[Pathfinder] Kingmaker: The Stolen Lands (Open!)

Started by 1651Leviathan, August 16, 2014, 01:21:01 PM

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1651Leviathan

KINGMAKER
Part I: The Stolen Lands


“It is all mine.  Each rock, each tree, each desolate ruin. Every beast and every man, woman, and child. The wilds will yield to me, and no other. Make it so, my champion.” These words come out as a whisper, ethereal and sublime, but tainted with a greedy, capricious sharpness.  They catch on the wind, rushing in a wave of air out into the blue sky.

They run with the wind down the slopes of craggy mountains dotted with ancient ruins so worn that they are little more than rocks, across steppes and hills, river valleys, marshes thick with stagnant growths, verdant forests where wolves hunt, and grassy, golden plains.  The whisper rushes onwards, over a lake where the wind that carries it tears the still waters into choppy waves, and the upwards to a shattered ruin, patched over and surrounded by a palisade.  Here there stands a tower of a man, scarred and marked with violence.  His head is crowned by an antlered helm that conceals from view his face, save for dark eyes that show infinite hatred and boundless ambition.  He listens to the whisper, and then looks out over the untamed lands around him.  A fist clenches possessively.  The Stolen Lands are his, for her.


The Campaign
Welcome to Kingmaker!  This is a Pathfinder adventure path that sees players explore a region of Golarion’s wilderness known as the Stolen Lands, establish a kingdom on the land they’ve fought and won, and confront deadly threats to the safety of themselves and their people.  It is written for 4 PCs, but we’ll be playing with more than that, with modifications as necessary. 

This will also be a highly adult game, with plenty of smut, at least, if everything goes according to plan. I expect sexual characters, and I plan to modify the adventure path to include plenty of R-rated opportunities.

What You Need to Know
Spoiler: Click to Show/Hide

Races and classes: All paizo-published classes are fine, including the new Advanced Class Guide ones. All core races are allowed. Please ask about anything beyond that, though chances are I'll say yes, or at least give you a reason why not.

Alignment: Don't worry about it too much, basically. I like evil characters, and good characters, and everything in between. That said, I do expect the party to be heroic as opposed to overtly villainous, so if you're planning a wicked character, don't expect to be more of a token evil-doer than one of many.

Character creation: We'll be using 20-point buy for attributes, and starting at level 1. Take maximum gold for your starting class. You'll get three traits, one of which must be from the Kingmaker Player's Guide (more on that in a moment!).

Gender: I'm willing to take either a mixed party, or all one gender. It'll depend what people come up with. Ultimately, I'm going to be selecting characters that I think will mesh well on all counts, and this will be one of them. So don't worry too much that you'll end up saddled with incompatible characters. Which brings me to...

First-Come, First-Served?: This game will not be first-come, first-served. I'm going to be leaving this recruitment open for at least five days, but probably more like a week, and then selecting a party out of all completed characters. I know that can be intimidating, but I hope the reward is worth the risk. After all, more time to create characters means more compelling characters!

What I Want From Players
Spoiler: Click to Show/Hide

1.  A character sheet.  I don’t need it to be 100% complete, but I do need to be able to tell what sort of character you intend to build.  For example, I need to know whether your cleric is going to heal or be of the evil variety.  In the end, this is probably the least important component, though.

2.  A backstory/history. This is fairly self-explanatory.  Your backstory should show me how your character has gotten to be the way he or she is.  It should also be tied into the campaign material. To do this, please find the Kingmaker Player's Guide here (you need to 'purchase' it, but don't worry, it's free!). Your backstory needs a reason for your character to accept the charter to explore the Stolen Lands. If you want to do something that falls outside of the reasons listed in the Guide, please do feel free! Just take whichever trait is closest. This doesn't need to be an epic work of literature; it just needs to cover the important bits.

3.  A personality profile.  Backstories are cool, but our campaign won’t be playing through your character’s childhood, nor that pivotal moment when he came of age and learned what it was to be a true hero (unless that moment is character devopment during the campaign).  So it is equally important that you write how your character will act.  Try to avoid making this section into a series of “if x, then y” statements.  If I know that, when confronted by bandits, Borfrik the Barbarian will fight and refuse their surrender, I know how Borfrik the Barbarian will act in a particular situation.  But as this campaign is not only about killing bandits, this leaves a huge question mark over how Borfrik will act in other situations.  So instead of “if x, then y,” use more general terms.  Knowing Brofrik is moody, gruff, constantly angry, or jovial with a booming voice, optimistic, brash, or anything like that, gives me a good idea of an aspect of the character.

As well, please make sure that your character is sexual. I don't mean that everyone (or anyone) needs to be a courtesan, but rather, that you create a character who can and will get into sexual scenarios with some frequency. Over-the-top promiscuity isn't required, but it wouldn't go amiss either. If you wonder about anything here, please ask me about it!

4.  A physical description.  Also pretty obvious.  Describe how your character looks.  Try to go beyond things listed on the character sheet, since I already know that stuff.  Don’t just say “Borfrik the Barbarian has blond hair, wears a chainmail shirt, and holds a huge greataxe; I already know that!  Use details about those things to create a description that lets me visualize the character. A picture can help with this, but doesn't mean you don't need to write something.

Party Composition
Spoiler: Click to Show/Hide
Provided everyone is willing to post frequently, I have no problems taking a quite large party (6 to 8 people, probably). That said, there are roles that I need filled mechanically to insure that the party works well. When thinking about your character, try to avoid roles with lots of applicants, or send me a message to ask what needs filling! As well, if you feel like a workaholic or have an abundance of free time, I have no objection to submitting more than one character (obviously I'll only take one, though!).

I'm looking for:
At least one frontline character (barbarian, fighter, paladin, etc, capable of taking damage and dishing it out.
At least one healer, who can keep people going.
At least one arcane spellcaster (preferable but not needed)
At least one sneaky, skill-heavy character (preferable but not needed).

Andi

Hm. Might be interested in putting an Arcanist into that... have to think about background...

Thorne

Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

1651Leviathan

#3
I'm curious to see how shaman goes, so go for it!


Thorne

Okay. Now I just need to work out what a wild elf lost in the Stolen Lands.
.... Maybe someone made off with a friend of hers or something.
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

Chulanowa

Aha, Thorne and Andi, we meet again!

In my apparent compulsive need to find all the paths, you can count me as interested for this, Leviathan. Just need to pick up the player's guide or something ot know hat I'm getting into and I'll be right on it.

ThisOneGal

#7
I'm interested.

Will post more detailed stuff later, when I've had time to think it through and also have a handle on the other PCs, so I can get plot tendrils all over them.

NN/NG Human Female Magus (Probably. I am incredibly indecisive)
Bastard
Serves as front line char/limited arcane caster.
Strong willed, perhaps excessively so. Intends to found her own noble house to spite her bastard heritage. Currently more concerned with her next meal than crushing her enemies.

1651Leviathan

Glad to see there's interest! There's still plenty of room, though, for anyone else who's thinking of popping in!

Jaded

#9
I'll probably move this over to Mythweavers, but it is a draft that should give an idea of what I am thinking.  She is basically a very social heavy (at least that was my intent) character who can fight from a distance.  I was going to give her Bluff/Disguise, but I think she can basically get those at level 2 from her perform skill (unless I am misreading, I haven't done much with bards). 

I wanted to go with a Changeling just because I think they are a neat race and haven't gotten a chance to play one.  I went with Court Bard to fit with her Noble Born trait. Sow Thought is a Changeling spell, though I was tempted by Unnatural Lust (the 1 round duration ruins it).

I only skimmed the Players Guide, so may need to do some edits after I read it again, but her motivation is basically to prove she is better than her noble 'family.'  Plus wealth, power, etc. 

Spoiler: Click to Show/Hide
Name: Ashia
Race: Changeling
Class: Bard 1 (Court Bard)

STR: 10 [+0]    INT: 14 [+2]
DEX: 16 [+3]    WIS:  9 [-1]
CON:  7 [-2]    CHA: 18 [+4]
HP: 6           BAB: +0
Fort: -2        Ref: +5        Will: +1
Alignment: Neutral

   TRAITS
Charming: +1 Bluff/Diplomacy against people who are sexually attracted to her
          +1 trait bonus to save DC of any language-dependent spell you cast on such characters
Possessed: 1/d attempt knowledge check even if not trained. +2 if trained.
Noble Born (Lebeda): +1 Language (Elven)

   FEATS
Spellsong: Swift Action - Conceal casting of a bard spell as a performance. 
              Perception or Sense Motive to detect, uses 1 round of Bardic Performance.
           Move Action - Use 1 round of Bardic Performance to maintain spell with duration of concentration
              Can cast another spell in same round

   SKILLS (8)
Acrobatics
Diplomacy
Perform, Act
Perform, Sing
Sense Motive
Sleight of Hand
Spellcraft
Stealth
Use Magic Device

   CLASS
Heraldic Expertise (Ex): Bonus equal to half bard level on Diplomacy, Knowledge (History, Local, Nobility). 
                         1/d Reroll Checks

Bardic Performance (8/d)
Countersong (Su)
Distraction (Su)
Fascinate (Su)
Satire (Su)

Cantrips

   RACIAL
Humanoid [Changeling]
Claws: x2 1d4 Claw Attacks
Natural Armour: +1 Natural Armour
Darkvision: 60 feet
Languages: Common, Elven, Draconic, Orc
Object of Desire: +1 to Caster Level when casting Charm Person/Charm Monster

   PROFICIENCIES
All Simple Weapons, Longsword, Rapier, Sap, Short Sword, Shortbow, Whip
Light Armour, Shields excluding Tower.

        SPELLS
0: Ghost Sound
0: Prestidigitation
0: Read Magic
0: Detect Magic
1: Sow Thought
1: Charm Person

   EQUIPMENT
Rapier
Dagger
Shortbow
  w/60 Arrow

Silken Ceremonial Armour
Lamellar (leather)

Backpack
Bedroll
Flint and Steel
Belt Pouch
Trail Rations (10 days)
Rope, Silk
Signet Ring
Soap
Waterskin

Entertainer's Outfit
Traveler's Outfit

8 Gold
1 Silver


No one ever really explained how Ashia came to be adopted by the Lebeda Family.  There were always gossip from the maids and other children, but none of them seemed to really know.  At least, as far as Ashia could tell.  It was obvious to Ashia, even at a young age, that she wasn’t one of them.  She was tall, an even six feet, as well as slender and almost frail.  Her eyes were mismatched, one the green of a spring leaf, the other the gold of a cat’s eye.  Her ears were pointed like an elf.  Her skin was unnaturally pale, almost ivory, no matter how long she spent in the sun.  So she was raised among the children, but was never truly one of them.  She was trained and taught to serve the family that she was never truly a part of, first singing at the local temple, then acting for the entertainment of those the family traded with.

The magical talent came later, in time with a strange call to leave, to explore, that struck her along with puberty.  She resisted, afraid of the world beyond what she had seen, unsure of the strange powers of her voice, and gradually it faded away.  Still, she never felt at home.  As she aged, as she mastered the magic within her and how to use the sword and bow, she once more felt a draw to leave, to explore, to make a name for herself separate from the back-biting Lebeda.  The Stolen Lands seemed as good a place to start as any.

Ashia is at once reserved and outgoing.  She makes her living as an actress and singer.  This range from simple temple songs, to mocking the lords and ladies of the realms.  It isn’t always a steady living, and occasionally the richer members of the crowd require a, nudge, but it has granted her independence.  When she isn’t acting or singing, she tends to be quiet, to watch and learn from the background.  She has long since tired of the attention of men, though she is not above using them for her own advantage or using her body as a tool. 

While she wouldn’t consider herself greedy, Ashia’s primary motivation is wealth and to a lesser extent, power.  She would rather do good than evil, but in her mind, it is all relative.  She has no qualms about parting a rich merchant from his belt pouch magically, though she would prefer they do so willingly.  She dislikes the nobility, but at the same time, she wants to show them up.  She wants to prove she is better than all her former playmates and friends. 

Although she no longer hears the call she did when she first went through puberty, Ashia still occasionally hears the whispering voice in her mind.  It promises power, knowledge, anything and everything.  She usually ignores it, but occasionally it will reveal some useful bit of information that she desire, as if to entice her to listen. 

