Fire in the Skies [Final Fantasy d6 (Ivalice)| Not Recruiting Right Now]

Started by Sepsep, April 04, 2015, 08:51:48 PM

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Sepsep

So! I've had a game concept I've been toying around with for awhile, using some modified FFd6. As the thread title suggests, the general theme would be Skypirates, Adventure, a bit of Dungeoneering, and a healthy dash of Politics. And more Skypirates.

The setting would start out as the Sky City of Bhujerba, about five years into the Occupation of Dalmasca. But that'd just be the setting's tone, barely even the setting. After all, there's a whole Sky to explore via Airships~

Plot Hook
Spoiler: Click to Show/Hide
Ivalice. A world of unfinished maps, of blank edges, and pockets of shadow bound in the borders of temporary kingdoms and lives.  Mighty empires fight for supremacy of the lands, crushing smaller kingdoms like grain against a millstone. People live their entire lives serving others and never leaving the safe boundaries of the Palings around their cities.

But such is not for you. For you, there is the taste of drifting clouds, the hum of crafted magicite, and the shock of circling Glossair Rings. Let the world turn below you, the Floating Lands are above and away from such things. Here in the sky, on the edge of the map, what weight do the words of kings have to those who fly?


Sound interesting~?

Latooni Subota

ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

Revelation

I'd be interested, hard to say no to sky pirates.

Lockepick

Like what you see? I am currently looking for new plots!

Detailed List of O/Os and Plot Seeds

All of my image links were previously photobucket and broken -- I'm fixing them as I use the avatars again, or for current games. Please let me know if there is something that needs updating!

Sepsep

Right, I knew I had a more detailed write-up somewhere!


How does one describe a world built by others, experienced by many, interpreted through a game system, and then reflected into something usable? I suppose I'll have to settle for a complicated answer of: Vaguely, with just enough details to let you fill in the blanks yourself. Or just click here.

Setting Info (For the Uninformed)
Spoiler: Click to Show/Hide


The known regions of Ivalice are the three continents of Valendia to the north, Ordalia to the west, and Kerwon to the south; though the Galtean Peninsula is a crossroads for all three. The two dominant powers of the world are the Archadian and Rozarrian Empires, encompassing most of Valendia and Ordalia respectively. Both nations have a strong authority in their Imperial Families, but while Rozzaria has a powerful military faction and various political factions counterbalancing each other, Archadia distinguishes itself with its Judge system; effectively granting the military full Judicial Power. Caught in between the cold regarding of both empires for each other are all the countless kingdoms, regions, and cultures that are either too powerfully independent or too inefficient for either side to attempt to absorb.

But that is on the land, and we are in the skies themselves. The Purvama -the so-called Floating Lands- exist to the east, above the Naldoan Sea. Countless islands, hundreds or even thousands of feet above the water below, defying gravity by way of rich concentrations of levitating Skystone and elemental Magicite. Though officially the countless islands pay homage to the Skycity of Bhujerba -one of the largest and most westerly cities of the region- and its ruling Marquis, it is mostly lip service. The Floating Lands have no true law that extends farther than a few days travel by airship.

Socially, magic and magitek are commonplace. Such things as Palings -powerful magical walls that can surround entire cities- and even Airships are commonplace compared to most, but comparatively the wilderness of Ivalice is just as deadly. Civilization does not often extend farther than sight of a city or a few miles from the road. Likewise Mist -concentrated and often dangerously unstable magic that suffuses the air- and Jagds -areas where Magicite, Skystone, and even some spells can fail or behave unpredictably- make even the most ambitious cartographers unable to explore thoroughly. Both types of wild regions tend to have multitudes of threats, both environmental and monstrous.



Basically the plot would involve one person of the party being the 'Captain' and at least one person having 'Special Vehicle (Airship)'. Which, considering it's Sky Pirates, was likely to happen anyways. From there the opening plot would get some tweaks depending on what kind of characters arrive, and we'll see how things spiral out from there.

We'd be using some Homebrew Mechanics which I wrote up a while ago and have been slowly improving ever since. Some of them wouldn't come into play until much later on, but they're neat things to build towards.

Homebrew
These would be the basic Homebrew Changes.
These would be the Prestige Jobs, which have slowly been written and re-written over about a year.

And lastly, each available Race would gain its own benefits, as follows
Races of Ivalice
Though the majority of the populations in cities are Humes (Ranging from 50%-90%) the other races are no less important or civilized.

Click on a name to see a bit more about the race, if uninformed. Or just read some.

Hume
Humes make up the majority of the population in cities, for they are the makers of empires, the coiners of gil, and the traders of goods and ideas. Not much more needs to be said about the most prolific of the races.
-Humes gain any 1 Shared Ability *EXCEPT* Grand Summoner or Unusual Species for free.
-They gain +1 to two Attributes.
-They are Vulnerable to Shadow.


Bangaa
Whatever you do, don't call a Bangaa a lizard. It's a very bad idea. Their gruff voices tend to make magic difficult, but their stubborn dedication can overcome it given enough time.
-Bangaa gain the Forceful Intentions Dark Knight Ability for free.
-They gain either +2 PWR or RES.
-They are Vulnerable to Water rather than Shadow.


Viera
While most Viera still live in tribes in the great forests of Ivalice, more and more are drawn to the lifestyles of cities and are leaving the wilderness behind. What will result of this, only time can tell.
-Vieras gain the Aim Ranger Ability for free.
-They gain either +2 DEX or MND.
-They are Vulnerable to Earth rather than Shadow.


Nu Mou
Able to live for hundreds of years under the right conditions, most Nu Mou abhor violence. Some however revel in the powerful thrill of a well placed Firaga. Hope for the bark, fear the bite.
-Nu Mou gain the Clear Mind White Mage Ability for free.
-They gain either +2 RES or MND.
-They cannot put Skill Points in Swimming.


Moogle
Moogles built the first airships, crafted the first guns, and destroyed the first city they built within a decade. Then they built it again atop the ruined remnants, almost as if nothing had happened. If that doesn't describe them, nothing does.
-Moogles gain the Unusual Species (Tiny) Shared Ability for free.
--They gain +1 AVD.
--They gain +2 Stealth.
--They gain +2 to Opposed Rolls when their small size would help them.
-They gain either +2 PWR or DEX.
-They cannot put Skill Points in Swimming.


Seeq
Gruff, ill-mannered, and heavier than the other races, Seeq nonetheless defy initial expectations with subtle wit, instinctive reactions, and surprising dexterity. Still, you wouldn't want your daughter marrying one.
-Seeqs gain the Unstoppable Warrior Ability for free.
-They gain either +2 RES or DEX. 
-They are Vulnerable to Fire rather than Shadow.


Gria
Though native to Ordalia, Gria as a whole make it a matter of pride to shy from no challenge and face things head on. Natural wanderers, if they can't go around or over, they'll go through whatever obstacle is in their way.
-Grias gain the Bloodline (Aerial) Blue Mage Ability for free.
--They do not gain Aerial-Killer from their Bloodline.
-They gain either +2 PWR or MND.

I also have a spare sheet template for anyone interested.

Template
This is just a Free Sample. Feel free to come up with whatever format suits you, so long as it has at least as much information as this one has. Or heck, just shuffle things about here. So long as I can understand what you're going with, we'll be fine~

Name: xPWR: xHP: x/xAVD: x
Race: xRES: xMP: x/xACC: x
Gender: xMND: xForce: xLevel: 3
Age: xDEX: xFinesse xExp: 0/5
Arm: xMArm: xDestiny: 1/1



Basic Weapon Attack: 2d6+X +YACC, Z Effects

Job Levels
Levels 1-3

Abilities
Innate Ability (Innate): Effect
Racial Ability (Racial): Effect
Ability: Effect
Ability: Effect
Ability: Effect

Spells
Spell Name (MP Cost): Effect
Spell Name (MP Cost): Effect
Spell Name (MP Cost): Effect

Skills (Force Cap/ Finesses Cap)
Skill 1 Rank X
Skill 2 Rank X
Etc.

Equipment
(+800) Starting Gil

(-XXX) Item 1: Properties
(-XXX) Item 2: Properties

(+XXX) Remaining Gil

Proficiencies:

Description
Speaks for itself. Pictures are fine too~

Background
Stuff and Things~ Shouldn't be much more than 2-3 Paragraphs; you're only Lv2.

Goals
Goal 1:
Goal 2:
Goal 3:

Life Goal:

Remember, think of regular Goals as 'If a plothook related to these appears, I'll probably bite no matter what.' A Life Goal is more of a 'This is what drives my character to keep moving forwards when they have nothing else.'

