Project Freelancer: RvB/Halo Inspired Freeform (Interest Check)

Started by Divine Tenacity, October 28, 2014, 12:55:02 PM

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Divine Tenacity

    BEFORE THERE WAS A RED VS. BLUE

    THERE WAS PROJECT FREELANCER...

    The last time I tried this, it was actually a little bare, and not very well explained. I hope now that I have put up a revamped check, this will generate greater interest.

    So... if that image or title did not clue you into what kind of Group RP I am looking for interest for-- then you have obviously been living under a rock or something.

    This is an RP I have been craving for a little bit now. Obviously it will not be focused on the Red or Blue teams, but more on the soldiers that set them all on this path.

    I feel like it should be explored a bit more, which is why I have made this little project...


    So, that exactly is Project Freelancer?

    As derived from the Red vs. Blue wiki:
    "Project Freelancer is a state of the art scientific endeavor, with one goal in mind: to ensure the security of humanity in a harsh and violent galaxy."

    In a nutshell, Project Freelancer is a Special Ops program that experiments with human soldiers and A.I. implants. This program was created in order to give humanity the edge over their ongoing war with The Covenant. The program is run by a man known only as The Director and boast 50 Agents that operate under the designation of U.S. State names.

    50 people is very ambitious, so I am scaling this down to 10. Anywho:

    Okay, so I think I got it. What the hell makes them so special anyways?

    The agents of this project are actually capable and competent enough to be on the front lines fighting off Covenant forces. They do so with special armor components, artificial intelligence programs (more on this later), and their proficiency in combat. Don't believe me? You should really, really watch this video before continuing.

    Wow! They really are a bunch of badasses! So where does this RP comes in?

    This RP will be following a plot line that is still being developed in my already overworked brain. While it may touch on some things from the series itself, it will feature its own unique and developing storyline. So far The Director will be sending the Agents on various missions reconnaissance, assassinations, escort high profile members of the UNSC, weapon manufacturers-- you name it. These missions also serve to track the agent's performance out in the field as well as the state of their A.I. Keep in mind there is a bigger plot being developed in the background, that shall affect all Freelancers when-- how does one put it?-- shit hits the fan.

    Why track progress you say? Once again from the RvB wiki:

    The Freelancer Leaderboard is a ranking system table that displays the stats of the top eight ranking Freelancers. It plays a major role in having a lasting effect on the Freelancers and their views towards the Project, the Director, and each other.

    Being Number 1 means getting A LOT of perks. More on this later and how NOT being on the leaderboard affects a Freelancer's standing on the team.

    Once again, still working on it, and ideas/ brainstorming sessions are always welcome! -thumbs up-  XD

    Y'know what? I think you captured my interest. Where do I sign up?

    Why right here... on the dotted line. Don't worry about the fine print I kid! This RP, while deep and complex, shall not really take itself seriously one bit! Let me give you guys some of the finer details!

    WAIT!! You forgot about the Artificial Intelligence Programs!

    -smacks forehead- Oh duh, right! So we all know what an A.I is right? Good, how about the A.I. from the Halo universe? No? Alright, that's perfectly fine. Its all pretty easy to pick up. Any who, as derived from the Halo Nation wiki:

    Artificial intelligence, abbreviated A.I., is an artificially created construct that exhibits intelligence similar to a sentient being. A.I.'s were known to be used by the Forerunners, and later by humanity to a great extent. The first generation "Smart" A.I.s were developed by humanity in the mid-21st century. Most A.I. constructs give themselves a unique appearance (otherwise known as an avatar) that corresponds to their main use.

    Insofar as Project Freelancer the RP works, there are 12 A.I. The reason for this is because there are two A.I. who are integral to the storyline and thus shall be NPC'd by myself or other players that I feel are up to it. Now I know that sounds like enough A.I. badass computer armor enhancers thingies for all, but some of these A.I. will come with... complications. Much like a parasite feeding off of its host. The A.I's are:

    Alpha        Beta
    Gamma     Delta
    Epsilon      Eta
    Theta        Iota
    Sigma       Omega
    Zeta          Rho
    Omicron    Tau

    I know I know most of these A.I. were destroyed in the series, but for the sake of the Rp they are all still very much active. They all also share attributes and specific abilities that can help augment the skills of the agent that they are paired with in combat. I will definitely get more into attributes and abilities later, depending on interest.

    Okay, think I got it all! Can I create a character now?

    Please have at it! But first, the Rules and Requirements of the game!