Blinkin

#10
Description

Physical Description:
Lara could be best described as a striking woman of unusual beauty.  A mass of rich chestnut colored hair falls about her face and shoulders in curly locks; framing a lightly tanned face that’s dominated by slightly upturned almond shaped Moss green eyes. Slightly pouty lips under a straight nose and a firm, almost stubborn chin completes her visage.  An athletic figure with a combination of soft curves and firm muscles are accentuated with generous C-cup breast, a slender, toned waist before flaring out into rounded hips and rear. Long, lean legs and well worked arms complete the image. She is most often seen in well made, serviceable, if not overly expensive clothing in natural colors.

Personality:
Lara is a woman who enjoys life with a zest that could leave some winded simply by watching her. A constant, vibrant energy seems to infuse her every breath and she firmly believes that life is meant to be lived, people anoyed and humor above all is to be encouraged. If you’re as likely as not to die tomorrow, live for today! A relatively good natured person, she is as much at home in a crowd of people in a tavern as she is in the wilds of the forest as she tracks evil beings wherever she might find them.

Background:
Lara is the only child of parents with a serious taste of wonderlust and desire to see what was around the next hill; settling down only long enough to restore their supplies, make some more coin and gather up items to sell in the next town or settlement that they came to.

When Lara was only 12, her family was set upon by a bandit band and it was, as to be expected, a slaughter. Her parents were killed and Lara left for dead among the wreckage of the wagon and supplies. Lost and alone, she continued along the roadway and avoided the same band of bandits only by shere luck before she was found by a older Half-Elf ranger and taken under his wing in the southern reaches of Bevoy. As time went on, Lara became an not uncommon sight in the forest and surrounding lands as she learned her trade; Often making some odd coin by crafting decent bows for sell in the villages of the area.

When the charter was announced by the Sword-Lords, Lara took advantage of the opportunity to satisfy her own growing wonderlust and explore new areas; to make her mark on the region through being the first to bring law and justice to the goodly folk who would follow her and the parties of adventurers.

Lara Redfern
Name: Lydia Redfern         Player: Blinkin
Race: Human            Sex: Female
Class: Ranger            Favored Class: Ranger, Rogue
Level: 1            EXP: 000
Alignment: CG         Next Level: 2,000
Age:22         height: 5’7      Weight: 125 lbs
Measurements: 36C-27-35
[/spoiler]


Ability Scores

STR:   12 (+1) Carry: L: 43, M: 86, H: 130
DEX:   17 (+3)
CON:   12 (+1)
INT:   12 (+1)
WIS:   14 +2)
CHA:   12 (+1)


Saving throws & Movement

Saving Throws:            Combat:
Fort: +3               HP: 11/11
Reflex: +5            Init: +3
Will: +3               Speed: 30’


Combat

Offense:               Defense:
Base Attack:+1            AC: 16
TAB: +2            AC (Flatfooted): 13
Ranged: +4               AC (Touch):13
CMB:+2            CMD: +13
AC(Special):  +2 vs Humans


Class Skills(8 per level)

Total   Skill(Abil) (CS+Abil+Mod+Rank)
4   Climb (STR) (3+1+0+0)
7   Craft: Bows(INT) (3+1+2+1)
5   Handle Animal (CHA) (3+1+0+1)
5   Knowledge; Dungeoneering (INT) (3+1+0+1)
7   Knowledge; Geography (INT) (3+1+2+1)
7   Knowledge: Nature (INT) (3+1+2+1)
6   Perception (WIS) (3+2+0+1) 8 in natural surroundings
7   Stealth (DEX) (3+3++01)
9   Survival (WIS)(3+2+3+1)
4   Swim (STR) (3+1+0+0)
10   Track (Survival+1/2 level)

Languages: Common, Elven


Feats
(RF=Racial Feature, CF=Class Feature)

   Fast Learner: Gains 1 SP & HP or other favored class feature at each level
Point-blank Shot: +1 to attack within 30’
CF -   Fav. Enemy; Humans: +2 to Bluff, Know., Perc, Sense Mot, Surv) vs humans
CF -   Track: ½ level+Survival to track & identify tracks
CF -   Wild Empathy: Use level+CHA to effect animal attitudes like diplomacy


Traits/racial Stuff
traits:
+1 SP per level
   Bonus feat at 1st level.
Traits:
Eyes of the Wild (+2 Perception in natural surroundings)
Devotee of The Green: +2 to Know; Nature, Know; Geography and Survival
Pioneer: Gain a horse and +1 to Survival.


Coin

   PP:   0
GP    2
SP:   8
CP:   0


Weapons & Armor

MW Composit longbow(STR+1:  133.33 GP
Dam: 1D8+1   Crit: x3   Rng: 110’   Wt: 3
Dagger:  2 GP
Dam: 1D4+1   Crit: 19-20 x2   Rng: 10’   Wt: 1
StuddedLeather Armor: 25 GP
AC: +3   Dex: +5   Penalty:-1,   SF: 15%   Wt: 20


Equipment

Gear:         Wt:   Cost
Arrows, Durable(20):    3   6.67
Backpack (MW):   5   50
Bedroll:      5   .1
Belt Pouch:      .5   1
Bit and Bridle:      1   2
Canteen:      1   2
Flint/Steel:      neg   1
Kit, Mess:      1.2
Mount; Horse:      neg   neg
Outfit, Explorer:   1   0lb
Rations (5 days):   2.5, 2.5
Tools, Bow):      5   55
Saddle, Riding:   
Saddlebags:      8   4 (5 cbft, 250 lbs)
   Total Weight: 34.5 lbs
   Saddlebags: 13.5 lbs

"I am a Southern Gentleman, which means that I'm a rogue and a scoundrel. When I'm not kissin' the hands of married women, I'm slipping off their wedding rings."
My Ons' & offs'
Absenses & Apologies (Updated 3/02/23)
Blinkins' Thinkin's (Story Ideas)
Yes, I really am blind.
Being Literate is the ability to read and understand a language. When you ask for literate, what you are looking for is Verbosity, which is the ability to use lots of words without actually saying very much... like politicians. I consider myself both literate and verbose.

Warlock

The Bloodrager from the Advanced Class guide, have really caught my eye. I figured I'd go pretty deep on the demonic aspect, choosing Abyssal as the Bloodline and I'd like to tack on a Demon-Spawn Tiefling as the race, part for mechanical reasons and part thematic, if that is okay with you Leviathan. Thinking of going somewhere along the lines of Chaotic Neutral or True Neutral, using the Brigand trait as a tie in for a background of a character that's tired of being hunted and persecuted, wanting to live in a land of his own and start a tribe (with many, many children).

I have a few other ideas in my Robe of Many Things, but this is currently on the top of the list.

1651Leviathan

Jaded: Looks good!

Blinkin: It's promising so far!

Warlock: I like that idea. Don't be afraid of plunging even deeper on the moral spectrum if that's where things take you; evil characters are allowed.

Kord

#13
Interested :)


Description

Tharic has a strong wide-featured with square jaw-line that could chisel granite. His eyes are a deep gray-hue lying bellow sharp eyebrows. His nose is strong and block-like. Flanking the sides of Tharic's wide mouth are two ivory-colored tusks jotting upwards, curving slightly towards his boney cheeks. Tharic boasts a solid hairline with a full head of wiry long black hair that he keeps pulled back. His head rests upon a thick neck and muscular body. Tharic's carries himself upright and ever poised for combat. His skin is light green and his right breast is covered in black tribal markings.

Personality
"The Swordlord's call them the Stolen Lands? Ha! They were never taken. The land belongs to the people strong enough to hold it. Like me." - Tharic

Tharic has always been abrasive to those around him as he had never picked up the finer points of conversation. Such things like politeness or restraint, Tharic only sees as unnecessary and weak. His grasp on language is deeply based in the literal, several witty people have learned this the hard way through knocked-out teeth and battered bones. However, in recent times he has learned to use some constraint when he can see doing so is beneficial. Tharic has a habit of keeping "pets", his euphemism for pleasure slaves. Growing up around humans, he has acquired a taste for the fairer races and has been known to keep a few around at a time to account for his needs. For all his negative aspects, Tharic does have some traits one could consider positive. Tharic is extremely loyal and borderline caring to those he respects. Finally Tharic's love for drink and fine food is uncharacteristic of your average orc. He is a fine cook noted for making the unappealing seem stomachable. Finally, when you get Tharic drunk he is a much more relaxed and forgiving individual.

Background
"Resilient, Tharic is nothing if not resilient." - Tharic's adoptive father.

Tharic was born to a small orc tribe in the River Kingdoms. The eldest son of the tribe's chieftain, Tharic was positioned for a life of power. At least that is what his adopted father had told him. You see at the ripe age of seven Tharic's tribe was engulfed in a great fire. The flames burnt into Tharic's memories deeper than his mother or father's face. The blaze's origin was by no means coincidental, it was the works of a sorcerer by the name of Maric. Maric, the leader of the Broken Serpents, a lesser known bandit gang that traveled the River Kingdoms. Unfortunately, the Broken Serpents had strayed too close to Tharic's tribe while looking for an easy mark. The resulting combat claimed the lives of all of Tharic's kin. Maric, perhaps feeling pity, or perhaps seeing a potential asset, took in the orphaned orc, bestowing on him the name by which he is known. Tharic.

Tharic's youth consisted of murder, highway robbery and slave trading. He was an obvious asset to the Broken Serpents due to his strength and determination. Maric was surprised to see that he assimilated well into the group. Tharic never did like using weapons however, instead preferring the raw unadulterated power of his fists. Tharic discovered that strength was the way of the world. Those with the strength and drive to fight, took from those who were weak.

Tharic was a surprisingly picky eater, especially for an orc. "Spoiled on rich people's food" his bandit brothers would say. When a particularly dull month of banditry lead to a food shortage Tharic started experiments with cuisine. After many failed attempts and regurgitated meals he was finally able to cook at decently enough for the Broken Serpents to make him their official chief. In return Tharic demanded a larger share of any alcohol that the group was able to steal. Maric had started him on the booze-of-quieting potions at a young age and it stuck.

When Tharic reached the age of 18 he began to grow weary of the Broken Serpents, he had been with them 11 years and they had not grown in power or stature in all that time. One deary night after a successful raid on a merchant caravan, Tharic abandoned his adopted father and his bandit brothers, taking with him nothing except some food and one of the beautiful girls they had captured. His intention, to make a name for himself through the only ways he knew how, strength and power. Eastward he traveled with the beautiful human girl in tow. When Tharic reached the East Sellen River he sold the 'well loved' girl to a group of merchants for some extra funds as well as a ride into Restov.

Restov was completely alien to Tharic, he had never seen such 'wealth'. He was eager to see what great and powerful warlords resided in such a place. To his disappointment he found a city where nobles and weaklings ruled and controlled the strong. For the next year Tharic offered his services to these "rich-weakmen" in the hopes of his strength being known throughout the land, and his name rising to the top. That is when he learned of an expedition to the Stolen Lands. Tharic didn't just see an opportunity for gold or power in the venture south. He saw an a chance to get back to a realm he understood. One where the strong prevailed.
My roleplaying on's and off's: https://www.f-list.net/c/kordbluemoon

1651Leviathan

Once there are some completed characters, I'll start tracking them in the first post. For now, we're still wide open for those who are interested.

Blinkin

Consider Lara done. I really can't see anything that I'm going to change, except for an odd accident in the character sheet, if I find one... I always do right after the game starts... last time, I had favored enemy as trolls and Orcs as the enemy the mods were going to and had to clearify it when someone pointed it out to me.

I think I caught that this time. She'll probably be the skills monkey of the party; she can stand up and fight if you give her a blade, but her real place is shooting arrows at everything and protecting the rest before melee starts.
"I am a Southern Gentleman, which means that I'm a rogue and a scoundrel. When I'm not kissin' the hands of married women, I'm slipping off their wedding rings."
My Ons' & offs'
Absenses & Apologies (Updated 3/02/23)
Blinkins' Thinkin's (Story Ideas)
Yes, I really am blind.
Being Literate is the ability to read and understand a language. When you ask for literate, what you are looking for is Verbosity, which is the ability to use lots of words without actually saying very much... like politicians. I consider myself both literate and verbose.

