I bring in either a psyker or an ogryn? 
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Wargtass

Quote from: Muse on January 12, 2014, 05:47:27 AM
  So there's two potential specialists, and one is spoken for?  (The comisar?) 

  Could I bring in either a psyker or an ogryn?

Aw, that would be awesome... o.o
O/O

Muse

*Laughs* 

Well, i was working on a psyker, but Ogryn do look cool... 
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Barenmarder

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Wargtass

O/O

Barenmarder

*raises a hand* ShadowFox, I'm perfectly happy with a randomly created regiment.
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SGTDan

Yeah I would like a regiment sort of like the Mordians or the Fusiliers
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Wargtass

Oh, I thought the idea was that we would be from different regiments, but forced together by a Space Marine jackass who doesn't know better.  :P

My mistake, withdrawing interest, I am already playing in an ordinary OW-game.
O/O

Muse

*Sweat drop* 

I thought that was what we were doing too, WArgtass.  Does something contradict it? 
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Barenmarder

Actually, go back and read Shadowfox89's original post...

The intention does seem to be for us all to be thrown together in a motley composite unit from various places.

My reading (YMMV) of the random regiment question is whether our characters come from one of the canon/pre-printed regiments or one that Shadowfox generates randomly.

Am I wrong? I may be wrong. That happens betimes. o_O
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SGTDan

Quote from: Barenmarder on January 12, 2014, 05:59:15 PM
Actually, go back and read Shadowfox89's original post...

The intention does seem to be for us all to be thrown together in a motley composite unit from various places.

My reading (YMMV) of the random regiment question is whether our characters come from one of the canon/pre-printed regiments or one that Shadowfox generates randomly.

Am I wrong? I may be wrong. That happens betimes. o_O
Nah that sounds about right, ethier random, give Shadow an idea and he makes it for us but in the end he'll be making the whole new regiment we'd find ourselves in.

That was my understanding also.
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ShadowFox89

Quote from: SGTDan on January 12, 2014, 06:01:27 PM
Nah that sounds about right, ethier random, give Shadow an idea and he makes it for us but in the end he'll be making the whole new regiment we'd find ourselves in.

That was my understanding also.

Yes, that is correct.
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Wargtass

I saw something contradicting it, but now I can't find it, so I guess I was just imagining stuff.  :P

Obviously need more coffee.
O/O

Barenmarder

Huzzah! Enlightenment achieved.

With that in mind... I think I would prefer to play Pixie, the Operator (though I could play her as a Medic if you'd prefer or if the group is in need of one). Either way, I plan to build her as more of a 'face'/social expert than a combat oriented char.

And I think the 33rd Valerian Hussars for her regiment, however the dice rolls play out. You know, when we get to that stage.
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SGTDan

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Wargtass

O/O

Barenmarder

I certainly hope someone's writing it down. Or that somewhere, perhaps on some computer somewhere, there's some record of this. :P

Sorry. I kid. But yeah, I will be happy to play recorder of important facts.

Let's see... hmm... Emperor Protects... Only in Death does Duty End... If A Job's Worth Doing, It Is Worth Dying For...

This could take a while. *grin*
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SGTDan

Quote from: Barenmarder on January 12, 2014, 06:42:58 PM
I certainly hope someone's writing it down. Or that somewhere, perhaps on some computer somewhere, there's some record of this. :P

Sorry. I kid. But yeah, I will be happy to play recorder of important facts.

Let's see... hmm... Emperor Protects... Only in Death does Duty End... If A Job's Worth Doing, It Is Worth Dying For...

This could take a while. *grin*

"Remember to affix bayonets when charged by tanks"
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Barenmarder

Quote from: SGTDan on January 12, 2014, 06:46:04 PM
"Remember to affix bayonets when charged by tanks"

Hmm... sounds silly but it must be true.

After all, "Blessed is the mind too small for doubt."
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Ace Flyer

Quote from: SGTDan on January 12, 2014, 06:46:04 PM
"Remember to affix bayonets when charged by tanks"

You dare give the tanks the initiative to charge? The commissar disapproves... *blam* Everyone knows the bayonets get affixed when you charge the tanks. :p

Also, just in case anyone is worried...I'm really not planning on making the commissar very hardline/hardball. I won't be executing people left and right, I promise. I'm just waiting to see if we get a Sergeant, or if anyone else wants the leadership role. I know I'll try to cover some melee aspects for the squad, in the event some enemies need to get stabbed/dismembered, just not sure if I'll need to plan for getting many leadership based skills.

