A Game of Traps (D&D 5e Recruitment) -Closed! It was a trap!

Started by Roleplay Frog, May 20, 2018, 03:20:11 PM

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kingmaster1

#25
Quote from: Roleplay Frog on May 21, 2018, 03:03:41 AM
That's bullshit. I did not copy that description over. I did not. Oh hi bard.

Currently open.

Three notches too far on the sliding scale of furry for me, by pic alone. I'll accept things below 50%.
And things like this guy, this guy is awesome.

Fem-picture hunt squad, to the rescue!

Aww, okay, I'll find a less catty cat boy :p

I think that picture is better while still keeping to the site's guidlines >_>

Karma

Hey y'all, I've taken stock of my previous obligations and I don't think I'll have time to give this game the attention it deserves. I will be dropping out. Hope y'all have fun!

Tydorei

I'm interested. I will see what I can come up with.

RedPhoenix

Name: Ye'me (pronounced 'yummy')
Class: Barbarian (leaning Ancestral Guardian, perhaps Totem Warrior)
Race: Human (Variant)
Alignment: Chaotic Good
Description: ---->
Backround: Courtier
Fetishes: Can I just say 'butt stuff'? Also since I see him as grappling sometimes, the flavor of who exactly is grabbing who could be fun to toy with, as well as exactly what Ye'me ends up doing to take advantage of his court functionary feature.

Backstory: Ye'me is the only son among several daughters of a queen of a tribe of distant nomad amazons. Among his people the women are the warrior and the guardians, the men are the homekeepers and ornaments. Ye'me was more than that, he was a royal ornament and his job as a young man was to welcome visitors and ensure their needs were seen to. As foreign visitors were not allowed to touch amazon women without their leave, Ye'me got quite a lot of pent up arousal directed at him.

After years of that he couldn't take it anymore, and, sure that he could be more than just a courtier, demanded to be allowed to go prove himself like amazon women are. Ye'me's insistence of keeping his body hair free, his hair long and gorgeous, and always wearing noticeable makeup is because any less and someone might think he was trying to be a woman. He's not you see, he's just trying to prove that men can be warriors too. As part of this he beseeched the blessing of his tribes priestesses, and the spirits of his ancestors blessed him with a body feminine enough that he can actually fight in the amazon style. He is still somewhat confused by the strange, backwards ways of society around him, but he has slowly adapted over the short time he's been away from home trying to prove himself.

His mother gave in to his 'silly little ideas' and let him wander off, even giving him a set of traditional amazonian chainmail bikini armor, telling him to come home when he realized the world was no place for a male to about on his own. He's determined to not do this until he's made his fortune and proven he can stand up for himself. Ye'me is prone to be subservient to women as per his upbringing and finds the acts of men who let their body hair grow out, don't wear makeup, or look less than sexy at all times horrifyingly improper.

Bonus questions!
What's a secret your character would never want anyone to know? He secretly believes he can be just as great a warrior as any woman. OH MY GOD DON'T TELL MOM I SAID THAT.
Where do you see your character in ten years? Still confused at why his smooth skin, long hair, and heavy makeup don't make it obvious he's a male.
How does your character react when in grave danger? With courage and steadfast determination to save his companions first!
You are trapped half-naked in a dungeon-cell! What might happen next? I imagine quite a lot of things going into his butt. Probably accompanied by him swearing revenge.

Ability Scores
Str 16 (+3)
Dex 12 (+1)
Con 14 (+2)
Int 8 (-1)
Wis 9 (-1)
Cha 10 (0)

Prof: STR (+5), CON (+4)

HP: 23
Armor Class: 15 (Unarmored Defense + Shield)
Initiative Bonus: +1
Speed: 30'

Skill proficiencies and Feats: Athletics (expertise), Insight, Perception, Persuasion, Stealth, Acrobatics, Jeweler's Tools,

Prodigy: Gain one skill proficiency, one language, one tool proficiency. Pick a skill you are proficient in to gain expertise in (Athletics).

Languages: Common, Elven, Dwarven, Orcish, Draconic

Other Proficiencies: Simple Weapons, Martial Weapons, Light Armor, Medium Armor, Shields

Class Stuff:

Court Functionary: Can gain access records and inner workings of any noble court or government you encounter. You know who the movers and shakers are and whom to go to for the favors you seek, and what the current intrigues of interest are.

Rage:
- Enter or end Rage as a bonus action
- Adv on STR checks and saves
- When making a melee attack gain bonus damage dependent on level (+2)
- Resistance to Bludgeon, Piercing, Slashing Damage
- Can't cast spells or concentrate while raging
- Lasts 1 minute, ends if unconscious or if your turn ends and you haven't attacked a hostile creature or taken damage since last turn
- Recharges on long rest (currently 2)

Unarmored Defense
- AC is 10 + con + dex (may use shield)

Reckless Attack
- Adv on Melee attack roll, attacks against you have advantage until next turn

Danger Sense
- Adv on Dex saves against effects you can see



Equipment and items:

Set of Fine Clothes (Chainmail Bikini)
Pouch
Shield

Longsword
2 Handaxes
4 Javelins

Explorer's Pack


Attacks

Longsword - +5 attack / 1d8/1d10+3 Slashing, Versatile
Hand Axe - +5 attack / 1d6+3 Slashing, Light, Thrown (20/60)
Javelin - +5 attack / 1d6+3 Piercing, Thrown (30/120)

Random notez!


