Darkness Encroaching: Lewd Cthulhu (Silent Legions\OSR)[Seeking More]

Started by Jezabelle, July 13, 2018, 01:37:30 AM

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Jezabelle

At-a-Glance
OOC \\\ Characters \\\\ IC
Adventures in a unique cosmic horror Mythos inspired by Lovecraft, using the OSR Kevin Crawford game Silent Legions (you do not need to have it, I will facilitate play/chargen for those without the book).

All are welcome.  Crossplay, queer characters, etc.

Please not that while this will be an Extreme System game for the free hand it grants us, content in the major story thread shall not exceed NC: Exotic standards, so you won't need to glance upon forbidden lore to play the game.

Characters Will...


  • Uncover Forbidden Secrets they Cannot Bear to Know
  • Gain Otherworldly Powers at Great Costs
  • Make Themselves Crazy to Remain Sane
  • Risk Death or Capture in Every Fight
  • Investigate Dark Goings On
  • Tangle with Mortal Pawns of Outside Forces
  • Be Psychologically Scarred by Sights of the Terrible Unknown





Setting & Themes


Modern United States.  The Pacific Northwest--chiefly Washington but potentially also northern Oregon.  Investigators will travel together across cities and rural locations to uncover the truth behind dark goings-on, and hope to hold back the seemingly inevitable darkness.  Mist, fog, and greenery will be constants outside the city.  Rain, squalor, and disparity will be ever present in the cities.  Each will have their own story, their own afflictions, be populated with people full of hopes and dreams and dreads.  They will all fall this general schema however.

While the party will fight against this unknowable foe--or is it foes?--nonetheless, theirs will be tragic tales of loss and sacrifice.  There will be no "return with the elixir" at the end of their story, just the knowledge that something even worse could've happened if they had not stepped up and done what only they were in a position to do. 

It's a different kind of heroism and a different kind of story, but don't take this to mean I am seeking to enforce an outlook.  Maybe you're not a hero, maybe you want none of this and have been dragged in against your will.  Maybe you are far more optimistic than your fellows.  I am interested in telling a shared story in a bleak world, but whether you will be shining beacons of light against the darkness or merely gray shades evading the worst of the coming doom is up to you.

Anticipated Themes

  • Dread & Despair
  • Hope against Hopelessness
  • "Man" against "(Un)Nature"
  • Paranoia
  • Stoicism





Investigative Sandbox Play


Sandbox?  The world the party explores together will be a Sandbox, but the plots present will form a cohesive guided narrative impacted by player choice.  Think GTA, not Minecraft.  Outside of exceptional circumstances no party splitting will be allowed, due to the negative impact it has on play.

This is a game about mysteries, a game getting to the bottom of what's going on--and then what the heroes do once they know.  Sometimes, squaring off with the forces of darkness will be the only way to hold them at bay.  But if and when this happens, the heroes want to have the leisure of choosing the high ground and otherwise stack the odds in their favour.  Most encounters will not be combat encounters, and combat encounters will generally be the result of PC action or a sign that an area is particularly overrun by a malignant force.

Only one of the four classes is designed to fight in this game.  While you can trust they will be called upon to perform this duty for the party, nobody else but them can survive being dropped to zero HP after a closer look at the rules others can if someone nearby manages to make an Int/Medicine check, but it's far from a certain thing.  Always consider the plausibility of surrender or flight.  EXP and other rewards are given for completing adventures, not body count, so if there's no real reason to kill a mook do not feel you're leaving something on the floor un-nabbed by legging it--but do remember that sentient beings will remember this encounter, and potentially tell their friends, which could have profound implications on the party's future and potential future encounters.

The party will have a regional map they travel around in as a unified group to follow up on clues, investigate goings on, and learn of new threats.  Some adventures will be more episodic in nature, and rather than one large investigation the game will likely play out as a series of smaller investigations that tie together to a great--and likely horrible--realization.  Many skills and approaches will be useful, and so too will be communicating--the Investigator can always get a clue or lead using Expertise from level one.  This game mechanically avoids the "we missed a roll and don't have all the puzzle pieces" problem, and I'll do my best to run the game in that spirit as well. 

It'll be about puzzling out clues, certainly, but you won't have to worry overmuch about failing a random roll and getting locked out of the puzzle.

Ways to Invite Danger

  • The words "we are investigating" not followed up by "the septic tank leaks," "consumer opinions of Pepsi Co products," etc.
  • Conspicuous snooping, broad daylight brawling, lacking a convincing cover story
  • Utterance of the phrase "Paranormal Investigators"




Sexual Content


From various "bad" endings and risky encounters to moments of respite between the party and seduction of NPCs with info or materiale the party needs, I intend for there to be a fair amount of opportunities for both sensuality and romance.  Indeed, many darkly romantic plots are possible in such a situation.  We've all seen people fuck tentacles before, and while it's good every time, variety is the spice of life!

External threats of a lewd nature will always be in line with O/Os of PCs, while I will seek to keep specific creatures and spells a surprise to avoid spoiling the fun I'll know what is (not) OK before doing so, and may ask players about certain things in a general sense to confirm.  This may tip the hat a bit, but expect plenty of false positives with ideas that didn't pan out, so if I send you a clerical question don't take it as precognition.

Player-on-player lewd time scenes will largely be kept in a disjoint time-space thread\in PMs or Solos, to keep the clip of the game smooth for the un-involved or/And disinterested.

Anticipated "Extraordinary" Sexual Content (all of which can be opted out of)

  • Tentacles
  • Hypno
  • NonCon
  • Enslavement
  • BDSM




System Concepts

This game is very bog standard OSR, if you've played D&D or anything like it before you already know how to do most of this.  If you haven't, fret not.  You can simply tell me "I hit the thing" or "I pick the lock" and I'll handle it.

Combat

If you do wind up in a scrape, it's a straight forward system with two little quirks.

You roll d20+Attack Bonus+Stat Mod+Skill+AC of Target.  If the result is 20 or more, it's a hit.

Yes, the enemy's AC contributes to your attack against it.  Lower AC makes you, and enemies, harder to hit.

If a blow hits, you roll both a damage dice and something known as a Slaughter die (both determined by the weapon in question).  If the Slaughter die comes up less than 6, it's irrelevant.  If it comes up 6 or more, however, it means your attack has dealt triple damage.  Some things will be immune to Slaughter damage, especially from non-magical sources.


Conflict Resolution

To do most things, you will roll 2d6+Stat Mod+Skill.

Important note:  All skills begin at -1 and those at this untrained level will not be able to attempt more complex tasks using the skill.  The first level of training in a skill brings one up to 0, and the second brings it up to 1.  Characters cannot begin play with a skill at a level greater than Skill/1.


Madness (Special Note)

Please note: this game goes to lengths to explain Madness is not traditional mental illness, so for those afraid of clumsy handling of real mental illness, put your heart at ease.

At 100 Madness you're game over'd, given the nature of the game we can do that in a lewd way and play out their fate outside the main game, but basically this is the end point for that char.

To avoid this, you:
1. -10 Madness every level up
2. once per level take on things known as Delirium ; every time you do, you roll a d20 and if the result >= # of delieria you have, you take -10 Madness.  Otherwise, take another +10 Madness.

Deliria are mechanical and role playing impediments based on how your character is coping (or not) with what they're facing.  I will work with you should you want to take a Delirium to make something mechanically inconvenient but fun to play and true to character. 

Examples include always having to tell the truth about who you are for fear your identity is slipping away, (ir)rational fear of beasts that means you can never stand and fight mundane animals but must always flee them, etc.  As you can imagine, deliria in our game might get a bit more lewd, but I'd like to lean away from cartoonish and towards twisted in that regard.


