Truth, Justice & Yada Yada (A Justice League styled game)

Started by Darkcide, September 27, 2010, 11:03:28 AM

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Darkcide

I tried making a comic styled game before, it didn't fall through thanks to my intended usage of an overly complicated system as well as my trip overseas. So I've done a lot of thinking and realized several of the places where I went wrong.

For this game? I intend for the group to be a Justice League-Avengers styled team. Especially utilizing the team dynamic from the Justice League cartoons, I feel they've gotten that aspect of the group across better than many of the comics. I don't want the group to get overly large. Also it is going to follow a somewhat episodic narrative to a degree. The core team I want to be fairly small. Somewhere in the area of 7-9 at most. Not everyone has to do on every mission or be involved in every arc. I will also allow people to play as the villains, which I'll be doing also. AND you can also feature as guest stars. Though the group will be super heroes, I want there to be a heavy focus on the personal ends of their interactions with each other also. Meaning if you all develop a dislike for one another? Or lust? Act out on it, by all means.

If you're going to be a Villain, or a Guest Star? Make sure you PM me and stay in contact with me. That way you're incorporated into the arc more neatly and you know what you're doing. We can play out some stuff one on one, to get you set up and ready to enter the game without everyone else knowing your character's motivations and all of that.

Everyone will be playing as original characters, and the universe itself would be styled after the DC one mostly. However the existing villains and such? I will be reimagining them for usage in the game. I ask that if an arc is geared somewhat towards a specific character? You allow them to have their moment, meaning if it is a personal rival of theirs the group is facing? You allow them to get that fist pump moment without treading on it, and everyone shouldn't be afraid to take hits or have damage done to them. Sometimes the heroes do lose fights, and one sided fights can get boring.


With all of that said, onto the character creation. I ask everyone try to keep their types balanced. Everyone being a brick gets old. If you have any questions, feel free to ask. I also want the man-woman ratio of the team to be somewhat balanced. If you're not uber powerful, have more skills and areas of expertise to balance things out.


Name:
Codename:
Species/Race: (Human, Metahuman, Kryptonian, Amazon, Martian, Thanagarian, Demon, Homo Magi, Tamaranean, Atlantean, Android, Apokoliptian) Any other? Feel free to clear with me first so it fits into the continuity. Also if you don't know? Ask, certain races means certain musts for your abilities or appearance.
Hero,Villain,Guest Star:
Age:
Gender:
Height:
Weight:
Eyes:
Hair:
Unusual Features:

Citizenship:
Marital Status:
Sexual Orientation:
Turn Ons: (If any)
Occupation:
Powers: (Give me some character examples of what you're looking for in terms of concept. If you're on the high end like say Superman or someone? Balancing must be done. You'll have several weaknesses and be throwing down with people as strong as you are.)
Martial Arts Training: (styles, and how well versed you are. Someone who is a very high end power character won't have the chance to be as skilled as a Batman or Lady Shiva.)
Skills: (What are you skilled at? Are you a detective? Maybe medicine? What skills have you built up in your life.)
Costume:
Equipment: (If Any)
Personality:
Short Bio: (Your backstory and that whole thing? You can tell me in private and we can tweak as needed to have you more deeply rooted in the universe.)
Weaknesses: (Whether it is something that harms you, you're functionally a normal human or psychological. Think up a few and know any you mention? Will come into play. Makes the affair more dramatic.

Darkcide

Quick Race Guide



Kryptonian: Means you're basically going to have Superman's set of powers. You cannot see through lead. Magic, Supersonics and Kryptonite are definitely things that you're not a fan of. Also you derive power from Solar Radiation. If you're cut off from it? You will lose power.



Amazon: You were raised on an island of women worshipping the greek gods. You are going to be a formidable warrior and an expert with weapons, your main fighting style would be Pankration. Either way you're stronger than a normal human, quite built as well. But if you're magically augmented you'll be in the Wonder Woman ball park.



Martian: Whether you're green or white you have a disgusting amount of superpowers. You're a shapeshifter, almost as strong and durable as a Kryptonian, you're a telepath, can alter your density and a whole lot of other powers. Fire? Is your major weakness. When confronted with it, you take a gross amount of damage and it is hard for you to keep your form.



Thanagarian: I like the show's treatment of them. You're part of a millitaristic culture with advanced weapons. Your people have wings, and you utilize Nth metal. Which is a magic disrupting, highly durable and electrically charged substance. Your physical attributes are superior to a human's.



Demon: A very diverse category. For the sake of simplicity we'll base the model off like Etrigan and Kid Devil. You look like a demon, whether you're able to turn back? That is for you to decide. You have heightened attributes, can breath fire, and you don't like churches. You have a degree of resistance to magical attacks, short of it being high leveled or divine in nature.



Homo Magi: Physically speaking? You're baseline human. Nothing too drastic. However in terms of powers? You're a nightmare. You have an endless list of effects with your abilities so long as you can speak. Whether it is firing bolts of energy, teleportation, binding foes, flying or whatever. Although magic resistant foes cause you to get creative, and higher powered magic characters? Are a train wreck.



Tamaranean: Part of a warrior culture. You can fire energy bolts from your hands, fly, and your attributes are superior to a normal human's. Pressure point strikes won't work on you. Your race is deeply passionate and quick tempered. You all have orange skin, and are naturally tall. Oh and you learn languages through physical contact.



Atlantean: Your physical attributes are superior to a human's, they have to be to withstand the pressures down in the seas. You can communicate with sea life, which means you have telepathy. Usually you have some magically based powers as well. In the water? You're a nightmare, you swim with the speed of a Kryptonian's flight. Also you have enhanced senses. Your strength also increases underwater. But dehydration and fire? Those are your biggest nightmares.



Apokoliptian: This is the hardest to define. You come from Apokolips, a literal hell that is ruled by Darkseid. You can look any number of ways, or have any number of powers but he has a profound effect on your life.


If you're a human? Don't worry. For instance say you're a Bat-Family type? You are at peak human attributes, you have an extremely long list of skills and languages to draw on, you have gadgets and equipment out of the ass, and your martial arts abilities are dangerous. Also if you're a human? Or some other race? You might be a member of the Green Lantern Corps. Which gives you a power ring. Those are nightmares. A metahuman means you have powers, you can go for a lot of different types. Speedster, a psychic or super strong type

JadeCore

I could be tempted. :) I'd kind of need to know a bit more about the setting beyond "It's kinda like DC" though.

