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Author Topic: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}  (Read 4557 times)

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Offline JoelTopic starter





INTO THE SWARM

MAJOR WORK IN PROGRESS
please bear with the messiness thanks!

Cast of Characters
Game OOC


consult the cast of characters for available ship roles
please be nice and also see what people want in discussion
there can be additional roles beyond those listed
in the cast of characters



This is an interest check for a moderately advanced, small group (3-5 player) game.  While we are looking for serious writers, this is going to be a casual game on the soft side of sci-fi.  Think FireflyOther inspiration are The Expanse Series, Alien, Battlestar Galactica, and FTL.  The main focus of this game is on the crew of the 'Molly Malone' and how they deal with shit.  NPCs will die in this game and even player characters too (if you choose).

This game is about the ship crew and the setting is generally going to stay on ship too.  The ship is making a journey into an uncharted area of space without support.  There'll be ship battles, system malfunction, hull breaches, and enemy boardings.  Basically things will operate like FTL.  Kudos to Jason's idea (this game will be similar but different).

System: Still working out how exactly a ship encounter would work, but I'm thinking a cross Freeform with some Dice.  There's a roll to determine if certain ship actions are successful and visa versa for the enemy ship.  Then if successful we'll randomly select a consequence such as: engines off-line, hull breach, fire, etc.  The success of this game is going to largely depend on the players' ability to play off these cues and expand on them.  This game is largely freeform.  The dice are there just to introduce a bit of challenge and risk.  And we can retain ship damage through the story as well as other consequences that will create issues for the crew to address.

Plot: Jump drive technology allowed Humanity to leave the solar system in 2120.  We thought we were alone in the Universe... until they found us.  The Phage is what we call them, a mindless swarm that erased our fledgling colonies and overwhelmed Earth like we hadn't even put up a fight.  In a matter of a days, humanity was reduced from countless billions to just five hundred thousand souls.  Those of us that survived jumped far into deep space. 

The year is now 2243 and nearly 100 years has passed since the destruction of Earth.  All that remains is a flotilla of ships, jumping between solar systems to solar systems.  They never rest, they never tire.  We cannot put down roots anywhere, because the Phage is slowly following us.  They creep along like they are playing with us.

We had no hope of fighting them until it was discovered that the Phage had a hive mind.  Some of us believed that there could just be a single entity that was controlling all of them.  We knew that the Phage had taken over Earth and was concentrated there.  If the Phage had a central mind then it must be on Earth.  It's really our only shoot.  Lop off the head of the beast.

But getting back to Earth has got to be a suicide mission.  The flotilla can't risk that last push on just a hunch alone.  Instead we outfitted the fastest and most advanced ship in the fleet.  It's not big, but all we need to do is deliver a few nukes.  Whoever's crazy enough to join this crew already knows this is certainly a one way trip.



Background: The Flotilla is made up of 23 civilian ships and a small military escort comprised of a few frigates and a destroyer.  The Flotilla is largely an anarchical society held together by a council of ship captains and the executive authority of the fleet Admiral.  Each ship has it's own set of laws and regulations, enforced with varying degrees of success by the ship captains.  Life on the Flotilla is chaotic and largely unstructured.  The only currency is ration cards and the only law honored throughout the Flotilla is the fair distribution of food.  Anyone screwing around with the ration system gets a punishment worse than death.

...
The current Fleet Admiral, Elizabeth J. Caine is the daughter of the former Admiral and the grand daughter of the first Fleet Admiral.  The military and the civilian ships have an uneasy detente based largely around the fact that they need each other.  Disagreements between ships used to be very bloody in the early days. 

In fact, over the past 100 years, the military had on five occasions massacred civilian ship crews and on one occasion even destroyed a civilian ship.  An attempt by the military in the early days to exert total control over the Flotilla only polarized the civilians against the military and ultimately lead to the formation of the Council.  Things are hardly tranquil in the Flotilla now, but there has evolved a status-quo.  Everyone knows where the lines are, even if they are drawn in the sand.  Additionally, the military continually recruits from the civilian fleet, and after multiple generations with the Flotilla, practically every family has at least one member in the military.

The Flotilla is culturally very diverse as survivors were descendant from both pre-Invasion Earth and deep space colonies.  While it is possible that some human survivors exist outside of the Flotilla, basically any group that attempted to do so either joined up with the Flotilla eventually or were wiped out by the Phage years ago.  Socially, the Flotilla is unified by survival and considering the fragility of the Human race and the importance of repopulation -- contraception and homosexuality are illegal or stigmatized on many ships in the Flotilla.

Laws are incredibly confusing in the Flotilla.  For the common person, the Flotilla essentially operates under martial law where habeas corpus is ignored and trials are optional.  There exists a Fleet-wide law enforcement branch that was set up by the Council to deal with the theft of any critical resources exchanged amongst ships in the Flotilla.  However, the ship captains and the military have their own police (some more fair than others) and manage law enforcement independent of one another.  As you might imagine the entire system is incredibly corrupt and probably more interested in maintaining the authority of the captains than in providing a civil service.  Local ship or military police also -do not- work well with Fleet-wide law enforcement.  By and large, people are often just left to fend for themselves, and it's not unusual for people to take justice into their own hands.

The Phage generally catches up with the Flotilla within a few months after each Jump.  This usually allows the Fleet an opportunity to make repairs and acquire resources from nearby star systems.  However, there is really no way for the Flotilla to know exactly when the Phage will show up.  It could be tomorrow or the next day or months later.  As a result, the Fleet is always on high alert and any reconnaissance or resource collection work is done with the anticipation of rapid abandonment and retreat.  Ships in the Flotilla have creative ways of separating and rendezvousing as well, but people (and even entire ships) get left behind all the time.

Over the past 100 years, the various ships in the Flotilla have adopted certain proficiencies that were carried into the crew and populations living aboard those crafts.  Some ships were asteroid mining vessels and continued to be mining vessels.  Others became hydrogen gas or water collectors (largely for oxygen and to power the fusion cores).  Many other ships became geared for farming -- either as massive greenhouses orbiting stars or as pop-up farms on any planet that had even the vaguest of atmospheres to support life.  Some more intrepid ships were scavengers, traveling back into former Human space and trying to gather equipment and resources from pre-Invasion, deep space outposts.  Unsurprisingly many of these scavenger ships never return, either being destroyed or failing to miss the rendezvous with the Fleet.  Civilians are strongly tied to their ships and socially, ship populations can be quite clannish.



The Molly Malone:  The official name of the ship is The Halcyon, but considering the sheer impossibly of the mission, the crew felt the ship deserved a bit of gallows humor.  The Molly is an advanced military frigate, fitted with most special whatevers in the fleet.  For ease we'll just use ME's ship plan with captain's quarters and crew quarters, (co-ed cause its the future baby), a communal galley, and a separate loungeMore details later. Input Encouraged



Technology: Lets stick to Battlestar Galactica, Firefly level technology.  There are droids, but they are virtual intelligence only.  The fanciest tech is energy shield technology and biomedical nanites and nanite fabricators (which can automatically halt decompression from small hull damage but is just a bandaid).  Stealth and cloaking technology is also available.  Power is derived from advanced fusion reactors.  Faster than light travel is possible using a Graviton Jump drive, but cool down and warm up periods vary between hours to days depending on the size of the ship and how far the last jump was.  Sub-luminal travel uses a combination of conventional rockets (for maneuvering) and a modified graviton field from the FTL drive (for direct propulsion).

setting related
If they have to the Flotilla can subsist on tank grown algae, which recycles waste and generates oxygen.  The algae however was only intended as a temporary foodstuff back before the Invasion when the ships only made month long trips between colonies.  Long term studies on algae consumption were never undertaken pre-Invasion.  Humans now know it causes dementia -- otherwise fondly called the 'Greens'.

In a lot of ways, scientific development has accelerated post-Invasion.  The military controls R&D and there is a strong emphasis in genetics (for farming) as well as in xenobiology in understanding the makeup of the Phage.

The setting's Universe is devoid of complex life save for the Humans and the Phage.  Simple bacteria are found on many terrain type planets but that's it.  Most atmospheres are toxic or unbreathable, but pre-Invasion tech was highly advanced and people are still capable of erecting sophisticated shelters and creating habitable areas in even the most adverse environments, thanks to energy shields. Additionally, with the assistance of droids and nanite fabricators, resource extraction can also be conducted remotely, but humans are still required to control and direct all operations. 

human weapons
Energy weapons do exist, but they are heavy, have fantastic recoils, and also emit lethal radiation in their discharges.  Energy weapons are very effective against the Phage, but energy weapons can only be used by vehicles, ships, and power armor infantry.  In the early days of the War, power armor was the first line of defense against the Phage, and was largely the reason why anyone managed to escape the Invasion at all.  Since that time, the Phage has developed 'swarm projectiles', which are leach like entities that enter armor through seams and other weak spots.  Attempts at electrifying or even shielding power armor from swarm projectiles have not been successful.  Hardware is disabled by swarm projectiles, and marines who are unaware of intrusion into their armor have been found eaten from the inside out.

With power armor made obsolete, marines now use minimal armor for maximum maneuverability and evasiveness.  Faced with a Phage boarding party, a marine's strategy is to avoid direct contact and to rely on guerrilla tactics.  The Phage is incredibly resistant to damage but even when large, Phages can be quickly dispatched by a headshot using explosive rounds. 

