Final Fantasy VIII: Balamb Garden Official Application (FEMALES NEEDED)

Started by Fenrir, June 30, 2012, 06:03:56 PM

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Fenrir

I am REPOSTING Onudi's Application WITH her permission and mild corrections (also with permission) to her CS for review: (if you must know, she's a real life friend that scurried off to work and begged dear, sweet Fenrir to help her out)  *pokes at Oni, friend*  Need a better phone :P  I love your face.... >.>

Name: Arlora Lisha
Age: 18
Enrollment Age: 9
Gender: Female

Weapons: Arlora fights with a pair of short swords that have an Asian flare, light and incredibly well balanced with strong folded steel blades imbedded with old family magic to keep them sharp and nearly unbreakable. Her family name is carved into the wood and ivory handles and into the wooden sheaths that hang together on her right hip. Se has been known to fancy a long staff while practicing casting, but most often she is wielding her swords in the face of her enemy as she flits back and forth to distract them.

Specialty: Confusion and Distraction; Arlora is a distraction expert, allowing others to escape or prepare for a full on attack.  Magic: Strong Confusion, Mild Sleep, the ability to cast haste on multiple people in her party.

Personality: Arlora is strong and friendly. She has a kindnature and wants to help and protect those around her. She has a sharp mind and quick wits that help her attacks to be swift and precise in combat and her words to be clearly pointed and easy to interpret in conversation. Sometimes she can come off a bit haughty or cold due to her skill level and confidence in herself.  But her goal in life is to defend.

Backstory:
Arlora came from a strong family of fighters, begging to begin schooling at age 5.  Her father decided to keep her at home longer to help her hone her skills before sending her on. He was very skilled and knew that he had to pass on every thing he knew to his two young daughters.  Arlora was the eldest and learned very quickly, unlike Ballari, her younger sister. Her father had taught her everything he could in four short years so he sent her to Balamb Garden to begin official training for her future.  Arlora had only been at the garden for about two years when she encountered a young wind creature while out on a walk.  The creature bonded to her and they have rarely been seen apart since.  Arlora's summon, named Rira, now walks the halls and paths of te garden at her side as they have for several years now. Arlora is a 'senior' and there are a lot of very important decisions on her mind as of late. She is only two years from the cut off age and she is expecting information from SeeD any day now to see if she has been passed to become an official SeeD candidate.  For the first time in her life, she is nervous.

Appearance:
Arlora



Guardian Force:
Name: Rira Dora
Element Wind
Description Rira is a young air creature with a soft heart and warm, inviting personality. He follows Arlora everywhere she goes, being more like friends, or even an odd couple.
Rira



Bonus: Speed and Evasion

Special Attacks: Nose Dive: Rira can dive from the sky and slam her body into an enemy. If the attack is seen and expected, she does medium damage and stuns for 5 seconds. If the target is caught unaware, the attack does double damage and stinks for 15 seconds.

Wants and Won'ts --  (updated 02/20)  |  Ideas and Inventions (open!)
Current CreationsApologies and Absences  -- (updated 04/26)

Florence

O/O: I was going to make a barebones F-list as a rough summary, but then it logged me out and I lost my progress, so I made a VERY barebones F-list instead: Here.

evangel

Hi! I'd like to post a new character application. If there's anything wrong with it, please tell me and I will fix it ASAP. Thank you!

edit 07/11/2012 - Removed charm potential from bonus & renamed charm attempt to confuse attempt in special attack.

CHARACTER APPLICATION
Name: Zephyr Vist
Age: 18
Enrollment Age: 15
Gender: Male


Weapon: Beatings!
Weapon Description: As a child growing up poor, Mr. Vist learned early on the value of doing things with the least amount of money. In this case, self-defense (or assault) could be established with the weapons that came free with his hands: his hands! Despite having transferred for several years into an institution willing and quite eager to supply the enterprising youngster with more refined tools of the trade, Zephyr has chosen to roll with the punches. Perhaps it's a force of habit or simply a fear of change.
Specialization: Beatings, beatings assisted by household items, GF-supplemented beatings, evading beatings, beating off, knowing about beatings, running to endow beatings or running away from beatings.