Empyrean


Darkcide

Quote from: JadeCore on September 27, 2010, 11:49:30 PM
I could be tempted. :) I'd kind of need to know a bit more about the setting beyond "It's kinda like DC" though.

Basically it is DC , just with reimagined villains and most of the heroes not existing. The same rules, cities and organizations that exist in DC. They exist in the game.

pendarious

Psycho Mantis: You must spend every day pretending to act like you're falsely letting on that you aren't not unbetraying someone you don't not purport to allegedly not work for but really do! How do you keep all this shit straight without having an aneurysm?
Revolver Ocelot: *shrug* Practice.
—The Last Days Of FOXHOUND


Vergil1989

I should have came here first.  My own group game of Chrono Trigger isn't going anywhere fast so I might see about this one.  Not sure who I'll be pulling in yet but I'll let you know tomorrow when time and my illness that's been plaguing me at the moment allows.  Flu or something, it sucks lol.
Taker of the Oath of the Drake
https://elliquiy.com/forums/index.php?topic=85486.0  Absence and Apology...countdown to doom....so to speak.
https://elliquiy.com/forums/index.php?topic=123720.msg5435844#msg5435844  Storyteller Cafe thread.
https://elliquiy.com/forums/index.php?topic=186829.0  Solo thread request thread
IMPORTANT UPDATE as of October 6th 2016 in A/A page

Major Major

Sounds tasty to me; toss up a sample character for the sort of thing you're after, and I'll see what's what.

Darkcide

Not really after anything, the concept just has to be able to fit into DC. So I'd say look at DC characters and find a race or archetype that suits you and tweak it as much as needed to make an original character. I don't know what your preferences or tastes are. But umm, maybe a speedster? Or a Martian? Or an Atlantean? You have a lot of options.

However we have a character who uses an edged weapon, as well as a nanosuit and is hopped up on the serum Deathstroke and his daughter utilized thus far. Just letting people know.

As for my character, it is going to be similar to the last Ion. Meaning a Green Lantern meets a Daxamite, they're very similar to Kryptonians. In this concept he'd be half Kryptonian and half Daxamite with a central power battery. So basically Superman meets a Green Lantern with a long list of weaknesses and vulnerabilities.

Vergil1989

Ouch, that's all I gotta say lol.  I'm more of, and always have been, about balance or try to be where possible.  I don't like super strong people, more like fast and dangerous in that regard.  Iron Man would be about my speed, or something similar to his type at any rate.  Maybe minus the supersuit though since I ain't a tech head but you get the idea lol.  I'll look into a few characters and see what clicks.
Taker of the Oath of the Drake
https://elliquiy.com/forums/index.php?topic=85486.0  Absence and Apology...countdown to doom....so to speak.
https://elliquiy.com/forums/index.php?topic=123720.msg5435844#msg5435844  Storyteller Cafe thread.
https://elliquiy.com/forums/index.php?topic=186829.0  Solo thread request thread
IMPORTANT UPDATE as of October 6th 2016 in A/A page

sinoraa



Name: Sarah Green

Codename: Prowl

Status: Hero

Age: 28

Status: Artificially enhanced human.

Citizenship: U.S

Sexual Orientation: Bisexual

Height: 6'6

Weight: 69kg

Marital Status: Single

Personality: Sarah is a generally a high spirited woman, with a sense for the dramatics.

Bio: (still in the works)


Costume



Exoskeleton: Exoskeleton are body suits, which provide greater strength, speed and agility to the user, as well as adding a heavy layer of protection.

Exoskeleton helmet: Prowl's helmet is equipped with various upgrades, in order to aid her, during missions, such as thermal imaging, motion detector, gas mask, headphones, and night vision.

Stealth camouflage generator: The SCG provides the user with a semi-invisibility. This tool is however known to bug, and malfunction, if used while moveing, at a rapid phase.

High frequency blade: This katana shaped weapon, resonate high vibrations, increasing its sharpness and cutting power exponentially.

Microfiber gloves/shoes: special gloves and shoes that allows prowl to climb smooth, vertical surfaces, and even clime across ceilings.

Various weaponry: Prowl has access to a wide variety of weapons, from high caliber rifles, to explosives.

Utility belt: This is fairly self explanatory.

Grappling hook

Powers

Artificially enhanced physiology: Prowl posses artificially enhanced strength, speed, stamina, agility, beyond the level of a top athlete.

Healing factor: Prowl is capable of healing wounds, quicker then a normal human.

Skills

Skilled martial artist

Master swordsman

Master marksman

Master of stealth

Major Major

I had a couple of ideas regarding a character, but I could appreciate some help in getting them fleshed out fully.

JadeCore

Quote from: Vergil1989 on September 28, 2010, 12:19:24 PM
Ouch, that's all I gotta say lol.  I'm more of, and always have been, about balance or try to be where possible.  I don't like super strong people, more like fast and dangerous in that regard.  Iron Man would be about my speed, or something similar to his type at any rate.  Maybe minus the supersuit though since I ain't a tech head but you get the idea lol.  I'll look into a few characters and see what clicks.

Likewise. This was one of the reasons I wanted to know more about what you were looking for. If we have The Question trying to team up with Big Blue (AKA Superman) and The Big Red Cheese (AKA Captain Marvel)... that kind of demands certain things than if we're going with just the Bat-family. By nature of having a bunch of people who are practically cosmic entities, the story needs to have a lot stronger focus on characters, plots, and non-superpowered situations. Otherwise, every other villain needs that one gimmick that nullifies everyone's powers or we're fighting cosmic beings every other Tuesday.

It's like some of the old time Superman stories and games where -everybody- had the supposedly rare kryptonite just so Superman would have a challenge.

And in the current set up, if we have Superman X Green Lantern in one person, frankly, what sort of opponent would pose any sort of challenge what so ever other than someone like The Spectre or The Phantom Stranger? What sort of problems would they face that wouldn't be so trivialized by them alone much less with the help of a bunch of other individuals with power.