Marines have at their disposal many new anti-Phage weapons.  Energy grenades can vaporize most Phage entities, but are also likely to blow a giant hole through the ship hull which not even automatic nanite assemblers can patch up.  Portable shield generators may be used as temporary defenses or can be employed to trap Phage entities.  Explosive rounds are very effective against larger, ranged Phage entities, but are difficult to produce and also volatile if fired rapidly.  Marine rifles are equipped with both conventional bullets and explosive rounds.  A typical tactic is to slow Phage entities with conventional bullets and then finish them with an explosive round.  Plasma throwers are effective against smaller Phage entities (see next section).  Heavy, fully automatic depleted uranium machine guns can pretty much cut any Phage into pieces, but they are usually employed by machine gun teams at stationary positions. 

the phage offensive strategy
The Phage is an organo-silica organism that can be considered a composite of modular entities.  The basic unit of the Phage is a multi-limbed, insectoid looking ameboid about two feet tall that is simply called a Phageling.  Phagelings are purely melee based entities, but they are frighteningly fast.  Phagelings can combine into entities of varying sizes by elongating their 'necks' and twining their 'heads' together.  These aggregated entities have projectiles, which increase in destructiveness as aggregates become larger.  At the basic level, aggregates throw spine like projectiles, which become corrosive to explosive as aggregates enlarge.  Phageling aggregates can also disintegrate back into smaller components, making them incredibly versatile.  In deep space, Phage ships are actually mega-aggregates.  For this reason the Phage prefers using boarding techniques against Humans.  Human ships try to maintain great distances from Phage ships, using energy weapons to vaporize the Phage ship because it's common for Phage ships to get close to a Human ship and completely disintegrate into thousands of phageling boarders.  The line of defense Human ships have against this mass boarding is it's shields.  In normal combat, Phage ships will punch holes through shields and fire phageling aggregates into those holes.  Phageling boarders have no clear strategy -- sometimes they try and disable systems while other times they are focused on killing the ship crew.  Phagelings do not appear to have any intelligence, though larger Phage aggregates become increasingly aware of human tactics.   



Player Selection: We're looking for moderately advanced writers because this game is going to require some character input in order to function well.  We can't accommodate outlandish characters in this game, so there will be an application review.  Don't worry though, this IS casual.  Sensible photographs for faceclaims please and aim for realism.  Character roles are first come first serve, though just be sorta mindful of what other players' interests are before proceeding.  Lastly, I'd really like this game to have an even mix of genders (players and characters), so do us a favor and tell your lady friends.

Character Sheet: Please PM your completed sheet to me (Joel) for Okay.  The following template is optional.  Format as you like. 

Code: [Select]
[justify]

[floatright][table][td][tr]  [/tr][/td][td][tr][img height=300]<<CHARACTER IMAGE URL HERE. USE ONLY PHOTOGRAPHS NO ILLUSTRATIONS>>[/img]

[spoiler=...][center]
[img width=200 padding=2]<<ADDITIONAL IMAGE URL HERE>>[/img]
[img width=200 padding=2]<<ADDITIONAL IMAGE URL HERE>>[/img]
[/center][/spoiler]

[/tr][/td][/table][/floatright][font=georgia][color=gray][size=15pt][b]<<CHARACTER NAME>>[/b][/size][/color][/font][hr][font=georgia][color=gray]      <<Character's Ship Role>>[/color][/font]

[font=georgia][color=gray][b]NATURE:[/b][/color][/font]
    <<A brief description of your character's personality.  You may omit this section if you like, but think of it as an easy tl;dr for your fellow players to -quickly- get to know who your character is>>

[font=georgia][color=gray][b]APPEARANCE:[/b][/color][/font]
    <<A physical description of your character.>>
   
[font=georgia][color=gray][b]ABILITIES:[/b][/color][/font]
  <<A sentence describing the three major attributes or your character, chosen from the following list:  strength, dexterity, stamina; charisma, manipulation, appearance; perception, intelligence, wits.>>
[list]
[li][justify]<<Knack Title>> - [color=gray]<<you may have 1-3 knacks for your character.  knacks are distinguishing qualities about your character.  they are the sort of things that other characters might nickname your character for.  they can be good or bad things.  please use moderation in your selection.  i.e. a marine will of course be badass, but an especially badass technician will require greater explanation in your history.>>[/color][/justify][/li]
[li][justify]<<Knack Title>> - [color=gray]<<brief description of said ability>>[/color][/justify][/li]
[li][justify]<<Knack Title>> - [color=gray]<<brief description of said ability>>[/color][/justify][/li]
[/list]

[hr]

[font=georgia][color=gray][b]HISTORY:[/b][/color][/font]
[center]
    [color=gray][i]<<place a quote here if you like, delete this section otherwise.>>[/i][/color][/center]

[right][i]<<place more blah blah here for an introduction to your character.  delete if you don't wanna.>>[/i][/right]

[spoiler=...]
    <<the meat of your history goes here.  go to town on the length.  if you have any questions on setting details please feel free to PM your GMs (Joel or Tinkertoy).  we are looking for realistic characters that exhibit a clear personality.  [b]PLEASE PM YOUR SHEET TO ME (Joel) for OKAY[/b]>>[/spoiler]

[/justify]



« Last Edit: August 25, 2015, 08:50:27 PM by Joel »

Offline Tinkertoy

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Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #1 on: August 22, 2015, 05:56:58 AM »
You know that I have come here to claim that Chief Engineer spot from the get go. That is just what is going to happen, so fill that space or there will be the big troubles.

Offline Aiden

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #2 on: August 22, 2015, 06:01:06 AM »
I'm not sure what I want more, Pilot or a Marine, maybe some sort of engineer.


Offline wander

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Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #3 on: August 22, 2015, 08:49:14 AM »
As much as I love being a Pilot, stuck behind a console I think I'd rather play at being Ship's Gunner, with some skill in astrogation to be of help to the Pilot, sound cool?

Offline Foxy Oni

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #4 on: August 22, 2015, 11:45:35 AM »
Hmmm... ship's doc could be fun...

Offline Thorne

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #5 on: August 22, 2015, 12:14:12 PM »
This seems like an interesting premise.

Mebbe a Marine..? Pilot doesn't seem like it would get a lot of air time, so to speak. >.>

Offline Fury Aphrodisia

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Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #6 on: August 22, 2015, 12:16:10 PM »
I'd love to take a shot at the pilot. Figuratively speaking.

Offline ZephySempai

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #7 on: August 22, 2015, 12:20:59 PM »
Darn, I hesitated and missed my chance. Seems like everything's been filled :(

Oh well, I'll stick around if an opening presents itself. Very interested in the concept.

Offline JoelTopic starter

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #8 on: August 22, 2015, 12:59:54 PM »
Woo glad to see so much interest already!  YASSS

@Tinker: yes ma'm and I volunteered you to be the co-GM.  surprise!  this was partly your idea after all.

@Aiden: damn I could seen Anson Mount being any of those roles.  so very focused on his job.

@Wander: totally, I have a sense that everyone in the crew had overlapping skill sets and I'm sure everyone knows how to fly the ship although the pilot would be the best at it of course.

@Foxy Oni: darlin' they are all gonna be fun.

@Thorne: if this works out right, all roles would get plenty of airtime.

@PheonixRose: doeettttttt!

@ZephrSempai: nope nothing really has been filled save the captain and chief engineer.  this is just an interest check right now, but everything will be first come first serve based on character sheets.  additionally there are multiple marines and multiple engineers too.

So just to clarify.  The characters aren't locked into their crew member roles.  This is less like Star Trek and more like Battlestar Galactica where the character do have their assigned duties, but they do ALOT of other things too.  The rping is going to focus more on stuff before and after battles, docking with abandoned stations, landing on moons... so characters will do things other than just pilot the ship for example.

note: i added a bit more information in the title post
« Last Edit: August 22, 2015, 01:04:35 PM by Joel »

Offline Amarlo

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #9 on: August 22, 2015, 01:24:38 PM »
Placing interest here. :) I love the story idea.

I think I'll go for a marine position. When you get things figured out, let me know.


I see you've mentioned there being other life, but only the Phage. Any chance of there being any other fringe lifeforms who's species has likewise been disrupted by these Phage that may have joined up with this crew to assist? :) If so, I would love to create something along those lines >:)

Offline JoelTopic starter

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #10 on: August 22, 2015, 01:35:04 PM »
Any chance of there being any other fringe lifeforms who's species has likewise been disrupted by these Phage that may have joined up with this crew to assist? :) If so, I would love to create something along those lines >:)

Hey Amarlo welcome!  I'm open to the idea but I avoided it for simplicity sake.  Also stylistically I thought it was more frightening that the Phage could wipe humanity out and then there'd be only the Phage left in the Universe.  If you have an idea you feel strongly about please pitch it.

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Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #11 on: August 22, 2015, 01:43:58 PM »
Been sitting on the fence all morning on this one. For some reason the concept of playing as a stowaway intrigues me, and trying to figure out the "why" ends up being very interesting for character creation, but don't know if that would be permitted.

If this gets off the ground and drags me off the fence with it, I'll PM you my ideas and see what can be arranged.

Offline wander

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Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #12 on: August 22, 2015, 01:55:00 PM »
Hm, seeing as the feel is going that way, I may look into playing a role where I can have a character on the bridge but get into a boarding too. I may fiddle around with the chargen of my Firefly rpg corebook to put together a character with the skills I'd like and so build their backstory and bio through that. I've found the book invaluable for building up a backstory for space game based characters. :)

Offline Amarlo

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #13 on: August 22, 2015, 02:10:47 PM »
Hey Amarlo welcome!  I'm open to the idea but I avoided it for simplicity sake.  Also stylistically I thought it was more frightening that the Phage could wipe humanity out and then there'd be only the Phage left in the Universe.  If you have an idea you feel strongly about please pitch it.