Thorne

This is still going to want a little bit of tweaking for history and such, but the basic sheet is complete.

Cyrende Verdain

Cyrende Verdain
Female Elf (Ekujae) Shaman 1
CG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +10
--------------------
Defense
--------------------
AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
hp 8 (1d8)
Fort +1, Ref +1, Will +5; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron spear +1 (1d8+1/×3)
Ranged longbow +1 (1d8/×3)
Shaman Spells Prepared (CL 1st; concentration +4):
. . 1st—bless, {super}S{/super} (DC 14), cure light wounds
    (1/day) charm animal
. . 0 (at will)—daze (DC 13), detect magic, know direction
--------------------
Statistics
--------------------
Str 12, Dex 13, Con 10, Int 12, Wis 16, Cha 14
Base Atk +0; CMB +1; CMD 12
Feats Sharp Senses[APG]
Traits pioneer, resilient, warrior of old
Skills Appraise +5, Heal +7, Knowledge (nature) +5, Perception +10, Sense Motive +5, Spellcraft +5 (+7 to determine the properties of a magic item), Survival +8; Racial Modifiers +4 Perception
Languages Common, Elven, Sylvan
SQ elven magic, spirits (nature), weapon familiarity, storm burst
Other Gear leather armor, arrows (20), cold iron spear, longbow with 10 candle and 1 pot, backpack, masterwork, belt pouch, candle (10), flint and steel, hip flask, mess kit, mirror, pot, soap, waterskin, whetstone, light horse, bedroll, bit and bridle, feed (per day), riding saddle, hemp rope (50 ft.), saddlebags, torch, trail rations, 2 gp, 9 sp, 8 cp
--------------------
Special Abilities
--------------------
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Storm Burst (5/day) (Su) As a standard action, foe in 30 ft treats all others as concealed for 1 rd.
--------------------
Cyrende (Pronounced, roughly, 'SER-in-DA') got itchy feet one day and wandered north - that's what she tells people. The truth is another matter. An Ekujae in the north is a little like a Snowcaster in the south, with slightly more 'EEK! DROW!' involved.

Not that Cyrende should ever be taken for drow - she's dusky, yes, but dusky-bronze, with green-tinged, long black hair and warm, golden eyes.

Cyrende would not usually be away from the jungle - hell, most times, she wouldn't even have left the village. Her small village, however, was taken by slavers. Most, including Cyrende, managed to escape. The rest were sold, and the village, including Cyrende, have split up, looking for them. Cyrende ended up in the Stolen Lands, looking for her lost sisters.


--------------------

Daseil
Male Horse
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee 2 hooves -2 (1d4+1)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
Tricks Come, Heel, Riding, Stay
Skills Acrobatics +2 (+6 to jump with a running start), Perception +6
SQ riding
Other Gear bedroll, bit and bridle, feed (per day) (2), riding saddle, hemp rope (50 ft.), saddlebags, torch (10), trail rations (5)
--------------------
Special Abilities
--------------------
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.


--------------------

Rythe
Female Raven
N Tiny magical beast (animal)
Init +2; Senses low-light vision; Perception +9
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 natural)
hp 4 (1d8-1)
Fort +1, Ref +4, Will +4
--------------------
Offense
--------------------
Speed 10 ft., fly 40 ft. (average)
Melee bite +4 (1d3-4)
Space 2 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 7
Base Atk +0; CMB +0; CMD 6
Feats Skill Focus (Perception), Weapon Finesse
Skills Appraise -1, Fly +6, Heal +3, Perception +9, Spellcraft -1, Survival +3
Languages Elven
SQ improved evasion, spirit animal (nature)
--------------------
Special Abilities
--------------------
Flight (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spirit Animal (Nature) Move through undergrowth without harm/slowing & no Fly penalties up to windstorm strength.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
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Ideas and inspirations: small groups

Tydorei

Very interested... I have a few characters already made... now to decide who I want to submit...

eBadger

Nys Vendatti
Elven Transmuter
116 years old, 5'8", 150 lbs.

Game specific details-
Leadership roles: Definitely Treasurer; potentially Magister, Grand Diplomat, or even Spymaster as well
Campaign trait: Noble Born, Orlovsky

Nys Vendatti
   
Nys Vendatti (Niss Venn dot ee) is the young scion of the Vendatti clan, a group of elves committed to trade, diplomacy and neutrality.  The clan has a long history as nomads and craftsman, and several hundred years ago used their travels and knowledge toward trade.  They now stand as a wealthy group with a mixed reputation: they are known to trade with anyone, for anything.  They are the source turned to for the exotic, strange, or blatantly illegal.  Recently they’ve gained both renown and condemnation as sellers of exceptional slaves. 

The physical appearance of the clan – silver hair and black nails - is said to derive from a history as dusk elves coupled with an influx of drow heritage, as they utilized marriage unions to gain entry into the markets of the underworld.  Relations are maintained to this day, and the Vendatti clan routinely roam the upper tunnels of the underdark.  Nys himself spent many summers during his youth with his beloved "Nana," a drow matriarch and the sister of his grandfather, the closest pure drow in his line.  Despite her fearsome reputation in the underdark, Nys is very fond of his Nana and often recounts stories of his adventures, mostly beginning with some sort of misbehavior - this sometimes gives him a unique viewpoint of understanding societies that don't adhere to the philosophies of men. 

As the only son of the Highlord Varthen Vendatti, a remote and stern if loving man, Nys was raised with a certain expectation to one day assume a role of leadership within the clan.  Despite this, the long lives of elven kind imply any ascension to serious leadership is centuries away.  Varthen holds noble titles from many lands, given as reward or purchased for the convenience of nobility, and some devolve to Nys as well; however, they put little stock in them, and the only one Nys views as anything more than a credential is his clan title: the Silver Prince of the Vendatti.  His training has been long and practical, including swordplay, magic and business.  He's also developed a talent for body art, including piercings and both temporary and permanent inks, and sometimes utilizes slaves or friends as his canvas.  Nys’ mother was killed when he was still a boy, about 70 years ago, when an Issian lordling attacked them for transporting goods purchased from a hostile realm. 

Now still a young adult by elven standards, Nys is nevertheless well traveled and much older than most mortals he encounters.  His goals involve a swift rise to power, proving himself capable and bringing the Vendatti wealth and security.  He feels no need to rule, instead viewing this expedition as an investment: a few dozen years of work and a modest fee to create, expand and control the economic life and production of an entire kingdom, to the benefit of both the ruler and his own family's wealth.  As the only son of the Highlord, expectations of him are high – possibly unachievably so.  He is impatient and reckless by elven standards although most short lived races don’t have the same perspective on time.  He has never felt any lack of bravery or honor, though he views them much differently than traditional nobility.  Risk is foolish without promise of return and bringing the clan profit and success is the highest form of duty.  He'll certainly help the damsel in distress: he just won't be suicidal about it, and failure to compensate him for the deed, at least within their capability, would be offensive. 

His attitude towards others is likewise at times a bit mercenary, a carryover from his clan’s outlook toward business.  He values honesty, dislikes inflicting harm and understands antagonism is unproductive, but is ultimately goal driven and opportunity or desperation can quickly dismiss manners.   Friends are invaluable, but they don't expect favors for nothing.  A true ally is someone you can expect to keep their word; and those who can do so are very rare. 

Nys has extensive experience with slaves and sees nothing wrong with power and subservience, although the Vendatti are not typical of slavers.  The clan views them as cherished investments and decries unnecessary abuse as inhumane and an unforgivable waste of assets.  Many children have been sold to the clan by families incapable of providing for all their young or unable to provide a talented child's training to rise above subsistence.  The Vendatti's insistence that even condemned criminals be able to earn their freedom back helps inspire loyalty and dedication; usually, purchase by the Nys is salvation from a much worse fate. 

Clan is the one thing sacred to Nys; nearly every action is weighed for its benefit to the family, and betrayal is unthinkable.  He would sacrifice anything to protect them – especially for his two younger sisters.

Orientation: Nys is strictly dominant, and primarily heterosexual. 



& Olivia Vendatti
Raven Familiar
A black raven with a single silver feather
Or sometimes human, early 20's, 120 lbs, 5'5", auburn hair and green eyes

Note: Olivia's role becomes much more interesting with the use of a magical item (a Feather of Alter Self, usable only by her).  It doesn't grant a lot in the way of mechanics, but has much more potential for naughty fun.  I'd like to start with it; otherwise, it'll be on the top of the list of to do's as he levels (specifically, level 6). 

Olivia Vendatti
   
Nys' familiar is a Raven named Olivia; as with other raven familiars she speaks common, with a lovely feminine voice.  In personality she is well matched to her master, if also a frequent source of frustration for him; she is normally submissive to men and a switch with women, highly sexual, voyeuristic and enjoys shocking others with periodic vulgarity and rudeness.  She takes particular delight in humiliating Nys' sexual partners: sometimes transforming simply to watch or taking advantage of his absence or distraction to taunt, tease, or torment.  Although bisexual, Nys has forbidden her from touching other men: something she finds "rather fucking annoying," but abides by with the dedication of a true submissive.  She is surprisingly (and rather pointlessly) kleptomaniac and often steals anything shiny and small that's left out, usually abandoning it once bored (although she is more capable of judging value than most humans, this rarely influences her desires.  She particularly prizes mirrors - she's a bit of a narcissist - bits of glass, beads, buttons, and coins).  She lives moment to moment, with no long term goals and a somewhat childish lack of foresight. 

Several years ago, Nys crafted a unique magical item for Olivia: a silver feather that allows her to alter her shape at will.  Both before and after this, the two have shared many intimate moments.  Although the shapes available to her are many, her favorite is a pale human woman. 


Muse

Good morning!  *bounces and waves* 

I started this adventure path with my table top group, but didn't come near finishing it, and that was a while ago. 

Would you mind another appreciation? 

Are character's from Dreamscarred Presses' psionics' books acceptable? 

*  *  *

You say you'd like a lot of sexiness in this game.  Will you be wanting some non-consensual content?  Or are you more interested in characters who use seduction and fliration as part of how they accomplish their goals--not to mention what they do for fun. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

1651Leviathan

Muse: It's okay that you've played in it before, so long as you don't metagame things too much. As for psionics, I'd be interested in knowing more about the concept you had in mind. In theory, I'm okay with it, though.

As for applications, we're still wide open! We haven't even reached my upper-limit on players, so feel free to submit something.

To your last question, non-consentual stuff is fine, though personally I go more for slightly lighter-hearted forms of it.  Some people might be too eager to rape, essentially, which I plan to explain as a plot-point early in the AP (and yes, I know that's pretty vague!).


Muse

#21
Quote from: 1651Leviathan on August 18, 2014, 05:04:09 PM
To your last question, non-consentual stuff is fine, though personally I go more for slightly lighter-hearted forms of it.  Some people might be too eager to rape, essentially, which I plan to explain as a plot-point early in the AP (and yes, I know that's pretty vague!).

Oh, fun. 

And I'm glad you prefer the gentler sort of non con.  :)  That's exactly how I like it.  :) 

*   *  *

'Scotsi grew up with a clan of mischevious nomadic merchants.  Some might call them 'GYpsies'.  They traveled from place to pllace in wagon houses, buying and selling, exporing and stealin.  Scotsi was a precious child, in lvoe wiht the road, always exploring, poking her nose under every rock to see what was under it. 

By sixteen Sotsi was dancing in skimpy clothing on market daoys to draw in the customers.  She learned tofight with knvies to defend herself, to flirt for the fun of it and secude to get what she wanted. 

once or twice a generation, a child in her caravan was bonr with a gift similar to sorcery, but diferent as well.  Over the generations they learned the terms 'psionicist,' 'Nomad,' and Wilder.   