Not to be a buzzkill, though. That is kind of the nature of the DCU; 4-color over the top power. :) I guess my general point is that it might help to avoid contrived situations and "okay, so we got split up again in convenient groups" if we make sure everyone's more or less on the same level.

I'll shut up though and figure something out. :)

Darkcide

I will address your whole post later. The character is based off Ion that I'm using. What gives him problems. Lead, kryptonite, sonics, magic, people who are stronger such as Despero, superboy prime, monarch, doomsday or anyone else who can hand Superman his head. Oh wait there is more! Powerful psychics who can mess with his willpower or confidence. Wait there is more. Parallex would own my character. Any xharacter that can muster a stronger fear effect than Scarecrows gas would ruin his day. That is a few people. Count vertigo could give him problems. But wait there is more. Larfleeze who eats green constructs like nothing and is a one man corps? Shall I go on? Not to be an ass of course. Ill address the rest of your post when I get in later. But the thing that really gets to me before I go. Do you really think I'd make a group game and have it so nothing could stop my character? Did I even state I'd ever use his full power or am I going to idk pull a superman and have him scale his abilities and take hits so the group doesn't? Again, not being an ass. But yeah I have more to say later. 

JadeCore

I was speaking from a story perspective not from a personal attack perspective. The more power characters have, the more the stories can't be about their personal power. The GL story everyone remembers is Hal going nuts; it's the one story where for all his power, he was powerless in a way no ring could give or make.

It's the same with every other JLA-level hero. The stories people remember the most about Batman and Superman are the ones where their power never comes into play at all. Not because of green rocks but because the stories themselves focus on something very different.

For that matter, Planetary/StormWatch/etc, their stories aren't heavily based on their power. It's based on the ramifications of what they do.

It's that difference, that mindset, that I'm referring to.

More so in a group game, it's important that the common goal is clearly laid out and that people all have an opportunity to be an A-Lister. It can be very easy to - inadvertently - shift the spotlight on to a handful of people. The more we are aware of these issues and the more we openly address and talk about them, the more we can deal with them beforehand and maturely, the more we can actively work with each and every player to address their characters rather than a few weeks down the line when all of a sudden, half the group looks up and asks "What do I do now? I have nothing to do" while the other half is doing something of their own and the only thing we can say is "I don't know, you have to go wander off and do something on your own."

pendarious

of course we also have to address green lanterns have that quirky weakness to yellow.........

but that aside Darkcide did say this was going to try to focus more on the interactions of the characters rather than the characters personal achievments or powers.

err.......i myself am kinda working on a few different ideas hey we'll see what comes up.
Psycho Mantis: You must spend every day pretending to act like you're falsely letting on that you aren't not unbetraying someone you don't not purport to allegedly not work for but really do! How do you keep all this shit straight without having an aneurysm?
Revolver Ocelot: *shrug* Practice.
—The Last Days Of FOXHOUND


Major Major

#16
Okay, I got two partly thought-out ones here now. Thoughts are welcome:

Name: Melody Thorne (Pronounced "Horn") / M'Lo'y H'orrne
Codename: Diva
Species/Race: Green Martian
Hero,Villain,Guest Star: Hero
Age: Mid-20's, in human terms
Gender: Female
Height: 198cm (About 6 foot 5)
Weight: "No telling"
Eyes: glowing red
Hair: White
Unusual Features: Green skin, solid coloured eyes

Citizenship: Technically Northern Irish/British
Marital Status: Single
Sexual Orientation: "Try-sexual"
Turn Ons: To be announced/finalised
Occupation: Singer/ part-time superheroine
Powers: Typical for her species
Martial Arts Training: Taekwondo student
Skills: fine singing voice
Costume: Thigh-length high-heeled boots, sling bikini, long opera gloves
Personality: Focussed and direct when superheroing, but kinda goofy and carefree otherwise.
Short Bio: Originally cloned from the being known as J'onn J'onzz by Project CADMUS, Melody managed to escape from one of their holding facilities when she was roughly 8 human years old, and managed to submerge herself into the hurly-burly of Belfast during the tail end of "The Troubles", hoping that one apparent orphan girl amongst many would cover her tracks. These events shaped her in ways no one coud have expected, not even her.
Weaknesses: Fire, fear of loneliness.

Darkcide

Quote from: pendarious on September 28, 2010, 07:23:50 PM
of course we also have to address green lanterns have that quirky weakness to yellow.........

but that aside Darkcide did say this was going to try to focus more on the interactions of the characters rather than the characters personal achievments or powers.

err.......i myself am kinda working on a few different ideas hey we'll see what comes up.

They actually recently phased out the yellow impunity, I have mixed feelings about it. Because they had to come up with something at the time to counter all the Green Lantern's might. But there is always a way around that, as opposed to attacking say Mongul? I attack the ground around him and get him off world. But they did away with it, I still say for a Lantern? You attack them mentally. That is the best way to take them down. Since if they can't think or they have no willpower? They're effectively normal whatevers. Red Lanterns hard counter Green Lanterns.

JadeCore, how do they make sure everyone has something to do in the comic? How is it Batman or Captain America are never sitting around on their asses? How is it Superman doesn't always save the day? If I was making a game based on comics, why for any reason whatsoever wouldn't I use the tricks of the trade that the writers do? I already said what the game would focus on earlier. I don't want anything from the players aside for them not stepping on each other's shoes in terms of concepts and to keep it firmly comic based. So thus, a lot of the details are solely waiting for players to say what they would like to be.

Darkcide

Quote from: Major Major on September 28, 2010, 08:03:41 PM
Okay, I got two partly thought-out ones here now. Thoughts are welcome:

Name: Melody Thorne (Pronounced "Horn") / (Martian name)
Codename: Diva
Species/Race: Green Martian
Hero,Villain,Guest Star: Hero
Age: Mid-20's
Gender: Female
Height: 198cm (About 6 foot 5)
Weight: "No telling"
Eyes: glowing red
Hair: White
Unusual Features: Green skin, solid coloured eyes

Citizenship: Technically Northern Irish/British
Marital Status: Single
Sexual Orientation: "Try-sexual"
Turn Ons: To be announced/finalised
Occupation: Singer/ part-time superheroine
Powers: Typical for her species
Martial Arts Training: Taekwondo student
Skills: fine singing voice
Costume: Thigh-length high-heeled boots, sling bikini, long opera gloves
Personality: Focussed and direct when superheroing, but kinda goofy and carefree otherwise.
Short Bio: (Your backstory and that whole thing? You can tell me in private and we can tweak as needed to have you more deeply rooted in the universe.)
Weaknesses: Fire, fear of loneliness.