Hello again! :) Will do. I do have a bit of a concept drawing up in my head but it's not very cemented yet. Either way, if you'd like to avoid other aliens the image I worked on resembles a human enough that she could just as easily be from a sect of humans that got previously separated from the rest and evolved a tab bit more differently than the rest due to the environments they encounters :D

Hm, seeing as the feel is going that way, I may look into playing a role where I can have a character on the bridge but get into a boarding too. I may fiddle around with the chargen of my Firefly rpg corebook to put together a character with the skills I'd like and so build their backstory and bio through that. I've found the book invaluable for building up a backstory for space game based characters. :)

Hey Wander! ^^ Indeed, the firefly book is amazing for developing backgrounds and creating a more realistic version of your character in your head. Although with how he seems to be multi-purposing the characters I think that the firefly system is a bit to hard sci-fi for the multitasking he seemed to be wanting. It's a good starting point though, me thinks!

Offline JoelTopic starter

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #14 on: August 22, 2015, 03:49:54 PM »
@Capone: i could certainly see a stowaway, but remember this is a suicide mission so a stowaway wouldn't be aboard in order to get somewhere or even escape something (though if you can think of a reason please feel free).  A likely situation is a person denied participation but came anyway.  Youre welcome to toss ideas my way and ill let you know what i think.

@Wander: and theres gonna be commlinks and other tech that allow people on the bridge to interact with away crew (if systems are operating), so you wouldnt be totally cut off.  And as GM ill figure out ways of involving everyone in the action regardless.

@Amarlo: id prefer something along the lines of gene-engineered or people altered by generations in deep space before they discovered antigravity, not that you have to color inside the lines but successful characters are easily relatable, have concise back stories, and are more about personality than attributes.

Offline Tinkertoy

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Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #15 on: August 22, 2015, 04:16:14 PM »
Woo glad to see so much interest already!  YASSS

@Tinker: yes ma'm and I volunteered you to be the co-GM.  surprise!  this was partly your idea after all.

Roped in like a runaway heffer!

I guess I can deal with this sudden position of POWAH!!!

We best get to brainstorming this bitch, then Boss!

Offline Amarlo

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #16 on: August 22, 2015, 04:16:27 PM »
@Amarlo: id prefer something along the lines of gene-engineered or people altered by generations in deep space before they discovered antigravity, not that you have to color inside the lines but successful characters are easily relatable, have concise back stories, and are more about personality than attributes.

That's the general idea, but gene-engineered it is. Would there be an opening for a Co-Captain/Second Mate? Either that or will one of the more senior officers be considered second in command? :) 

I'm also guessing this ship will be fitted with smaller fighter crafts/emergency evacuation vessels?

Offline RubySlippers

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #17 on: August 22, 2015, 04:55:18 PM »
If the guns are big ships guns and rockets and other fun things I would love to be Ship's Gunner, just for the visceral enjoyment of blowing things up with said big guns.

Offline wander

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Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #18 on: August 22, 2015, 06:11:35 PM »
Thinking about what to play as still... I guess I'll dig out my copy of High Guard from Traveller and see what kind of spaces in a ship's crew speak to me inside it. ^^;

Offline JoelTopic starter

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #19 on: August 22, 2015, 08:04:00 PM »
That's the general idea, but gene-engineered it is. Would there be an opening for a Co-Captain/Second Mate? Either that or will one of the more senior officers be considered second in command? :) 
I'm also guessing this ship will be fitted with smaller fighter crafts/emergency evacuation vessels?

Yeah we certainly can have an XO or co-captain.  I was on the fence about it because the crew might not be that big.  Another idea would be Head of Security, who essentially might fill in as an XO and be commander for the marines.  The Phage offensively boards, so ship security is a big deal.  I'm not so sure about fighter craft (i don't think it'd be fun to rp), but I can see the ship having shuttles.

If the guns are big ships guns and rockets and other fun things I would love to be Ship's Gunner, just for the visceral enjoyment of blowing things up with said big guns.

We are certainly using big guns and rockets on this baby.

Thinking about what to play as still... I guess I'll dig out my copy of High Guard from Traveller and see what kind of spaces in a ship's crew speak to me inside it. ^^;

Do share when you have settled on an idea! :)

note: added more links and stuff to the title post

« Last Edit: August 22, 2015, 08:37:54 PM by Joel »

Offline Aiden

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #20 on: August 22, 2015, 10:10:38 PM »
For the marines, do you see more of an Alien marine


Or Starcraft marine/powered suit


Also, I would like to reserve, if possible the marine leader/head of security.
« Last Edit: August 22, 2015, 10:13:21 PM by Aiden »

Offline Amarlo

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #21 on: August 22, 2015, 10:34:02 PM »
Well seeing as Aiden is interested in head of security, I wouldn't mind taking up a position as XO if it's an option :). In any given situation like this there should be a designated XO to take over just in case the captain dies (Seeing as it's such a high possibility!). With that said I wouldn't mind mixing the XO position with another position if you need to keep things more consolidated, although seeing the interest shown so far I think you'll be more than fine ;)

Offline knifeparty

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #22 on: August 23, 2015, 02:52:31 AM »
Interested in Ship Doctor.

Offline JoelTopic starter

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #23 on: August 23, 2015, 03:52:49 AM »
For the marines, do you see more of an Alien marine

Oh we are totally talking Alien marine here.  Fragile fragile fragile.  Good question by the way, I think you already knew the answer.

Well seeing as Aiden is interested in head of security, I wouldn't mind taking up a position as XO if it's an option :).

Okay well looks like that's the case then.  XO it is! :)  I was going for something else initially, more messy more anarchy and without clear military chain of command.  Between the Captain NPC (who is very military) and a head of security (i assume military? aiden yeah?), perhaps... the XO might have been a politically chosen position.  YC represents the civilian authority.  Though don't feel like you have to do that, she can certainly be military if you wish.  That's just me trying to inject a bit of chaos for later in the story.

Also if you guys need more information about something please shout (i'm also pondering about what to write for the setting still too).  Everything is fairly open to allow for you to make up whatever you want.  My job is just to focus the attention on certain things to maintain a particular -tone- for the game.  e.g. like 'Alien' version marines because things are gonna get more horror than epic blowing things up.

Interested in Ship Doctor.

sweet.  welcome knife and hope to see what you make of the doctor.


addendum: okay originally I was gonna kill off the captain early in the game and have the crew be all free for all for figuring things out... but I might just have to play the captain after all... >_>
« Last Edit: August 23, 2015, 04:32:35 AM by Joel »

Offline Aiden

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #24 on: August 23, 2015, 08:34:02 AM »
WIP

Tossing up a sample sheet, will add things as needed/requested when if/an official template goes up.

Name: Tiron Shaw
Age: 44
Appearance: Measuring at 6'1, Tiron is a tall man with medium length, salt and pepper hair. His weight tends to fluctuate, everyone's weight can do that when you rely on ration cards.  Typically it can be described as a soldier's build, great posture, broad shoulders and an occasional belly if he has been inactive in between deployments. His body is marred with various battle scars, from shrapnel, burns and anything else you can think of (nothing disfiguring). A tattoo over his heart of his first unit, Reaper Squad and the names of his fallen brothers inked down his back.

Attributes: ?

Background: One of the many orphans born to the flotilla, Tiron only learned of his father's KIA status after he enlisted. It didn't take much to convince him to join up despite that, with no family, no support network it was either that or prey on the less fortunate. Unfortunately he sided with his conscious and joined up to battle the phage.

(still working on it, time to go home and sleep!)

Offline Amarlo

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #25 on: August 23, 2015, 11:20:10 AM »
Okay well looks like that's the case then.  XO it is! :)  I was going for something else initially, more messy more anarchy and without clear military chain of command.  Between the Captain NPC (who is very military) and a head of security (i assume military? aiden yeah?), perhaps... the XO might have been a politically chosen position.  YC represents the civilian authority.  Though don't feel like you have to do that, she can certainly be military if you wish.  That's just me trying to inject a bit of chaos for later in the story.

I was actually going to go along the lines of a more diplomatic officer that started out in law enforcement and internal affairs :) I was going to turn her into a sort of second or third generation engineered "ambassador" that's otherwise questionable she should even be there, maybe. I'm definitely playing with intricacies in my head :P

Offline ZephySempai

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #26 on: August 23, 2015, 01:43:57 PM »
I'm definitely interested in playing a System's Engineer. A bit of a quirky personality; pretty laid back in general but gets the job done when shit gets real.

Offline Amarlo

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #27 on: August 23, 2015, 02:24:12 PM »
Oh, if the Phage typically do boarding parties I'm guessing there's a reason why they don't just blast ships into non-existence. Do they try to assimilate like the Borg? Do collect them for food? Slavery?

I figure this sort of thing would either be known or have rumors involved. I doubt they're like Reavers - raping and skinning people alive xD ... Actually, never mind, I won't count that one out yet >.>; Either way...

With hive-mind going on, are they cybernetic like the Borg or do they keep themselves connected to one another through psionic means? And if so, can they use these psionic means to try and bombard humans with attacks upon closer quarters like the Aliens from Independence day? Even in some cases temporarily taking control of their living/dead bodies through touch? Not saying it's something that would commonly happen to the pc characters but would it be a threat?

Sorry to bombard you with so many questions, I love to get the best grasp I can on things before I fully flesh out my character xD

Offline Thorne

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #28 on: August 23, 2015, 02:26:04 PM »
Hey, I recognize that guy.. >.>

Um. Okay, I got a little sidetracked with RL gaming. I'm still interested, I think. I wasn't interested in a command-type position (.. unless this is an, 'I need a corporal. You're it until you're dead or I find someone better' deal..), so .. um. Lemme see what I can put together. That might not happen until tomorrow, depending - I have a game to run today. <.<

So, dumb question, seeing how being boarded by hostile Phage is apparently a thing; how realistic are you aiming here? Is this a, 'you can't fire that in here, you'll puncture something and trigger a meltdown/rupture the hull!', where we're probably using 'standard' weapons (slug-throwers, laser pistols (if we can get them), knives and ..?

Offline Demosthenes

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #29 on: August 23, 2015, 04:07:17 PM »
Stopping by to show all of the interest in being a gunner on this ship. Thinking a mix between Queequeg and Hephaestus.