Progression Concept
While you may be a character mostly just starting out, reaching the Skycity of Bhujerba that acts as the pseudo-gateway to the rest of the Floating Lands... well you won't always be.
Just gimme a rough concept of how you see your character developing, either mechanically, personally, or both. You'll eventually hit Lv15, and there's a lot of different things you can do with those levels mechanically. I can give advice on mechanics if you have a goal in mind but aren't much for CharGen, but in general like all RPGs it helps to have an idea of what you're going to do. And while Goals are a large part of how a lot of characters develop, they aren't everything; some dreams can't be defined as a Goal. Do you see your character becoming less naive over time? More spiritual? More open to working with others? Or perhaps less enamored with the dreams of their youth? Less encumbered with the burdens of their past? Less willing to die, or kill, for a cause? The more I know of how you view your character developing, the more I can adjust the various threads of plot to help~

Lockepick

I would suggest you not be afraid to make changes to the setting as needed, first of all.

Couple of other questions:
1) Are we using the latest 1.3 set of rules for the system? I don't think the latest rules set has mechanics for races -- not that I mind them, they look cool. Just wanted to confirm I was looking at the right rules.
2) Just confirming: we're starting at level 3? Based on the template, but wanted to make sure that wasn't an oversight.
3) Are you looking for sheets/concepts now? Are there 'roles' on the ship we should be applying for?
Like what you see? I am currently looking for new plots!

Detailed List of O/Os and Plot Seeds

All of my image links were previously photobucket and broken -- I'm fixing them as I use the avatars again, or for current games. Please let me know if there is something that needs updating!

Sepsep

Quote from: lockepick on April 07, 2015, 09:30:53 AM
I would suggest you not be afraid to make changes to the setting as needed, first of all.

Couple of other questions:
1) Are we using the latest 1.3 set of rules for the system? I don't think the latest rules set has mechanics for races -- not that I mind them, they look cool. Just wanted to confirm I was looking at the right rules.
2) Just confirming: we're starting at level 3? Based on the template, but wanted to make sure that wasn't an oversight.
3) Are you looking for sheets/concepts now? Are there 'roles' on the ship we should be applying for?

Lesse here...
1) We're using 1.3, yes, which can be found here for those who don't have it. In addition would be the aforementioned Homebrew Rules, which apply to, well, many things. I'm both more than willing and able to answer any questions you have in regards to the system or how the Homebrew changes things; or even why I institute specific rules as opposed to what's in the book. The races are also a homebrew mechanics, something to differentiate between them on sheets, as well as a bit of a boost in starting PC power~

2) You will in fact be starting at Lv3, assuming there are plenty of players. I can run with 3-5, but I'd personally prefer 4. In part because of Balance, and in part because it's Final Fantasy and that just makes sense to me.

3) Yes and No, I suppose. I've certainly no objection to people working on characters, but this is still mostly an Interest Check to see what kind of ideas would spring up out of this. What kind of characters, what kind of preferred themes for a game, etc. I've a loose series of plot-threads planned to accompany the initial 'hook', but I've also plenty of concepts that aren't fully grounded yet, and are waiting on players to inspire the blanks to be filled in.

Which, speaking of, the only role that really matters in this case is 'Captain'. Normally they'd be the person who takes Special Vehicle, but other than that it's mostly a question of players building for the setting. And any roles that aren't filled by PC's can conceivably be filled by NPCs, or just trends in the plot. The role of Captain is important, though, because they would be the person I'd bounce some general questions off of at the start, since they'd be the ones quote-unqoute "Running Things", and thus providing a centerpoint about which to build an opening plot.

Also, the opening question of the write-up was rhetorical~  :P

sleepingferret

Hmm.... I'd have to a more thorough read thru of the system, as I've never played a game using it before.  I did enjoy many of the Final Fantasy games, and after both reading over this thread and a quick glance at the FFd6 rules, it has caught my interest.

EndofDivine

I'm tempted. Kinda depends on what kind of story you have planned though. Might need help with the actual system but I like to think I'm a pretty quick learner. Right now, I'm leaning toward some kind of eccentric inventor type that is the cheerful and ditsy stereotype that's in every final fantasy party ever. Sounds like it could be silly fun and it's not something I really ever play. One question about the concept though...would a companion be ok? I kinda like the idea of having a moogle that my character basically treats like a pet but who is always talking her into doing crazy things and is the 'brains' behind some of her more grandiose and explosive ideas.

Lockepick

#9
I'm not sure a moogle is a 'pet,' it would be more of a cohort or an ally -- they're fully intelligent people after all. Unless we mean a sexy kind of 'pet'...

I don't believe there are any rules for allies/cohorts or anything like that in the book. Now there is a Shared Job Ability 'Animal Companion', which even uses a 'absentminded pixie' as an example -- but they only offer information to their master non-verbally.

That doesn't mean it's not feasible, I can't speak to that -- I just mean that based on the RAW, there is no way to have somebody mechanically bonded to you.
Like what you see? I am currently looking for new plots!

Detailed List of O/Os and Plot Seeds

All of my image links were previously photobucket and broken -- I'm fixing them as I use the avatars again, or for current games. Please let me know if there is something that needs updating!

sleepingferret

After reading through the FFd6 book and your Homebrew stuff.... I'm a tad confused on Skill points now.  I understood the "by the book" rules, but could you clarify by say explaining how many skill points a level 3 Warrior with say a 3 Finesse would have, using your Homebrew rules.

Sepsep

Quote from: sleepingferret on April 08, 2015, 08:19:31 AM
After reading through the FFd6 book and your Homebrew stuff.... I'm a tad confused on Skill points now.  I understood the "by the book" rules, but could you clarify by say explaining how many skill points a level 3 Warrior with say a 3 Finesse would have, using your Homebrew rules.

Well let's see, by the books a Lv3 Warrior with 3 Finesse would have 22 Skill Points spent total, with a cap of 4. [18 at Start +2/Level Up]

Using the Homebrew, the same Warrior also has 22 Skill Points, but has a cap of 3 (For Finesse Skills. Arguably 4 for Force Skills based on Stat Points at Lv3) [18 at Start + 2 Level Ups worth (2+3 Finesse)/2)]

This may seem odd, but the base rule limits Skill Caps to Finesse+1, meaning a character /has/ to invest in Finesse to use Skills at all. And considering that it takes 4 Stat Points to increase Finesse or Force (3 Levels worth) but all characters gain 2 Skill Points at each level, longer games are very punishing skill-wise for characters that don't invest in Finesse. It makes a character either skillful, or not. With the Homebrew Skill Gains/Caps in place, Finesse still matters, but not having Finesse isn't as bad since your Cap increases as you level, meaning you can continue to dedicate towards specific skills you want.

Quote from: EndofDivine on April 08, 2015, 12:06:54 AM
I'm tempted. Kinda depends on what kind of story you have planned though. Might need help with the actual system but I like to think I'm a pretty quick learner. Right now, I'm leaning toward some kind of eccentric inventor type that is the cheerful and ditsy stereotype that's in every final fantasy party ever. Sounds like it could be silly fun and it's not something I really ever play. One question about the concept though...would a companion be ok? I kinda like the idea of having a moogle that my character basically treats like a pet but who is always talking her into doing crazy things and is the 'brains' behind some of her more grandiose and explosive ideas.

I'd have to say No, since a Moogle would technically be another person, and giving Players control of NPCs is something I'm hesitant about from past experiences. However, as has been pointed out, Animal Companion is a Shared Ability anyone can take, and it also mentions robots as options~

An actual Moogle I would object to. A sentient robot Mini-Mog that follows you around? Now that's just the sort of thing an eccentric inventor might have.

sleepingferret

Thanks Sep.  I'll start working up my character concept today/tonight and hopefully at least have a draft done by tomorrow.

Latooni Subota

#13
Name: AriaPWR: 1HP: 165/165AVD: 8
Race: HumeRES: 13MP: 9/9ACC: 2
Gender: FemaleMND: 3Force: 3Level: 3
Age: 17DEX: 13Finesse 4Exp: 0/5
Arm: 8MArm: 8Destiny: 1/1

"I'm not a monster . . I'm just trying to help!"

Basic Weapon Attack: 2d6+13 +2ACC, Concealed

Job Levels
Level 1 Monk
Levels 2-3 Geomancer

Hume Traits
Weakness to Shadow
+1 to RES and DEX

Abilities
Geotrance (Innate): As a Slow action, utilize the Offensive or Defensive Geotrance ability corresponding to the current terrain type. Upon rolling 6,6 to activate an Offensive Geotrance, the Maelstrom attack must be used in place of the normal Offensive ability.
Weapon Training (Racial): Gain access to two additional weapon categories (Concealed and Blade).
Unbreakable Form 2: Gain +20 extra Max HP per level.
Geoawareness: Activate Geotrances as a Standard action instead of a Slow action. Also drastically reduces the chances of being pre-emptively attacked at the GM's discretion.