Disciplines and Spells

There are mysterious powers in the world.  To start the game, you'll be a mundane human--or so you believe...  Learning spells from grimoires or people who will teach you requires at least Occult/0, more than that, I will leave to your future self to risk finding out in exchange for promises of power.

Disciplines are more like psychic abilities, and training in them permanently -1's your max Expertise.

It's worth noting that while every class can learn spells, the Scholar class adds their level to max knowable spells and due to their Class Abilities are better able to learn them without going mad.

0~Gear~0
Weapons

(name): (damage), Slau:(slaughter die), (attribute), (range), [shots til reload], Price:(cost)

Special rules apply to unarmed weapons, Grenades, Sniper Rifles, and Heavy Machine Guns.  I will convey that info if\when it becomes relevant or a player is curious.

[subdual] means you can take someone down with this without killing them.
[burst fire] weapons can do two things:
-use the burst mode to spend 3 ammo and gain a +2 bonus to hit, damage roll, and slaughter die of an attack
-use the full auto setting that let you make a bad attempt to hit everyone you can see, uses up all the ammo left in your weapon
[suppress] weapons have a full auto setting that lets you lay down the heat in style, burst fire's "hit everyone" option but better

You can shoot at things up to the second range listed, but it incurs a -2 if not within the first range listed.

The legality weapons is a concern, blades are sometimes more regulated than guns in the US, and frag grenades are not going to be obtained off the open market.

Larger weapons can either be readied and in the open or concealed and stowed, we'll take it on a case-by-case basis and allow for work-arounds.

Unarmed [subdual]: 1d2+Skill, (special), Str/Dex, Melee, Price: Free
Knife: 1d4, Slau: 1d6, Str/Dex, 6/9m (if thrown), Price: Cheap
Club: 1d4, Slau: None, Str, 6/9m (if thrown), Price: Free
Sword/Any Equivalent 1H: 1d8, Slau: 1d6, Str/Dex, Melee, Price: Common
Spear: 1d6, Slau: 1d6, Str, 10/20m (if thrown), Price: Cheap
Great Weapon: 2d6, Slau: 1d10, Str, Melee, Price: Common
Bow: 1d6, Slau: 1d6, Dex, 100/150m, [never reloads], Price: Common
Crossbow: 1d8, Slau: 1d6, Dex, 100/150m, [1--takes 2 actions per reload], Price: Common
Frag Grenade*: 2d6, Slau: 1d8, Dex, 10/30m, Price: Common
Taser [subdual]: 1d8, Slau: 1d6, Str/Dex, [1], Melee, Price: Common
Revolver: 1d8, Slau: 1d6, Dex, 30/100m, [6], Price: Common
Semi-auto Pistol: 1d6+1, Slau: 1d6, Dex, 30/100m, [12], Price: Common
Rifle: 1d10+2, Slau: 1d8, Dex, 200/400m, [6], Price: Common
Shotgun, Break: 3d4, Slau: 1d10, Dex, 10/30m, [2], Price: Common
Shotgun, Pump: 3d4, Slau: 1d10, Dex, 10/30m, [6], Price: Common

Expensive Weapons
SMG [burst fire]: 1d8, Slau: 1d6, Dex, 30/100m, [20], Price: Expensive
Combat Rifle [burst fire]: 1d12, Slau: 1d8, Dex, 100/300m, [30], Price: Expensive
Combat Shotgun [burst fire]: 3d4, Slau: 1d10, Dex, 10/30m, [12], Price: Expensive
Sniper Rifle*: 2d8, Slau: 1d12, Dex, 1000/2000, [1], Price: Expensive

Extravagant Weapons
Heavy Machine Gun* [suppress]: 3d6, Slau: 1d12, Dex, 500/2000, [10], Price: Extravagant
Rocket Launcher: 3d10, Slau: 1d20, Dex, 1000/2000m, [1--takes 2 actions per reload]. Price: Extravagant


Armour

(name): AC(AC), (enc), Price:(cost)
*doesn't count against guns and explosives
@doesn't count against melee weapons

Leather: AC 7*, 1, Price: Common
Mail: AC 5*, 2, Price: Expensive
Plate: AC 3*, 3, Price: Extravagant
Shield: -1's AC, 1, Price: Common
Armoured Longcoat: AC 7, 1, Price: Expensive
Armoured Undersuit: AC 7@, 1, Price: Expensive
Ballistic Vest: AC 6, 2, Price: Expensive
Military Body Armour: AC 4, 3, Price: Extravagant

If you look like you're going to a LARP, it's a good idea to have an explanation for that.

Walking down the street in Ballistic Vests and Military Body Armour is a quick ticket to a police escourt, potentially down town.



Common Gear

(name): (enc), (price)
@items can be bundled together into 3s
~items are not significantly sized enough to take up size

Ammo (20 rounds\1 Magazine): 1@, Common
Backpack w/internal frame: 1, Common
Body Bag: 1@, Cheap
Electronics Kit: 1, Common
Emergency Fit Aid Kit: 1, Common
Fake ID, Excellent: ~, Expensive
Fake ID, Poor: ~, Common
Gas Mask: 1, Common
Geiger Counter: 1, Common
Hazmat Suit, Level A Full: 4, Expensive
Holster, Custom: 1, Common
Laptop: 1, Common
Mechanic's Field Kit: 3, Common
Ration, 1 Day: 1@, Cheap
Rope, nlyon, 20m: 1, Cheap
Sat Phone: 1, Expensive
Smartphone: *, Common
Two-man Tent: 3, Common
Water Bladder, 1 Day: 2, Cheap
Wilderness Survival Kit: 1, Cheap

Vehicles are a curious case, most Average Wealth individuals will start with a car.  There is no vehicle worth less than Expensive.  Discuss with me what, if any, non-standard vehicle you'd like to begin play with.




Character Generation

Those with Silent Legions can create level 1 characters as the book describes, and I do allow the stat-choice option for chargen.

Those without can use me to create their character.  It's a swift process which can be largely left up to fate by rolling.  If there's enough interest to run the game with a reasonable hope of getting into play with a handful of folx, I will create a "character menu" where I lay out every choice in simple style and you pick your choicesDone and done.

Welcome to the Questionnaire!
Sometimes, with stats or HP, you'll have the ability to roll something yourself for the stats.


[u]Core Stats[/u]: You or I may roll 3d6 in order to determine starting stats; alternatively, there is a stat choice system whereby you can choose to make any stat either a 7 (-1 mod), 11 (+0 mod), or 14 (+1 mod), assuming there are no more 14s than there are 7s.  Please indicate here what option you'll be taking.

Stats are the standard:

Str:
Dex:
Con:
Int:
Wis:
Cha:

Remember that most stats for most people will be +0 at this stage so don't take that as a bad sign!

Mod : Stat #
+2:  18
+1:  14-17
+0:  8-13
-1:  4-7
-2:  3

[u]AC[/u]: 9 unarmoured; 8 for Dex+1 characters, 7 for Dex+2 characters (no penalty for -1/-2).

[u]Background[/u]: 1d8, followed by 1d10, selects a random option from a long list.  If you'd rather select them by hand let me know what you want and I'll send you back a list of the closest things I can for you to pick from.  If you want me to roll this, indicate that here.

[u]Class[/u]:  Select one of the four classes.  "Hit die" means the size of the dice you roll to decide your HP each level, rolling your-level-many dice of that side.  NB: [b]Prime Requisite[/b] means that one of those two stats may be raised to a 14.