Apologies & Absences | Ons & Offs | Canon in Red
I move the stars for no one.

Roleplay Frog

#29
A'ight, let's see whom we've got so far, who doesn't like having their creative ideas judged by stranger/near stranger frogs on the internetz:

Arrian Galrin
Interesting backstory, certainly lending itself to shenanigans.

Mechanically, however his points don't check out, ran them through an attribute point calculator on a whim, you're 5 short, going by your Ravenloft games rules, I assume you used 32 point buy, I use 27.

Bookay
poor thing has such low stats.. :P Yeah yeah WIP, also not quite sure how I feel about Tabaxi.

Victoria

Ok, but why adopt a female guise and name and what are the characters goals, beyond his faith, what motivates his actions? You should re-review things a bit before doing a final draft.

Mechanically looks fine.

Ye'me
I like the role-reversal idea. Mechanically.. interesting stat-allocation but the backstory does fit with it, so.. overall looks good.
Approved!
One down. *nods*

~Call me a greedy rogue, because I'm collecting them traps~

nomadsoul

Quote from: Roleplay Frog on May 21, 2018, 11:26:56 PM
A'ight, let's see whom we've got so far, who doesn't like having their creative ideas judged by stranger/near stranger frogs on the internetz:

Arrian Galrin
Interesting backstory, certainly lending itself to shenanigans.

Mechanically, however his points don't check out, ran them through an attribute point calculator on a whim, you're 5 short, going by your Ravenloft games rules, I assume you used 32 point buy, I use 27.
Hmmm, maybe I erred somewhere?  Here's the calculation I used at base stats:

Str 8 (0 points)
Dex 13 (5 points)
Con 12 (4 points)
Int 10 (2 points)
Wis 14 (7 points)
Cha 15 (9 points)

Total - 27 points

Half-Elf mods (+1 Dex, +1 Wis, +2 Cha) for final ability scores: Str 8, Dex 14, Con 12, Int 10, Wis 15, Cha 17

Let me know if I made a mistake somewhere (I'm using the books, so I might have missed an errata or update that changes the calculations).  Thanks!

Roleplay Frog

@Nomad:

Weird. I must have derped somewhere along the lines. I swear I calculated it proper.. hrmnn..
Ahem. My bad.
Approved!

ThatFantasticBard

#32
Name: Evri Gaelwyn
Class: Paladin 2
Race: Elf
Alignment: NG
Description: Same boy.
Background: Far Traveller
Fetishes: Mind Control, Corruption, Being Dominated, Non Con, Monsters
Backstory: Evri grew up deep within a secluded forest, hidden away from the outside world, raised by his father, Immleios and his mother, Nairaste. His people tended to travel through the forest quite a bit, preferring to stay on the move whenever possible and had an extreme distrust towards other races. While being fairly easy going with most things, Evri was still expected to do his part, his mother and father doing their best to teach him how to survive in the wilds. Despite their best efforts however, the boy often found himself far too distracted, imagining what life outside their forests may be like. Evri had quite the imagination, too, imagining all sorts of exciting adventures involving bizarre and terrifying monsters, much to the chagrin of his parents.

Occasionally, when no one was watching him, Evri would sneak away from the rest of the elves to act out one of his little fantasies. It was during one of these adventures that he discovered an abandoned and ruined human camp in the middle of a clearing, with their various belongings strewn about. He was told to avoid anything made by Humans with extreme prejudice, but the boy's curiosity got the better of him and he began to search  the discarded belongings, seeing if they had left anything interesting. Nothing beyond a few books remained intact, but before he had a chance to look at them, Evri heard footsteps approaching, quickly stuffing the books in his bag, the boy then tried to flee the camp before he was spotted, only to immediately run into his father, who grabbed him by the arm, pulling him away from the clearing and scolding him for running off. Fortunately Immleios didn't check his bag and Evri was able to keep the books he had found a secret from his tribe.

While his Common wasn't too impressive, Evri still managed to read the books with some difficulty whenever he was alone. The books told stories of brave holy knights, who fought to protect the innocent and deliver justice to those who allied themselves with demons and devils. The young Elf was completely enraptured by the tales and his own made up stories would begin to revolve around him fighting with the paladins, striving to eradicate all things evil. Unfortunately, with his new found distractions, his lessons in survival would stick with him less and less and he was soon considered one of the least talented children in his tribe, lacking any sort of proper skill.