Offline Rotochron

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #30 on: August 23, 2015, 08:40:34 PM »
Interested in any position, looking closely at pilot but I'd rather not step on toes, so really anything's fine by me.

Offline Amarlo

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #31 on: August 23, 2015, 08:53:28 PM »
In the mean time if anyone wants to plot characters with me, feel free to pm me  ;D I love plotting! Past, present and/or future. Can be anything from acquaintences, friends, enemies, frenemies or even potential romantic interests :) I'm open to all sorts of connections.

Offline JoelTopic starter

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #32 on: August 23, 2015, 10:03:47 PM »
Yassss!  I am so happy that there's plenty of interest in this game.  Apologies for the messiness of the setup at the moment, I know there's plenty of information still missing.  Please keep the questions coming though, I'm very open to fitting your ideas into this.

@Aiden: i think Tiron is off to a good start.  solid older character, no doubt experienced and qualified for the role.  the captain of the ship is going to much younger than Tiron and less experienced, but the captain is likely the son of the Admiral (im thinking something along the lines of Lee Adama though still working on it).  i'd be interested in exploring any sort of past experiences with either Tiron and @Amarlo, your character too.  also if anyone else has a military character in mind we should certainly plot.

@ZephyS: awesome the system engineers are certainly going to be the ones keeping the whole mission together in the end.  just watching out for Tinker's chief engineer character, it doesn't sound like she tolerates slackers. lol.

@Amarlo: a diplomatic officer would be an interesting appointee as an XO.  i certainly see the civilian fleet as holding all the resources and the military and having the necessary hardware so the two sides have to work together to get anything done.  also law enforcement in the Fleet is pretty ruthless I imagine, almost Western in it's quick justice.

About the Phage.  They do prefer boarding and disabling ships versus blowing them up.  They eat humans, either right on the spot or they abduct the victims.  It's unlikely that humans are their only source of sustenance, so there's probably something else going on.  Humans know that the Phage are an organo-silican organisms with multiple life stages similar to a beetle life cycle (e.g. zerg).  They also know that Phages communicate telepathically and that in the absence of telepathy that they essentially inactivate.... yeah it's pulp sci-fi.

There are other things... that could happen.  Frankly, they really don't know how the Phage works entirely or what they are capable of.  The destruction of Earth was so sudden that there were no real survivors of the conflicts there.  The Flotilla does fight the Phage out in deep space, but it's pretty clear that they are only encountering the Phage's expeditionary forces.

@Throne: don't worry darlin'.  the ship isn't military organized so it can be a big mix of people.  it sounds like we might actually have all the roles filled for officers between the captain (me), the XO (amarlo), and the head of security (aiden).

As for how Realistic things are... yeah it's not very realistic.  Bullets on the ship would be a bad idea in real life, but for the sake of this game we'll just ignore the issue of bullets puncturing the hull.  For the moment we'll start with bullets, but I can see lasers and more advanced weapons being improvised by the crew later if that's the direction people want to go (essentially the crew will discover items on their journey).

@Demos: welcome buddy!  a grumpy scary queequeg/hephs sounds like an excellent character for the gunner. 

@Rotochron: also welcome Roto.  this game is going to be first come first serve with character applications and at the moment the pilot is still open.  feel free to throw up any character ideas here and hopefully we can all sorta harmonize our interests.

Offline Rotochron

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #33 on: August 23, 2015, 10:05:40 PM »
Hoy Joel!

What's the flotilla do for entertainment? Did any old movies and such survive from Earth That Was, or was that all left behind in the mass exodus of survivors?

Offline JoelTopic starter

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #34 on: August 23, 2015, 10:15:48 PM »
What's the flotilla do for entertainment? Did any old movies and such survive from Earth That Was, or was that all left behind in the mass exodus of survivors?

Heyo Roto ;)  Humanity was pretty advanced before the Phage came and destroyed everything so I can see ship computers having lots of media stored in them.  By far the -vast- majority of cultural material was lost during the invasion and even more of it was probably erased, repurposed, or just plain lost during the last 100 years of exodus.  People do not share equally in cultural goods so I can see some people in the fleet having access to a lifestyle almost at the level of pre-invasion levels and the vast majority of people in the fleet having some access of varying degrees from a little to none at all.  There are also 23 different civilian ships and each ship operates a little differently from the other so some ships might be a little more egalitarian than others.  Theres ALOT you are welcome to do here, it's purposefully vague for you to develop your character background.  However feel free to ask more questions!

Offline Amarlo

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #35 on: August 23, 2015, 10:45:31 PM »
i'd be interested in exploring any sort of past experiences with either Tiron and @Amarlo, your character too.

Fantastic, I'll message you when I have a chance :) My character will definitely be in her early-mid thirties.

Quote
@Amarlo: a diplomatic officer would be an interesting appointee as an XO.  i certainly see the civilian fleet as holding all the resources and the military and having the necessary hardware so the two sides have to work together to get anything done.  also law enforcement in the Fleet is pretty ruthless I imagine, almost Western in it's quick justice.

I actually have some fun images playing out in my head about Civilian law enforcement. Honestly, considering how things are in the setting I'd see law enforcement being a branch of the military rather than a stand alone in the long run - also policing military troops as well as civilian. In my head I have an image of the Bajorian occupation playing out - just naturally with less hate crimes and war games going on. Everyone's foods are rationed carefully to see that everyone receives the same amount/proper amount of nutrition. Foods are less based on enjoyment and more centered around fulfilling their nutritional needs, firefly's protein paste for example. Quarters are assigned as per individual and familial needs - privacy is practically non existent but also highly valued. Somewhat of a communistic approach to life and civilian management - no single individual is above the needs of another (Although that never typically holds true ;) ) Because every 'grain of rice' is counted so meticulously food theft is likely one of the highest crimes one can commit - aside the typical murder, rape, etc - and is likely dealt with in the same manner as most capital offenses; death.  Often times police officers will act as Judge, Jury and executioner - much like Judge Dredd >:D Especially when wasting time on things like court room dramas can be perceived as a considerable waste of time and resources while they're on the fringes like they are. 

But, well, that's what's been playing out in my head  ::), feel free to correct me if I'm wrong or add anything I may have missed.

Quote
About the Phage.  They do prefer boarding and disabling ships versus blowing them up.  They eat humans, either right on the spot or they abduct the victims.  It's unlikely that humans are their only source of sustenance, so there's probably something else going on.  Humans know that the Phage are an organo-silican organisms with multiple life stages similar to a beetle life cycle (e.g. zerg).  They also know that Phages communicate telepathically and that in the absence of telepathy that they essentially inactivate.... yeah it's pulp sci-fi.

There are other things... that could happen.  Frankly, they really don't know how the Phage works entirely or what they are capable of.  The destruction of Earth was so sudden that there were no real survivors of the conflicts there.  The Flotilla does fight the Phage out in deep space, but it's pretty clear that they are only encountering the Phage's expeditionary forces.

Of course they're not their only source of sustenance, that'd just be silly! :P But I see what you're saying. This is definitely not one of those situations where 'Well if there were no survivors then how do we know this story..?" can apply. 'And they were never seen again' definitely seems fitting, along with 'I just hope her death was swift and painless.. I can only imagine what they might do with her otherwise..'.. Lots of fear and apprehension spreading frightening stories 'to scare children into behaving'. I think this whole situation has a lot of potential for many rich backgrounds and futures :) I am super excited! ^^
« Last Edit: August 23, 2015, 10:47:59 PM by Amarlo »

Offline Aiden

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #36 on: August 23, 2015, 11:35:50 PM »
Amarlo, where you planning on going Military police background with your character? If so we might have some good background stuff there. Depending on yours, he could have been an instructor or CO for a time.

I was thinking of giving Tiron a sheriff/Marshall at some point after he retired from the marines. So he might have gained a rep for taking no shit, stern etc. So very few people actually feel at ease around him.

Offline Amarlo

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #37 on: August 23, 2015, 11:54:24 PM »
Amarlo, where you planning on going Military police background with your character?

What I was saying is that I think the Military police and Civilian police are one in the same :) Or at least, in my opinion, that's how I see it most likely going considering the circumstances.

I'm thinking she started out in the policing area and then as she ascended the ranks she became a more diplomatic officer between the civilians and those of a more martial lifestyle. Especially considering there are several large civilian ships, all of which likely expertly generate and trade in one thing or another - live stock, farming, cloth, industry, electronics, recycling, etc. I can see these sorts of things requiring a diplomatic overseer :) Not to mention an integrated lifestyle between civilians and military would definitely call for a go between, which might be why she was considered invaluable on this rag tag crew of multiple cultures (Different ships, different ways!) and lifestyles :) Or at least that's the general concept going on in my head at the moment.

Offline Amarlo

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #38 on: August 24, 2015, 12:15:43 AM »
Character In Construct Blurb and Reserve
Images

Name: Zia Caravella
Age:: 30-34ish
Ship Position: XO
Job history: --
Gender:: Female
Sexuality:: Heterosexual



(Double posting, my apologies!)
« Last Edit: August 24, 2015, 04:37:36 PM by Amarlo »

Offline JoelTopic starter

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #39 on: August 24, 2015, 12:25:52 AM »
Honestly, considering how things are in the setting I'd see law enforcement being a branch of the military rather than a stand alone in the long run - also policing military troops as well as civilian. 