Personality: If a man has to ride on the coattails of society to live, then he will ride on the coattails of society. Zephyr has lived long enough to understand that he should completely exploit the largesse Balamb so generously distributes to kids like him. Unfortunately, he hasn't lived long enough to understand that this isn't a very good reason to have a chip on one's shoulder. His friendly and active demeanor masks an aggravated pride, especially to other kids with well-off, well-reputed or well-endowed parents. If it produced one benefit, is that Mr. Vist takes his studies even more seriously than the art of administering beatings. Another student may use his/her free time to pursue beautiful girls/cool boys or hone their sought-after mercenary skills.

Zephyr rightfully uses his to catch up on YEARS of math, cooking and science!


Backstory: As the world continues to wage war as if the wallets of a small group of old men depended on it, thousands of orphans like Zephyr are mass-produced just like white teddy bears each year. Out of these thousands, several hundreds like Zephyr found out that working out is both a free pastime and one that provides the additional benefit of being able to beat up guys who want to beat him up. Out of these several hundred strong teenagers, a few are taken pity by Gardens and picked up by their SeeD operatives to be further refined as excellent weapons.

That's where Zephyr screwed up and dropped off. Instead of enrolling and getting put on the fast-track all because he grew up tough with no sissy maternal/paternal lovin', the dunce thought that by studying and working, he could make it into a real school. One without a curriculum that involves instilling beatings or receiving beatings! By reasons obvious, the boy had failed. Otherwise, the profile would have listed him as a student of a less-respected school.

As of now, Zephyr is content to keep studying in Balamb. God knows where he would find a job that doesn't involve beatings after this, though.

Limit Break : Duel. Learned techniques - NONE. Gotta work on that.

Appearance!


Who says just 'cause his closet is made up of trashdumpster treasures, one can't strut with swag? Oh yeah!

Oh. Wait. Rich kids. :(





GF APPLICATION
Name: Mara
Element: Fire
Description: A raging train of death erecting hope for his allies and penetrating fear against an enemy's soul!
Appearance: Slightly, teensy weensy bitty NSFW. Linked to external image site to preserve rules here!
Bonus:Vitality +. Dexterity +.
Special Attack: Engulfing Wave : All-Enemy Medium Fire Damage + Confuse Attempt. Mara erupts a splash of cleansing flammables on the unsuspecting eyes of enemies, rendering them bewildered by pain!

AidenWhite

Hopefully everything is up to par and I can join. :D

CHARACTER APPLICATION
Name: Jayden "Indestructible" D'Ville
Age: 18
Enrollment Age: 8
Gender: Male

Weapon: Hell Deflector  Weapon Description: The picture to the right

Specialization: Defense and Reflect Damage/ reflect as in he takes opponents hits and builds up one attack against one target.
Personality: Defiant, arrogant and cocky because of his ability to be ability to deflect attacks and reflect them back at the fool who used the attack on him and his comrades. He would put his life and abilities on the line for the sake of his friends. He gets serious whenever in a fight, otherwise he is never serious and jokes around.

Backstory:
Jayden, or Jay as his friends call him, doesn't remember much of what happened before he entered the training facility. The facility ignored his pleas so many times that one day he just gave up and forgot about it. Ever since then, he trained as hard as he could to get as powerful as he could. In an aptitude test Jay took so his powers could be analyzed, he was told that he had an exceptional defense and reflect ability that meant that Jay would, one day, be a crucial part to a squad. In all the spar battles Jay has ever fought, he only lost 3 times. All to a teacher of some sort. Otherwise, among the students, he has one of the best records in the facility.

Jayden hopes to be in SeeD or in some type of squad where he can be useful in missions since he has no family members to go to. The only thing he has that is close to a family are the friends he makes in the facility and the teachers. And of course his familiar, Niles.