Eventually he would be caught with the books by his father, who took them from the boy and burned them. Immleios told him that the books were distracting him from his lessons and while he was undoubtedly right, he was hearing none of it. In his anger, Evri would leave that night, deciding that living in the forest amongst the other Elves simply wasn't what he was meant to do. Taking enough rations to hopefully last his trip, he set off, hoping to find his calling elsewhere. Despite his limited knowledge of the forest and how to navigate it, he eventually managed to find his way out after a few weeks, but by then his supplies were nearly gone. Once out in the plains, any knowledge the boy managed to retain had been almost worthless. After a bit more travelling, the young Elf found a road and, unsure of what else to do, followed it in the hopes of finding civilization. However, after a few days of travelling with no signs of any town or city in sight and with his food and water completely used up, it began to seem like a futile effort.

Hungry and with no idea where he was, Evri continued to travel, hoping for some sort of salvation before he was too weak to move. His miracle would come in the form of a large caravan, the leader of which took pity on the exhausted boy, allowing him to travel with them, given that he was willing to do any sort of work that was asked of him. Again having no real alternative, he accepted, hopping on one of the carriages where they gave him food and drink, allowing him to rest. It was during his time with the caravan that he met a rather friendly Bard, who introduced himself as Tevos. Tevos told Evri all manner of different stories when neither of them were busy. Some of them he would tell in the traditional manner and others would require a song, but the Elf would latch on to every word regardless of how they were performed, completely immersed in the skilled Bard's storytelling. In addition to his tales, the man also told him about Human civilization and all sorts of things the Elf would have to learn if he wanted to survive in the city. Eventually, after Evri had admitted to the man that he had no real skills to speak of, Tevos would offer to teach him how to play the lyre so he'd have at least some means of making money when they arrived in the city. Though it meant he wouldn't have as much time to listen to the Bard's stories, Evri nevertheless agreed, figuring it best to have some sort of talent  to get by with. He would spend the rest of his free time training with the instrument, even finding himself far more engaged with his lessons then he had ever been with the Elves.

It would be another month or so before they finally arrived at their destination, a grand city that almost seemed to shine in the afternoon light. The sight of the immense and alien structures left Evri in awe, the city seeming like something straight out of one of his storybooks. Tevos explained that the city was a capital of the lands they were in and that they had an order of Paladins that worshiped Tyr. Evri remained giddy with excitement throughout the rest of the trip, not being able to calm down in the slightest until they had gone through the gates. After helping move some cargo to the docks and saying his goodbyes to Tevos, the boy would rush off to the city's main temple, eager to join the order of holy knights he had come to revere.

Of course things weren't that simple. Upon arrival he was told by a Priest that there was a fee of ten gold he had to pay before he'd even be seen to become a potential trainee. Distraught, but not defeated, Evri would leave to seek some means of making the required gold elsewhere in the city. Miraculously, one of the taverns in the dingier parts had recently lost a bard that had played there regularly and allowed the boy to put his own skill with the lyre to work. While he wasn't overly talented, Evri managed to play moderately well and even made enough in tips to cover food, water, a room and even an extra few copper a day to save. After a few months of playing at the inn, he actually managed to save up enough to apply at the temple! Rushing back, he handed the Priest his copper coins and despite being annoyed with having to count it all out, he still allowed Evri to take their entrance test. The test itself was a surprisingly simple one, just a few basic questions and physical trials to test the seriousness of anyone who asked to join. Passing them all without too much of a struggle, Evri was one step closer to realizing his dream.

If the test was meant to be a sample of the trials to come, it had been a very poor one. The Elf found himself nearly overwhelmed with his training, whether it was having to recite lengthy prayers and blessings that he had only learned a mere hour ago, or the grueling physical training he had to endure out in the courtyard. Still, he refused to give up, no matter how much his instructors yelled at him for forgetting a simple 500 word prayer or how bruised and sore he got from his sparring. As the years rolled by, Evri would turn into quite a promising trainee and what he lacked in sheer strength, he made up for with resolve and finesse, able to defeat opponents nearly twice his size in sparring matches through his quick and skillful movements alone. While he had often grown homesick while staying at the temple, he knew that his place was there and that he'd be able to do far greater good than he could've ever possible imagined with the help of his trainers and with Tyr guiding his path.
Bonus questions!
What's a secret your character would never want anyone to know?
He thinks Orcs are kinda sexy!

Where do you see your character in ten years?
A famous paladin, with many stories written about his adventures
.
How does your character react when in grave danger?
Protect others at all costs!

You are trapped half-naked in a dungeon-cell! What might happen next?
Best to keep resolve strong through prayer and meditation. Wait for an opportunity to escape when it presents itself.

