The Queens of Red and White: Closed

Started by Ember Star, August 20, 2013, 12:59:46 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Ember Star

okay, he's good now! You can move him to the character thread. Thanks for editing.

BTW, here's a appropriately sized chopped image of him that you can use as the visible in the profile and in your headers.

https://elliquiy.com/elluiki/images/b/be/Vicius.jpg
"One thing you who had secure or happy childhoods should understand about those of us who did not, we who control our feelings, who avoid conflicts at all costs or seem to seek them, who are hypersensitive, self-critical, compulsive, workaholic, and above all survivors, we're not that way from perversity. And we cannot just relax and let it go. We've learned to cope in ways you never had to." ~Author, Piers Anthony

GhettoMagick

I wanna be loved by you. Just you. And everyone else too. I wanna be loved by everyone. ;o)

Drakan

Quote from: Ember Star on September 26, 2013, 11:21:15 PM
okay, he's good now! You can move him to the character thread. Thanks for editing.

BTW, here's a appropriately sized chopped image of him that you can use as the visible in the profile and in your headers.

https://elliquiy.com/elluiki/images/b/be/Vicius.jpg

You have my sincere thanks for the chopped image :)  it really helped out, now.......where to start.....? lol decisions decisions.

Ember Star

Quote from: Drakan on September 27, 2013, 01:10:00 AM
You have my sincere thanks for the chopped image :)  it really helped out, now.......where to start.....? lol decisions decisions.
You're welcome. You can start wherever you like considering ye characters wide roam. We have characters mulling about everywhere except the mountains
"One thing you who had secure or happy childhoods should understand about those of us who did not, we who control our feelings, who avoid conflicts at all costs or seem to seek them, who are hypersensitive, self-critical, compulsive, workaholic, and above all survivors, we're not that way from perversity. And we cannot just relax and let it go. We've learned to cope in ways you never had to." ~Author, Piers Anthony

Drakan

Thank you Ember.  I have a couple question regarding the RQ territory pending if I decide to start there.  1st can i create a starting location within Mortha itself like in this case a market square.  And 2nd can I be allowed to generate temporary npcs (in this case, guards) to interact with my character?

Ember Star

1) Yes. I think I actually mention the markets there in the description anyway.
2) Depends on what you intend to have them say/do. But I have no issue with it as long as you don't go overboard with something.
"One thing you who had secure or happy childhoods should understand about those of us who did not, we who control our feelings, who avoid conflicts at all costs or seem to seek them, who are hypersensitive, self-critical, compulsive, workaholic, and above all survivors, we're not that way from perversity. And we cannot just relax and let it go. We've learned to cope in ways you never had to." ~Author, Piers Anthony

Drakan


Ember Star

"One thing you who had secure or happy childhoods should understand about those of us who did not, we who control our feelings, who avoid conflicts at all costs or seem to seek them, who are hypersensitive, self-critical, compulsive, workaholic, and above all survivors, we're not that way from perversity. And we cannot just relax and let it go. We've learned to cope in ways you never had to." ~Author, Piers Anthony

Love And Submission

Thinking about making a rogue dark elf. I'm just wondering about their powers. Would there normal slight invulnerability to magic be canon here or what?


Discord: SouthOfHeaven#3454

Ember Star

Quote from: DTW on September 27, 2013, 05:39:58 AM
Thinking about making a rogue dark elf. I'm just wondering about their powers. Would there normal slight invulnerability to magic be canon here or what?
No. Immunity to any magic is reserved for dragons and royals/nobles
"One thing you who had secure or happy childhoods should understand about those of us who did not, we who control our feelings, who avoid conflicts at all costs or seem to seek them, who are hypersensitive, self-critical, compulsive, workaholic, and above all survivors, we're not that way from perversity. And we cannot just relax and let it go. We've learned to cope in ways you never had to." ~Author, Piers Anthony

Rukio


DartimusRae

 
Character's Name: Treven Tevalk Terran
Age: unknown, looks 26
Race: Golden Dragon

Kingdom: White
Rank: none as of yet

Gender: male
Sexual Orientation: strictly straight
O&O: See O/O

Powers/Abilities: Draconic powers

Preferred Weapons: Bow and arrows, twin short swords, throwing daggers, winged punch daggers

Skills: hunting, trapping, tracking, weapon smithing, armor smithing, armed and unarmed combat

Written Appearance: Elegant and ageless in appearance, with deep blue eyes and thick, hip-length hair that is pure gold, yet soft as silk. His toned flesh is tanned from time in the sun, and his massive golden wings are present in human form, due to a witch's curse. He stands, in human form, 6'6", and is built with lean muscle toned from centuries of hard work and rigorous activity. Normally wears only leather pants, remaining barefoot no matter the weather or ground condition, due to the fire in his veins. Never cold, he wears shirts only as a formality, normally he is shirtless. When coming to an unknown town, he dons a cloak to conceal his wings and passes through quickly, leaving many to wonder where his wealth comes from, since he is often fairly generous.