Skills (Force Cap 3/ Finesses Cap 4)
Awareness 4
Inquiry 2
Language 4
Lore (Magic) 4
Nature 2
Perform 4
Scavenge 3
Swimming 3
Synthesis (Alchemy) 2

Equipment
(+800) Starting Gil

(-150) Dagger: T1 Concealed
(-450) Adventuring Gear: T2 Light Armor 8 ARM 8 MARM, Fire-Proof
(-20) Potion: T1 Consumable, +25% HP
(-20) Potion: T1 Consumable, +25% HP

(+160) Remaining Gil

Proficiencies: Arcane, Blade, Monk!Brawl, Concealed, Reach, Light Armor, Medium Armor

Description


Aria is an odd young woman, standing at a petite 5'0" with pale white skin. The bridge of her nose and her cheeks have a faint dusting of freckles along with a few other locations on her body like across her (admittedly unimpressive) cleavage and the small of her back. She has rather wild shoulder-length black hair, difficult to control most of the time and holding a few slim braids and trails of beads in it, framing a face of delicate features. Her lips are pouty and pink, and her eyes are wide and expressive, a nearly luminescent blue blue blue. She doesn't strike a particularly imposing figure, with her skinny limbs, small bust, slim waist and average hips. Taking after at least some of her elder sister's fashion sense, she tends to wear a cross between magician's gear and adventuring gear, enjoying wide and deep hoodies and light leather armor and bracers, paired off with hip-hugging leather pants and good sturdy boots, and don't forget the belts! You can never have too many belts! She carries herself with an odd air, staring just a little bit too long at things and people with laser-like focus, only to completely drift off and zone out for minutes at a time.

Background
Deep in the northwestern sea is a lone island, shrouded in mist and surrounded by coral wreathes. On this island is a small forest surrounding a single gigantic lighthouse, jutting up from the mist like a single pike standing on end. Inside this lighthouse is a mind-boggling array of wonders and nightmares, created and experimented on by a secretive cabal of mages. The ancestors of these mages stepped away from the mainlands long ago to research the deepest mysteries of magic, and have remained there ever since. A pair of sisters were born on this island, the elder named Luna and the younger named Aria.

Luna was a prodigy, a mage of great power able to bend time and space itself and summon creatures from beyond, while Aria . . wasn't. Aria proved to have no real talent for any magic at all, her only notable features being her exotic looks and her near-supernatural good health. Despite a bit of a complex about being compared to her elder sister, Aria loved her dearly, following her around like a little duckling. She might not be able to cast magic, but she could at least take notes, and ended up being quite knowledgeable about most matters mystical and what natural features and animals could be found on the island. She might not be important, but she was content.

One day though, this all changed as Luna stole the Ivory Tower's only airship and flew off with no warning, not even a simple goodbye or explanation to her younger sister. The entire tower was in an uproar over this unprecedented act of betrayal, debating what they'd do about it for hours. Aria? Aria used her head. She scoured her elder sister's bedroom and personal library, going over her own notes and records before she realized that her sister had taken with her a number of tomes of arcane lore, the most obvious clue being the missing book of theories and treatises on the nature of the Purvema region. In an incredibly impulsive act, Aria actually stole the small mundane sailboat that the old mages used for basic fishing and experiments in the ocean, and sailed her way to the mainland . .  almost immediately crashing it on the coast. It actually took her some time to make her way to Bhujerba, during the course of which Aria learned that she wasn't so non-magical after all. The group she was traveling with fell under attack by wild wolves, very odd considering they wouldn't normally attack a full caravan, and in the chaos of battle she found herself bending the very wind to lash out at the wolves and cut them to ribbons alongside musical tones and howls of pain. Not only that, but she found that the more she used her new powers, the more she . . . changed. While incredibly disturbed, Aria decided that these powers were her best bet at helping her survive the trip to find her elder sister amongst the floating islands scattered around the world, and slowly began the process of embracing them . . .

Goals
Goal 1: Investigate WHY Purvema is the only large concentration of floating islands in the world. "I have to admit I'm pretty interested in the region as well . . I mean, it's floating islands! How neat!"
Goal 2: Discover where her unusual magics actually come from. "I thought for sure I couldn't use magic, but then this happens . . and I keep hearing music . . ."
Goal 3: Find out what the outside world knows about the Ivory Tower. "I wonder . . just why does the tower stay so secluded? You'd think other places would want the services of powerful magi, right?"

Life Goal: To find her sister Luna and find out what exactly is going on! "I don't get it . . why would she leave me behind? What was so important that she stole an airship and magical tomes from the library?"

Limit Breaks
Limit Break 1 "EXEC_HYMME_PLUTONIUS/." 3 Destiny
Self Only (+1), New Form 11: Beast, Flight, Unusual Defense Physical, Stat Allocation 12 (11)
Aria taps into an unknown source of power, suffusing her body with arcane power and outright warping her physical form into a more bestial one. Her body covered with fine fur ranging from the same pale white of her skin to a soft lavender, her feet and fingers clawed, and the hair on her head wild and untamed. Her speed and destructive capabilities skyrocket, making her even more deadly of a threat . . . much to her chagrin.

Name: Aria?PWR: 1HP: 135/135AVD: 11
Race: Hume?RES: 3MP: 3/3ACC: 2
Gender: FemaleMND: 1Force: 1Level: 3
Age: 17DEX: 25Finesse 6Exp: 0/5
Arm: 8MArm: 8Destiny: 1/1

Progression Concept
Geomancer, Geomancer, Geomancer. All the Geomancer. Aria's main goal might be to find her sister, but a close second is finding out just why she's able to utilize this unusual magic. Why her? Why not her sister? Or the other mages?
ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

Lockepick

#14
Idle questions:

1) Does the Racial Bonus to attributes allow you to go over the normal cap? Or still only up to the attribute cap?
2) Ninja's 'Sunken State' skill stays you stay invisible until you use another job ability -- does that include attacking? Does that include job abilities that are 'passive' and just add to a normal attack? (ie: Shadowbind adding 'Stop-touch' to attacks).
3) Can we 'save' skill points to use at later levels once the skill cap increases?
Like what you see? I am currently looking for new plots!

Detailed List of O/Os and Plot Seeds

All of my image links were previously photobucket and broken -- I'm fixing them as I use the avatars again, or for current games. Please let me know if there is something that needs updating!

Sepsep

#15
Quote from: Latooni Subota on April 09, 2015, 12:40:59 AM
Snip

Lydia, Apprentice Black Mage

Name: LydiaPWR: 1HP: 71/71AVD: 7
Race: HumeRES: 7MP: 44/44ACC: 2
Gender: FemaleMND: 12Force: 2Level: 3
Age: 17DEX: 10Finesse 5Exp: 0/5
Arm: 4MArm: 12Destiny: 1/1

"Ooh! Wait, I think I've got just the thing in my hat . . .~"

Basic Weapon Attack: 2d6+12 +2ACC

Conditions: Weak vs Shadow

Job Levels
Levels 1 Black Mage
Levels 2-3 Geomancer

Abilities
Geotrance (Innate): As a slow action do sweet location-based magical effects, Offensive, Defensive, or Maelstrom on a 6,6.
Bottomless Pockets (Racial): Have unlimited access to generic items.
Golden Gaze: Glowy golden eyes allow seeing through magical illusions, and always rolling an extra d6 on Lore Magic rolls. Can spend a point of destiny to instantly glean the surface thoughts of any sentient creature regardless of language barriers, via eye contact. Requires an opposed finesse check against Bosses, Notorious Monsters, and other extremely powerful individuals at the GM's discretion.
Elemental Seal: As an Instant Action once per combat, next Single-target spell or attack ignores the effects of MARM, removes Shell, and their MARM score is reduced to zero until the start of your next turn.
Favored Terrain: Permanent access to the Water Geotrance, but cannot use Maelstrom if not a Geomancer.

Spells
Blizzard (MP Cost 5): Single or Group, Elemental (Ice), Reflectable. (MNDx3)+2d6 vs single, (MNDx1)+2d6 vs group.
Thunder (MP Cost 5): Single or Group, Elemental (Lightning), Reflectable. (DEXx3)+2d6 vs single, (DEXx2)+2d6 vs group.
Spell Name (MP Cost): Effect

Skills (Force Cap 3/ Finesses Cap 4)
Awareness 4
Inquiry 4
Language 4
Lore (Magic) 4
Mercantile 4
Synthesize (Cooking) 4

Equipment
(+800) Starting Gil

(-150) Rod: T1 Weapon, Arcane
(-450) Apprentice Black Robe: T2 Light Armor, SOS-Protect
(-020) Potion: +25% HP
(-020) Potion: +25% HP
(-020) Ether: +25% MP
(-020) Ether: +25% MP

(+120) Remaining Gil

Proficiencies: Arcane, Brawl, Reach

Description
Lydia is an . . . odd duck. She stands at a diminutive 5-foot-even, clad from head to toe in the baggy robes and pants of the old-style iconic Black Mage, a wide-brimmed hat pulled low on her head to ensure that her face is always shrouded in darkness, save for her eerie (but oddly expressive) golden glowing eyes. Her unusual choice in wardrobe makes it difficult to get a proper look at her, but she does seem to be fairly lithe, with skiny (almost lanky despite her short stature) limbs and a small bust. Her fingers are thin and delicate looking, but dextrous enough to twirl a magic rod like a baton and thwap someone over the head with it. She seems to carry with her a nervous energy, her lack of obvious facial expressions made up for by exaggerated movements of her body. When she's anxious she hops in place or paces back and forth, when talking with someone she gesticulates wildly, when embarrassed she tugs the brim of her hat down low to completely cover her eyes from view and shuffles from side to side. Maybe odd is too soft a term for her . . .