-:INVESTIGATOR:
Class Ability (costs 1 Expertise to trigger):  [b]Leading Whispers[/b]:  Have a contact or insight relating to one topic, though making sense of the insight or getting the contact to cooperate may not be easy.
Hit Die: d6
Prime Requisites: Wisdom & Charisma
Attack Bonus: +1, then alternates +0/+1 on level up

-:SCHOLAR:
Class Ability (costs 1 Expertise to trigger):  [b]Deep Gnossis[/b]:  Auto-succeed any non-Occult/Eldritch Knowledge test.
Hit Die: d4
Prime Requisites: Wisdom & Intelligence
Attack Bonus: +0, then alternates +1/+0 on level up

-:SOCIALITE:
Class Ability (costs 1 Expertise to trigger):  [b]Folie a Deux[/b]:  Illicit a friendly/intimidated reaction from a human unless the circumstance is totally implausible; the supernaturally augmented may get a Mental Save, but normal humans will not.
Hit Die: d6
Prime Requisites: Charisma & Intelligence
Attack Bonus: +1, then alternates +0/+1 on level up

-:TOUGH:
Class Ability (costs 1 Expertise to trigger):  [b]Ravenous for Life[/b]:  When you hit 0 HP you automatically spend 1 Expertise point to stabilize.
Hit Die: d8
Prime Requisites: Strength & Dexterity
Attack Bonus: +1, then alternates +1 on every level up; welcome to the pain train--no breaks!

[u]HP[/u]: 1d(hit die)+Con Mod

[u]Saves[/u]: determined by class, LOWER IS BETTER
INVESTIGATOR
Phys: 15, Mental: 14, Evasion: 12, Magic: 16, Luck: 13

SCHOLAR
Phys: 16, Mental: 14, Evasion: 15, Magic: 12, Luck: 13

SOCIALITE
Phys: 15, Mental: 12, Evasion: 16, Magic: 14, Luck: 13

TOUGH
Phys: 12, Mental: 16, Evasion: 14, Magic: 15, Luck: 13

[u]Class Skills[/u]: you can spend 1 Expertise to re-roll these after failing a check with them.
Investigator:  Computer, Culture, Language, Law, Navigation, Perception, Persuade, Profession, Research. Security, Stealth, and Vehicle
Scholar:  Art, Computer, Culture, Engineering, History, Language, Law, Medicine, Occult, Profession, Research, and Science
Socialite:  Art, Business, Culture, Gambling, Language, Law, Leadership,
Perception, Persuade, Profession, and Vehicle
Tough:  Athletics, Combat, Gambling, Leadership, Profession,
Stealth, Survival, Tactics, and Vehicle

[u]Bonus Skills[/u]:  you get these for starting a character of this class
Investigator:  Perception, Research, Any One Class Skill, Any One Skill
Scholar:  Research, History or Science, Any One Class Skill, Any One Skill
Socialite:  Culture, Persuade, Any One Class Skill, Any One Skill
Tough:  Athletics, Combat, Any One Class Skill, Any One Skill

[u]Wealth[/u]: Do you want to be Struggling (+1 skill point, you're poor af), Average (normal person's ability to buy stuff, no change), or Affluent (can get stuff worth as much as $10,000, +10 Madness).






Character Profile (non-mechanical details)
[u]Avatar[/u]: [float=right][img height=200 width=120] Your character’s artwork[/img][/float]
[u]Name[/u]: The name of your character. What they’re called in public.
[u]Gender[/u]: Male, Female, Etc.
[u]Sexuality[/u] (IC): The sexuality of your character.
[u]Acceptable Encounters[/u] (OOC): Is gay/non-con permissible? Always or by request? Etc.

[u]Physical Description[/u]:
[u]Personal History[/u]:

[u]Connection (name 1)[/u]:  How you know another party member (former lover, childhood friend, co-worker, former teacher\student, etc).
[u]Connection (name 2)[/u]:  How you know another party member (former lover, childhood friend, co-worker, former teacher\student, etc).


Statblock

[u]Class[/u]:
[u][b]HP[/b][/u]: current/max
[u]AC[/u]:

[u]Expertise[/u]: current/max (starts at max 2)

[b]Attributes[/b]
[u]Str[/u]: # (mod)
[u]Dex[/u]: # (mod)
[u]Con[/u]: # (mod)
[u]Int[/u]: # (mod)
[u]Wis[/u]: # (mod)
[u]Cha[/u]: # (mod)

[b]Saving Throws[/b]
[u]Physical Effect[/u]:
[u]Mental Effect[/u]:
[u]Evasion[/u]:
[u]Magic[/u]:
[u]Luck[/u]:

[u]Madness[/u]:
[u]Wealth[/u]:

[u]Class Ability/ies[/u]:

[u]Skills[/u]:

[u]Weapon(s)[/u]:
[u]Name[/u],
+[i]Hit[/i]:, [i]Dmg[/i]:, [i]Slaughter[/i]:, [i]Ammo[/i]:

[u]Gear[/u]: (below is format for how to indicate something is readied vs. stowed)
item name (readied)
item name (stowed)

[u]Personal Effects[/u]:
(items you want it known that you have but are too small to take up Encumbrance)

[u]Disciplines & Spells[/u]:

[u]Deliriums[/u]:



The Classes

INVESTIGATOR: Film noir gumshoes, Nancy Drews of the Dark, and most bogstandard Lovecraft protagonists.  They can always get a lead or contact to forward the plot using Expertise.

SCHOLAR:  Researchers in search of dark knowledge, their day job may be anything from academia to flipping burgers, but in their spare time they investigate--especially the Occult.  They might not start the game looking into the mysteries of the beyond, but that'll be their main strong suit, alongside all other knowledge based skills.  Can auto-succeed a knowledge check that isn't Occult or Eldritch using Expertise.

SOCIALITE:  Both life and face of the party.  Whether you take pleasure in business or your business is pleasure, the socialite handles the talking whenever possible.  Can automagically make someone react in a friendly or intimidated manner using Expertise.

TOUGH:  Whether holding off the unbeatable while weaker party members shimmy to safety during an escape or taking point in a cultist beat down, you are the fighter of the group.  You ability is to not die after hitting 0 HP from otherwise fatal damage, so hold onto 1 Expertise any day a fight might occur.  Welcome to the role of meat shield, because for any other class that shit means death.

The Skills

NB: (specialization) means there are several skills under this umbrella and they are not interchangeable, i.e. Art Painting is not Art Sculpting and cannot be used for it.

Art: (specialization) Creating this type of art.

Athletics:  Physical feats of daring-do, great physical exertions, etc.

Business:  Running a business, identifying a corporation's hamstrings, recognize important financiers.

Combat: (specialization) Adds to hit rolls using this weapon in combat, in the case of Unarmed it adds to Unarmed damage directly.  Some weapons won't be wield-able with a -1 in this.
--Eldritch:  Weapons that are out of this world.
--Gunnery:  Vehicle mounted weapons, the only man-portable Gunnery weapon is a rocket launcher.
--Primitive:  Knives, clubs, bows, thrown, etc.
--Projectile:  Firearms, from pistols to shotguns to rifles.
--Unarmed:  Laying the beat down on someone, worth noting all this damage is non-lethal.

Computer: Buy it, use it, break it, fix it, / Trash it, change it, mail, upgrade it,

Culture: (specialization) Familiarity with mores, languages, and traditions of a culture.
--Criminal:  Know how to deal with gangs, thugs, gangsters, dealers, fences, etc.  Finding shady suppliers, setting up a meet with a local boss.
--Nations:  Sub-specialized into particular countries, you know the dominant language of this nation.
--Organization:  Sub-specialized into particular organizations (i.e. the CIA), implies contacts in said organizations.
--Traveler:  Hobo signs, navigating new places, this cannot go above /0 but can be used in lieu of any other Culture skill

Engineering:  Build and repair human tech.

Gambling:  Games of chance or skill.

History:  Versed in recorded human history.

