Pathfinder: Epic 22th level game. Needing players.

Started by Zaer Darkwail, February 03, 2012, 10:07:54 AM

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Tad

In the process of moving, so posts may be slow
Need an idea?        Ons and Offs

Zaer Darkwail

Druid would be okay, as said almost any concept is okay so long the said char gets along with LE infernal sorcerer and is ready to work with him with some weird goals in return for pay (and also okay with orgy fests between adventurers, as chars who are devoted virgins may feel lonely or ignored in-between adventure events).

kongming

#52
So, is there already a thread where we can post our character sheets?

Whoops, I meant this for the other game. I already posted my character sheet in the thread for this game.
Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.

I have a catapult. Give me all the money, or I will fling an enormous rock at your head.

Ons/Offs:
https://elliquiy.com/forums/index.php?topic=9536.msg338515

Zaer Darkwail

You mean the drow game? Yes, there is thread for that in there too :).

Snake

I have one ready but it's hard to do the skill sets for a 4 multiclass (without incurring multiclass penalties since prestige classes don't count against it and the favored class feature.)

Kenji Ashigari
Race: Human
Class/Level: Rogue 5/Wilder 1/Pyrokinectist 10/Elocator 6

Statistics:                  Feats by Level:

Str 14 (+2)                  H- Wild Talent
Dex 16 (+3)                  1- Dodge
Con 14 (+2)                  3- Mobility
Int 15 (+2)                  6- Spring Attack
Wis 13 (+1)                  9- Enervation Endurance
Cha 14 (+2)                  12- Practiced Manifester (+4 Level)
                     15- Ability Focus (Heat Death)
Total Base Attack Bonus: +13/+8/+3      18- Ability Focus (Conflagration)
Melee Attack Bonus: +15/+11/+5         21- Expanded Knowledge
Ranged Attack Bonus: +16/+12/+6

Base Saves: +9/+15/+10

Class Features:

Rogue:

Sneak Attack +3d6
Trapfinding
Evasion
Uncanny Dodge
Trap Sense +1
Rogue Talents
-   Finesse Rogue (Free Weapon Finesse Feat)
-   Weapon Training (Free Weapon Focus: Shortsword)

Wilder:

Manifester Level: 9 (For Save DC’s and Damage calculation)
Wild Surge +1
Psychic Enervation
Surge Blast
Surge Bond
Manifests as a 6th Level Wilder and Thus:
Power Points/Day: 43
Powers Known: Mind Thrust, Force Screen, Energy Emanation, Energy Push, Telekinetic Thrust

Pyrokineticist:

Fire Lash (15’ Ranged Touch 1d8)
Manipulate Blaze (Gain Fireworks, Healing Heat & Smoke Cloud)
Fire Adaptation (Gain Fire Resistance 20 and +8 vs Fire and Heat effects)
Hand Afire (4d6 unarmed attack, counts as an armed attack)
Bolt of Fire (60’ Ranged Touch Attack: 10d6 Fire Damage)
Nimbus 3/day (While Active: +4 Charisma, Melee Touch attack doing 2d6 Fire damage, Damage Reduction 10/Magic, Melee counterattack doing 4d6 Fire damage; Lasts for 10 minutes per use)
Firewalk (Allows walk through air for 1 rounds per 1 PP used)
Leech Heat (4d6 Cold Damage; Heals Pyro for 4 HP; DC: 17/19 to reduce damage and healing by half)
Penetrating Fire (Ignores up to 10 points of Fire Resistance)
Heat Death (Concentrate on Target to cause 4d8 Fire damage per round, Fire resistance allows a +2 on Save and Fire immunity protects as it should. DC: 18/20 if Nimbus is Active)
Conflagration (30’ Radius Burst of Fire does 15d6 Damage; Ref Save DC: 19/21 for half. If Fail: Forces a fort save at same DC to avoid immediate death from Heat Shock; Usable 1/10minutes)
Fire Soul (Gain Immunity to Fire, +2 Uses of Nimbus/day)

Elocator:

+4 Wilder Manifester Level (to calculate PP’s and Powers known)
Aerial Acrobatics (Adds Acrobatic Skill Mod to Fly Checks)
Personal Gravity (Can move anywhere along walls, ceilings etc while remaining with 1ft of the solid surface; Suppress as a free action or resume as free action)
Scorn Earth (Floats 1 inch above Solid Surface, reduces speed if rising above a foot from a solid surface, can suppress as a free action or resume as free action)
Terminal Velocity (Allows one using Scorn Earth or Personal Gravity to avoid over Pits)
Freerunner (+20’ Land Speed)
Spatial Awareness +4 (On Flanked enemies applies to both attack and damage)
Dimension Step 2/day
Flanker (Allows you to “flank” from anywhere literally determined at start of turn as free action as long as it’s adjacent to the user.)
Dimension Swap (use Dimension Step to switch places with a willing creature)
Transporter (Gain Psychoport and Planar Shift as known powers. 3rd Level powers; cost 5 PP to use)



Zaer Darkwail

Char looks ok Snake, add it to char thread after thinking background and description.

Kimera

Woops completely forgot about this game...I'll see I get my character done in the next day or so.

Snake


Muse

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Genbu83

I am available to start playing again if there are slots available. It has been a while since I have done anything one th "epic" scale of things.

Maverick Hunter Cake

Do you still have any spaces available for party members? I am interested in this, but it seems so are many other people.

Zaer Darkwail

Well, there is still room. As the folks who applied haven't posted up their chars or somereason or another have not posted IC wise. If you promise be active poster then you have spot :). I myself try be active as I can be as GM.

Maverick Hunter Cake

Quote from: Zaer Darkwail on February 27, 2012, 06:53:04 AM
Well, there is still room. As the folks who applied haven't posted up their chars or somereason or another have not posted IC wise. If you promise be active poster then you have spot :). I myself try be active as I can be as GM.

I just have a few questions before I make the charsheet:

Is it alright if I play a male halfling character?

And is it okay if I be a bard, or is the orginal bard of your last game still playing?

Zaer Darkwail

You can play halfling male and it seems our original bard is absent for now. So feel free roll bard characther :).

Maverick Hunter Cake

Quote from: Zaer Darkwail on February 27, 2012, 07:05:17 AM
You can play halfling male and it seems our original bard is absent for now. So feel free roll bard characther :).

One last question, which I forgot to ask(silly me!), it seems some people are using DnD books, are both DnD and actual Pathfinder books alright?

Zaer Darkwail

You can use dnd books but we use the pathfinder core classes (and any converted pathfinder version of said classes if possible but you can choose use pathfinder or dnd class whichever is most preferable to you).

Monkey

Still looking for players??

And if you are, what classes/races are you missing??
Born of the Earth, I am the Monkey that ran amok in the Heavenly Palace of the Jade Emperor.

Maverick Hunter Cake

#67
Player: Maverick Hunter Cake  (using Pathfinder and DnD Books)
Character Name: Elsker Meltissa
Race: Halfling
Gender: Male     Age: 35     Alignment: Chaotic Neutral
Class Level: 20 Bard, 2 Horizon Walker         Languages: Common, Halfling, Elven, Goblin 

Stats:          HP: 154                   Base Attack Bonus: +16/+11/+6   AC: 30 T: 24  F.F: 26         Intit.: +8  Base Speed: 20ft
Str: 11                           
Con: 16                          Saves: Total     Base      Mods      Misc.
Dex: 18                           Fort:     11         7             3          1
Wis: 13                           Ref:       18        13           4           1
Int: 15                            Will:       19        13           5           1(racial) ,4(against bardic performance, sonic, language dependent effects)
Cha: 20

Class Abilities:
Bard:
Bardic Knowledge, Bardic Performance( 38 rounds per day, can be sustained for 9 rounds max at a time, Swift Action to start),
CounterSong, Distraction, Fascinate, Inspire Courage +4, Inspire Competence +6, Mass Suggestion, Dirge of Doom, Inspire Greatness(4 allies Max.), Soothing Performance(counts as Mass Cure Serious wounds with Bard lvl as caster lvl, affects all within 30 feet, 4 rounds continuous performance to use), Frightening Tune, Inspire Heroics, Deadly Performance,Well Versed, Versatile Performance(Sing-Sense Motive and Bluff, Dance- Acrobatics and Fly, Wind- Diplomacy and Handle Animal), Lore Master, Jack of all Trades