SGTDan

Sure...after you say you are being a Commissar, ask if someone wants to be the Sergeant.

Smoootthhhh  :P
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Barenmarder

Nothing so stiffens the spine of an honest trooper as hearing that distinctive "crack" of a Bolt Pistol somewhere down the line. Reminds them that someone else is having a worse day than they are.

I for one welcome our chainsword-wielding oppressor. :P
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Ace Flyer

Hey, it was just a friendly question. I'm certainly not looking for who gets to get shot first if things go wrong. I promise. ^_^;;

And yes, welcome the chainsword-weilding oppressor. Unless we get a nice regiment like the Scintillian Fusiliers, in which case it will be a power sword. I'd really love to have a power sword...But, then again, who doesn't? :p

Barenmarder

Someone who used Strength and Weapons Skill as dump stats?

Someone who would much prefer to leave all that messy work to the Adeptus Astartes and just get on with learning to use this Demolisher Cannon or Plasma Destroyer?

Someone who invested in hearing protection and is looking forward to seeing if a Heavy Bolter really will dispense a Righteous Orgy of Kinetic Vengeance, as the Departmento Munitorum Pamphlet #447A-HB states it will?

*grin*

On the other hand I am bang alongside friendly people having power swords. Or even commissars.
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SGTDan

Hey...I would love to be a Valkyrie pilot, that's a concept I always wanted to try.

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Barenmarder

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SGTDan

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ShadowFox89

 Well, before we continue...

Those interested in having a random regiment please roll me 4d10 and 8d100. I need the individual rolls for each.
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Ace Flyer

Just curious, this random regiment thing...Is this for our individual characters, to determine what regiment they were from (and so we know the characteristic bonuses and etc), or the regiment as a whole we're being lumped in? I just want to double check on that, as I know the others were talking about it before.

Barenmarder

As Rikki Tikki Tavi once said: run and find out!

Result of the throw of dice "4d10 : 8d100" :

4d10
5
5
9
1

8d100
56
23
100
44
80
28
52
98

https://dicelog.com/verif?vnum=5lks2qd266

Cleaned up because I was lazy and just had it roll them all at once.
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ShadowFox89

Quote from: Ace Flyer on January 13, 2014, 12:24:13 AM
Just curious, this random regiment thing...Is this for our individual characters, to determine what regiment they were from (and so we know the characteristic bonuses and etc), or the regiment as a whole we're being lumped in? I just want to double check on that, as I know the others were talking about it before.

The regiment you're being lumped into. You get the bonuses of your original regiment as that represents your training thus-far.
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Barenmarder

*blink* I thought we were randomly determining our original regiment with those dice rolls... and then once generated our characters would be thrown together into a composite unit.

O_o

o_O

*_*

So confuddled and bemused.
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Ace Flyer

Quote from: ShadowFox89 on January 13, 2014, 12:44:34 AM
The regiment you're being lumped into. You get the bonuses of your original regiment as that represents your training thus-far.

Gotcha. Hmm...Just gotta choose now. Am I from my good ol' Steel Legion (love those guys, much to my wallet's dismay when it comes to fielding an army on the tabletop), or somewhere new...Oh, choices, choices...

ShadowFox89

Quote from: Barenmarder on January 13, 2014, 12:49:36 AM
*blink* I thought we were randomly determining our original regiment with those dice rolls... and then once generated our characters would be thrown together into a composite unit.

O_o

o_O

*_*

So confuddled and bemused.

Right, I typed that the wrong way >.<
It's the regiment that your character will be from originally.


BarenMarder's regiment:

Regiment Classification: Planetary Defense Force: What the Guard doesn't want, the PDF will take.
Recruitment Criteria: Spacers: Born on asteroids, off-world hab-stations, or the vessels of the Imperial Navy.
Nature of Recruitment: Standard conscription: Average or above-average citizens recruited from all levels of society.
Home World: Hive World: No claustrophobia, excellent sense of direction? Urban combat!
Home World Predominant Terrain: Agriworld: Sturdy, hard-working types, glad to be off the farm.
Regiment Core Units: Light Infantry
Specialization: Guerrilla Warfare
Loyalty Rating: Overzealous: need to be actively held back from giving their lives for the Emperor
Special Equipment: Special Vehicle
Regiment Creed: For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the Imperium.
Regiment Friends: Adeptus Titanicus
Regiment Enemies: Tau

The most pertinent information in this is that the regiment was a PDF from a Hive World that had light infantry specializing in guerrilla warfare (IE, urban ruins survivalist).