Language:  Each level in this language gives new skill level+1, but speaking these languages won't require a check.  Checks using this skill are mostly  used to translate unknown texts provided sufficient materials\time.

Law:  You are a equivalent to (or literally a) trained lawyer, and know extensively about legalities.

Leadership:  Inspire others to obey and follow.  Getting people to rush into battle requires this.

Medicine:  First aid to brain surgery.

Navigation:  Plotting a course from A to B, avoid getting lost.

Occult:  What is going bump in the night?  Used to learn spells.

Perception:  Detecting hidden people--or things.

Persuade:  Getting someone to agree with you or believe you.  Distinct from leadership, it won't inspire someone to acts of direct bravery--though it may convince them to reveal information that could get them killed.

Profession:  (specialization) Doing the trade\profession in question.

Research:  Using the library, internet, questioning of locals, and other efforts to get info.

Religion:  You know lots of major world religions and recognize the more off-the-beaten-path ones as well.

Security:  Locks, traps, ciphers, patrol patterns, etc.

Stealth:  Sneak, disguise, pick-pocketing, general infiltration techniques.

Survival:  Not dying in the wilderness.  Finding food, making shelters, building primitive tools from at-hand materials.

Tactics:  Planning/detecting ambushes, placing defenses, directing troops effectively.  Leadership gets people to fight, but without Tactics it generally just leads them into slaughters.

Vehicle: (specialization) Operating the vehicle in question.  Most people can drive a car, but lack real specialization in it without this skill.
--Air:  Flying.
--Land:  Cars, horses, bikes, anything on land.
--Space:  Liftoff!
--Water:  Ships, boats, and subs.

NB:  If\when appropriate, Persuade will be used to seduce and Athletics (Str or Dex) will be used to fuck.  If a fuck is preternaturally exhausting, a Physical Save may be called for to prevent being exhausted.

Starting Gear, Buying Gear, & Readied v. Stowed

You can have things that make sense for your background--helicopter pilots have helicopters, cops have guns\truncheons, etc.

Buying things in this game is simple--do you have that wealth level?  You can have it!  Do you have one wealth level below?  Downgrade your wealth by one for a month to overspend and get one such item.  Do you want something two levels above?  Permanently downgrade your wealth level by one to get it!

Wealth : Cost
Struggling : Cheap
Average : Common
Affluent : Expensive
Rich : Extravagant
Plutocratic : Priceless

Readied items are ready to go at the moment a fight starts, no action required to draw; you can have (half STR rounded down) readied items at a time.

Stowed items are just somewhere on you, you can have STR many of these.




Tagging

Tagging will be used with a tbd formula if sufficient interest is gathered.




Tha Rastah

Hatless

Oh. My. God. I need this. I don't have a clue what Silent Legions is or what I want to play yet, but sign me up.

Melkart


Vonandi

100% on board, I'll make a personality sheet as soon as I am able.

Haybuck

I am SO in for this. About to head home from work, I'll mock up a full stat block ASAP. I tend to play a character that's basically myself when I'm new to a system to familiarize myself with the rules, and I also love the idea of those particular sexual threats starting down the sights at me directly, so more than likely that's what will happen.

Jezabelle

Quote from: Hatless on July 13, 2018, 07:11:58 AM
Oh. My. God. I need this. I don't have a clue what Silent Legions is or what I want to play yet, but sign me up.

Oki doki, I'm here for ya, I'll begin writing up "Le Questionnaire" for chargen.

Quote from: Melkart on July 13, 2018, 08:41:04 AM
I would like to rp this one.

I love the concept.  :-)

Welcome aboard.

Quote from: Vonandi on July 13, 2018, 10:13:58 AM
100% on board, I'll make a personality sheet as soon as I am able.

Wonderful, great to see you again.

Quote from: Haybuck on July 13, 2018, 04:13:45 PM
I am SO in for this. About to head home from work, I'll mock up a full stat block ASAP. I tend to play a character that's basically myself when I'm new to a system to familiarize myself with the rules, and I also love the idea of those particular sexual threats starting down the sights at me directly, so more than likely that's what will happen.

Hehe, I'm glad it excites you, too!




Is there anything in particular y'all are looking to get out of this?  I can shuffle in particular aspects \ themes \ scenarios and pull them out at later, unexpected times.

SaintSicaire

That sounds really interesting!
I'm afraid, I have no clue about the system, but I'd be interested to try it! (And ask a lot of stupid questions^^)
"Nideriu minne heizet diu sô swachet
    daz der lîp nâch kranker liebe ringet"

~Walther von der Vogelweide, german minstrel (1220)


Request-Thread
Ons//Offs

Haybuck

So I think I did this right. It's my first time making a character and did my best with the stats and gear purchasing. Let me know if any of this looks out of place. The gear purchasing rules were admittedly a little esoteric. All my roll links can be found in the spoilers tag if needed.


Name: Erika Reynard
Gender: Female (MtF Trans)
Sexuality (IC): Pansexual
Acceptable Encounters (OOC): I'm nearly anything goes. No's include bathroom play, gore, breath play, and sexual death.

Physical Description: See Image
Personal History: Born in 1991 in Northern New York as Michael, she completed college in Boston, MA back in 2011, and immediately took a job on the west coast to get away from her conservative parents that still insisted on using male pronouns. Erika is a Data Analyst by trade, working at Microsoft's Bellevue office as a back end Analyst III. In laymens terms, she takes all those weird, esoteric computer logs, and turns them into actual information that's readable by upper management. Backend, not customer facing. No one would let Erika do a customer facing job, she's just way too gruff, and has way too little patience for lack of understanding, which she prefers to call "Willful Ignorance", "PEBCAK", or "WOMBAT (Waste of Money, Brains, and Time)".

After being assaulted on the street by a transphobic person who knew of her from her vast online presence, she formed a group called "The Minutemen", essentially a small band of local Seattle Metro residents; mostly Liberals, who in essence, agreed to not become victim to the bystander effect when they see something happening on the street. This can range from simply calling the police regardless of if you think you saw someone else on the phone, all the way up to drawing a firearm in defense of others, if you were comfortable with that. The group was well known with local biker "gangs" if they could be called that, but otherwise worked in relative obscurity.

Erika tended to spend her downtime working on personal analytics projects towards a master's degree, sampling the local nightlife (alone, she still hadn't made many friends in Washington despite it having been a few years), and participating in online, competitive Pokemon leagues. Every so often she'd head to a local firing range to keep the skills her parents taught her sharp, but beyond that, she lived a dull, boring life, except for the few scant incidents she saw on the street and responded to.

Connection (name 1): Rachel O'Rouke - Met at a Grunge Concert she was singing at, over mutually attempting to deal with sexual harassment during the show.
Connection (name 2): Tobias Link - Met online via youtube / twitter presence. Attempted to convince him to join her at Emerald City ComicCon to explore is bi-curious proclivities.

Class: Tough
HP: 4/4
AC: 8

Expertise: 2/2

Attributes
Str: 14 (+1)
Dex: 14 (+1)
Con: 11 (0)
Int: 12 (0)
Wis: 10 (0)
Cha: 7 (-1)

Saving Throws
Physical Effect: 12
Mental Effect: 16
Evasion: 14
Magic: 15
Luck: 13

Madness: 0
Wealth: Average

Class Ability/ies: Ravenous for Life
Automatically stabilize when reduced to 0 HP, able to survive an otherwise mortal wound without medical attention.