In dragon form, he is sixty feet of muscle and sinew, with wings almost double his length in width. He has sharp ridges down his neck, and twin "whiskers" just behind his nostrils, giving him a sophisticated look. his face is fully mobile, capable of a great many expressions, though humor normally lurks in his impossibly blue eyes.

Personality: Humble and polite, the dragon is calm and collected at all times, able to lend a calming ear or a warm shoulder when needed. He is fiercely loyal to those he has claimed, and will go to great depths to protect them. He is generous, since his scales and hair, when cut or shed, can be melted down into ingots for money, he really has no need for wealth. He is a passionate lover, and loyal to the one that can hold his heart, but is polyamorous by nature.

History: Treven came from a clan that valued knowledge over wealth, given that he was a metallic breed of dragon. While he loved treasures like dragons did, he did not covet it like most of his brethren. Once he was deemed mature by his people, he struck out on his own to learn more about the world at large. he learned to hunt and trap to feed himself, finding humans the most interesting and choosing to learn more about them. he learned he had a love for shaping metal, and learned to craft elegant weapons and armors from his very scales and other metals, putting his wealth to good use to keep his teachers well funded so he could learn.

One fateful night, the dragon was attacked by a coven of witches, and had to eliminate them. In her dying breath, the last of the witches cursed him to reveal his nature when in human form, and thus his wings never reverted back when he became human, though they remained proportionate to his size. After that fight, he took to being a hermit in the forests, devoting his time researching a cure for the curse, and learning more about hunting, tracking and trapping, while mastering the few weapons he took an active interest, including a pair of elaborate winged punch daggers of his own design and make. While he may not have been a fighter, he would never be caught unprepared again.

Lately, the forest had begun to get active, in such a way that his cave was no longer a safe haven, and he struck off for the white kingdom, seeking refuge from those who deemed him an enemy, and sought to kill him. He hoped the White Queen would allow him to live in her realm, and made his way forth. It still remains to be seen how he will be received.

Ember Star

Yay! Two things though. One, find a picture for his face pretty please? Two, if he's to be the general of the white queendom, he's going to have to be there and within their ranks for a little while even if he's only just got the rank of general. *goes to poke Ghetto*
"One thing you who had secure or happy childhoods should understand about those of us who did not, we who control our feelings, who avoid conflicts at all costs or seem to seek them, who are hypersensitive, self-critical, compulsive, workaholic, and above all survivors, we're not that way from perversity. And we cannot just relax and let it go. We've learned to cope in ways you never had to." ~Author, Piers Anthony

Ember Star

oh, and a third thing. Dragons are suppose to be immune to magic so I'm not sure about the curse thing.That's what I'm poking Ghetto about.
"One thing you who had secure or happy childhoods should understand about those of us who did not, we who control our feelings, who avoid conflicts at all costs or seem to seek them, who are hypersensitive, self-critical, compulsive, workaholic, and above all survivors, we're not that way from perversity. And we cannot just relax and let it go. We've learned to cope in ways you never had to." ~Author, Piers Anthony

rustytiger

Character's Name: Deidra Súileabhán
Age: Appears 24 actual age over 1000
Race: Necromancer

Kingdom: Rogue
Rank: Keeper of the rivers of Death

Gender: Female
Sexual Orientation: Bisexual
O&O: Unsure if she has a preference for either sex. After Death had chosen her, Deidra has lost all interest in sex of any kind. Very oblivious when others hint at bedding her and usually just brushes it off as mortals being silly.  (See O/O’s in Sig)

Powers/Abilities:Deidra is from an old line of Necromancers, their powers and abilities only dealing with the dead and nothing else. Even if she so desired it her magic wouldn’t even be able to perform the simplest of fire spells, but she could raise an army of the dead. Though her powers may seem infinite there is a downside to such great powers. Her magic can only be used through either her bells or her pipes and she can only control as many as her bells can handle. Her pipes can only control a small grouping of dead, while her bells can handle a great number and handle Greater Dead in the river. If she loses control over any of the dead they will tear her to pieces. Her powers keep her from aging.

Preferred Weapons: On her person she always carries seven bells, a set of silver pipes, and a silver sword with runes etched into the blade. The seven bells are kept on a leather bandolier, like an old brown belt, each in a leather pouch, starting with one the size of a small pill bottle and growing larger, till the seventh is almost the size of a jar. The bell handles are a rich mahogany with runes etched into both the handles and polished silver. All her items were dipped in the rivers of death and forged from the purest of metals.

