The Siege of Pleasant Hill - [Monsters vs Girls, System, Fantasy]

Started by MissFire, September 02, 2014, 02:25:36 AM

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MissFire

Welcome To Pleasant Hill



The world of Atraxus is divided between Light and Dark in a war that has been raging for decades. The Dark Lord Axius leads his horde of dark fiends and monsters against the kingdoms of man. Pleasant Hill was once well behind the battle lines, the little hamlet given it's name for it's delightful scenery and kindly populace. However, the war has escalated and most of the men of age have been called away to war as battle lines have extended, pushing ever towards the cozy village. Pleasant Hill is now occupied mostly by women and girls, an unfortunate state for the once lovely settlement to be in, as Axius' monsters launch a night raid and begin ravaging every last female they come across. Pleasant Hill will be filled with screams tonight, but some of them... will be of pleasure.

Will you be one of the unfortunate women in Pleasant Hill? Your goal is to survive the night. Use your wits and find a place to hide from the encoraching horde. Should you be caught by one of the foul monsters raiding the village, the creature will have it's way with you. It will rip the clothes from your body and take you again and again and again. Once in it's clutches, your only hope is to use your stamina and outlast it - once it climaxes, you have a slim chance to escape - but be warned, if you exhaust first, it will take you for it's own. Forever.

Will you be one of Axius' monster horde? Your goal is to ravage as many women as you can. Fuck them to exhaustion and secure them as a member of your own little harem. This raid will be the best night of your life if you can capture enough of these lovely, buxom maidens. They will succumb to your desires if you just wear them down enough. It's so much easier to be satisfied if you have your own collection. Prove yourself by collecting as many women as possible.





So! There you have it.  A horde of monsters and a group of women. Will anyone in Pleasant Hill survive the night? This is a game that will pit the player teams against each other, each side looking to accomplish a goal. For the ladies, it's more like a survival horror game (only you get devoured in a much different way when caught). You can only get caught a few times before it's game over! If you can survive the night, you win! For the monsters, it's like a harem game. Chase down and subdue as many maidens as you can! The monster with the highest capture count wins! The game will use what I'm hoping will be an extremely simple system.

During character creation, you'll use E's Dice Roller to roll up a small set of stats and pick one perk. Let's go over them now!

Skill: Roll 1d6 and then add 6 to the result to get your Skill score. This stat is used in two places; (1) during each 'round' of sex both players roll 2d6 and add their current Skill score. The higher total wins. Damage is done to Stamina based upon the loser's score subtracted from the winner's score. For example; The Troll scores 12 and Bustilda The Barmaid scores an 8. The Troll does four points of damage to her Stamina. Skill is also used (2) when a girl is spotted by a monster. Upon finding a girl in the open, both players roll and if the girl gets the higher score, she manages to escape capture. If she fails, she is caught and sex follows!

Stamina: Roll 1d6 and then add 12 to the result to get your Stamina score. This is used to determine how long your character can last during sex. When it runs out, your character climaxes! After every climax, every girl loses a point from their Skill score and every monster uses a point from their Stamina score. Getting pounded all night wears the girls down, and screwing so many maidens tires a monster out! Girls can only climax three times before they're too lost in a haze of pleasure to move, and will submit to the monster that finishes them off. Monsters can climax as many times as they want, but as their Stamina gets lower and lower, it gets harder and harder to subdue girls!

Luck: Roll 1d6 and then add 6 to the result to get your Luck score. Luck is used differently by monsters and maidens. Maidens use it to hide, while monsters use it to seek. When a monster enters a room with a maiden in it, the maiden can roll 2d6, and if the result is less than or equal to her luck score then she successfully finds a place to hide from the monster, who must now move on. If she fails, she's exposed and a chase ensues (see Skill (2) above)! Monsters can use luck to capture fleeing girls if they manage to win a roll during a chase, or inflict extra Stamina damage to them. In both cases, the monster rolls 2d6 and if the result is less than or equal to their Luck score, they are successful. In all cases, when a character uses Luck, regardless of weather they meet with success or failure, the score goes down by one! The more you press your Luck, the harder it is to succeed!