Skills: Programmer
Athletics 0, Combat/Projectile 1, Computer 0, Culture/Home 0, Profession/Data Analysis 0, Science 0, Vehicle/Land 0

Weapon(s):
Unarmed,
+Hit: 0, Dmg: 1d2+1, Slaughter: 0, Ammo: N/A
Pocketknife,
+Hit: 0, Dmg: 1d4+1, Slaughter: 1d6, Ammo: N/A
Colt M1911 A1,
+Hit: 3, Dmg: 1d6+2, Slaughter: 1d6, Ammo: Magazine, 12

Gear: (below is format for how to indicate something is readied vs. stowed)
Colt M1911 A1 (stowed)
Colt M1911 A1 Magazine x2 (stowed)
Pocketknife (readied)
Electronics Kit (stowed)

Personal Effects:
Dell E7420 Laptop & Charger
Solar Powered Battery Pack
3x Micro USB Cables
Samsung Galaxy Note 8
Nindendo DS XL containing Pokemon Ultra Moon
Electronic Cigarette (Smok Alien 220W), Half Bottle of Liquid, 2 Spare Batteries Charged
Bag of Dice
Colt M1911 A1 Holster
Car (2008 Mini Cooper, Fair Condition)

Disciplines & Spells: N/A

Deliriums: N/A


Jezabelle

Spoiler: Click to Show/Hide
Quote from: Haybuck on July 13, 2018, 06:28:09 PM
So I think I did this right. I found a PDF copy of the book and did my best with the stats and gear purchasing. Let me know if any of this looks out of place. The gear purchasing rules were admittedly a little esoteric. All my roll links can be found in the spoilers tag if needed.


Name: Erika Reynard
Gender: Female (MtF Trans)
Sexuality (IC): Pansexual
Acceptable Encounters (OOC): I'm nearly anything goes. No's include bathroom play, gore, breath play, and sexual death.

Physical Description: See Image
Personal History: Born in 1991 in Northern New York as Michael, she completed college in Boston, MA back in 2011, and immediately took a job on the west coast to get away from her conservative parents that still insisted on using male pronouns. Erika is a Data Analyst by trade, working at Microsoft's Bellevue office as a back end Analyst III. In laymens terms, she takes all those weird, esoteric computer logs, and turns them into actual information that's readable by upper management. Backend, not customer facing. No one would let Erika do a customer facing job, she's just way too gruff, and has way too little patience for lack of understanding, which she prefers to call "Willful Ignorance", "PEBCAK", or "WOMBAT (Waste of Money, Brains, and Time)".

After being assaulted on the street by a transphobic person who knew of her from her vast online presence, she formed a group called "The Minutemen", essentially a small band of local Seattle Metro residents; mostly Liberals, who in essence, agreed to not become victim to the bystander effect when they see something happening on the street. This can range from simply calling the police regardless of if you think you saw someone else on the phone, all the way up to drawing a firearm in defense of others, if you were comfortable with that. The group was well known with local biker "gangs" if they could be called that, but otherwise worked in relative obscurity.

Erika tended to spend her downtime working on personal analytics projects towards a master's degree, sampling the local nightlife (alone, she still hadn't made many friends in Washington despite it having been a few years), and participating in online, competitive Pokemon leagues. Every so often she'd head to a local firing range to keep the skills her parents taught her sharp, but beyond that, she lived a dull, boring life, except for the few scant incidents she saw on the street and responded to.

Connection (name 1):  How you know another party member (former lover, childhood friend, co-worker, former teacher\student, etc).
Connection (name 2):  How you know another party member (former lover, childhood friend, co-worker, former teacher\student, etc).

Class: Tough
HP: 4/4
AC: 10

Expertise: 2/2

Attributes
Str: 14 (+1)
Dex: 14 (+1)
Con: 11 (0)
Int: 12 (0)
Wis: 10 (0)
Cha: 7 (-1)

Saving Throws
Physical Effect: 12
Mental Effect: 16
Evasion: 14
Magic: 15
Luck: 13

Madness: 0
Wealth: Average

Class Ability/ies: Ravenous for Life
Automatically stabilize when reduced to 0 HP, able to survive an otherwise mortal wound without medical attention.

Skills: Programmer
Athletics 0, Combat/Projectile 1, Computer 0, Culture/Home 0, Profession/Data Analysis 0, Science 0, Vehicle/Land 0

Weapon(s):
Unarmed,
+Hit: 0, Dmg: 1d2+1, Slaughter: 0, Ammo: N/A
Pocketknife,
+Hit: 0, Dmg: 1d4+1, Slaughter: 1d6, Ammo: N/A
Colt M1911 A1,
+Hit: 3, Dmg: 1d6+2, Slaughter: 1d6, Ammo: Magazine, 12

Gear: (below is format for how to indicate something is readied vs. stowed)
Colt M1911 A1 (stowed)
Colt M1911 A1 Magazine x2 (stowed)
Pocketknife (readied)
Electronics Kit (stowed)

Personal Effects:
Dell E7420 Laptop & Charger
Solar Powered Battery Pack
3x Micro USB Cables
Samsung Galaxy Note 8
Nindendo DS XL containing Pokemon Ultra Moon
Electronic Cigarette (Smok Alien 220W), Half Bottle of Liquid, 2 Spare Batteries Charged
Bag of Dice
Colt M1911 A1 Holster
Car (2008 Mini Cooper, Fair Condition)

Disciplines & Spells: N/A

Deliriums: N/A

Berry Ice, approved, with a mention to the rest of the players: you don't need to specify firearm make+model\munitions, this was an above-and-beyond detail the player chose to include.




The Questionnaire is in place, if you'd like to totally defer to me for chargen just giving me concept that works too, don't be afraid to ask!  I want to make this a system game anyone can play!


edit: added AC to the questionnaire

Hatless

Here's what I have so far. I'll get the numbers to go with it after a quick chat with the GM. If anyone is looking to fill out those Connection slots, I'm happy to talk. :-)

Name: Clara St. James
Gender: Female
Sexuality (IC): Heterosexual
Acceptable Encounters (OOC):
- Male preference.
- Rather avoid tentacles. Monsters are ok, I'd just rather they have human...appendages.
- Cult rituals, group sex, bondage, hypnotism, and mind control are encouraged.
- Non-con is fine, as long as it's not violent and bloody. Prefer hypnotism, coercion, blackmail, etc. over straight up rape.

Physical Description: Same as image.
Personal History: In her youth, Clara was a rebellious little monster that hid behind the mask of prom queen, cheerleader, and all-around girl next door. During the day, she studied hard, donned her pom-poms, and let the football team's quarterback put his arm around her like she was supposed to. At night, she disappeared from her happy little suburb to see what trouble she could get into. It was a life of fast cars, drugs, and theft that she was absolutely addicted to.

At 17, it caught up with her, earning her a few months of community service and a ruined reputation. Unlike a lot of troubled youths, Clara was determined to turn her life around and fortunately had the family and money to back it up. She doubled down on her studies, applied to college, and put her past mistakes behind her.

Fast forward a year, and she is now a student at University of Washington in Seattle with a major in Communications. Clara hopes to one day get into the field of journalism, and with that in mind, she has set up her own blog and YouTube channel where she's taken up the task of investigating the state's strange occurrences, conspiracies, myths, and other supernatural phenomenon. With years of cheerleading to get her over any wall, and a less than pristine past to get her past the locked door and into the creepy abandoned mental hospital, Clara is surprisingly good at bringing in-depth looks of Washington's most infamous locales to her small but loyal following. The strange and bizarre has always been a dark fascination of hers, and even if her videos never make her famous or prove that ghosts are real, it's at least a project she can put on a resume some day.

Connection (name 1):  How you know another party member (former lover, childhood friend, co-worker, former teacher\student, etc).
Connection (name 2):  How you know another party member (former lover, childhood friend, co-worker, former teacher\student, etc).