Her bells
Ranna, the first, the smallest bell. Ranna the sleepbringer, the sweet, low sound that brings silence in its wake.
Mosrael, the second, a harsh, rowdy bell, the waker. The bell whose sound is a seesaw, throwing the ringer further into Death, as it brings the listener into Life.
Kibeth, the walker, a bell of several sounds, a difficult and contrary bell. It can give freedom of movement to one of the Dead, or walk them through the next gate.
Dyrim, a musical bell, of clear and pretty tone. Dyrim can return the voice that the Dead have so often lost, but Dyrim can also still a tongue that moves too freely.
Belgaer, another tricksome bell that seeks to ring of its own accord. The thinking bell, the bell most necromancers scorn to use. It can restore independent thought, memory and all the patterns of a living person, or slipping in a careless hand, erase them.
Saraneth, the deepest, lowest bell. The sound of strength, the binder, the bell that shackles the Dead to the wielder's will.
Astarael, the Sorrowful. The banisher, the final bell. Properly rung, it casts everyone who hears it far into Death. Everyone, including the ringer.

Skills: Swordsmanship and Necromancy.

Written Appearance: Deidra stands about 5’6”, had a lean body of a warrior with curves that would surprise most if they ever saw her body. Before her tragic event she had thick, straight rich black hair, dark blue eyes that almost seemed black in their color. Just like the night sky before the sun went down. Her skin was creamy with just a hint of color that showed she enjoyed the sun. After her tragic event, her body became more willowy, her lean body softer after a hundred years of nothing. Her hair is white, her eyes a strange white coloring with hints of grey.  Her skin like everything else is white as death, almost like her life had leaked out into the rivers, just leaving a shell behind. When ever she travels into the rivers she wears heavy blue tunic with silver runes sewn into it, silver chain mail, and brown leather pants.
Before Tragic event/ Outfit she always wears for the Rivers.
After tragic event/ How she looks now.

Personality: As a girl she was filled with endless curiosity and energy. Nothing could stop her when she set her mind to something, her will that unbreakable. Deidra was easy with her emotions; she was an open book to anyone. It never made her an easy target, but rather helped form her strong will to protect and survive. After her tragic event, her emotions disappeared, buried within herself and replaced with an endless calm. Most who meet her think that she as cold as ice, her face neutral and her words formal and stiff. She still has life within her, but Death has made it almost impossible for her to show it. Not that she wants to anyway since all she knew in her old life is dead and gone.

History: Deidra was born over a thousand years ago when the kingdoms where just growing and the dead covered the lands. Just as her father and his father before him she poured all her time and magic into learning the dark art of necromancy until it became as simple as breathing. Unlike others who practiced the dark art her family line only used its powers for the greater good and vanquished the darkness back into the rivers of death. All knew them as Abhorsens, Keepers of the Rivers. Deidra always had a knack for wandering the rivers of death. When she was but 6 years old, she was found in the Fourth Precinct. There her father found her in the calm waters as the dead floated by her.

It was then that her father started to teach her the arts of necromancy that had been passed down through the generations of their family. Like all trainees of Abhorsen line she started with a small set of bronze pipes. It helped her gained control of the dead and learn to respect their powers. Only those that wished to do evil things with the dead treated them as scum of the earth. It was pounded into her every step of the way that the dead were not toys to be tossed around. They were once living, breathing organisms that were meant to stay in the rivers of death.  It wasn’t until her father was certain that she had absolute control over her powers that he took her into the rivers once more.

At the tender age of 13, just barely into woman hood Deidra started her journey into the rivers to bless her newly made silver bells. Armed with only a set of silver pipes, a sword, and unusable bells the young girl stepped into the rivers to anoint her bells and test her skills. Only those that were meant for the life of an Abhorsen were able to come back from the ordeal. It was a long hard journey for the young girl, lesser dead and greater dead tried to sway her into death or even trip her up so that she fell into the traps set by the river.

Some of the true necromancers say that death is an infinitely wide river, spanning the horizons. Almost everything in Death is a bleak grey, and a subtle grey fogginess that limits visibility. The river contains and conceals hostile dead beings, who attack living travelers. Only trained or true Necromancers can cross the boundary at will. Dead spirits can cross only when aided by a Necromancer, or when the border is weakened by a concentration of (often violent) deaths. Death consists of Nine Precincts divided by Nine Gates, through which a grey river flows. Dexterity and great willpower are required to resist the current, which is psychological as well as physical. At each Gate there is spell that one must perform to pass through the gate. If not done quickly the person is taken away by the river. Each Precinct contains a different peril.

