3.5 DnD - DM looking for PCs

Started by NicciKotor, July 02, 2010, 09:54:50 PM

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NicciKotor

I am already hosting a game with 2-3 players, and found that this is my sweet spot in terms of doing a group game. I also do know that there are more people who would be interested in a gestalt small group rp. I am more then able to host another 2-3 person game for people using level 6 gestalt, 15000 stating gold.

Hoping to find a good mix of classes, so there will have to be a good party composition.
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Kate

i would be very interested :)

For some reason i have a craving for the sword and sorcery scene at the moment.


NicciKotor

I'm been doing too many grand scheme storylines with my games, so this one should be more relaxed and party driven. Being that you guys would have to stumble upon your own problems and I would be there to expand upon them.
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Keelan

Hm... of all the D&D I've played, I've never played a gestalt character before... sounds like fun!

I'll admit that I've never done a D&D game via forum before either, but I don't think it'll be hard to learn.

NicciKotor

Quote from: Keelan on July 02, 2010, 10:05:56 PM
Hm... of all the D&D I've played, I've never played a gestalt character before... sounds like fun!

I'll admit that I've never done a D&D game via forum before either, but I don't think it'll be hard to learn.

The tricky part about forum posting, is when to post, especially for me. I don't want to get in the way of discussions between players but I have to keep the pace going at a smooth rate. I do try my best at it and I've been getting better at it.
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Keelan

Quote from: NicciKotor on July 02, 2010, 10:10:06 PM
The tricky part about forum posting, is when to post, especially for me. I don't want to get in the way of discussions between players but I have to keep the pace going at a smooth rate. I do try my best at it and I've been getting better at it.
Shouldn't be a problem then, and E does have it's own diceroller so that shouldn't be a problem either.

NicciKotor

I don't get super anal about the rules and suspecting players of not rolling properly. All it takes is a hint that something is amiss, like how their rolls are always succeeding, and go from there. But I will give the pretext of innocent until proven suspicious.

What sort of classes will you be going for keelan?
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Tackyhillbilly

Ohhh me!

What books do you have? I might try a Bard 1/Warblade 5//Factotum 6, if you have all the books need for that. Think Indiana Jones for his general inspiration.

NicciKotor

You can't multiclass/gestalt. I am also not familiar with warblade or factotum. So expand on those ideas and classes for me.
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Kate

i was considering a sorceress / favoured soul (if they both use charisma as their prime thing).
could we choose say 2 flaws giving us more feats ?

(also is improved familiar and leadership acceptable as feats? )

Keelan

Quote from: NicciKotor on July 02, 2010, 10:28:22 PM
I don't get super anal about the rules and suspecting players of not rolling properly. All it takes is a hint that something is amiss, like how their rolls are always succeeding, and go from there. But I will give the pretext of innocent until proven suspicious.

What sort of classes will you be going for keelan?
Well, first four ideas that came to mind were...

Monk/Barbarian (raging unarmed awesomeness!)
Fighter/Swordsage (an anime style fighter, in my opinion)
Wilder/Barbarian (Pure, raw emotion/wraith)
Cleric//Fighter (self-sufficient fighter/tank)

I'll probably let my imagination run wild and come up with more amazing combos too

NicciKotor

#11
I don't do the flaws/feats dynamic. Going gestalt is more then enough for creative purposes. And I never thought of going favored soul/sorceress before, quite interesting! The spells for FS are charisma but the DC is wisdom based.

Also fighter/cleric would be very good for a 2-3 person game.

Also, improved familiar yes, leadership is a no. Also weapon finess counts into dmg as well as attack roll.
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Kate

a fighter cleric would be super brutal - all spells buff you like a walking god - fighter feats go all our with some massively over the top nasty sword that just doesn't keep on swinging

& ring of haste and greater heroism => lights out ladies :)

They would have ridiculously good saving throws also... still why be a hero when you can be a manipulative little bitch smiling on the side lines :) lol

favoured soul / sorcerer would be phenomenal - dont raelly need a high wis for dc if your favoured soul spells are more protection and healing and your "be nasty to others" spells is the sorceress but your right different combinations really are pretty interesting.

im not sure if favoured soul is a nwn thing it may not be a 3.5 thing (not sure)

Kate

would favoured souls be accepted (effectively its the sorcerer equiv of the cleric world).

Tackyhillbilly

No multiclassing on the same side of the Gestalt? Ouch. There goes a lot of my ideas. Warblade is from the Tome of Battle. Essentially, ...well, awesome. Factotum is the ultimate jack of all trades. He'd be a tough fighter, and a Skill Monkey (the level of Bard let him use Inspire courage as well, for more fun.)

What books do you have? Just the stuff in the SRD?

My notion is kind of Indiana Jones. Fellow who gets by with wits and skill, not brawn or magic. Dungeon Delver, Archeologist, Grave Robber. whatever you want to call him.

NicciKotor

I do not like the tomes at all. They are written very poorly and things are way too wonky to be usable. If you want Jones, just go bard/monk. Bard for the obvious reasons and monk for the fists and the whip. Jones would have equal base fort/reflex/will saves, like a monk would.

Yes favored soul is acceptable, since it is in complete divine.

Looks like I am going with tacky, Kate, and Keelan. I do also take some tolerance with grammar but only up to a point. I am not a grammar nazi but I do enjoy the effort when people do things right with words.
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Tackyhillbilly

I'd encourage you to give Tome of Battle a chance. It was the last book written for 3.5, and is fairly elegant system, in my mind. If you get a chance, check it out. Much better then the other Tomes.

I'm thinking a Bard//Ranger instead. Would you let me replace singing with sarcastic, Indy style quips? As well, would you let me use the stats for a Kusari-gama (DM's Guide) as a Whip, because the one in the SRD is... well, kind of useless.

NicciKotor

Whips are not practical for combat for obvious reasons. They are useful for puzzles and improved trip, so nope, since I do not even know what a kusari-gama is. bard/ranger would fit nicely with sorceress/FS and cleric fighter. All three of you could handle things quite nicely individually, but as a group much more frantic things will occur.
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Keelan

Quote from: NicciKotor on July 02, 2010, 11:20:51 PM
Whips are not practical for combat for obvious reasons. They are useful for puzzles and improved trip, so nope, since I do not even know what a kusari-gama is. bard/ranger would fit nicely with sorceress/FS and cleric fighter. All three of you could handle things quite nicely individually, but as a group much more frantic things will occur.
You know that one ninja weapon that is a kama (as per the monk weapon, or if you aren't familiar with that, it's a scythe about 1ft long), with a chain at the bottom of the handle that attaches to a weight at the other end.  Typically they're used by ninjas in action movies.

Tackyhillbilly

The stats for it are in the Dungeon Master's Guide, which was why I asked about it. I could just have a whip, and then take a Bow and shoot guys with it, but that feels so much less like Indy. Will do it if I have to though.

NicciKotor

Don't have to follow the canon exactly, you can experiment as much as you want. A whip is a whip however, and the stats for it are reasonable in my opinion.
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Tackyhillbilly

Alright. How do you want us to do Stat Generation?

Kate

#22

stats ? point buy please :)

Kate

one last thing - do casters need materials for spells ?
Can it be assumed all have the enshew materials feat or they are just not needed ?
(material components really take away from the sorcery feel)

NicciKotor

Yeah eschew materials is the best. 4d6 standard as well, just keep rolling until you get something useful, then relay the raw numbers to me first. I am not strident on stat rolling and enjoy my PCs to be useful.
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