Class:  Investigator
HP: 3/3
AC:  8

Expertise: 2/2

Attributes
Str: 7 (-1)
Dex: 14 (1)
Con: 14 (1)
Int: 11 (0)
Wis: 11 (0)
Cha: 14 (1) [Prime Req'd]

Saving Throws
Physical Effect: 15
Mental Effect: 14
Evasion: 12
Magic: 16
Luck: 13

Madness:  10
Wealth:  Affluent

Class Ability/ies:
Leading Whispers:  Have a contact or insight relating to one topic, though making sense of the insight or getting the contact to cooperate may not be easy.

Skills:
Perception/0, Research/0, Athletics/0, Culture (America)/0, Computer/0, Persuade/0, Stealth/0, Security/0

Attack Bonus: +1
Weapon(s):
Taser,
+Hit: 1, Dmg: 1d8+1, Slaughter: 1d6, Ammo: 1
Unarmed,
+Hit: 0, Dmg: 1d2+0, Slaughter: ~

3/3 Readied, 3/7 Stowed
Gear: (below is format for how to indicate something is readied vs. stowed)
Taser (readied)
Taser Charge x3 (readied)
Smart Phone (readied)
Laptop (stowed)
Car Keys (stowed)
Fake ID, Poor (stowed)

Personal Effects:
Handbag
Cosmetics
Nail File
Hair Pins
USB Flash Drive
Notebook
Pens in assorted colors

Disciplines & Spells:
~

Deliriums:
~

Jezabelle

Spoiler: Click to Show/Hide
Quote from: Hatless on July 13, 2018, 10:47:28 PM
Here's what I have so far. I'll get the numbers to go with it after a quick chat with the GM. If anyone is looking to fill out those Connection slots, I'm happy to talk. :-)

Name: Clara St. James
Gender: Female
Sexuality (IC): Heterosexual
Acceptable Encounters (OOC):
- Male preference.
- Rather avoid tentacles. Monsters are ok, I'd just rather they have human...appendages.
- Cult rituals, group sex, bondage, hypnotism, and mind control are encouraged.
- Non-con is fine, as long as it's not violent and bloody. Prefer hypnotism, coercion, blackmail, etc. over straight up rape.

Physical Description: Same as image.
Personal History: In her youth, Clara was a rebellious little monster that hid behind the mask of prom queen, cheerleader, and all-around girl next door. During the day, she studied hard, donned her pom-poms, and let the football team's quarterback put his arm around her like she was supposed to. At night, she disappeared from her happy little suburb to see what trouble she could get into. It was a life of fast cars, drugs, and theft that she was absolutely addicted to.

At 17, it caught up with her, earning her a few months of community service and a ruined reputation. Unlike a lot of troubled youths, Clara was determined to turn her life around and fortunately had the family and money to back it up. She doubled down on her studies, applied to college, and put her past mistakes behind her.

Fast forward a year, and she is now a student at University of Washington in Seattle with a major in Communications. Clara hopes to one day get into the field of journalism, and with that in mind, she has set up her own blog and YouTube channel where she's taken up the task of investigating the state's strange occurrences, conspiracies, myths, and other supernatural phenomenon. With years of cheerleading to get her over any wall, and a less than pristine past to get her past the locked door and into the creepy abandoned mental hospital, Clara is surprisingly good at bringing in-depth looks of Washington's most infamous locales to her small but loyal following. The strange and bizarre has always been a dark fascination of hers, and even if her videos never make her famous or prove that ghosts are real, it's at least a project she can put on a resume some day.

Connection (name 1):  How you know another party member (former lover, childhood friend, co-worker, former teacher\student, etc).
Connection (name 2):  How you know another party member (former lover, childhood friend, co-worker, former teacher\student, etc).




Class:  Investigator
HP: 3/3
AC:  8

Expertise: 2/2

Attributes
Str: 7 (-1)
Dex: 14 (1)
Con: 14 (1)
Int: 11 (0)
Wis: 11 (0)
Cha: 14 (1) [Prime Req'd]

Saving Throws
Physical Effect: 15
Mental Effect: 14
Evasion: 12
Magic: 16
Luck: 13

Madness:  10
Wealth:  Affluent

Class Ability/ies:
Leading Whispers:  Have a contact or insight relating to one topic, though making sense of the insight or getting the contact to cooperate may not be easy.

Skills:
Perception/0, Research/0, Athletics/0, Culture (America)/0, Computer/0, Persuade/0, Stealth/0, Security/0

Attack Bonus: +1
Weapon(s):
Taser,
+Hit: 1, Dmg: 1d8+1, Slaughter: 1d6, Ammo: 1
Unarmed,
+Hit: 0, Dmg: 1d2+0, Slaughter: ~

3/3 Readied, 3/7 Stowed
Gear: (below is format for how to indicate something is readied vs. stowed)
Taser (readied)
Taser Charge x3 (readied)
Smart Phone (readied)
Laptop (stowed)
Car Keys (stowed)
Fake ID, Poor (stowed)

Personal Effects:
Handbag
Cosmetics
Nail File
Hair Pins
USB Flash Drive
Notebook
Pens in assorted colors

Disciplines & Spells:
~

Deliriums:
~

Approved!  How lovely, we've got two solid entries.  Everyone feel free to reach out to me if you wanna make a character but are having trouble getting started.

helvorn

I'd love to jump in and play.  This hits all of my buttons.

I'm working on a character now.

helvorn

Here is my character concept.  I am not familiar with the game system but am willing to learn.  I filled in as much as I could from the description and will work to fill in the rest with some guidance.




Avatar:
Name: Rachel O'Rourke.
Gender: Female.
Sexuality (IC): Hetro.
Acceptable Encounters (OOC): I'm ok with all type of encounters except scat, watersports and bloody vore.  I am also ok with gay with a bit of notice.  Noncon, bondage, violence, furry, monsters of all kinds, occult weirdness and tentacles, rape, mind control and all the things around bad ends are fine with me.  I particularly like transformation themes and a recent urge is for tattoos and piercings.

Physical Description: Rachel is small and svelte at 5'3" and 113 lbs.  The first impression of her is over her flowing, flaming red hair halfway down her back, her pale and glowing skin and a beautiful face.  A second or third look will take in a charming smile, sparkling green eyes and a well shaped, feminine figure.  She is lithe and toned without being muscular and the sparkling of freckles across the bridge of her nose and cheeks sets off her looks.  Rachel has an exceptional singing and speaking voice especially for a girl her size and build.

Personal History: Rachel was born into a large, raucous Irish-Catholic family.  Her father worked a variety of physical jobs in the timber mills, truck driving and construction and in the port.  Her mother handled the children, house and found time to run a consignment store that sold local crafts, cast off clothing and goods and the occasional oddity.  As the youngest child and 7th daughter in a family of 11 children she was never lonely and often on her own.  Still, there was love if rough and often unspoken and a fierce family loyalty.

She was a quite good student and always maintained good enough grades to keep her parents happy.  Rachel's real love however was music from when she could first talk.  In high school she joined a rock band run by a friend of an older brother that needed a singer.  Rachel wanted to sing and was quite good (and very pretty) and the band was willing to take her on despite being only 15 at the time.  Rachel stayed busy in high school continuing to get good grades to keep her parents happy and even was a cheer leader for a couple of years.  Between licit music in church and local groups and illicit music with the band, school and helping her mother in the store Rachel kept busy.  It was in the band with the guys at least half a decade older than her that Rachel lost her mental if not physical innocence.  She was fiery and involved in the loose music scene but the Catholic girl and her virginity were lines she didn't cross at that time...

A few months before graduation her parents found out about the band.  They exploded... Rachel was grounded, snuck out, was grounded again and the shouting could be heard down the block.  A cold détente existing for the rest of the school year and through most of the summer as Rachel fought back with all of the legendary fire of a red head.  Things calmed down as Rachel went off to college and her parents made up with their youngest daughter and first to leave home to go away to school. 