Rivers of Death

The First Precinct is mostly knee-deep water, but has eddies and pools dangerous to the interloper. It can be thought of as the entrance to Death. Its Gate is a huge waterfall.
The Second Precinct has pitfalls throughout its domain and low visibility; its Gate is a whirlpool.
The Third Precinct has slightly warmer ankle-deep water and visibility is slightly improved. Periodic, irresistible waves carry dead creatures through the Gate (a wall of mist), often beyond the final Ninth Gate.
The Fourth Precinct has a low concentration of Dead, as most of those who reach it have been stunned by the Third Precinct's waves, and are carried easily to the dangerous and deceptively short waterfall that comprises its Gate.
The Fifth Precinct is too deep to wade, and must be crossed by a thin black bridge that frequently attracts dead creatures. The Gate is a vertical river rising from the floor.
The Sixth Precinct has no current, and its water is present as a shallow pool. There are many Dead creatures in this Precinct, some of whom are Greater Dead. The Gate has no substance and can appear anywhere, but appears as a lift bordered by a cylinder of water.
The Seventh Precinct is once again knee deep water that in some areas becomes ankle deep or deep enough to wade in. One must be careful of the pools for the dead like the hide in the depths and drag the traveler down to their deaths. Its Gate is a line of fire that stretches across the river.
The Eighth Precinct resembles the First and Fourth, but interspersed with flashes of fire. The Eighth Gate is a wall of darkness, which needs a spell to send a necromancer into the Ninth Precinct.
The Ninth Precinct is an endless pool of deep, still, clear water. It is warmer than the other precincts and there is no fog, allowing a necromancer to see in every direction. The Ninth Gate, resembling a starry sky, confirms the final death of any who look upon it, except those to whom remain a native span of years. Those claimed by the Gate rise at varying speeds and vanish, never to return.

Deidra only traveled to the Seventh Precinct to dip her last bell into the waters. By the end of her journey her once rich black hair was silver; her dark blue eyes a light blue. Death had a way of leaking the life out of the travelers who waded through its waters. Time also acted differently in the rivers than in the mortal world. Where she though it took but a few hours to travel to the Seventh Precinct. It was actually over a year before she fought her way back to the living. Any other Necromancer would never wish to travel that far into death again, but Deidra was a curious soul. She wanted to know what was beyond the Seventh Gate. It wasn’t until after her 24th birthday that she finally got to sate her curiosity.

For ten years her life was peaceful as it could be as an Abhorsen. There were dark necromancers, Greater Dead and other nuisances that had to be taken care of. Along with her father she faced all the perils and grew into her overwhelming powers. It was on one fateful day that she lost everything and became a vessel for the river of death. Hearing a call from a neighboring village her father and her went out to stop the dark necromancer from raising one of the Greater Dead. They were just in time, but also too late to stop the lesser dead from coming out. The battle was long and hard, the village was burnt to the ground and bodies laid everywhere. With so many deaths it boosted the powers of necromancers fighting and sadly allowed the Greater Dead, Bune, escape.

Before she could do anything Bune killed her father and the necromancer they were fighting. In a last ditch effort she bound the Greater Dead to herself and rang the seventh bell.  There she traveled directly to the Ninth Precinct and where she stayed starring up at the sky night. Over the years she could make out a soft whispering, strengthening her will not to move onto her final death. Over a hundred years later Death had finally bound Deidra to its will. Forcing her to quit her peaceful resting, Deidra struggled to fight her way back into the mortal world. While she was in Death’s hold her hair had turned white, her eyes a strange white and grey color that reflected the rivers that she guarded. Her emotions where wiped clean and all the good that she had learn from being an Abhorsen was erased from her mind. Now Deidra is just a necromancer of great power that uses her skills however she wishes.
I'm slowly coming back after years long hiatus. Still going through all the new rules and updates so I'm sorry if I mess up.

Ons & Offs
Absences
Idea Thread

rustytiger

Character's Name: Kaelan Warall
Age: 25
Race: Cat Sidhe

Kingdom: Rouge
Rank: Helper of Deidra

Gender: Male
Sexual Orientation: Bisexual
O&O: Swings both ways for either men or women and either dominating or being dominated. As long as both parties are having fun he really doesn’t care what happens. A very go with the flow type when it comes to sex. (Look at My O/Os in Sig.)

Powers/Abilities: Kaelan has three forms which he can assume, just like all Cat Sidhes. Unlike most he stays away from magical powers only because it would interfere with his work. His Cat Sidhes powers have changed to the need of Necromancer that his family has served for over hundreds of years.

Humanoid form: He appears like any Cat Sidhe large cat ears and a large fluffy tail. Unlike others he enjoys have the ears and tail because it improves his balance and his hearing. This helps when he goes on recon missions for the Necromancer he calls master.

