Of Dragons and Men(D&D 3.5 seeker thread)

Started by NicciKotor, December 14, 2010, 08:45:35 PM

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ulthakptah


NicciKotor

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who149

 :-\ I'm actually going to be really busy in the next following few days- I think i'm gonna sit this game out- already got a few going on, as well as 2 separate IRL games that I'm DMing
Been away, now i'm back. Updated based off changes in my life.

Ons and offs!

Dizzied

Any room for more?  Its been awhile since I got to play D&D.  Too long, I'd say. 

NicciKotor

Quote from: Dizzied on December 16, 2010, 02:51:30 PM
Any room for more?  Its been awhile since I got to play D&D.  Too long, I'd say.

Hm... maybe. I got 2 characters done for sure. A Aes Sedai and her warder. Infantress is working on a bard variant/gleewoman type character. I could work in a 4th character if it meshes with everyone else.
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Dizzied

I don't want you to overextend yourself...if three players is your limit I understand.  Let me know, though, and I'll whip up a character.  ;)

NicciKotor

Quote from: Dizzied on December 16, 2010, 02:59:50 PM
I don't want you to overextend yourself...if three players is your limit I understand.  Let me know, though, and I'll whip up a character.  ;)

I can do 4, plus there is always the very good chance that someone drops, so more the merrier.
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Dizzied

Okay then.  :)  I'll try to get a character done by tonight.

Dizzied

#33


Name:  Aurora
Class: Rogue 6
Race: Human
Alignment: True Neutral

Abilities:  Strength 11, Dexterity 17 (19 with gloves), Constitution 12, Wisdom 13, Intelligence 18, charisma 17

Feats: Weapon Finesse, Two Weapon Fighting, Combat Expertise, Quick Draw

Skills:  Balance 4,Climb 4, Bluff 9, Diplomacy 5, Disable Device 5, Disguise 8, Escape artist 8, Forgery 8, Gather Info 6, Hide 8, Jump 3, Knowledge (local): 3, Move silently 8, Open Lock 6, Perform (dance) 2, Search 4, Sleight of Hand 8, Tumble 5, Use Magic Device 3, Sense Motive 4, Spot 2
Skill Tricks:  Hidden Blade, Assume Quirk

Gold : 49, Silver: 4

Equipment: 
+1 Rapier
Masterwork Dagger
Chain Shirt +1
Gloves of Dexterity +2
Hat of Disguise
Possum Pouch (From complete adventurer/MIC)
Ring of Sustenance
Wand of cure light wounds
Vanisher's Cloak (MIC)

Masterwork Thieves tools
8 mundane daggers.  (throwing knives, more or less.)
Light Crossbow, with 20 bolts
Flint and Steel
Bullseye Lantern, 3 pints of oil
Torch x4
Masterwork Manacles
Bedroll
Grappling hook, 100 feet of silk rope
10 sheets of paper, 2 sheets of parchment
Ink + Inkpen

Aurora was borne under the name 'Valia Toreska',  to a family of minor nobility and wealth, in the capitol city of Tear.  She lived within the inner circle of the city for most of her childhood.  She had an older brother, though, who became a town guard captain, and as she went to visit him in the city, she began to get closer to some of the poor.  She saw the imbalance of wealth in Tear and did a little research, finding out that the nobles were virtually stealing money from the lower classes...so slowly, she trained herself, with the help of some local pickpockets, in the art of thievery.  She's engaged in many operations with goals of liberating wealth from the nobles and distributing it to the poor. She left her family a few years ago, convinced she was doing the right thing, and changed her name to Aurora as a sign of her new begging.

She has a code of honor, in that she won't steal from the poor-- most of her 'big jobs' have been donated to the impoverished of Tear.  She sees herself as a sort of Robin Hood figure.  That said, she's not entirely selfless, and sometimes her greed gets the best of her...but by and large she tries to stay on the path of an honest thief.

During one heist, she was caught by an Aes Sedai named Naia Revan, whom decided, for one reason or another, not to turn in the young thief.  Instead, Aurora now follows Naia in her journeys.  Although Aurora sometimes criticizes Naia's methods, the two have a working relationship of sorts, and Aurora manages to get along with the other members of the party.