It's late, but I'll write up a full fluff and finish out the stats tomorrow or leave that to you if you wish.
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Barenmarder

Quote from: ShadowFox89 on January 13, 2014, 01:04:32 AM
BarenMarder's regiment:

Regiment Classification: Planetary Defense Force: What the Guard doesn't want, the PDF will take.
Recruitment Criteria: Spacers: Born on asteroids, off-world hab-stations, or the vessels of the Imperial Navy.
Nature of Recruitment: Standard conscription: Average or above-average citizens recruited from all levels of society.
Home World: Hive World: No claustrophobia, excellent sense of direction? Urban combat!
Home World Predominant Terrain: Agriworld: Sturdy, hard-working types, glad to be off the farm.
Regiment Core Units: Light Infantry
Specialization: Guerrilla Warfare
Loyalty Rating: Overzealous: need to be actively held back from giving their lives for the Emperor
Special Equipment: Special Vehicle
Regiment Creed: For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the Imperium.
Regiment Friends: Adeptus Titanicus
Regiment Enemies: Tau

The most pertinent information in this is that the regiment was a PDF from a Hive World that had light infantry specializing in guerrilla warfare (IE, urban ruins survivalist).

It's late, but I'll write up a full fluff and finish out the stats tomorrow or leave that to you if you wish.

Wow, that's a little random and bizarre. I see most of it but I'm confused by one juxtaposition... Spacers from a Hive-World that is predominantly an Agri-World...

So... it's a planet with a hostile atmosphere that grows valuable enough crops to be colonized and so much of the population lives in large Arcology Hives/Domes, except those who run farms harvesting exotic local plants and animals that I shall be sure to make up later.

Does that make sense? Have I rationalized it? Should I prepare some more pseudoscience and B.S.? I can rotate the frequencies and reverse polarities if it will help.

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ShadowFox89

 Well, how I do it is I go completely random on a chart ^^'

I can alter things to make more sense of course, but that'll have to wait until after sleep.... The spacer and agriworld parts aren't too important and do conflict a bit with the Hive-world part.
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SGTDan

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Barenmarder

Quote from: ShadowFox89 on January 13, 2014, 01:42:23 AM
Well, how I do it is I go completely random on a chart ^^'

I can alter things to make more sense of course, but that'll have to wait until after sleep.... The spacer and agriworld parts aren't too important and do conflict a bit with the Hive-world part.

*grin* I googled the chart. It is here: http://1d4chan.org/wiki/Imperial_Guard_Regiment_Creation_Tables

And I do actually like the Spacers/Agri-World/Hive World thing. It's crazy but it's starting to grow on me. Make it like Jinx in Niven's known worlds... the world is actually pulled into an Egg shape instead of a sphere so the breathable atmosphere is in bands north and south of the equator and the further you get the thinner it is until the poles actually poke out of the atmosphere completely. Most of the population live in Hives around the equator but the farmers have sealed houses in the polar regions where they harvest crystalline trees for gennium-arsenide crystals used in high quality laser weapons and various other bizarre pseudo-organic crops. So they're Spacer-Farmers. :P

Come and see scenic Valeria, the world-moon that looks like an easter egg and orbits a Superjovian world.