Background
Deep in the northwestern sea is a lone island, shrouded in mist and surrounded by coral wreathes. On this island is a small forest surrounding a single gigantic lighthouse, jutting up from the mist like a single pike standing on end. Inside this lighthouse is a mind-boggling array of wonders and nightmares, created and experimented on by a secretive cabal of mages. The ancestors of these mages stepped away from the mainlands long ago to research the deepest mysteries of magic, and have remained there ever since. A pair of sisters were born on this island, the elder named Luna and the younger named Lydia.

Luna was a prodigy, a mage of great power able to bend time and space itself, while Lydia was . . . not so great. Still, Luna loved her younger sister very much and Lydia loved her big sister even more! Eager to please the older girl Lydia threw herself into her studies, causing a great many mishaps not limited to flooding the lighthouse's lower levels and freezing herself in a block of ice. Still, the girls were happy . . or at least that's what Lydia thought. With no real warning Luna stole several tomes of arcane and historical lore from the tower library, as well as their only airship. After eavesdropping on the elder mages, she overheard them theorizing that based on the books that she stole she was likely headed to the Purvema region of floating islands.

While the old men bickered back and forth about what to do about the missing magician and airship, Lydia did what any self-respecting apprentice black mage would do. She stole their sailboat and got the heck out of dodge, intent on finding her sister and figuring out just what could've possessed her to steal an airship and rush off across the world! Of course, Lydia immediately wrecked her boat and drifted her way to Dalmasca, SOMEHOW managing to have just enough money from selling off the boat to book passage to Bhujerba and begin her search properly. Big sisters are just so troublesome~

Goals
Goal 1: FRIENDSHIP famous sky pirates. "These guys! Th . . they're so cool! They FWOOSH around on airships, and shoot those gun-things, and swing off of ropes to other ships! HOW CAN YOU NOT FIND THAT COOL?!"
Goal 2: Investigate WHY Purvema is the only large concentration of floating islands in the world. "I have to admit, it is pretty interesting . . and as long as I'm up here . . ."
Goal 3: Discover the secrets of black magic. "I . . I wanna be strong enough to stand shoulder to shoulder with my sister!"

Life Goal: To find Luna, and figure out just what the HECK is going on! "Wh . . why did just . . . poof!? Leaving me all alone . . so mean!"


Progression Concept
Lydia will probably never QUITE get over her naivete` and awkward nature. If anything she'll probably just get MORE driven, and continue the search and making friends across Ivalice. She's going to end up with a bit o' red mage, then ALL BLACK MAGE ALL THE TIME, ending up as a Magus for sure. Being that this IS Elliquiy though, she may develop some more . . . interesting ideas about people as they go along. Really depends on how the other PC's and NPC's interact with her.

Looks good to me~ Mechanically sound, a backstory that gives reason to be in the Purvama's, and an ability to meld with pretty much any party. My only grump is that the goals are a bit... underwhelming, for the most part. The second and third make sense, but the third is fairly vague. And, the first doesn't really make sense at all. She's a mage who grew up in an isolationist conclave kinda society, but idolizes Sky Pirates? Why? There's nothing in her background to support that, or even to seem that she'd know what Sky Pirates are without someone explaining it to her.

Quote from: lockepick on April 09, 2015, 08:06:45 PM
Idle questions:

1) Does the Racial Bonus to attributes allow you to go over the normal cap? Or still only up to the attribute cap?
2) Ninja's 'Sunken State' skill stays you stay invisible until you use another job ability -- does that include attacking? Does that include job abilities that are 'passive' and just add to a normal attack? (ie: Shadowbind adding 'Stop-touch' to attacks).
3) Can we 'save' skill points to use at later levels once the skill cap increases?

Idle answers:

1) It can put you over the normal Attribute Cap, yes. In addition, I don't enforce a Minimum Attribute for starting above Lv1. After all, it's not like higher level characters weren't all Lv1 at some point.
2) Sunken State will keep you Invisible so long as you don't use any Slow, Standard, or Instant Actions to use a Job Abilities. So no, it won't effect Passive Bonuses~
3) Nope! Suffer the dastardlyness of not being an incompetent swimmer, or having learned to ride a Chocobo at a young age. Or, if you really want higher Skill Caps, pick up the Skillful Hero Shared Ability

As an aside, here's a good way to think about CharGen~

CharGen Thought Process (According to SepSep)
-Character Concept!
-Pick Job Levels (You can Change Jobs for Lv2 or Lv3)
-Spend Attribute Points
-Racial Bonuses
-Calculate Secondary Stats
--HP = ((RESxLevel)+(Job Bonus x Job Levels))
--MP = ((MNDxLevel)+(Job Bonus x Job Levels))
--Force = (PWR+RES)/4
--Finesse = (DEX+MND)/4
--ACC = (Job Bonus + (Level/2))
--AVD = (Job Bonus + (DEX/4))
--Skill Points = (Job Bonus+((2+Finesse)/2))
--Skill Caps = ((1+Level)/2)+(Secondary Attribute)/2))

-Pick Three Job Abilities (Two from your Job at Lv1, One from your Job at Lv2. Or from the Shared List)
-Choose Spells (If you get them)
-Spend your tiny sum of 800gil (I recommend a Weapon, Armor, and some Consumables)
-Make your Lv1, 10 Point Limit Break

-Spin out some background that's been brewing in your head. 2-3 Paragraphs is fine
-Come up with a Quote (It's a free point of Destiny)
-Come up with three Goals (Think of them as things you'd like to see happen in the game. Basically, plot-hooks you'll always bite.)
-Come up with a Life Goal (Think of it as a defining drive and theme for your character. An arc you want to happen in the game.)

Lockepick

#16
Quote from: Sepsep on April 09, 2015, 10:32:06 PM
3) Nope! Suffer the dastardlyness of not being an incompetent swimmer, or having learned to ride a Chocobo at a young age. Or, if you really want higher Skill Caps, pick up the Skillful Hero Shared Ability

It's actually less about NOT being good at something -- and more about my character having a million things he's 'okay' at. It's fine though, pretty sure I'm going a Ninja/Ranger, so Finesse will be high anyway! Dual wielding guns! Pew pew! I'm also trying to keep him modular so that if I want to slot in Special Vehicle/Piloting skill, I can. Though I'm happy to acquiesce that to anybody else.

4) Are 'remainders' in per level calculations lost or saved? ie: If my Finesse is 5, my calculations of Skill Points per level is: (Finesse 5 + 2) / 2 = 3.5. Do I gain 3 SPs per level, or would I gain 3 SPs, then 4 SPs, then 3 SPs...
Like what you see? I am currently looking for new plots!

Detailed List of O/Os and Plot Seeds

All of my image links were previously photobucket and broken -- I'm fixing them as I use the avatars again, or for current games. Please let me know if there is something that needs updating!

Sepsep

Always round down~ And as an addendum, I like to use a lot of different Skill Checks throughout a game; so even those small bonuses can come in handy when you realize no one else invested in X.

Considering there's a swing of 2-12 for all rolls (Average 7) it's just as effective to keep a large number of Skills balanced as opposed to a few being really good.

sleepingferret

#18
As a bit of "neat" freak, when it comes to character sheets; I did up everything in HTML and re-worked everything using Word and then printed it up in PDF format.

Here's the links to my current write ups:

HTML format Hiroshi Sagara
PDF file Hiroshi Sagara

Edit:  Updated for Job Feature "Unburdened Soul".  Die Roll for Kami here.

UPDATE: 4/17 5 PM PST/8 EST Character sheet(s) modified to reflect addition of Limit Break.



Lockepick

Quote from: Sepsep on April 09, 2015, 11:23:45 PM
Considering there's a swing of 2-12 for all rolls (Average 7) it's just as effective to keep a large number of Skills balanced as opposed to a few being really good.

I just always get intimidated when I see how skill DCs go -- but then I remember to read examples of those skills and remember "Yeah, I'm perfectly comfortable with my character not being able to swim up a waterfall." I'm happy with the rules call either way, I just wanted to clarify my reasoning!
Like what you see? I am currently looking for new plots!

Detailed List of O/Os and Plot Seeds

All of my image links were previously photobucket and broken -- I'm fixing them as I use the avatars again, or for current games. Please let me know if there is something that needs updating!

Lockepick

#20

Benoit LaCroix
Hume Ninja/Ranger
Captain of The Green Shimmer
"Don't fret -- Each time the story gets retold, you'll seem all the more heroic and I'll be all the more formidable. Frankly, I'm doing you a favor..."