Of course they're not their only source of sustenance, that'd just be silly! :P But I see what you're saying. This is definitely not one of those situations where 'Well if there were no survivors then how do we know this story..?" can apply. 'And they were never seen again' definitely seems fitting, along with 'I just hope her death was swift and painless.. I can only imagine what they might do with her otherwise..'.. Lots of fear and apprehension spreading frightening stories 'to scare children into behaving'. I think this whole situation has a lot of potential for many rich backgrounds and futures :) I am super excited! ^^

Concerning law enforcement in the Fleet, it's Judge Dredd like but not like an occupation force that has jurisdiction over civilian and military alike.  The military would have it's -own- system of policing as would practically every civilian ship, independent of one another.  So it's sorta like local police versus federal investigators (in the American system).  But it's not even nearly as orderly as that.  Murder might be illegal on one ship and un-enforced on another.  However, because resources are exchanged amongst ships and the military doesn't trust the civilians and the civilians do not trust one another or the military, there has to be some sort of independent body that would investigate theft and graft of foodstuffs and other critical resources.  Justice wouldn't be about truth so much as just stopping the problem and recovering the stolen goods -- there are only show trials at best.  The situation is very similar to contract Sherifs of the 1800s Western America and to some extent the Pinkerton Agency.  In practice, I imagine this Fleet wide law enforcement is something set up by the Council (of ship captains and military) so law enforcement has some 'legal precedence' (very paper tiger) but in practice no one actually gives a crap about their authority.  Some cases might be cut and dry.  But some might involve a Fleet investigator over-stepping their bounds and then they end up thrown out an airlock.  So by and large, the Fleet recognizes the importance of Fleet wide law enforcement, but they are just tolerated.  They have to be exceedingly diplomatic in how they do their jobs.  On the other hand, they are very necessary because before them, it was mob justice.

addendum: yep also withholding information about a lot of things concerning the Phage and more from you guys.
« Last Edit: August 24, 2015, 12:38:25 AM by Joel »

Offline Amarlo

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #40 on: August 24, 2015, 12:31:06 AM »
Concerning law enforcement in the Fleet, it's Judge Dredd like but not like an occupation force that has jurisdiction over civilian and military alike.  The military would have it's -own- system of policing as would practically every civilian ship, independent of one another.  So it's sorta like local police versus federal investigators (in the American system).  But it's not even nearly as orderly as that.  Murder might be illegal on one ship and un-enforced on another.  However, because resources are exchanged amongst ships and the military doesn't trust the civilians and the civilians do not trust one another or the military, there has to be some sort of independent body that would investigate theft and graft of foodstuffs and other critical resources.  Justice wouldn't be about truth so much as just stopping the problem and recovering the stolen goods -- there are only show trials at best.  The situation is very similar to contract Sherifs of the 1800s Western America and to some extent the Pinkerton Agency.  In practice, I imagine this Fleet wide law enforcement is something set up by the Council (of ship captains and military) so law enforcement has some 'legal precedence' (very paper tiger) but in practice no one actually gives a crap about their authority.  Some cases might be cut and dry.  But some might involve a Fleet investigator over-stepping their bounds and then they end up thrown out an airlock.  So by and large, the Fleet recognizes the importance of Fleet wide law enforcement, but they are just tolerated.  They have to be exceedingly diplomatic in how they do their jobs.  On the other hand, they are very necessary because before them, it was mob justice.

Sounds great to me  ;D

Offline Aiden

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #41 on: August 24, 2015, 12:51:53 AM »
The police stuff sounds great to me, would add to his "No shit taken" personality as he had to be "diplomatic" and by that he might have broken a jaw or two, or shot a person in the knee if they pissed him off.  XD

Offline JoelTopic starter

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #42 on: August 24, 2015, 01:54:38 AM »
we'll be putting character sheets here

an optional template is available for your use:

sheet

 


...



<<CHARACTER NAME>>
      <<Character's Ship Role>>

NATURE:
    <<A brief description of your character's personality.  You may omit this section if you like, but think of it as an easy tl;dr for your fellow players to -quickly- get to know who your character is>>

APPEARANCE:
    <<A physical description of your character.>>
   
ABILITIES:
  <<A sentence describing the three major attributes or your character, chosen from the following list:  strength, dexterity, stamina; charisma, manipulation, appearance; perception, intelligence, wits.>>
  • <<Knack Title>> - <<you may have 1-3 knacks for your character.  knacks are distinguishing qualities about your character.  they are the sort of things that other characters might nickname your character for.  they can be good or bad things.  please use moderation in your selection.  i.e. a marine will of course be badass, but an especially badass technician will require greater explanation in your history.>>
  • <<Knack Title>> - <<brief description of said ability>>
  • <<Knack Title>> - <<brief description of said ability>>



HISTORY:
    <<place a quote here if you like, delete this section otherwise.>>

<<place more blah blah here for an introduction to your character.  delete if you don't wanna.>>

...
    <<the meat of your history goes here.  go to town on the length.  if you have any questions on setting details please feel free to PM your GMs (Joel or Tinkertoy).  we are looking for realistic characters that exhibit a clear personality.  PLEASE PM YOUR SHEET TO ME (Joel) for OKAY>>





Code: [Select]
[justify]

[floatright][table][td][tr]  [/tr][/td][td][tr][img height=300]<<CHARACTER IMAGE URL HERE. USE ONLY PHOTOGRAPHS NO ILLUSTRATIONS>>[/img]

[spoiler=...][center]
[img width=200 padding=2]<<ADDITIONAL IMAGE URL HERE>>[/img]
[img width=200 padding=2]<<ADDITIONAL IMAGE URL HERE>>[/img]
[/center][/spoiler]

[/tr][/td][/table][/floatright][font=georgia][color=gray][size=15pt][b]<<CHARACTER NAME>>[/b][/size][/color][/font][hr][font=georgia][color=gray]      <<Character's Ship Role>>[/color][/font]

[font=georgia][color=gray][b]NATURE:[/b][/color][/font]
    <<A brief description of your character's personality.  You may omit this section if you like, but think of it as an easy tl;dr for your fellow players to -quickly- get to know who your character is>>

[font=georgia][color=gray][b]APPEARANCE:[/b][/color][/font]
    <<A physical description of your character.>>
   
[font=georgia][color=gray][b]ABILITIES:[/b][/color][/font]
  <<A sentence describing the three major attributes or your character, chosen from the following list:  strength, dexterity, stamina; charisma, manipulation, appearance; perception, intelligence, wits.>>
[list]
[li][justify]<<Knack Title>> - [color=gray]<<you may have 1-3 knacks for your character.  knacks are distinguishing qualities about your character.  they are the sort of things that other characters might nickname your character for.  they can be good or bad things.  please use moderation in your selection.  i.e. a marine will of course be badass, but an especially badass technician will require greater explanation in your history.>>[/color][/justify][/li]
[li][justify]<<Knack Title>> - [color=gray]<<brief description of said ability>>[/color][/justify][/li]
[li][justify]<<Knack Title>> - [color=gray]<<brief description of said ability>>[/color][/justify][/li]
[/list]

[hr]

[font=georgia][color=gray][b]HISTORY:[/b][/color][/font]
[center]
    [color=gray][i]<<place a quote here if you like, delete this section otherwise.>>[/i][/color][/center]

[right][i]<<place more blah blah here for an introduction to your character.  delete if you don't wanna.>>[/i][/right]

[spoiler=...]
    <<the meat of your history goes here.  go to town on the length.  if you have any questions on setting details please feel free to PM your GMs (Joel or Tinkertoy).  we are looking for realistic characters that exhibit a clear personality.  [b]PLEASE PM YOUR SHEET TO ME (Joel) for OKAY[/b]>>[/spoiler]

[/justify]
« Last Edit: August 24, 2015, 02:36:55 AM by Joel »

Offline RubySlippers

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #43 on: August 24, 2015, 03:32:13 PM »
I noticed there is no communications officer, is that role on the ship?

Offline Yuki

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #44 on: August 24, 2015, 03:45:59 PM »
Hi...

I would be very interested in playing a character close to Inara Serra. I was thinking on how to incorporate such a char into the background (but since you put Firefly on the table it ticked right away). So here would be my approach:

Vianna was raised as a companion (similar to Firefly) and while she grew up and being trained in her house it was identified that developed some psi-abilities (Babylon 5 like). The extend and skills are very negotiable. I could see something like perception of living beings (similar to a living motion tracker), foreshadowing abilities and heightened perceptions of  emotions (easier to detect lies and/or emotional states).
To equal out the balance to other players I would have her being in need to take medication to suppress the true amplitude of her skills as the risk would be high that it would turn her insane from all the feelings and emotional impact. The does not come without a side-effect which limits her development of muscles. While this does not effect her overall image and statue it clearly effects her combat abilities to the point where she could not even withstand the recoil of a gun should she fire one. While she could be of good use to the team and crew she also would be a weak spot as she has to be protected at all times during combat unless they want to get rid of her.
I could see Vianna working as a ship counselor or adviser while she is keeping her true origin (being trained as a companion) hidden from the crew to avoid "misunderstandings" and harassment. Yet one of the crew members or NPCs may found out about it and it could lead to conflict RP one way or the other. Maybe even her psi abilities are hidden from the main crew in the beginning and only the captain and security chief know about them?

I could see some good RP opportunities. Please let me know what you think.

Offline Etherealgirl

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #45 on: August 24, 2015, 03:55:25 PM »
Wow! This sounds great, is there any room/roles left?

Offline JoelTopic starter

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #46 on: August 24, 2015, 05:36:04 PM »
Heads up everyone:  I just added a crap ton more information to the title post.  Please peruse at your leisure

Also, I'm sorta loose about ship roles because the Mission is purely volunteer based.  They certain need critical roles filled, but only a handful of crazy people were ever gonna volunteer to do this suicide mission.  The mission is not military although I'm sure it's more military than civilian in crew makeup.  Anyway my point is that beggars can't be choosers so a weird mismatch of crew members would be realistic.  Don't freak out if there's some overlap.  The captain would probably take anyone he could get especially considering how easy it is for people to die.

I noticed there is no communications officer, is that role on the ship?