May I humbly request that my unit's C.O.'s name is/was Kerr Avon?
Ceterum autem censeo, America esse delendam
~~~
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Evil Deeds done, Nefarious Schemes plotted, Maniacal Villain Laughter by request.
"Ask about our hourly rates."
est. 1979
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Pumpkin Seeds

Thinking I might try my hand at a Sergeant.


Vanetias


Wargtass

Ok, so here was my crazy idea. But now with talks about Valkyries and tanks I am not sure if it may even be possible anymore.

So this plus this. Basically a cavalry heavy weapons team with limber and everything. Either as more of a modern era light cavalry piece, like the Hungarian Huszárs of WWI and WWII, or as a more heavily armored cataphract sort of deal where the horse could be trained to kneel after delimbering and provide impromptu bracing and cover (our hussars and dragoons in Sweden did this, minus heavy armor, I'm glad we never went to war during that time).

I thought about the Attilans and Death Riders, but I find both of them rather unappealing, especially on a roleplaying level ("Hi, I am trooper 284905:23748/230, I'll be your resident sociopathic bag of dull!"). I'd rather much be from a world of "regulars", just lumped into a rough rider regiment from that world. Something like Cadia, Tallarn, Vahalla or Mordians.

Any thoughts on that from anyone?
O/O

Baalborn87

I'd like to express my interest. I'm currently GMing an only war game at my local club, so i'd like to see what it's like on the other side of the screen.

what do you require?

SGTDan

Quote from: Wargtass on January 13, 2014, 06:02:37 AM
Ok, so here was my crazy idea. But now with talks about Valkyries and tanks I am not sure if it may even be possible anymore.

So this plus this. Basically a cavalry heavy weapons team with limber and everything. Either as more of a modern era light cavalry piece, like the Hungarian Huszárs of WWI and WWII, or as a more heavily armored cataphract sort of deal where the horse could be trained to kneel after delimbering and provide impromptu bracing and cover (our hussars and dragoons in Sweden did this, minus heavy armor, I'm glad we never went to war during that time).

I thought about the Attilans and Death Riders, but I find both of them rather unappealing, especially on a roleplaying level ("Hi, I am trooper 284905:23748/230, I'll be your resident sociopathic bag of dull!"). I'd rather much be from a world of "regulars", just lumped into a rough rider regiment from that world. Something like Cadia, Tallarn, Vahalla or Mordians.

Any thoughts on that from anyone?
The issue with Death Korps is definitely on a roleplay level, same reason I find when it comes to Space Marines.

Tallarn would be your best bet I think for Rough Riders like you're talking. They are modeled for quick lightening strikes, your idea of a heavy bolter mounted horse would make complete sense in that respect. It wouldn't be a crazy idea, just make sure you horse doesn't shit in Valk. I think it's a unique neat idea Wart and I would like to see it done.
“We are all a little weird and life’s a little weird, and when we find someone whose weirdness is compatible with ours, we join up with them and fall in mutual weirdness and call it love.”  -Dr. Seuss
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Barenmarder

Gotta say, Warg... I think that playing a Heavy Weapons guy from a Rough Rider regiment sounds like a great idea.



+



= Ridicu-Win
Ceterum autem censeo, America esse delendam
~~~
Speaker for Quellism
Evil Deeds done, Nefarious Schemes plotted, Maniacal Villain Laughter by request.
"Ask about our hourly rates."
est. 1979
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Ace Flyer

I kind of doubt the mish-mashed regiment would be a Rider regiment of any kind, though. Some of the members from it might be Riders, but in terms of the squad, that would leave a rather serious training gap, wouldn't it? Not to mention a gap between players, as one is wandering around with a mount while the rest trudge on foot.

A soldier being from a Rider regiment, and now forced to operate without one, could have some interesting in-game experiences and learning to go through.

ShadowFox89

 The regiment is going to lean more towards rapid deployment//skirmishing and infantry. I'm going to have to say no to having a rider-focused character... sorry :/
Call me Shadow
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SGTDan

Quote from: ShadowFox89 on January 14, 2014, 12:24:53 AM
The regiment is going to lean more towards rapid deployment//skirmishing and infantry. I'm going to have to say no to having a rider-focused character... sorry :/
Also means my pilot idea fits perfectlY!
“We are all a little weird and life’s a little weird, and when we find someone whose weirdness is compatible with ours, we join up with them and fall in mutual weirdness and call it love.”  -Dr. Seuss
Proudly Demisexual
Do you love Star Trek? Answer the Call to Duty
My RP Requests

Ace Flyer

Hey ShadowFox, another question. Well, two, actually.

First, do you want character sheets posted here, like the Dark Heresy thread us doing? And second, I assume we're starting completely fresh characters, level 1, with just the small bit of exp we're given in character creation?

ShadowFox89

Call me Shadow
My A/A

Baalborn87

As for characters who have companions. Would we be controlling them or would they be GM controlled? Or a bit of both (which is how I do it when I GM, having noted town the companions demeanors)?

Muse

So with only one person chiming in between Psycher and Ogryn, I'm working on the psyker, since I've allrady got her mostly done.  This is the regiment i built for her.  Is it okay? 