    *Groan* All right, have at 'em!



    RULES OF THE GAME:
    -Please abide by all Elliquiy rules!

    -No god-modding.You do it, we cut you from the game. I have ZERO tolerance for God-modders.

    -We are all adults here, disagreements may occur but please conduct yourself in accordance with your age and general standards of civility. Respect your fellow players and take any issues to PM to work it out amongst yourselves. If an accord could not be reached, please do not hesitate to grab up the GM so that she may make a fair and impartial decision to resolve issues.

    -This game will be placed in the Extreme section. Non-consensual activity is permitted, however, players are NOT required to participate. Any non-con activities MUST be approved by all players involved. Anyone who violates this rule will be dropped from the game. Also, if your posts contain something of a squeamish nature, please be sure to include a big and bright WARNING!!! tag to your content line. This does not apply to writing out combat, when you have an Agent taking the heads off of a couple of grunts. Battlefield gore is fine.  ;D

    -Please respect player and character on's and off's.

    -Post length is three paragraph's minimum (that's 5-7 sentences each, thanks), done at least once a week or more if you can handle it. Only one character per player. Also all posts shall be written in the third person p.o.v.!

    -These rules are subject to change at the GM's discretion.


    [/list]
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    Divine Tenacity

    #1

    As derived from the Halo Nation wiki:

    Artificial Intelligence: Abbreviated A.I., is an artificially created construct that exhibits intelligence similar to a sentient being. A.I.'s were known to be used by the Forerunners, and later by humanity to a great extent. The first generation "Smart" A.I.s were developed by humanity in the mid-21st century. Most A.I. constructs give themselves a unique appearance (otherwise known as an avatar) that corresponds to their main use.

    Keep in mind the pronouns I'm using can be changed. These are A.I. after all, and can comfortably identify with one or the other, both or neither. If you would like you A.I. to have a different gender, please inform me and a change could be made.

    Insofar as Project Freelancer works, there are 12 A.I. Now I know that sounds like enough for all, but some of these A.I. will come with... complications. Much like a parasite feeding off of its host. The A.I's are:

    CURRENT A.I.
    Alpha (Attribute: Creation) (FILE REDACTED)       

    Beta (Attribute: Failure) (FILE REDACTED)

    Gamma (Attribute: Deceit) Although Gamma can't take complete control of the host, he is one of the few A.I. shown to have the ability to possess and function vehicles and computers.  Also, he may increase the skills of the host and is needed to function the time distortion enhancement.     

    Delta (Attribute: Logic) Like other A.I., Delta increases the skills of the host he possess and acts like an extra "eye", identifying surroundings. He's also the only known A.I. to have the ability to use holographic projection and leave recordings of himself in the subconscious of hosts to pass on information.

    Eta (Attribute: Irrationality) (Twin of Iota) Is an irrational and most times the most stubborn A.I. to get along with. This A.I. has been gifted with a penchant for haste, which usually manifests itself into her running her 'mouth' a mile a minute. In combat, Eta can increase the production of various mechanics within the wearer's suit, granting them a speed boost.

    Iota (Attribute: Rationality) (Twin of Eta) A most calm and effluent A.I. He is tranquil to the point of obnoxiousness. Iota is tranquil & highly rational; a better word would be "Mathematical" and is adept at calculating variables and quoting statistics. He will analyze all facets of a given situation and if prompted, will provide a recommended course of action. While he doesn't understand emotion, he possesses a basic programming in Psychology and can factor body language, vocal tone & inflection, and other information into his processing. Can adapt the wearer's suit to camouflage within his or her surroundings.

    Omega(Attribute: Rage) Omega seems to be one of the most skilled A.I. in possession compared to other A.I. programs, with the exception of the Alpha. His possession greatly increases the natural skills of the host he possesses. However, Omega can't take complete control of them which causes the host to develop a split personality.

    Epsilon (Attribute: Memory)  Epsilon has a great amount of information and can remember anything to the specific detail. Though he can't take control of another soldier, Epsilon's possessive ability can and will come in handy during a tactical excursion. He is also to split himself into multiple copies. 
           
    Theta (Attribute: Trust) Theta seems to have the personality and behavior of that of a young child, being shy, kind, and curious about things. Theta demonstrates the ability to create holographic objects. Theta is also capable of manifesting and maintain Domed Energy Shields to a very precise degree.         