Dooettt Ruby.  It'd probably be more someone keeping the com links working or decoding messages from discovered data banks.  The Phage does not communicate with Humans, although maybe she disagrees.  I'm very open to ideas here.  Also there's a lot more to the Phage than one would think.

@Yuki: This is totally a psychological horror of a game especially with the way that the enemy fights.  That the crew is going deeper into enemy territory without relief probably means some people could go crazy.  I totally see a councilor being welcomed aboard.  You are welcome to develop the psi elements of her character -- though be aware that the Phage communicates psionically and very bad things might befall your character later in the game. edit: do me a favor, if you wanna do the psi thing keep it VERY SECRET.  people who have psi aptitude seem to disappear from the Fleet.

Wow! This sounds great, is there any room/roles left?

Totally. It's first come first serve (but be nice and see what other people are into).  At the moment I'm reviewing a few apps and you can check the title post for more information about that later.  It is okay to have some redundant ship roles such as pilots and gunners for example.  Also I'm sure the doctor has assistants and in the case that the chief engineer dies there will be possible candidates to replace her in the pool of system engineers.



« Last Edit: August 24, 2015, 05:38:50 PM by Joel »

Offline Yuki

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #47 on: August 24, 2015, 05:45:57 PM »
@Yuki: This is totally a psychological horror of a game especially with the way that the enemy fights.  That the crew is going deeper into enemy territory without relief probably means some people could go crazy.  I totally see a councilor being welcomed aboard.  You are welcome to develop the psi elements of her character -- though be aware that the Phage communicates psionically and very bad things might befall your character later in the game. edit: do me a favor, if you wanna do the psi thing keep it VERY SECRET.  people who have psi aptitude seem to disappear from the Fleet.

Sent you a PM with my char sheet as I see her. I made her tactical officer/adviser but happily change her to counselor.

Offline RubySlippers

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #48 on: August 24, 2015, 05:46:10 PM »
I agree but communication between ships, handling coded information and other vital duties would be quite likely especially under adverse space conditions that what one lovely LT did in Star Trek and was important translation was actually secondary with translation computers but its likely she'll be a qualified person in linguistics as well.

Offline Amarlo

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #49 on: August 24, 2015, 05:55:11 PM »
Judging by how things seem to be going, when you say first come first serve are you saying positions are only reserved upon completetion and approval of a character bio? Because as you can see I've been more interested in asking questions and getting a full feel for the setting rather than shitting out a rapid fire character...  Will I be losing my position if I take my time? o.O

Offline JoelTopic starter

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #50 on: August 24, 2015, 06:22:54 PM »
Judging by how things seem to be going, when you say first come first serve are you saying positions are only reserved upon completetion and approval of a character bio? Because as you can see I've been more interested in asking questions and getting a full feel for the setting rather than shitting out a rapid fire character...  Will I be losing my position if I take my time? o.O

You shouldn't feel competitive.  At the moment the XO position is still open and no one else has expressed an interest in it (though I did make that role to suit your character idea).  There's quite a bit of fluidity in ship roles and like I said, it's reasonable to have redundancy in critical posts.  From my angle I'm also talking with people in PM as they feed me character ideas to sorta shuffle people around if I have to.  It's really the same thing the captain character would do if like eight pilots volunteered and he only needed two at most.  He wouldn't say no to all eight of them since they would of course have other skills.

I agree but communication between ships, handling coded information and other vital duties would be quite likely especially under adverse space conditions that what one lovely LT did in Star Trek and was important translation was actually secondary with translation computers but its likely she'll be a qualified person in linguistics as well.

Sorry Ruby but you must have missed some information in the title post.  The mission doesn't anticipate meeting any other ships to communicate with and there are no aliens in this setting except the Phage, and it's not entirely clear if the Phage is even sentient.  But if your character is a communications officer from the Fleet and she volunteered for the mission, I'm sure the captain would find something for her to do.  Anyway have another look at the game info and let me know what your thoughts are.




Offline Aiden

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #51 on: August 24, 2015, 08:35:36 PM »
@Yuki

In before it happens IC,  All hail the Queen of Phage!

Starcraft refrence/Spoiler

Offline Rotochron

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #52 on: August 24, 2015, 08:41:30 PM »
Excellent wordplay Aiden.

So I posted my character in the Cast section, if anyone wants plots with my guy just lemme know!

Offline Aiden

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #53 on: August 24, 2015, 08:51:06 PM »


My own character was heavily influenced by this video.

This video makes me want to dust off the 360 and play again.

@ Roto - I don't see much in terms of connections, but I think their personalities will clash. Mine is still in the finalizing stages. 

« Last Edit: August 24, 2015, 08:52:24 PM by Aiden »

Offline JoelTopic starter

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #54 on: August 25, 2015, 01:33:45 AM »
Here's what we got for the crew so far:

A captain (m) who is the son of the Admiral of the Fleet, young but daring.  There's entitlement going on here, but he's aware of how it seems.

A head of security (m) who's a veteran marine and commando become Fleet marshall (or is it marshal).

The woefully oblivious pilot (m) who just wants to be the best pilot in the universe.

And a chief engineer (f) who so happens to be the daughter of the Admiral and sister to the captain.  Probably enjoys clawing people's eyes out.  But that's me guessing.

---

Of people who have expressed their interest.  The following are slightly more developed ideas:

An XO (f) who's tough as shit from the streets, so to say, become Fleet law enforcement and doesn't take bullshit from anyone.

A ship surgeon (m)...

A master gunner (m?) reminiscent of a particular someone from Moby Dick

and A maybe ship councilor who's a secret pscionic (f)

An older gentleman who's a systems (shield) engineer (m)

---

THERE ARE MANY POSITIONS THAT CAN BE FILLED.
THIS IS FIRST COME FIRST SERVE (but I'll help shuffle people around so people will be included no matter what)
WE NEED MORE FEMALE CHARACTERS (and preferably female players)

---

please share your ideas, thoughts, fears, and joys.  i have wine and booze and other treats.

---

also if anyone's bored ahem, roto, and would like to help me out with some game mechanics... please feel free to make a list of spatial anomalies, planet stuff, random interesting debris fields, etc. etc.  and/or a list for bad things that can happen on the ship like loss of pressure on the bridge, fire in the engine room, toxic gas in the galley.  tinker and I will reformat your ideas into some master table and randomly drawing on items to make ship encounters or disasters.  player input is very welcome.
« Last Edit: August 25, 2015, 01:41:32 AM by Joel »

Offline Yuki

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #55 on: August 25, 2015, 02:10:30 AM »
@Yuki

In before it happens IC,  All hail the Queen of Phage!

Starcraft refrence/Spoiler

Damn... You already found out my sideplot. *grumbles*

Just kidding. ;)

Offline Rotochron

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #56 on: August 25, 2015, 07:22:39 AM »
Sure, I can give that a few minutes right now before work actually! Let's see...

-

Cosmic Dust - space is just full of things waiting to kill you, y'know? Dust on Earth-that-Was is just that, dust. Little bits of skin and dried paint and whatnot that clutter up your house and make you look bad to the HOA, but in space? Well, that dust is tiny astroid debris, bits of old spacecraft, potentially dormant Phage genotypes that we've never even heard of before! Assuming it's the first two, cosmic dust whizzes by at over 17,000mph and can easily kill a person or disable a spacecraft if not properly dealt with. Our shields go down for even a -second- and we've got a whole new host of problems to worry about. Not to mention that it's all super sharp and crystalline, so while it's fine enough to stick like flour it'll be rough enough to wear through kevlar gloves!

Space Shock - space is just full of.. wait, let's change this up! Space is -dry-. Solar storms, dusty planetoids and a lack of moisture can all lead to some -crazy- static electricity build up. Think of rubbing your socks on a carpet, except instead of shocking your buddy, you freakin' blow out an engine and send half of the engineering team into shock when their hearts stop from the force of the charge! Good thing we've got shielding technology and atmo-generators on our ship, but if we're ever planetside we'd best be really careful about it eh?

-

More to come, but this guy has to go to work! Later gators!

Offline Rotochron

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #57 on: August 25, 2015, 02:16:51 PM »
@Joel; heh, positions to be filled. Nice.

-

Alien Flu! - Complete with runny nose, headache and fever, this sort of thing would give the Molly Malone's crew a run for their money if the medical staff didn't know what was causing it! Heck, it could prove the name was prophetic if people ain't up to the task and start droppin' like flies.. Who's gonna help the doctors when they're all down with the plague? Singin' cockles and mussles alive, alive oh. ;)

Metal Fatigue - The Molly Malone's a hell of a ship, sure, gonna see us all the way back to Earth-that-Was so we can stick it to the Phage on their now-home turf, but that doesn't mean she ain't gonna get tired along the way. This kinda thing wears even the best of us out, so how can we neglect ol' Molly in her times of need? There're gonna be broken doohickeys and busted whatsits galore that even the best of us ain't gonna be able to fix all the way, we just gotta know how to patch her up and keep her chuggin' along.

Offline Amarlo

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #58 on: August 25, 2015, 02:47:33 PM »
Here's a list of things that could possibly happen ^^

Natural Space Hazards

Space static
Heat waves
Micrometeor shower
Cosmic Radiation storms
Cosmic Weather
Plasma Turbulence/'Solar Winds'


Possible Ship Issues
Malfunctions in Systems - Synthetic Gravity, Propulsion, Navigation Algorithms, Life Support, Stasis Chambers, Hatch locks, Compression, Lubrication system, Solar Panels, Plumping, Waste management, etc
Contaminants In Life Supports Circulatory System
Corrupted data files
Risk of premature detonation



(More to possibly come)


Offline Rel Mayer

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #59 on: August 25, 2015, 04:05:03 PM »
Hey there,

I really dig these kind of settings, so I'm placing my interest. I have been basically rummaging through the thread and seeing what spots were filled, and I prefer playing more basic non-leaderish characters. Is there an updated list of what is still available, or have I just been missing it?