Regiment:  The Fighting 1999th!  “For our home, our galaxy, and our emperor, we pledge our sweat, our tears, our constant vigilance, and our enemies blood!” 
(1)   Imperial World
   --+3 Willpower
   --+3 Perception
   --Common Lore: Imperial Creed
   --Common Lore: Imperium
   --Linguistics: Low Gothic
   --Blessed Ignorance: -5 on all Forbidden Lore tests. 
   --Hatred: Mutants
   
(2)   Comander Alister Quade “Constant Vigilence”
   --Bilious (Talent: Paranoid)

(2)   Siege Infantry:
   --+3 Toughness
   ---3 Inteligence
   --Skill: Tech Use
   --Talent: Nerves of Steel
   --M36 Lasgun and 6 Charge Packs
   --Imperial Guard Flak Armor
   --Respirator
   --Empty Saddlebags x4
   --Entrenching Tool
   --Frag Grenades x2   
   --Photon Flash Grenades x2

(3)   Die Hards
   --Aptitude: Toughness

(2)   Hardened Fighters
   --+2 Weapon Skill
   --Talent: Street Fighting
   --Kit: Mono upgrade. 

(2)   Additional Equipment: 34
   (10)   Improve Guard Flak Armor from common craftsmanship to Best Craftsmanship. 
   (5)   Add a Clip/Drop Harness to Standard Kit
   (5)   Add Parade Uniform to Standard Kit
   (5)   Add Filtration Plugs to Standard Kit
   (8)   Add Photocontacts to Standard Kit
   (1)   Add Recaff Rations to Standard Kit


A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Muse

Name:      Faye

Age:      19
Height:      5’5”
Weight:   125lbs
Measures:   34”C, 22”, 28”
Skin:      Fair and lightly dusted with freckles. 
Hair:      Flame red pony tail to the shoulder blades. 
Eyes:      Emerald green, wide with wonder, sometimes shining with tears. 
Style:      Form fitted best craftsmanship guard flack armor, currently died emerald green.  The boots rise to mid calf, like the gauntlets. 
Demeanor:   Loyal
Handedness:   Right
Ambition:   Retire and raise a family. 
Hatred:      The tyranids who took so much of her squad from her. 


Weapon skill      35         Wounds   12
Ballistic Skill      29         Fate      3
Strength      31
Toughness      35
Agility         31
Intelligence      37
Perception      32         Corruption   3
Willpower      50         Insanity   0
Fellowship      30

Aptitudes: Intelligence, Knowledge, Perception, Psyker, Strength, Toughness, Willpower. 

Skills:              Trained   +10   +20   +30   Total
C. L. Adeptus Astra Telepathica   *               37%
Common Lore: Imperial Creed   *               37%
Common Lore: Imperium      *               37%
F.L. psykers            *               32%
Linguistics: Low Gothic      *               37%
Psyniscience            *               50%
S.L. Cryptology         *               37%
Tech Use            *               37%

Talents: 
Heightened Senses: Hearing
Meditation
Nerves of Steel
Paranoid
Street Fighting
Weapon Training: Las
Weapon Training: Low Tech

Traits:    
Psyker
Blessed Ignorance: -5 on all Forbidden Lore tests. 
Hatred: Mutants


Armor: 
--Best craftsmanship guard flack armor (custom fitted.) 
Armor 5 (All locations.) 
Weight   5.5 kg

Equipment: 
Blanket and Sleeping Bag
Clip/Drop Harness
Cognomen Tags
Data Slate
Entrenching Tool
Filtration Plugs
Grooming Kit
Lamp Pack, Rechargeable
Mess kit and Water Canteen
Photocontacts
Poor Weather Gear
Primer
Psi Focus:  +10 to Focus Power Tests
Rations, 2 Weeks, with Recaff
Respirator
Rucksack
Saddlebags x4
Tools, Basic
Uniform
Uniform, Parade Best

Weapons: 
Grenade, Frag x2

Grenade, Photon Flash x2

Knife

M36 Lasgun
--Range   100m
--ROF      S/3/-
--Damage   d10+3   /   +4   /   +5
--Pen      0   /   0   /   2
--Clip      60   /   /2   /   /4
--Clips      6
--Rld      Full Action
--Special   Reliable   /   Reliable   /Unreliable. 
--Weight   4kg
--Availability   Common