    Sigma (Attribute: Ambition) Sigma's is one of the most skilled A.I. in possession compared to his 'siblings'. His possession greatly increases the abilities of the host and he's one of the few A.I. who can take control of them. He shows he can manipulate others to aid in his plans without even possessing them, using his reasoning to trick them. However, unlike the Alpha, he seems to take a longer period of time to take control of the host compared to the Alpha, who can take control of the host within seconds.       

    Zeta: (Attribute: Dementia) Zeta sometimes forgets he's an A.I, causing him to randomly control the users suit as if he were a spartan himself. Don't rely on him to remember anything, either. He can randomly become really clear and decide a course of action that will shock everyone, though, but sometimes forget that there is a horde of covenant and send you in thinking there are none. Beware having this A.I. as you begin to question everything it says.

    Rho: (Attribute: Compassion) A.I. that specializes in medical based abilities. She is best used in a support capacity, her abilities are only able to boost the agent's physical potential by a minuscule amount. Rho is not to be take for granted however, this A.I. excels when it comes time to weave together minor to severe wounds, doing so within a manner of moments with exacting effluence.

    Omicron: (Attribute: Avarice) The only A.I. who puts most of his thought processes towards increasing the physical abilities of his Agent. He is all, ends all, greedy and hungry for victory in battle. It is best to approach this A.I. with extreme caution, as his overwhelming need for victory in battle 'indoctrinates' his host into wanting much of the same, with real world consequences.

    Tau: (Attribute: Taciturn) Good luck getting him to talk. Tau usually resorts to displaying text messages in place of actual speech. Rarely will he say ANYTHING unless his host is in real danger. Although he does not talk much, Tau's humor and wit show on his text messages, seemingly to make his host start randomly laughing in the middle of a op, leaving everyone to think they are crazy. As well as being humorous Tau is a good tactician and can usually see things and patterns other A.I.'s can not.
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    Divine Tenacity

    #2
    THE MOTHER OF INVENTION:
    (Thank you Knyghtskye for writing these up!)



    The Mother of Invention: Built on the premise that humanity must be defended "by any means necessary.", Project Freelancer's flagship is aptly named. She is crewed by some of the most dedicated, loyal, and capable soldiers the UNSC has to offer. With the Director at her helm, she stalks the galaxy ready to deploy at any time. The Men and Women of Project Freelancer call her their home and sanctuary. When not on Mission, Agents are allowed to move freely throughout the ship with very few areas restricted to them; however, they are kept extremely busy with full-time training schedules and a mandate of Total Combat Readiness at all times. Shore leave is a rare but welcome escape.



    Command Center: The beating heart of the Mother of Invention. Here, all the necessary functions for daily life to continue are monitored and managed. Navigations, Weapons, Comms, and the Pilot’s Station are only some of the various operational systems manned 24/7. The Director can sometimes be found here, but is unlikely to respond to dialog unless the man has something to discuss…



    Training Center: It is here that the Agents of Project Freelancer spend the most of their time, when not on mission or performing basic needs. The Training Center can take on a seemingly infinite number of configurations to suit each Agent’s needs, providing various backdrops, obstacles, targets, and scenarios which test an individual physically, mentally, and (sometimes) emotionally. Basic Safety Protocols are in place to ensure effective but nonlethal training for all (Though in some cases, even said protocols are negotiable). The Training Center is open at all hours.



    Mess Hall: It has often been stated that a Military runs on its stomach. This has never been more true than in abroad the Mother of Invention. It’s Kitchens are staffed with some of the greatest culinary minds throughout the Galaxy; there is a rotating schedule of Meals, but rarely will one find the typical “Marine Corps” fare… Only the best of the best serve in the project, and the Best of the Best deserve only the Best. Breakfast, Lunch, and Dinner are served the same time every day, and snacks are available when no meals are being served.



    Barracks: One of the largest regions of the entire ship, the Barracks consists of multiple wings of bunks and solitary rooms… Lower Enlisted and Administrative Techs sleep in gender-segregated group quarters, while High-Ranking Officers and the Agents of Project Freelancer are each provided their own personal room and plenty of privacy. Some may choose to decorate their Quarters with pictures, posters, artifacts, or trophies… while others choose to live with the bare minimum. Sleeping during the day is frowned upon (Except for the Agents, who are given near-total freedom... provided they prove themselves regularly through training and participation).