Domestic cat form: Kaelan uses his form to lie around the lair that Deidra calls a home. This form isn’t that useful except to grab some extra sleep and to annoy the necromancer. She doesn’t really acknowledge him unless he is in this form. So he uses it to bring her back into the real world and keep her from drifting away.
House cat form

Big Cat form: Kaelan largest form is that of an Amur Leopard. The form is far better for Deidra for the fact that it keeps him warm and strong in the rivers of death. This cat form is perfect for the strong currents with its small muscular body, and long thick fur.
Amur Leopard

Preferred Weapons: Daggers and a sword that he keeps strapped to his waist whenever he is in human form. He spars with Deidra to keep them both in shape with the way of the sword, but he barely ever has a chance to try his skills against a regular opponent. Otherwise he barely uses weapons when he is with the Necromancer since no one comes to bother her, ever.

Skills:Daggers, Swordplay, Cleaning, Cooking, basic housekeeping skills, scholar, and anything that Deidra wants him to be skilled in.

Written Appearance: Kaelan is tall and lean, with well-formed muscles. He stands over 6’2”, with sun kissed skin, and rich chestnut hair. In the sun his hair has red high lights that match the dark red tuffs at the ends of his cat ears. Unlike his dark hair his ears and tail are a pale dirty white color, just like they are in his domestic cat form. He can always be seen with a scruffy beard and well-worn clothes, and comfortable boots. His most noticeable feature is his eyes. They are a strange mix of emerald and gold, the color pure green with a ring of gold around the edge with fleck of gold mixed in with the emerald green color.

Personality: Kaelan is very lively, as he has to be with living with Deidra. One would almost guess that he is her true emotions that she keeps buried deep within her own soul, but any who suggest that get sent to the farthest Precinct that she can send them.  Kaelan is a mischievous cat causing havoc and playing tricks on his mistress whenever he can. He is extremely laid back and caring, willing to help anyone that is injured no matter what kingdom they are from. As long as they mean no harm to his mistress he will treat them with the kindness that they deserve. He loves to lie around and nap in his domestic cat form. Kaelan also keeps up to date with all magic so that he can help his mistress with whatever project that she is up to and to keep her up to date with the world around her. He is strong and full of life, exactly what Deidra needs.

History: Kaelan has lived with Deidra ever since he was 15. One day he had just wandered into her lair that she keeps close to waterfall in the woods. It was a surprise for him to even find the lair since Deidra changes her location ever time her ‘helper’ leaves her. As he learned after living with her for a few years, the necromancer loves her privacy and hates when his family finds her once again. It didn’t seem too strange to him that he had found the woman who reeked of icy waters, and fire, same as the rivers. His family had been serving her ever since they found her at least 500 years ago. None of them lived that long, but each and every one of their children had the urge to wander away from home and sooner or later they found themselves with the necromancer.

After they had served her for a while they would either leave to start a family or just stay and die with her. No one ever mentioned the necromancer, but deep in their bones they knew absolutely everything about her, even things that only the dead would remember. There would only be a small time gap in between the times this family group of Cat Sidhe members would leave her alone. It was a sick joke the fates had played since their life force and energy made it almost impossible for the necromancer to fall completely into death’s hands once again. Kaelan had only seen it once when he was 15 but when Deidra was in a mood she could drag every living thing into death with her as she roamed the rivers. 

Over the years Kaelan has learned many skills to keep his mistress happy, well as happy as an emotionless she-devil can be. He knows how to repair the lair which is built into waterfall itself, clean the entire lair, and do everyday tasks for the necromancer. When he was younger Deidra taught him how to travel with her to the rivers and help her with the dead. Since his larger cat form hold the most power he travels with her in the Amur leopard form. They make a fearsome team in Death since his powerful jaws can tear any dead into pieces. With him there with her, it makes sure that she doesn’t spend years wading the rivers. Since her power and presences stirs up the dead Kaelan’s job is to make sure she stays out of the rivers.

Kaelan is her keeper, protector and anything that she needs even if she doesn’t know she needs it. This Cat Sidhe is finely tuned to her needs and makes sure that she has exactly what she needs to keep everything in balance. He makes sure that she has enough humanity left in her that she doesn’t go on a killing spree and raising all forms of the dead. He has never minded his job and still gets to wander like he wants to, so it wasn’t too bad of a job since no one ever wanted to mess with Deidra.
I'm slowly coming back after years long hiatus. Still going through all the new rules and updates so I'm sorry if I mess up.

Ons & Offs
Absences
Idea Thread

GhettoMagick

Quote from: Ember Star on September 27, 2013, 02:24:31 PM
oh, and a third thing. Dragons are suppose to be immune to magic so I'm not sure about the curse thing.That's what I'm poking Ghetto about.