Thanks!

Offline JoelTopic starter

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #60 on: August 25, 2015, 04:29:09 PM »
Hey there,

I really dig these kind of settings, so I'm placing my interest. I have been basically rummaging through the thread and seeing what spots were filled, and I prefer playing more basic non-leaderish characters. Is there an updated list of what is still available, or have I just been missing it?

Thanks!

Hey There Rei,
I did make this list of what was taken and what people are focused on:
https://elliquiy.com/forums/index.php?topic=235245.msg11578262#msg11578262

There is also a list of expected roles in the Character Directory -- many of which are still unfilled.

Apologies for being purposefully vague about what roles are taken and what roles are needed.  This RP really isn't going to work like other games in that everyone just leaps onto particular spots and it's honkydory after that.  Because of the way the crew originated, volunteers versus recruitment, I think it's awesome to have this crazy grab bag of people with redundant roles.  Motley is the key word.  This stuff is supposed to be messy and figured out as they go.  So yeah there could be a trained surgeon that gets assigned to be a Phage pathologist or mechanic because there's another ship surgeon that volunteered with stronger credentials.  I want the feeling that people are going to try and make themselves useful wherever possible.  The crew by and large -wants- to be there not because they have a job to do but probably because they want to F---ing stick it to the Phage for once.  At least that's my general assumption.  Also people will die people will get incapacitated.  And if the main surgeon gets eaten then well, it's a good thing that this other fellow just so happens to also be trained as a doctor.  Hopefully that makes sense and doesn't totally overwhelm you.

though to answer your question directly there totally are many non-officers.  multiple marines and multiple system engineers
« Last Edit: August 25, 2015, 04:32:30 PM by Joel »

Offline Rel Mayer

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #61 on: August 25, 2015, 04:33:03 PM »
Hmmmm!!! I see that there is a possible open spot for a surgeon? I noticed it was mentioned in the post above... so I don't want to step on any toes if that person is interested. I just like the idea of possibly playing a slightly crazed doctor/surgeon.

If not -- I'm guessing you can have basically multiple marines and gunners running around?

Offline JoelTopic starter

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #62 on: August 25, 2015, 04:38:50 PM »
Hmmmm!!! I see that there is a possible open spot for a surgeon? I noticed it was mentioned in the post above... so I don't want to step on any toes if that person is interested. I just like the idea of possibly playing a slightly crazed doctor/surgeon.

If not -- I'm guessing you can have basically multiple marines and gunners running around?

yeah someone has voiced an interest in the surgeon and if your character is slightly unhinged then i'm sure the Captain is going to pick the more stable doctor to be the head.  that said, i'm pretty sure there's gonna be more than one doctor in the medical bay especially considering theres going to be quite a bit of combat and multiple injuries at any given time.  heck maybe there's a 'field' medic attached to the marines.  anyway lots of options.  and also yes there is multiple marines.  the enemy uses boarding parties.

Offline Rel Mayer

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #63 on: August 25, 2015, 04:44:28 PM »
No worries. I'm probably going to face claim Charlize Theron and make a basic gunner/marine.

Offline Chreestafer

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #64 on: August 25, 2015, 06:33:16 PM »
Hi there Joel !!!

Still open room for anyone else? I love the concept and idea, and I have a character formulating in my head right now. 

Question, with the earth gone, is there a possibility of Pirates? Like groups of survivors or mercenaries put for just them selves? If you're ok with that kind of concept, I'd love to pm an idea to you.

Offline JoelTopic starter

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #65 on: August 25, 2015, 06:39:18 PM »
Question, with the earth gone, is there a possibility of Pirates? Like groups of survivors or mercenaries put for just them selves? If you're ok with that kind of concept, I'd love to pm an idea to you.

Hey there Chress and welcome!  I think in the early days there were pirates, but after 100 years of running from the Phage, there's really only one proven way to stay alive and that's to stick with the Flotilla.  Splinter groups just cant make it without the extended support of the whole Fleet.  On the other hand, there's a lot of crime inside the Flotilla.  And the Flotilla is also pretty massive like at least a half million people involved here.  I am certain that a lot of the Flotilla's day to day life is run by local gangs, skimming this or that from everyone.  Law enforcement would try their best, but between corruption and a lack of a strong central authority, a functioning judicial system, or a unified body of law... it's like a playground for criminals.  Though watch out because justice is judge dredd style in the Fleet.

No worries. I'm probably going to face claim Charlize Theron and make a basic gunner/marine.

YASSS looking forward to it!!

Offline Amarlo

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #66 on: August 25, 2015, 07:06:55 PM »
@Chreestafer - I currently have a character with a background in crime like Joel mentioned and if you'd like someone to plot histories with I'd love to work on some things with you, especially if underground crime is the road you want to take with your character.  :-)

Offline Chreestafer

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #67 on: August 25, 2015, 09:45:34 PM »
Just placing this here so I don't lose it :)

WIP


 


...







Kyler Bishop
Marine / Soldier

NATURE:
    Kyler is generally a nice guy when it comes to down to the bare of it. 

APPEARANCE:
    Standing at just a few inches over six feet, Kyler is a roughly hued man whose body speaks
   
ABILITIES:
  <<A sentence describing the three major attributes or your character, chosen from the following list:  strength, dexterity, stamina; charisma, manipulation, appearance; perception, intelligence, wits.>>
  • <<Knack Title>> - <<you may have 1-3 knacks for your character.  knacks are distinguishing qualities about your character.  they are the sort of things that other characters might nickname your character for.  they can be good or bad things.  please use moderation in your selection.  i.e. a marine will of course be badass, but an especially badass technician will require greater explanation in your history.>>
  • <<Knack Title>> - <<brief description of said ability>>
  • <<Knack Title>> - <<brief description of said ability>>



HISTORY:
    <<place a quote here if you like, delete this section otherwise.>>

<<place more blah blah here for an introduction to your character.  delete if you don't wanna.>>

...
    <<the meat of your history goes here.  go to town on the length.  if you have any questions on setting details please feel free to PM your GMs (Joel or Tinkertoy).  we are looking for realistic characters that exhibit a clear personality.  PLEASE PM YOUR SHEET TO ME (Joel) for OKAY>>









Offline Rel Mayer

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #68 on: August 25, 2015, 10:50:05 PM »
Sent this to the GMs. Placing this here for now to edit for typos/changes until I get approved:




 


...




Madison Grimm
Marine/Field Medic

NATURE:

What would people say about Madison Grimm? Well, firstly anyone who has gotten to know Madison playfully refers to her as Mad. Not necessarily because she's insane, but because her mannerisms and peaked interest for morbid and gore go against the social norms -- even for a solider. While she may appear stoic and rather serious to strangers, people that get to know her often see a fun side of raunchy jokes, obsessive conversations of human body parts, and a bit of her impulsive attitude.

APPEARANCE:
Madison is tall and slender. Coming just a few inches below the height in which an average man would stand. Although she is slender, she still holds a bit of the feminine curves that women do, which is very obviously displayed with her tight fitting black suit. Her hair is black at night, layered around her chin and then short in the back. What most people find the most interesting from Madison is her bright green eyes with the blue ring along the edge. They're often wide and always speaking, but few people can translate what her body language and eye expressions mean. Sometimes people assume she's picturing what you'd look like if your brain was splattered against the nearby wall.

But even Madison's good looks can be deceiving. She isn't the essence of every man's dream -- or she would have easily become an assassin prostitute. She has a curved ass, but not overtly so. Her breasts? Just under the size of handfuls, but she can make-up for her slightly above average looks with her dynamic personality and creativity.
   
ABILITIES:

She specializes in dexterity when it comes to rapid movements and running fast, which often comes into play from her extreme amount of stamina. Off the battlefield? She specializes in the art of manipulation.
  • "Mean Bitch" - She doesn't quite understand social norms and will often say anything that's on her mind. If that includes insulting, sexual comments, or possibly even describing things in overtly detail.
  • "Bad Nurse" - While Madison may be an excellent gunner, she went to school for medicine with the specialty in the human anatomy. 
  • "Don't stick your dick in crazy" - Sex is an outlet for Madison, and she can come off rather sensual and aggressive at times to the females and males that she has an eye for. Although she has a bad rep for the method in which she 'courts people.



HISTORY:
    "It's going to be alright. If I don't like you when you're alive -- I'll really enjoy spending time with you when you're dead."

"Watch out! This one bites..."

...
Madison grew up in a small colony with average schooling. Her family was always in the military, but they had decided to take some much needed vacation in a small flotilla when raising a family. While some parents would have expected a nice child with little temper issues while raising her in a small town environment -- they were wrong. The girl was a handful, and not only that. She was obsessed with blood, entrails, death, and unfortunately destruction. Father blamed it on his crazy mother-in-law. Mother blamed it on the fact that Father accidentally dropped her as a child, but either way -- Madison turned out just fine in her opinion!

Following in her parent's footsteps Madison joined the military, who instantly saw her interests with the human body on the medical side of things. For a few years she started off as a field medic in the military -- loving every second of it. Stitching people up in the field, amputating limbs that would later be cybernetic, and even administering drugs to keep people from hurting and fuel their desires for battle. She proved to be pretty decent at it too, until one day she said the wrong offensive thing to the high ranking official. It was a sure fire way to get the man to turn his nose up to Madison and send her off to a different faction of the military -- the marines. Although she was saddened by her big mouth getting her in trouble again, she found a newfound purpose within the military. 

So they taught her how to shoot, and boy did she love it! While she didn't quite find her place within this faction, she excelled as a warrior. But she wanted more -- it wasn't enough. There was no adrenaline rush, feeling like everyday could have been her last. So when the opportunity to join the Halcyon on their crazy suicidal mission was placed in front of her, she took it with open arms. Wanting nothing more than to practice her field medic days and shoot some enemies once again.

