D&D 3.5 Campaign Seeks Players [NC, Extreme, Plot]

Started by ShadowOfHeaven, November 05, 2012, 12:06:18 AM

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ShadowOfHeaven

'Sup.

I'm building a player group for an old school adventure and exploration based D&D campaign.
Fighter, Wizard, Rogue, Paladin, Ranger, Bard, Cleric, and Barbarian are available.
Multi-Class after main class roles are filled. (APPLICATIONS REMAIN OPEN)
Druid, Sorcerer, and Monk are unavailable or reserved for important NPCs.
Core Player's Handbook Only.

There will be plenty of opportunity for kink, but the focus will be on the game, and sexual content will be well-rounded.
Character drama, flings, romance, rape, etc is encouraged.

PLOT
The Dread Horizon, a ship of some repute which has ferried many men and women across the wide sea, had come upon its doom. Bound for the port city of Waterdeep, the ship was set upon by a swift and unnatural storm. Among monstrous waves and fearsome sky, she has been lost to the fury of the sea. Only a handful have survived to find themselves on a strip of cold and gray-sand beach that none among them find familiar. Whatever this place, the stars are strange, and the untamed wilderness before them is home to many dangers. Those who still breathe are lucky enough for that - with their supplies lost to the depths and without any hope or dream of rescue, these strangers will be forced to band together in order to survive the wild. There are some who among them who can be trusted and some who cannot, but without a doubt, each will be an invaluable asset if the group is to endure the dangers that await them.

_____________________________________________________________________________


APPLY IN THREAD, INCLUDING...
an in-character writing sample approx. 3-5 paragraphs.
desired class.
https://elliquiy.com/forums/index.php?topic=124957.msg5498498#msg5498498

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TheGlyphstone

Can you give a bit more detail on the crunchy bits of the game? What level range you're planning on and how fast you expect characters to advance, the planned ratio of combat/investigation/exploration/social conflict/etc? Are you expecting parties to conform to the 'classic' Tank, Blaster, Healer, Skills quartet, or is there flexibility in what roles are filled and who fills them?

coolhands

This sounds fun, i love the idea for the setting.  I would be interested in playing a rogue.  Also interested in the info asked for above.

victoria4

It does sound like an excellent set-up.  I love the idea of intrigue among the characters, conflict and betrayal.  Echoing the earlier questions, I'd also add two: what pace are you hoping to maintain, and will this be a play-by-forum, or are you aiming for chat/messenger/other?

Muse

I could have fun with this.  I'd have time for a better application tomorrow. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

ShadowOfHeaven

Good questions!

I am an advocate of variety and I prefer to reward diversity and flavor. You probably get a sense by the fact that we're only using the PHB that I am pushing for a good old fashioned classic adventuring party, but with a lot of room for creativity within those roles. There will certainly be combat and I aim to make that challenging, but not so overwhelming that characters must sacrifice enjoyable preferences to be able to keep up statistically. Likewise, there will be challenges that test the party's a-typical skills. Some aspects, of course, will be pretty straight forward. The rogue should probably be able to disarm traps and pick locks and the fighter should lean toward combat, etc.

I am rather generous with Experience Points, because the pace of a play by post session can be a bit slower than a table top session. However, the risk of character death is legitimate. I'm in the opinion that this makes victory and reward all the more meaningful. I definitely do not view D&D as GM vs Players. The goal is for people to have fun. This is a leisure activity.

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It makes my life much easier.

TheGlyphstone

#6
Maybe I wasn't clear enough...would you allow a Cleric with, say, the War/Strength domains to be the party's 'fighter', an Enchanter-specialist wizard as the 'Face/Social', a Bard using Cure spells and Wands to cover healing, and a blasting Sorcerer for ranged support? Or 4x Cleric, with a War battle-cleric, a Trickery cleric/rogue who memorizes Find Traps, a high- Charisma Cleric for talking, and a Healing cleric that's battle-buddies with the War cleric and patches people up after fights? Both would have the roles of the classic adventuring party, but with non-standard classes filling those roles, but it's not quite the same as the rigidly enforced Fighter/Barbarian/Paladin, Rogue/Ranger, Cleric/Bard, Wizard/Sorcerer.