Ability Scores(+Modifiers)
Str 8 (-1)
Dex 17 (+3)
Con 14 (+2)
Int 10 (0)
Wis 10 (0)
Cha 14 (+2)

HP: 22/22 Armor Class: 21 Initiative Bonus: +3 Speed: 30 feet
Strong Saves: Wisdom, Charisma
Skill proficiencies and Feats:
Persuasion (+4)
Religion (+2)
Perception (+2)
Insight  (+2)
Lyre (+2)
Class Stuff:
Divine Sense
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or Undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the Vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.

Lay on Hands
Your blessed touch can heal wounds. You have a pool of Healing power that replenishes when you take a Long Rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.
As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of Healing to cure the target of one disease or neutralize one poison affecting it.

You can cure multiple Diseases and neutralize multiple Poisons with a single use of Lay on Hands, expending hit points separately for each one.

This feature has no effect on Undead and constructs.

Fighting Style (Protection)
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the Attack roll. You must be wielding a Shield.

Divine Smite
Starting at 2nd level, when you hit a creature with a melee weapon Attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each Spell Level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an Undead or a fiend.

Equipment and items:
Rapier
Shield
Javelin (5x)
Priest's Pack

Backpack
Blanket
Candle (10x)
Tinderbox
Alms Box
Block of Incense (2x)
Censer
Vestments
Rations (2x)
Waterskin

Chainmail
Holy Symbol
Traveler's Clothes
Lyre
Map of Forest of Poor Quality
Wooden Necklace
5 GP

Attacks +3 (1d8+3)
Spellcasting

Grade 1:
Cure Wounds    (P)
Guiding Bolt     (P)
Shield of Faith

...

Random notez!




Kathyan

#33
Name: Kirss Haventhel
Class(es): Mercenary Druid (Circle of the Sheperd)
Race: Elf (Eladrin)
Alignment: CG
Description: flat chested and athletic
Fetishes: Large breasts, femininity, Bestiality (anything goes, yeah I know this is unusual in me, big exception here since Kirss can turn into animals and speak with animals ^^)
Autumn: threesomes, oral sex, Winter: bondage, anal sex, Spring: exbitionism, sex in unusual positions/places, Summer: rough sex, surprise sex. Every fetish goes for any season but those would be her favorite on those season.

Backstory:
Born and raised among elves from the Feywild Kirss grew up and spent most of her youth in eternal autumn with little concern for the current season of the rest of the world and happy she was to learn and to share and to experience life with her fellow. The more she grew the more she enjoyed and soon that enjoyment made her look to the opposite gender with different eyes, eyes full of innocent curiosity, eyes that once she matured guided her to open herself to her inner spring and it then when she began to spend more time with those she had romantic interests than with friends and family, soon getting to know other races that had nothing in common with her or her own.

Other females were not as athletic as she was but either more slender and graceful or had far more shapely figures and well pronounced curves making Kirss feel instantly enamored with them and their mundane beauty. With hopes of getting more intimate with some of them she would abandon her own people and would go after these strangers. Travelers, adventurers, men and women to whom she was a stranger and to whom upon looking at her physique would see nothing but a cute elf boy.

At first she didn't notice this and liking both men and women it was not an issue either but soon she would realize about it immersing her in a deep personal winter. What could she do now?, she could not return now, she was too far away, too embarrassed, she would have to learn to make a living on her own. And so she began accepting any job that a boy could do... a girl!, I'm a girl, sigh... but still she'd do any work that payed good money. She would grow more experienced and seasoned with time but her attitude hardened into a fierce summer one, she was not the cute girl once she was but a mercenary that, if you payed the right amount of gold, would do anything you asked out of hi...her!... Her one and absolute goal now was to find a way not to return with her own but to became as shapely as those women she liked so much.

Bonus questions!
What's a secret your character would never want anyone to know?
Autumn: I got nothing to hide, Winter/Summer: I secretly want to be sexually owned, Spring: I don't really know why but you remind me of my first love
Where do you see your character in ten years? Rich and busty ^^
How does your character react when in grave danger?
Autumn: look for an alternate solution, Winter: stand back and protect self, Spring: try to help her friends first, Summer: attack first, ask questions later
You are trapped half-naked in a dungeon-cell! What might happen next?
Autumn: give the remainder of my clothes to my friends, Winter: look for a way out and something to cover up before someone comes to kill me or rape, Spring: curiously wonder why they trapped me and what they'll do to me, Summer: plan how to get whoever put me here and make them pay for it.

Ability Scores(+Modifiers)
Str 08 (-1)
Dex 16 (+3)
Con 12 (+1)
Int 8 (-1)
Wis 15 (+2)
Cha 15 (+2)

HP: 15 Armor Class: 16 Initiative Bonus: +3 Speed: 30'
Strong Saves: Int, Wis
Skill proficiencies and Feats: Animal Handling, Athletics, Perception, Persuasion, Survival
Languages: Common, Elvish, Druidic, Sylvan
Tools: Herbalism Kit, Gaming cards, Vehicles(land)
Special Features

Darkvision 60'
Keen Senses
Fey Ancestry: advantage on saves versus charms and magic can't put you to sleep.
Trance: no need to sleep instead meditate for 4 hours.
Four seasons: when finishing a long rest can change their season which also affect your mood.
Fey Step: once per short rest as a bonus action can teleport to up to 30', at level 3rd gain an aditional effect based on your season.