    Tactical Operations Command/TaCom: This is where the magic happens. TaCom is an area off-limits to nearly every other individual save those holding a particular Security Clearance; this is where the Agents of Project Freelancer are provided with real-time data on operations occurring throughout the Galaxy. Mission Briefings are held in one of TaCom’s two briefing rooms, where The Director and his aides disseminate and direct the actions of the UNSC’s Premier Fighting Force. When the Director is not in his personal quarters or in the Command Center, he can commonly be found here; however, it is unwise to bother the man when he is in his element.



    Armory:  The teeth and claws; this is where the assorted weapons and equipment owned by The Project are stored; Agents of Project Freelancer are expected to store their personal weapons as well, and are only allowed to check them out when training or away on mission.



    Hangar: The Mother of Invention boasts the most well-staffed and stocked hangar in the UNSC; with state-of-the-art repair facilities and an extensive catalogue of parts and components available for use, the Agents of Project Freelancer find themselves in capable hands. The Hangar provides an impressive array of vehicles for requisition, including a compliment of specially-designed Pelican Dropships which are best suited for Infiltration & Extraction within hostile enemy territory. 


    Engineering Room: Located adjacent to the hangar, the Engineering Room is the belly of the Ship; home to the ship’s most important hardware such as Life Support, and Sublight Engines. It is a maze of tunnels, hallways, and dimly lit control panels…



    DISCLAIMER: None of these images belong to me, they belong to their respective artists. Thanks for being so awesome!
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    Divine Tenacity

    #3
    Specializations:
    (Much Thanks to Knyghtskye for taking care of this section as well!)




    Wetworker: Bearing the Motto: "First In, Last Out.", the Project's professional assassins have earned a reputation for secrecy, skill, and concentrated violence. They are capable of operating behind enemy lines with little to no support from their comrades; highly skilled, these dangerous men and women utilize stealth, surprise, and technical expertise to dictate the flow of the battlefield. Those who choose this specialization are gifted in the Arts of Martial Warfare from the Shadows, eliminating their enemies silently and with surgical precision.
    Wetworker #1: Reserved. CQC/Stealth
    Wetworker #2: Sniper.

    Operator: Bearing the Motto: “Signe Inferemus” (We shall drive forward), the Project’s hand-chosen pilots have earned a reputation for dependability, reliability, and calm under fire. They are capable of piloting just about anything, given special training in Covenant and UNSC vehicles, aircraft, and heavy weaponry.  They utilize heavier armor then their compatriots, and are capable of delivering a veritable hailstorm of fire upon any opposition. Those who choose this specialization are unstoppable juggernauts with a knack for manning any vehicle they come across. 
    Operator #1:
    Operator #2:

    Combat Medic: Bearing the Motto: “Sound Body, Sharp Mind.”, the Project’s Soldier-Medics have earned a reputation for compassion and strength against adversity. They are capable of operating in a fighting capacity as riflemen, yet their true skill lies in their ability to provide aid to their fallen comrades.  Those who choose this specialization are highly skilled in the fields of Battlefield Medicine and Infantry Tactics, supporting their comrades by providing aid to the Fallen as well as taking the fight to the enemy.
    Combat Medic #1:
    Combat Medic #2:

    Stalker: Bearing the Motto: “Seek. Strike. Destroy.”, the Project’s highly skilled and capable hunters have earned a reputation for unmatched ferocity, vigilance, and tactical knowledge. They are capable of taking the fight to the enemy one-on-one, stalking and slaying their targets through tactical superiority and careful evaluation of a target’s strengths and weaknesses. Those who choose this specialization are gifted in the arts of reconnaissance,  working with their stealthier comrades to help develop a complete picture of the Battlefield. They seek out their enemies and strike swiftly, utilizing overwhelming force and ambush tactics.     
    Stalker #1:
    Stalker #2:

    Engineer: Bearing the Motto: “Constructio Et Destructio” (Construction and Destruction), the Project’s Engineer/Sappers have earned a reputation for dependability, adaptability, and a knack for finding a solution to any problem; that being said, each and every one would likely spout the same line: “There are very few problems in this world that cannot be solved by the proper application of High Explosives.”  The Engineers are a proud and solitary group, finding their happiness with noses buried in a tangle of wires or diagnosing a mysterious technical problem. Those who choose this specialization are gifted in disciplines associated with Explosives, Mechanical Expertise, and Repair.
    Engineer#1
    Engineer#2
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    Divine Tenacity

    #4

    Armor Enhancements:
    Derived from the RvB wiki: An Armor Enhancement is a special ability that Freelancer Agents have built into their armor. Some enhancements are run by an A.I. program.