Yes dragons are physically immune to magic, digestive-ly they can be harmed but physically no and they're no such things as humans 
I wanna be loved by you. Just you. And everyone else too. I wanna be loved by everyone. ;o)

GhettoMagick

Quote from: rustytiger on September 27, 2013, 02:36:34 PM
Character's Name: Deidra Súileabhán
Age: Appears 24 actual age over 1000
Race: Necromancer

Kingdom: Rogue
Rank: Keeper of the rivers of Death

Gender: Female
Sexual Orientation: Bisexual
O&O: Unsure if she has a preference for either sex. After Death had chosen her, Deidra has lost all interest in sex of any kind. Very oblivious when others hint at bedding her and usually just brushes it off as mortals being silly.  (See O/O’s in Sig)

Powers/Abilities:Deidra is from an old line of Necromancers, their powers and abilities only dealing with the dead and nothing else. Even if she so desired it her magic wouldn’t even be able to perform the simplest of fire spells, but she could raise an army of the dead. Though her powers may seem infinite there is a downside to such great powers. Her magic can only be used through either her bells or her pipes and she can only control as many as her bells can handle. Her pipes can only control a small grouping of dead, while her bells can handle a great number and handle Greater Dead in the river. If she loses control over any of the dead they will tear her to pieces. Her powers keep her from aging.

Preferred Weapons: On her person she always carries seven bells, a set of silver pipes, and a silver sword with runes etched into the blade. The seven bells are kept on a leather bandolier, like an old brown belt, each in a leather pouch, starting with one the size of a small pill bottle and growing larger, till the seventh is almost the size of a jar. The bell handles are a rich mahogany with runes etched into both the handles and polished silver. All her items were dipped in the rivers of death and forged from the purest of metals.

Her bells
Ranna, the first, the smallest bell. Ranna the sleepbringer, the sweet, low sound that brings silence in its wake.
Mosrael, the second, a harsh, rowdy bell, the waker. The bell whose sound is a seesaw, throwing the ringer further into Death, as it brings the listener into Life.
Kibeth, the walker, a bell of several sounds, a difficult and contrary bell. It can give freedom of movement to one of the Dead, or walk them through the next gate.
Dyrim, a musical bell, of clear and pretty tone. Dyrim can return the voice that the Dead have so often lost, but Dyrim can also still a tongue that moves too freely.
Belgaer, another tricksome bell that seeks to ring of its own accord. The thinking bell, the bell most necromancers scorn to use. It can restore independent thought, memory and all the patterns of a living person, or slipping in a careless hand, erase them.
Saraneth, the deepest, lowest bell. The sound of strength, the binder, the bell that shackles the Dead to the wielder's will.
Astarael, the Sorrowful. The banisher, the final bell. Properly rung, it casts everyone who hears it far into Death. Everyone, including the ringer.

Skills: Swordsmanship and Necromancy.

Written Appearance: Deidra stands about 5’6”, had a lean body of a warrior with curves that would surprise most if they ever saw her body. Before her tragic event she had thick, straight rich black hair, dark blue eyes that almost seemed black in their color. Just like the night sky before the sun went down. Her skin was creamy with just a hint of color that showed she enjoyed the sun. After her tragic event, her body became more willowy, her lean body softer after a hundred years of nothing. Her hair is white, her eyes a strange white coloring with hints of grey.  Her skin like everything else is white as death, almost like her life had leaked out into the rivers, just leaving a shell behind. When ever she travels into the rivers she wears heavy blue tunic with silver runes sewn into it, silver chain mail, and brown leather pants.
Before Tragic event/ Outfit she always wears for the Rivers.
After tragic event/ How she looks now.

Personality: As a girl she was filled with endless curiosity and energy. Nothing could stop her when she set her mind to something, her will that unbreakable. Deidra was easy with her emotions; she was an open book to anyone. It never made her an easy target, but rather helped form her strong will to protect and survive. After her tragic event, her emotions disappeared, buried within herself and replaced with an endless calm. Most who meet her think that she as cold as ice, her face neutral and her words formal and stiff. She still has life within her, but Death has made it almost impossible for her to show it. Not that she wants to anyway since all she knew in her old life is dead and gone.

History: Deidra was born over a thousand years ago when the kingdoms where just growing and demons covered the lands. Just as her father and his father before him she poured all her time and magic into learning the dark art of necromancy until it became as simple as breathing. Unlike others who practiced the dark art her family line only used its powers for the greater good and vanquished the darkness back into the rivers of death. All knew them as Abhorsens, Keepers of the Rivers. Deidra always had a knack for wandering the rivers of death. When she was but 6 years old, she was found in the Fourth Precinct. There her father found her in the calm waters as the dead floated by her.

It was then that her father started to teach her the arts of necromancy that had been passed down through the generations of their family. Like all trainees of Abhorsen line she started with a small set of bronze pipes. It helped her gained control of the dead and learn to respect their powers. Only those that wished to do evil things with the dead treated them as scum of the earth. It was pounded into her every step of the way that the dead were not toys to be tossed around. They were once living, breathing organisms that were meant to stay in the rivers of death.  It wasn’t until her father was certain that she had absolute control over her powers that he took her into the rivers once more.