Perks (Maidens)
- Good Fortune: Your character is just a bit more fortunate than others tonight. (+1 Bonus Luck)
- Hard Working: Your character has been tending to the fields while the men are away at war, she has a bit more energy than most. (-1 Climax +4 Bonus Stamina)
- Black Cat: Your character is unlucky! Thankfully, she's gotten used to all this ill fortune and come out stronger for it. (-1 Luck, +2 Bonus Stamina)
- Strong Will: Your character is stronger willed than others; she can last a bit longer before submitting. (+1 Climax)

Perks (Monsters)
- Horde: Your character is either more than one monster, or one with multiple 'appendages'. (+1 Attack Per Round, -6 Stamina)
- Hardy: Your monster is tougher than the others. (+2 Bonus Stamina)
- Dark Blessing: Axius blesses you! Your monster is luckier than most. (+1 Luck)
- -Huge!: Your monster is very large and cumbersome. It's not nimble enough to capture girls easily, but he has energy to make up for it. (-2 Luck, +4 Bonus Stamina)




It may look a tad intimidating at first, but the rules system is pretty light and easy to use. Hopefully it will be balanced for a fun and interesting game. If we find encounters going too quickly, we can always buff the Stamina score of all the players. The game will be freeform until a monster meets up with a maiden; you can move and scheme as you wish until it comes time to get to the dirty deed. Players can decide for themselves where their character will go, though if the participants want to spice things up, we can randomly assign girls to buildings and not reveal their locations until a monster finds them! I am still as of yet undecided how the passage of time will work. It will most likely be based on a set number of posts that occur, or passage of time in real life (ie; one week in real life could be an hour in the game). For the moment, this is it. I hope this interests you, but even if it doesn't, thank you for reading this far. I am always open to questions and will happily take advice on tweaking the game system.

Thanks again!

-M

Character Sheet

[float=left][img height=400 padding=5]Image Link Here![/img][/float]
[b]Name:[/b]
[b]Age:[/b]
[b]Race:[/b]
[b]Skill:[/b]
[b]Stamina:[/b]
[b]Luck:[/b]
[b]Perk:[/b]

[b]Bio:[/b]

[b]Notes:[/b] Anything you may want other players to know, or tidbits about your character!
[b]Rolls:[/b] Please link your stat rolls here!
"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
    - Sima Yi

Strangefate

Sounds interesting.  Keeping an eye on the thread for now.   :-)
A/A/Misc
On/Offs

"Vanitas Vanitatum!  Which of us is happy in this world?  Which of us has his desire?  or, having it, is satisfied?" - George Makepeace Thackeray, Vanity Fair

VonDoom

Same here! Does anyone have any monster favourites while I'm still thinking about what to play? Not entirely sure if monster or woman yet, but I might get inspired.  ;D
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

TheHangedOne

Name:Ixilthuth
Age: 33
Race:Abomination
Skill: 7
Stamina: 13 (+4)
Luck: 12 (-2)
Perk: Huge!

Bio: Ixilthuth is the byproduct of a bygone raping, the offspring of a poor human woman that was ravaged and impregnated by a tentacle beast. While he does have a vaguely humanoid physicality because of his being a half-breed, he is a monster through and through.

Ixilthuth stands at around ten feet tall, and is hairless, covered in coarse skin that is almost scale-like. He has two legs, but only one arm. His right arm is mostly human in appearance,  in that there is a shoulder (that is greatly extended away from the body), an elbow, and ends in a hand... that has six digits. His reach with the hand is also 7 feet, with the nails ending in sharp, strong claws, that are good for lashing out at others, or for grabbing a hold of distant peoples and things.

Where his left shoulder should be, is instead a pauldron-esque, organic shape. It is somewhat like a beehive, with multiple holes in it. It is about three times the size of his head. Inside this 'nest' lie 6 tentacles, each of which are about a quarter inch thick, and twenty feet long. He has good control over these tentacles, and little suction cups on the end allow him to use the tentacles to hold onto objects and use them.

He has only one visible eye on the center of his forehead, giving him a  Cyclops-esque appearance. He has very good low-light vision, although said eye is light sensitive. 

Ixilthuth tends to move in a jerky, distorted manner, which makes him slow and awkward when navigating.
Notes: Torn between a more normal set of genitals, or making them weird. Hmmm. Any lovely ladies have a preference?
Rolls: At 2014-09-02 10:13:02, TheHangedMan (uid: 12227) rolls: 3d6 Result: 8
A&A's and O&O's *Status: Here and there | Games: Aiming for punctuality*
"In prosperity, our friends know us; in adversity, we know our friends."
"In the ocean of knowledge, only those who want to learn will see the land."
"Before you roar, please take a deep breath."
Check out my poet tree!

MissFire

Name: Amelia Arlia
Age: 19
Race: Human
Skill: 10
Stamina: 16
Luck: 10
Perk: Strong Willed (+1 Climax)

Bio: After her father left to fight in the war, Amelia was left all alone in the village without any other family to support her. She started learning how to use a bow and arrow in order to help hunt for food. She's still a little shaky, but is good enough to kill an animal or two on every outing, which makes her feel like she's helping out. Her lackluster archery skills won't help out against the tide of monsters headed to the town, though. Amelia is a sweet and somewhat shy girl, but always puts her heart into everything she does. Sexually, she has only had a little experience with one of the men of the village. She has no idea what's coming her way.

Notes: None yet!