Muse

Name:      Naia Reven Sedai
Race:      Human
Homeland:   Altara
Class:      Human 3, Initiate of the White Tower (wizard) 3
Adjah:      Green
Age:      44
Apparent Age:   22 (Not truly old enough to show the ageless face despite being raised to the shawl. 
Height:      5’4”
Weight:   101
Bust:      C
Hair:      Red
Eyes:      Green
Skin:      Tanned
Style:      Pine green dress and white shawl with a matching fringe.  Woven gold belt with pouches and two ornamental kukri in their sheathes.  Great serpent ring and an elaborate ivory barrette. 

http://www.clydecaldwell.com/jpgs/large_images/battle_ajah.jpg

Birthday:   May 12th
History:   Daughter of a minor nobleman who grew to maturity in Altara, her parent’s denied her the opertunity to pursue studies at the White Tower.  She was checked yearly for signs that she might become a wilder and left in peace. 
Then, in her fifteenth year, Dalin, a boy she loved very much, accepted a challenge for her hand from Lord Morn and was horrifically shamed and maimed. 
Initially, Naia held to custom and excitedly embraced an evening of pleasure with her beloved’s conqueror, but within a few days she was vastly disgusted with Morn, but nor could she bring herself to ask the weakling who could not keep her back into her arms. 
She spurned Morn, but within a week of finding love again, he was back, challenging for her hand once more, and again her suitor wasn’t fit to the task. 
This time, she held to her honor and returned to Morn’s arms out of pride alone, spurning him as soon as honor allowed. 
It was clear that he would never leave her in peace.  She begged her parents for help and they saw fit too send her to Tar Valon for sanctuary.  Rather than simply hide out as a refugee, she quickly enrolled herself in the book of Novice’s and—by Aes Sedai standards—skyrocketed through the ranks in a mere thirty years.

STR      14   +2
DEX      16   +3
CON      16   +3
INT      21   +4
WIS      14   +2
CHRS      16   +3   (+5)

HP   48

Fort   2   +3      =d20+5
Refl   2   +3      =d20+5
Will   6   +2   -3   =d20+5

Armor Class   ([Greater Mage Armor +6], Dexterity +3)

Base Attack +3   Melee +5   Missile +4

Masterwork Kukri X2
   TAB      +6 (+4+4)
   Damage   d4+2 (+2/+1)
   Critical      18X2

Masterwork Staff
   TAB      +6 (+4 +4)
   Damage   d6+3
   Critical      20X2


   

Class Features:
Channeler: Initiate
--Slow Aging
--Spellcasting as Wizard 
--Warder Bond

Paragon Human
--Armor Proficiency: Light
--Weapon Proficiency: Simple, Kukri
--Bonus Feat: (at level 3.)
--Expanded Knowledge: Tumble
+2 Intelegence (At level 4)


Flaws: 
Shaky
Weak Willed

Feats: 
L 1   Nymph Kissed
L 1   Spellcasting Protégé: “Initiatite” (Wizard)
L 1   Two Weapon Fighting
L 3   Quick Draw
L 3   Improved Initiative
L 6   Blades of Force

Skills: 
Balance      0   +3   +2      =d20+5
*Bluff         6   +3
*Concentration   9   +3         =d20+12
Decipher Script   1   +5         =d20+6
*Diplomacy      6   +3
*Gather Information   6   +3
*Jump         6   +2   +2      =d20+10
K. Arcana      6   +5         =d20+11
K. History      3   +5
K. Geography      3   +5
K. Nobility      3   +5
*Listen         6   +2
*Perform: Dance   6   +3
*Sense Motive      6   +3   
*Speak Language   6
Spellcraft      6   +5         =d20+11
*Tumble      8   +3   +2      =d20+13

Weaves Known: 
L 0: All
L 1:
Alarm
Burning Hands
Critical Strike
Grease
Identify
Mage Armor
Magic Missile

L 2
False Life
Life Bolt
Scorcher
Wraith Strike

L 3
Fireball
Mage Armor, Greater

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

ulthakptah


NicciKotor

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PhantomPistoleer

Always seeking 5E games.
O/O

NicciKotor

Depends, I could use more players that have actually read the books. Helps so much when the characters actually know the settings.
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PhantomPistoleer



Demosthenes Fredrickson, Exiled Armsman from the Borderlands

Human, Fighter
Medium Humanoid (Lawful Good)
Hit Dice:
6d10+24 (67 hp)
Initiative: +3
Speed: 20 ft. (4 squares)
Armor Class: 21 (+1 Dex, +10 Armor)
Base Attack/Grapple: +6/+10
Full Attack: +1 Keen Greatsword +12/+7 (2d6+9/17-20) or Composite Longbow +8/+3 (1d8+1/19-20)
Space/Reach: 5ft/5ft (110 ft. with Composite Longbow)
Special Attacks: None
Qualities: None
Saves: Fort +9 (+13 Endurance), Ref +4, Will +5
Abilities: Str 18, Dex 14, Con 18, Int 16, Wis 16, Cha 18
Skills: Climb +13 (+7), Handle Animal +13, Intimidate +13, Jump 13 (+7), Ride +13, Swim 13 (+7/+2)
Feats: Simple Weapon Proficiency, Martial Weapon Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Heavy Armor Proficiency, Shields, Weapon Fcus (Greatsword), Power Attack, Cleave, Great Cleave, Endurance, Weapon Specialization (Greatsword), Diehard, Mounted Combat
Possessions: Warhorse, Heavy, Military Saddle, Chain Shirt Barding, Composite Longbow, Climber's Kit, Arrows (20), Backpack, Waterskin, Rations x2
Alignment: Lawful Good
Level Adjustment: --