Similarly, is this a 'newbies' Level 1+ game, a game starting around level 5 and probably aiming for 10, a 10+ campaign, a 20+ Epic worldshaking game (unlikely, but it's an option). They're almost completely different games, and it can have a large effect on characters - how much backstory they have, what skills they've got, how fragile they are, how much room they have for flexibility and multiclassing...you get the idea.

FWIW, I'm looking at playing a caster, but whether that's Wizard, Cleric, Bard, or Sorcerer depends on getting more info. It won't be a blasty fireball-chucker though; my preferred style is force multiplication through buffs/debuffs. Doing damage is for mundanes.

ShadowOfHeaven

Quote from: TheGlyphstone on November 06, 2012, 08:52:43 AM
Maybe I wasn't clear enough...would you allow a Cleric with, say, the War/Strength domains to be the party's 'fighter', an Enchanter-specialist wizard as the 'Face/Social', a Bard using Cure spells and Wands to cover healing, and a blasting Sorcerer for ranged support? Or 4x Cleric, with a War battle-cleric, a Trickery cleric/rogue who memorizes Find Traps, a high- Charisma Cleric for talking, and a Healing cleric that's battle-buddies with the War cleric and patches people up after fights? Both would have the roles of the classic adventuring party, but with non-standard classes filling those roles, but it's not quite the same as the rigidly enforced Fighter/Barbarian/Paladin, Rogue/Ranger, Cleric/Bard, Wizard/Sorcerer.

Similarly, is this a 'newbies' Level 1+ game, a game starting around level 5 and probably aiming for 10, a 10+ campaign, a 20+ Epic worldshaking game (unlikely, but it's an option). They're almost completely different games, and it can have a large effect on characters - how much backstory they have, what skills they've got, how fragile they are, how much room they have for flexibility and multiclassing...you get the idea.

FWIW, I'm looking at playing a caster, but whether that's Wizard, Cleric, Bard, or Sorcerer depends on getting more info. It won't be a blasty fireball-chucker though; my preferred style is force multiplication through buffs/debuffs. Doing damage is for mundanes.

No, I'm aiming for something significantly more basic. Iconic classes and character types with twists and flavors, not complete deviations.
https://elliquiy.com/forums/index.php?topic=124957.msg5498498#msg5498498

please quote when responding to messages.
It makes my life much easier.

TheGlyphstone

How many players will you be taking? Because I still want to play a caster, but if you're limiting the four classes to their traditional stereotypes, the Wizard will have to be an Evocation specialist who only memorizes blasting spells, which as said above, runs counter to my preferred caster playstyle. Adding a 5th or 6th-wheel will give more freedom to that end.

coolhands

Im getting excited to see this game, what level would the characters start at, right from level 1?  I would love to play a classic rogue and focus on the lock picking and traps and sneak attacks.

Muse

Hm... 

I wonder if I could get to play muscle for a change. 

<--is always a caster, and usually a cleric. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Marie Reynolds

If their is still room i would like to have a spot and I love me some good intrigue games. I would also be interested in taking up the rogue slot.

TheRaven

#12
I could do a ranger. I'd have fun with that.  ;D

Incidentally, this game is going to be land-based, correct?

EDIT: Wait, strike that. Been playing Pathfinder a lot lately, where Rangers get to be like Aragorn a little more easily. I'll probably go Barbarian or Fighter instead.
"Hey," said Shadow. "Huginn or Muninn, or whoever you are"
The bird turned, head tipped, suspiciously, on one side, and it stared at him with bright eyes.
"Say 'Nevermore,'" said Shadow.
"Fuck you," said the raven.

coolhands

Also would we be using a point buy system or just roll for stats?

victoria4

I'd like to be considered, as a ranger.  You asked for 3-5 paragraphs in-character, so here's an attempt.  Without being sure how experienced our characters are I can't swear this is fits, but it's a start!

The rain that had been developing for hours now began, first as the sound of drops on leaves, then striking skin, and kicking up tiny puffs of dust as it struck parched ground.  Callenda frowned but didn't raise her hood just yet.  It had been a long day, her horse was hot and sweaty, and even her own lithe body was beginning to protest.  Under her, her mount picked up her impatience, and faithfully lengthened his stride - but a moment later, the call came from one of the clanking, clumsy knights behind her.  "Hey now, Callie, hold up.  Hey!  I said wait!"