Druidic
Spellcasting, Ritual Casting
Wild Shape: 2/long rest lasting up to 1 hour per level, max CR 1/4, no flying or swimming.
Speech of the woods: you learn sylvan, in addition beasts can understand your speech and you can decipher their noisesand motions.
Spirit Totem: 1/short rest, as a bonus action can summon an spirit within 60', the spirit creates an aura of 30'. The spirit last for 1 minute or until you are incapacitated, as a bonus action you can move the spirit 60' to a point you can see
-Bear Spirit: when it appears each creature of your choice within the spirit's aura gains 5+druid level temp hp, you and your allies gain advantage on str checks and saves whlie in the aura.
-Hawk Spirit: when a creature makes an attack roll against a creature in the spirit's aura, you can use your reaction to grant advantage to the attack roll, you and your allies have advantage on perception checks while in the aura.
-Unicorn Spirit: you and your allies gain advantage on check to detect creatures in the spirit's aura, if you use a spell slot to cast a spell that restores hit points to any creature in or out of the aura each creature of your choice recover hp equal to your druid level.

Mercenary Life: You know the mercenary life as only someone who has experienced it can. You are able to identify mercenary companies by their emblems, and you know a little about any such company, including the names and reputations of its comanders and leaders, and who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle.


Equipment and items: Wooden shield, Scimitar, leather armor, explorer pack(a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and
a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it), druidic focus, a herbalism kit, a uniform of your company, an insignia of your rank, a set of gaming cards, 10 darts, crowbar, grappling hook, a pouch containing the remainder of your last wages (5sp)
Attacks: Scimitar attack +5, damage 1d6+3
Darts attack +5 range 20/60, damage 1d4+3
Spellcasting:
Cantrips: Guidance, Druidcraft

Spells prepared based on season
Grade 1: 3/3

Seasons






Autumn______________________________

Personality: You share what you have, with little regard of your own needs
Flaw: Everyone is your friend, or a potential friend

Druidcraft: surrounded by falling leaves
Usually Prepared spells: Charm Person, Cure wounds, Goodberry, Ice Knife
Favored spirit: Unicorn
Fey step: after teleporting can charm up to 2 creatures you can see within 10' of you for 1 minute or until you or your companions deal damage to it, wis save using your cha
Winter

Personality: The worst case is the most likely to occur
Flaw: You speak only to point out the flaws in others' plans

Druidcraft: snowflakes fall around her
Usually Prepared spells: Absorb elements, Fog Cloud, Healing word, Ice Knife
Favored spirit: Hawk
Fey step: before teleporting a creature you can see within 5' of you is frightened until the end of your next turn, wis save using your cha
Spring_______________________________

Personality: You approch everything with enthusiasm, even the most mundane chores
Flaw: A pretty face infatuates you in an instant but your fancy passes with equal speed

Druidcraft: gives off a faint smell of flowers
Usually Prepared spells: Absorb elements, Charm Person, Cure wounds, Thunderwave
Favored spirit: Unicorn
Fey step: you can touch a willing creature within 5' and teleport them instead of you
Summer

Personality: You maintain an intimidating front. It's better to prevent fights with a show of force than to harm others
Flaw: The best option is one that is swift, unexpected and overwhelming

Druidcraft: a puff of dry wind is constantly blowing
Usually Prepared spells: Faerie fire, Fog cloud, Healing word, Thunderwave
Favored spirit: Bear
Fey step: after teleporting deal fire damage equal to your cha mod to each creature of your choice that you can see within 5' of you


Random notez!



Chulanowa

Will hopefull get some stuff together after work. Unless I pass out, or get eaten by wolpertingers, or have other extenuating circumstances

Roleplay Frog

Quote from: Chulanowa on May 22, 2018, 10:37:04 AM
Will hopefull get some stuff together after work. Unless I pass out, or get eaten by wolpertingers, or have other extenuating circumstances

On that note, will get to resuming approval soon, please watch out for Wolpertingers until then. Remember, they are after attractive single women and those that look like 'em.

kingmaster1

So, should I not try and make a tabaxi?

RedPhoenix

Quote from: Roleplay Frog on May 21, 2018, 11:26:56 PM

Ye'me
I like the role-reversal idea. Mechanically.. interesting stat-allocation but the backstory does fit with it, so.. overall looks good.
Approved!
One down. *nods*


Woot. Thank you. Yeah he's a bit of a typical but slightly prettier than average barbarian I guess. :)
Apologies & Absences | Ons & Offs | Canon in Red
I move the stars for no one.

Stendarr

#38
I fleshed out and changed the story on Victoria a good bit.