    Active Camouflage: Active Camouflage, also known as Cloaking and Invisibility, is an armor enhancement that allows the user to use an advanced form of cloaking and vanish into their environment. The enhancement is seemingly run by two different A.I.: Epsilon and Beta.


    Bioscan: The BioScan, also known as the BioCom, is a type of armor enhancement that allows soldiers to check the vitals or injuries of their team members in combat. This ability is shared among several A.I. though are most inherent in Tau and Epsilon.


    Domed Energy Shield: The Domed Energy Shield is an armor enhancement that creates a translucent, slightly white/gold tinted protective sphere around the user. This ability is best utilized by the A.I. Theta, who can manipulate the shield to allow for greater defensive and offensive abilities, even accounting for power losses and moving targets.


    Electromagnetic Pulse: An Electromagnetic Pulse, abbreviated as EMP for short, is a device capable of rendering technology in it's field of range useless or completely destroyed beyond repair.


    Enhanced Motion Tracker: The Enhanced Motion Tracker is an armor enhancement that amplifies the abilities of a standard motion tracker. The Enhanced Motion Tracker outlines the user's enemies and allies in a thermal-like vision fashion and allows them to see through structures and walls.


    Hardlight Shield: The Hardlight Shield is an Armor Enhancement that allows the user emit a blue colored shield in order to deflect bullets and blasts.


    Healing Unit: In a nutshell; The Healing Unit is an armor enhancement that is used to heal injured people. This healing unit is able to knit the most fatal of wounds in just a matter of minutes. The A.I.'s Rho and Epsilon are able to use this ability for very limited amounts of times, as it greatly depletes the armor power in the user's own armor.


    Holographic Projection: This enhancement projects a holographic version of the user to distract the enemy and redirect gunfire to another direction.


    Overshield: Overshield is an armor enhancement that creates a personal energy shield that protects the individual from damage.


    Speed Boost: The Speed Boost is an armor enhancement that allows the user to move extremely fast. Without an A.I., the user might experience an overload of speed.


    Strength Boost: Strength Boost is an armor enhancement that grants the user inhuman strength. It seemingly functions only when having one of two A.I.: Omega or Epsilon.


    Temporal Distortion: Allows the user to manipulate time for brief moments. With this armor enhancement, the Freelancer's ability to reverse segments of time, so as to manipulate them to his/her advantage, is very similar to the "checkpoint" system common in video games, which allows the player an infinite number of deaths or failures, only to respawn at a set point earlier in their progress in the game. Keep in mind this armor enhancement will not work without the use of the A.I. Gamma. Keep in mind for this RP it will not be used excessively and will therefore be a strict limit for how many times it can be used, or else we get a 'Butterfly Effect'.




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    Divine Tenacity

    #5
    Mission mock-ups:
    Just a couple of missions to start the ball rolling.



    MISSION BOARD
    Sortie 1-A: Tinder

    Team Alpha:

    Primary Objective: Rescue a critically injured Agent Texas and Infantryman

    Secondary Objective: Complete mission with minimum amount of aggression as possible.

    Mission Brief: Agent Texas was sent out on a low key op per orders of The Director. Mission details are irrelevant to the current objective. Texas ended up wounded with the last surviving member of the unit, an Infantryman known by the name of [REDACTED]. Retrieve Agent Texas and Infantrymen for immediate medical attention and debriefing. 

    World: New Constantinople



    Sortie 1-B: Spark

    Team Bravo:

    Primary Objective: Retrieve valuable information from Covenant controlled Forerunner Base. Sabotage any Covenant controlled faculties.

    Secondary Objective: Complete mission without raising alarm. Recapture main base to resume halted UNSC operations.

    Mission Brief: Decided Heart was once a world occupied by colonists and UNSC soldiers until it was decimated during the Covenant's first assault. Since the initial wave, Covenant scientists have been hacking the data for their own use, giving them a huge advantage over subsequent raids with their stolen UNSC knowledge. Agents are to infiltrate these bases where Covenant control is at capacity and retrieve any information on the enemy and/or sabotage any future operations the Covenant are planning.