Suppressing a sigh, the slim young tracker reigned in and made a quarter turn to face the men trailing along behind.  She may never have been able to understand her fellow humans the way she could read the simper beasts, but even she could guess what was on Bavartin's mind.  Perhaps that was because he was a fairly simple beast himself, she mused secretly, harbouring a slight smile.  "We can't wait, Lord.  The track isn't getting any fresher, and if these drops are the start of something big, as it appears, it'll get that much harder to follow.  We do want to catch this band, yes?"

Perhaps she shouldn't have pushed so hard earlier.  Perhaps her voice betrayed too much of her own irritation - Lord Bavartin had never been one to tolerate disrespect, as he now made clear.  Whatever the reasons, a few uncomfortable minutes later Callenda was back on track, alone, while behind her Bavartin's followers were erecting a pavillion, of all things, to rest and hide from the rain like some sort of ... well, she didn't know like what.  Something that stayed indoors.  Trying to make her sluggish mind come up with an apt comparison, she almost missed an abrupt turn in the trail, where the three fugitives had apparently decided to cut through a small copse.  The rain was coming down full force now, and Callenda had no choice but to dismount, leading her steaming warhorse at a brisk walk, eyes alert.  She made an obvious blaze showing her direction of travel - she hoped it was obvious enough for Bavartin, and followed.

She'd have to apologize to Bavartin, that was certain.  She didn't quite understand why he was so touchy about these men, or why her mild comment had triggered such a reaction, but she did like to get paid, and most of the time, he paid well, for simple work.  And if there was anything she remembered clearly about her father's teachings, it was that those who gave offense, made amends.  It didn't matter if offense wasn't intended.  She nodded to herself, firming up her decision - then the snap of a twig returned her to the moment.  Her reigns were dropped and bow in hand, arrow nocked, so quickly that her horse gently bumped her from behind, sending her lurching two steps forward, eyes still scanning in the direction of the sound.  A movement - bow up and bent - and a deer bounded away to the right, springing with tail high.  Callenda relaxed, and returned her arrow to its quiver, covering it with a flap of cloak.  There was no danger in that direction, or there wouldn't have been a deer to spook.  Still, she kept her bow in hand, noting the water running down the waxed string, and knowing its effectiveness  - and that of her arrows - was decreasing with every drop.  Well, she wasn't supposed to capture the men herself, just locate them for the knights who would come along, eventually.

TheRaven

Same warning as applies above for Victoria; I'm not sure at which level we're starting, so for comparison, Cedric should be about Level 4 or so, and the people he's fighting are about Level 1.




Duck, weave, throw, pull... it was almost routine to him. Cedric Blackhand dodged another sword thrust and wrapped his spiked chain around the crossguard and pommel, and yanked hard. The blade came tumbling from its master's grip, shortly followed by the swordwielder himself as Cedric tripped him with another quick wrap and pull on his leg. The fighter had disabled one, and was working on the next two. With a few more quick flurries of motion, all three were on the ground and disarmed. As the first began to stand, he threw one end of the chain towards his neck and tore the man's throat from its place. While he was busy, one had gotten up and the other had done that and rearmed. While the second received the same, the first managed to grab his discarded club and strike Cedric.

While a good part of the blow was taken by the studded leather armor Cedric was wearing, it still managed to bludgeon him off-balance, and the mercenary knew he would have a bruise there the following morning. It took him a few more moments and a few more body-blows until he was ready to strike back. The chain whipped out and tripped the final thug before its opposite end embedded in his forehead. Once he was done with the criminals, the mercenary took off into the alleyway after his target.

The man he was targeting was some kind of criminal, a dealer in illegal magic or some such thing. The city was paying him to push the man into a trap set by the city’s guard, and he wasn’t going in the right direction; the obnoxious (and far less skilled) sellswords getting in his way weren’t making his job any easier. He dashed along a parallel path where the man had run, and turned a corner, sprinting towards the intersection of allies. Cedric turned the corner, and the man saw him. He quickened his pace a little bit, and reversed direction. Good, Cedric thought. He’s going the right way now. Pressing forward, Cedric began herding the target towards the trap with no distractions now. This little chase would be worth it, eventually.
"Hey," said Shadow. "Huginn or Muninn, or whoever you are"
The bird turned, head tipped, suspiciously, on one side, and it stared at him with bright eyes.
"Say 'Nevermore,'" said Shadow.
"Fuck you," said the raven.