I kept his age at 18 because I was unsure if we were allowed to go younger, but my vision would have been maybe 16.

Either way, I think he's about ready.

Roleplay Frog

Alright-o.
As usual, unless poked I presume your thingie hasn't changed.

Victoria Marblegloom

Backstory does not read like Lawful Good to me, but that's secondary.
Y'know, I do things I do for a reason, even if they seem random and temperamental. So I hope there's no hard feelings when I tell you: Denied because you don't seem to pay much attention to what I expect in a character sheet.

Kirss Haventhel

Feel like you derp a derp a bit on the grammar, but nothing serious.
Personally, the Eladrin subrace always makes me squeamish, but I guess it would make sense the Eladrin are a bit wishy-washy on the whole definition of their races boundaries.

I.. don't really find anything wrong, either way, guess I'll have to Approve *chuckles* Not suprised someone from the circle of Shepherd tries to head out to lay unknown species. :p

~That makes three, one more and I'll consider setting up thingies.~

So, should I not try and make a tabaxi?

Meh, I dun wanna blanket-disallow a bit of furryness but I don't want to bind myself to Forgotten realms lore either.

kingmaster1

Quote from: Roleplay Frog on May 22, 2018, 07:18:03 PM
Meh, I dun wanna blanket-disallow a bit of furryness but I don't want to bind myself to Forgotten realms lore either.

Alright, that's fine, think I'll just be on my way, then.

Best of luck with the game, guys o/

Stendarr

My character is Lawful Good because Helm is an extremely Lawful and mostly good deity.

My characters Lawful Good nature is further reflected in his will to repay the people he got his money from.

I'm trying to pay close attention to what you're looking for RoleplayFrog, but I'm not sure what I am doing wrong.

Would you like me to further review my character?

Roleplay Frog

Quote from: Stendarr on May 22, 2018, 08:44:14 PM
My character is Lawful Good because Helm is an extremely Lawful and mostly good deity.

My characters Lawful Good nature is further reflected in his will to repay the people he got his money from.

I'm trying to pay close attention to what you're looking for RoleplayFrog, but I'm not sure what I am doing wrong.

Would you like me to further review my character?

A lawful good character does not run from the system they are in, and to run to repay people is NG. Furthermore, you missed a little side-thing I included with the intent to make sure people were paying attention, if you aren't reading the character-creation to the end, what tells me you will read roleplay posts to the end?

Stendarr

Honestly, I was not sure if my character should have been NG or LG. I was going to ask, or maybe switch dieties. I am not experienced in this sort of system or D&D as a whole very much. I didn't put in the random notez spoiler because I didn't think anyone would miss it. I had it in my first draft but didn't think anyone cared.

I'm not trying to be combative. I apologize if it's coming off that way. I'm very willing to put effort into this. I'm trying to be easy to work with. I'm still willing to continue if you'd like to give me the chance. I would appreciate some patience and I feel like my contributions will only improve from here.

Kathyan

#44
Quote from: Roleplay Frog on May 22, 2018, 07:18:03 PM
Kirss Haventhel

Feel like you derp a derp a bit on the grammar, but nothing serious.
Personally, the Eladrin subrace always makes me squeamish, but I guess it would make sense the Eladrin are a bit wishy-washy on the whole definition of their races boundaries.

I.. don't really find anything wrong, either way, guess I'll have to Approve *chuckles* Not suprised someone from the circle of Shepherd tries to head out to lay unknown species. :p

~That makes three, one more and I'll consider setting up thingies.~
Yeah sorry I wrote that and night and in the morning I mostly did the stats and formatting and forgot to double check, will correct it now.

Chulanowa

I find myself wrestling with three ideas  :-\ Scrappy tomboy rogue or fighter, androgynous elf-ish sorcerer / monk, or stalwart futa Half-orc paladin-thing.

ThatFantasticBard

Quote from: Chulanowa on May 23, 2018, 07:20:00 PM
I find myself wrestling with three ideas  :-\ Scrappy tomboy rogue or fighter, androgynous elf-ish sorcerer / monk, or stalwart futa Half-orc paladin-thing.

Well, given the woeful lack of half-orcs/orcs, I'm gonna toss in my vote for that one. :P

Cryptogram

Submitting a character for consideration. I knocked it out pretty fast, but I think everything is done and all in order.

Spoiler: Click to Show/Hide

Name: Meo Duskhand
Class(es): Rogue 2 (into Inquisitive)
Race: Human (Variant)
Alignment: Neutral
Description: The pink hair is a wig under which is his real short black hair
Backround: Charlatan
Fetishes: Feminization, excessive cum, dirty talk,
Backstory:
Meo grew up a poor orphan on the streets of a small town, always on the hunt for coin by any means. He followed friends and other shady types in the town and learned their skills of thievery and deception, but as he grew up he developed a scheme of his own. The town was mostly a mining settlement, far from most of civilization and with a male-dominated population. Most of the women in town were just brought along with their husbands, so there was a lack of single women and whores. Meo could with ease make himself feminine enough to get men paying him for his services, and soon this became his main business. Aside from direct money, he also found he could use his charms to get favors and free things which he could then sell, as well as leniency when he was caught doing other illegal things.