Rachel went off to Seattle for the indy music scene but also because UW gave her a full ride scholarship because of her academic record and as the first in her family to go to college.  She joined an up and coming grunge band and threw herself into the arts and music community.  Meanwhile to keep her scholarship and the free room and board Rachel worked hard to keep up her grades.  She actually chose physics as a major as part of her scholarship required her to take a science or technical major and engineering was just too deadly.  Actually with a father always building things and handy with his hands Rachel enjoyed physics and was good enough with the math to get along.

In her second year she was picked up as an assistant by professor Albert Schwartz.  Dr. Schwartz specialized in the fringes of physics where reality grew strange and almost like magic.  Rachel didn't understand the math but she enjoyed filing, putting together reports and investigating odd phenomena or tracking down old books and manuscripts.  The books and such seemed odd but the job paid a stipend and the professor wasn't bad looking for a scientist type.

Connection (name 1):  How you know another party member (former lover, childhood friend, co-worker, former teacher\student, etc).
Connection (name 2):  How you know another party member (former lover, childhood friend, co-worker, former teacher\student, etc).


Core Stats: I chose my stats, hopefully correctly

Str: 7 (-1)
Dex: 11 (0)
Con: 11 (0)
Int: 14 (+1)
Wis: 7 (-1)
Cha: 14 (+1)

Remember that most stats for most people will be +0 at this stage so don't take that as a bad sign!

Mod : Stat #
+2:  18
+1:  14-17
+0:  8-13
-1:  4-7
-2:  3

AC: 9 unarmoured.

Background: Entertainer Art, Culture/Home, Persuade, Any One Skill.

Class:  Socilaite.  NB: Prime Requisite means that one of those two stats may be raised to a 14.

-:SOCIALITE:
Class Ability (costs 1 Expertise to trigger):  Folie a Deux:  Illicit a friendly/intimidated reaction from a human unless the circumstance is totally implausible; the supernaturally augmented may get a Mental Save, but normal humans will not.
Hit Die: d6
Prime Requisites: Charisma & Intelligence
Attack Bonus: +1, then alternates +0/+1 on level up

HP: 2

Saves: determined by class, LOWER IS BETTER
SOCIALITE
Phys: 15, Mental: 12, Evasion: 16, Magic: 14, Luck: 13

Class Skills: you can spend 1 Expertise to re-roll these after failing a check with them.
Socialite:  Art, Business, Culture, Gambling, Language, Law, Leadership, Perception, Persuade, Profession, and Vehicle

Bonus Skills:  you get these for starting a character of this class
Socialite:  Culture, Persuade, Any One Class Skill, Any One Skill

Wealth: Struggling Student (+1 skill point, you're poor af).


Class: Socialite
HP: current/max
AC:

Expertise: current/max (starts at max 2)

Attributes
Str: 7 (-1)
Dex: 11 (0)
Con: 11 (0)
Int: 14 (+1)
Wis: 7 (-1)
Cha: 14 (+1)

Saving Throws
Physical Effect:
Mental Effect:
Evasion:
Magic:
Luck:

Madness:
Wealth: Struggling

Class Ability/ies:

Skills:

Weapon(s):
Name,
+Hit:, Dmg:, Slaughter:, Ammo:

Gear: (below is format for how to indicate something is readied vs. stowed)
Item name (readied)
item name (stowed)

Personal Effects:
(items you want it known that you have but are too small to take up Encumbrance)

Disciplines & Spells:

Deliriums:




Jezabelle

Spoiler: Click to Show/Hide
Quote from: helvorn on July 14, 2018, 02:52:13 AM
Here is my character concept.  I am not familiar with the game system but am willing to learn.  I filled in as much as I could from the description and will work to fill in the rest with some guidance.




Avatar:
Name: Rachel O'Rourke.
Gender: Female.
Sexuality (IC): Hetro.
Acceptable Encounters (OOC): I'm ok with all type of encounters except scat, watersports and bloody vore.  I am also ok with gay with a bit of notice.  Noncon, bondage, violence, furry, monsters of all kinds, occult weirdness and tentacles, rape, mind control and all the things around bad ends are fine with me.  I particularly like transformation themes and a recent urge is for tattoos and piercings.

Physical Description: Rachel is small and svelte at 5'3" and 113 lbs.  The first impression of her is over her flowing, flaming red hair halfway down her back, her pale and glowing skin and a beautiful face.  A second or third look will take in a charming smile, sparkling green eyes and a well shaped, feminine figure.  She is lithe and toned without being muscular and the sparkling of freckles across the bridge of her nose and cheeks sets off her looks.  Rachel has an exceptional singing and speaking voice especially for a girl her size and build.

Personal History: Rachel was born into a large, raucous Irish-Catholic family.  Her father worked a variety of physical jobs in the timber mills, truck driving and construction and in the port.  Her mother handled the children, house and found time to run a consignment store that sold local crafts, cast off clothing and goods and the occasional oddity.  As the youngest child and 7th daughter in a family of 11 children she was never lonely and often on her own.  Still, there was love if rough and often unspoken and a fierce family loyalty.

She was a quite good student and always maintained good enough grades to keep her parents happy.  Rachel's real love however was music from when she could first talk.  In high school she joined a rock band run by a friend of an older brother that needed a singer.  Rachel wanted to sing and was quite good (and very pretty) and the band was willing to take her on despite being only 15 at the time.  Rachel stayed busy in high school continuing to get good grades to keep her parents happy and even was a cheer leader for a couple of years.  Between licit music in church and local groups and illicit music with the band, school and helping her mother in the store Rachel kept busy.  It was in the band with the guys at least half a decade older than her that Rachel lost her mental if not physical innocence.  She was fiery and involved in the loose music scene but the Catholic girl and her virginity were lines she didn't cross at that time...

A few months before graduation her parents found out about the band.  They exploded... Rachel was grounded, snuck out, was grounded again and the shouting could be heard down the block.  A cold détente existing for the rest of the school year and through most of the summer as Rachel fought back with all of the legendary fire of a red head.  Things calmed down as Rachel went off to college and her parents made up with their youngest daughter and first to leave home to go away to school. 

Rachel went off to Seattle for the indy music scene but also because UW gave her a full ride scholarship because of her academic record and as the first in her family to go to college.  She joined an up and coming grunge band and threw herself into the arts and music community.  Meanwhile to keep her scholarship and the free room and board Rachel worked hard to keep up her grades.  She actually chose physics as a major as part of her scholarship required her to take a science or technical major and engineering was just too deadly.  Actually with a father always building things and handy with his hands Rachel enjoyed physics and was good enough with the math to get along.

In her second year she was picked up as an assistant by professor Albert Schwartz.  Dr. Schwartz specialized in the fringes of physics where reality grew strange and almost like magic.  Rachel didn't understand the math but she enjoyed filing, putting together reports and investigating odd phenomena or tracking down old books and manuscripts.  The books and such seemed odd but the job paid a stipend and the professor wasn't bad looking for a scientist type.

Connection (name 1):  How you know another party member (former lover, childhood friend, co-worker, former teacher\student, etc).
Connection (name 2):  How you know another party member (former lover, childhood friend, co-worker, former teacher\student, etc).


Core Stats: I chose my stats, hopefully correctly

Str: 7 (-1)
Dex: 11 (0)
Con: 11 (0)
Int: 14 (+1)
Wis: 7 (-1)
Cha: 14 (+1)

Remember that most stats for most people will be +0 at this stage so don't take that as a bad sign!

Mod : Stat #
+2:  18
+1:  14-17
+0:  8-13
-1:  4-7
-2:  3

AC: 9 unarmoured.