    World: Decided Heart

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    Divine Tenacity

    #6
    Character Generation:

    Name:
    Age:(21+ please. Thanks!)
    Codename/Designation: (Please choose a state you would like your character to be codenamed.)
    Appearance: (Description of your character will work well here too, as well as whatever he/she may wear when off duty.)
    Personality: (3 or 4 sentences here. Really want to get a feel for your character.)
    Armor Type: (The armor you wear when on mission or base. This may get a little tricky. Please review this link for the different armor types. We will be using the armors from Halo 4 for this RP.)
    Artificial Intelligence: (Please put NONE for now. I still have to figure out what I would like to do with A.I. Know that not EVERYONE WILL NOT HAVE ONE! THIS IS CRUCIAL!!) Abilities Granted: (ALSO LEAVE BLANK FOR NOW!)
    Main Weapon: (UNSC Issued weapons only please. Nothing alien, yet.)
    Secondary Weapon: (UNSC Issued weapons only please. Nothing alien, yet.)
    Specialization: (What is your character good at?)
    Brief Background: (Come up with some details that would be known about your character that would not be redacted to struck from his/her files as CLASSIFIED.)
    Sexual Orientation: (Pretty easy and obvious. All orientations are welcome!)
    Sexual On's: (No linking to O/O's please!)
    Sexual Off's: (No linking to O/O's please!)
    Misc. Details: (Anything else you think I may have missed.)



    [float=left][img height=300] YOUR CHARACTER'S PICTURE URL HERE [/img][/float]
    [b]Name:[/b]
    [b]Age:[/b](21+ please. Thanks!)
    [b]Codename/Designation:[/b] (Please choose a state you would like your character to be codenamed.)
    [b]Appearance:[/b] (Description of your character will work well here too, as well as whatever he/she may wear when off duty.)
    [b]Personality:[/b] (3 or 4 sentences here. Really want to get a feel for your character.)
    [b]Armor Type:[/b] (The armor you wear when on mission or base. This may get a little tricky. Please review this [url=http://www.ign.com/wikis/halo-4/Armour_Customization] link[/url] for the different armor types. We will be using the armors from Halo 4 for this RP.)
    [b]Artificial Intelligence:[/b] (Please put NONE for now. I still have to figure out what I would like to do with A.I. Know that not EVERYONE WILL NOT HAVE ONE! THIS IS CRUCIAL!!) [b]Abilities Granted:[/b] (ALSO LEAVE BLANK FOR NOW!)
    [b]Main Weapon:[/b]  (UNSC Issued weapons only please. Nothing alien, yet.)
    [b]Secondary Weapon:[/b]  (UNSC Issued weapons only please. Nothing alien, yet.)
    [b]Specialization:[/b] (What is your character good at?)
    [b]Brief Background:[/b] (Come up with some details that would be known about your character that would not be redacted to struck from he/she files as CLASSIFIED.)
    [b]Sexual Orientation:[/b] (Pretty easy and obvious. All orientations are welcome!)
    [b]Sexual On's:[/b] (No linking to O/O's please!)
    [b]Sexual Off's:[/b] (No linking to O/O's please!)
    [b]Misc. Details:[/b] (Anything else you think I may have missed.)


    TAGGING SYSTEM:

    Name: (Obviously your Codename and/or your character's real name here.)
    Location: (Where your Agent is currently.)
    Tagging: (Who your Agent is currently hanging with. If your Agent is with no one but looking for interaction please use the 'Open' tag to let others know. If your Agent is alone or you are trying to do a closed scene, please use 'Closed.')
    Content: (The contents of your post.)

    [B]Name:[/B] (Obviously your Codename and/or your character's real name here.)
    [B]Location:[/B] (Where your Agent is currently.)
    [B]Tagging:[/B] (Who your Agent is currently hanging with. If your Agent is with no one but looking for interaction please use the 'Open' tag to let others know. If your Agent is alone or you are trying to do a closed scene, please use 'Closed.')
    [B]Content:[/B] (The contents of your post.)
    [hr]
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    Divine Tenacity

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    Rel Mayer


    Divine Tenacity

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    Knyghtskye

    What each must seek in his life never was on land or sea. It is something out of his own unique potentiality for experience, something that never has been and never could have been experienced by anyone else.

    Joseph Campbell

    AngelicBlade

    Been a fan of Red vs Blue since a friend of mine showed it to me, so I'm very interested in this and would like to make a character.

    Divine Tenacity

    Whoot! Feel free!

    Hoping to get at least 5 people minimum before getting the ball rolling.   ;D
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    AngelicBlade


    Divine Tenacity

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    AngelicBlade

    #15
    Well, here's meh character. Lemme know if I need to change things or improvements that need to be made.