Name: Jack Duddington
Codename: Technomage
Species/Race: Homo Magi
Hero,Villain,Guest Star:
Age: 30-ish
Gender: Male
Height: 5 foot 7
Weight: about 98kg
Eyes: dark green
Hair: black
Unusual Features:

Citizenship: Canadian
Marital Status: Single
Sexual Orientation: Straight
Turn Ons: TBA/F
Occupation: Information Technology
Powers: "Cyberpathy", being the ability to control machines with the power of his mind.
Martial Arts Training: None
Skills: Computer programming, games design
Costume: Jeans, grey business shirt and a leather bomber jacket.
Equipment:
Personality: Classic Tech Geek
Short Bio: (Your backstory and that whole thing? You can tell me in private and we can tweak as needed to have you more deeply rooted in the universe.)
Weaknesses: Basically helpless in situations where he can't use his powers.

I would say the first concept would be a better one, but if you do want to be a technopath? I'll send you a PM as to ways that it can be done.

Wolfy

Color me interested.

As long as this doesn't happen:



LOL.


Also, what about the other Lantern Corps outside Green? o3o


Wolfy

Well, can we have a character that is from one of the other corps? (The good ones...you know, Blue, Violet, and Indigo)

writersmelody

#22
Ooh, I had a fun idea for a character... You'll see. ;)

Figure it'd be interesting to start Supergirl from scratch and let the course of events dictate whether she becomes a hero like her famous cousin or a villain.

Name: Linda Danvers
Codename: N/A
Species/Race: Kryptonian
Hero,Villain,Guest Star: Hero
Age: 18
Gender: Female
Height: 4 ft 6 inches
Weight 80 lbs
Eyes: Blue
Hair: Blond
Unusual Features: She has no tattoos, piercings, or birthmarks.

Citizenship: US
Marital Status: Single
Sexual Orientation: Unknown
Turn Ons: Unknown
Occupation: College Student/Intern with Local Newspaper
Powers: Linda has all the abilities of a Kryptonian under a yellow sun. Aside from incredible reflexes and senses, she is superhumanly fast and strong. The young woman can shoot fire from her eyes and create gales with her breath. She can leap vast distances and fly. She has X-ray vision that works on everything but lead. And of course she can project concentrated beams of heat from her eyes.
Martial Arts Training: She has no martial arts training.
Skills: Linda is a great singer and writer.
Costume: N/A
Equipment: Aside from her "smart phone," she's got nothing fancy.
Personality: Linda is an incredibly intelligent young woman with a powerful memory. She loves to learn and explore; her curiosity is seemingly insatiable. The girl has no self-restraint. Rules and boundaries are for those that feel bound by them. Not that she's rude or offensive but most of the time she does what she wants when she wants and doesn't really care what others think of her. The girl is a free spirit whose philosophy is live and let live.

Much as she enjoys having a good time, she's always got an eye to the future. She may not hold herself back from seeking answers to her questions but control and discipline are very much a part of her nature. She is diligent and strong-willed. Nothing is going to get in her way when she wants something. The end justifies the means for her...

Aware of the fact that she's not human (at least not entirely) she has a rather cynical view of the species Home sapiens. The vivacious girl has a natural charisma and can be very polite when she wants to be. She is capable of being ruthless and manipulative. Regret is a foreign concept to her. What's done is done. A woman of strong emotions that she rarely lets get the best of her, she tries hard to accept and adapt, roll with the punches...

She yearns to know where she came from and what she's capable of. Linda very much enjoys her abilities. Right now she's focused on getting an education and increasing her control. But one day she knows she's going to do something great with the gifts she's been given...

Short Bio: Linda was apparently the survivor of a freak accident. A car was struck on a long, lonely stretch of road in Oklahoma. The infant was apparently the only survivor. Edna Danvers was working as a nurse at the hospital where she was taken. It didn't take long for her to figure out something was different about the baby.

She called someone she suspected could help them. Her husband had been hired by one of LuthorCorp's subsidiary companies after losing his job. A rocket scientist and engineer, he had been ridiculed for his beliefs in life on other planets. He had been dismissed by MIT. The job offer had been a godsend. So he agreed.

The adoption took place through Midvale Orphanage. They decided to name the girl Linda. She quit her job at the library to be a full-time mother. And it was a full-time job! Linda was a precocious and extraordinarily healthy infant. It didn't take long for certain abilities- namely her extensive healing abilities and strength to become evident.

She was homeschooled through elementary school. But she managed to convince her parents to let her go to public school for middle school. It was an adjustment for the young woman but she took to it quickly. Linda just barely managed to keep things in check for PE and had no interest in sports. But she was involved in the student government, show choir, and school newspaper.

When puberty hit, some of her other gifts started to manifest. Her time was full of extracurriculars and homework. Linda would get away as often as she could, run someplace far away to practice and learn control and still be back in time for dinner. As she got older the curfew and rules got more annoying and she started to question them...

She started acting out more as she got older. Linda wasn't the teacher's pet anymore but she refused to touch drugs, alcohol, and sex was just out of the question. Her parents did their best for her. They loved her, even if they couldn't tell her where she'd come from or what she was.

She got a job at a local restaurant working as a hostess, then a server, then a waitress, when she was 16 and that helped settle her down. Two years passed as she continued to mature and learn. By the time her senior year rolled around, she was ready. Applying to various colleges, she finally settled one. A full ride scholarship and the offer of a paid internship from a local paper helped. Bidding her parents good-bye, she packed her things and prepared to take the first step of the next leg of her journey.