Rolls:
https://elliquiy.com/forums/dicebot.php?r=64012
https://elliquiy.com/forums/dicebot.php?r=64013
https://elliquiy.com/forums/dicebot.php?r=64014
"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
    - Sima Yi

MiraMirror

On's and Offs -  Please read before asking for a story <3

Letrixia

Will throw my hat on this one, if I see interst I might make a girl.

Prince Truhan


MissFire

"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
    - Sima Yi

Warlock

Name: Ylva Wintershield
Age: 19
Race: Human
Skill: 11
Stamina: 16
Luck: 8
Perk: Good Fortune

Bio: Purity made manifest. Kept hidden inside of his father's estate for most of his life, she've barely ventured outside the bounds of Pleasant Hill and remained blissfully ignorant of the ravages of the war. It was then with great sadness that she saw her father leave as the fighting grew in intensity and even far away members of the nobility was recruited, not understanding the reason for why.  As a parting gift she was left with his most prized rapier and taught only the most basics of moves for self-defense so ''You can sleep safely at night, my beautiful daugther.''. Not daring to move outside after she'd been left alone, the pantry supplies slowly became exhausted. Circumstances eventually forced her to rely on the (icky and dirty) villagers and she opened the door, with the sun setting in the distance.

Notes: Count von Count counted to 3! 3 virgin holes! AH AH AH AH AH!
Rolls:
At 2014-09-02 13:01:09, Warlock (uid: 52907) rolls: 1d6a20 Result: 24
At 2014-09-02 13:00:09, Warlock (uid: 52907) rolls: 1d6a6 Result: 11
[url=/forums/dicebot.php?r=64018]At 2014-09-02 13:02:37, Warlock (uid: 52907) rolls: 1d6a7 Result: 8

Messed up my stamina roll, should be 16 (12+4)

Jaded

Name: Dianna Masek
Age: 25
Race: Human
Skill: 11
Stamina: 19
Luck: 10
Perk: Black Cat

Bio: Dianna is the daughter of one of the kingdom's rich merchants.  From a young age she travelled with him, seeing the world and enjoying the experience and her pampered lifestyle.  As she grew older she took a more active role in the business, making up for in diligence and feminine wiles what she lacked in skills and luck.  Now twenty-five, she has been organizing caravans full of supplies out to the front lines.

The town of Pleasant Hill seemed like a safe place from which to organize the caravans, and she purchased the use of a small house from a family that wanted to travel inland to escape the war.

As another late night rolls around, she is at her desk, going over lists of supplies...

Notes: I can toss in a monster as well if needed and you don't mind people playing both. 
Rolls: Please link your stat rolls here!
At 2014-09-02 23:59:52, Jaded (uid: 39556) rolls: 3d6 Result: 15

MissFire

"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
    - Sima Yi

Letrixia

Name: Kitty Williams
Age:21
Race: Female/Human
Skill: 9
Stamina: 17
Luck: 8
Perk: Strong Will

Bio: Kitty was born in the outskirts of NYC, ever since little she has always been used to the city life however she wanted something quiet and a place where people would not bother her. Renting a apartment near Pleasant Ville a place where nobody knew was perfect since she could concentrate on the writing of her book. She always kept herself in shape thinking that being physically in shape would make her mentally stable as well. She often had to go pass Pleasant Ville in order to get to the town to buy supplies not knowing the terrors that waits there paciently for her.

Notes: Anything you may want other players to know, or tidbits about your character!
Rolls: Roll Result: Letrixia rolled: 1d6, modifying each die by +6
Comment:
Result: 9,
Total: 9

Roll Result: Letrixia rolled: 1d6, modifying each die by +12
Comment:
Result: 17,
Total: 17

Roll Result: Letrixia rolled: 1d6, modifying each die by +6
Comment:
Result: 8,
Total: 8

MissFire

I have an inkling you may have not understood the setting...
"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
    - Sima Yi

Letrixia

she will get stuck on the city, she is on a nearby town I guess. When going to buy some groceries she could get stuck in Pleasent ville?

Jaded


Name: Grog, Bog, and Trog
Age: 50~
Race: Troll
Skill: 12
Stamina: 11
Luck: 7
Perk: Horde

Bio: The troll trio are largely unremarkable for their kind, other than that they have survived through long decades of war.  A 'special squad' chosen to spread terror, they view the raid as their reward for years of service to their dark masters.  All three of them are at once fat and well muscled.  The shortest is five feet in height, the tallest just over six.  They have fearsome claws and sharp teeth allowing them to cause harm even when unarmed.  They smell like a swamp on a summer day, and have breath that could kill a goat. 