He just hopes he can get into SeeD so he can finally use his powers for something other than sparring.
Appearance

GF Application
GF APPLICATION
Name: Niles
Element: Ice
Description: Reliable, dependable and always there to cool down the hot-headed Jayden. Niles is Jayden's bestfriend and he hangs around Jayden's neck as a cross, until he is summoned out.
Bonus: +HP, +Resistance to Elements
Special Attack: Ice Blast: Niles shoots, well.., a blast of ice!
My Request Thread + info about me!
My O/O's ~ AidenWhite O/Os - UPDATED: 08/01/2024 (dd/mm/yyyy)
My availability for One on One's (Solos): Available! PM at your own risk.

CurvyKitten

CHARACTER APPLICATION
Name: Jaclyn Devora 
Age: 17
Enrollment Age: 5
Gender: Female
Committee: Bestiary Committee ( though she wanted to be on the Discipline Committee she stayed with her brother and joined the Bestiary to further hone their skills. )

Weapon: Gantlets for each hand and arm, plates that on her knees, elbows and feet
Weapon Description: The gauntlets go up to her elbows the added toughness to her blows isn't the only feature these particular weapons have. A blade in each the can come out and retract at in incredible speeds. Also having the spell lightning on them she uses it to channel the electrical force through her blows. The plates on her elbow, knees and feet help conduct the lightning spell through them so she can use it with her collective fighting styles.

Specialization: Melee styles that include:boxing,Muay Thai.  The study and understanding of an opponent. And using her speed and agility to her advantage.

Actively learning and trying to specializing in: She is working on becoming a weapon designer and smith, still learning to hone the skill and become a master (as she isn't one yet) but she designed her own weapon her brothers. Always trying to expand on her fighting abilities.

A hidden Talent of an amazing voice and the ability to play a guitar. Both of with she doesn't seem to share with many, but her brother shares the amazing talent yet plays the base.

Limit Break: With uncanny speed and strength she runs around her target, hitting it with her combination of blows and blade strikes. Her combined combat training making her movements completely unpredictable and nearly impossible to counter. Finishing with a Double bladed lighting attack strike.

Personality: Strong, smart, determent, stubborn, artistic even if she'd never admit it are just a few things that come to mind if you asked her brother.Jaclyn wasn't the one to cry when they were abandoned at Balamb Garden. She was the one that held her brother and yelled at anyone that made them feel worse then they already did. The small girl seemed to grow up so fast after that, always seemed to be fighting the world around her. Her brother being the only center to the storm that the girl had started to become. As she grew up some of the rage settled and focused on something more. Her brother excelled at magic and the control of such. But she excelled at combat, never backing down from a fight and never giving up. Some may think its stupid to keep fighting in a fight when your down and beaten. She thinks it's stupid to give up, and being afraid of something just because it seems impossible only keeps you from trying. Seeming ballsy she isn't afraid to try or face something new. And serious about her studies, even when she can't catch on to something. She'd get frustrated and angry but that would only force her to try hard till she got it.

Most see her as hard to approach, but her brother knows the truth about her.  One of the arguments she had with her brother was about this very thing. Jack said that if she didn't lighten up and show the world how cool she could be she'd never make friends. Jaclyn said that was fine, the world wasn't nice for people like that. It took them and spit them out, or gave them away. Happy and sweet wasn't who she was, no matter how much she wanted to be that fun loving girl. How much she wanted to sing and show she was more then a weapon to aim. Sure there was more to her, but you could only see it once and a while. Like when she spent time with some of he younger kids of the garden or is around her brother. She seems to have a softer spot for those having to leave their homes at such young ages. And has been known to even show her silly side, or sneaking them some candy from her and her brothers stash just to get them to smile. Her own smile not seen as often, but it's been said when she does it brightens the world around her. 

Jaclyn focused on her fighting skills, something about magic didn't click with her. Her instructors said it was partly due to her lack of believe in the system as a whole. It wasn't that she didn't think it possible, it was more she wanted to see the combat. She was a fighter, was a person that came up and met a challenged toe to toe, face to face. It was part of the reason she won her GF.  The determination and unrelenting force of will that kept her going and kept her fighting was what won her that battle. No doubt the release of the lockets came when it seemed she and her brother were ready.

