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Yeah, that's probably a bit too simple. I'd like there to be some form of distinction between Cute, Sexy, Smart, and Sporty students, so encounters with specific student types feel a bit more varied/unique, but I think specializing them so much that they'd become akin to character classes would be too much.
Oh, an important thing to ask for a game like this, Data-chan. Do you want the monsters too be player characters in their own right? Or does it suffice starting off to build them as monsters, rather than characters with an alien anatomy and character classes.
let everyone design a character in a way that makes it so characters are balanced
What I personally liked was the Deviations dice roll system. Both people rolled a 1d100 before the action really commenced and it determined the winner of the combat before combat began. Another 1d100 was rolled to see what degree of damage the victim would incur. However in this case, we could roll the second time to determine the defense or ease at which the girl escapes. Also I am sure we could just add modifiers to make take into account different personality types or girl's attributes.Here is their system:https://elliquiy.com/forums/index.php?action=post;quote=9140494;topic=189067.0;last_msg=9645382