  To the gypsys, though, they were Walkers .
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

ThisOneGal

#22
Runa Castille
N Human Sorcerer (Nanite Bloodline)
http://www.myth-weavers.com/sheet.html#id=17793



The bastard daughter of [whichever noble house the GM finds most interesting]. With the only physical proof of her lineage being a worn down and beaten signet ring, Runa has spent most of her life working in a capacity not befitting someone of her lineage or ability. She leapt at the chance to explore the Stolen Lands; in the future she could attempt to claim them as her own, but the more immediate monetary reward and the more... interesting nature of the work were the clinchers.

Runa is a driven and direct individual. While she recognizes and respects the value of subtlety, her natural instinct is to use focused and overwhelming force, whether metaphorical or literal.

Chulanowa

Question for the DM - are there any races that are flat-out off-limits? Liiiike one idea floating through my head involves being a centaur, but I imagine that a race worth nearly 30 RP is probably a no-go :) Would there be any others that are just straight-out "no, try something else"?

1651Leviathan

If you've got an idea for a race that'd normally be off-limits for power reasons, I'm open to creating a less-powerful version that falls in line with the core races. So in that sense, I'm not going to say no, but I'm not going to let you use the race as written if it's substantially more powerful than the usual PC races.

Chulanowa

Alright. I was more asking if there were any that are just off-limits for whatever reasons, like "Why the hell is Rostland risking a goblin king on their border/ goddamn!" or "How did that Vanara show up in Issia, again, and why is it taking the Bastard trait?"

;D

I don't mean to be a pest, but I'm like a kid with ADD in a candy-and-pokemon store here. "Ooh! This race! no wait that class, no wait!"

Thorne

*snert* Play a Strix. Cause epic consternation. 

(I run Rise, Sundays. I have a player that did that. Fortunately, no one in the party was running any Chelish humans)...
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
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Ideas and inspirations: small groups

Andi

Erillar, Elven (Aasimar, Peri-Blooded) Arcanist
Description & Background

Even for an elf, Erillar is tall at six foot and a half, broad-shouldered, and muscular. Between his bronze skin, black hair with reddish highlights and eyes the color of burning coal, it is evident that he is no elf, despite the graceful pointed ears and the elven cast to his features. He is dressed in simple robes and carries an oak staff, leading a pack horse with him.

Erillar was born out of wedlock to a shopkeeper's daughter of Kyonin and a Peri paramour. Not quite fully half-celestial, his father decided that the child was better off growing up among the elves and eventually vanished to find some other pocket of evil to eradicate; Erillar grew up with the other Elves, if a little faster, and turned out to be both charming and rather bright. His learning at the local academy of magic, however, was cut short by stories (factual accounts, as he admits) of flings with just about everything female in reach, from classmates to teaching and support staff. The school felt the integrity of their exams at risk and opted to expel the young arcanist, who promptly travelled north through the River Kingdoms in search of his fortune. Now, an opportunity presents itself to be not merely another spellcaster... but a chartered explorer sent by Brevoy to bring another province into the fold.
Sheet

Erillar
Male Peri-Blooded Aasimar (Emberkin) Arcanist 1 (Pathfinder RPG Advanced Race Guide 0)
NG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 6 (1d6)
Fort +0, Ref +1, Will +4
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee quarterstaff +0 (1d6)
Spell-Like Abilities (CL 1st; concentration +3)
. . At will—detect magic
. . 1/day—pyrotechnics (DC 14)
Arcanist Spells Prepared (CL 1st; concentration +5):
. . 1st—grease, summon monster i
. . 0 (at will)—acid splash, light, prestidigitation, read magic
--------------------
Statistics
--------------------
Str 10, Dex 12, Con 10, Int 18, Wis 14, Cha 15
Base Atk +0; CMB +0; CMD 11
Feats Scribe Scroll
Traits outcast's intuition, pioneer, seeker
Skills Diplomacy +3, Knowledge (arcana) +8, Knowledge (planes) +10, Linguistics +8, Perception +7, Sense Motive +7, Spellcraft +10, Survival +3; Racial Modifiers +2 Knowledge (planes), +2 Spellcraft
Languages Aklo, Celestial, Common, Draconic, Elven, Gnome, Sylvan
SQ arcane reservoir, arcanist exploits (see magic), consume spells
Combat Gear smokestick; Other Gear quarterstaff, light horse, arcanist's kit, feed (per day), fishing kit, hooded lantern, pack saddle, parchment, hemp rope (200 ft.), scroll case, spellbook, tent, medium, waterproof bag, 48 gp, 7 sp, 5 cp
--------------------
Special Abilities
--------------------
Arcane Reservoir +1 DC or CL (4/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Consume Spells (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Outcast's Intuition +1 to your Caster Level against dispel attempts.
See Magic (Su) Can detect magic at will. Use 1 reservoir to skip exam time for 1 min.
--------------------
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Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Chulanowa

I see Strix and the only thing i think is...


"Fly, my pretties! Fly! Fly!"

Thorne

*snork*
With 100% less monkey. No, generally, I like Strix - I wish there was a little more lore on them.
You could ... hmm. Elemental bloodline? Oread? Ifreet? (Literally play a hot piece of ...)
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
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1651Leviathan

Chulanowa: I'll be fairly lenient, but if you want to do something exotic, provide justification in your backstory for why it works. So if you do a Vanara, explain why it's in Restov, for example.

Jaded

I was going to put it into Mythweavers, then I remembered how much I hate it after it once again logged me out while I was editing and lost all my changes.  So will probably clean up the text one instead.   

Strangely, the Changeling entry describes them as tall and slender, but their base height is 4'2" + 2d4.  I went with her being 6' anyway unless that is an issue. 

Chulanowa

Ew, Vanara! no, that was just a "for example." So, there's no barred race "master list," within the player's ability to explain why? cool, then  ;D

Jaded, I've got a stat-block template if you want to save yourself some typing;

template
[b]name[/b]
(Sex) (Race) (Class / level)
(Alignment) (size) (Types [subtypes])
[b]Init[/b] ; [b]Senses[/b] ; Perception
[hr]
[b]Defense[/b]
[hr]
[b]AC[/b] , touch , flat-footed  ( dex,  Natural)
[b]hp[/b]  (HD)
[b]Fort[/b] , [b]Ref[/b] , [b]Will[/b]
[b]Defensive Abilities[/b]
[hr]
[b]Offense[/b]
[hr]
[b]Speed[/b] t.
[b]Melee[/b]
[b]Ranged[/b]
[b]Special attacks[/b]
[b]Spells[/b] (CL ; concentration )
[hr]
[b]Statistics[/b]
[hr]
[b]Str[/b] , [b]Dex[/b] , [b]Con[/b] , [b]Int[/b] , [b]Wis[/b] , [b]Cha[/b]
[b]Base Atk[/b] ; [b]CMB[/b] ; [b]CMD[/b]
[b]Feats[/b]
[b]Skills[/b]
[b]Languages[/b]
[b]SQ[/b]
[b]Traits[/b]
[b]Drawback[/b]
[b]Combat gear[/b]
[b]Other gear[/b]

name
(Sex) (Race) (Class / level)
(Alignment) (size) (Types [subtypes])
Init ; Senses ; Perception


Defense


AC , touch , flat-footed  ( dex,  Natural)
hp  (HD)
Fort , Ref , Will
Defensive Abilities


Offense


Speed t.
Melee
Ranged
Special attacks
Spells (CL ; concentration )


Statistics


Str , Dex , Con , Int , Wis , Cha
Base Atk ; CMB ; CMD
Feats
Skills
Languages
SQ
Traits
Drawback
Combat gear
Other gear

eBadger

Quote from: Jaded on August 18, 2014, 11:23:50 PM
I was going to put it into Mythweavers, then I remembered how much I hate it after it once again logged me out while I was editing and lost all my changes. 

Next time that happens, open another window and log in, then resend on the first window and it'll record all your info. 

Although I'd still suggest you save often. 

Jaded

Quote from: Chulanowa on August 18, 2014, 11:34:06 PM
Jaded, I've got a stat-block template if you want to save yourself some typing;

Thanks  :-)

Quote from: eBadger on August 18, 2014, 11:45:19 PM
Next time that happens, open another window and log in, then resend on the first window and it'll record all your info. 

Although I'd still suggest you save often. 

Ah, thanks, will have to try that.  I hit save and it kicked me to the log in screen, so I kinda rage quit at that point.

Edited Character v1.0
Ashia
Female Changeling (Court) Bard 1
True Neutral Medium Humanoid [Changeling]
Init 3; Senses Darkvision 60'; Perception 3


Defense


AC
  Naked:    14, touch 13, flat-footed 11 (+3 dex,+1 Natural)
  Silk:        15, touch 13, flat-footed 12 (+3 dex,+1 Natural)
  Lamellar: 18, touch 13, flat-footed 15 (+3 dex,+1 Natural)
HP 6 (1d8)
Fort -2, Ref +5, Will +1


Offense


Speed 30 ft.
Melee
  Dagger: +0, 1d4, 19-20/x2, 10ft
  Rapier: +0, 1d6, 18-20/x2, -
Ranged
  Shortbow: +3, 1d6, x3, 60ft
Special attacks
  Claws (2): +0, 1d4, x2, -
Spells (CL 1; concentration +4)
  0-Ghost Sound
  0-Prestidigitation
  0-Read Magic
  0-Detect Magic
  1-Sow Thought
  1-Charm Person


Statistics


Str 10, Dex 16, Con 7, Int 14, Wis 9, Cha 18
Base Atk +0; CMB +0; CMD 13
Feats Spellsong
Skills Acrobatics +7, Diplomacy +9, Perception +3, Perform (Act) +8, Perform (Sing) + 8,
Sleight of Hand +7, Spellcraft +6, Stealth +7, Use Magic Device +8
Languages Common, Elven, Draconic, Orc
SQ Object of Desire, Bardic Performance 8/d (Countersong, Distraction, Fascinate, Satire), Heraldic Expertise
Traits Charming, Possessed, Noble Born (Lebeda)
Drawback -
Combat gear Dagger, Rapier, Shortbow w/60 Arrows, Silken Ceremonial Armour, Lamellar (Leather)
Other gear
Backpack
Bedroll
Flint and Steel
Belt Pouch
Trail Rations (10 days)
Rope, Silk
Signet Ring
Soap
Waterskin

Entertainer's Outfit
Traveler's Outfit

8 Gold
1 Silver

No one ever really explained how Ashia came to be adopted by the Lebeda Family.  There were always gossip from the maids and other children, but none of them seemed to really know.  At least, as far as Ashia could tell.  It was obvious to Ashia, even at a young age, that she wasn’t one of them.  She was tall, an even six feet, as well as slender and almost frail.  Her eyes were mismatched, one the green of a spring leaf, the other the gold of a cat’s eye.  Her ears were pointed like an elf.  Her skin was unnaturally pale, almost ivory, no matter how long she spent in the sun.  So she was raised among the children, but was never truly one of them.  She was trained and taught to serve the family that she was never truly a part of, first singing at the local temple, then acting for the entertainment of those the family traded with.

The magical talent came later, in time with a strange call to leave, to explore, that struck her along with puberty.  She resisted, afraid of the world beyond what she had seen, unsure of the strange powers of her voice, and gradually it faded away.  Still, she never felt at home.  As she aged, as she mastered the magic within her and how to use the sword and bow, she once more felt a draw to leave, to explore, to make a name for herself separate from the back-biting Lebeda.  The Stolen Lands seemed as good a place to start as any.

Ashia is at once reserved and outgoing.  She makes her living as an actress and singer.  This range from simple temple songs, to mocking the lords and ladies of the realms.  It isn’t always a steady living, and occasionally the richer members of the crowd require a, nudge, but it has granted her independence.  When she isn’t acting or singing, she tends to be quiet, to watch and learn from the background.  She has long since tired of the attention of men, though she is not above using them for her own advantage or using her body as a tool. 

While she wouldn’t consider herself greedy, Ashia’s primary motivation is wealth and to a lesser extent, power.  She would rather do good than evil, but in her mind, it is all relative.  She has no qualms about parting a rich merchant from his belt pouch magically, though she would prefer they do so willingly.  She dislikes the nobility, but at the same time, she wants to show them up.  She wants to prove she is better than all her former playmates and friends. 