Weaknesses: The mere proximity of green kryptonite makes her sick and vulnerable. It temporarily prevents her from using her abilities. Other varieties of kryptonite have various affects- none of them pleasant. (Blue is the only color that doesn't affect her.) Powerful solar flares can cause her to lose control of her powers. Her cells seem to store solar energy but if she doesn't "recharge" periodically, her strength and speed will be that of a normal human's. Only a yellow sun has the advantage of giving her abilities beyond her enhanced physical attributes.
- Writer's Melody

"Love looks not with the eyes but with the mind." - William Shakespeare


(Specifically Seeking Someone to Write Solas)
(On/Offs)
(Absences/Apologies) (updated 2/9/24)

Darkcide

#23
Quote from: Wolfy on September 29, 2010, 10:10:00 PM
Well, can we have a character that is from one of the other corps? (The good ones...you know, Blue, Violet, and Indigo)

Well the concept I'm going on as I said is effectively going to be based off the last Ion, but if you can differ the character enough from that concept? Sure. Just we will wind up having almost exactly the same kind of powers.

And speaking of, nvm. I am likely going to just change my concept then. So go for it.

Vergil1989

Name:  Marius Alexandros
Codename:  (None yet.  Unsure anyway.)
Species/Race: Metahuman
Hero,Villain,Guest Star:  Hero
Age: 27
Gender: Male
Height: 5 foot 6 inches
Weight:  150 pounds
Eyes:  One red, one blue.
Hair:  Raven Black.
Unusual Features:  Has one red eye and one blue eye.  (Hereditary.)  Some would say they're hunter eyes since they are always in front "so he can judge the distance from his prey."  Ask him and he'll just say it's a quirk.

Citizenship:  Born in the USA, half Indian as well as Caucasian.
Marital Status:  Single, never married or had a lasting relationship.
Sexual Orientation:  Straight.
Turn Ons: (Unknown for the moment.)
Occupation:  NYPD police officer.
Powers: Able to teleport at will.  (Will not have at the start of this though.)  Has incredible dexterity, agility, some flexibility above average for a human but not Nightcrawler level, and balance to boot.  His teleportation is similar to NC though in that he goes through another dimension and 'pops' back into ours, automatically displacing any liquid or gases.  Built in senses to not put himself into a wall or any other solid object.
Martial Arts Training: Some Karate and Judo.  Knows how to use a bo staff.  Standard NYPD training as well.
Skills: New York City Cop for three years.  Top of his class partly due to his metahuman genes.  Beyond that, he's an excellent locksmith and carpenter.  ("Don't ask.")
Costume:  None yet.  (Still working on that actually lol.)
Equipment: Standard bullet proof vest, uniform, cuffs, radio, the usual fare for any NYPD cop.  (When not on the job will be revealed later...and as I figure it out lol.)
Personality:  Has a clear sense of right and wrong but he doesn't see the world in black and white either.  He's not blind to circumstance, but the law's the law all the same.  Break it and it's your ass.  Is a gentleman when he's not a workaholic though he does take some time to have fun...though rarely.  Birthday, major holidays mostly.
Short Bio: Marius was orphaned when he was fifteen.  A brutal robbery turned murder led to both of his folks being put into the ground, though in a way that helped pave the way for his career choice.  His father was a cop, his father before him was a cop, and for the longest time Marius didn't want to be one.  That was until of course he lost everything he knew.  Being allowed to live with his aunt who helped straighten him out, who also happened to be a cop, Marius got his shit together and made his own way into the college of his choice after graduating at the top of his class in high school, and then again in college.  While he is a workaholic, Marius holds no regrets for his life now thanks to the love and support he got before and after everything went to hell and he came back from the darkness stronger than ever.  Things have been getting a little strange of late though.  He's been noticing he's able to fight better than he ever could, and his agility, reflexes, and all the rest have been...improving at a startling rate.

Doing a little research revealed the answer that he was possibly becoming a metahuman, a true superhuman if the stories were to be believed about the guys straight out of the comic books he used to read as a kid.  Superman, Wolverine, and countless others all had similar things.  They either knew right off or they hit a certain age and found out they weren't human.  If that was true, then Marius was going to be in some trouble if he didn't figure out what else was in store for him....

Weaknesses: When he does learn to teleport, Marius will be susceptible to exhaustion because of the strain put on going from one dimension to the other.  Also, while he'll have above average reflexes and the like, he's still human and thus doesn't have superhuman strength or endurance, and so will be prone to having to rest like anybody else.  Electricity will be a problem because he can't concentrate on where he wishes to go if there's ten thousand volts or what have you coursing through his body.
Taker of the Oath of the Drake
https://elliquiy.com/forums/index.php?topic=85486.0  Absence and Apology...countdown to doom....so to speak.
https://elliquiy.com/forums/index.php?topic=123720.msg5435844#msg5435844  Storyteller Cafe thread.
https://elliquiy.com/forums/index.php?topic=186829.0  Solo thread request thread
IMPORTANT UPDATE as of October 6th 2016 in A/A page

Wolfy

Name: Hitomi Tanaka
Codename: None.
Species/Race: Human.
Hero,Villain,Guest Star: Hero
Age: 25
Gender: Female
Height: 5' 6"
Weight: 110
Eyes: One Green, One Blue.
Hair: Dark brown.
Unusual Features: Hetero Chromia.


Citizenship: US (Technically)
Marital Status: Single
Sexual Orientation: Bisexual
Turn Ons: Too many to list.
Occupation: Currently no job. She lives on base.
Powers: All powers given by the Blue Power Ring
Martial Arts Training: Basics.
Skills: Skilled in using Hope.
Costume: Blue Lantern Corps Uniform, cut to expose her cleavage.
Equipment: Blue Power Battery/Lantern. Blue Power Ring.
Personality: Calm and collected, Hitomi isn't one to lose her cool easily, and even at the worst of times, she stays hopeful at all times. She does have her playful and flirty side, however.
Short Bio: Hitomi was recruited from Earth by another blue lantern, as per usual recruitment procedures. She spent three days being questioned, and came to realize her place in the universe and the need to keep hope alive so that the forces of evil couldn't win. Her vision, after being introduced to the corps and being given her own ring, is known only to her...though it was shocking enough to cause her to blush and become slightly flustered. She still holds it in her mind, but hasn't told a soul of it, and will continue to stay silent on the matter until it comes true.