At the tender age of 13, just barely into woman hood Deidra started her journey into the rivers to bless her newly made silver bells. Armed with only a set of silver pipes, a sword, and unusable bells the young girl stepped into the rivers to anoint her bells and test her skills. Only those that were meant for the life of an Abhorsen were able to come back from the ordeal. It was a long hard journey for the young girl, lesser dead and greater dead tried to sway her into death or even trip her up so that she fell into the traps set by the river.

Some of the true necromancers say that death is an infinitely wide river, spanning the horizons. Almost everything in Death is a bleak grey, and a subtle grey fogginess that limits visibility. The river contains and conceals hostile dead beings, who attack living travelers. Only trained or true Necromancers can cross the boundary at will. Dead spirits can cross only when aided by a Necromancer, or when the border is weakened by a concentration of (often violent) deaths. Death consists of Nine Precincts divided by Nine Gates, through which a grey river flows. Dexterity and great willpower are required to resist the current, which is psychological as well as physical. At each Gate there is spell that one must perform to pass through the gate. If not done quickly the person is taken away by the river. Each Precinct contains a different peril.

Rivers of Death

The First Precinct is mostly knee-deep water, but has eddies and pools dangerous to the interloper. It can be thought of as the entrance to Death. Its Gate is a huge waterfall.
The Second Precinct has pitfalls throughout its domain and low visibility; its Gate is a whirlpool.
The Third Precinct has slightly warmer ankle-deep water and visibility is slightly improved. Periodic, irresistible waves carry dead creatures through the Gate (a wall of mist), often beyond the final Ninth Gate.
The Fourth Precinct has a low concentration of Dead, as most of those who reach it have been stunned by the Third Precinct's waves, and are carried easily to the dangerous and deceptively short waterfall that comprises its Gate.
The Fifth Precinct is too deep to wade, and must be crossed by a thin black bridge that frequently attracts dead creatures. The Gate is a vertical river rising from the floor.
The Sixth Precinct has no current, and its water is present as a shallow pool. There are many Dead creatures in this Precinct, some of whom are Greater Dead. The Gate has no substance and can appear anywhere, but appears as a lift bordered by a cylinder of water.
The Seventh Precinct is once again knee deep water that in some areas becomes ankle deep or deep enough to wade in. One must be careful of the pools for the dead like the hide in the depths and drag the traveler down to their deaths. Its Gate is a line of fire that stretches across the river.
The Eighth Precinct resembles the First and Fourth, but interspersed with flashes of fire. The Eighth Gate is a wall of darkness, which needs a spell to send a necromancer into the Ninth Precinct.
The Ninth Precinct is an endless pool of deep, still, clear water. It is warmer than the other precincts and there is no fog, allowing a necromancer to see in every direction. The Ninth Gate, resembling a starry sky, confirms the final death of any who look upon it, except those to whom remain a native span of years. Those claimed by the Gate rise at varying speeds and vanish, never to return.

Deidra only traveled to the Seventh Precinct to dip her last bell into the waters. By the end of her journey her once rich black hair was silver; her dark blue eyes a light blue. Death had a way of leaking the life out of the travelers who waded through its waters. Time also acted differently in the rivers than in the mortal world. Where she though it took but a few hours to travel to the Seventh Precinct. It was actually over a year before she fought her way back to the living. Any other Necromancer would never wish to travel that far into death again, but Deidra was a curious soul. She wanted to know what was beyond the Seventh Gate. It wasn’t until after her 24th birthday that she finally got to sate her curiosity.

For ten years her life was peaceful as it could be as an Abhorsen. There were dark necromancers, Greater Dead and other nuisances that had to be taken care of. Along with her father she faced all the perils and grew into her overwhelming powers. It was on one fateful day that she lost everything and became a vessel for the river of death. Hearing a call from a neighboring village her father and her went out to stop the dark necromancer from raising one of the Greater Dead. They were just in time, but also too late to stop the lesser dead from coming out. The battle was long and hard, the village was burnt to the ground and bodies laid everywhere. With so many deaths it boosted the powers of necromancers fighting and sadly allowed the Greater Dead, Bune, escape.

Before she could do anything Bune killed her father and the necromancer they were fighting. In a last ditch effort she bound the Greater Dead to herself and rang the seventh bell.  There she traveled directly to the Ninth Precinct and where she stayed starring up at the sky night. Over the years she could make out a soft whispering, strengthening her will not to move onto her final death. Over a hundred years later Death had finally bound Deidra to its will. Forcing her to quit her peaceful resting, Deidra struggled to fight her way back into the mortal world. While she was in Death’s hold her hair had turned white, her eyes a strange white and grey color that reflected the rivers that she guarded. Her emotions where wiped clean and all the good that she had learn from being an Abhorsen was erased from her mind. Now Deidra is just a necromancer of great power that uses her skills however she wishes.

hey boo I like your profile, just one thing we don't have demons yet or if I am planning on having some in the feature. And I have a question if she doesn't have her pipes and bells does she have no power than?