ShadowOfHeaven

Quote from: victoria4 on November 08, 2012, 12:46:49 PM
I'd like to be considered, as a ranger.  You asked for 3-5 paragraphs in-character, so here's an attempt.  Without being sure how experienced our characters are I can't swear this is fits, but it's a start!

The rain that had been developing for hours now began, first as the sound of drops on leaves, then striking skin, and kicking up tiny puffs of dust as it struck parched ground.  Callenda frowned but didn't raise her hood just yet.  It had been a long day, her horse was hot and sweaty, and even her own lithe body was beginning to protest.  Under her, her mount picked up her impatience, and faithfully lengthened his stride - but a moment later, the call came from one of the clanking, clumsy knights behind her.  "Hey now, Callie, hold up.  Hey!  I said wait!"

Suppressing a sigh, the slim young tracker reigned in and made a quarter turn to face the men trailing along behind.  She may never have been able to understand her fellow humans the way she could read the simper beasts, but even she could guess what was on Bavartin's mind.  Perhaps that was because he was a fairly simple beast himself, she mused secretly, harbouring a slight smile.  "We can't wait, Lord.  The track isn't getting any fresher, and if these drops are the start of something big, as it appears, it'll get that much harder to follow.  We do want to catch this band, yes?"

Perhaps she shouldn't have pushed so hard earlier.  Perhaps her voice betrayed too much of her own irritation - Lord Bavartin had never been one to tolerate disrespect, as he now made clear.  Whatever the reasons, a few uncomfortable minutes later Callenda was back on track, alone, while behind her Bavartin's followers were erecting a pavillion, of all things, to rest and hide from the rain like some sort of ... well, she didn't know like what.  Something that stayed indoors.  Trying to make her sluggish mind come up with an apt comparison, she almost missed an abrupt turn in the trail, where the three fugitives had apparently decided to cut through a small copse.  The rain was coming down full force now, and Callenda had no choice but to dismount, leading her steaming warhorse at a brisk walk, eyes alert.  She made an obvious blaze showing her direction of travel - she hoped it was obvious enough for Bavartin, and followed.

She'd have to apologize to Bavartin, that was certain.  She didn't quite understand why he was so touchy about these men, or why her mild comment had triggered such a reaction, but she did like to get paid, and most of the time, he paid well, for simple work.  And if there was anything she remembered clearly about her father's teachings, it was that those who gave offense, made amends.  It didn't matter if offense wasn't intended.  She nodded to herself, firming up her decision - then the snap of a twig returned her to the moment.  Her reigns were dropped and bow in hand, arrow nocked, so quickly that her horse gently bumped her from behind, sending her lurching two steps forward, eyes still scanning in the direction of the sound.  A movement - bow up and bent - and a deer bounded away to the right, springing with tail high.  Callenda relaxed, and returned her arrow to its quiver, covering it with a flap of cloak.  There was no danger in that direction, or there wouldn't have been a deer to spook.  Still, she kept her bow in hand, noting the water running down the waxed string, and knowing its effectiveness  - and that of her arrows - was decreasing with every drop.  Well, she wasn't supposed to capture the men herself, just locate them for the knights who would come along, eventually.

Approved! Thank you for taking the time so submit a sample :)
https://elliquiy.com/forums/index.php?topic=124957.msg5498498#msg5498498

please quote when responding to messages.
It makes my life much easier.

ShadowOfHeaven

Quote from: TheRaven on November 09, 2012, 08:00:46 AM
Same warning as applies above for Victoria; I'm not sure at which level we're starting, so for comparison, Cedric should be about Level 4 or so, and the people he's fighting are about Level 1.




Duck, weave, throw, pull... it was almost routine to him. Cedric Blackhand dodged another sword thrust and wrapped his spiked chain around the crossguard and pommel, and yanked hard. The blade came tumbling from its master's grip, shortly followed by the swordwielder himself as Cedric tripped him with another quick wrap and pull on his leg. The fighter had disabled one, and was working on the next two. With a few more quick flurries of motion, all three were on the ground and disarmed. As the first began to stand, he threw one end of the chain towards his neck and tore the man's throat from its place. While he was busy, one had gotten up and the other had done that and rearmed. While the second received the same, the first managed to grab his discarded club and strike Cedric.