But she had a hidden love for music. Her amazing voice and well trained skill for the guitar are balanced out by her brother and his base play and voice. She doesn't show case the talent often but she has been know to lose herself to her music when she is alone or with her brother.


Backstory: (( BG come up between both DarkNevaeh and myself.))
Jack and his twin sister Jaclyn were born to a single mother who gave birth to them at the the very young age of 17.  Their grandparents gave them each lockets and told their mother that they were to never take them off as they were special lockets that would keep them safe.  A year later she remarried to an old high school sweetheart.  He never did like the twins.  Hated how they cried in unison.  At 5 their mother died.  She died of an unknown illness.  No doctor could even diagnose the problem.  She was just barely buried when their step dad packed them up and dropped them off at Balamb.  He tried to take the lockets from them, since they looked like they were worth money, but some kind of energy discharged and zapped him.  Disgusted, he left empty handed.

Growing up, the twins were always together, even if they seemed opposite in certain ways. While his sister was quicker to anger and always ready for a fight, Jack was calmer ready with words first.  However, they both shared a passion for dealing with monsters...if for different reasons.  The beasts gave his sister sparring partners, but Jack was interested in what was known as Blue Magic, magic normally only known to monsters. They picked up the guitar together, though he soon switched to bass to compliment her explosive electric guitar.

At 16 they became their SeeD candidates and they both knew what  needed to be done.  They went out and opened the lockets that were left with them.  In a burst of light, two guardian forces appeared in front of them.  In an instant, the four locked eyes and knew what must be done.  What took only minutes seemed like hours as they fought, neither side giving an inch.  It was the twins' teamwork that finally wrangled their Guardian Forces in.  Swearing to all work together, the twins went back to Balamb, their first Guardian Forces now a part of them.



Appearance:
Jaclyn Devora

Jaclyn Devora stands 5' 6" Blonde hair Blue eyes, and has a scar slash on her right rib cage from a battle she was in and nearly didn't come back from.




GF APPLICATION
Name: Sazh
Element: Electrical/ thunderstorm
Description:
Sazh


Bonus:boost to speed and boost to attack
Special Attack: Dark thundering clouds blast powerful lightning at the ground, summoning. As the massive bird arises from the earth, he creates a large energy field around the enemy. A channel of intense electrical energy is blasted upon the enemy. a Lightning-elemental attack that damages all enemies

DarkNevaeh

CHARACTER APPLICATION
Name: Jack Devora
Age: 17
Enrollment Age: 5
Gender: Male
Committee: Bestiary Committee

Weapon: Staff/Scythe
Weapon Description: The scythe blade is retractable, basically making it a staff until the blade is needed.  The staff is usally used to channel magic.  The staff itself is black steel and the blade makes an almost perfect crescent.

Specialization: Magic, Strategy and Monster Battling

Limit Break: Blue Magic

Personality: Jack is calmer and more collected as opposed to his loud and slightly explosive sister.  If the twins were a storm, she was the raging winds while he was the calm center.  Smiling easily, preferring words over physical fights...he was the yang to his sister's ying.

Growing up, he was always kind to anyone.  He had smiles, easy words, a laid back calming effect.  He was more studious in the books while his sister studied with her fists and he of course had more patience when it came to the monsters they were studying and battling.

In combat, he is more the strategist then he is the warrior.  He looks for weakness and uses them to his advantage, helping direct his sister when they are in combat together.  Being a Blue mage, he isn't physically weak, but he isn't the strongest either, since his strength comes from the Monster spells that he picks up.

Backstory: Jack and his twin sister were born to a single mother who gave birth to them at the the very young age of 17.  Their grandparents gave them each lockets and told their mother that they were to never take them off as they were special lockets that would keep them safe.  A year later she remarried to an old high school sweetheart.  He never did like the twins.  Hated how they cried in unison.  At 5 their mother died.  She died of an unknown illness.  No doctor could even diagnose the problem.  She was just barely buried when their step dad packed them up and dropped them off at Balamb.  He tried to take the lockets from them, since they looked like they were worth money, but some kind of energy discharged and zapped him.  Disgusted, he left empty handed.