Although she no longer hears the call she did when she first went through puberty, Ashia still occasionally hears the whispering voice in her mind.  It promises power, knowledge, anything and everything.  She usually ignores it, but occasionally it will reveal some useful bit of information that she desire, as if to entice her to listen.

Notes
*Bonus equal to half bard level on Diplomacy, Knowledge (History, Local, Nobility).  1/d Reroll Checks 
*Swift Action - Conceal casting of a bard spell as a performance. Perception or Sense Motive to detect, uses 1 round of Bardic Performance.
*Move Action - Use 1 round of Bardic Performance to maintain spell with duration of concentration. Can cast another spell in same round
*+1 Bluff/Diplomacy against people who are sexually attracted to her
*+1 trait bonus to save DC of any language-dependent spell you cast on such characters
*1/day attempt knowledge check even if not trained. +2 if trained.

Muse


'Scotsi grew up with a clan of mischievous nomadic merchants.  Some might call them 'Gypsies'.  They traveled from place to place in wagon houses, buying and selling, exploring and stealing.  Scotsi was a precious child, in love with the road, always exploring, poking her nose under every rock to see what was under it. 

By sixteen Sotsi was dancing in skimpy clothing on market days to draw in the customers.  She learned to fight with knives to defend herself, to flirt for the fun of it and seduce to get what she wanted. 

Once or twice a generation, a child in her caravan was born with a gift similar to sorcery, but different as well.  Over the generations the gypsies learned the terms 'psionicist,' 'Nomad,' and Wilder.   

  To the gypsy, though, they were Walkers.  Whether they harnessed their inborn power through the wildest heights of passion or--later--through careful study and self discovery, motion was always their passion and their power.  The mightiest Walkers--figures of their legends--could skate down roads as if they were frosted over lakes, dance a foot above the ground, travel a hundred miles in a heartbeat. 

'Scotsi learned a formal expression of these powers from her grandmother, who caught her just in time to keep her powers from being forever tied to her passions.  With instruction and intersection, Scotsi broadened her understanding of what a walker could be. 

  In her seventeenth year, Scotsi left her wagons in Brevoy, following rumors of another like her.  She never found the mysterious redheaded 'sorceress' who needed neither words, nor gestures, nor componets.  instead, she found a year and a half of suffering and sexual servitude to a thief's guild run brothel. 

  She also found the best friend and sweetest lover she'd ever had, but that's another story, for another night. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Warlock

#36
Not nearly completed, but I hope that his personality places him firmly in the Chaotic Evil camp while being functional in different aligned groups, I'll turn it around in my head and see if there's something I can expand or add.
---------
Nicholai
Male CE Tiefling (Demon-spawn) Bloodrager, Level 1, Init +4, HP 13/13, DR 5 Fire, Cold, Electricity, Speed 30ft
AC 18, Touch 12, Flat-footed 16, CMD 17, Fort +4, Ref +2, Will -1, CMB +5, Base Attack Bonus +1   
  Greatsword +5 (2d6+4, 19-20/x2)
  Handaxe +5 (1d6+4, x3)
  Breastplate (+6 Armor, +2 Dex)
Description

Rough Image Estimation
Nicholai has a strong, scarred, oval face with well-defined cheekbones and rough features. His almond shaped eyes are fiery, blue slits, aflame with a warm abyssal light. Above are his thick eyebrows, uneven with an arched shape. A roman nose, full lips, colored a shade darker than his dusky skin, and Nicholai’s fanged teeth compliments his fiercesome and predatory sneer. A mane of  waved black hair erupts from his head and tipped with streaks of of a bluish-white.

A faint scent of sulfuric smoke tinges Nicholai 's sun-kissed skin, that's stretched across his muscled frame. Spread across his shoulders are sinister and bony protrusion cast in a black tone and layers of reptilian scales surrounds the unnatural growths. Claw-like nails adorn Nicholai 's hands and talons scratch the earth he walks on, certain in his steps. Numerous scars mars his chiseled and compact body each seemingly pulsating and glowing, almost unnoticeable, with a reddish hue.  A reptilian tail grows outwards from Nicholai 's firm ass, steadying his movements, giving him a naturally graceful gait.

Cut in a simple utilitarian design, his tight fitting breeches are little more than the linen it's composed of, accenting his physical features and doing little to hide a bulge when aroused.. Nicholai's gambeson, a wool padded overcoat, fits snugly over his body, hiding much of his body shape and is crafted in the same dull light brown as the paired breeches. Beneath the gambeson is a lighter and airy tunic, for a less militaristic look and is in a similar earthy color. From Nicholai's garments rises a faint odor of blood, embedded from the victims of his wrath. Completing the set of clothes, is an over-sized hooded leather cloak, lined with fur, made to account for the extra bulk of his armor.
Personality
Burning with desire, a complex web of restraint and passion guides Nicholai's actions and influenced further by an inborn lust for the hedonistic and wicked. Faithful and pious, holding the practices of Lamashtu as central to his beliefs with a strong sense of the value of life as part of her will and propagation of the faithful. Utterly loathing violent practices outside his faith, seeing scars of non-believers as unearned and prefer the submission due to force of will before combat, however eagerly slaughtering with abandon should the cattle sufficiently rise his ire. Unbowed before lords, the shackles of civilization and its laws are of little value, but is not above seeing others bound by those constraints and exploit their sensibilities. Feeling as sense of awe and joy at unexplored and savage wilds that's contrasted against a brash and irritable attitude in population center as Nicholai  tries to keep his calm, adopting a veneer of respectability fueled by self-preservation.

Sexual Orientation: Switch. Heterosexual. Life is a struggle where the strong rule above the weak and birth is its purpose.
Background
Birthed at the edge of civilization as the culmination of a ritual to the Mother of Monsters. A rough start to life, forced to experience the darkest parts of the world from the moment of conception: Famine, death, disease, persecution, rape and banditry. Under the careful tutelage of the elders of his cultish tribe he learned to embrace it and revel in the misfortune of others.

'Suffering' a close connection to his abyssal ancestry  Nicholai learned to harness the innate power within him, fueling his frenzy with intense emotions of hate, rage, lust, even joy and sadness to reach a euphoric battle-lust, unleashing carnage in his path. A carnage that did not went unnoticed by the Lord-Mayor in Rostland, who through a long series of events managed to capture Nicholai.

Within the confines of a dark dungeon, chained to a wall, Nicholai was given a choice to either ''Be exiled and join an expedition to the Greenbelt'' or ''Suffer certain death at the Headsman's axe''. With no lost love to his homeland and an attachment to his life, there was no doubt in his mind as he choose the former and he began preparing himself for the adventure that is to come...


Edit: Background added.
Edit2: Facial description added and completed.

Marie Reynolds

#37
This is a work in progress.

Character sheet

Name:Izora
Alignment: Neutral Evil
Age: 19
Height:4'11”
Weight: 160 lbs
Hair: Blonde Braided
Eyes: Blue
Gender: female
image: http://www.pinterest.com/pin/296745062920931574/

Strength:13
Dexterity:14
Constitution:13
Intelligence:16
Wisdom:12
Charisma:12

Hp:10
Fort:0+1=1
Reflex:2+2=4
Will:0+1=1

bab:0
M:1
R:2
Initiative:2
Acrobatics:1+2+3=6
Bluff:1+1+3=5
Climb:1+1+3=5
Disable Device:1+2+3=6
Escape Artist:2+2+3=7
Knowledge(Local):1+3+3=7
Perception:1+1+3=5
Sense Motive:1+1+3=5
Sleight of Hand:1+2+3=6
Stealth:1+2+3=6
Swim:1+1+3=5

Improv skills regularly used:
Appraise:0+3+2+3=8
Disguise:0+1+2+3=6
Knowledge(Dungeoneering): 0+3+2+3=8
Intimidate: 0+1+2+3=6
Linguistics: 0+3+2+3=8
Craft:0+3+2+3=8
Perform:0+1+2+3=6
Profession: 0+1+2+3=6
Use Magic Device: 0+1+2+3=6


Class abilities:
Sneak Attack +1D6
Trap finding

Feats:
Fast Learner
Improvisation


Leather Armor   +2 AC

340
-10 leather armor
330
Background

Background:

A young women known nothing more as the number 76. She was purchased by a thieves guild from her parents practically as soon as she could walk. She was taught to pickpockets and just live as a source of income for the guild. Then as she grew up and matured an became quiet the beauty she was transferred into the brothel which was directly overseen by the guild leader Roth. Number 76 continued her life as just a source of income for the guild and now her body was the income instead of her hands. This began to build the hatred of her life in the river kingdoms as property of the guild not even a member given any rights or standing. As her time in the brothel she only developed one friend a gypsy girl who was brought in to the brothel and as time went on and could find the time to plan there eventual escape. The bond was formed cause 76 was the one tasked with training the new member and working along side her as a new pair team to increase the entertainment value for the brothel.

1651Leviathan

Awesome, good work so far, everyone! If you're watching the thread, though, we're still open.

ThisOneGal

Alright, some I've posted some basic character stuff now.

TheHangedOne

I might be interested. I've never really played Pathfinder before, though I'm familiar with tabletop games in general. So dice rolling, statting out characters, etc., I have experience there, would just need to read up on the particulars of Pathfinder. I didn't see any dedicated healers (though if I missed something, please point it out), which I may end up doing.
A&A's and O&O's *Status: Here and there | Games: Aiming for punctuality*
"In prosperity, our friends know us; in adversity, we know our friends."
"In the ocean of knowledge, only those who want to learn will see the land."
"Before you roar, please take a deep breath."
Check out my poet tree!

1651Leviathan

Quote from: TheHangedMan on August 19, 2014, 08:36:20 PM
I might be interested. I've never really played Pathfinder before, though I'm familiar with tabletop games in general. So dice rolling, statting out characters, etc., I have experience there, would just need to read up on the particulars of Pathfinder. I didn't see any dedicated healers (though if I missed something, please point it out), which I may end up doing.

I don't believe we've got any dedicated healers yet, though don't feel obliged to do one just for that reason. As for not being too familiar with Pathfinder, don't worry. Do the written parts first, and you can work through the mechanics at your own pace.

Chulanowa

I've gotten myself more or less settled - I'm looking at a Human / half Elf / halfling, who's some sort of mounted head-beater - I'm looking primarily at Cavalier of course, though paladin or even a Hunter with a rideable companion seems pretty smooth, too.

SheerFantasia

If there's some room left in this, I wouldn't mind contributing a half-elf or aasimar oracle...

1651Leviathan


Blinkin

Hmmm... a proposed paladin and an evil character... THAT should be interesting. Party cohesion may just of taken a fatal blow.
"I am a Southern Gentleman, which means that I'm a rogue and a scoundrel. When I'm not kissin' the hands of married women, I'm slipping off their wedding rings."
My Ons' & offs'
Absenses & Apologies (Updated 3/02/23)
Blinkins' Thinkin's (Story Ideas)
Yes, I really am blind.
Being Literate is the ability to read and understand a language. When you ask for literate, what you are looking for is Verbosity, which is the ability to use lots of words without actually saying very much... like politicians. I consider myself both literate and verbose.

Thorne

Or it may get Very Entertaining, depending on the Paladin Code in use. I've got popcorn. >.>
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

Blinkin

True. If that popcorn has extra butter, I'll bring the softdrinks. ;)
"I am a Southern Gentleman, which means that I'm a rogue and a scoundrel. When I'm not kissin' the hands of married women, I'm slipping off their wedding rings."
My Ons' & offs'
Absenses & Apologies (Updated 3/02/23)
Blinkins' Thinkin's (Story Ideas)
Yes, I really am blind.
Being Literate is the ability to read and understand a language. When you ask for literate, what you are looking for is Verbosity, which is the ability to use lots of words without actually saying very much... like politicians. I consider myself both literate and verbose.

1651Leviathan

Keep 'em coming. I'll be setting a closing deadline soon, so stay tuned for that.

TheHangedOne

On second thought, Leviathan, I don't think I'll be able to play in this game. I hope everyone has fun with it.
A&A's and O&O's *Status: Here and there | Games: Aiming for punctuality*
"In prosperity, our friends know us; in adversity, we know our friends."
"In the ocean of knowledge, only those who want to learn will see the land."
"Before you roar, please take a deep breath."
Check out my poet tree!