Once he had saved enough to go travelling, Meo left the town and set out for greater riches, continuing to profit from the lustful affections of men whenever he could. Along the way he spent time with adventurers to learn how to defend himself, since not all men were happy once they uncovered his true nature, and he got a taste for the adventuring lifestyle. He has now decided to pursue it full time, hoping to amass great riches in his adventures so that he can retire in luxury.


Bonus questions!
What's a secret your character would never want anyone to know?
He claims to still be straight and that he simply does what he does for money and advantages, but really he secretly just loves to be used by men and would do it for free if he had to, to get his fix.
Where do you see your character in ten years?
Running an organisation of like-minded people, continuing to prey on the lustful affections of men and making more money from it.
How does your character react when in grave danger?
Surrender himself to the biggest, strongest creature in the room in exchange for protection.
You are trapped half-naked in a dungeon-cell! What might happen next?
He would try to seduce guards to find a way to escape (or at least to get extra privileges until rescue comes), as well as offering himself to the strongest fellow prisoner(s) to secure his protection while incarcerated.

Ability Scores
Str 8 (-1)
Dex 16 (+3)
Con 11 (0)
Int 10 (0)
Wis 12 (+1)
Cha 17 (+3)

HP: 13 Armor Class: 14 Initiative Bonus: +3 Speed: 30
Strong Saves:Dexterity (+5), Intelligence (+2)

Skill proficiencies and Feats:
Deception (+7)
Performance (+7)
Persuasion (+5)
Sleight of Hand (+5)
Acrobatics (+5)
Stealth (+5)
Insight (+3)

Thieves' Tools
Disguise Kit
Forgery Kit

Feat: Actor
+1 Charisma
Advantage on Deception and Performance checks to pass self off as a different person
Mimic speech and sound of other creatures that I have heard for 1 minute.


Class Stuff:
False Identity: Dia Softflame, his female identity
Expertise: Double Proficiency with Deception and Performance
Thieves' Cant
Cunning Action: Bonus action Dash, Disengage, Hide.
Sneak Attack: 1d6 when advantage

Equipment and items:
15gp

Rapier
Shortsword
Leather Armor
Daggers x2
Thieves' Tools
Disguise Kit
Fine clothes (female)
Burglar's Pack

Attacks
Rapier (+5, 1d8+3)
Shortsword (+5, 1d6+3)
Dagger (+5, 1d4+3)

...

Random notez!



VonDoom

I might submit a character if I can think of a good one and get everything figured out before recruitment closes - only did a character in 5e once before and don't really remember any of the nitty-gritty.  ;D But since I'm already looking into it again for another game, it's not as much of a barrier! Does anyone have any particular things they'd like to see in the game and haven't yet? Since I haven't thought up my character yet, I might be able to accommodate.  ;D

That said, just because:

Notez

... don't hurt me!

::) :P
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

Chulanowa


Gil
Gilly
Name: Gilly "Gil" Roseapple
Class(es): Fighter 2 (undecided; Battle Master, or perhaps a dip into rogue at 3rd)
Race: Stout Halfling
Alignment:  Chaotic Good
Description: Gil stands at three-foot eight and has a whip-thin build. Big hazel eyes with an odd hint of yellow peer from under a fringe of messy-cut short brown hair, with a constant little smirk on plump lips and freckled cheeks. Dressed in piecemeal clothing, or a suit of well-battered leather armor when it's time to throw down. Always has a knife somewhere, and has a fuzzy pet mouse named Snibbler somewhere else. Easily mistaken for a boy; this is intentional. Underneath the clothing, and with her chest unwrapped, Gil is pretty clearly Gilly though, with small breasts and definite, if slender curves to her hips...
Backround: Urchin
Fetishes: Voyeurism and exhibitionism; Size difference; Mild oral fixation; Adventures in self-discovery (Gil's got a lot to discover, sexually. Spanking and facials are probably in there.)
Backstory: Gilly only has vague memories of her parents, and the notion that something terrible happened to separate her from them. That was a long, long time ago (almost fourteen years, forever ago!). She's been living on the streets of Aveeds ever since. it's a rough city in general; rougher for a halfling orphan of course, but, as Gilly discovered, easier if you're a boy. So she became Gil. Gilly cried in alleyways behind trash bins and when cats she tried to pet bit her; Gil was a rough-and-tumble guy who didn't need no stupid cat! Gilly missed her parents; Gil put his elbow in other boys' eyes and made his own family. Being Gil wasn't the greatest of course, but getting into fistfights and rock-tosses with the other guttersnipes was a lot better than what Gilly had seen happen to other girls in those alleyways. As the years passed, Gil got tough and though never strong, he was certainly able, and managed to carve out a little niche for himself. Unfortunately, at a certain age, Gilly began to, ahem, poke out, and things began to change. After she noticed her peers' notice of those two facts, she decided to get out of dodge; She tagged on with some trade caravan headed Anywhere But there; it was two weeks of scrubbing pots, chasing chickens, and tying knots before someone noticed the caravan had acquired an extra halfling. The person who noticed was one of the hired swords, Mordanna. For the rest of the journey, the mercenary took Gilly under her wing, showing her the proper way to hold and swing a sword, good stances, soft spots on a foe, and the like. She also taught Gilly how to bind her chest so that getting slapped in the tits wasn't such a problem. Since then Gilly's been to a few towns and gone on a handful of adventures; never any permanent arrangement, always just spur of the moment, "I'll swing a blade for a cut of the loot" arrangements against kobolds or the like. She's uneasy around the largefolk, especially large menfolk, and it seems most regular adventuring parties have at least one fur-chested, mighty-thewed, glistening-with-sweat chunk of half orc with a big... thick... stiff... greatsword. And rather than risk it, Gil splits.