Hitomi was sent back to Earth because she is Human, and the Corps felt it necessary to have a Blue Lantern there to help combat evil and assist the Green Lantern of Earth.
Weaknesses:

Energy Interference: As the continuing power of the rings connection of "universal hope" it has a tendency to cause a form interference to other power sources.

Willpower Symbiosis: Hope is the most powerful emotion in the emotional spectrum, but is nothing without willpower to enact it. In order for the blue power ring to function it needs the aura of green willpower, supplied by a Green Lantern Ring to be in proximity to it, otherwise the ring will only allow limited flight, limited energy projection and protection from the vacuum of space.

Darkcide

If there's not a green lantern on the team, what are you going to do? Just curious.

Vergil1989

Taker of the Oath of the Drake
https://elliquiy.com/forums/index.php?topic=85486.0  Absence and Apology...countdown to doom....so to speak.
https://elliquiy.com/forums/index.php?topic=123720.msg5435844#msg5435844  Storyteller Cafe thread.
https://elliquiy.com/forums/index.php?topic=186829.0  Solo thread request thread
IMPORTANT UPDATE as of October 6th 2016 in A/A page

Wolfy

Quote from: Darkcide on September 30, 2010, 03:06:10 PM
If there's not a green lantern on the team, what are you going to do? Just curious.

Change her to be a Green Lantern, of course. :D

or violet. *shrugs*

Darkcide

Quote from: Vergil1989 on September 30, 2010, 03:19:14 PM
What about my own profile buddy?

We've spoken about your character lol, I already approved it.

Quote from: Wolfy on September 30, 2010, 06:36:31 PM
Change her to be a Green Lantern, of course. :D

or violet. *shrugs*

You might want to consider that, I don't see the group getting another lantern.

Vergil1989

So, when are we starting this little game?  Also, I wasn't sure what to do with the blanks in my profile sheet lol.
Taker of the Oath of the Drake
https://elliquiy.com/forums/index.php?topic=85486.0  Absence and Apology...countdown to doom....so to speak.
https://elliquiy.com/forums/index.php?topic=123720.msg5435844#msg5435844  Storyteller Cafe thread.
https://elliquiy.com/forums/index.php?topic=186829.0  Solo thread request thread
IMPORTANT UPDATE as of October 6th 2016 in A/A page

Darkcide

Waiting for a few more people who have expressed interest to get at me with their concepts or to tell me they're not participating.

pendarious

sorry i've  been a bit busy IRL so ive not been able to actually sit down and write up my sheet yet.....i'll have it by 11:00 pm....probably sooner though
Psycho Mantis: You must spend every day pretending to act like you're falsely letting on that you aren't not unbetraying someone you don't not purport to allegedly not work for but really do! How do you keep all this shit straight without having an aneurysm?
Revolver Ocelot: *shrug* Practice.
—The Last Days Of FOXHOUND


writersmelody

Oh, I am still interested, just waiting to hear what you think about my character concept. :)
- Writer's Melody

"Love looks not with the eyes but with the mind." - William Shakespeare


(Specifically Seeking Someone to Write Solas)
(On/Offs)
(Absences/Apologies) (updated 2/9/24)

RubySlippers

#34
Name: Lady Gaenor Rryn
Codename: Arsenal Dame
Species/Race: Human
Hero,Villain,Guest Star: Hero
Age: 30
Gender: Female
Height: 5'7"
Weight: 141#
Eyes: Dark Brown
Hair: Dark Brown
Unusual Features: Tattoo an intertwined rose design with Molly Rryn on it her wifes name on her lower back a "fuck me bar" style, her wife has one for her that is the same with her name.

Citizenship: Welsh (UK)
Marital Status: Married
Sexual Orientation: Lesbian
Turn Ons: Wife
Occupation: Agent [MI-5, Division S]

Powers: Earths Greatest Rollerskater

Martial Arts Training: Mixed Martial Arts (very high level mixed fighting)

Skills: Athletic Training, Rollerskating/Stunt Skating (best on Earth), Fully Trained MI-6 Agent (covert ops), Firearms - Expert, Demolitions - Expert, Law Enforcement (Scotland Yard), Detective, Forensics, Medicine (advanced first aid), Languages - Arabic/Chinese/Russian/Spanish, Gunsmith, Gadgeteering, Ancient Weapons - Expert, Auto Driving/Evasive Driving - Expert, Motorcycle Riding/Evasive Riding - Expert, Piloting/Stunt Piloting/Combat Training - Expert.

Costume: Roller skate boots, practical body armor, jet pack and guns, bombs, spy devices and a Union Jack color scheme.

Equipment: Body Armor, Invisibility/Stealth Suit, Jet Pack, Roller Skates (retractable into boots - combat style), Various Custom Guns, Spy Gear, Interpol ID, Custom Gadgets (if facing a particular threat), Spy-Geared Up Auto - The Beauty, Superplane - Air/Water/Orbit Capable - The Aerohawk

Personality: Loyal to her friends and a devoted spouse she is very much a typical government agent of the UK proper and hard as nails since she feels her work defends Earth and her nation. Tries to be a role-model and all to young people in the UK. Loves her wife and is devoted to her.

Short Bio: Is a loyal citizen of the British Empire and former Scotland Yard Detective on the fast track before being recruited into MI-6 into the super agent division. Her specialty was covert ops basically taking out targets anyway needed and given ample liberty to develop her own weapons. A skater that can skate anywhere and do well almost anything in them she got the rep for the roller skating heroine in the UK. Was recruited into the team after being assigned by the agency, and still answers to them. But defending the Isles from BIG threats demands a frmidable team. Is married to a nice woman a medical doctor in the UK working in family practice living in rural England in Wales.

Weaknesses: Agent of the British Crown (is with the team but answers to MI-6 ultimately.

Who needs powers - armor and lots of skills, big guns, C-4 andgadgets and spy gear she's good to go. For queen and country!

Major Major


Darkcide

Yeah, I haven't been on. But I know who I am using for the start in regards to bad guys. I'm going to start the thread this weekend and everyone is going to need to post in said thread in regards to what they're doing at the time I set in game.

roxisilver

Pardon me. I was just wondering if there were any openings left in the roster for this game? I would like to join, but I realize you wanted to keep things relatively small.