Growing up, the twins were always together, even if they seemed opposite in certain ways. While his sister was quicker to anger and always ready for a fight, Jack was calmer ready with words first.  However, they both shared a passion for dealing with monsters...if for different reasons.  The beasts gave his sister sparring partners, but Jack was interested in what was known as Blue Magic, magic normally only known to monsters. They picked up the guitar together, though he soon switched to bass to compliment her explosive electric guitar.

At 16 they became SeeD candidates and they both knew what  needed to be done.  They went out and opened the lockets that were left with them.  In a burst of light, two guardian forces appeared in front of them.  In an instant, the four locked eyes and knew what must be done.  What took only minutes seemed like hours as they fought, neither side giving an inch.  It was the twins' teamwork that finally wrangled their Guardian Forces in.  Swearing to all work together, the twins went back to Balamb, their first Guardian Forces now a part of them.



Appearance:
Jack Devora

Jack stands at 5'8'' with almsot shoulder length blonde hair that is usually kept in a ponytail, light blue eyes, and carries a long deep scar on his back from one of his earliest monster encounters.





GF APPLICATION
Name: Shara
Element: Water
Description:
Shara

Bonus: Vit-J, Auto SOS Heal
Special Attack: Cloak of Aquis- Shara smiles as she kisses Jack's cheek, before a wave comes.  Riding the wave, Shara circles Jack once then disappears.  The next time Jack would be attacked, it is countered with a powerful, water based attack.


Florence

Zephyr and Jayden approved!

As for the twins, I have to three points to bring up.

1) They should be students or SeeD Candidates, not full SeeD, so you'll have to edit the part about them passing their SeeD exams.

2) I'm a little wary of the mention of pressure point based fighting. Its not necessarily overpowered by itself, but its something that can be abused. I would suggest removing that, and have her learn it over the course of the rp. I've mentioned this a few times before, but you should always leave room for your character to grow. Combining that ability with gauntlets, retractable blades and thunder is a bit much. I would probably tone down her strengths a little.

3) Jack's image isn't showing up for me  :'(

I love the over-all ideas, though, just address those points and I'll give 'em another look :>
O/O: I was going to make a barebones F-list as a rough summary, but then it logged me out and I lost my progress, so I made a VERY barebones F-list instead: Here.

TheHangedOne

Just something I thought I'd mention in the light of Finn's post: My own character, Pain, as he likes to call himself, will eventually learn Dim Mak, the "Death touch" attack, which is basically all about abusing the hell out of pressure point knowledge. But, as he is now, he only knows that it does exist. No clue how to pull it off.
A&A's and O&O's *Status: Here and there | Games: Aiming for punctuality*
"In prosperity, our friends know us; in adversity, we know our friends."
"In the ocean of knowledge, only those who want to learn will see the land."
"Before you roar, please take a deep breath."
Check out my poet tree!

DarkNevaeh

I think I finally fixed the coding.  Can you see if you can see the pics for Jack now?

Mossberg

"I killed the whole world, and you can too, if you try hard."
-Lews Therin Telamon

DarkNevaeh

Jack is fully fixed, Jaclyn is working on hers and should be done within a few minutes.

CurvyKitten

Fixed Jaclyn took out the pressure points and two fighting styles out to have room for her to grow and learn. But I did add a note about her being a crafter because I don't think there is one yet. So she is a studying to be a weapon designer, still learning and isn't a master or anything.

But she did design her weapon (and her brothers), hence it centers around her fighting styles of boxing and Muay Thai.

I even put it under another category as something she is actively learning and trying to specialize in. Just thought it be fun and we don't see to have a crafter just yet. Let me know if that is ok.


Actively learning and trying to specializing in: She is working on becoming a weapon designer and smith, still learning to hone the skill and become a master (as she isn't one yet) but she designed her own weapon her brothers. Always trying to expand on her fighting abilities.