--  History pending.
Always seeking 5E games.
O/O

NicciKotor

Well you seem eager to begin, though your history is important. Which country you come from, off from the borderlands, is rather important. In either case, borderlanders have plenty of respect for Aes Sedai.
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PhantomPistoleer

He is from Arafel, principally Shol Aribel.  I want him to have been exiled for insubordination.  That's the gist.  :/
Always seeking 5E games.
O/O

PhantomPistoleer

All right, brief history:

Perhaps it is difficult for the important citizens of other nations to realize this, but the aristocratic social circles of martial Arafel are, and have always been, ruled by subtlety and intrigue.  This does not differ from nations that hold court, but it is a striking detail important to the brief history of a young aristocratic outcast.  For Demosthenes Fredrickson, a highly decorated hussar in the Arafel calvary, had never been subtle or liable to suffer intrigue.  Had he been a yeoman, this could have been excused.  But this young soldier was the illegitemate son of a wealthy count, and his favorite, too.  So when the Count expired, it was without surprise that the social circles learned of the Count's petition to the King to permit Demosthenes to inherit.

Intrigues were afoot.  His family, having reviled him since infancy, were now forced to make entreaties to the new Count.  At first, they sought to marry their daughters, his cousins, off to him.  But these entreaties waned off when constant scandal surrounded the good-natured Count.  He drank too much.  He had very many liaisons.  He was fond of gambling.  He hated men who said one thing and meant another.  And he loved to fight.  Keeping the Count's company was like taming a wild animal.

It was concluded that the Count should be commended to a position in the front of the army.  Officials were bribed, opportunities created, and the Count was dispatched to the honorable position of spearheading a dangerous assault against the darkspawn.  But the Count was not vanquished.  He outlived four theaters of war.

A new scheme had to be conjured to injure the Count.  A nephew was recommended to the Count as an adjutant, but only sought to sabotage him.  During one heated battle, the young man was to take a message to another officer with express directions of moving his army forward to flank the darkspawn, but instead, the adjutant told the other officer to retreat.  This spelled disaster for the campaign, and only a handful of Arafel's men survived the battle.  Demosthenes was stripped of his rank and banished for his ineptitude after a military tribunal, influenced by coinage, allowed perjury and improper investigation to be permitted in their courts.

So now, Demosthenes travels the world, doing what he knows best.
Always seeking 5E games.
O/O

NicciKotor

Since phantom up and died on us, I still need another male for the party. Someone that could take a liking to dizzied's character, since the aes sedai and her warder are already quite close. I just feel bad about leaving her all alone!
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Kate

i have read all the books would love to be aes sedai if there is an opening.

NicciKotor

You would have to go without a warder, unless dizzied wanted that connection for her own reasons. The only problem being that dizzied isn't into other girls, so there is that.
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Diabolus Lupus

Ok, I don't really know the Wheel of time stuff. but I browse a wiki for it, if there is one, and have a character ready to go fairly quickly. I am also willing to play a male character, if no one had any objections to that. I kinda just need to know if there's any race/class restrictions, and if there's any beat stick positions still open.

Genbu83

I'm thinking I'll step up to the plate. The ranger variant we discussed will be fine. Though to be honest I feel completly spoiled by pathfinder's skill system after lookin g back at 3.5's. that and the bonus feats.

NicciKotor

Quote from: Diabolus Lupus on January 21, 2011, 11:03:39 PM
Ok, I don't really know the Wheel of time stuff. but I browse a wiki for it, if there is one, and have a character ready to go fairly quickly. I am also willing to play a male character, if no one had any objections to that. I kinda just need to know if there's any race/class restrictions, and if there's any beat stick positions still open.

Have to ask dizzied if she is okay with you playing a male character or not. I do like to cover my bases and keep all of my players happy. We can talk in yahoo messenger for any good ideas for you.
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Diabolus Lupus

*looks at Dizzed questioningly* Is that cool with you?