While a good part of the blow was taken by the studded leather armor Cedric was wearing, it still managed to bludgeon him off-balance, and the mercenary knew he would have a bruise there the following morning. It took him a few more moments and a few more body-blows until he was ready to strike back. The chain whipped out and tripped the final thug before its opposite end embedded in his forehead. Once he was done with the criminals, the mercenary took off into the alleyway after his target.

The man he was targeting was some kind of criminal, a dealer in illegal magic or some such thing. The city was paying him to push the man into a trap set by the city’s guard, and he wasn’t going in the right direction; the obnoxious (and far less skilled) sellswords getting in his way weren’t making his job any easier. He dashed along a parallel path where the man had run, and turned a corner, sprinting towards the intersection of allies. Cedric turned the corner, and the man saw him. He quickened his pace a little bit, and reversed direction. Good, Cedric thought. He’s going the right way now. Pressing forward, Cedric began herding the target towards the trap with no distractions now. This little chase would be worth it, eventually.

Approved! Thanks for the sample :)
https://elliquiy.com/forums/index.php?topic=124957.msg5498498#msg5498498

please quote when responding to messages.
It makes my life much easier.

ShadowOfHeaven

Quote from: TheGlyphstone on November 06, 2012, 06:47:51 PM
How many players will you be taking? Because I still want to play a caster, but if you're limiting the four classes to their traditional stereotypes, the Wizard will have to be an Evocation specialist who only memorizes blasting spells, which as said above, runs counter to my preferred caster playstyle. Adding a 5th or 6th-wheel will give more freedom to that end.

I'd love to fill the classes and add a few multi-classed characters for variety.
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please quote when responding to messages.
It makes my life much easier.

ShadowOfHeaven

Quote from: coolhands on November 08, 2012, 12:27:14 PM
Also would we be using a point buy system or just roll for stats?

I will roll 3 sets of stats for each character and allow the player to choose which to use.
That's something I've done in the past that is quick, easy, and allows for flexibility.

This obviously gives the characters slightly higher than average statistics, but I am comfortable with that.
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please quote when responding to messages.
It makes my life much easier.

TheGlyphstone

#20
Quote from: ShadowOfHeaven on November 09, 2012, 03:38:37 PM
I'd love to fill the classes and add a few multi-classed characters for variety.

Cool. I'll see what I can come up with....maybe a Rogue/Wizard multiclass, aiming for Arcane Trickster.

Scratch that. Unless you plan on the game starting at level 8+...that's the earliest Arcane Trickster can come online since we're playing straight out of core.

Ooh...I know....lemmee get a writing sample up.

ShadowOfHeaven

Quote from: TheRaven on November 08, 2012, 08:16:14 AM
I could do a ranger. I'd have fun with that.  ;D

Incidentally, this game is going to be land-based, correct?

EDIT: Wait, strike that. Been playing Pathfinder a lot lately, where Rangers get to be like Aragorn a little more easily. I'll probably go Barbarian or Fighter instead.

Land based.
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please quote when responding to messages.
It makes my life much easier.

ShadowOfHeaven

Quote from: coolhands on November 06, 2012, 08:32:14 PM
Im getting excited to see this game, what level would the characters start at, right from level 1?  I would love to play a classic rogue and focus on the lock picking and traps and sneak attacks.

The characters will begin at level 2.
I enjoy the process of progression and it also allows multi-classed characters to actually be multi-classed.
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It makes my life much easier.

ShadowOfHeaven

Quote from: Muse on November 06, 2012, 09:47:17 PM
Hm... 

I wonder if I could get to play muscle for a change. 

<--is always a caster, and usually a cleric.

Pick a class or multi-class and throw in a sample.
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please quote when responding to messages.
It makes my life much easier.

TheGlyphstone

So I've got a great idea, but before I develop it, important question: How restrictive are you on applying the Paladin's Code? GMs go all over the spectrum on what breaks the code or not, what counts as as 'associating' with Evil...basically, if I want to play a Paladin, do I have any leeway or is Stick Up The Ass a class feature? ;)