Onudi


Name: Friera Nona
Age: 16
Enrollment Age: 7
Gender: Female

Specialization:  Black/White Magic (little to no actual hand to hand combat skills)
Magic: Fire, Ice, Lightening, and Cura
Weapons: Small very simple earthen staff with one shining green vine wrapping delicately from tip to tip.  Only about a foot long, it has a leather wrapped handle and a leather loop strap that she puts around her wrist or hangs from a button buckle on her belt. She also wears a small bracelet with a silver heart charm hanging from it that boosts her Vitality, that she supposedly got from a mother she cannot remember.

Backstory/Personality: Like many other youngsters her age, Friera is an orphan.  She was taken into the Garden more out of pity than for merritt of skills.  She is very shy and quiet and often hides away from others when she isn't required to be in class.  Friera had been at the Garden since age 7 and had managed to keep to herself and build no bonds up to this point.  But she was beginning to feel the lonelyness take over.  It was more than she could bear these days, but she didn't have any idea how to approach another student so she stays alone with her sadness and her inner turmoil and waits for something, anything to happen to help her.

Appearance:
Friera




GF Application:  NOTE: Friera has not found Grearga yet.
Name: Grearga Fisk
Element:  Water
Description:
Appearance


Fairly old Water creature with a strong soul and incredibly protective nature for one other creature at a time.
Bonus: Vitality and Defense
Special Attack:
Defense Mirror Shield: Casts a ball of protective water around herself and her bonded, the GF's protective nature draws her to attach to and defend those she deems worthy. All magics cast at the bubble will reflect back at the caster, doing the same amount of damage (or the same effect) the original attack would have. Physical attacks will be avoided and have a chance to stun the attacker for 5-10 seconds when they come in contact with the shield in any way.
Parental Advisory Warning
              SEX
             ZONE
           AHEAD!!

Florence

Quote from: TheHangedMan on July 12, 2012, 08:15:58 AM
Just something I thought I'd mention in the light of Finn's post: My own character, Pain, as he likes to call himself, will eventually learn Dim Mak, the "Death touch" attack, which is basically all about abusing the hell out of pressure point knowledge. But, as he is now, he only knows that it does exist. No clue how to pull it off.

I'm a little wary of anyone learning Dim Mak. Especially with your GF's special ability. To be honest, I'm kind of wary of that too. If I might make a suggestion, any instant death technique should PROBABLY be settled by a diceroll. With odds of something along the lines of 5/100 odds. Maybe the odds can improve down the line, but I really don't want to see instant death being common at all.

Also Friera and the twins are accepted!
O/O: I was going to make a barebones F-list as a rough summary, but then it logged me out and I lost my progress, so I made a VERY barebones F-list instead: Here.

TheHangedOne

Quote from: Finn MacKenna on July 12, 2012, 03:41:59 PM
I'm a little wary of anyone learning Dim Mak. Especially with your GF's special ability. To be honest, I'm kind of wary of that too. If I might make a suggestion, any instant death technique should PROBABLY be settled by a diceroll. With odds of something along the lines of 5/100 odds. Maybe the odds can improve down the line, but I really don't want to see instant death being common at all.

Also Friera and the twins are accepted!
A good point. Besides, traditionally, a Dim Mak doesn't insta-kill. Maybe have it so it inflicts Doom instead? Otherwise, I'll just nix the idea of Dim Mak.
A&A's and O&O's *Status: Here and there | Games: Aiming for punctuality*
"In prosperity, our friends know us; in adversity, we know our friends."
"In the ocean of knowledge, only those who want to learn will see the land."
"Before you roar, please take a deep breath."
Check out my poet tree!

AidenWhite

If we are using dice, this'll probably be the excuse to get off my lazy butt and learn how to use the dice bot. As of now, I have no idea how to use it.
My Request Thread + info about me!
My O/O's ~ AidenWhite O/Os - UPDATED: 08/01/2024 (dd/mm/yyyy)
My availability for One on One's (Solos): Available! PM at your own risk.

Florence

Quote from: TheHangedMan on July 12, 2012, 04:53:07 PM
A good point. Besides, traditionally, a Dim Mak doesn't insta-kill. Maybe have it so it inflicts Doom instead? Otherwise, I'll just nix the idea of Dim Mak.