    Name: Syri Oakrun
    Age: 26
    Codename/Designation: California
    Appearance: Syri stands at 6'0 and has a very athletic build. She has raven colored hair that sits slightly past her shoulders when not tucked into her helmet. Her eyes are gray with small golden rings around her pupil. Syri's face has black lines going across it in several areas because her skull and many of parts of her body are cybernetic. Out of mission Syri tends to wear the same similar outfits, Worn jeans with no shoes and a very tight Black T-Shirt that shows off her ample bust. She's also known to wear a very old military duster that has definitely seen better days even though she takes extreme care of it.
    Personality: Syri can be very, very competitive and it tends to distract her from her goal at times. Most of the time Syri's actually a kind person that cares for her friends. When on her downtime Syri's a massive gamer and tends to slack off quite a bit, being a gamer has made her very competitive, and she treats missions similar to video games. On missions she's very serious and focus and sometimes downright ruthless.
    Armor Type: Custom SR-41 Orbital
    Artificial Intelligence: N/A
    Abilities Granted: N/A
    Main Weapon: MA37 Assault Rifle
    Secondary Weapon:  M6C/SOCOM
    Specialization: Combat Engineer
    Brief Background: Syri was born on a space station and grew up on many different space stations. A month after eighteenth birthday was the first time she'd ever been planetside. Syri enjoyed being planetside so much that she enlisted in the military so she could see more worlds and people. Syri spent many years in the military as a combat engineer until she was gravely wounded on a mission. Syri was caught in a massive explosion that ripped her body to pieces. After having massive surgery and expensive cybernetics implanted in her body that saved her life she was relieved of duty and after a couple of months in recovery she was placed in Project Freelancer.
    Sexual Orientation: Bisexual
    Sexual On's: Nipple play, Being spanked, Receiving Oral, Cuddling, Betting for Sex. She's also turned on when people stroke her hair.
    Sexual Off's: Giving oral, Dirty talk, Scat, Gore, Sex Toys.
    Misc. Details: Syri struggles with a deep depression that started ever since she was almost killed in action. She tends to be overly tough on her self and has been known to seclude herself for many hours after tough missions. Also Syri hates the fact she's a cyborg, even though her cybernetics saved her life it actually makes her vulnerable to having control over her body taken since she has cybernetics fused to her nervous system. Syri can also 'shut down' if a powerful EMP is set off around her which leaves her defenseless for several minutes. Because of the cybernetics however, her ability to hack into almost any system is greatly increased.

    Divine Tenacity

    Syri looks good so far! Once we get some more character's up, I will begin the process of assigning A.I. and armor enhancements to Agents.
    Group Games: 0 (pending) | Solo Games: 2  | Post(s) Owed: 2

    Check out my Request Thread!

    Divine Tenacity

    #17
    Also... I guess I should start working on a c/s myself, hmm?

    Reserving this space to do juuuusut that!

    No Peeking!
    Name: Elijah Sinclair
    Age: 26
    Codename/Designation: NEW YORK
    Appearance:Elijah is a typical product of Spartan breeding, standing tall at six feet, five inches. Her two hundred forty pound body is kept in tip top shape, while tall, Elijah is still very feminine with rounded hips and a ample bust and butt, a typical glamazon supermodel, if she was into that shit. Instead she keeps her onyx hair in dreadlocks, and then those in a severely braided ponytail or mohawk. Around base, she could be seen in her UNSC reg. wear, sweats and pants, tank tops and shirts. She does have a dress buried in the back of her closet somewhere, being coerced by her fellow female Agents into buying one.
    Personality: (3 or 4 sentences here. Really want to get a feel for your character.)
    Armor Type: MJOLNIR Mark IV- Black Variant
    Artificial Intelligence:
    Abilities Granted:
    Main Weapon: BR85HB Battle Rifle
    Secondary Weapon: M6H Magnum
    Specialization:Wetwork. CQC/Stealth
    Brief Background:
    Sexual Orientation: Bi-Curious
    Sexual On's: (No linking to O/O's please!)
    Sexual Off's: (No linking to O/O's please!)
    Misc. Details: (Anything else you think I may have missed.)
    Group Games: 0 (pending) | Solo Games: 2  | Post(s) Owed: 2

    Check out my Request Thread!