RubySlippers

Just want to check can I play one of these, not sure which type will use this as a basic option for a Godling?

http://www.d20pfsrd.com/classes/3rd-party-classes/super-genius-games/adept-godling

From one of the common races.

1651Leviathan

I'm afraid that I'm not going to allow Godling. It's 3rd party, so I'm not all that familiar with it, and it opens the flood-gate to lots of stuff. The only exception to my paizo-only rule would be psionics stuff.

RubySlippers

I could ask, so no Demigods in training. Pity.

Oh well there are other options.

Chulanowa

#53
At the moment, I'm totally done. The only thing is that her Order and Teamwork Feat might be up for change, especially depending on what sort of composition our party ends up with - but Order of the Dragon is nice and all-around helpful, and everyone likes +1d6 precision damage, even if it's only for 3 rounds a day, right?


Inspirational Images
Name: Lysa Sylkibush
Race: Gnome
Class: Cavalier
Campaign Trait: Rostlander
Deity: Erastil

Stat block
Lysa Sylkibush
Female Gnome Cavalier 1
CG Small Humanoid (Gnome)
Init +2; Senses Low-light Vision; Perception +2


Defense


AC 17, touch 13, flat-footed 15 (+2 dex, +3 armor, +1 shield, +1 size)
hp 11 (1d10)
Fort +4, Ref +2, Will +1
Defensive Abilities Defensive Training. Illusion Resistance


Offense


Speed 20 ft.
Melee Lance +5 (1d6+3/x3) or
   longsword +5 (1d6+3/19-20)
Ranged Composite longbow +4 (1d6/x3)
Special attacks Challenge 1/day, +1 attack vs. goblins and reptilians
Challenge
Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier's melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier's level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

   Challenging a foe requires much of the cavalier's concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.

   The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order.

Spell-Like Abilities (CL 1st; concentration +3)
   1/day - ghost sound (DC 12)
   1/day - Prestidigitation (DC 12)
   1/day - Dancing Lights (DC 12)
   1/day - Speak With Animals (DC 13)


Statistics


Str 16, Dex 14, Con 12, Int 10, Wis 12, Cha 14
Base Atk +1; CMB +3; CMD 15
Feats (1) Power Attack, (Tactician) Precise Strike
Skills Diplomacy +6, Handle Animal +6, Knowledge (Local) +5, Knowledge (Nature) +8, Perception +2, Ride +6, Stealth +6, Survival +5
Languages Common, Gnomish, Sylvan, Giant
SQ Order (Dragon), Tactician, Mount, Keen Senses, Obsessive
Traits Rostlander, Affable, Know the land
Other gear Studded leather armor, lance, longsword, light steel shield, cold iron Dagger



Background
   Lysa grew up in New Stetven, the child of experimental wainwrights (don't ask, it's technical). They were gnomes of the forest drawn to the city for its bustling trad, and had not completely left their roots - during winters, when trade was slow and children expensive, her parents arranged for Lysa to live with her aunt Trig and her husbands on their weasel ranch.
   Weasel ranch? well, to be fair, Trig started out with sheep, but ended up with weasels instead. Not one to turn away an opportunity she and her husbands (Trig makes no bones about her enjoyment of men, for sure) set about rearing the creatures much as other, saner people would rear hunting dogs or horses. At any rate, Lysa wintered with this family and their animals, and loved it every year.
   Especially the animals. Lysa had a special affinity for the beasts of the natural world - for most of the year, all the animals were the feral street creatures and livestock filling New Stetven. But in winter, with the sound of falling snow replacing the constant rumble of wagon wheels, she could enjoy the natural world and even the outskirts of the forest!
   It was one such winter that she met and forced a bond with Chitter. Born out of season, Chitter would have been the runt of his litter, if there were a litter besides him. And of course "runt" is a relative term - Chitter was the size of a gnomish infant, and Lysa fell in love instantly. She helped raise him through the winter, feeding him scraps once his teeth came in, playing with the animal, and otherwise treating him as  pet.
   When the long winter was over, the pampering had left Chitter one of the larger creatures on the ranch... and Lysa's eldest uncle Jerrontal presented her with a specialty saddle for the creature. That first ride through the woods on the back of Chitter's loping form brought Lysa a new kind of joy, the awakening of dreams and desires; she fancied herself a knight, like the parading nobles of the Khavortorov family she saw in the city.
   And so, with the warmth of spring, she added her name to the lists of a joust outside the walls of New Stetven; it only cost her almost all of the allowance her parents had been saving, but she was on the list! For two months she swam around in her own fantasies of winning, the fancies of the lads and ladies, and just the glory of it all! The reality was... different. When she rode out on Chitter, the response from the stands wasn't awe, but laughter at the gnomish girl who in honesty could barely keep a reign on her excited, bounding mount. Her cheeks burned, but she persisted in at least trying. The hard part was keeping Chitter from mangling the dog of the halfling that unseated her.
   It was that willingness to try that caught the attention of Sir Alemby, a knight-errant who had likewise bought his way onto the lists. With permission from her parents, Alemby took Lysa as his squire.  For several years the two traveled southern Brevoy, with occasional excursions into Issia or even south into the River Kingdoms. Alemby taught her not just the practical aspects of knighthood and living from the land, but the esoteric ides of honor and duty and glory.
   Lysa has since set out on her own, in pursuit of adventure and fame and duty. The recent call to bring Stolen Lands back to Brevoy sounds like just such an opportunity for a valiant gnomish knight such as herself!

Personality
   Lysa is outgoing, affable, and curious. She wants to know how things - and people - work. What makes them go. She has a love for the land around her, and its people - nothing captures her ire like poor treatment of animals or the common people. She tries hard to cast herself as the knight ideal, a gnomishly romanticized vision of chivalry and dignity. of course, she doesn't... quite live up to that ideal, partially because, well, gnome on a weasel, and partially because the man she learned it from was a hard-drinking, woman-loving son of a Cayden preacher. She is first and foremost an adventurer!, seeking fun, glory, and looking to bring her sense of right and wrong to help others and her fellows.  As a knight, Lysa tries to keep brushed up on politics, and courtly behavior. In such environs she probably tries to hard, coming off as silly and foppish, even if earnest.

Sexuality
   Lysa's fairly inexperienced; Her first time was with a farm boy, the son of a man hosting her and Alemby. Those strong human hands holding her up while... mmmm. Some time after that, she drew a tavern serving girl to her rooms, just to see what all of Alemby's fuss over women was about... and now she understands his infatuation almost completely (almost - potion of alter self required for further study!) Lysa is at least bisexual, probably pansexual - she's only met the two genders so far, and would be pretty curious about variations on the theme. Tough not hugely promiscuous herself - she's often busy, after all, weasels are high-maintenance, plus knightly duties and such - she doesn't judge those who are. Sex is an enjoyable form of play, and Lysa doesn't take it too seriously - romantic love, on the other hand...

Description:
   Lysa is tall and rather athletic for a gnome, having spurned the academics and theory of her fellows for a life under the sun and on the saddle. Her skin is the warm pink of peach fuzz, dappled with a few frecles over the bridge of her nose, below her overly-large purple eyes. Soft lips are usually quirked upwards into an easy smile, all framed by a thick mane of silky hair the color of spring leaves. From between those strands poke the tips of pointed ears.

   When not riding to battle, she favors loose, breathable clothing to allow herself freedom of movement and a minimum of hassle. if she can get out of it, she'll never wear a full gown or skirt, and finds such garments awkward at best. No matter the occasion, she always has her longsword with her; she regards it as a symbol of her knightly station, though in town and when visiting, the hilt is tied to the scabbard with an assortment of gold-and-black cords.

   Her gear for battle, or long outdoors travel is well-used and a little grungy, earth-toned leather set with brass studs, each in the shape of an acorn. She wears this without tabard or surcoat, though her shield is embossed wit hthe twinned dragon of Brevoy, lined in copper. her primary weapon is a length of ash, limed for hardness and darkened with charcoal stain, capped with a flared steel head. Several ribbons of cloth, each a mark of a prior victory, flutter along the shaft of the weaon, starting halfway from the head and going all the way to the grip.

Chitter

Creatures like Chitter keep chicken farmers up at night with cold sweats. A lithe,
agile creature of muscle and teeth, the animal is nothing less than a weasel the
size of a large hound - longer, in fact. Rich russet brown fur covers most of his
body, save for the ivory-white of his throat and belly. Most frighteningly is the
fact that he's clad in leather armor to protect his throat, limbs, and flank; This is
the last thing the world needs, is gigantic polecats dressed for battle!

Stat Block

Chitter
Chitter
Male Giant weasel companion 1 (Charger archetype)
N Medium animal
Init +4; Senses Low-light vision, scent; Perception +5


Defense


AC 18, touch 16, flat-footed 16 (+4 dex, +2 natural, +2 armor)
hp 18  (2d8+2)
Fort +4, Ref +7, Will +1
Defensive Abilities


Offense


Speed 50 ft
Melee Bite +2 (1d6+2 plus grab)
Ranged
Special attacks grab
Grab
   If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability. If the creature can use grab on creatures of other sizes, it is noted in the creature's Special Attacks line. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text).

   Creatures with the grab special attack receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.



Statistics


Str 14, Dex 19, Con 13, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3 (+7 grapple); CMD 17
Feats Light Armor Proficiency, Combat Reflexes
Tricks known attack, come, defend, down, guard, heel, track
Skills Acrobatics +8, Climb +6, Perception +7, Stealth +10, Swim +4
SQ Compression, Link, Mounted Challenge
Link
A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Mounted Challenge
When ridden by a cavalier, chargers gain half of the bonuses and penalties granted by the cavalier's challenge class feature.

This ability replaces share spells*

Other gear Leather barding, bit and bridle, saddlebags

eBadger


Chulanowa

Thanks! They're Brevoy's #1 source of weasel cheese  (or "fromage du furet,' as their packaging calls it...) O8)

Muse

Scotsi

History is posted earlier in this thread by myself and Marie Reynolds. 

Close to done here. 
https://docs.google.com/document/d/1EWvCFaTPV7iKbOE4nMzFnhXtD4kiUxM2peoWaZGaXgc/edit
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

SheerFantasia

Just to note, I've been a tad busy so I've only had time to make a rudimentary character sheet on Myth Weavers found here: Sarryn Kel (Oracle) Beastbrood Tiefling.  I shall complete all the other pertinent details by tomorrow or Monday latest and hope he gets accepted  ;D

At present the campaign trait I've chosen is Noble Born (Medvyed).

Marie Reynolds

This is the Completed Sheet.

Character sheet

Name:Izora
Alignment: Neutral Evil
Age: 19
Height:4'11”
Weight: 160 lbs
Hair: Blonde Braided
Eyes: Blue
Gender: female
image: http://www.pinterest.com/pin/296745062920931574/

Strength:14
Dexterity:14
Constitution:12
Intelligence:16
Wisdom:11
Charisma:12

Hp:10
Fort:0+1=1
Reflex:2+2=4
Will:0+1=1

bab:0
M:2
R:2
Initiative:+4
Acrobatics:1+2+3=6
Bluff:1+1+3=5
Climb:1+2+3=6
Disable Device:1+2+3=6
Escape Artist:2+2+3=7
Knowledge(Local):1+3+3=7
Perception:1+0+3=4
Sense Motive:1+0+3=4
Sleight of Hand:1+2+3=6
Stealth:1+2+3=6
Swim:1+2+3=5

Improv skills regularly used:
Appraise:0+3+2=5
Disguise:0+1+2=3
Knowledge(Dungeoneering): 0+3+2=5
Intimidate: 0+1+2=5
Linguistics: 0+3+2=5
Craft:0+3+2=5
Perform:0+1+2=3
Profession: 0+1+2=3
Use Magic Device: 0+1+2=3


Class abilities:
Sneak Attack +1D6
Trap finding
Traits:
Reactionary: +2 to initiative
Brigand(kingmaker player guide)
Stealthy Escape if escape succesfull +2 to bluff to pretend to still be restrained.
Feats:
Fast Learner
Improvisation


Leather Armor   +2 AC 15 lbs
5 daggers:

1d4
19–20/×2
10 ft.
1 lb.
P or S


2 Blanket
5 sp
3 lbs.1
Medium Tent:

15 gp
30 lbs.1


Total weight  carried: 105.5lbs
340
-10 leather armor 15 lbs
330
-10  5 daggers 5lbs
320
-15 Medium tent 30 lbs
305
   -1 2 blanket 6 lbs
304
-50 Disguise kit 8lbs
254
-70 Manacles and fetters and two simple locks for medium creatures. 6 lbs
184
-85 false Manacles and simple lock 3lbs
99
-10 50 ft of silk rope 5lbs
89
-2 back pack 2lbs
87
-30 Thieves Tools  1lbs
57
-1 Flint and Steel 1 lbs
56
-1 10 Pitons 5lbs
55
-1 rope 10 lbs
54
-1 grappling hook 4lbs
53
-10 mirror ½ lbs
43
-1 water skin 4lbs
42
-1 to get 10 sp
41 gp 6 sp 9 cp
Background:
She never had a name other than Number 76. 