Darkcide

If you want to still join? I'll allow it. I don't plan on having the team always be together anyway. Although you'll need to get a profile up quickly and you'll need to avoid steppin on someone else's powerset or concept in regards to what you create. I plan on getting the thread up and running tomorrow so yeah, but if you want to join? Feel free.

roxisilver

Name: Elizabeth 'Liz' Ann Masters
Codename: Sagitarius
Species/Race: Homo Magi
Hero,Villain,Guest Star: Hero
Age: 25
Gender: Female
Height: 5' 9"
Weight: 140 lbs
Eyes: Sapphire blue
Hair: Normally collar-length and raven black; in costume, mid-back length and pure bone white
Unusual Features: Tattoo of a blue rose on her left ankle
Citizenship: Joint US/British
Marital Status: Single
Sexual Orientation: Bisexual
Turn Ons: fights, good workouts, fit, attractive and intelligent people
Occupation: Model
Powers: As Homo Magi, she is gifted in the ways of magic, and has been studying and training all of her life to master that power. She has focused a good deal of her efforts into perfecting a few small items that have augmented her ability for quick deployment of predetermined spells which she can implant on arrows and fire for a variety of effects, including fire, concussion, light, intense cold, lightning, scrying spells, darkness fields, force barriers and the like. She has the ability to work other magic, but it takes longer, usually ritual spells taking minutes or even hours of quiet and concentration. She does also have a sense for magic, the ability to sense it at work and divine its nature and purpose with concentration and effort.
Martial Arts Training: Though she has dabbled in several different martial arts in her life, she has mastered only one, achieving the rough equivalent of second-dan black belt in Wushu, often known in the West as Kung Fu, in no small part because of the monks that also inspired her learning Zen archery.
Skills: Fashion, Modeling, Dancing, Languages, Magic, Lapidary, Computer Use, Research, Investigation
Costume: azure blue bodysuit with magically-reinforced kevlar inserts and padding, domino mask and magical transformation to hide her identity
Equipment: Bracers and bow to help focus magical energies, prepared for the spells she uses on the arrows. Arrows hand-crafted and prepared to accept the spells as needed. Bow is an advanced compound, collapsible, greatly magnifies her strength for the shots, special sights, etc.
Personality: Strong-willed, determined, a little vain, demanding, survivor's guilt, addicted to the finer things,
Short Bio: Born the daughter of a British supermodel and an American businessman - whom, it turned out, was actually a Green Hornet-esque superhero - Liz had everything she could want in her young life. A loving family, estates in the US and England, and all the finer things. She was well on her way to growing up an impossibly spoiled but adored little modern day princess when that world was shattered. At the age of twelve, she came home from summer camp to find that her parents had been murdered. Bereft and lost, she was left in the care of her British grandparents. It would be then that she would discover her family heritage of magic. Determined to learn as much as she can so that she could find and then avenge her parents' murder, she worked hard to learn what her grandparents could teach. She knew she would need other skills, and tried to learn all that she could, but she could not go far afield without losing the resource of her grandparents' teachings on magic. That changed when her father's former partner finally resurfaced, ready to take the troubled and angry teenaged girl off her grandparents' hands for a while. Having left when her father was murdered he had returned to life in a Buddhist monastery, and he took her there. Exceedingly rebellious and furious at being separated from the magical teachings she was convinced were the key to her vengeance, it took months to finally get through to her. When she finally saw the monks practicing Zen archery, she knew. Something clicked deep inside, and she knew what she wanted. She spent four years living with the monks, perfecting mind and body and mastering not just the martial art of wushu, but also studies of language and culture that opened her heart and her mind. She returned to her grandparents a much calmer, more centered young woman, ready to advance in her magical studies. But she also knew the path to follow to achieve her life-long goal, preparing certain spells very carefully and divining a means to focus and cast them quickly and easily on the fly in combat, by combining them with her archery. Liz finally left Britain at age 20 to attend college in the United States. Having prepared, that was the debut of Sagitarrius, as she was attending UCLA. It would be only a few months before Liz was also 'discovered' by her mother's old modeling agency, offering her the cover for jet-setting around the world in pursuit of the leads that would lead her to justice.
Weaknesses: She's functionally human beyond her magical abilities. She feels guilty (unreasonably) about her parents' murder, feeling as if she might have done something to save them if only she had been home. This drives her to help others, making her the hero she has become, despite her drive for vengeance against those who murdered her parents. She obsessively hunts for this information and can be manipulated by it. She is a bit vain and has been devastated at least once in her career by a telepathic or magical effect which convinced her she was withering away, had become hideously ugly, etc.

RubySlippers

Good thing my character is a devoted spouse with the fair ladies on the team being so ravishing.

But Masters is nice can help me make magicked up items I hope, jujued up bullets would be nice.

bigwad73

Hey, is there room for a recurring villain, perhaps a male one with telepathic, telehypnotic, and telekinetic abililties?
Bad puns!  Horrible jokes!  Odd SF and Fantasy references!  Mastery of useless information!  Expert in old TV shows and movies!  And yes, I'm "mature"!    Ons and Offs   And more    Interests   NEW As and As as of 5/12/16. Look here!!!!

Darkcide

I won't be using recurring villains outside of Lex Luthor and anyone involved with him. Not to mention the psychics who are going to be used are telepathic but not telekinetic. I already have three big named ones down that are going to be used at different points. Sorry.

bigwad73

Bad puns!  Horrible jokes!  Odd SF and Fantasy references!  Mastery of useless information!  Expert in old TV shows and movies!  And yes, I'm "mature"!    Ons and Offs   And more    Interests   NEW As and As as of 5/12/16. Look here!!!!

Darkcide

#44
OK, I will start the thread off later today. I will not tell everyone where they are from, but for the sake of the starting of the story? Everyone think up a reason that you'll be in Metropolis for your first post.

Name: Osiris Adam'son
Codename: Osiris
Species/Race: Unknown Deity
Hero,Villain,Guest Star: Hero
Age: 28
Gender: Male
Height: 6'4"
Weight: 400 lbs
Eyes: Black
Hair: Black, fairly long and shoulder length.
Unusual Features: Unnaturally attractive, contact with him for any period of time will key people in on his not being human. He has an aura that only magic senstitive people can really view.