Character Sheet
Name:     Benoit LaCroix
Class: Ninja 1 / Ranger 2
Race:Hume     Gender:Male     Age:23
PWR:2     HP:64 / 64     AVD:10
RES:6MP:27 / 27ACC:+3
MND:9Force:2Level:3
DEX:13 (15)Finesse:5 (6)EXP:0 / 5
ARM:8MARM:8Destiny:1 / 1
Job Levels:
Level 1: Ninja
Levels 2-3: Ranger

Basic Weapon Attack:
- Apprentice Pistols (Dual Wielding: T1 Ranged / T1 Ranged)
+3 ACC; +15 DMG; Distance + Dual Wield

Abilities:
- Reversal (Innate): If attack misses Ranger, can be redirected to another target in Short Range.
- Special Vehicle (Racial): 'The Green Shimmer', Airship; PICK 2 FEATURES
- Sunken State (Ninja): Instant, 1/Session, Gain 'Invisible' (+3 AVD, Stealth, and Run Away) if in Darkness until taking another Job Action. Cast 'Twilight' as Slow Action with no MP Cost.
- Shadowbind (Ninja): All Weapons gain 'Stop-Touch.'
- Blackout (Ranger): All Weapons gain 'Blind-Touch.'

Spells:
- Twilight (0 MP): Slow; Local; Bright Light becomes Shadowy (-2 ACC), Shadowy becomes Pitch Black (Blind)

Limit Breaks:
Backhanded Compliment (T1)
"And just when you were doing so well..."
- Effect: (DEX x (Weapon Tier + 2 + 1)); Ignores ARM; Gain +1 Damage Step on DEX-Based Actions until end of game session.
- Abilities: Power Item: Ranged Weapon (+1) Attack: Weapon (-3); Piercing (-4); Stat Boost: Dex (-4)
- Description: Benoit dusts off his clothes or fixes his hair, otherwise trying to regain some composure from his injured state before firing off a round with a larger than normal muzzle flare. Another burst is visible when the bullet collides with the target, as if it burst right through the other side.

Skills: (Force Cap: 3, Finesse Cap: 4, +3 SPs/Level)
Synthesis (Weapon)
     4 (Finesse)
Synthesis (Tinkering)
     2 (Finesse)
Vehicles
     4 (Finesse)
Systems
     2 (Finesse)
Stealth
     4 (Finesse)
Mercantile
     4 (Finesse)
Negotiation
     4 (Finesse)
Thievery
     4 (Finesse)

Equipment: (Gil: 10)
Right Hand:
     Apprentice Pistol (T1 Ranged)   Distance
Left Hand:
Apprentice Pistol (T1 Ranged)Distance
Armor:
Dull Leather Armor (T2 Medium)Attribute Bonus: Dex (+2 Dex)
Accessory:
-Empty-
n/a
Item #1:
Potion (T1)+25% HP
Item #2:
Potion (T1)+25% HP

Proficiencies:
Weapon - Blade, Concealed, Ranged, Dual Wield
Armor - Light, Medium

Description:
- Benoit LaCroix was raised to have good posture and poise, and the two years of open air and pirate activity have yet to break that from him. Bright red hair and eyes stand out against any backdrop. He favors leather armor that sits tight to a lithe form, and loose ornate cloth as ornamental features, showing a clear taste for the finer things.

Background:
Background
The LaCroix name is mostly known because of Judge LaCroix of Archadia; not referring to one Judge, but actually Three generations of Judges. When a family in Archadia is renowned, and bases all of their respect and power on a lineage of Judges, they are constantly under scrutiny. Any small misstep is controversial and would be used in attempts to shame and discredit the family. Benoit was raised in a strict home, where they simply found it safer to stay indoors instead of go out and risk sowing dissent and causing a scandal, no matter how small it was. Benoit was groomed from a young age to be a Judge, and had no idea there was options outside of that.

As a teenager, and as part of his training, he was given the chance to preside over the crimes of a thief. His training up until then did not counter the empathy when forced face to face with the accused. The thief had only stolen to feed an elderly parent, and the victim was wealthy beyond measure. Benoit let the thief go -- much to the humiliation and embarrassment of his Father. His Father was enraged, and much like the punishment he was supposed to uphold on the thief, Benoit's punishment was unjust for the 'crime' committed. From that point on, he decided to find his own way in the world, away from what he saw as an irrational level of law and order.

He was forced to continue his training and participation in the Judge program, regardless of how poorly he was doing. It was simply more shame for the LaCroix family for him to not succeed and drop out than for him to do poorly at the task. He played along, though it was only so that when he turned 21, he had the access and resources to escape -- taking one of Archadia's ships with him and becoming a wanted criminal at the same time. On top of a heavy bounty: The Judges have an additional incentive to capturing him. For Judge LaCroix the Third, Benoit's Father, it's a chance to redeem his name and remove the shame from the rest of his family. For every other Judge, it's a chance to further shame the LaCroix.

Benoit continues to use his true name; both to spit in the face of the authorities that try to bring him to justice, and as further insult to his family. He leaves behind a younger brother who is currently fifteen, and training to be the Judge that Benoit was supposed to be.


Goals:
Life Goal: Hero (or Antihero) Status; Respect and or reverence from the masses.
#1: Humiliate a Judge.
#2: Upgrade 'The Green Shimmer'.
#3: Gain a new Crew Member.

Progression Concept

Mechanically: I'm pretty certain I'll stick with Ranger all the way up until Fusilier.

Personality: Right now, Benoit's adventuring is mostly due to rebellion and adrenaline, where eventually it will simply become the preferred choice. His way of life isn't always comfortable, but it's better than what he would have had, because he has that freedom. I would love for his way of life to gain some validity -- fighting against some larger threat or giving back to the lower class.




Notes:
- The Name of the Ship is up for debate. I just wanted a place holder. 'The Green Shimmer' is supposed to refer to the green effect of the Ultima Spell -- for reference. I've also considered 'The Red Clock' to refer to the Haste spell (and general speed).
- The 'Abilites' of the ship have not been decided upon -- I wanted to get the crew's opinion on that.
- Skills can/will be swapped out if somebody else takes/wants them. ie: I don't need to be able to repair the ship if we've got somebody else who can -- but until then, I'm taking Systems and Tinkering to do so. I'll probably take SOME Vehicles Skill even if we have a pilot who is better at it, just for story sake.
- If this game won't take place near Archadia or the Judges -- I'll swap out his first Short Term Goal.
- I realized that I can only gain from swapping out one of my Ranged Weapons for a Concealed/Blade weapon (until I hit level 11) -- need to decide if the mechanics outweigh the visual in my head. So that might change.
Like what you see? I am currently looking for new plots!

Detailed List of O/Os and Plot Seeds

All of my image links were previously photobucket and broken -- I'm fixing them as I use the avatars again, or for current games. Please let me know if there is something that needs updating!

Latooni Subota

Update: I totally changed my character. We Geomancy now! (Monk2 -> NOTHING BUT GEOMANCER, ALL DAY ERRY DAY!)
ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

Sepsep

So, as it stands we look to be one shy of a full group. Any objections to holding out for a fourth?

Latooni Subota

One more player would be nice, but if the others insist I can live with a three player game.
ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

EndofDivine

Sorry it took me so long, didn't have a whole bunch of time to read over everything and figure out what I'm doing over the last few days. Still need to read over the limit break stuff but I thought I'd throw out what I have already.

Character Sheet
Miracle
Hume Engineer 1/Thief 2
"This. Is. AWESOME!"


Race: Hume  Gender: F   Age: 18   
PWR: 2HP: 62/62AVD: 9
RES: 6MP: 0/0ACC: 4
MND: 9Force: 2Level: 3
DEX: 13Finesse: 5Exp: 0/5
Arm: 8MArm: 8Destiny: 1/1

Basic Weapon Attack: 2d6+13 +4 ACC, Distance

Abilities
Steal: Standard action to roll Thievery vs. target's Finesse.
Skillful Hero (Racial): 5 more skill points and +2 to skill caps.
Efficiency: The character never takes penalties to Synthesis checks and gains a +2 bonus to Scavenge skill checks.
Sneak Attack: Gain Lucky during a successful Teamwork Attack and damage is increased by two steps.
Treasure Hunter: Always use Thievery in place of Awareness. Always succeed on an escape check to run away.