    Knyghtskye

    Name: Marcus Vrille
    Age: 32
    Codename/Designation: Agent Alaska
    Appearance: Marcus is caucasion with emerald green eyes and solid black hair (often kept to a short buzzcut). He stands a hair above 6'6 without armor and always possesses a charming & ready smile...which hides a frighteningly violent persona. When off-duty, he wears tight t-shirts or long-sleeves (Most often black, grey, or his favorite color, green) rolled up to accentuate his streamlined & tight physique and jeans, shorts, or BDUs. He has wide shoulders and works out daily, though his musculature is "defined" rather than "heavy"; when he moves, it is with a powerful & predatory economy-of-motion. A jagged cicatrix curves from his left ear, down the side of his neck, and disappears into his shirt (obviously a deep, painful, and nearly fatal wound), and beneath his shirt, his body possess a number of scars; remnants of slashes & bite marks. Otherwise, he is a handsome specimen. He weighs just shy of 255 lbs of solid, streamlined muscle.

    Personality: “The Alpha”: Capable, Invincible, Adaptable. These words have rung in Marcus Vrille’s ears since his younger days… Behind cold eyes lay a fierce and passionate spark. He is quiet and ever-watchful; always in control, especially when others are not. He has the looks of a stunner, and he wields words almost as well as he wields a blade… Quick-witted, cunning, and capable of cold-blooded violence, he is a perfect specimen for The Director’s guiding hand.     

    Armor Type: Custom-Altered Mark VI (See Photo)
    Artificial Intelligence: (NONE)
    Abilities Granted: (NONE)
    Main Weapon:  DMR M395
    Secondary Weapon:  M7S SMG
    Specialization: Stalker

    Brief Background: Marcus has been closely tied to the USNC for most of his life. His parents had both served on starships; his mother, an Administrative Assistant, and his father as a Marine. When Marcus was a boy, his parents were killed when the Halcyon-Class Cruiser they were manning was destroyed in a Covenant Ambush. Marcus had been staying with a relative back on Earth at the time, and learned of their deaths first through a News Relay. He entered Military Service as soon as he came of legal age, and has served honorably ever since... He has been awarded the Silver Star twice in his Military Career for acts of daring & courage in the face of death, as well as multiple Commendations & Achievement Awards. His Dossier is replete with comments from no less than three Commanding Officers recommending him for a transfer to Special Forces. On record at this time, he possesses just shy of 500 Confirmed Kills, with nearly half of them recorded in situations of Close-Quarters & Hand-to-Hand Combat.

    Along with his stellar Service Record, he also possesses a small number of disciplinary infractions, each handled through Administrative Punishment. It is recorded that, when Off-Duty, Marcus has shown a tendancy toward big game hunting and has traveled to a number of worlds purely to take part in sponsored (or unsponsored) hunts versus exotic & often dangerous prey. One such event earned him his signature facial scar.

    Sexual Orientation: Heterosexual
    Sexual On's: Flirtation, giving/receiving oral, betting for sex, one-night stands, multiple partners, light BDSM, roughhousing, voyeurism, breath-play, head-games( + willing to consider light NC)
    Sexual Off's: Vore, Bathroom

    Misc. Details: Marcus is a very calm & collected individual to outside viewers; He is highly rational, emotionally stable with no history of explosive or violent behavior toward others, and seems to have excellent self-control. In battle, it is recorded that he shows a powerful depth-of-focus. Only once in his dossier, the words "Eye of the Storm" have been used to describe said personality trait. He is highly adaptable, singularly tenacious, and overwhelming in his drive to succeed at any cost. It is recorded that while he is capable of operating in a team, Marcus works well on the periphery... stalking, identifying, and eliminating targets of opportunity with extreme prejudice.

    Marcus' dossier briefly discusses a Psych Review conducted upon Marcus’ acceptance to Project Freelancer four years ago; It is recorded that he displays a number of personality traits associated with Type 1 Psychopathic Behavior including: a lack of remorse or empathy, emotional deficit, glib & superficial charm, a need for stimulation, cunning & manipulative behavior, sexual promiscuity, and a grandiose sense of self. He is very charming, capable of winning over an entire room with a few well-placed jokes & his signature infectious laugh, but a USNC Psychiatric Doctor warns that below the facade, a dangerous & cunning predator lurks. Caution Is Advised!
    What each must seek in his life never was on land or sea. It is something out of his own unique potentiality for experience, something that never has been and never could have been experienced by anyone else.

    Joseph Campbell

    AngelicBlade

    I edited Syri a bit, adding a few things and expanding on other things.

    AngelicBlade


    Knyghtskye

    What each must seek in his life never was on land or sea. It is something out of his own unique potentiality for experience, something that never has been and never could have been experienced by anyone else.

    Joseph Campbell