 

« Last Edit: August 26, 2015, 01:27:13 PM by Rel Mayer »

Offline Aiden

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #69 on: August 25, 2015, 11:13:24 PM »
Tiron's thoughts on her "A shame the ODST wasn't around in your time, you would have fit right in."

Offline Rel Mayer

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #70 on: August 25, 2015, 11:27:16 PM »
Tiron's thoughts on her "A shame the ODST wasn't around in your time, you would have fit right in."


Yes, she would!

But what fun is playing a character in her comfort zone among like minds, when she can just make everyone else in the room feel uncomfortable ?

Offline Aiden

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #71 on: August 25, 2015, 11:29:24 PM »
I doubt she will appear all that weird to Tiron, but he has seen some shit so his tolerance is way up compared to someone who hasn't seen a Phage invasion or combat against them up close.

Offline Amarlo

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #72 on: August 25, 2015, 11:41:04 PM »
This is suicide mission full people that volunteered for it, I think if one of us doesn't seem a bit off in the brainpan we should definitely be keeping an eye on that suspicious mother fucker... xD

Offline Rel Mayer

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #73 on: August 25, 2015, 11:52:16 PM »
People do crazy things when they want something badly enough.

Although, I'm probably not going to play her too extreme. But she'll be happy to be with like minds who are also a bit jaded! I can see her having a sort of 'this is the father I never had' complex with Tiron.

Offline Aiden

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #74 on: August 26, 2015, 06:16:58 AM »
Since Joel mentioned some cool mental mind fucking stuff with the Phage, it will be interesting to see how that manifest IC.

Offline Tytus

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #75 on: August 26, 2015, 01:01:57 PM »
If you still have a spot to fill, pencil me in.

Tytus

Offline blue bunny sparkle

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #76 on: August 26, 2015, 01:14:17 PM »
I want in!

Working on a concept now! If ya still got space!

Offline JoelTopic starter

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #77 on: August 26, 2015, 01:32:37 PM »
Working on a concept now! If ya still got space!

bunny you sparkly thing of course.  there's several opens spots, check out the title post for more information and shoot character ideas my way (or feel free to poll the other players here on backstory ideas)

If you still have a spot to fill, pencil me in.

most definitely buddy.  let me know what you are thinking and I can help fit you into the group.

Since Joel mentioned some cool mental mind fucking stuff with the Phage, it will be interesting to see how that manifest IC.

yeah things are going to to get increasingly f--ed up as they get closer to Earth.  Tinker and I have a dark sense of storytelling.

But what fun is playing a character in her comfort zone among like minds, when she can just make everyone else in the room feel uncomfortable ?

oh looks like we are going to have more than one super intense warrior-esses on this crew.  im looking forward to conflict.

And Welcome all the New players!
We are getting pretty close to starting IC because I think we'll soon have enough players to at least get going with the meet and greet.  Stay tuned for more information.

Offline Rel Mayer

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #78 on: August 26, 2015, 03:23:55 PM »
Well...

I really wanted to play Madison, but my character concept is apparently dead weight and my writing style isn't deemed 'right' for the vision of the game.

So, I suppose I'll have to shelve her for another game and withdraw my interest. Thanks for getting my muse gears running, everyone.
« Last Edit: August 26, 2015, 03:28:04 PM by Rel Mayer »

Offline Tinkertoy

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Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #79 on: August 26, 2015, 03:34:51 PM »
Well...

I really wanted to play Madison, but my character concept is apparently dead weight and my writing style isn't deemed 'right' for the vision of the game.

So, I suppose I'll have to shelve her for another game and withdraw my interest. Thanks for getting my muse gears running, everyone.

Hey Rel!

I'm gonna drop you a little PM to see if we can resolve this girl to girl, I'm sure this wasn't the intended case. I bet we can work something out to two of us girls. YAY!! OKay, LET'S ROCK THIS PARTY! GIRL POWER!!! *Puts on the Spice Girls*

Offline Amarlo

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #80 on: August 26, 2015, 04:23:31 PM »
Okay, so I may have missed it amongst all the new additions but I figured it couldn't hurt to just ask anyways.

Barring expected unexpected delays, what would be the ETA calculated and given to the crew?

Offline JoelTopic starter

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #81 on: August 26, 2015, 04:44:35 PM »
Holy Shit guys we have so much good stuff primed and ready for this game!

Please welcome our new characters:
- Amarlo's XO character who's not going to take bullshit from anyone (I already see a good cop bad cop situation between the captain and her)
- And Yuki's counselor who's not quite what she seems, but is going to be very important to the crew later in the mission.

And keep them coming folks.  There's still some openings, and I'm aware that there are some tentative interest.  Again don't freak out, this isn't a game of musical chairs.  Tinker and I will make sure you get everything you want out of the game.

See the character directory here:
https://elliquiy.com/forums/index.php?topic=235372.msg11575416#msg11575416

And heads up to all the new people, I think we should start plotting in the OOC thread and get started with an IC thread soon:
https://elliquiy.com/forums/index.php?topic=235373.0

I should have a captain done like... today eugh sorry guys i'm slow.

@Amarlo: I really don't know actually how long it'd take to get to Earth.  I sorta just left that open ended so it can quick or really slow depending on how the game works out and what the flow is like?  But I'm sure the optimistic number would be like... a week and that's what they say on the call for mission volunteers so it's obviously bullshit.

 

Offline Amarlo

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #82 on: August 26, 2015, 05:57:56 PM »
A week actually seems really really super fast, especially considering they've been running from the phage for around 100 years now o.o Might I suggest something more along the lines of a couple of months to a year?

Something like "The trip could take a few months, it could take a year or it could even taken a couple of years depending on circumstances. So while we're asking for volunteers please understand that this mission calls for dedication by all involved!" sort of thing? Maybe?

Offline JoelTopic starter

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #83 on: August 26, 2015, 06:04:33 PM »
A week actually seems really really super fast, especially considering they've been running from the phage for around 100 years now o.o Might I suggest something more along the lines of a couple of months to a year?

Something like "The trip could take a few months, it could take a year or it could even taken a couple of years depending on circumstances. So while we're asking for volunteers please understand that this mission calls for dedication by all involved!" sort of thing? Maybe?

honestly I think any sort of call for volunteers wouldn't ever mention how long it'd take.  it'd just lay out the objective -- which is to save the freaking universe.  but the FTL is jump drives, sure with limited jump distances... but also the fleet is running from the Phage and they could also be running from them in circles for all any of us know.  anyway, sure we can say a few months if that suits you.  it won't be an important part of the story however.  i was planning on glossing over the timetable to allow a bit of freedom in how people post.

Offline wander

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Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #84 on: August 26, 2015, 06:14:35 PM »
Still about, been talking character with Amarlo in PM. May get something in tomorrow or Friday, weekend maybe.

Thinking about a gun tinkerer as a main skill, with whatever fits best, really.

Offline Amarlo

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #85 on: August 26, 2015, 06:15:31 PM »
Just thinking it could only take a week makes it feel super rushed to me, is all. I was hoping for more time to get to know the other characters and realistically you can't really get to know a person in just a week xD Then again, I do understand there could definitely be things that delay them.

Funnily enough, I can definitely see that being a question my character would ask. "So how long would I have to live..?" Although not exactly in those words, lmfao.

And yay wander! <3

Offline Tinkertoy

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Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #86 on: August 26, 2015, 06:56:23 PM »
Sorry folks, we are going to have to put the game on hold, due to things blowing up.

Hopefully we will be able to get them sorted, in the mean time I will keep all interested parites up to date with if and when it gets back on track again.

Thanks.

Offline Yuki

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #87 on: August 26, 2015, 08:28:19 PM »
Sorry folks, we are going to have to put the game on hold, due to things blowing up.

Hopefully we will be able to get them sorted, in the mean time I will keep all interested parites up to date with if and when it gets back on track again.

Thanks.

Oh no :(

Offline Tinkertoy

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Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #88 on: August 26, 2015, 09:50:11 PM »
Alright....if anyone is still really into this idea, please PM me and I will see what I can make happen. I have been thinking a lot of things over and I think I can make SOMETHING work...I just need to calm down a little.

Offline Amarlo

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #89 on: August 26, 2015, 09:52:39 PM »
You know I'm still interested  :-)

Offline Chreestafer

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #90 on: August 27, 2015, 06:41:23 AM »
Definitely count me in, I'll send over a pm with my CS today :)

Offline Aiden

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #91 on: August 27, 2015, 06:44:41 AM »
You won't be able to, game is on temporary hold, you can also try to message Tinkertoy as she was set to be co-gm.

Offline wander

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Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #92 on: August 27, 2015, 11:31:13 AM »
I'm open to have a PM sent with more deets when things are sorted Tink.

Offline Tytus

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #93 on: August 27, 2015, 12:40:52 PM »
I am still interested so count me in.

Offline Yuki

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #94 on: August 27, 2015, 12:51:12 PM »
You got a PM from me. ;)

Offline Chreestafer

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #95 on: August 27, 2015, 01:04:17 PM »
You won't be able to, game is on temporary hold, you can also try to message Tinkertoy as she was set to be co-gm.

Oh I've been in for a while, that post was geared towards tinker asking if we were still interested. :)

Offline RedEve

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #96 on: August 29, 2015, 09:42:42 AM »
Need another crewmember?

Offline JoelTopic starter

Re: Pulp Sci-Fi, Firefly-esque. Ship Crew. Small group -- {interest check}
« Reply #97 on: September 02, 2015, 08:54:26 PM »
Greetings Everyone.  I'm going to close this interest ad.  Interested parties please see my message in OOC

https://elliquiy.com/forums/index.php?topic=235373.msg11604388#msg11604388

Thankyou!