Citizenship: New Genesis
Marital Status: Single
Sexual Orientation: Straight
Turn Ons: Dominance, Aggressive Women, Intelligence.
Occupation: Warrior, Hero.
Powers: Vast physical strength & durability, he has full grown male kryptonian's level of strength. Inhuman levels of stamina, he can survive unaided in high pressures and doesn't need to breathe. In orbit he can move at sub-light speeds, while in space he moves at trans-light speeds. His durability is quite high, and he can withstand tremendous impacts. He has a degree of super healing as well, but certain types of attacks are problematic. His intelligence is inhumanly high and he perceives and reacts at superhuman speeds. He absorbs energy to a degree but this can be problematic as well as it is possible to overload him.

He also has hard to define magical abilities because of his heritage. He's capable of projecting powerful thunderlike charges from his hands and can use them in a number of different ways. Also he is able to enter a state of heightened rage where he goes berserk, although this greatly drains him and he can't maintain sustained combat at this level.

Martial Arts Training: He's a highly skilled fighter with a style that combines Pankration, boxing, and several other styles. However he doesn't overly rely on his martial training. He fights like an experienced and highly technical brawler who favors grappling and brutality along with throws and joint locks.
Skills: Osiris is a highly skilled fighter and tactician. He's well versed in mythology, and has a good deal of knowledge regarding magic. He's very analytical, and a keen observer. He learns at a very fast rate, and is a keen investigator.
Costume: The costume is mostly black, a bodysuit somewhat like that of Black Adam's without the lightning bolt on the front. He has golden bracers and gauntlets, along with boots. A headpiece that leaves his face open, but forms into an almost crown shape that connects with the costume and allows his hair to flow freely. He also tends to wear a golden cape.
Equipment: A pair of full forearm bracers formed from the Aegis. They are virtually indestructible but don't offer the protection of Wonder Woman's bracelets. The Omega beams wouldn't be stopped by them.
Personality: Osiris is fairly arrogant, he is very demanding and sarcastic. However he has a strong sense of responsibility and wouldn't ask things of others he wouldn't ask for himself. He can be very protective and is respectful to those whom earn his respect or prove themselves to be warriors. Osiris tries to not give into his rage as it can consume him, and it is often for him to avoid humans as he cannot relate to them.
Short Bio: Osiris was born in an alternate universe not unlike our own. In this dimension the dark god Darkseid had attained the Anti-Life Equation and was bending all beings to his will. In a form of resistance, Wonder Woman and Black Adam  conceived a child that would unite their two pantheons. Adam being the champion and representation of the Egyptian Gods and Wonder Woman having ascended to godhood at this point. Their hope was that this child would be safe in another dimension and be capable of stopping Darkseid from doing the same in that universe and stopping theirs should he ever spill out of that one. The child landed on Apokolips where Darkseid took a personal interest in his upbringing and intended for him to be a weapon, however in a battle between New Genesis and Apokolips he overcame his programming and lashed out against Darkseid's forces. From his early teen years onward, he was raised by the New Gods before leaving to find his own destiny. Eventually arriving on earth.
Weakness(es): Though he has a high resistance to magic, powerful magics from users with the power of Shazam, Eclipso and the like are absolute nightmares for him. Weapons meant to harm gods encounter no resistance from him. Radion for some odd reason is fatal to Osiris. Nth metal is exceptionally painful for him to deal with due to its magic cancelling properties. He is immune to overt mind control, but harming his confidence seems to lower the scale of his abilities. Sonics are capable of harming him. Despite his strength level which would match that of beings like Superman & Black Addam, he is still outclassed by beings like Doomsday and Despero. He has no resistance to antimatter. He harbors an almost obsessive hatred for Darkseid.



Meets


RubySlippers

On vacation with her wife, won't be overly armed then but might have MI-5 activate her if anything happens will have some things with her a sensor undetectable pistol and ammo, briefcase with gold pounds sterling and all the James Bond features, some spy tools and lockpicks, rollerskate/boots and clothing that offers some armor protection (lined coat and the like). Plus identification and fake identification. Wrist watch has a little message tape device and signal light if they need to contact her on vacation. He costume will be reversable clothing for dressy casual evenings. Overall traveling light she is not there to work at the start.

They could drop her arsenal in the city if she goes hot and her car if she needs her big guns, bombs and other devices - one shipping crate should do.  :D


Darkcide

https://elliquiy.com/forums/index.php?topic=85312.0

That is the thread, I'm using a revamped Fourth Reich for the first threat. You're all going to start off in different portions of the city. I'm doing that for a reason. So for the most part? All of your initial posts are going to take place before the first post since the attacks? Are going to be happening at the same time. So you're setting up where you are with your post, so I will know and you'll be at the scene of an attack by a member(s) of The Fourth Reich.

Major Major


Vergil1989

Taker of the Oath of the Drake
https://elliquiy.com/forums/index.php?topic=85486.0  Absence and Apology...countdown to doom....so to speak.
https://elliquiy.com/forums/index.php?topic=123720.msg5435844#msg5435844  Storyteller Cafe thread.
https://elliquiy.com/forums/index.php?topic=186829.0  Solo thread request thread
IMPORTANT UPDATE as of October 6th 2016 in A/A page

Darkcide

Hope everyone is liking the game so far, the main thing I will say is this. Although I'm not using a system for combat? Everyone has stats, I have them all figured out and scaled. You won't always hit a character, or do a crap load of damage. In a comic? Heroes especially when going against an opponent for the first time have no idea what the other guy is capable of. But I have different things like health, defenses, speed, agility, and strength as well as martial skills jotted down for all the players and their opponents. Creaivity is key when you do combat, but I will just say don't assume in terms of combat. Don't be afraid to change up tactics, and sometimes you're meant to steamroll a baddie. Those are usually lackies and such. But other times? You may seem completely outclassed? I do that to keep you on your toes, some of these fights you're not meant to win. You're goal should be to stall, to direct the baddie away from people or to stay alive. Those are just some things you might want to keep in mind.