Horizon Walker:
Favored Terrain(Plane(Arcadia), Terrain Mastery(Urban)

Feats:
Endurance, Improved Initiative, Force of Personality(DnD feat, use Cha mod instead of Wis mod for will saves), Discordant Voice(allies deal extra 1d6 sonic damage), Weapon Finesse, SpellSong, Improved Feint, Disengaging Feint, Harmonic Sage, Dodge, Wind Stance

Skills:
Sing +33, Dance +33, Wind +33, Bluff + 33(Versatile Performance: Sing), Sense Motive +33(Versatile Performance: Sing), Diplomacy +33 (Versatile Performance: Wind), Handle Animal +33 (Versatile Performance: Wind), +35 Acrobatics(Versatile Performance: Dance), Fly +33(Versatile Performance: Wind), Spellcraft + 28, Knowledge: Geography + 8, Knowledge: Local + 12, Knowledge: Engineering +7, Perform Sex. Tech. + 14, Knowledge: Planes +12, Linguistics + 10, Perception +13, Climb + 8, Swim + 10

Armor Check Penalty: -2

Spells Known:
0: Prestidigitation, Detect Magic, Mending, Read Magic, Summon Instrument, Dancing Lights
1: Grease, Animate Rope, Unnatural Lust, FumbleTongue, Ear Piercing Scream, Beguiling Gift
2: Blood Biography, Share Memory, Reckless Infatuation, Mirror Image, Pug Wampi's Grace, Shatter
3: Mad Monkeys, Vision of Hell, Control Summoned Creature, Martial Marionette, Terrible Remorse, Slow
4: Daze (Mass), Dominate Person, Dimension Door, Serenity, Break Enchantment, Ghost Bane Dirge(Mass)
5: Deafening Song Bolt, Song of Discord, Ki Shout, Resonating Word, Bladed Dash(Greater)
6: Dance of a Thousand cuts, Waves of Ecstasy, Shout(Greater), Irresistible Dance, Deadly Finale

Spell per Day:
0: 5
1: 7
2: 6
3: 6
4: 6
5: 6
6: 5

Gold: 18,158 gp

Equipment:

Weapons:
+5 Anarchic, Shocking burst, Ghost Touch Rapier     Damage: 1d4, 1d6 lightning
Type: Piercing       Range: N/A   Crit Range:  18-20, X2    Notes: Does extra 2d6 to Lawful creatures, 1d6 lightening damage(2d10 on crit)

+5 Flaming Burst, Wounding, Ghost Touch Shortsword   Damage: 1d4, 1d6 fire
Type: Slashing     Range: N/A  Crit Range:  19- 20, X2    Notes: 1d6 fire damage(2d10 on crit), does 1 point bleed on success(stacks)

Armor:
+5 Elven Chain of Spell Resistance(19)
Max Dex Bonus: 4  AC Bonus: +6  ASF: 20% Notes: Counts as light armor, Spell Resistance 19

Bracers of Armor +8

Rings:
Ring of Regeneration(wearing)
Ring of Freedom of Movement(wearing)
Ring of Shooting Stars(not wearing)

Wondrous Items:
Bag of holding Type 4(Holds 1500 pounds)
Deck of Illusions(Tarot)
Gem of Brightness
Wings of Flying( allows user to fly, 60ft flight speed, + 5 competence bonus)
Bag of Tricks(Tan)
Staff of Journeys
Staff of Performance
Horn of Blasting(Greater) (10d6 sonic damage, if used more than once per day, 20% stacking failure rate and it explodes)

Iron Flask- Empty(Can force any creature from another plane inside if it fails a 19 will save. If command word is spoken and it is released, it has to obey the commands of the speaker for 1 hour. If word is not spoken and the creature is released, it will act depending on it's inherent nature.)