Hmm... I could see it in inflicting doom, but is there a way to remove doom?
O/O: I was going to make a barebones F-list as a rough summary, but then it logged me out and I lost my progress, so I made a VERY barebones F-list instead: Here.

TheHangedOne

Quote from: Finn MacKenna on July 12, 2012, 06:12:16 PM
Hmm... I could see it in inflicting doom, but is there a way to remove doom?
Winning the battle before the counter runs out. I don't mind nixing the Dim Mak thing, and as for Broken One and her special attack, the chance of an instant knock out, I figured, would be about 5%, with bosses obviously having some plot armor to it.
A&A's and O&O's *Status: Here and there | Games: Aiming for punctuality*
"In prosperity, our friends know us; in adversity, we know our friends."
"In the ocean of knowledge, only those who want to learn will see the land."
"Before you roar, please take a deep breath."
Check out my poet tree!

Revenent

Quote from: AidenWhite on July 12, 2012, 04:56:22 PM
If we are using dice, this'll probably be the excuse to get off my lazy butt and learn how to use the dice bot. As of now, I have no idea how to use it.

I had to learn it recently. Thankfully, it's absurdly easy to use.

Florence

Quote from: TheHangedMan on July 12, 2012, 06:17:36 PM
Winning the battle before the counter runs out. I don't mind nixing the Dim Mak thing, and as for Broken One and her special attack, the chance of an instant knock out, I figured, would be about 5%, with bosses obviously having some plot armor to it.

Hmm... if its a close-range, doom attack... I think it could work when he get stronger, but other characters would obviously be able to avoid or block the attack. We can cross that bridge when we get to it. As for 5%, with bosses having plot armor sounds fair. I would use the dices to determine it just because its too hard to fairly decide just WHEN it hits without them.
O/O: I was going to make a barebones F-list as a rough summary, but then it logged me out and I lost my progress, so I made a VERY barebones F-list instead: Here.

TheHangedOne

Quote from: Finn MacKenna on July 12, 2012, 06:26:50 PM
Hmm... if its a close-range, doom attack... I think it could work when he get stronger, but other characters would obviously be able to avoid or block the attack. We can cross that bridge when we get to it. As for 5%, with bosses having plot armor sounds fair. I would use the dices to determine it just because its too hard to fairly decide just WHEN it hits without them.
So, a 1d100 roll,  96, 97, 98, 99, or 100 is a KO? Bosses just have to deal with the physical damage, since they're typically immune to all status effects.  Makes the big fights more dramatic anyways.
A&A's and O&O's *Status: Here and there | Games: Aiming for punctuality*
"In prosperity, our friends know us; in adversity, we know our friends."
"In the ocean of knowledge, only those who want to learn will see the land."
"Before you roar, please take a deep breath."
Check out my poet tree!

Florence

Quote from: TheHangedMan on July 12, 2012, 06:33:43 PM
So, a 1d100 roll,  96, 97, 98, 99, or 100 is a KO? Bosses just have to deal with the physical damage, since they're typically immune to all status effects.  Makes the big fights more dramatic anyways.

That does sound fair :o
O/O: I was going to make a barebones F-list as a rough summary, but then it logged me out and I lost my progress, so I made a VERY barebones F-list instead: Here.

TheHangedOne

A&A's and O&O's *Status: Here and there | Games: Aiming for punctuality*
"In prosperity, our friends know us; in adversity, we know our friends."
"In the ocean of knowledge, only those who want to learn will see the land."
"Before you roar, please take a deep breath."
Check out my poet tree!

Revenent

Or you could just roll a d20 and only have it take effect if you roll a 20...

TheHangedOne

I could! But, I have always been fond of the D100. It gets so little use.  :-\
A&A's and O&O's *Status: Here and there | Games: Aiming for punctuality*
"In prosperity, our friends know us; in adversity, we know our friends."
"In the ocean of knowledge, only those who want to learn will see the land."
"Before you roar, please take a deep breath."
Check out my poet tree!