Staff, Best Craftmanship, Mono
--Attack   45%
--Parry      32%
--Damage   d10+4I
--Pen      2
--      Balanced
--Weight   3kg


Powers: 
FIRE SHIELD
Value:300xp
Prerequisites: None
Action: Half Action
Focus Power: Challenging (+0) Willpower Test
Range: 20 metres x Psy Rating
Sustained: Free Action
Subtype: Concentration
Description: With a sweep of his hand, the psyker surrounds  himself with a wall of writhing flame. The living fire lashes  out at his attackers, sending tendrils of flame lashing at any  foolish enough to take him on. While this power is in effect, any creatures in range and  line of sight that successfully hit the Psyker with an Attack  immediately suffer Energy Damage equal to the psyker’s Psy Rating, this Damage is not reduced by Armour or Toughness

SPONTANEOUS COMBUSTION
Value:200xp
Prerequisites: None
Action: Half Action
Focus Power: Ordinary (+10) Willpower Test
Range:20 metres x Psy Rating
Sustained: No
Subtype: Attack
Description: The psyker reaches into the body of his foe,  pooling his anger into his victim and igniting his rage with  the powers of the Warp. The target’s blood boils and flesh smoulders, and as the psyker rage reaches its pinnacle, the  target’s body begins to explode in blasts of ash and flame.
   This power is a Psychic Bolt that deals 1d10+2 Energy Damage, +2 per point of Psy Rating, with a Pen of 0 and the  Flame Quality.

Advances: 
--Simple Advance, Willpower
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Pumpkin Seeds

Name: Master Sergeant Valentine "Top" Winters



Regiment: Justicar
Penitent (3)

Characteristic: +3 Fellowship, +3 Willpower
Skills: Common Lore (Ecclesiarchy), Common Lore (Imperial Creed), Intimidate, Linguistics (Low Gothic)
The Blood of Martyrs: Nerves of Steel
Only One Life to Give: Ordinary (+10) Willpower check to act in interest of self-preservation
Untempered Zeal: Re-roll Charm test to incite religious zeal or righteous hatred
Starting Wounds: +2

Fixed (1)
Skills: Command

Hunter-Killer (3)

Characteristic: +3 Ballistic Skill, -3 Strength
Starting Skills: Operator (Surface)
Starting Talents: Resistance (Fear)
Standard Kit: Hellhound

Sharpshooters (4)
Aptitude: Ballistic Skill
Talent: Deadeye Shot

Standard Regimental Guardsman Kit
Favoured Weapons: Triplex Pattern Lasgun, M41 Multi-laser

(10) Add Favoured Basic Weapon: Triplex Pattern Lasgun
(10) Add Targeter
(8) Microbead
(3) Melee Attachment
Specialty: Sergeant
Demeanor : Bilious
Sacrifice: "Listen to me and you might make it out alive.  Don't and I'll put you six feet under because you're fuck'n useless to me."
Ambition: "I want what every soldier wants, to make it off the battlefield into the next one."
Hatred: "Piss ant deserters gonna die each and everyone.  Turn your back on your family and you get a bullet in the back."

Weapon Skill 30
Ballistic Skill 40
Strength 27
Toughness 35
Agility 29
Intelligence 27
Perception 29
Willpower 38
Fellowship 44

Aptitudes: Ballistic Skill, Defence, Fellowship, Leadership, Perception, Strength, Toughness, Weapon Skill

Baalborn87


Barenmarder

I was going to play an operator or a medic and I believe SGTDan wanted to play an operator/valkyrie pilot (or maybe just a drop commando with valkyrie piloting skills).

Though it may make more sense to play a plankton standard infantryman or a weapons specialist, given the makeup so far... :P

Going from memory we had people wanting to play...
A Commissar
A Psyker
A Sergeant
My own medic or operator
SGTDan's Pilot