Robe of Stars

Currently Wearing:
Ioun Stone-Clear(sustains creature without food or water)
Night Goggles(60 ft Dark Vision when worn) (Head)
Boots of Spider Climb(spider climb 10 minutes per day) (Feet)
Amulet of the Planes( Allows user to utilize planar shift, but if user fails 15 int check, there is 0-61 chance of random teleportation on current plane or 62-100 chance of being sent to random plane) (Neck)

Mundane Items:
Entertainer's Outfit, Noble's Outfit, Cold Weather Outfit, Traveler's Outfit
Masterwork Ocarina, Masterwork Lute
Flint and Steel, SpyGlass
Tent, Winter Blanket, Bedroll
20 days worth of rations, Clay Jug full of water
100 ft Silk Rope, Grappling Hook
Disguise Kit, Magnifying Glass, Spell Component Pouch


Background:
Elsker grew up in a large, culturally rich city, exposing him to many different cultures and attitudes of life as he was growing up. He became fascinated with all the forms of expression that existed and devoted himself to pursuing the arts, which eventually led him to the life of the wandering bard. His pursuit leads him to many strange places, as he's now taken up travelling the planes to find out as many new pieces as he can, as well as make his own. His upbringing in such a cosmopolitan city led him to be more...open and easily find himself "connecting" with males and females(bisexual). He is friendly, mischievous, and a bit of a romantic(a well kept secret), but has a tendency to jump into most situations without thinking them completely through and his curiosity tends to get the better of him. He will fight for his companions and those that earn his trust, but that takes time.

Appearance: ((I really don't have a picture to show his looks))
Elsker stands at 3'4 feet, a little tall for a halfling, with deep blue eyes and semi-long hair tied up in a pony tail. His hair color is akin to the color of fresh hay, a soft mix of brown and blond. The only facial hair on the man is a patch covering his chin, kept somewhat short for fear of it becoming messy. Hidden behind two large clusters of dirty blond locks, his ears have a gentle point, not as extreme as an elf, but not rounded like a human. His left ear is pierced with a single gold hoop earring. His usual attire consist of a red coat with gold snaps on each shoulder, rolled up to just above his elbows to expose the sleeves of his white frock shirt. He wears three red sashes across his chest over his shirt, one wrapped around diagonally from his right shoulder, one wrapped around his waist, and the other wrapped around his stomach. He wears simple tan colored pants.


Let me know if I missed something!

Edited: Now everything should be alright. Skills are fixed to what they should be. Now everything should be good.

Genbu83

Thinking on building a magus or throwing down one of my Inquistor builds.

Zaer Darkwail

Quote from: Monkey on February 27, 2012, 05:37:08 PM
Still looking for players??

And if you are, what classes/races are you missing??

A more normal races we are missing; human, elf, dwarf. Altough halfling in above fills nicely as normal race presentative :). What comes classes we got a plenty of spellcasters around and got scoundrel sort char with the bard (but actual trap expert would be nice but not must have).

Genbu; We got quite many casters atm so Inquistor would work but you must remember there is smut downtimes between adventures and you need be able get along with others (most of all with Gabriel who is high level inferal bloodline sorcerer).

avorae

Quote from: Zaer Darkwail on February 28, 2012, 12:54:01 AM
A more normal races we are missing; human, elf, dwarf. Altough halfling in above fills nicely as normal race presentative :). What comes classes we got a plenty of spellcasters around and got scoundrel sort char with the bard (but actual trap expert would be nice but not must have).

Hey Zaer I do have 7 level of Rogue as well as 10 levels of Shadowdancer which should cover the trap expert just fine. What we are short on is front-line fighters and a healer.
Life is a hard game but the rewards are sweet if you know where to look.

Maverick Hunter Cake

Quote from: Zaer Darkwail on February 28, 2012, 12:54:01 AM
A more normal races we are missing; human, elf, dwarf. Altough halfling in above fills nicely as normal race presentative :). What comes classes we got a plenty of spellcasters around and got scoundrel sort char with the bard (but actual trap expert would be nice but not must have).

So is everything alright with my bard? Did I miss anything?

Zaer Darkwail

What I glanced your bard looked fine. But may do rule calls if I spot anything :). Feel free add char in charsheet section of the game.

Maverick Hunter Cake

Quote from: Zaer Darkwail on February 28, 2012, 06:29:30 AM
What I glanced your bard looked fine. But may do rule calls if I spot anything :). Feel free add char in charsheet section of the game.

Cool, thank you.

I thought I had made a mistake on the Versatile Performer thing....it was worded kinda weird.

Zaer Darkwail

Yeah, it allows to use perform check in place of the selected skills. This gives bard's a lot more diversity in skills as they get some skill ranks free. But you still need ranks very least for feats/PrC's if nothing else.