Skills (Force Cap: 5/ Finesse Cap: 6)
Athletics Rank 4
Acting Rank 2
Mercantile 3
Negotiation Rank 5
Scavenge Rank 4
Stealth Rank 4
Synthesis (Tinkering) Rank 5
Systems Rank 4
Thievery Rank 6

Equipment
(+800) Starting Gil

(-450) Leather Corset: +8 ARM, +8 MARM, +1 ACC
(-150) Pistol: Distance
(-20) Potion: Heals 25% Max HP
(-20) Potion: Heals 25% Max HP
(-20) Antidote: Cures Poison

(+140) Remaining Gil

Proficiencies:
Weapons: Brawl, Concealed, Huge, Ranged
Armor: Light, Medium

Background
The fact that Miracle is even alive is just that - a miracle. It was Captain Garrigan from the airship Rolling Thunder that found her as a toddler, landing his ship to investigate the smoldering wreckage of a traveling caravan that had obviously been attacked. The sole survivor was the three year-old girl hiding in a chest full of clothes, too traumatized to even speak. Having no idea what one was supposed to do with an unidentifiable and likely orphaned kid, Captain Garrigan decided to make the best out of a bad situation and unofficially adopted the girl, taking her along as he conducted his business as a sky pirate.

The crew became her family and the ship, her new toy. Miracle quickly became somewhat of a mascot for the men and women of the ship and the group was responsible for coining the nickname 'Miracle' when the girl met every attempt at asking her name with a shrug or a shake of her head - a name that just sort of stuck even as she grew up. Being surrounded by people that cared about her and constantly meeting new and interesting people quickly pulled her out of her self-imposed silence, with Miracle slowly adopting the boisterous nature of the pirates around her. Each of the sailors treated her like their own daughter, passing along the knowledge and skills they thought important, which in pretty much every case was how to be a better sky pirate.

Miracle grew, and around her the crew came and went, familiar faces replaced with new ones. The attitude aboard the ship slowly shifted as Miracle became a teenager and began trying to take on a more active role as a sky pirate, with Garrigan losing much of his former moxie in favor of safe and easy money. It was enough to drive Miracle crazy with boredom and drive a wedge between the formerly inseparable pair. The way Miracle saw it, her potential was being held back and wasted by the new cowardly Garrigan, a fate she refused to just sit around and accept. The next time the ship found itself restocking in Bhujerba, Miracle jumped ship and lost herself among the crowded streets, leaving behind her childhood home and the closest thing she had to a father in favor of pursuing her own idealized version of life as a sky pirate.

Goals
Goal 1: Miracle would like to learn more about her past; who her parents were, where she's from, why her caravan was attacked. It's more of a matter of curiosity, closure, and learning about herself than any kind of desire for revenge.
Goal 2: As part of her ongoing desire to become famous, Miracle wants something so unique and rare that whatever it is instantly sets her apart from every other sky pirate and becomes her personal trademark. A sword, a gun, a piece of armor, or a really cool airship - she doesn't care as long as it looks awesome and people recognize it.
Goal 3: It might sound strange, but Miracle would love to see her face on a wanted poster someday. It's all a part of the image she wants to craft for herself, and if someone wants to pay money to get rid of her then she's obviously turning heads and is one step closer to being the sky pirate legend she dreams of becoming.

Life Goal: Fame and fortune. She wants to become adored, rich, and have fun while doing it. And what better way than to live the life of a sky pirate? It's a bit of a selfish and short-sighted goal created by her somewhat immature and overactive imagination, and a whole lot of thought hasn't actually gone into it beyond 'Money's pretty cool.' It might be altered or be completely replaced as she grows and matures or if her circumstances drastically change.

Progression Concept
The only for sure change I see happening to Miracle's personality is that she'll become increasingly more confident, cocky, and more prone to taking risks as she grows. Depending on what kind of twists and turns the plot takes, she may end up just staying her usual cheerful and carefree self or becoming a bit more down to earth if she's ever forced to confront the fact that she can't keep living a perfectly carefree life with no responsibilities. I'm fine playing out either side of her; the girl that treats life-or-death situations like they're a game - or the woman that girl becomes when she realizes that they're not.

Mechanically...I don't know. I'll probably just bounce around and grab whatever sounds cool and fits my idea. More than likely I'll just hover around Engineer, Ranger, and Thief and take the prestige class for one of those three eventually.

sleepingferret


Lockepick

With this party of four here -- we're pretty low on any kind of healing. Our only real source is Synthesis (Alchemy) 2 on one of us.

Just as a note: If Aria took the Favored Terrain ability (Plains or Underground), we could have an automatic '100% HP' between every encounter. Not the best for mid-combat heals -- but at least some touch ups between combat.

@EndOfDivine: Since Miracle has Synthesis (Tinkering) and Systems -- I'll probably drop mine down from max and basically leave that up to her. Does that sound good to you?

@The Rest: Any input on the name of the airship or the features? I'm considering Stealthy and Superior Handling to start -- those seem the most fitting.
Like what you see? I am currently looking for new plots!

Detailed List of O/Os and Plot Seeds

All of my image links were previously photobucket and broken -- I'm fixing them as I use the avatars again, or for current games. Please let me know if there is something that needs updating!

Latooni Subota

It really depends on the terrain choices/options, and how much we invest in Alchemy, to make up for more of a lack of healing/early support.
ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

Sepsep

Well, speak of the devil and yea EndofDivine shall appear it seems... I apologize for the awful joke  :P

In any case, this makes four~ I still need to give all the sheets a really thorough comb-through, but we should be good to go since four is usually an optimal group size. I could take one more, but regardless the basics of a party are here~ All in favor of making this an actual game?

And at least it's not four White Mages

Lockepick

I am still worried we're a little too martial -- but as I don't have much room to adjust my character, I suppose I can't expect anybody else to modify theirs either. I'm happy to proceed and make this an actual game. :)
Like what you see? I am currently looking for new plots!

Detailed List of O/Os and Plot Seeds

All of my image links were previously photobucket and broken -- I'm fixing them as I use the avatars again, or for current games. Please let me know if there is something that needs updating!

EndofDivine

Quote from: lockepick on April 12, 2015, 10:29:42 PM
With this party of four here -- we're pretty low on any kind of healing. Our only real source is Synthesis (Alchemy) 2 on one of us.

How important is healing in this game? If it's something you have to have to succeed then I can come up with a different idea.

Quote from: lockepick on April 12, 2015, 10:29:42 PM
@EndOfDivine: Since Miracle has Synthesis (Tinkering) and Systems -- I'll probably drop mine down from max and basically leave that up to her. Does that sound good to you?

Yeah, I kind of imagined my character as a mechanically inclined thief so I'd like to keep those two skills.

Quote from: lockepick on April 12, 2015, 10:29:42 PM
@The Rest: Any input on the name of the airship or the features? I'm considering Stealthy and Superior Handling to start -- those seem the most fitting.

Sounds good to me. I'm not good with names though but Green Shimmer sounds fine.

Lockepick

Quote from: EndofDivine on April 13, 2015, 04:02:35 PM
How important is healing in this game? If it's something you have to have to succeed then I can come up with a different idea.

I can't really say if it's necessary or not -- but I guess I presume it's like any other Dungeon Crawl type game. I admit, I'm running entirely on assumptions here, and a crippling fear of dumping all my money into potions just to get by. :)

Quote from: EndofDivine on April 13, 2015, 04:02:35 PM
Yeah, I kind of imagined my character as a mechanically inclined thief so I'd like to keep those two skills.

Oh! I wasn't suggesting YOU drop them -- I was ensuring you were okay with ME dropping them -- basically considering Miracle the Ship's 'mechanic' for all dues and purposes. I'm actually going to keep a few ranks in them -- but not maxed out, and not nearly your level. Just enough to be able to like... identify problems in Miracle's absense.
Like what you see? I am currently looking for new plots!

Detailed List of O/Os and Plot Seeds

All of my image links were previously photobucket and broken -- I'm fixing them as I use the avatars again, or for current games. Please let me know if there is something that needs updating!

Latooni Subota

It's not amazingly necessary to have a dedicated healer. Items and some geotrance-ing should be fine. Also, assuming everything is good, I'm happy with sticking to four and going.
ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

Sepsep

Well, healing is tricky. Potions heal a lot for very little (a flat 25% for 20gil), and characters at higher levels can throw around thousands of gil each. Not to mention I tend to be liberal with Rest Opportunities, meaning if you manage your inventory right you should generally be fine on healing.

Speaking of, from my experience running the system the four 'Main' roles in combat tend to be Offense, Tank, Support, and Debuff, though by no means is a character limited to performing only one of those roles. It looks like Hiroshi fills Offense by benefit of the high spike of Draw-Out, Benoit and Miracle both will be able to Debuff foes later on (with Benoit able to add to Damage more effectively with Ranger Abilities), and Aria fills in the gaps by having enough HP to Tank big hits (but sadly no real way to forcibly draw aggro), several options for Support (based on terrain), and not too shabby Damage when the opportunity presents itself.

Altogether not a bad team at all~ Though I've a few things of note.

@EndofDivine
Since you've got Engineer at Lv1 and then Thief at Lv2-3, you'd have two Engineer Abilities and only one Thief Ability. You also still need a Limit Break, but if you don't want to dig through the odd mechanics of building one, we could work something out and I could make one for you~

@lockepick
Unfortunately, the Accurate Property is limited to Accessories only. Your Dull Leathers will need another.