Bonus questions!
What's a secret your character would never want anyone to know?
Gil's secret is that he's actually Gilly; She's gotten a little more comfortable with this coming out, though she still presents as a boy. Even so she doesn't want anyone to know that she is a thin crunchy shell around a soft, sweet nougat filling; she's tough damn it, and no the mean cat isn't making me cry are you stupid, it's allergies!
Where do you see your character in ten years?
Inside a gelatinous cube; You know how fighters are. Ideally though, she'll have garnered enough resources and experience to return to Areeds and do something to help out those in the same place she was in. In the meantime she pitches in where she can where she is. But never in a sappy, sentimental way; more like teaching the next generation of halfling street-trash to punch taller jerks in the balls, and then buying them lunch.
How does your character react when in grave danger?
Depends on the situation. If she's cornered, basically a frenzy of knives, knees, and probably teeth to get out of it. If it's just her and she can run, she'll haul ass like its on fire. If someone she likes is also in danger, she'll do what she can to fight for an escape for both of them. She's not real good at the whole 'talkign her way out of things" thing, so pretty much fight or flight for her.
You are trapped half-naked in a dungeon-cell! What might happen next?
Contemplate the poor life decisions that got her on the wrong side of the law, then clean up her bwahahahaha, no. Dungeons are made for escaping, and prisons are made for prison riots. Break out with her tits out. Squirm out throughthe bars, pick the locks of her friends and any otheerr nice-looking prisoners, and storm the stockades while singing "Chant du départ" or something

Ability Scores(+Modifiers)
Str 8 (-1)
Dex 17 (+3)
Con 16 (+3)
Int 11 (+0)
Wis 12 (+1)
Cha 10 (+0)

HP: 22 (2d10+6) Armor Class: 14 (16 w/shield) Initiative Bonus: 13 Speed: 25 feet
Strong Saves: Strength (Proficient; +1), Dexterity (+3), Constitution (Proficient; +5)
Skill proficiencies and Feats: Acrobatics, Sleight of Hand, Stealth, Perception; All armor, all weapons, shields; Thieves' tools, disguise kit
Class Stuff:
Fighting Style: Tunnel Fighter (UA)
You excel at defending narrow passages, doorways, and other tight spaces. As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach.
Second Wind
At first level, on your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
Action Surge
Starting at second level, on your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Equipment and items: Short sword; Daggers (2); Hand crossbow w/20 bolts; Shield; Leather armor; Common clothing; Hand-drawn map of Areeds; Pet mouse (snibbler!); Small knife; set of common clothing; Belt pouch w/10 GP; Token to remember her parents by (A tiny clockwork music box)
Attacks
Short Sword (+5; 1d6+3)
Dagger (+5; 1d4+3)
Light crossbow (+5; 1d8+3)
Halfling Dick-Punch (+5; 1-1)
...

Random notez!


WHAT HO, Evildoers! Have at thee!

In Case of Futa, click Spoiler (WIP)
Name:
Class(es): Also the archetype you aim for!
Race:
Alignment:
Description:(If any different from picture)
Backround:
Fetishes: (Name a few things you want to happen to your character if not already covered.)
Backstory:(No need to write an essay but give a short idea of your characters history and their mindset.)
Bonus questions!
What's a secret your character would never want anyone to know?
Where do you see your character in ten years?
How does your character react when in grave danger?
You are trapped half-naked in a dungeon-cell! What might happen next?

Ability Scores(+Modifiers)
Str
Dex
Con
Int
Wis
Cha

HP: Armor Class: Initiative Bonus: Speed:
Strong Saves:
Skill proficiencies and Feats:
Class Stuff:
Equipment and items:
Attacks (Attack bonus +Damage with chosen weapon
Spellcasting (Delete if your character has none)
Cantrips:

Grade 1:

...

Random notez!