Seventy-Six was purchased from her parents by the Thieves' guild when she was barely old enough to walk.  Faigin Bol taught her to pick pockets and shoplift for the profit of the Guild.  The more money she brought in, the better she was fed.  As she grew older, she learned to climb into second story windows and steal from jewelry boxes, all so she wouldn't starve and was occasionally given a piece of candy. 

Hatred and resentment festered in her heart for as long as she could remember, but she was too afraid to run away. 

As Seventy-Six matured, she proved to be very beautiful.  Guild-master Roth had her cleaned up and fed well.  Then he claimed her virginity in a night of elaborate rope bondage and forced passion before sending her to the guild's brothel.  Now her body was the source of her profit, not her laboriously honed thieving skills. 

And still the profit went only to the Guild. 

The only light in Seventy-Six's life came in her seventeenth year.  The thief's guild acquired a new slave—a gypsy girl named Scotsi.  Though Scotsi was also a virgin when Guild-master Roth had his way with her, something about the girl's passionate nature and gentle heart set a special fire in him.  She had an innocence and joy he couldn't crush, but he was determined to ultimately succeed! 

After a night and a day in Roth's ropes, the shamed and undeniable pleasured gypsy girl was sent to the brothel.  Seventy Six was trusted with instructing her.  The two girls found solace, peace, and love in each others' arms.  When they were together, even the demeaning position of providing pleasure to the highest bidder for their captor's profit—though still unacceptable—became a life they still found joy in. 

Their first night alone together of their own will, Scotsi asked her new mentor the other girl's name.  She cried when she discovered Seventy-six had none, then asked if she could give the other girl one. 

Almost a year later, with Scotsi alternatively serving at the brothel and in Guild-master Roth's bed, the purple haired beauty whispered into her friend's ear in the sweet afterglow of tender loving, “Your name is Izora.” 

In tears of joy, Izora swore to her friend that they would escape.  The fear of Roth held no more power over her.  After many tearful kisses, Izora whispered to her lover, “You must never call me that 'til we escape, sweet friend.” 

Freed from her fear, Izora learned that the more joy she took in sex, the more power she could excerpt over the men enjoying her.  While Scotsi pretended to surrender further and further to Roth, Izora flirted with the guards, winning their jealously possessive hearts and loins. 

After a particularly prosperous festival, Scotsi whispered to her master that he should reward the men. 

The next night, the soldiers enjoyed an orgy.  Izora danced for them, flirting with each guard in turn.  At the end of the dance, each guard moved to be the first to enjoy her.  When none would back down, a brawl broke out, that became a general melee. 

Izora slipped away and to Roth's room with a stolen dagger.  She found Scotsi naked, wrists bound to the back of a harness and frog tied.  Roth teased and tormented her with lips, tongue, feathers and crop, keeping her on the edge 'til it pleased him to enter her... 

Izora came up behind him and slit his throat, then stabbed him over in over in the back and chest.  Izora knelt over him and watched him draw his last breath.  When she looked up, she found Scotsi crying.  She assumed it was just the sexual torment, and perhaps relief for her freedom.  It was these things, but Scotsi also felt sorrow for what her beloved had lost in the moment of brutal violence. 

They escaped with clothes and a bag of gold.  The guild was in chaos, many of the guards having killed each other and several other slaves in revolt.  The girls spent a quite year, surviving and thriving, loving each other and learning to use their femininity to advance themselves.  They couldn't simply settle down and be together, maybe find a man to share.  The road was out there, the world was out there 

They were not afraid.

Muse

Name:      ‘Scotsi McVie
Alignment:   Chaotic Good
Class:      “Walker” (Psion, Nomad)
EXP:      0
Next Level:   1,000
Faith:      Desna
Race:      Human
   
Age:      19
Birthday:      
Gender:      Female
height:      5’1”
Weight:      100lbs
Measures:    34”D, 24”, 30”
Skin:      Smooth, silky sienna. 
Hair:      Raven black with strong amethyst highlights.  It flows freely down her tight back, paster flared hips, nearly to the backs of her knees.     
Eyes:      Amethyst, glowing softly when she taps her power.     
Style:      Sandals, purple crystal and copper jewelry.     

https://docs.google.com/document/d/1EWvCFaTPV7iKbOE4nMzFnhXtD4kiUxM2peoWaZGaXgc/edit
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

1651Leviathan

Since I seem to have characters from most people who've expressed interest, I'll be making my decisions tomorrow, and then starting us up from there. You've got until then to submit!

Dracorion

#61
Cripes, I get back from a week-long trip and a busy day today to find this. Oh boy, hopefully I can still throw my hat in the ring, so here goes.

Hskori "Kori" Liese
Suli-jann Barbarian


Description


Kori has a sleek, but tough and toned frame, the result of much training and exercise, and her skin is mostly smooth and firm save for battle scars in several places. Her posture is often aggressive and battle-ready, and she often has one hand resting on the hilt of her greatsword or longsword. Despite her good looks, her tattered and patched clothing, as well as aggressive disposition and multitude of weaponry, can be intimidating to most.

Backstory/personality
Once, a noble swordlord was lost during a mission in a dense forest on the edges of the Stolen Lands. Malnourished and close to death, he was found by a tribe of peaceful jann who lived in the forest. One woman in particular cared for him and nursed him back to health. Over the months of his recovery, the swordlord and the janni fell in love, and soon their passion conceived a child. But the swordlord was married, and when his lover began to speak of returning with him to his home, he grew desperate. If his adultery were to be revealed, he would be shamed for life. Finally, when his child was born, his desperation boiled over and he attempted to murder his lover and child. Fortunately, he was stopped by the other tribespeople, and cast out.

His daughter Hskori was then raised by her mother alone, and was accepted by the tribe despite her mixed heritage, and lived haplily throughout her childhood. Her mother told her many stories of the people of Brevoy, how those who claimed nobility might appear virtuous at first before revealing their true colors.

Years later, a pack of barbarians of the Stolen Lands, the Tiger Lords, learned of the jann tribe's existence and proceeded to raze the forest and the village. They murdered everyone, except for Kori, who still clung to her mother's body. Taking note that the girl was different from the others, the barbarians considered her special and took her with them, to raise as a breeding slave and fodder.

Kori grew to adolescence with no love for the Tiger Lords, and they did not pretend the girl had much worth to them. Nevertheless, from the barbarians she learned how to fight and kill, as they forced her to make herself useful. As Koro grew, the day came closer when the barbarians considered her ripe for breeding. She made her decision to escape, and found her opportunity when a party of barbarians she was in attempted to attack an armored trading caravan. As the battle began, she turned on the Tiger Lords, and joined up with the caravan she had just assisted as a mercenary guard.

Kori didn't stay with them for long, though, as with her newfound freedom she made her own way north, into Brevoy, making a living as a mercenary. Eventually she came to her father's home city, where she soon found out he had passed away years ago. She attempted to prove to his widow and other nobles that she was the swordlord's daughter, even showing off a ring thay had belonged to him and remained with Kori's mother. But the swordlord's widow and all others turned her away, claiming her a liar and the ring a fake.

But Kori was quite fed up with being told what to do. She resolved to ascend to nobility no matter what, to teach them all a lesson, claim her rightful heritage, and tear down the idea of spoiled, snobbish nobility. When the call came for an expedition into the Stolen Lands, Kori was all too eager to join in and build a kingdom and nobility the right way.

Kori is as stubborn as they come, and her words and actions are direct, often to the point of recklessness. Though some who get on her bad side might call her a sourpuss, Kori is actually quite jovial most of the time, or at least definitely mellow. She is a fierce fighter, proud in her combat skill, and an equally fierce lover. She enjoys celebrating victories with drinks and carnal delights. In spite of all this, Kori is well aware of her faults, and usually knows when to keep quiet and let others talk. Her patience in such situations is large, but not unlimited, so at times she might bring try to engage in aggressive negotiations.

Her outward demeanor hides her own insecurities about her intelligence and elegance, as she believes the reason she is not a refined noble is because those very people never accepted her noble lineage. For this reason, Kori can be particularly disdainful to figures of nobility, and likely to try and compare or compete with them in some way to prove her superiority.

SheerFantasia

#62
Character: Sarryn Kel - Male Pitborn Tiefling (Warsighted Oracle 1)
Alignment: Neutral
Age: 64; Height: 6' 2"; Weight: 180 lbs
Skin: Pale with splashes of green scales; Hair: Wild raven locks
Religion: Erastil, Gozreh, The Eldest
Traits: Fast Talker, Friend in Every Town, Noble Scion (Medvyed)

Physical: Although a tall individual, this yellow-eyed tiefling possesses a strangely proportional physique that makes it hard to notice just how tall he really is unless you’re standing right next to him.  Conservatively built, his most defining feature is the ring of six dark horns that thrust out form his wild hair, growing equidistantly from each other and lending the appearance of some strange savage crown.  Otherwise, the only other sign of demonic ancestry is the small patches and stretches of jade scales on his face and body, which more often than not accentuate rather than deform his appearance.

Often dressed in regal manner, favouring earthy browns and greens, Sarryn Kel presents an image of fey majesty confined within human form touched with fiendish features.  Despite being in his mid sixties, his otherworldly origins still help maintain an appearance of ageless youth to his features for now, though his eyes have the gaze of someone who has been around a bit longer than the twenty-odd years he appears to be.

Personality: Sarryn is a largely laid-back individual when circumstances proceed at their own pace.  It takes a lot to get him angry, and even pointing out his fiendish features won’t elicit more than some wry comment.  His sympathies usually lie with the underdog of any situation, and kicking such individuals when they’re down is a sure way to earn his ire.  He shows particular empathy for aasimars, half-elves and half-orcs, as well as other tieflings, but anyone who has trouble in fitting in has his sympathies.  As an oracle of nature, he takes to the natural world much like a druid, though without the mysticism and zeal, but always espouses a suitable degree of respect for it.

Occasionally given to brooding introspection, Sarryn prefers to be lively and has a take-charge attitude when nobody else seems like they will step up for the role, but otherwise prefers to be ‘hands-off’ and leave things to develop at their own pace.

Sexuality: Ever since the revelation of fiendish ancestry, Sarryn has been much more liberal with his sexuality, becoming an unabashed bisexual, but conversely he now avoids individuals of pure and honest disposition, preferring to share beds with those of laxer morals and casual dispositions.  This stems from a reluctance to despoil those of purity whilst his fiendish bloodline finds urgent satisfaction in base desires and dangerous thrills.  Equally casual in his liaisons, never begrudging if someone wants to move on or try different partners.

Whilst he seems to avoid romantic love, its generally because he hasn't found anyone to tempt him away from the lifestyle he currently has.  Occasionally someone catches his eye, but he holds back until people have a chance to reveal their true colours.

BACKGROUND
Originally born Sarryn Medvyed, the appearance of subtle fiendish traits even from birth would see to it that family name did not rest easily on him.  Because of the close association the Medvyed have with the fey powers of the forest, they decided to hide the shame and pass off their babe’s unusual qualities as blessings from unknown fey powers.  As Sarryn grew up, this was the image he had for himself and was not particularly reserved or shy of his unusual appearance, unaware that this was the product of fiendish ancestry rather than a fey one.