@sleepingferret
I actually really like the layout of the HTML sheet~ You do still need a Lv1 Limit Break, however, but my offer towards EndofDivine is good for everyone.
The only other thing I'd note though is less a statement and more a question, to the tune of 'How do you see Hiroshi developing mechanically? Just sticking with Samurai straight through to Parivir? Mixing in any other Job Levels along the way?' Just a general question that, in turn, helps me set challenges and loot later on down the line in stone.
As an aside; have you considered filling in the blanks in your Background with lockepick? Two wanderers from the upper crust of Archadia, leaving their old lives behind for reasons of honor. And ending up being labeled as Pirates in the process.

@Latooni Subota
That... is a lot of HP for Lv3. Ah well, it'll make things interesting~

As a final note, no objections to Benoit taking up the mantle of 'Captain'? In either case, we're probably ready to move from the Requests board to another~

sleepingferret

@Sepsep

  • Limit Break: I've gone over things and I think I've gotten it "mechanically" built, but I just can't seem to get a fitting descriptive picture in my head.  So I've torn it apart a few dozen times...and still have writers block with it, and it's even ended up mechanically different only to end up right back to how I originally designed it.  So again, while mechanically I think I have it done and think it's "sound", it doesn't have a name or description.

    So well, I guess if you could end my writers block for now.  Mechanically, I used the following:
    Attack: Weapon (-3), Break Arts (-4; Armor Break), Piercing (-4), Power Item (+1; Bladed weapon)

    Premise:
    A basic demonstration of both the fine craftsmanship of a Samurai's sword and their skills as a swordsman.
  • Progression Development: I don't really see mixing any other jobs along the way, he was "born" a Samurai and will die a Samurai.

    As for discussing anything with lockepick or any other player in regards to background and such, I've only recently read over everyone's backgrounds in detail.

    So since the cards are on the table now, well....

    señor Samurai LF person to "Pay back debt of honor to" for "X life saving or life changing deed"

As for "Tanking'", and drawing aggro... what, an "unarmored" Samurai wielding a sword isn't going to attract attention? :P 
Some monster may not care, but some pirate or thug might be like "Hey look at 'pretty boy', with his sword."  That is right before, I decapitated them of course...but still.  >:)

As for healing.... you miss me, you heal me (points to Outmaneuver).  8-)  I just have to keep my Avoidance score on the higher side as the game progresses, so the nastier stuff doesn't just poke holes in me.


Benoit for Captain 2015?!!! No objections here. ;D

Lockepick

@GM: Ah! My bad! I'll switch it to a Attribute Bonus (Dex) then.

@Sleepingferret: First off, I think he was talking to Latooni about the tanking thing, since all of her Job Abilities went towards HP, and you're actually our best source of damage. For Tanking -- Warrior/Dragoon/Paladin all have ways to force attacks towards them (or punish those who don't, at least). As for the debt -- makes perfect sense that you owe your Captain a debt. Could explain why anybody 'honorable' by the samurai code would be a pirate at all.
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sleepingferret

I was speaking non-mechanically in regards to the Tanking issue.  Mechanically, no I don't have anything to "attract" attention to myself in combat.  Nor did invest in being able to take "large" hits or multiple large hits.

But again, I wasn't commenting from a "mechanical" standpoint.


As for owing Captain Benoit a debt of honor.  I guess that leaves 2 questions.  First, how did Benoit and Hiroshi meet.  And what would shall we make said debt be.

Lockepick

Ah, I think the notion of filling party roles is usually more of a mechanical discussion.

As for how they met -- Well I'm game for whatever there. That's more your story than Benoit's -- so if you can imagine any situation where he defended your honor (most likely by accident) -- I'm happy to roll with it. I'm not quite sure I could guess what would/wouldn't help/hurt Hiroshi's honor!

Just to rattle off some potential ideas: He could have simply defended one of his family members from some abusive soldier; interrupted a duel that Hiroshi would have lost, taking the shame onto himself instead of Hiroshi (also, Hiroshi didn't die) for some other reason; Hiroshi's sword gets stolen, Benoit happens to steal it from the thieves -- sells it back to Hiroshi...
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Sepsep

I would say that there are very large advantages to Multiclassing. Very few characters can't be improved mechanically by picking up choice Abilities from other Jobs. For example, one of my players in another game mixed Gambler and Samurai until they got Double Up. And
then used Draw Out on their copied swords, resulting in Draw-Outs every round. That's a bit of an extreme example, of course, but like any Final Fantasy you can get up to some serious shenanigans if you pick Abilities wisely~

As for a description, how's this?
Kesagiri (Lv1 Limit Break)
Hiroshi closes his eyes amidst the chaos of combat around him, centering himself. A thousand distractions are pushed away, replaced by the results of countless thousands of practice swings, crystallized in this flawless downwards slash that rends armor like paper. Like the blade itself, there are no frills; merely the results of endless dedication.

And as a final note, my mind immediately goes to 'Vassal Family' as an answer to the situation of Benoit and Hiroshi. After all, the Archadian Empire has consumed many other countries over the years, in the Roman pattern of merely shifting Law and Leadership while leaving Culture intact.

Lockepick

The annoying part about multi-classing is the temporary loss of your main ability. For ranger, it's not too bad since it's mundane -- but I can totally understand why Hiroshi wouldn't want to go a level without being able to Draw Out. Admittedly, that's why I did my multi-classing in the first level -- so I could get it out of the way.

I'm not sure I know exactly what Vassal Families are -- but based on my assumption, my fears are that it sounds more like slavery than Hiroshi's choice (if he's obligated because the LaCroix own his family), and also might not work well since Benoit is not in good standing with the family. If another LaCroix that ISN'T wanted for grand theft air-auto -- they could just 'take control', no?
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Latooni Subota

The perk of starting at level 3 is that if you're only multi-classing into one other class for regular abilities (as opposed to limit abilities which take a lot more effort to get) then you can just take the other class for levels 1 and 2 (Giving you 2 and 1 abilities respectively) and then jump back into your main class for 3 and on. I tend to do that a lot with proper mage classes, dipping into Red Mage or Time Mage, then going with White/Blue/Black/etc for my main progression. And don't even get me started on my build so convoluted and OP that I needed Onion Knight to make it work~
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sleepingferret

@Sepsep

Limit Break description is perfect.  Thank you.  8-)

---
As far as the vassal family thing, while it wouldn't necessarily entirely be like slavery per-say; meaning that in exchange for giving their loyalty and services to the LaCroix family the Sagara's would be granted certain privileges.  For example, access to certain crafting materials or if the Sagara's had owned land that had said materials when Archadian's took over the area, the LaCroix family could have taken possession of the land only to essentially let the Sagara's keep it.  From the outside, it just looks like the Sagara's are "working" the land for the LaCroix family, as the guards at the borders are now either part of the LaCroix family guard or Archadian soldiers.

So while that may be a good starting place to explain how Hiroshi and Benoit know each other.  It wouldn't be a good way to explain fully why Hiroshi owes Benoit a debt of honor, if Benoit isn't in good standing with his own family.  Now perhaps something like Benoit staying Hiroshi's hand before he drew his blade and got into a duel with a patrol sergeant that was chiding Hiroshi for the way he dressed, and his culture in general.  Luckily for both Benoit and Hiroshi, the patrol sergeant only knew the LaCroix name and knew it as a family of Judges, so when Benoit told the sergeant to back off, the sergeant snapped a quick salute and he and his men walked on.

sleepingferret

Character sheet updated for Limit Break addition.  Should be all good to go, aside from finishing the little details about Hiroshi's background and his debt of honor.  Anyone needs anything, message me or drop a line on this thread; I have it bookmarked and I typically drop by E throughout the day when I find time.  Gotta make some use of my smartphone, that I don't really use for anything else lol, except well... making phone calls.

Lockepick

How about we say that before Benoit 'rebelled' he stopped a potential altercation between Hiroshi and a superior officer -- maybe some guy he knew would have dueled to the death and lost if Hiroshi kept pushing. Could always say the superior officer was in civilian clothes at the time, to explain why Hiroshi could actually go "Oh shit, that was close" afterwards.

We could also add something like that when Benoit rebelled and stole the ship, Hiroshi/Benoit had been close enough associates that the Judges assumed Hiroshi knew where Benoit was. Maybe they get heavy handed/rough with their interrogation and Benoit swoops in to help him out. Though that would make Hiroshi also wanted in a rather direct way -- not sure if that's appealing.
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Detailed List of O/Os and Plot Seeds

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sleepingferret

Alright, so how about this then....
------------------

Hiroshi at first just merely rolled his eyes and acted as if he hadn't heard the semi-intoxicated man's remarks, as the man stepped out from the bar, as Hiroshi passed by on the street.  Then the man had repeated his insults louder, which made Hiroshi pause for a brief moment, but still he was just going to calmly continue walking.