Oh and I read your cat sidhe and he's fine by me just wait for ember
I wanna be loved by you. Just you. And everyone else too. I wanna be loved by everyone. ;o)

BeckyAnnn


Ember Star

Quote from: GhettoMagick on September 27, 2013, 06:32:55 PM
hey boo I like your profile, just one thing we don't have demons yet or if I am planning on having some in the feature. And I have a question if she doesn't have her pipes and bells does she have no power than?

Oh and I read your cat sidhe and he's fine by me just wait for ember
Basically what he said about the necromancer. No demonic things yet, ect.

As for the catsidhe, he's fine except I noticed one thing in the wording of his big cat form: "form is picked". Just for clarification, they don't get to pick what kind of cat they appear as, it's genetic. But other than that, he's good to go :)
"One thing you who had secure or happy childhoods should understand about those of us who did not, we who control our feelings, who avoid conflicts at all costs or seem to seek them, who are hypersensitive, self-critical, compulsive, workaholic, and above all survivors, we're not that way from perversity. And we cannot just relax and let it go. We've learned to cope in ways you never had to." ~Author, Piers Anthony

rustytiger

Sorry about that I thought I changed all the demons to Greater Dead. I will make that change and I will make that change for my Cat Sidhe.

As for your second question yes. If she doesn't have her pipes or Bells there is no way she can use her powers since they are connected to the sounds she makes from either ringing the bells or playing the pipes. It is why she always has one or the other on her at all times. To make up for that she learned how to use a sword.
I'm slowly coming back after years long hiatus. Still going through all the new rules and updates so I'm sorry if I mess up.

Ons & Offs
Absences
Idea Thread

BeckyAnnn

Quote from: Ember Star on September 27, 2013, 02:24:31 PM
oh, and a third thing. Dragons are suppose to be immune to magic so I'm not sure about the curse thing.That's what I'm poking Ghetto about.

Heh...I am finally reading up on some of the new characters.   ;D

I am curious though, is a dragon still immune from magic even in their human form? 

it is a shame about the wings.  I thought that was really cool.   How do you guys dream up things like this?

Ember Star

Quote from: BeckyAnnn on September 27, 2013, 08:20:17 PM
Heh...I am finally reading up on some of the new characters.   ;D

I am curious though, is a dragon still immune from magic even in their human form? 
Yes.
Quote

it is a shame about the wings.  I thought that was really cool.   How do you guys dream up things like this?
It's not that uncommon. I've had a couple of dragon types with wings, and I've known several others. Though it's not something I've commonly seen on E. Even so, his half dragon form could be the winged one.
"One thing you who had secure or happy childhoods should understand about those of us who did not, we who control our feelings, who avoid conflicts at all costs or seem to seek them, who are hypersensitive, self-critical, compulsive, workaholic, and above all survivors, we're not that way from perversity. And we cannot just relax and let it go. We've learned to cope in ways you never had to." ~Author, Piers Anthony

DartimusRae

Quote from: Ember Star on September 27, 2013, 02:21:43 PM
Yay! Two things though. One, find a picture for his face pretty please? Two, if he's to be the general of the white queendom, he's going to have to be there and within their ranks for a little while even if he's only just got the rank of general. *goes to poke Ghetto*

working on the face....

Actually, while yes he can (and does) fight, i was thinking of another position within the courts. He's rogue for now, looking to find acceptance, and as that's a big hook for this character, i would like to work and actually role play him out with the positioning and finding his place in the castle.

for the third thing, well, who said he didn't swallow her whole, and as she died, cast the curse within him? the curse traveled into his veins from the digested body of the witch? It's a character quirk i'd like to see stick, without having to be in the hybrid form. i would be willing to give him a severe flaw in exchange to keeping it.

and i forgot the "humans" aren't human, i just didn't remember what to call them.

Ember Star

there are no humans period regardless of what they're called. Elves replace humans in the usual roles they'd fill. .

The curse redo will have to be run pass Ghetto.

And dang it, that means I need a general. Thought you were gonna do it which is why I stopped recruiting for the position. That's okay, though. I'll just put out a recruiting call for one. Maybe somebody I know wants it...
"One thing you who had secure or happy childhoods should understand about those of us who did not, we who control our feelings, who avoid conflicts at all costs or seem to seek them, who are hypersensitive, self-critical, compulsive, workaholic, and above all survivors, we're not that way from perversity. And we cannot just relax and let it go. We've learned to cope in ways you never had to." ~Author, Piers Anthony