Enjoying somewhat more freedom than most tieflings ever do, the fortress town of Stoneclimb was his haven, where he enjoyed a relatively normal life as a well-to-do noble scion.  His easy manner, exotic looks, and parent’s influence made him well liked.  This lifestyle continued until Sarryn attempted to woo the daughter of the local high priest.  Though this man had accepted the tiefling as a local oddity, the involvement of his daughter touched a raw nerve, and he was vocal in his condemnation and unsubtle in revealing Sarryn’s origins, of which he was better informed than most.

Despite this, the episode largely did more damage to Sarryn than to his standing in Stoneclimb.  Becoming aware of his fiendish side forced Sarryn into a very harsh revaluation of himself as his self-worth took a sharp dive.  A bitter confrontation followed with his parents after which Sarryn left Stoneclimb, wandering from town to town for a decade, relearning life and finding kindred spirits with other outcasts.  Then he wandered into the Gronzi Forest and was not seen again for nearly two decades, and was considered dead.  The next time he was to be seen was when he staggered into Silverhall on the other side of the Gronzi, with large gaps in his memory and almost no recollection of what had happened, save for the memory of abruptly being overcome with lethargy beneath a great tree.

Though still the same man, the natural world had touched him deeply, granting him oracular powers.  Regaining some of his old poise, he returned to Stoneclimb to find new Medvyeds who had replaced his parents after they died.  Finding nothing left for him there, he placed flowers on their graves and took on the name of Sarryn Kel, and has since been looking for a place to call home or make one if he can.  To such an end, he feels a deep calling, pulling him towards the Stolen Lands, it's frontier-like setting promising a new life.

Muse

I finished Scotsi's gear. 

Anything else you'd like to see on her? 

If the history's okay, but the psionics has turned out to not be to your taste, say the word and I can switch her to a different class. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Dracorion

Okay, I added Kori's backstory to my last post.

Though, I missed it before, the Bastard trait is apparently human-only, though there doesn't seem to be anything too exclusive in the description. Leviathan, would you be okay with me using that trait anyway?

eBadger

I thought that was odd, too, though I didn't have any interest in using it. 

Chulanowa

Quote from: Dracorion on August 25, 2014, 01:31:19 PM
Okay, I added Kori's backstory to my last post.

Though, I missed it before, the Bastard trait is apparently human-only, though there doesn't seem to be anything too exclusive in the description. Leviathan, would you be okay with me using that trait anyway?

Well, I'm not the DM, but I know half-orcs and half-elves would qualify for it (being as they count as human) - I figure the other "hal-breeds" would as well? Kingmaker seems to just assume the default seven races, so who knows :)

1651Leviathan

Muse: I'll need to read over psionics in more detail, so stay tuned for that.

Dracorian: I don't mind you using Bastard as another race.


1651Leviathan

Apologies for being late with this, I've had a busy time at work. I'm still reading over the characters and writing out an IC intro post, but expect decisions soon!

eBadger


Kord

No problems, looking forward to finding out :)
My roleplaying on's and off's: https://www.f-list.net/c/kordbluemoon

Chulanowa


Blinkin

Or, when do we find out if our character is even going, or staying home.
"I am a Southern Gentleman, which means that I'm a rogue and a scoundrel. When I'm not kissin' the hands of married women, I'm slipping off their wedding rings."
My Ons' & offs'
Absenses & Apologies (Updated 3/02/23)
Blinkins' Thinkin's (Story Ideas)
Yes, I really am blind.
Being Literate is the ability to read and understand a language. When you ask for literate, what you are looking for is Verbosity, which is the ability to use lots of words without actually saying very much... like politicians. I consider myself both literate and verbose.

eBadger


1651Leviathan

Still a go, it's just taking longer than anticipated. I'd give an estimate, but I've already broken one. Hopefully this weekend, though.

OyabunKobold

#75
If I could Id like to squeak myself in I have a sheet already in myth-weavers but I need to convert the Items and the background over its currently being used as a Primitive application.

If its still open to join Im more than willing to do so :3

Basic info:

Vorelcaeson Sjachmaurg
Human ranger
Lvl 1
Female
Chaotic good
Traits to be decided when making background along with flaw
"picture"

Personality is also subject to change from its current slightly reckless tendencies as I read the book and make the background.

Currently owed posts: 0/0 | Currently owed Pms: 0| Currently owed offline posts: 0/0
Current Roleplay capacity 0/0

Blinkin

Two rangers could be interesting. If the game gets to the playing point in the near future.
"I am a Southern Gentleman, which means that I'm a rogue and a scoundrel. When I'm not kissin' the hands of married women, I'm slipping off their wedding rings."
My Ons' & offs'
Absenses & Apologies (Updated 3/02/23)
Blinkins' Thinkin's (Story Ideas)
Yes, I really am blind.
Being Literate is the ability to read and understand a language. When you ask for literate, what you are looking for is Verbosity, which is the ability to use lots of words without actually saying very much... like politicians. I consider myself both literate and verbose.

OyabunKobold

Well depending on what the other person is planning my ranger is going to be a Switch hitter. So they could be an archer if they so pleased while I stay in the middle ground of switching between archery and melee being okay in both.

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Blinkin

Ummm, I'm playing the ranger, if the character selection takes place and she's picked up. She's on the first page and I'll be going the archery route exclusively; the party's ranged support, so to speak. As I said, two rangers could be interesting; I didn't mean that in a negative way. :)
"I am a Southern Gentleman, which means that I'm a rogue and a scoundrel. When I'm not kissin' the hands of married women, I'm slipping off their wedding rings."
My Ons' & offs'
Absenses & Apologies (Updated 3/02/23)
Blinkins' Thinkin's (Story Ideas)
Yes, I really am blind.
Being Literate is the ability to read and understand a language. When you ask for literate, what you are looking for is Verbosity, which is the ability to use lots of words without actually saying very much... like politicians. I consider myself both literate and verbose.

OyabunKobold

Well no its never in a negative way :3

I view two rangers as two scouts. One can never have enough of those when traveling about the lands.

We should coordinate though if we are both accepted if i haven't missed the deadline so we don't overlap too too much. wouldn't want to be stepping on your toes after all.

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OyabunKobold

I decided to make the sheet now instead of later just to expedite things the background isn't finished yet but Everything else is ready to go. That is if I'm still able to get in

Basic info: (copied and updated)


Vorelcaeson Sjachmaurg
Human ranger
Lvl 1
Female
Chaotic good
Traits: Reckless, Blood of Dragons, Bastard
Flaw: Attached (object) (gms discretion as to what object)

"picture"

Description to go with picture
She is a 5'6" Fair skinned woman with piercing red eyes that have occasionally been known to look slitted. Her Hair is a tad short only reaching down to her shoulders. Her body build is Lithe but her Strength doesn't match her body. Looking at her you can tell shes a bit average knowledge wise but has a glint of wisdom in her eyes. Shes mostly a loner though and Outside her attachment and her contributions as a Hunter for her Group she doesn't interact much giving her a aura of mystique.

Personality
When in battle she's methodical in her work. Starting with a bow at range and then moving to an almost reckless dance with her greatsword. She swings the large weapon with a grace and ease that would seem unusual for someone of her size. When in the group though shes quiet. She asks for little and gives as much as she can to help her companions survive.

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Current Roleplay capacity 0/0

Foxfyr

If you are still accepting applications, I would like to submit a character. I'm thinking on going with a swashbuckler since you seem to only have one stealthy roguish character and with the proper traits my swashbuckler could provide good fighting support on sneaky excursions where a heavily armored fighter might be too noisy.  Plus, it'll be designed to be good at harassing squishies using hit and run tactics.

Foxfyr

#82
Isoke Foxfyr
Kitsune Inspired Blade Swashbuckler
Character Sheet
Role: Harrier, Mobile Fighter, Rogue Assist




Backstory

Isoke comes from a long line of con artists, pickpockets, thieves, and other such professions on the less violent spectrum of the criminal world, so it was all but inevitable that he would fall into such a career path.  His particular approach is that of living a dual life; during the day he is a masked street performer specializing in fancy swordplay, earning a living through tips and the occasional lifted coin purse whenever he thought he could get away with it.  During night he is a burglar who relies on his guile to bring in the true source of his income.  It is the sort of living that is significantly aided by the fact he is a kitsune and able to don his human form when entertaining and his kitsune form when burglarizing.  For this reason, he spends most of his time in his human form to better blend with society; so much so that only a handful of trusted people, most of whom are family, know this secret.

The one thing every thief knows is that Lady Luck is a fickle mistress, particularly when care is not taken to the details of one’s endeavor.  Isoke was never one to study a mark much deeper than face value, feeling it was professionally sound not to get too familiar with his victims to avoid second-guessing his actions.  It was a trait that came back to bite him when he had substantially misjudged a mark who turned out to be an enforcer for a rather ruthless crime syndicate and that the object he had taken had significant sentimental value to boot.  Realizing his mistake and that trying anything to make amends would be tantamount to suicide, Isoke decided it was in his best interest to disappear until the heat died down.  He could not be sure how far the syndicate’s reach was, but felt it best to err on the side of caution and assume its resources spread far.  It was rather ironic in his mind that what is largely deemed the lawlessness of the Stolen Lands would become an adequate ‘safe haven’, knowing that the chaos of the unsettled wilderness held no more respect for organized crime than it did any other outsider.

Personality

Isoke is gregarious and lighthearted in nature, relishing in the praise and attention he got while performing on the streets as much as socializing with friends new and old.  Adhering to the belief that there is honor among thieves, he is never one to turn on his friends or view them as marks with the exception of practical jokes.  In his mind, there is always time for humor and wit, using quips and teases just as readily around the campfire as he does against an opponent who is trying to take his head off.  Furthermore, he has a competitive streak a mile wide and is always eager to pit himself against a new challenge, but true to his amiable nature is never malicious in his intent (even if he often bends the rules set in place) and takes winning as gracefully as he does losing.  Still, Isoke isn’t so foolish as to take competition to an extreme as to risk physical harm if it could be avoided and has no qualms about surrendering or retreating should he find himself in significant danger.

Appearance

Isoke’s appearances are juxtaposed from one another, something that has helped to disassociate from his alternate lifestyles.  His kitsune form has warm, darker fur covering his entire body, giving him a more feral aspect while his human form has fairer tones and gentler appearance.  A favored personal effect of his is a white fox mask, something that he often wears while performing and is a personal reminder of who he truly is given the amount of time he spends in his human form.  Both physics have lithe muscle that greatly favors agility over brute strength without any distinguishing scars or tattoos apart from his standard fur coloration pattern in his kitsune form.

1651Leviathan

Hi folks,

Unfortunately, I've come to the conclusion that I'm too busy to run this right now, as my year's shaping up to be more difficult than perceived. However, I've bookmarked this thread, made a list of all of your names, and I'll be sure to send you all PMs when I'm able to run this for sure.

Until then, best wishes, and apologies for making you jump through hoops. Happy gaming!

eBadger

Definitely throw me a PM when you start this up again, but sounds groovy.  Thanks!

Muse

Much Sadness! 

I'll defiantly be interested whenever it is that your schedule opens up. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

OyabunKobold

Ill keep my sheet on hand and be awaiting such a pm alas this means I need to search out another PF game hrms how to go about doing this... I need my itch scratched!

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Blinkin

They aren't exactly rare on E. Just hard to get into. There's a new steampunk version that appeared in group request today. Not my thing, but you may be interested in it.
"I am a Southern Gentleman, which means that I'm a rogue and a scoundrel. When I'm not kissin' the hands of married women, I'm slipping off their wedding rings."
My Ons' & offs'
Absenses & Apologies (Updated 3/02/23)
Blinkins' Thinkin's (Story Ideas)
Yes, I really am blind.
Being Literate is the ability to read and understand a language. When you ask for literate, what you are looking for is Verbosity, which is the ability to use lots of words without actually saying very much... like politicians. I consider myself both literate and verbose.

OyabunKobold


Currently owed posts: 0/0 | Currently owed Pms: 0| Currently owed offline posts: 0/0
Current Roleplay capacity 0/0