Am I missing anyone?
Ceterum autem censeo, America esse delendam
~~~
Speaker for Quellism
Evil Deeds done, Nefarious Schemes plotted, Maniacal Villain Laughter by request.
"Ask about our hourly rates."
est. 1979
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Wargtass

O/O

Pumpkin Seeds


SGTDan

Why roll baby when you can soar with me?

;D

Yes I am going to do this pilot idea of mine. Going to start working on it today.

I'll be the eye in the sky for you guys, your smart ass angel as it were.
“We are all a little weird and life’s a little weird, and when we find someone whose weirdness is compatible with ours, we join up with them and fall in mutual weirdness and call it love.”  -Dr. Seuss
Proudly Demisexual
Do you love Star Trek? Answer the Call to Duty
My RP Requests

Barenmarder

I did like that idea of the 40K Galloper Gun crew, but I thought Shadowfox said that a Rough Rider wouldn't fit his rapid deployment concept?
Ceterum autem censeo, America esse delendam
~~~
Speaker for Quellism
Evil Deeds done, Nefarious Schemes plotted, Maniacal Villain Laughter by request.
"Ask about our hourly rates."
est. 1979
RT: https://elliquiy.com/forums/index.php?topic=227285.0
F-List: http://www.f-list.net/c/the%20wandering%20bear/

Wargtass

O/O

Pumpkin Seeds

Could still take a Heavy Weapons approach though if you wanted that Heavy Bolter.

Barenmarder

*Big zen hugs* I liked the idea, and it certainly looks like there will be ample room for a gunner with two possible vehicles at least (possibly three, depending what ShadowFox thinks of my regiment writeup).
Ceterum autem censeo, America esse delendam
~~~
Speaker for Quellism
Evil Deeds done, Nefarious Schemes plotted, Maniacal Villain Laughter by request.
"Ask about our hourly rates."
est. 1979
RT: https://elliquiy.com/forums/index.php?topic=227285.0
F-List: http://www.f-list.net/c/the%20wandering%20bear/

Wargtass

I dunno, all these different vehicles are gonna be a mess to GM. I certainly would have pulled it about now.  :P

He's a braver man than I am.
O/O

Barenmarder

To be fair: Shadowfox hasn't actually okayed ANYTHING yet. So it's entirely possible that none of us is going to get a car. His concept was for us to be part of a composite unit made from fragments of  other units.

So it's entirely reasonable for any of our characters not to have some or all of our specialist equipment readily available.
Ceterum autem censeo, America esse delendam
~~~
Speaker for Quellism
Evil Deeds done, Nefarious Schemes plotted, Maniacal Villain Laughter by request.
"Ask about our hourly rates."
est. 1979
RT: https://elliquiy.com/forums/index.php?topic=227285.0
F-List: http://www.f-list.net/c/the%20wandering%20bear/

SGTDan

“We are all a little weird and life’s a little weird, and when we find someone whose weirdness is compatible with ours, we join up with them and fall in mutual weirdness and call it love.”  -Dr. Seuss
Proudly Demisexual
Do you love Star Trek? Answer the Call to Duty
My RP Requests

Ace Flyer

Well everyone, remember, the regiments our character are from aren't truly going to matter. While normally, yes, a character being from (examples here) the Steel Legion would grant the squad a Chimera to roll around in, and the Mordians grant a Leman Russ, I believe...We aren't technically playing as those regiments. Instead, we're the battered remains of a bunch of regiments, limped into one make-shift one. Chances are, a lot of the stuff that made the original regiments special was destroyed when whatever massive defeat reduced the numbers so badly there had to be a massive merge.

Any bonuses we get in terms of vehicles will depend on the regiment Shadowfox makes that we're playing as a part of. At least, this is how I understood what he is doing.

I'll have the Commissar's sheet up soon...I've lost my core rule book and Hammer of the Emperor, so, I have to find those first...

Baalborn87

Do we still need a techpriest? If so I'm happy to go the Omnissian route.

Who can say no to your own servitor (I shall love him, and hug him. And call him George)

Barenmarder

I recall ShadowFox stating that he only wanted to allow 2 support classes and we already have a psyker and a commissar.

I have my medic sheet pretty close to done, just tapping away at the background and details. Waiting to hear back from our GM about the Regiment I hacked together out of my random rolls. I should be able to post her sheet sometime this week.

Ceterum autem censeo, America esse delendam
~~~
Speaker for Quellism
Evil Deeds done, Nefarious Schemes plotted, Maniacal Villain Laughter by request.
"Ask about our hourly rates."
est. 1979
RT: https://elliquiy.com/forums/index.php?topic=227285.0
F-List: http://www.f-list.net/c/the%20wandering%20bear/

ShadowFox89

 Yeah, I don't want to fill the squad up with psykers, commissars, et al.

Sorry for the slow replies, it's been a hell of a week...
Call me Shadow
My A/A