Background: Entertainer Art, Culture/Home, Persuade, Any One Skill.

Class:  Socilaite.  NB: Prime Requisite means that one of those two stats may be raised to a 14.

-:SOCIALITE:
Class Ability (costs 1 Expertise to trigger):  Folie a Deux:  Illicit a friendly/intimidated reaction from a human unless the circumstance is totally implausible; the supernaturally augmented may get a Mental Save, but normal humans will not.
Hit Die: d6
Prime Requisites: Charisma & Intelligence
Attack Bonus: +1, then alternates +0/+1 on level up

HP: 2

Saves: determined by class, LOWER IS BETTER
SOCIALITE
Phys: 15, Mental: 12, Evasion: 16, Magic: 14, Luck: 13

Class Skills: you can spend 1 Expertise to re-roll these after failing a check with them.
Socialite:  Art, Business, Culture, Gambling, Language, Law, Leadership, Perception, Persuade, Profession, and Vehicle

Bonus Skills:  you get these for starting a character of this class
Socialite:  Culture, Persuade, Any One Class Skill, Any One Skill

Wealth: Struggling Student (+1 skill point, you're poor af).


Class: Socialite
HP: current/max
AC:

Expertise: current/max (starts at max 2)

Attributes
Str: 7 (-1)
Dex: 11 (0)
Con: 11 (0)
Int: 14 (+1)
Wis: 7 (-1)
Cha: 14 (+1)

Saving Throws
Physical Effect:
Mental Effect:
Evasion:
Magic:
Luck:

Madness:
Wealth: Struggling

Class Ability/ies:

Skills:

Weapon(s):
Name,
+Hit:, Dmg:, Slaughter:, Ammo:

Gear: (below is format for how to indicate something is readied vs. stowed)
Item name (readied)
item name (stowed)

Personal Effects:
(items you want it known that you have but are too small to take up Encumbrance)

Disciplines & Spells:

Deliriums:

Approved, will put into a Character Sheet soon(tm).

It's worth noting that a player has pointed out to me that the Prime Requisite system would seem to let you upgrade a 7 to a 14 after using the # allocation method.  I have since read further and while it's never directly stated a later rules reference implicitly states that this is to be done on rolled Stats.  I will be keeping the ruling however, somewhat upgrading # allocation to being a nigh-dominant method.

I will understand if players want to adjust their PCs accordingly or want me to elaborate on the situation.  I think it's ultimately fine, because this game is quite punishing and I've already made the ruling in-error and so it must now stand.

helvorn

Thank you for the approval!!!!

An extra '14' might stave off the inevitable sacrifice to the tentacle god for a few posts but we are all bound to bear the offspring of some monster from beyond the stars anyway. :) 

Still, I can put a 14 in charisma and be a sexy host to some alien parasite...  ;D

Jezabelle

Quote from: helvorn on July 14, 2018, 08:37:22 AM
Thank you for the approval!!!!

An extra '14' might stave off the inevitable sacrifice to the tentacle god for a few posts but we are all bound to bear the offspring of some monster from beyond the stars anyway. :) 

Still, I can put a 14 in charisma and be a sexy host to some alien parasite...  ;D

Aaaaah, Catholic school all over again...

helvorn

Nuns from space?  I’ve heard them called penguins but never seen the tentacles

Jezabelle

Quote from: helvorn on July 14, 2018, 05:10:41 PM
Nuns from space?  I’ve heard them called penguins but never seen the tentacles

This campaign will give you an opportunity to see beneath the habit ;)




Things are shaping up well, we've got 3 characters confirmed and a 4th in the works.  Once we've got 6 confirmed, or next weekend, I'll post OOC--whichever comes first.

helvorn


Jezabelle

Quote from: helvorn on July 15, 2018, 10:59:31 PM
Wait for a week?  The horror!  :)

But the first of many creeping mental anguishes I mean to inflict upon the players, muahahaha.

Think of getting to 6ix confirmed sheets as the game's prologue adventure.

helvorn


Melkart

Avatar:

Name: Tobias Link. In his Youtube Channels he calls himself “Mr. Rust”
Gender: Male.
Sexuality (IC): Heterosexual with some bicurious leanings that he has not explored or indulged in.
Acceptable Encounters (OOC): I’m all right with all encounters except bathroom play, blood and gruesome vore.

Physical Description: Slender and not very tall. He is quite an unassuming young man.
Personal History: Some might say that Tobias’ life would be decided by physical realities. He never was a big guy or a strong one which meant that he was always the victim of bullies at school. This made him a shy and reclusive person. Soon he was devoting his time to his studies and to reading. He spend long  hours to the worlds of fancy that his imagination and that of the writers he loved could conjure than in the real world that he found scary and menacing.

As he entered his teenage years he became more and more fascinated by horror writers and the darkest types of knowledge. It was an understandable reaction to all the bullying he was facing in his everyday life. He was perfectly prepared to accept that there were monsters in this world when he had to face them, in very human form and psyche, in class everyday. Learning about gruesome facts and terrible knowledge was the perfect way to cope with all that. He would look at Zack, the football player brand of bully and think. “Yes, you look tough but I wonder what would you have done at Dyatlov Pass”.
He would also spend his free time reading books about paranormal phenomena or watching related videos on Youtube.

He was eventually disappointed in many of them as he could see that they were fakes. Pure fiction spiced with edited photos and a scary sounding soundtrack. It was then when he started a personal project. He created his own Youtube channel about mysterious places that he recorded himself. In his videos he did not fall into the fake or fictional storytelling. He documented himself about the place and simply explained his findings. Truth could be far scarier than fiction he decided.

His style has given his channel a small following which allows Tobias to buy equipment and pay the gasoline and lodgings to make more videos. Being a shy person he does not appear on the channel and uses a nickname Mr. Rust and distorts his voice to a deeper tone when he speaks in his videos.

Connection (name 1)
Connection (name 2)


Class: Investigator
Hit Points: 3
AC: 8

Attributes:
Str:7 (-1)
Dex:14 (+1)
Con:7 (-1)
Int:14 (+1)
Wis:14 (+1)
Cha: 11 (0)

Saves:
Phys: 15, Mental: 14, Evasion: 12, Magic: 16, Luck: 13

Class Skills:
Perception /0
Research /0
Persuade /0
Culture (Home) /0
Vehicle (Land) /0
Art (Video) /0

Wealth: Average

Equipment:

Weapon(s):
Unarmed,
+Hit: 0, Dmg: 1d2-1, Slaughter: 0, Ammo: N/A

Personal Effects:
Macbook Pro 15’’ (2016)
Camera: Sony A7 SII
iPhone 8s
Battery pack. Can be used for the Phone, the Computer or the Camera.
External Mike.
Car: Dad’s old car.

Jezabelle

Quote from: Melkart on July 16, 2018, 05:38:08 AM
```

Approved!

Quote from: helvorn on July 16, 2018, 12:09:17 AM
Cruel and heartless torment

Already breaking under the torture?  Fret not, that leaves us two away, and a little bird gives me the inkling that we're gonna get two more Soon(tm).

helvorn

Quote from: Melkart on July 16, 2018, 05:38:08 AM
Avatar:

Name: Tobias Link. In his Youtube Channels he calls himself “Mr. Rust”
Gender: Male.
Sexuality (IC): Heterosexual with some bicurious leanings that he has not explored or indulged in.

I like him!  He's got a good combination of angst and alienation without being paralyzed.  Great hooks into the mythos investigation!

helvorn

Quote from: Jezabelle on July 16, 2018, 06:00:59 AM
Already breaking under the torture?  Fret not, that leaves us two away, and a little bird gives me the inkling that we're gonna get two more Soon(tm).

Broken like a fine Ming vase thrown to the floor and trampled underfoot :)