Notes: Anything you may want other players to know, or tidbits about your character!
Rolls: At 2014-09-03 00:25:25, Jaded (uid: 39556) rolls: 3d6 Result: 12

Interdiction of words

Name:Thorsen'melis
Age: 23
Race: Lizardfolk
Skill: Stamina:Luck:
Perk:Dark Blessing

Bio:  Thorsen was raised under the power of human whips so he grew stronger with each lash that came across his back. His hate grew with each day he was forced to work in the mine of his human masters. Time past and Thorsen grew up to hate humans even more but he soon overpowered his master to the point that he had conquered the humans that had sought to place themselves over him. The favorite part about the overpowering was the hunt and he soon left that would to continue the hunt. Summoned for his bounty hunting ability Thorsen has come upon this small village to show who is boss.

Notes: He is quite the rough fighter and sex deviant not to mention a very powerful claw attack.
Posts are currently: Medium
Darn work and school is getting in the way. I will get posts out as fast as I can but it is going to be hard on me as for you.

Oh my, I haven't posted on our thread? PM me or check out my A&A


MiraMirror

#17

Name: Ilset Val'atha
Age:18
Race: Half-Elf
Skill: 7
Stamina: 14
Luck: 8(+1)
Perk: Good Fortune (+1 Luck)

Bio: Ilset is a young woman of the cloth, serving the small hamlet of Pleasant Hill as a priestess.  Born from the coupling of an elven male and a human female, her parents have long since disappeared from her life, as younger elves are often known to do, following the calling of their wanderlust.  Instead, her parents left her in the care of the small church located in Pleasant Hill, thinking it a fine place for a young girl to grow up and learn of the world around her, and so it was.  She was raised upon the virtues of purity, chastity, and goodwill.  So it was that she accepted her role, always keeping these sacred to herself as she traveled about her home in humble servitude.  Only recently has she completed the "trials" and come of age to take up the mantle of "Priestess".  Little does she know that her faith might not do her much good this night, as she kneels to begin her prayers.
 


Notes: She'll bonk you over the head with her staff! Don't make her bonk you on the head with her staff!
Rolls: Skill: 1+6=7
Stamina: 2+12=14
Luck: 2+6=8



On's and Offs -  Please read before asking for a story <3

Re Z L

Name:  Rends-Flesh-Asunder (simply:  Rend)
Age:  28
Race:  Werewolf
Skill:  10
Stamina:  15
Luck:  11
Perk:  Dark Blessing

Bio:  Once a young man sent to the front line to fight against the endless hordes that railed against their borders, he was captured and infected with Lycanthropy.  He was released and let roam through the woods behind enemy lines, trying to escape and survive, but as the corruption inside him grew his life as a man was forgotten and his new life as a feral wolf creature began.  He was eventually collected by a tribe of wolves and his skills were honed to a greater degree.  Soon he was ready to hunt and the opportunity that Pleasant Hill offered was more than enough motivation.  Soon he would be the Alpha of his own pack, with a harem of human women to bear his children.

Notes:
Some Inspiration (NSFW)



Rolls:
At 2014-09-04 23:33:39, Re Z L (uid: 39480) rolls: 1d6 Result: 3
At 2014-09-04 23:33:30, Re Z L (uid: 39480) rolls: 1d6 Result: 4
At 2014-09-04 23:33:18, Re Z L (uid: 39480) rolls: 1d6 Result: 4
A&A

MissFire

Looking great so far, everyone! By my count we have three ladies and four monsters that are good to go. We just need one more female and we can get to the good stuff, though I'd like one more monster if possible, so Jade doesn't run the risk of playing with herself. Pun intended!

*rimshot*
"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
    - Sima Yi

Innocence

Name: Liliana Arlens
Age: 24
Race: Human
Skill: 9
Stamina: 18 (22 with perk)
Luck: 8
Perk: Hard Working (-1 climax, +4 stamina)

Bio:
Liliana is an average village girl, she's worked on her father's farm since a young age and helps her mother run the local produce store on the weekends. She is a sweet girl who puts others interests before her own.  She has very little experience with sex.  She had a 'lover' before the war, a man that she was betrothed to marry, they had only made love once before he was drafted to war. They had stayed in contact through letters but sadly those ended soon after he left.

Notes: Anything you may want other players to know, or tidbits about your character!
Rolls: At 2014-09-05 08:27:29, Innocence (uid: 19785) rolls: 3d6 Result: 11

MiraMirror

Ah, I was going to take that, if possible, but then, I imagine you'll probably end up with better rolls and therefore be more of an asset to the group. ^^;
On's and Offs -  Please read before asking for a story <3

Innocence

My rolls were actually quite bad haha, at least i got moderately ok stamina, I guess it'd be better to have more females anyway in the group right?

MiraMirror

Nah, if we had any more, it'd be imbalanced in favor of females, I think.
On's and Offs -  Please read before asking for a story <3

Interdiction of words

#24
it all works out though plus not really
Posts are currently: Medium
Darn work and school is getting in the way. I will get posts out as fast as I can but it is going to be hard on me as for you.

Oh my, I haven't posted on our thread? PM me or check out my A&A