But then it happened.... "Oh well I guess, the Nip can hear."  While the man, had probably uttered a few other racial slurs in his previous string of insults, Hiroshi hadn't heard them clearly as he had been trying to ignore the man.  However, now that he had paused for a moment, the man's words rang clearly in his head. 

Hiroshi spun around to face the man, his right hand tightened about the grip of his katana.  And with a raised eyebrow and a calm, yet also spine tingling and dark look about his face... "I hear just fine, but I suggest you be able to back your words.  Else, I suggest you offer a sincere and convincing apology, lest I cut out your insulting tongue."

The man at first started to laugh, thinking Hiroshi's words to be completely outrageous.  His laughter however, only seemed to make Hiroshi more serious and the samurai began to approach slowly, his hand still resting calmly on the grip of his katana.  As Hiroshi approached, the man stopped laughing and took a more serious look about him.

He at first raised his hands in a gesture of "mock surrender", sort of waving them in the air, in front of him as he attempted to both stall Hiroshi and think for himself.  "Now let's just talk about this, young man."

Hiroshi stopped his approach and took a more relaxed stance, but his hand still rested on the grip of his katana.  "So talk...but you heard my terms.  You can either fight me, and if you win...well if you win my life is yours.  Or you can apologize, and as long as it is sincere, I simply walk away.  But if you fight me and I win, you die...or if you offer me an insincere apology, I will cut out your lying tongue."

The man swallowed hard, his intoxication for the moment seeming to dissipate as the stress of the situation rose.   He turned to another next to him and whispered, "Get my axe."  Then turned to face Hiroshi again, "Very well, I'll fight you, if that's what you wish...."

"Oh no you will not, Master Sergeant Kendrick!", came a shout from behind Hiroshi.  Glancing over his shoulder to see what appeared to be a Judge looking figure approaching, Hiroshi relaxed his right hand letting go of the grip of his katana and taking a relaxed stance as he stood in the middle of the street.

Master Sergeant Kendrick, the man who had been insulting Hiroshi, gulped before responding to this new figure who now stood just to the right of Hiroshi.  "Lord LaCroix.  Is there some concern over two men having a friendly contest?", the Master Sergeant asked with a somewhat shaky voice.

"Considering your reputation, and considering I heard why you might be having said 'friendly' contest, to begin with and since this man has given you a simple way out." Lord LaCroix paused briefly, "I do believe there is a problem, Master Sergeant."

The Master Sergeant looked from Lord LaCroix to Hiroshi and back again, a defiant look on his face the entire time.  A loud clang of a two-handed axe hitting the street shattered the silence of the moment, as the man returned with the Master Sergeant's axe but dropped it in surprise when he saw the judiciary figure.

Lord LaCroix turned and faced Hiroshi, "Regardless of how much of a bonehead, Kendrick is.  I strongly suggest you just let this go and walk on.  His drunken stupidity isn't worth your time nor the time it would take to clean his blood from your blade."

Hiroshi merely gave a small smirk, then a polite bow to Lord LaCroix.  "I really had no intentions on getting on the bad side of any Judges anyways."

------------

A few years later.... Hiroshi sat down after working with his father on some swords, and thought about the past.  He laughed to himself, thinking about somethings....  Especially when thought about his old friend Benoit... they had first met when Benoit had stopped a potential duel between Hiroshi and drunk Master Sergeant;  but over the past few years, while Hiroshi had stayed working with his father as a sword smith and was also a samurai like many in his family before him; Benoit had left his past behind.

Hiroshi smiled as thought about Benoit and all the crazy nonsense he must of been up to over the past few years.  The two had only met up on a few rare occasions, and usually only when their paths happened to cross by some odd chance.  And most often, the two ended up helping each other out of all sorts of things.  While, Hiroshi was always hard pressed to stay to his traditions he was raised by and still help his friend.... somehow, it seemed that not helping his friend would be more dishonorable than to help him.

And so it had went... at least until just recently... news had spread that the entire LaCroix family was "under fire".  Or well, they had been ever since Benoit had turned against his father and helped some poor guy out, and then decided not to become a Judge.  But now, evidently it was worse...because supposedly Benoit had stolen one of the LaCroix family airships.

Some Judges had even came and arrested Hiroshi, under the assumption he knew where Benoit was.  "Why would I know where he is?  I haven't seen him in at least an entire year!  The only reason I even know that Benoit supposedly stole an airship, is well it isn't as if such news was kept a big secret.  And well you did just confirm it for me!"

Lockepick

That setup works for me, as long as it works for you! I imagine 'repaying your debt' would be saving Benoit's life as how he saved Hiroshi's.

I imagine when Benoit retells it: "Hiroshi's pride got the best of him, where I make it my business to tarnish my pride whenever I can. Lets me see that things would have been deadly for Hiroshi, and I had no interest in the paperwork that would have followed."
Like what you see? I am currently looking for new plots!

Detailed List of O/Os and Plot Seeds

All of my image links were previously photobucket and broken -- I'm fixing them as I use the avatars again, or for current games. Please let me know if there is something that needs updating!

sleepingferret

I'll get an "official" background write up adjustment change put to my character sheet put up sometime here in the next day or so.  I'm just going to re-proofread things and what not.  Cause I was writing all of that at like 2 or 3 am.

I haven't been sleeping well lately, so I end up staying up and checking things here.  Or working on some projects for my RL D&D group.  And then...maybe, maybe finally getting to sleep at like 4 am...maybe 5 and not getting up till like 10 or 11.  Or worse, waking up at 8 or 9 am... and repeating the darn thing....


Sepsep

So! Two last, big questions.

1) Who is/is not going to start as a crew member, and thus should be planned on being roped in due to the opening plot? Rest assured that said plot will more than amply provide for all characters to start with.

2) What level of lewdness is everyone expecting? Since this dictates what board the actual game ends up on.

sleepingferret

1) Given my background... I'd say, I'll probably be starting as or would be "quickly" roped into, depending on how we decide to play out the opening scenes, a crew member.

2) As far as lewdness wise, I'd personally say leave it somewhat "open"; but I wouldn't expect anything beyond what the guidelines are for the "Light" board classification is.  Especially since none of the player characters are non-human (non-human like); and unless anyone expects to engage in activities involving with more exotic creatures, then again I'd say the "Light" board classification would suit our needs.

Latooni Subota

1) Probably gonna get roped into the chaos/stow away pretty much asap/etc.

2) My only issue with Light is that it makes certain fun things go out the window. I would actually suggest Bondage: Exotic - Small Groups, or NC: Exotic-System Small Groups (Because monsters, charm, etc are a thing). In terms of amount of lewdness, not too much would be fine by me. Heck, we could even make side-threads in different sections for 'interesting' things that happen on the side?
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If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

EndofDivine

1) I can go either way. Up to lockepick, really. If he wants to work on something, we can, or I can handle being roped in during the intro as long as it doesn't feel too forced.

2) Don't care. As long as I'm not writing things I don't want to write and sex isn't dominating the game then everyone else can go nuts.

Latooni Subota

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If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

Lockepick

1) I'm open to whoever wants to work something out in the backstory as being a member of the crew, and pretty easy to work with on how it works. If you want to give me an idea, I'm happy to tweak how Benoit would act in that situation with the same end result.

2) I always go 'higher' than necessary -- but I don't imagine I'll do much smutty writing as the only gay guy in the group.
Like what you see? I am currently looking for new plots!

Detailed List of O/Os and Plot Seeds

All of my image links were previously photobucket and broken -- I'm fixing them as I use the avatars again, or for current games. Please let me know if there is something that needs updating!

Latooni Subota

Okay, last tweak I swear. 200+ hp was probably really overdoing it/throwing off balance, so I threw out the extra level of monk for Geomancer to get Geoawareness earlier, and some minor fluff tweaks. @.@
ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

Sepsep

Alright! So, I'm thinking we'll start off with Light Exotic -because Ivalice is full of non-humans- and see where it goes form there. I'll toss up the first thread tonight when I get off of work~

sleepingferret

Wait, wait.... any non-human and non-consensual things because of the good ole' "Charm" spell we might need to move this to the NC: Exotic area.

The Light: Exotic would cover the non-human issue of the other races, it wouldn't cover any agreed upon erotic activities played out by through Charm spells between non-humans nor any agreed upon non-consensual scenes between such.

While I don't see any of such as being a "primary" focus, the mere potential for such unless we specifically agreed before the game starts that neither shall be done, automatically determines the game's placing. 

Nor do I believe any of us, really see any sort of "smut" being a primary focus or intent, but whatever may or may not come up throughout... should be planned for in case.  Or any major limitations should be checked between the group and discussed if needed, and then the roleplay itself be assigned its area so the participants have their generalized guidelines for the dos and do nots.


Sepsep

I inquired with Rel on this last night actually, and got an answer that as long as all parties consent threads and scenarios can escalate; and so long as the initial post/topic are updated accordingly for readers, it's fine. Or, a thread could be requested to be moved with prior warning.

So without further ado;

Character Sheets Thread
OOC Thread
IC Thread #1